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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Quartermaster - Auto-Sort & Store Loot
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Quartermaster Tired of manually sorting every loot haul into your storage containers? Designate containers and then let your character sort everything automatically. How it works - Designate your storage. Right-click a crate, locker, or container and pick "Configure sorting...". Tick the item categories (or specific items) that box should hold. - Distribute. Open any container (a car trunk, a looted crate, even your own backpack) and hit the Distribute Loot button. - Watch (optionally Fast Forward). Your character physically carries the loot to the matching boxes, nearest first, looping back until everything's sorted. Features - Sort by the game's own item categories, or pin specific items by name (additive: a box can hold both, and a specific-item box wins over a category box). - Presets: save reusable bundles of categories/items and apply them to any box - set up "Kitchen", "Armory", etc. once and reuse across all your worlds. Editing a preset updates every box that uses it. - Overflow cascades to the next box of the same category. - Real hauling: auto-walks within a configurable range, multi-trip, as one continuous (fast-forwardable) action queue. - Works from world containers (hauled in trips) or straight from your own inventory (walked box to box). - Searches nearby floors too, not just your current one. - Craft from storage: tick "Storage" in the crafting menu and recipes light up from what's in your designated boxes; your character hauls the ingredients over, then crafts (batches and crafting-surface recipes too). Works with vanilla crafting and Neat Crafting. - Storage Manifest: craft one (a notebook/notepad + a pencil) and right-click it to open a read-only window listing the combined contents of every designated box - searchable, sortable by item / category / count, and updated live. - Controller support: distributing, the designation window, and the manifest are all usable with a gamepad. - Never touches gear you're using: equipped, favorited, and hotbar/holstered items (holstered pistol, sheathed knife, etc.) are left alone. - Anything with no matching box is left where it is. Settings (Options - Mods - Quartermaster) - Walk range (tiles) - Floors to search up / down - Max carry load (% of capacity) - cap or overburden how much is hauled per trip - Craft from designated boxes (also toggled by the "Storage" checkbox in the crafting menu) Notes - Safe to add to an existing save. - Build 42 only (will not run on 41.x). - Works in single-player and multiplayer. On a server, designated boxes and presets are owned by the world, so everyone shares them. The Storage Manifest is single-player only for now. - Early beta - bug reports and feedback very welcome! Changelog - v0.23 (beta) - Single-player presets now survive being shared with someone playing in a different game language. - v0.22 (beta) - Works properly with mods that merge nearby containers into one view (e.g. Proximity Inventory). - v0.21 (beta) - See what's in a category before designating it. Item icons in the picker. - v0.20 (beta) - Box fill priority: higher fills first, 0 is normal, distance decides ties. Copying a box's sorting carries it. - v0.19 (beta) - Copy a box's sorting and paste it onto another. - v0.18 (beta) - Fixes a blank main menu on PZ 42.20.1 and newer, caused by a "%" in a settings label. - v0.17 (beta) - Multiplayer. The server owns boxes and presets, so everyone shares them and they survive a restart. Presets are per-server; your single-player library is untouched. The Storage Manifest is single-player only for now. - v0.16 (beta) - Batch crafting no longer fetches one tool per craft. - v0.15 (beta) - Distribute Loot works on ground loot - pick "Floor" in the loot window. - v0.14 (beta) - Fixed the Organized/Disorganized trait making boxes read as full, or overfill. - v0.13 (beta) - Sorting presets: reusable bundles of categories and items, usable on any box in any world. - v0.12 (beta) - Controller: closing the Storage Manifest returns focus to your