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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Cheat Menu: Rebuild – Project Zomboid Mod

Cheat Menu: Rebuild

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Cheat Menu: Rebuild A standalone cheat menu for Project Zomboid Build 42.20. You do not need Cheat Menu Reloaded or the B42.20 fix pack. WHY THIS EXISTS Cheat Menu Reloaded is the classic menu, but on Build 42 it started falling apart — especially in multiplayer. The item spawner got slower every time you opened it, and FPS often never recovered. God, Heal, Infinite Carry, and Creative Mode looked like they were on, but often did nothing. Instant Actions had been turned off. Some skills (like Tailoring) changed the wrong perk. Vehicles, weather, and a lot of admin tools did not sync on a server. People ended up stacking Reloaded plus a separate "B42.20 fix" mod. That is messy, easy to break, and still left holes. Rebuild is one mod that replaces both. Same kind of menu, rewritten for 42.20 — singleplayer, co-op, and dedicated servers. HOW TO USE Right-click the ground → Cheat Menu: Rebuild. Works while the game is paused (heal / God before you unpause). Dedicated servers: admin / GM / moderator only. The host must have the mod; friends only need it if the server checks Lua checksums. Do not enable Cheat Menu Reloaded or B42.20 Cheat Menu Reloaded Fix at the same time. WHAT'S BETTER - Item spawner stays smooth instead of killing FPS - God, Heal, Infinite Carry, and Creative Mode actually work - Instant Actions is back - Skill XP goes to the skill you picked - Animal spawner; furniture can be removed, not only doors and windows - Multiplayer: items, vehicles, weather, skills, teleport, Vehicle God, vehicle color / rust FEATURES - Heal, God, Ghost, Prevent Death, Health panel - Works while paused — right-click to heal / toggle cheats before unpausing - Creative Mode, Instant Actions, Infinite carry - NoClip / Fly (PageUp / PageDown) - Infinite ammo, refill, no shot delay, melee one-hit, infinite durability - Item / animal spawn, skills, recipes, teleport, weather, time, nutrition - Vehicle repair, Vehicle God, color / rust - Fire: left-click a tile to ignite; Shift/Ctrl+click or middle-click to extinguish; right-click to disable. Barricade: click a door/window or hold Z - Suicide (with or without zombification) MULTIPLAYER - Singleplayer: full access - Co-op (host): full access - Dedicated server: visible and usable for admins, GMs, and moderators only COMPATIBILITY - Build 42.13+ / 42.20 (not Build 41) - Works with most other mods - Safe to add to existing saves (backup first) 日本語 Build 42.20 向けのスタンドアロンチートメニューです。Reloaded 本体や Fix パックは不要です。 なぜ作ったか Cheat Menu Reloaded は定番ですが、Build 42 では特にマルチで壊れやすくなっていました。 アイテムスポナーを開くたびに重くなり、FPS が戻らないことがありました。God / 回復 / 無限所持 / クリエイティブはオンに見えても効かないことが多く、インスタントアクションは無効のまま、スキル経験値(裁縫など)が別のスキルに入ることもありました。車両や天候などの管理機能もサーバーに同期しませんでした。 Reloaded と別の Fix パックを重ねる運用も、壊れやすく穴が残ります。Rebuild はその両方を置き換える 1 つの Mod です。 使い方 地面を右クリック → Cheat Menu: Rebuild。ポーズ中でも使えます(解除する前に回復 / God が可能)。専用サーバーは管理者のみ。ホストは Mod 必須。Reloaded と B42.20 Cheat Menu Reloaded Fix は同時に入れないでください。 改善点 - アイテムスポナーで FPS が落ちにくい - God / 回復 / 無限所持 / クリエイティブが実際に効く - インスタントアクションを復活 - 選んだスキルに経験値が入る - 動物スポーン、家具の削除 - マルチでアイテム・車両・天候・テレポート・Vehicle God・塗装が同期 操作 飛行は PageUp / PageDown。放火はタイルを左クリックで点火、Shift/Ctrl+クリックまたは中クリックで消火、右クリックで解除。バリケードはドア/窓をクリック、または Z 長押し。ポーズ中も地面を右クリックすればメニューが開きます。 CREDITS Created and maintained by tokuch4 Based on Cheat Menu: Reloaded by RelationLife, Stoneboi, BlaBla, Vigilant https://steamcommunity.com/workshop/filedetails/?id=3683918273 Original Cheat Menu by dude person (ethanwdp) https://steamcommunity.com/sharedfiles/filedetails/?id=2732834772 Build 42.13+ Mod ID: CheatMenuRebuild Workshop ID: 3786332527 Mod ID: CheatMenuRebuild

