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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

True Music Addon: Death Grips - Exmilitary – Project Zomboid Mod

True Music Addon: Death Grips - Exmilitary

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Addon for True Music mod that adds the Exmilitary album from Death Grips Contains all the song in the Album plus the whole album in one. Workshop ID: 2785509032 Mod ID: tma_dge

2,137 téléchargements Détails →
Train Bulb Mechanics – Project Zomboid Mod

Train Bulb Mechanics

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No more 200 clicks to install/uninstall every lightbulb in your inventory. Queue install/uninstall actions for every lighbulb in (reachable) inventory. It will only use lightbulbs that weren't already installed and that will give XP. Workshop ID: 2778537451 Mod ID: BulbMechanics

1,954 téléchargements Détails →
Western Farmland Start – Project Zomboid Mod

Western Farmland Start

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This mod allows players to spawn in a small town at the most western part of the farmlands. The town doesn't really have a name but it has a few unique buildings. Some building include: Gass Station, County Offices, Car Repair Shop, Landromat, Food Market, Doctor's Office and an Army Supply store. Most occupations have unique spawns in these locations. *Unemployed - Multiple houses in the area they can spawn in, nothing unique. *Burger Flipper - Food Market or Restaurant Kitchen spawn *Burglar - Same as Unemployed *Carpenter - Same as Unemployed *Chef - Same as Burger flipper *Construction Worker - Two small warehouses, Large open shed and a few house spawns that all have sheds. *Doctor - Doctor's Office spawn *Electrician - Landromat building and a few houses *Engineer - Same as Construction Worker *Farmer - Food Market and a couple of farm houses sometimes with shed. *Fire Officer (COULD BE UNPLAYABLE FOR SOME PLAYERS, Working on a fix) - Same as Unemployed *Fisherman - Same as Unemployed *Fitness Instructor - Same as Unemployed *Lumberjack - Same as Unemployed *Mechanic - Lenny's Car Repair *Nurse - Same as Doctor but little different. *Park Ranger - Army Surplus Store or the County Offices *Police Officer - County Offices or some houses *Repairman - Same as Construction Worker *Security Guard - County Offices, Clothing Store, Army Surplus Store, Restaurant or Gas Station *Veteran - Army Surplus Store or Landromat building. Can also spawn in small house. I never make mods. I just made this for myself so I could better "roleplay" my characters. These spawns are with roleplay in mind, I don't know if they're OP or whatever. I have also recently tested the mod in multiplayer with my friends and it all seems to work perfectly. Hope you enjoy. Workshop ID: 2701193908 Mod ID: NorthWestFarmland Map Folder: North West Farmland, KY

1,875 téléchargements Détails →
[41]/[42]全职业属性开局999不变态版和可以和More Trait同时使用 – Project Zomboid Mod

[41]/[42]全职业属性开局999不变态版和可以和More Trait同时使用

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全职业属性开局,初始属性点999,全职业属性可以和更多特质一起用 修改了999点属性点,全职业技能,你只需选择无业游民即可,如果人物死了,点数会还原,这时需要重新选择技能得小退一下,重新进去就能继续999了。 可和更多特质同时使用,效果更爽,只修改力量和体质到10,其他没修改。 Workshop ID: 3407299131 Mod ID: wudikaiju999

1,966 téléchargements Détails →
KS_Company for 2 – Project Zomboid Mod

KS_Company for 2

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KS_Company for 2 Workshop ID: 3058948044 Mod ID: KS_COMPANY for 2

2,411 téléchargements Détails →
Leather Suits – Project Zomboid Mod

Leather Suits

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This mod adds in a leather suit that is very rarely found inside bedrooms. It has a very high defence against scratches and bites but it is also quite warm.

1,698 téléchargements Détails →
Krucker's Salt Recipes 42.13+ (Foraging Update) – Project Zomboid Mod

Krucker's Salt Recipes 42.13+ (Foraging Update)

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Update: I have added the ability to forage Salt Lick blocks, they are more common in farmland but if they end up being too common comment and I will look into turning them down. I probably will not add anything else to this mod as I am currently working on my next mod (a cooking mod) so I will be pretty busy with that and work. Thank you for how much this has already gained traction definetly more than I thought it would and I hope you guys enjoy my next mod! This mod is not realistic, while salt can be collected from seawater it is safe to say the Ohio river is not salty enough to produce seasalt in reasonable quantities; however, later game gathering salt for baking/cooking can be a tedious and almost impossible task. This mod aims to give reasonable options at producing salt. Recipes include the use of "large" quantities of water and kilns to make small amounts of salt or using hammers on salt licks to make slightly larger amounts of salt. Recipes are learned by default so they do not require any magazines or levels to make. This is my first mod so please be patient if anything breaks and I will attend to bugs when I can make time. Workshop ID: 3630191017 Mod ID: KruckersSalt