inventory. - v0.11 (beta) - "Max carry load %" setting - cap what you haul per trip, or overburden on purpose. - v0.10 (beta) - Fixed a haul stalling when a carry-bag filled up mid-run. - v0.9 (beta) - Key rings, wallets and ammo straps are no longer used as haul bags. - v0.8 (beta) - Controller: closing "Configure sorting..." returns focus to your inventory. - v0.7 (beta) - A full box no longer cancels the rest of a run. - v0.6 (beta) - Craft from designated boxes - tick "Storage" in the crafting menu. - v0.5 (beta) - Distribute leaves equipped, favorited and hotbar gear alone. - v0.4 (beta) - Controller support. - v0.3 (beta) - Storage Manifest: a craftable notebook listing everything in your boxes. - v0.2 (beta) - Pin specific items by name. Fixed a fast-forward unload stall. - v0.1 (beta) - Initial release. Workshop ID: 3761216758 Mod ID: Quartermaster
Restless Zombies Fixed
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Still compatible with B41.65 This changes the fixed Nocturnal Mod by Star to resemble the restless zombies mod by Nolan. Zombies now move around during all hours, without the movement bonus during the night. This will increase difficulty immensely, zombies almost never go dormant. They are out for blood wandering the map, and they will find you. Workshop ID: 1642799177 Mod ID: RestlessZombiesFixed
[B42.20] [SP-Only] Ogrim Mod's - Machine Utils
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Foundation library + shared items for all my machine-type mods. 🔍 What is this? Machine Utils is a lightweight API that centralizes common logic for “machine” gameplay. It also introduces a new fluid: Machine Oil — the fuel/maintenance resource used by my machine mods (e.g., Sewing Workbranch). This doesn’t add new craft benches by itself. It equips other mods with a shared oil resource and a clean set of tools to use it. 🛢️ What it adds (for players) New fluid: Machine Oil — consumed by supported machines. World spawns: bottles of Machine Oil distributed across loot (configurable). Sandbox option: Machine Oil Find Multiplier to tune rarity. Dependency for other mods: required by Sewing Workbranch and future machines. ⚙️ Goals & Design One shared resource for every machine (no duplicate items across mods). Centralized code for oil consumption, condition checks, timing hooks, UI text, and item tags. Future-proof: I’ll keep moving common logic from machine mods into this API to reduce conflicts and maintenance. 🧰 For Modders (API Highlights) Helpers for oil checks/consumption, machine condition gating, and UI labels. Common item tags and translation keys to keep things consistent. Simple, dependency-friendly structure so your machine mod can just “plug in”. 🛠️ Compatibility Built on vanilla systems; additive loot distribution for oil bottles. Load order: place above the machine mods that depend on it. 🌍 Languages English, Español, Português (BR) ❓ FAQ Does it do anything alone? It adds the Machine Oil item and spawns, but you’ll feel its purpose when used with supported machine mods. Safe for existing saves? Adding is generally safe. Removing after other mods placed machine-related items can cause missing-item warnings (as usual with dependencies). 🎯 Roadmap Unify more shared code (actions, effects, balance hooks) into the API. Extra helpers for new machine types (industrial/personal variants, etc.). Let your machines sip oil — not your patience. ☕🧡 Want to Support me? https://ko-fi.com/ogrimdooh 👥💬 Join the community! https://discord.gg/rTd2P6pbEu This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479 Workshop ID: 3555558732 Mod ID: GRM-OgrimMachineUtils Mod ID: GRM-OgrimMachineUtils-Legacy
Strawberry Sugar
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This mod allows you to make sugar from strawberries. 1. Obtain 16 strawberries (One sack worth) and a cooking pot. 2. Place strawberries in pot via the recipe. 3. Cook the pot of strawberries. 4. Once you have the cooked pot of strawberries, you can create sugar from it via the recipe. This mod likely won't recieve many updates or changes as it is meant for a small group of friends and myself. Workshop ID: 3287307875 Mod ID: strawberrysugar
King James Bible -- Functional Readable Bible
