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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[FIX MP] Simple Overhaul: Traits and Occupations 42.20 – Project Zomboid Mod

[FIX MP] Simple Overhaul: Traits and Occupations 42.20

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Multiplayer-fixed SOTO for Build 42.20. Server-side trait logic, carry weight (Strong Back / Stevedore), dynamic traits, XP, alcoholic, transfer counters. DISABLE original Workshop SOTO (ID 2840805724) before enabling this build. Fix 1.1.14: Stevedore (Loader) carry weight sync on MP clients; profession/trait description cleanup. Workshop ID: 3763874285 Mod ID: SOTOFixMP4219

4,294 téléchargements Détails →
Fast Forward MP Overhaul + RU – Project Zomboid Mod

Fast Forward MP Overhaul + RU

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- Этот мод добавляет возможность перематывать время в мультиплеере, заточен сразу под кооператив, так как многие не понимали, почему нет кнопки принудительной перемотки. - Если вы хотите, чтобы перематывать время могли только админы, в настройках поставьте соответствующую галочку. - Нажав на галочку, вы можете переключать время по своему желанию без подтверждения других игроков. !!! ИСПОЛЬЗУЙТЕ MOD MANAGER ДЛЯ РАБОТЫ МОДА !!! Оригинал: Fast Forward - This mod adds the ability to rewind time in multiplayer, sharpened immediately for cooperative, as many did not understand why there is no button to force rewind. - If you want to rewind time can only admins, in the settings check the appropriate box. - By clicking the checkbox, you can switch the time at will without confirmation from other players. !!! USE MOD MANAGER FOR THIS MOD !!! Original: Fast Forward Workshop ID: 3372777678 Mod ID: FastForwardRu

3,022 téléchargements Détails →
Lillie's Meal Combat Individual Ration Mod – Project Zomboid Mod

Lillie's Meal Combat Individual Ration Mod

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This mod adds the Meal, Combat, Individual Ration (MCI) or C-ration, into the game. It includes a case of twelve menus. Each Menu contains one canned meat item; one canned fruit, bread or dessert item; one B unit; and an accessory packet containing cigarettes, matches, chewing gum, coffee, cream, sugar and salt; and a spoon. I challenged myself to make this mod in a week and I think I did alright! Though, obviously I could always add more in the future. Workshop ID: 3557845788 Mod ID: LilliesMCIRation

1,738 téléchargements Détails →
Twin Kitsune Foxes [ Fursuit sets ] – Project Zomboid Mod

Twin Kitsune Foxes [ Fursuit sets ]

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I was thinking of making another furry mod but , here is it. Twin kitsune foxes (Maybe , idk lmao ) Head and tail are made by EpicRedPandas ( It wasn't from gumroad because I don't want to publish that model into the public ) If you come to just say " Ew " , " Gross " , " Go die , furry " or anything related to hate or discrimination toward furry. I will block and delete your comment because I'm really tired of these piece of s### people that only can say those things. Go get a life instead of keep sending a threat to other people just because they are furries. Workshop ID: 2966991614 Mod ID: BlueKistuneFurHead Mod ID: BlueKitsuneSuit Mod ID: BlueKistuneTail Mod ID: KitsuneGlasses Mod ID: KitsuneOperatorTacticalJacket Mod ID: RedKistuneFurHead Mod ID: RedKitsuneSuit Mod ID: RedKistuneTail

2,312 téléchargements Détails →
RV Interior - KI5 E150 Additions Patch (B41) – Project Zomboid Mod

RV Interior - KI5 E150 Additions Patch (B41)

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Adds interiors to additional KI5 '86 Ford Econoline E-150 van models, which were missing from the base RV Interiors mod. The RV Interiors mod, and KI5 mods, are the intellectual property of their respective authors. This patch was written to provide RV Interiors functionality support to the expanded range of E-150 van models released by KI5. Given the nature of this mod as a simple bridge, support will only be offered to confirmed KI5 E-150 models which do not have the radial menu option appearing. Should the radial menu not be appearing, subscribers are encouraged to both read through the RV Interiors installation steps, and test against any other model supported by RV Interiors before posting here. Workshop ID: 3611467464 Mod ID: RVIntE150Additions