3,135 téléchargements Détails →
Better Auto Mechanics - Spanish – Project Zomboid Mod

Better Auto Mechanics - Spanish

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Traduccion completa del mod Better Auto Mechanics al Español para B42. Workshop ID: 3667399075 Mod ID: BetterAutoMechanics_Spanish

2,576 téléchargements Détails →
Minidoracat MiniMap for B42 – Project Zomboid Mod

Minidoracat MiniMap for B42

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🗺️ Minidoracat MiniMap for B42 By Minidoracat ⚠️ Required dependency (since 0.20.0) Since 0.20.0 this mod requires Minidoracat UI Library for B42 (the shared UI library). Please subscribe to it as well — see Required Items on this page. Updating this mod without subscribing to the library will stop it from loading. ✨ What is this Overlays "map images rendered from the actual in-game view" onto the B42 world map and corner mini-map, replacing the vanilla vector-line style. Built on the engine's native ImagePyramid: multi-level LOD for smooth zooming, low VRAM, and what-you-see-is-what-you-get. 🧰 Main features - Image-based world map & mini-map — matches the in-game view; switch back to vanilla vector style anytime - Navigation target + road-following route: right-click to set a target — a route is computed along actual roads (auto-replans when you stray; deep-wilderness targets route to the nearest road), with flag + edge arrow + distance, auto-clears on arrival; share to your faction and teammates get the route too - Map search: magnifier button or right-click "Search map…" — coordinates, street names (English and translated names both work) or facility categories (pharmacy, gun store etc. across the 20 categories), sorted by distance; jump to the world map (gold pulsing marker) or set as navigation target directly - Mini-map hotkey + floating icon: default / (rebindable), works even when the sandbox disables the mini-map; the always-on icon toggles the map (left-click) and ghost mode (right-click), drag to reposition - Free sizing: four presets + edge-drag resizing with memory; the button bar stays put — no hover-expanding - Live zombie dots (off by default): real-time zombie positions with adjustable color / size / opacity / cap; vanilla heatmap toggle included - Animal & vehicle icons (off by default): separate wild/livestock toggles, species and vehicle-category filters (the compatibility pack adds dogs, horses and more); two icon styles, colorblind-friendly palette - World-map icons: the same zombie/animal/vehicle icons on the world map (M), four independent toggles - Street names + safehouse outlines: street names on the corner mini-map (vanilla never had them); your safehouse green, others red - Player coordinates + one-click copy: x, y, z at the bottom of both maps; XY button copies, right-click copies any pointed spot — paste straight into /teleportto - Ghost mode: clicks and wheel pass through to the game while the map turns semi-transparent — enlarge it into a permanent overlay that never blocks play; hotkey ' - Free look: drag to inspect and stay there, click once to snap back to the player - Unified settings window (gear button): collapsible two-column sections, every change applies and saves instantly — no ESC menu needed. The whole UI set (settings/search windows, minimap frame & button bar) wears the family rounded dark skin; built-in "Performance notes" section (per-feature levels + remedies) - Server sandbox controls: disable individual icons, cap display distances, four livestock-visibility levels, faction-sharing toggle — changes apply live - Singleplayer & multiplayer: only visualizes data the client already receives — no extra intel; Traditional/Simplified Chinese, English, Japanese ⚠️ -debug users: HOME is a hidden engine render-debug key (halves FPS). This mod defaults to / and auto-migrates old bindings; a conflict shows an orange warning bar. 🧩 Map mod support Pair with the MOD Maps pack: mini-map images + boundary outlines for many map mods, auto-detected — shown only when the matching map mod is enabled. Map mod authors can ship their own support: render a minidoracat_minimap.pyramid.zip into media/minimap/ — no Lua needed. 🗺️ Built-in POIs + zone layer API 1669 points of interest across 20 categories on the vanilla map (military/medical/commercial/industrial etc., each color-coded): tinted-silhouette icons (full-color optional) or translucent blocks, per-category toggles in the settings window. Positions come straight from official map files; categories are derived from official room loot types — they may disagree with the map's zoning colors (residential/commercial legend), the actual loot is what counts. Basement facilities (B42 basements — a bar under a house, underground armories) get a "↓" corner mark on the icon and a "(basement)" suffix in search results — the building above ground may be something else. A `registerZoneProvider` zone-rendering framework is also included; with the Zones addon it displays server-defined zones (zones.json), with a dedicated display distance (sandbox + player slider). 🔗 Mod series This is the main mod — fully functional on its own; addons are optional: - MOD Maps — images + outlines for map mods - MOD Compatibility — adds dogs, horses and more to animal icons - Zones — server-defined zone display 📋 Mod info - Mod ID: MinidoracatMiniMapFor42 - Supported version: Build 42.20.1+ - Singleplayer / multiplayer (server must enable the mod) 💬 Feedback & community 👉 Join the Discord server 📺 Follow the author 🎬 Twitch channel #map #minimap #worldmap #Minidoracat Workshop ID: 3763913359 Mod ID: MinidoracatMiniMapFor42 Workshop ID: 3763913359 Mod ID: MinidoracatMiniMapFor42