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I don't really read the bible, but I guess I'm a sinner so let me be the first to get stoned. Anyway, this mod adds a functional, readable bible to the game. Currently spawns on zombies at a sort of rare chance, maybe not rare enough, might tweak. It's like 3500 pages long so PRO TIP, you can click to the left of the previous page button to type in a number, hit enter and go to that page. Workshop ID: 2998827137 Mod ID: KJB
Authentic Z 简中汉化
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内容太多,有问题请指正。 排序放在原mod下面。 感谢作者Authentic Peach的制作。 原模组地址:https://steamcommunity.com/workshop/filedetails/?id=2335368829 Workshop ID: 3346193218 Mod ID: AuthenticZBackpacks+CNJF Mod ID: Authentic Z - Current_CNJF Mod ID: AuthenticZLite_CNJF
DuffelBag Seft(SP/MP)42.20
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这是我为游戏里的行李包制作的50+款纹理外观,现在他不再依赖于原版行李包。而是独立的背包,会在各种区域刷新产出。我会在后续不断持续的更新更多的纹理款式。 These are over 50 different texture appearances I created for the game's luggage bag. Now it no longer relies on the original luggage bag. Instead, it is an independent backpack that will be refreshed and produced in various areas. I will continue to update more texture styles in the future. ------------------------- 背包可以装备在背上或者腰间,为了满足跟多人的需求,我一共设计了三种方案,分别为SE,OE,INVE。(INVE版,暂时没有完成。) The backpack can be carried on the back or around the waist. To meet the needs of multiple people, I have designed a total of three schemes, namely SE, OE, and INVE. (The INVE version is not yet completed.) -------------------------------- SE-版本:这是我的服务器版本。其容量为 46,减重率为 80。 SE version: This is my server version. Its capacity is 46 and the weight reduction rate is 80. -------------------------------- OE-版本:这是与原款配置相同的版本。其容量为 18,重量减轻了 65。 OE Version: This is the same configuration as the original model. Its capacity is 18 and the weight has been reduced by 65. 所有的背包纹理设计归于Shahin·Wolf所有。未经允许请不要随意借用到其他背包MOD上。 All the texture designs for the backpacks belong to Shahin·Wolf. Please do not freely copy and use it on other backpack mods without permission. 如果你喜欢我的纹理设计,请给我一个点赞支持。我不再要求其他任何索求。 If you like my texture design, please give me a like to show your support. I don't ask for any other requests anymore. Workshop ID: 3474542586 Mod ID: DuffelBag_Seft_Oe Mod ID: DuffelBag_Seft_Se Workshop ID: 3474542586 Mod ID: DuffelBag_Seft_Oe Mod ID: DuffelBag_Seft_Se
Insurgent Clothing Standalone Mod
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All Credits go to Mr. Sunshine for their amazing mod - Insurgent - Black Ops Profession. This mod was made with full approval from the Original mod creator Link to the Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2907683021 A standalone mod for the clothing from the Insurgent Mod. Removes all the traits and the occupation. Workshop ID: 2962543926 Mod ID: InsurgentClothingStandalone
Let's Be - Best Korean Energy Drink!
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"A sip of survival sweeter than coffee? Let's Be Together!" This is a beverage mode created by novice modder. It's my first work. This is the Korean version of the fatigue recovery drink. For Koreans, let's go!! It is a drink that is loved in homes and offices. I also reflected the drop rate, but I'm not sure if it works! After drinking it, it is replaced with an empty can and an empty bottle, and you can also combine coffee, sugar, and milk to make it yourself. Currently, it supports 41 versions of single/multi and 42 versions. 42nd version of potting - Hx did it. Thank you. ------------------------------------------------------------------------------------------------------ Greetings on October 30, 25 Let's B mode was made out of necessity from the standpoint of me, Zomlin, who just started playing Zomboid. Other energy drink modes had too many types of drinks, Because of this, the process of re-registering the drink to the shortcut slot felt cumbersome whenever the drink type changed each time. So I only made one type of drink, a can and a bottle. You may feel that your ability level is somewhat good, but since you are a "Zomblin" position, this is the only thing that actually helped. I am not a programmer or an expert in 