2,720 téléchargements Détails →
Hex's The Walking Dead Death Sound (Heads or Tails) – Project Zomboid Mod

Hex's The Walking Dead Death Sound (Heads or Tails)

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Description This addon replaces the default death sound effect with The Walking Dead's "Heads or Tails" from Season 11 Episode 16 Acts of God. No demonstration video. Credits: Bear McCreary Please check my other sound mods! i will be so happy if you like, favorite and leave a comment on my mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Support & Requests Thread! Do you found something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 - Workshop ID: 3033740163 - Mod ID: HexTWDDeathSound - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, left 4 dead, l4d, mod, addon

1,607 téléchargements Détails →
TF2 Crit Sounds on Bite – Project Zomboid Mod

TF2 Crit Sounds on Bite

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Plays Team Fortress 2 crit received sounds on bites Workshop ID: 2895385467 Mod ID: CritSoundOnBite

2,386 téléchargements Détails →
Lab Road (Road Expansion of Biochemical Research Institute) – Project Zomboid Mod

Lab Road (Road Expansion of Biochemical Research Institute)

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The original Biochemical Research Institute has expanded its paths, adding checkpoints and a large bunker on the negative fourth floor. It is suitable for exploration in later stages but not recommended for respawning here Workshop ID: 3649120915 Mod ID: LAB Road Mod ID: LAB road Map Folder: Lab Road Cell 19.41-20.41-20.40-20.39-21.39-22.39

2,426 téléchargements Détails →
Butcher Hook Animal Size Fix – Project Zomboid Mod

Butcher Hook Animal Size Fix

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All this mod does is actually passes the size of the animal to the function of code that determines the amount of meat cuts and the amount of hunger/nutrition per meat cut. That's it..... To make a long story short, since build 42 came out any and all animals would have a static size of 0.6 on the hook due to being resized for the UI, the issue is that this ALSO affected the value used for butchering and harvesting meat from them. As such all this mod does it add an additional parameter to be passed to the butchering util file that uses the correct animal size rather than the static 0.6 that was used before. No animal meat values are changed or modified by this mod in any way, this only affects animals butchered on the hook. I hope this mod is short lived and the indie stone will make this quickly obsolete. Animals this affects: This mod only affects animals that CAN be butchered on the hook in the first place, any and all animals that can only be butchered on the ground are completely unaffected and already actually use their size in meat calculations, this only helps out animals that can be put on the hook such as: Sheep, Deer, cows, pigs, etc. Update as of 42.20: The incorrect animal size is still being passed as 0.6. However given the amount of buffs animals have gotten on the butcher hook over the patches, you will get ALOT of meat from using this mod. Workshop ID: 3438619810 Mod ID: ButcherHookAnimalSizeFix

1,987 téléchargements Détails →
E. More Fish – Project Zomboid Mod

E. More Fish

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E. More Fish ------------------------------------------------------------------------------------------------------ I apologize for any bugs or errors, as well as the fact that the fish icon remains unchanged whether the fish is cooked, burned, or rotten. Additionally, I believe that after the release of B42, they will change the fishing system, so I think the mod wont stay like this forever, but for the time being, that's all I have to say about this mod. Also there's this problem where you can slice the fish but only when you catch them, not the one's that spawns in the world. I will add more fish soon and also comment if you experience any problem. ------------------------------------------------------------------------------------------------------ Tilapia Milk fish Red Snapper ------------------------------------------------------------------------------------------------------ Workshop ID: 2972083886 Mod ID: EMFS

1,455 téléchargements Détails →
(WIP NOT WORKING FOR NOW) Rei Clothes [B42] – Project Zomboid Mod

(WIP NOT WORKING FOR NOW) Rei Clothes [B42]

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Rei Ayanami mod for build 42 Workshop ID: 2784418218 Mod ID: Almon_Rei

2,368 téléchargements Détails →
Zombies Trippin' (Ragdoll chance) [42.20+] – Project Zomboid Mod

Zombies Trippin' (Ragdoll chance) [42.20+]