4,248 téléchargements Détails →
ZombieHarvesterFixed – Project Zomboid Mod

ZombieHarvesterFixed

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@@Important@@ I did not get approval from own author BIBI and another maker. sent a message but failed to reach him. Will be deleted if he wants. @@@@@@@@ I tweaked Zombieharvester by 哔哔BIBI哔哔 (sorry I tried to type it but I failed) and another maker Original mod is https://steamcommunity.com/sharedfiles/filedetails/?id=2914616306 I made ... 1.Zombieharvester stop harvesting when truck container weight reaches 300 2.also plant seed outcome is reduced to 70% so these will prevent stack overflow because of many seeds.. I forked it from update @ 14 Jan. Workshop ID: 2989725048 Mod ID: ZombieHarvester

1,237 téléchargements Détails →
[Obsolete] TerminusPZ – Project Zomboid Mod

[Obsolete] TerminusPZ

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NOTE: This mod is no longer maintained. TerminusPZ Server Files - Mods and Maps used in the Terminus Multiplayer Server. A collection of mods from the workshop chucked into a single place for the server to control when mods are updated so the server doesn't have to suffer unneccessary downtime. Mods (not available seperately in the workshop): Bodyfunction Terminus Taxi Terminus Arena Beginner Mode -- CURRENTLY DISABLED Mods available seperately/standalone from the workshop: Vorpal Weapons (customised) MoreBuild Pump Power ORGM Weapons (customised) MoreZombieLoot Silencers Mod (for ORGM) Maps included from the workshop: Orell New Denver Downtown Phoenix Bedford Falls Drayton/Rebuid Dreadwood Louisianna South Muldraugh Maps included (not available seperately from the workshop): Grove Beach Vine Grove (Radcliffe) Workshop ID: 706723474 Mod ID: TerminusPZ Map Folder: Kentucky Workshop ID: 706723474 Mod ID: TerminusPZ Map Folder: Kentucky

2,100 téléchargements Détails →
Cryogenic Winter - Customizable – Project Zomboid Mod

Cryogenic Winter - Customizable

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A version of Cryogenic Winter by Path that lets you customize temperature in the sandbox options. Workshop ID: 3486534785 Mod ID: customizablewinter

1,275 téléchargements Détails →
BanditsCreator CN – Project Zomboid Mod

BanditsCreator CN

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新版土匪派系自定义中文汉化,需要原始MOD前置。 更新6.26 兼容B41版本的汉化 MOD主界面选项汉化 Workshop ID: 3472449301 Mod ID: Bandits Creator CN

1,980 téléchargements Détails →
LifeStyle Addons DeadTalesRP Music – Project Zomboid Mod

LifeStyle Addons DeadTalesRP Music

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Mas musica para el mod LifeStyle Hobbie Listado de canciones agregados Guitarra acustica: >Creep - Radiohead >Itte - Yorushika >Patricia - Nano Ripe >Renai circulation - Bakemonogatari >???? - yeye >Hanezeve Caradhina - Made in Abyss Guitarra Electrica: >Esoragoto - Nano Ripe Keytar: >Gary vs David - Un show más Workshop ID: 3003882973 Mod ID: LSDeadTalesRP

1,593 téléchargements Détails →
Thirst/Calories/Temperature/Wetness NaN fix – Project Zomboid Mod