3D modeling. Of course, I'm not a professional modder, I'm a regular person. The directions aren't related either. When I created the mod, I referenced a lot of mod codes and got a lot of help from AI. Nevertheless, there was a lot of lack, so I managed to complete it by changing a lot of time and physical strength. I'm trying to improve one by one, so I'd appreciate it if you could understand if there's anything lacking. Right now, I'm in a position where it's too much just to make the mod properly, so it's a skill that I can't match one by one for everyone. In my head, I want to make the drop rate fine-tunable with the sandbox setting, but it's not easy yet. It's not an exceptional or perfect mode, but I would like to thank everyone who supports me from the bottom of my heart. Thank you for having fun and using it well. Always be happy :D ------------------------------------------------------------------------------------------------------ Workshop ID: 3591996077 Mod ID: LetsBe
Soul Filcher's Scavenging Time (Legacy Build 40)
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This mod add scavenging in cities, much like foraging in the wild. It comes with the new Scavenging skill, Homeless profession and a trait. Scavenging has a separate list of items from foraging and I plan to expand and improve that list. Scavenging depletes an area just like foraging does, but it is not affected by winter or any other season. Tags:B40,Items,Misc Workshop ID: 1753590256 Mod ID: SoulFilchersScavengingTime
SerenityCove-B42-Alpha
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Serenity Cove (Build 42) Serenity Cove is a custom lakeside map designed for slower, atmospheric survival and exploration. Tucked away from major cities, the cove offers a mix of luxury retreat, remote cabins, and quiet wilderness — where isolation can be just as dangerous as the undead. This map focuses on natural flow, believable spacing, and intentional restraint, creating a place that feels lived in before the apocalypse and unsettling after it. what you’ll find A large lakeside clubhouse with bar, restaurant, guest rooms, and docks A small wealthy neighborhood with waterfront homes Cabins scattered through the woods for early-game survival A bait & tackle shop with boat access Designed for Build 42 Works well for singleplayer and multiplayer Balanced for exploration without overwhelming the player Development status This is an early release / Phase 1 version of Serenity Cove. Some areas are intentionally left open for future expansion based on player feedback. Planned additions may include: New points of interest Additional lake features Expanded residential or narrative locations Notes Requires tile packs listed in the mod dependencies No biome map included yet (by design) to preserve terrain accuracy during early testing Feedback is welcome and appreciated Compatible with Grapeseed! Now includes the Rose wood prison upgrade in the Road test version! https://steamcommunity.com/sharedfiles/filedetails/?id=3707695684 <----- this is included you dont need it but its here if you want to see it If you enjoy exploring my maps, you can support future builds here ☕ One cup goes a long way! https://ko-fi.com/freebird550 Workshop ID: 3664508731 Mod ID: serenitycove Mod ID: serenitycove Map Folder: serenitycove Map folder : Serenitycove_roadtest <------- Tunnel and mountain pass testing before town is added. Only pick one of these map folders to use. Workshop ID: 3664508731 Mod ID: serenitycove Mod ID: serenitycove Map Folder: serenitycove Map Folder: Serenitycove_roadtest
FR1986Yugo
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Hey guys, this mod is 100% OBSOLETE GARBAGE MESS. But don't fret, the this sucker (and much more) it actually in my compilation mod. So unsubscribe from this and subscribe to this lil' guy down here! \/ https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729 Now you, yes you, can drive what's commonly known as the worst care ever sold in the United States of America! With a sweet 44 horsepower engine (over three times the average riding lawnmower!) t does 0-60 in solid TWENTY ONE SECONDS! The brakes kinda work. NOW WITH TIRES! Seriously, it's garbage. It's a Yugo. Probably don't download it. Slavic hard bass and Adidas track suit optional. HEY GUYS HERE'S A DISCORD SO YOU CAN ASK QUESTIONS, POST SUGGESTIONS CRITIQUE AND SEE WORK IN PROGRESS! YOU SHOULD JOIN IT! https://discord.gg/WKjTuqW Workshop ID: 1431952376 Mod ID: FR1986Yugo