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ZOMBIES RAGDOLL BY CHANCE ON STAIRS — AND MORE! Zombies Trippin’ is a gameplay quality-of-life mod that gives zombies a configurable chance to lose their footing and ragdoll while walking across stairs. The latest update adds ragdoll chances for weapon hits, shoves, and ranged hits. These effects are designed to add variety and tension to stair fights without constantly interrupting gameplay or creating unnecessary performance strain. THANK YOU This is my first Project Zomboid mod, and I hope it leaves a good impression. Please rate the mod based on your experience and leave feedback in the comments. Thanks for stopping by, and thank you for testing the mod! MOD OPTIONS - Ragdoll chance while walking up or down stairs: 0%–100% - Ragdoll chance after pushing: 0%–100% - Ragdoll chance after a weapon hit: 0%–100% - Ragdoll chance after a ranged weapon hit: 0%–100% - Delay before the ragdoll effect: 20–100 game updates The delay controls how long the mod waits after an animation starts before applying the ragdoll effect. Choose the setting that suits your playstyle—low and high values can both produce some very funny results. FEATURES - Configurable zombie fall chance from 0% to 100%. - Zombies can ragdoll while walking across stairs. - Configurable shove and non-firearm hit ragdoll chance. - Configurable firearm hit ragdoll chance. - Configurable delay before hit-related ragdolls occur. - Hit-related ragdolls can occur anywhere, not only on stairs. - A short delay before the stair-fall chance is checked. - Stair-fall checks only affect zombies near an active player. - Uses a 25-tile player proximity limit to reduce performance impact. - Cooldowns prevent rapid, repeated ragdoll checks. - Designed to add atmosphere without constantly affecting distant zombies. - Supports configuration through Mod Options. RECOMMENDED SETTINGS For the stair-fall chance, a value between 10% and 30% is recommended for a balanced experience. Higher values create a more chaotic and comedic experience, while lower values make falling a rare surprise. For hit-related ragdolls, start with lower values and adjust them to your preference. The comparison videos below show the effect at different percentage settings. COMPATIBILITY Compatible with "Tripping Zombies: Reborn " and "Skully's Zombie Collision", which I recommend as they add to the experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3778511497 https://steamcommunity.com/sharedfiles/filedetails/?id=3746603021 - Safe to add to an existing save. - Safe to remove from an existing save. - Compatible with Skully’s Zombie Collision — B42.20+. - Please report any conflicts or unusual behaviour in the comments. MULTIPLAYER Multiplayer has temporarily been removed. Multiplayer was working during testing, but stopped working after the Workshop upload. The mod is intended to support multiplayer in the future, but multiplayer handles ragdolls differently and may require a compatibility patch. FREQUENTLY ASKED QUESTIONS Q: Can I disable the stair effect? A: Yes. Set the stair-fall chance to 0% in Mod Options. Q: Can I disable hit-related ragdolls? A: Yes. Set the shove/hit and firearm ragdoll chances to 0%. Q: Will zombies constantly fall over? A: No. The recommended chances are low, and the stair system makes only one fall attempt per stair traversal. Hit reactions also use cooldowns to prevent repeated rapid checks. Q: Does the stair system affect zombies on the ground? A: No. The stair-fall check only applies while zombies are detected on stair tiles. Q: Do hit-related ragdolls require stairs? A: No. Shove, non-firearm hit, and firearm hit reactions can occur anywhere. Q: Can shoves and melee weapon hits have separate chances? A: Currently, shoves and non-firearm hits share the same chance setting because Project Zomboid does not always clearly distinguish between the two through the available hit event. KNOWN LIMITATIONS The physics engine does not always update a fallen zombie’s new location correctly. Because of this, a zombie may sometimes float back to its original height and fall again during the standing animation. Project Zomboid may also treat some shoves and melee weapon hits similarly, especially when the player is holding a weapon while shoving. FUTURE PLANS - Improve shove and melee-hit detection. - Add stumble and fall reactions separate from full ragdolls. - Add additional effects for zombies blocked on stairs. - Continue multiplayer testing and optimization. - Improve physics behaviour after a zombie ragdolls. - Add more configuration options if requested. UPDATE HISTORY Version 1.1.4 - Changed thumbnail. Version 1.1.3 - Various fixes. - Internal fixes to Project Zomboid formatting. Version 1.1.0 — Universal Hit Reactions Universal hit reactions have been added! A Reddit user helped inspire this idea, and it seemed like a natural addition to the mod. Pushing or shooting zombies can now trigger ragdolls, with separate configuration options so you can fine-tune the experience. The animation behaviour can also be customized through the delay setting. - Added shove/hit ragdoll chance slider from 0% to 100%. - Added separate firearm-hit ragdoll chance slider from 0% to 100%. - Added configurable hit-ragdoll delay. - Added hit-ragdoll cooldown to prevent rapid, repeated checks. The original stair-ragdoll system remains unchanged. WORKSHOP INFORMATION Workshop ID: 3780010932 Mod ID: StairRagdolls