Thirst/Calories/Temperature/Wetness NaN fix

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The bug If your character never gets thirsty, never gain nor loose weight and has never been wet nor has been affected by the temperature for a while, you might be subect to this bug. Your character should be fixed when your save finish loading with this mod enabled. You can confirm that you are affected by the Temperature/Wetness by checking the Temperature health tab where it should display NaN under Body Temperature. The temperature bugs transmits itself to any clothing item you wear, bugged item always display and empty bar under their "Wetness" stats. Equipping a bugged item will bug your temperature. How to use This mod will try to fix any problems on your character at the save startup. This will also try to passively fix any item you might equip to avoid the Temperature bug transmission. This mod also provides two additional context menu in debug mode only, one to fix a selected item, and one to remove the bug from your character and from all equipped clothing. Changelog 03 12 2025 - The mod will now try to fix the bug on the player at game start. - The debug function "Fix Temperature and Wetness" will now work even with bugged items equipped. 03 21 2025 - The mod will now try to fix all the others NaN issues to thirst and calories caused by consuming weightless meat. Thank you If you're enjoying this mod, please consider rating it and check out my other mods ! Right click to wear Workshop ID: 3440927055 Mod ID: DELRAN_DEBUG_TOOLS

1,003 téléchargements Détails →
Show IsoRegionsWindow – Project Zomboid Mod

Show IsoRegionsWindow

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This mod allows you to see the IsoRegionsWindow when not in debug mode. When this mod is run in non-debug sessions the window's edit menu options are not included. Includes an "Is Enclosed" moodle which shows green if the player is in an enclosed area, and red if not enclosed. (requires MoodleFramework) The 'IsoRegions Debug' menu option can be disabled using the ModOptions setting. Provides ability to show the IsoRegions Debug Window when running non-debug sessions of Project Zomboid. The IsoRegionsWindow shows the known bounaries (eg walls) of each region and chunk on the map. This is important to know if you are running a high population game with respawn, and need to "wall-off" sections to prevent respawn. In the game you can construct a wall and if there is a "pillar" object connecting the walls they will appear to be joined, but in the IsoRegionsWindow it will show a gap. This mod allows opening the tool needed to identify the gaps and take action (usually removing the wooden pillar). Note: The white wall boundaries will not appear in the IsoRegions window until you construct a wall or other construction. Sandbox options: - Allow debug window: Allow all players to open the IsoRegions window. If this is 'off' the "Is Enclosed" moodle toggle option will still be available. - Allow Admin debug window: Allow the Admin player can open the IsoRegions window if "Allow debug window" is off - Allow Observer+ debug window: Any player with the access (ie: /setaccesslevel username observer) 'observer' and above can open the IsoRegions window if the "Allow debug window" is off. This allows the admin to grant players the ability to open the window without needing to grant Admin privilege to that player. Languages supported: English and (possibly badly translated): Simplified Chinese, Spanish, Korean, Portuguese Required mod(s): modoptions Optional mod(s): MoodleFramework (to see the moodle) Credits: Made under commission from Rozzler to assist in securing zombie-free areas so zombies don't "sneakily" spawn in. Many thanks to @Fͥraͣgͫger for correcting the Simplified Chinese translations. Workshop ID: 3262909717 Mod ID: RicksMLC_ShowIsoRegionsWindow

2,539 téléchargements Détails →
(Build 42) Breaking bad level up sound – Project Zomboid Mod

(Build 42) Breaking bad level up sound

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Now for build 42 woo Let me know if it doesnt work Finally lowered the volume so it no longer destroys your hearing Workshop ID: 2933552938 Mod ID: BBlevelup

2,201 téléchargements Détails →
GEAR – Project Zomboid Mod

GEAR

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GEAR REVIVED All credits to its original author. I did not make any changes to it. Workshop ID: 3230462965 Mod ID: GEARBASIC Mod ID: GEARCORE

2,143 téléchargements Détails →
RV Interior cozy space addon – Project Zomboid Mod

RV Interior cozy space addon

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This mod gives an equally big interior space(4x12) for every car supported by Project RV Interior, so you don't need to abandon your favor only because it gets a small room. This mod only modifies RVVehicleTypes.lua, it will theoretically, not bring any bugs. Therefore if you meet any, report to original author. This mod must be placed second to Project RV Interior.