XmasDecor
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Xmas Decor TilePack by Glytch3r Adds festive decors as Moveables Christmas Roleplay? Can be looted on the following containters: ToolStoreMisc CrateFertilizer CrateFarming CafeShelfBooks SalonCounter JewelryWeddingRings Hobbies DeskGeneric LibraryCounter LivingRoomSideTable LivingRoomSideTableNoRemote ToolStoreFarming ShelfGeneric LivingRoomShelf BakeryMisc GardenStoreMisc WallDecor GardenStoreTools Can be installed mid save Tiledef: XmasDecor 2639 Glytch3r Commissioned by PitifulServant Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 2967231686 Mod ID: XmasDecor
Simple Wall Building (Now with objects from planks)
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The main idea of the mod is that you no longer need to tie up logs, drag them to the construction site, and untie them there to build a wall. Now you simply create a wall kit near cutted trees and build the wall directly from it Major update! Now I using my tiles. With kits you can build new type off log wall, "palisade". More like the outside wall of your base The small fence from my mod does not have the bug of construction and movement like the vanilla one All walls can build with kits as before. But if you want to change texture of your wall you need remove them and build my. All structures from my mod you can find in "RT Buildings" category in building menu.Crafts for kits in "Building Kits" category. Now I'm reworking standard walls from planks and adding kits for them. And adding new color and texture styles for plank walls. upd: Bring back kits for vanilla walls. They have a corresponding postscript before the name upd 08.03.25 Kits for building objects from planks were added. Walls, furniture, fences, frames. Ground 3D models for these kits were added. Also now palisade and vanilla log walls use one kit, now you don't have to create separate ones. As before, all kits weigh less than the materials individually, making transportation easier. If you encounter any problems, please let us know. If you want to support me: My other mods: Workshop ID: 3429904483 Mod ID: RT_Tiles
B42/41 Dragon Radar v2.7 - wishlist items notification
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item search finder helper, exploration tweaker (a bit exploration needed, need to move) that is a balance between current exploration (without hint/help) (too hard and inefficient) vs add item using admin item viewer (too easy, 0 exploration) select items to find and be sound notified when found with map mark location free html game that i made in lua for play on any wait time (without use phone storage) SOLONE a game that i made Tags Arcade, Bullet Hell, Endless, Fast-Paced, lone-survivor, Minimalist, Retro, Roguelike, Top down shooter best b41 b42 clothing https://steamcommunity.com/workshop/filedetails/discussion/3172486046/4290313152633365247/ Your 👍 support makes a difference! (on track with ur like for ) Supports🎮❔controller💾👍mid-save safe❔SP+MP🚧translated TODO ROADMAP community version, with suggestions from reddit post DONE -item required (watch) and craftable (with radio) using electrical skill check on craft icon on left, eletrical tab, dragon radar recipe i have seen this before (big mark) (8m radius) How to use press ' single quote (can be changed on settings), to open item list, double click item to search, keep moving and exploring until listen a mark map sound (passive), or double click and if found closest will be marked (active) then press M to open map it keeps a pencil on inventory in order to work, b42 need to zoom in max to show default mark save global List button - saves current looking for items across game saves (including new ones) global save location: %USERPROFILE%\Zomboid\Lua\DragonRadar.txt Motivation for those who dont know where to find specific items (usually begginers), or dont like to do exploration blindness. you