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Tiber's Scrap Armor Rebalance – Project Zomboid Mod

Tiber's Scrap Armor Rebalance

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Scrap Armor Rebalance, decreasing armor values and increasing crafting skill requirements. made with help from SpartanB145, Onyxx, and Zoomies. Permission to rebalance mod was given by djvirus. To be safe, its recommended you unsubscribe from the original Scrap Armor mod if you are using the rebalance, to avoid conflicts in code. Workshop ID: 3126224043 Mod ID: Tiber'sScrapArmor

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Blue Archive Weapon Kor – Project Zomboid Mod

Blue Archive Weapon Kor

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BA枪械 모드 한글화 Workshop ID: 3021591653 Mod ID: BlueArchiveWeaponKO

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[B41 / B42.13.2 ] Houshou Marine Outfit – Project Zomboid Mod

[B41 / B42.13.2 ] Houshou Marine Outfit

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Character outfit mod featuring Houshou Marine from Hololive! Ahoy! An old personal mod I've created long ago and decided to publish it to workshop. There are a few weight-painting issues with the model, but I guess better than nothing lol 9/4/2025 Update: I have tested and I have managed to make my Marine mod work for both B41 and B42. So the script for crafting for both versions should work as I used 2 scripts for those versions so you can still use the mod any time if you ever change game versions. Workshop ID: 3365550905 Mod ID: senchou Workshop ID: 3365550905 Mod ID: senchou

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Party Hard Time – Project Zomboid Mod

Party Hard Time

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Español: Este mod añade algunas cervezas reales para que el fin del mundo sea algo mas llevadero. Siempre hay tiempo para disfrutar una buena cerveza! English: This mod adds some real beers to make the end of the world something more bearable. There is always time to enjoy good beer! NOTE: I PUT "BEER" IN FRONT OF THE NAME TO MAKE THE BEERS MORE ORDERED. Français : Ce mod ajoute quelques vraies bières pour rendre la fin du monde plus supportable. On a toujours le temps pour apprécier une bonne bière ! Note : j'ai mis le mot "bière" avant le nom pour que les bières apparaissent triées. Cervezas incluidas / Beers included: -Amstel -Baltika7 -Bass -Beelzebub -Bud Light -Budweiser -Carlton Draught -Corona -Cruzcampo -Delirium Tremens -Desperados -Duff -Erdinger -Estrella Galicia -Estrella Levante -Heineken -Judas -Miller Litte -Mort Subite (Frambuesa/Raspberry) -Paulaner -Pure Blonde -San Miguel -Stella Artois -Summit Extra -Tooheys -Victoria -XXXX Gold ------------------------------------------------------------------------------------------------------------- Special Thanks to Svarog who help me when I started to learn modding in Zomboid :) ------------------------------------------------------------------------------------------------------------- -> ¿Echas en falta alguna cerveza? No dudes en pedirla ¡y en la proxima actualización estará! -> You miss some beer? tell me and i add it in the next update! -> Il manque une bière ? Dites moi et je l'ajoute pour la prochaine mise à jour ! Workshop ID: 927397371 Mod ID: PHT

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Nuke's Tiny Additions: Small Construction – Project Zomboid Mod

Nuke's Tiny Additions: Small Construction

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Do you feel like the Northwest area of the map could use some more points of interest? Are you bored of endless roads in that particular area of the map? Or maybe you just want more buildings to explore? Look no further - Nuke’s tiny additions are here for you! This small map modifies the vanilla cell at X:22 Y:22, adding a small construction site. Check out my other maps: https://steamcommunity.com/sharedfiles/filedetails/?id=3282127550 Update #1: -chaged clipping of certain objects -new icon for the mod Workshop ID: 3172088548 Mod ID: nuke22x22 Map Folder: GasCon

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Neutral Gear Towing [b42] – Project Zomboid Mod

Neutral Gear Towing [b42]