4,483 téléchargements Détails →
地图-简中汉化 – Project Zomboid Mod

地图-简中汉化

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Simplified Chinese Translation Mod 从我的汉化mod简中汉化中分离 重启游戏才有效果 使用字体为得意黑 建议搭配原版游戏地图中文翻译使用 一起使用需要覆盖加载,否则无效 点此加入TG群聊,反馈、提问及沟通更加方便高效,还能第一时间查看汉化施工进度。也能聊天,但目前没人,所以还是反馈汉化问题为主 预览: Workshop ID: 3271779172 Mod ID: ZHCNworldMap

2,698 téléchargements Détails →
True Music - The Beatles – Project Zomboid Mod

True Music - The Beatles

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Adds at least one song from each Beatles album in the form of cassettes and vinyl. I'm a fan so I made this because I wanted to collect the album covers in game. Song list I Want You (She's So Heavy) I've Got A Feeling Let It Be Nowhere Man Penny Lane Strawberry Fields Forever The End The Long And Winding Road Ticket To Ride Tomorrow Never Knows While My Guitar Gently Weeps Yellow Submarine Yesterday A Day In The Life A Hard Day's Night All My Loving Don't Let Me Down Eight Days A Week Help! Here Comes The Sun Hey Jude I Feel Fine I Saw Her Standing There Workshop ID: 3175322059 Mod ID: TMBeatles

2,100 téléchargements Détails →
Computer - Game Pack Vol 5 – Project Zomboid Mod

Computer - Game Pack Vol 5

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!!!ONLY A SMALL EXPANSION FOR ORIGINAL MOD!!! Original mod is created by KONIJIMA and - Yuhiko. Computer mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2635550102&searchtext=computer Credits for original mod: KONIJIMA, - Yuhiko 10 games are added: -Call of Duty: Black Ops Cold War -Call of Duty: Vanguard -Call of Duty: Modern Warfare II -Call of Duty: Modern Warfare III -Far Cry 6 -Doom 2: Hell on Earth -Veil of Darkness -Castle Wolfenstein -Beyond Castle Wolfenstein -Return to Castle Wolfenstein . . . . . This small expansion for original mod Computer is created by me, edybtt. Computer - Game Pack Vol 5, 2023, 8 Nov

1,468 téléchargements Détails →
Firearms Patch - Just the Silencers – Project Zomboid Mod