can toggle search for generator (false by default), and passive search multiple items (true by default), that can help find/search sledgehammer, katana, how to use generator tracking game mechanic that makes finding any items more efficient, compared to conventional methods. How it works TLDR: any item found will produce a map mark and sound. when passive search is enabled double click item will include it in a list of "looking for items", double click again to remove it (will play a sound) you can toggle list looking for items window and (view and remove) items from there when untick passive search, looking for list is reseted Colors items found on passive search will be in blue, generator will be purple, active search show closest found in red v2.6 - fps smooth optimization and dynamic processing v2.5 - save and global list Fire Trail pour while walking gas on ground and ignite it vhs in cars watch tv,vhs,cd, on moving vehicles true music compatible Wheelbarrow craftable wheelbarrow to move items Superb Survivors Spawn Limiter +FPS by limiting spawn npc Recommend Mods in-game Discover and Share mods in-game with others Legolas addon shoot while having arrow Dragon Radar help search looking for items pix,paypal,cardReifel Dev note this was the 1st mod that i first want, and now after getting modding experience, i did it from scratch and that is better then my first mod modification (item searcher) to get close to my desire. now Dragon Radar fulfill all my needs that i was looking for, i dont like to do exploration blindness, i like to be objective following a path that will result in what i want. testing with few quick runs it feels quest-driven mod for the old ones, RIP 01-2022 to 06-2022 pz-map interactive loot spots map search tag: scavenge uses my save load module Workshop ID: 3172486046 Mod ID: Dragon-Radar Mod ID: Dragon-Radar-Reddit
Kardinal Raven Creek B42
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Kardinal team — unofficial Build 42 port of Raven Creek. IMPORTANT: New save recommended. Occupied cells roughly 16,56 .. 25,69. Credits: - Original B41 map: DavidBlane (Workshop 2196102849, Mod ID RavenCreek) - Kardinal B42 port: spawnpoints, worldmap, packaging and QA Mod ID: kardinal_ravencreek_B42 Map folder: Raven Creek B42 Original B41 Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849 You can support our efforts to make the game better by https://boosty.to/kapral-rurust Workshop ID: 3769577696 Mod ID: kardinal_ravencreek_B42 Map Folder: Raven Creek B42
Louisville Grand Ohio Mall Helipad
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My fourth spawn mod! This is directly themed for a "Dead Rising" style game start, where you begin having just been dropped off on the roof of the Mall at the just as Frank West did many years ago! Will you turn the Mall into the ULTIMATE BASE? Questions> McDudeMan#7408 Workshop ID: 2936121771 Mod ID: LVMallHeli Map Folder: Grand Ohio Mall Helipad
Tu Nai Nai Voice Package
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This is a voice package for a Chinese character shouting Please ensure that this is the only female voice pack you have enabled. Enable it in the MOD of the main menu and then go to the save file to enable it The voice comes from the CF Rabbit character in the game Workshop ID: 3228207234 Mod ID: TuNaiNaiVoicePackage
CRM Faction Pack
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This mods adds several clothing items inspired by the Civic Republic Military from The Walking Dead. CRM zombies can be commonly found around police and military areas. They may also spawn randomly around the map. Workshop ID: 3340297753 Mod ID: CRMFACTIONPACK
TV & Radio ReInvented 42.13.2-42.14.1 Fix