4,230 téléchargements Détails →
86 Ford Econoline E150 "FREE CANDY" – Project Zomboid Mod

86 Ford Econoline E150 "FREE CANDY"

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Este mod agrega la furgoneta 86 Ford Econoline E150 con un grafiti sangriento "FREE CANDY". Lo mismo que el anterior, pero mejorado. This mod add 86 Ford Econoline E150 van with "FREE CANDY" bloody graffiti. Vehiculo creado por CI5. Creditos del modelo al autor, yo solo cambié el gráfico. Workshop ID: 2225451898 Mod ID: 86fordE150FC

2,012 téléchargements Détails →
JM Better Batteries 3D Addon V2 – Project Zomboid Mod

JM Better Batteries 3D Addon V2

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Just adds some 3d models I made for the Hand Cranks from Better Batteries mod. This allows you to place the Hand Crank and Makeshift Hand Crank in the world as opposed to having to keep them inside a container or inventory. This version features new textures and icons, plus a new model for the makeshift hand crank, making it much more home made looking. Requires Better Batteries and must load after it. The new Makeshift Hand Crank is a quite a bit more vertex heavy, so it may not be for everybody. It runs fine on my PC but YMMV. If you're having issues or running a potato PC then use the other version. Workshop ID: 3327304148 Mod ID: JMBBAddonv2

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Ammo And Medical Pouches 41.50+ – Project Zomboid Mod

Ammo And Medical Pouches 41.50+

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Ammo and Medical Pouches what does is do? This mod adds two variants of fanny packs - one contains ammos items - other contains first aid items They have more capacity and more weight reduction, to the cost of being specialized What does it DOES ? - it allows some more items to be placed in them* - they can be looted in: - police storages - army living zones and surplus - survivors caches -they can also be crafted: - Ammo pouch at level 6 of tailoring - Medical pouch at level 8 of tailoring * only medical pouches: some small items from antiserum mod, and scissors * only ammo pouches: ammo and magazines from scrap guns Thanks to: Planetalgol PanzerKadaver Ryukrabit Remaetanju why this mod exists ? This mod was intended to 'overhaul' two mods we liked a lot: - update Ammo Pouches (WID : 2252363168) - Medical Pouches (WID : 2252414853) so we merged both mods together and tweaked it to our taste a word regarding original mod disappearence Thanks again planetalgol for allowing us to somewhat keep your mod alive it provided a lot of fun us Todo - Create a 3D model for both ammo and medical pouch - Balancing distribution and weight capacity - Add more items to accepted filters - Find a way to randomize items found in pouches Original mod made by planetalgol Made for build 41.68 Workshop ID: 2706902997 Mod ID: AmmoAndMedicalPouches

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Clove Cigarettes 42.13+ compatibility patch – Project Zomboid Mod

Clove Cigarettes 42.13+ compatibility patch

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ALPHA TESTERS wanted! A new sorting mod, successor of Better Sorting and Core Categories is under development. if you would like to take part in the testing phase, please register at this form, Testing starts 7th January. Announcement of suspension of support for the patches 42.12 -> 42.13. Due to the ongoing development of my new project (as stated above) I cannot address issues in regard to the patch mods. I therefor grant permission to pick up where I left and rework the patch creations of mine, so long as I get the credit if you publish these reworks. THIS MOD WAS CREATED BY maemento mori The following patch is only a temporary fix. It will not run without the original mod enabled. The patch will be deleted once the author uploads a working version. FAQ Do I need the original mod? Yes. This is only a patch. I fixed the parts of the code that were causing errors after the 42.13 update - that is the only thing I did. You must have the original mod installed. My patch simply makes it work again. Is it multiplayer compatible? I did not focus on MP. It works 100% fine in singleplayer, but I cannot guarantee MP compatibility. If you want MP support, please contact the original author of the mod. Does it work with 42.13.1? Yes. Did it take a lot of work to make this patch? Definitely less than the combined time and effort of everyone who left comments like: "Pls update", "Not working in 42.13", etc. ;D Did you make any changes beyond fixing errors? Yes. In some cases I included small personal tweaks that I had already been using for my own playthroughs. These tweaks are minor, do not alter the core design or intent of the original mod, and do not turn it into a new or derivative work. They exist only where I considered them safe, reasonable, and non-invasive. The original mod remains the original mod. Can you add features or change things in the mod? No. Unless something is clearly broken and must be fixed to preserve basic functionality. This mod is a patch, not my original work. I do not intend to expand, redesign, or creatively reinterpret someone else's creation. I respect original authors and their work. My original mods Mods - patches modID: gothCigs42.13patch, workshopID: 3625723746 Workshop ID: 3625723746 Mod ID: gothCigs42.13patch

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Quartermaster - Auto-Sort & Store Loot – Project Zomboid Mod