Firearms Patch - Just the Silencers

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Patch for Hyzo' s (awesome) Firearms mod. Firearms B41 is required for this mod to function. Just adds the non improvised silencers to the permitted vanilla weapons. Removes all non vanilla weapons and attachments (except silencers) and restores the vanilla models, textures, sounds and names. WILL REMOVE ANY NON VANILLA FIREARMS B41 WEAPONS IN THE PLAYER'S INVENTORY OR STORAGE IF ADDED TO AN EXISTING SAVE Also reverts any changes to vanilla weapons such as the 5 round direct load for the MSR788 (Ruger M77). As the title says - just the silencers - for those that want to enjoy a slightly more stealthy vanilla experience :-) if you want to also have Hyzo's great looking models and textures for the weapons, please use my other patch: Firearms Patch - Pretty Vanilla Guns (plus silencers) Please note that this was originally created just for myself, but i decided to share it once i worked out how to make it a patch, so that it would require users to subscribe to the original (awesome) mod - since i would certainly not upload another modder's assets (models, textures etc) without their permission - as well as not wanting to prevent people from finding the great mod that inspired this - and now that it is a patch - all that is solved :-) All credit to Hyzo for creating the awesome mod that this is patching There will be follow up patches since i love the mod - i just also like to pick and choose the bits i use - and it was bugging me that there wasn't a working vanilla silencers mod for the current b41 versions And for those that haven't yet tried it - do try out Hyzo's excellent mod without the patch - you already have it installed it you are using this patch - and then please do go over and give the mod a favourite and a like, and any other nice stuff you want to do (may i suggest the Michelangelo award?) :-) Notes: I have not modified the loot distribution for the silencers - and so they will spawn in the same places and at the same frequencies as in the original mod, unless that mod gets updated (since i had to overwrite the file in order to make the necessary changes) also note that since i have not modified the distribution, you will still not find silencers in vehicles or on bodies, since Hyzo has not yet implemented that - i may add some options or an additional patch to do it at some point though i have modified the EN translations to restore the vanilla names and description, and to mark any unused sandbox options (i do not think one mod can remove another's sandbox options, but it can overwrite the translations). Now includes Spanish translations - kindly provided by Steam User WillyCazuela - many thanks :-) Compatibility Just in case anyone wonders - this patch is not compatible with any of my other Firearms patches (for obvious reasons) - for those that want a vanilla game, but with nicer looking weapons (as well as silencers), instead try Firearms Patch - Pretty Vanilla Guns (plus silencers) - and for those that want to select which weapons they use from the Firearms mod, instead try Firearms Patch - Weapon Selector my other Firearms patches: Firearms Patch - Pretty Vanilla Guns (plus silencers) Firearms Patch - AR-15 Suppressor (and scopes) Firearms Patch - Weapon Selector Firearms Patch - Translations - WIP (ES) Workshop ID: 2850391320 Mod ID: ddufirearmspatchsilencers

2,168 téléchargements Détails →
Catnip‘s Market-Groceries 貓草交易市場-雜貨 – Project Zomboid Mod

Catnip‘s Market-Groceries 貓草交易市場-雜貨

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Find a walkie-talkie to communicate with the outside world Use a hammer to disassemble jewelry looted from zombies into jewelry materials and sell them in bundles Package your compost,poultice, seeds and logs into commodities and sell them in bulk to the outside world. In order to maintain an immersive experience, all transactions take a long time to simulate the travel time of delivery personnel Therefore many items for sale can only be sold in bundles to save time. Please make sure to trade in a safe environment. Mod suggestion Search zombies for jewelry to sell. Grow vegetables and buy materials to make pickled vegetables for sale. And surplus seeds can also be sold. Logging and selling logs. Make and sell homemade poultice. It is recommended to enable Catnip‘s Market-Tools mod. Than you can search for electronic devices on zombies to obtain electronic parts in exchange for tools or glass jars for pickling. Working hard and earning enough money can help you survive the winter of low resources and maintain your weight. Having enough money allows you to try driving and carrying supplies for long and distant expeditions. Instead of staying in the safety of a forest cabin and spending boring days waiting to die. Enable the mod provided by the link below to buy more items with money. Need tools? Catnip‘s Market-Tools ! https://steamcommunity.com/sharedfiles/filedetails/?id=2854720637 Need cute clothes? https://steamcommunity.com/sharedfiles/filedetails/?id=2919011663 Need guns? https://steamcommunity.com/sharedfiles/filedetails/?id=2854727175 Need bandage? https://steamcommunity.com/sharedfiles/filedetails/?id=2919012236 A mod my friend created to get anime outfits. https://steamcommunity.com/sharedfiles/filedetails/?id=2707905930 Workshop ID: 2854719683 Mod ID: CMG Mod ID: CMG