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Fix for TV & Radio ReInvented 42.13.2-42.14.1 version. As I know works well either for SP and MP. You do NOT need the original mod to work. All credits go to the original author. Some important info from the original mod: For Build 42 you have to manually copy videos folder: This mod's videos folder is located at <Your steam location folder>\steamapps\workshop\content\108600\3671361467\mods\TVRadio Reinvented\42\media For those unaware, you can copy and paste this path into your file explorer's search header. Hitting Enter will then navigate you automatically. Copy the videos folder located here, then navigate to <Your steam location folder>\steamapps\common\ProjectZomboid\media (Careful: copying this path will overwrite the videos folder you have just copied. You can navigate to this window in a separate tab or window in file explorer.) Paste the folder in the new location. By default, the folder will be highlighted once pasted. Workshop ID: 3671361467 Mod ID: TVRadio_ReInvented
VS_FA_C
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1 Workshop ID: 2942438240 Mod ID: VS_FA_C
MLP characters (UPDATED FOR B42)
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NOTE:B42 HAS A RENDERING ERROR FOR HAIR/CERTAIN CLOTHING SO IF ANYTHING IS BROKEN ITS BECAUSE OF THAT. A mod that lets you larp as some characters from mulp, the hit anime hoers show from the 1860's khazakistan This mod is intended to be for NPCs whenever they release which you can read about here https://i.imgur.com/DwQU1Dd.png https://pastebin.com/BSacKJ0F https://youtu.be/T7dtk8nUWVk?si=rKsBiBkFqCy7s84f&t=870 https://i.imgur.com/p09d7yW.png you also need to maximum texture size to 1024 or 2048 so its not blurry 𝒀𝑶𝑼 𝑪𝑨𝑵 𝑬𝑰𝑻𝑯𝑬𝑹 𝑭𝑰𝑵𝑫 𝑻𝑯𝑬 𝒁𝑶𝑴𝑩𝑰𝑭𝑰𝑬𝑫 𝑪𝑯𝑨𝑹𝑨𝑪𝑻𝑬𝑹𝑺 𝑶𝑹 𝒀𝑶𝑼 𝑪𝑨𝑵 𝑬𝑸𝑼𝑰𝑷 𝑰𝑻 𝑰𝑵 𝑶𝑼𝑻𝑭𝑰𝑻𝑺 𝑭𝑶𝑳𝑳𝑶𝑾𝑰𝑵𝑮 𝑻𝑯𝑬 𝑰𝑵𝑺𝑻𝑹𝑼𝑪𝑻𝑰𝑶𝑵𝑺 𝑩𝑬𝑳𝑶𝑾 Most of them will already be selectable in the vanilla starting menu when creating your character. You can also check out the outfits and save them for later if you want, here are some of the names 1. Make sure you choose "Custom Sandbox" 2. Go to "Character" option and enable "All Clothing Unlocked" 3. Go to outfits and you can choose from - AATwilightSparkle - AAFluttershy - Applejack - AARainbowDash - AARarity - AAPinkiePie - AADerpyHoovesMailVersion - AATrixieLulamoon - Applebloom - Scootaloo - AASweetieBelleEQGVersion - AACheerilee - AACelestia - AALuna - PrincessCadence - Lunar Guard - AAQueenChrysalis - AARoseluck - AALily - AADaisy - AAOctaviaMelody - AASunBurstFemale - AAGrannySmithYoung - AAStarlightGlimmer - AADJPon3 - AANurseRedheart - AAGilda - Equestrian Mailmares - Appointed Rounds - Equestrian Mailmares - Rainy Days - Equestrian Mailmares - Sunny Delivery 4. Make sure you go the hair selection and choose the corresponding one for your character. If your choosing multi colored hair make sure you select the white color. You can also choose some ponytail variants for some characters. 𝑾𝑰𝑳𝑳 𝒀𝑶𝑼 𝑩𝑬 𝑨𝑫𝑫𝑰𝑵𝑮 𝑴𝑶𝑹𝑬 𝑪𝑯𝑨𝑹𝑨𝑪𝑻𝑬𝑹𝑺? Yes, Im going to add so many your brain will explode. Workshop ID: 2808831782 Mod ID: MLP FIM mod
Fast Forward MP Overhaul + RU
par 76561198344593947
- Этот мод добавляет возможность перематывать время в мультиплеере, заточен сразу под кооператив, так как многие не понимали, почему нет кнопки принудительной перемотки. - Если вы хотите, чтобы перематывать время могли только админы, в настройках поставьте соответствующую галочку. - Нажав на галочку, вы можете переключать время по своему желанию без подтверждения других игроков. !!! ИСПОЛЬЗУЙТЕ MOD MANAGER ДЛЯ РАБОТЫ МОДА !!! Оригинал: Fast Forward - This mod adds the ability to rewind time in multiplayer, sharpened immediately for cooperative, as many did not understand why there is no button to force rewind. - If you want to rewind time can only admins, in the settings check the appropriate box. - By clicking the checkbox, you can switch the time at will without confirmation from other players. !!! USE MOD MANAGER FOR THIS MOD !!! Original: Fast Forward Workshop ID: 3372777678 Mod ID: FastForwardRu
Lillie's Meal Combat Individual Ration Mod
par 76561198157868322
This mod adds the Meal, Combat, Individual Ration (MCI) or C-ration, into the game. It includes a case of twelve menus. Each Menu contains one canned meat item; one canned fruit, bread or dessert item; one B unit; and an accessory packet containing cigarettes, matches, chewing gum, coffee, cream, sugar and salt; and a spoon. I challenged myself to make this mod in a week and I think I did alright! Though, obviously I could always add more in the future. Workshop ID: 3557845788 Mod ID: LilliesMCIRation
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