Quartermaster - Auto-Sort & Store Loot

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Quartermaster Tired of manually sorting every loot haul into your storage containers? Designate containers and then let your character sort everything automatically. How it works - Designate your storage. Right-click a crate, locker, or container and pick "Configure sorting...". Tick the item categories (or specific items) that box should hold. - Distribute. Open any container (a car trunk, a looted crate, even your own backpack) and hit the Distribute Loot button. - Watch (optionally Fast Forward). Your character physically carries the loot to the matching boxes, nearest first, looping back until everything's sorted. Features - Sort by the game's own item categories, or pin specific items by name (additive: a box can hold both, and a specific-item box wins over a category box). - Presets: save reusable bundles of categories/items and apply them to any box - set up "Kitchen", "Armory", etc. once and reuse across all your worlds. Editing a preset updates every box that uses it. - Overflow cascades to the next box of the same category. - Real hauling: auto-walks within a configurable range, multi-trip, as one continuous (fast-forwardable) action queue. - Works from world containers (hauled in trips) or straight from your own inventory (walked box to box). - Searches nearby floors too, not just your current one. - Craft from storage: tick "Storage" in the crafting menu and recipes light up from what's in your designated boxes; your character hauls the ingredients over, then crafts (batches and crafting-surface recipes too). Works with vanilla crafting and Neat Crafting. - Storage Manifest: craft one (a notebook/notepad + a pencil) and right-click it to open a read-only window listing the combined contents of every designated box - searchable, sortable by item / category / count, and updated live. - Controller support: distributing, the designation window, and the manifest are all usable with a gamepad. - Never touches gear you're using: equipped, favorited, and hotbar/holstered items (holstered pistol, sheathed knife, etc.) are left alone. - Anything with no matching box is left where it is. Settings (Options - Mods - Quartermaster) - Walk range (tiles) - Floors to search up / down - Max carry load (% of capacity) - cap or overburden how much is hauled per trip - Craft from designated boxes (also toggled by the "Storage" checkbox in the crafting menu) Notes - Safe to add to an existing save. - Build 42 only (will not run on 41.x). - Works in single-player and multiplayer. On a server, designated boxes and presets are owned by the world, so everyone shares them. The Storage Manifest is single-player only for now. - Early beta - bug reports and feedback very welcome! Changelog - v0.23 (beta) - Single-player presets now survive being shared with someone playing in a different game language. - v0.22 (beta) - Works properly with mods that merge nearby containers into one view (e.g. Proximity Inventory). - v0.21 (beta) - See what's in a category before designating it. Item icons in the picker. - v0.20 (beta) - Box fill priority: higher fills first, 0 is normal, distance decides ties. Copying a box's sorting carries it. - v0.19 (beta) - Copy a box's sorting and paste it onto another. - v0.18 (beta) - Fixes a blank main menu on PZ 42.20.1 and newer, caused by a "%" in a settings label. - v0.17 (beta) - Multiplayer. The server owns boxes and presets, so everyone shares them and they survive a restart. Presets are per-server; your single-player library is untouched. The Storage Manifest is single-player only for now. - v0.16 (beta) - Batch crafting no longer fetches one tool per craft. - v0.15 (beta) - Distribute Loot works on ground loot - pick "Floor" in the loot window. - v0.14 (beta) - Fixed the Organized/Disorganized trait making boxes read as full, or overfill. - v0.13 (beta) - Sorting presets: reusable bundles of categories and items, usable on any box in any world. - v0.12 (beta) - Controller: closing the Storage Manifest returns focus to your inventory. - v0.11 (beta) - "Max carry load %" setting - cap what you haul per trip, or overburden on purpose. - v0.10 (beta) - Fixed a haul stalling when a carry-bag filled up mid-run. - v0.9 (beta) - Key rings, wallets and ammo straps are no longer used as haul bags. - v0.8 (beta) - Controller: closing "Configure sorting..." returns focus to your inventory. - v0.7 (beta) - A full box no longer cancels the rest of a run. - v0.6 (beta) - Craft from designated boxes - tick "Storage" in the crafting menu. - v0.5 (beta) - Distribute leaves equipped, favorited and hotbar gear alone. - v0.4 (beta) - Controller support. - v0.3 (beta) - Storage Manifest: a craftable notebook listing everything in your boxes. - v0.2 (beta) - Pin specific items by name. Fixed a fast-forward unload stall. - v0.1 (beta) - Initial release. Workshop ID: 3761216758 Mod ID: Quartermaster

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