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# Neutral Gear Towing ## I created it and tested it in b42, but it may work in b41 as well. If anyone tests it in b41, please post a comment with status to help others. ## Description This mod makes towing vehicles much easier when the towed vehicle's engine is running. In Project Zomboid, when a vehicle's engine is running but not in gear, it automatically shifts to neutral - this mod takes advantage of this mechanic to simulate realistic towing physics. ## How to Use 1. Connect a vehicle for towing as usual 2. **Start the engine** of the vehicle being towed (this automatically puts it in neutral gear) 3. Drive the towing vehicle and enjoy significantly reduced towing resistance! The mod works by reducing the effective mass of the towed vehicle when its engine is running, simulating how a vehicle in neutral is much easier to pull. This gives you a more realistic towing experience and saves your main vehicle's engine from excessive strain. ## Perfect For - Moving vehicles with limited fuel to a safer location - Transporting broken vehicles without excessive wear on your main vehicle - More realistic towing mechanics that reward proper towing procedures ## Suggestions and Feedback Welcome any suggestions, ideas, or bug reports! Feel free to leave a comment with your feedback or feature requests. --- # Буксирування з Нейтральною Передачею ## Я створив його і протестував у b42, але він може працювати і в b41. Якщо хтось протестує його в b41, будь ласка, напишіть коментар зі статусом, щоб допомогти іншим. ## Опис Цей мод значно полегшує буксирування транспортних засобів, коли двигун буксированого автомобіля працює. У Project Zomboid, коли двигун автомобіля працює, але не включена передача, він автоматично переходить на нейтральну передачу - цей мод використовує цю механіку для імітації реалістичної фізики буксирування. ## Як використовувати 1. Під'єднайте транспортний засіб для буксирування як звичайно 2. **Запустіть двигун** автомобіля, який буксирується (це автоматично переводить його на нейтральну передачу) 3. Керуйте буксирувальним автомобілем і насолоджуйтесь значно зменшеним опором при буксируванні! Мод працює шляхом зменшення ефективної маси буксированого автомобіля, коли його двигун працює, імітуючи те, як автомобіль на нейтральній передачі набагато легше тягнути. Це надає вам більш реалістичний досвід буксирування та захищає двигун вашого основного автомобіля від надмірного навантаження. ## Ідеально підходить для - Переміщення автомобілів з обмеженим запасом палива до безпечнішого місця - Транспортування пошкоджених автомобілів без надмірного зносу вашого основного автомобіля - Більш реалістична механіка буксирування, яка винагороджує правильні процедури буксирування ## Пропозиції та відгуки Приймаю будь-які пропозиції, ідеї чи повідомлення про помилки! Не соромтеся залишати коментар з вашими відгуками або запитами на нові функції. Workshop ID: 3452094961 Mod ID: NeutralGearTowing

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All Recipes Unlocked – Project Zomboid Mod

All Recipes Unlocked

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All Recipes Unlocked on spawn. No need to take professions or read magazines (made for challenges) Workshop ID: 3149738637 Mod ID: All Recipes Unlocked

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Advanced Trajectory - Cars Are Concealment – Project Zomboid Mod