1,292 téléchargements Détails →
Hydrocraft Build 41 PTBR – Project Zomboid Mod

Hydrocraft Build 41 PTBR

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Hydrocraft Build 41 PTBR. Se divirtam! :D PROGRESSO: Itens traduzidos: 3.413/5.130 Receitas traduzidas: 1.268/3.150 Atenção: Se você quer ajudar a traduzir o mod, entra com sua conta github e vai no nosso projeto (hydrocraft) em seguida vai em um dos arquivos localizados na pasta PTBR e escolhe um desses arquivos: Items_PTBR ou Recipes_PTBR. Clica em um ícone que se parece com lápis no canto e siga as instruções no arquivo pra traduzir. Depois de traduzir é só clicar no pull request que iremos receber as suas traduções e avaliar-los. GitHub: https://github.com/tanfinho/Hydrocraft-Build-41-PT-BR/releases Discord: https://discord.gg/fHpPnfBxnb Workshop ID: 2416617918 Mod ID: HydrocraftBetaPTBR Workshop ID: 2416617918 Mod ID: HydrocraftBetaPTBR

1,569 téléchargements Détails →
Animal Husbandry – Project Zomboid Mod

Animal Husbandry

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Allows players to milk animals and collect cows from hens! Bonus: You can make Cream Cheese! Update 1: Saved Goatie. Update 2: Saved Vine gary Update 3: Reduced Egg Farming Level Update 4: pamcakie Workshop ID: 3085701218 Mod ID: animalhusbandry

1,963 téléchargements Détails →
True Music : Touhou Eurobeat – Project Zomboid Mod

True Music : Touhou Eurobeat

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A Touhou Eurobeat mix, with songs from various artists! For your driving pleasures and needs, and for your inevitable crash. Workshop ID: 2859906846 Mod ID: TouhouEuro_1

2,361 téléchargements Détails →
Efficiency Skill Mod B42 简体中文(效率技能\汉化翻译) – Project Zomboid Mod

Efficiency Skill Mod B42 简体中文(效率技能\汉化翻译)

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在技​​能系统中添加一项名为“效率”的新技能,使定时动作成为磨练游戏玩法的一部分。 Workshop ID: 3389538161 Mod ID: efficiencySkillMod_Chinese_translation

1,350 téléchargements Détails →
Breaking Bad Waltuh Jumpscare sound – Project Zomboid Mod

Breaking Bad Waltuh Jumpscare sound

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Replaces the default jumpscare sound with Waltuh.... UPDATED FOR BUILD 42 Workshop ID: 2954863968 Mod ID: waltuhjumpscare

2,603 téléchargements Détails →
tile, man – Project Zomboid Mod

tile, man

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tile, man by brad, seeker Tileman mod for Project: Zomboid. Inspired by Conleck's OSRS Tileman plugin. Looking for a multiplayer-focused experience? Try RakuTheRed's multiplayer version here! Your character will have a limited number of tiles that they may enter. Killing zombies allows you to unlock more tiles. Press 'G' to show how many tiles you may unlock. Press 'N' to toggle unlocking tiles. The number of starting tiles and tiles per kill ratios can be adjusted in sandbox settings. A bit glitchy and jittery, but it does what it says on the tin. If I get the time/will I'll continue development but I dislike Java so fat chance. Some bugs features are that vehicles work (but you won't be able to do much if you can't unlock your exit tile) and stairs require an extra tile at the top to walk down. Oh, and no clue if it works on multiplayer (it might? update: it doesn't). Thanks to Ambiguous Amphibian for inspiring/playtesting, their community for their support, and you for playing! Workshop ID: 2973457694 Mod ID: SeekerTileman

2,154 téléchargements Détails →
Anarchist Profession B41 – Project Zomboid Mod

Anarchist Profession B41

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This profession gives the ability to hotwire cars and build bombs +2 Sprinting +1 Long Blunt Very lightweight mod. Very little going on and no overwrites. Should not interfere with any other mod unless they have some sort of anarchist profession as well or something. Please like the mod and let me know what you think in the comments :) My other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1300164478 Edit: I feel dread everytime I see a new comment for this mod Workshop ID: 2535901885 Mod ID: AnarchistProfession

1,574 téléchargements Détails →

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