Advanced Trajectory - Cars Are Concealment

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Hey there, welcome to the U.S. based PMC, Grey Ghost Company. Today, we'll be introducing another modified mod. Based on BIBI's Advanced Trajectory - which was then modified by Okulux - and now modified by Reits, this mod has deleted part of the lua that controlled whether or not bullets could ignore vehicles (which they originally couldn't). Please go to their mods if you're uninterested in this function. Also, make sure to disable them if you want to use this version. This is standalone. BIBI's Advanced Trajectory Workshop ID: 2895102994 Mod ID: Advanced_trajectory https://steamcommunity.com/sharedfiles/filedetails/?id=2895102994&searchtext=advanced+trajectory Okulux Advanced Trajectory Workshop ID: 2937932054 Mod ID: Advanced_trajectory retocado https://steamcommunity.com/sharedfiles/filedetails/?id=2937932054&searchtext=advanced+trajectory Recently implemented code (April 26): AdvancedTrajectoryWW Workshop ID: 2966290082 Mod ID: AdvancedTrajectoryW https://steamcommunity.com/sharedfiles/filedetails/?id=2966290082 ATYGunfighterFix Workshop ID: 2968141099 Mod ID: ATYGunfighter Fix https://steamcommunity.com/sharedfiles/filedetails/?id=2968141099 Function: So, what this mod does is effectively treat cars as concealment rather than cover (not that cars ever even acted as concealment fml). Are you telling me that I have line of sight to the threat but my bullet doesn't? And I can't become a threat to them if I'm not out from behind a vehicle? I can't shoot from over/under/through the vehicle? And they can still see me? What kind of unbalanced BS is this? Well then, all of these issues can be solved with this mod. Enjoy. As of April 26, bullets are also invisible for performance's sake. Multiplayer Compatibility: No, I'm not sure what would happen on MP tbh. It probably would just go through the vehicle without hitting the player inside if you're doing pvp so... Someone else can do it...: There theoretically should be a way to hit the player via lua given how players are treated in scripts at least, but I have no such ability. I'll leave it to someone else to do it if they can. There also theoretically should be a way to make it so that engine blocks can't be ignored, but again, skill issue on my part. I just wanted to be able to do what we can do in vanilla's system... As for hitting people on multiple floors, I get the feeling that Zomboid mechanics won't allow it, although it would be nice to have. I recommend just using the vanilla aim system if you want the ability to hit threats on 2F from 1F My personal mod collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2938124507 Youtube Channel: https://www.youtube.com/channel/UC1FyqnuBhltr9zj5EVNudMw Please pick the second one if you don't use Arsenal/Brita. Activate only one at a given time. Workshop ID: 2965301927 Mod ID: Advanced_trajectory - Car are concealment Mod ID: Advanced_trajectory - Car are concealment (Don't Need Arsenal (26)) Mod ID: Advanced trajectory - Cars are Concealment + Tracers

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Wheelbarrow Multiplayer/Singleplayer - Carrinho de mão – Project Zomboid Mod

Wheelbarrow Multiplayer/Singleplayer - Carrinho de mão

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Also by me: AutoMark — marks looted buildings with an X and flags important items, automatically. Everyone does this by hand; now the mod does it for you. 🇧🇷 Português no final. A construction wheelbarrow for the loads the game punishes you for carrying: logs, generators, anvils, corpses. It is deliberately useless for ordinary loot. This is not a bigger backpack. The load - Items of 8 units and up are repacked — a fifth of the room, 95% off the weight. - Lighter items get nothing, and fill up fast. - About 21 logs, or 6 planks. Full of heavy cargo it weighs ~13 on your back. - Organized +30%, Disorganized −30%. What it costs - Both hands. No weapon while you hold it. - No running. Loaded or empty. - No fences, windows, sheet ropes or cars. Set it down first. - Doors, gates and stairs are fine. Rush it and you lose everything Picking it up and setting it down are timed actions. Interrupt one and it tips over, dumping the load and itself on the ground. Using it - E picks it up and sets it down. Like a vehicle, it is never in your inventory. - Load it: select items, right-click, Load into Wheelbarrow. - A corpse: drag the body, then right-click by the wheelbarrow. - Any action while holding it makes you park it and pick it back up automatically. The game's own limit — read this if it will not fill The game caps the total weight of items lying on a single tile. Since loading always happens with the wheelbarrow on the ground, anything else dumped on that tile counts against it — and the wheelbarrow stops accepting cargo early. Load it on a clear tile. If it will not take any more with room left on the bar, step away from your loot pile and try again. Getting one Crafting is the reliable way. MetalWelding 4, near any surface: - 2 Sheet Metal - 2 Metal Pipe - 1 Tire — any of the game's nine car tires, flat ones included - 4 Screws - 1 Welding Rod - Blow Torch and Welding Mask (tools — not consumed) Or find one: construction sites, warehouses, garages, tool stores and roadworks — but only a 3% chance per location, rolled once per save. They are meant to be a lucky find, not a plan. Also Multiplayer supported — tested against a dedicated server. 11 Sandbox options, 23 languages, no dependencies. Build 42. Removing the mod from a save that has wheelbarrows in it can cause load errors. Empty and destroy them first. PORTUGUÊS Também meu: AutoMark — marca com um X os prédios já saqueados e sinaliza itens importantes, automaticamente. Todo mundo faz isso na mão; agora o mod faz por você. Um carrinho de mão para as cargas que o jogo pune você por carregar: troncos, geradores, bigornas, cadáveres. Ele é inútil de propósito para loot comum. Isto não é uma mochila maior. A carga - Itens de 8 unidades para cima são reacondicionados — um quinto do espaço, 95% do peso a menos. - Itens mais leves não ganham nada, e enchem rápido. - Cerca de 21 troncos, ou 6 tábuas. Cheio de carga pesada pesa ~13 nas suas costas. - Organizado +30%, Desorganizado −30%. O que ele cobra - As duas mãos. Nenhuma arma enquanto você o segura. - Nada de correr. Carregado ou vazio. - Nada de cerca, janela, lençol ou carro. Largue antes. - Portas, portões e escadas funcionam normalmente. Com pressa, você perde tudo Pegar e largar são ações com animação. Interrompa uma delas e o carrinho tomba, derrubando a carga e ele mesmo no chão. Como usar - E pega e larga. Como um veículo, ele nunca fica no seu inventário. - Carregar: selecione os itens, botão direito, Carregar no Carrinho de mão. - Um cadáver: arraste o corpo, depois clique com o direito perto do carrinho. - Qualquer ação com ele na mão faz você largar e pegar de volta automaticamente. Um limite do próprio jogo — leia se ele não encher O jogo limita o peso total de itens jogados num mesmo bloco do chão. Como carregar sempre acontece com o carrinho no chão, tudo o que estiver largado naquele bloco conta junto — e o carrinho para de aceitar carga antes da hora. Carregue num bloco limpo. Se ele não aceitar mais nada com a barra ainda mostrando espaço, afaste-se da pilha de loot e tente de novo. Como conseguir um Fabricar é o caminho confiável. MetalWelding nível 4, perto de qualquer superfície: - 2 Chapas de Metal - 2 Canos de Metal - 1 Pneu — qualquer um dos nove pneus do jogo, inclusive murcho - 4 Parafusos - 1 Vareta de Solda - Maçarico e Máscara de Solda (ferramentas — não são consumidas) Ou encontrar: obras, galpões, garagens, lojas de ferramentas e obras de rua — mas só 3% de chance por lugar, sorteado uma vez por save. Ele é para ser um achado de sorte, não um plano. Também Multiplayer suportado — testado contra servidor dedicado. 11 opções de Sandbox, 23 idiomas, sem dependências. Build 42. Remover o mod de um save que tem carrinhos pode gerar erro no carregamento. Esvazie e destrua eles antes. Workshop ID: 3781716360 Mod ID: MNWheelbarrow

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Spongie's Open Jackets [B42] - Русификация – Project Zomboid Mod

Spongie's Open Jackets [B42] - Русификация

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Русификация Spongie's Open Jackets Мод добавляет новые способы ношения одежды: открытие и закатывание курток/рубашек, завязывание свитеров и толстовок, заправка брюк. Что делает мод? • Открытие курток и рубашек: Снижение теплоизоляции при открытом ношении • Закатывание рукавов: Обнажение предплечий с соответствующими эффектами • Завязывание свитеров и толстовок: Завязывание вокруг талии с защитой только нижней части тела • Заправка брюк: Косметическое изменение внешнего вида • Отображение свитеров: Свитеры не скрываются под куртками Ключевые особенности: Динамические способы ношения одежды, реалистичные изменения характеристик, улучшенная система слоев. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3495332392 Mod ID: SOJRUS

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[RE-UPLOAD] Use Padlocks on Player-Built Doors (build 41) – Project Zomboid Mod

[RE-UPLOAD] Use Padlocks on Player-Built Doors (build 41)

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With this mod you can use both Padlocks and Combination Padlocks to lock Player-Constructed Doors and Gates If you enjoy this mod consider dropping an award and an upvote! Copyright 2022 planetalgol. Workshop ID: 2075777590 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Workshop ID: 3231478791 Mod ID: padlock_built_doors

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Boiling Rash Re-Texture – Project Zomboid Mod

Boiling Rash Re-Texture

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(Trypophobia Warning) A re-texture of all zombies I will provide a mod-list to help make your games more in line with the lore A Fisherman by the name of Kenny Romero has recently discovered a potentially hazardous illness in Muldraugh KY while walking along one of the lakes on the 4th of July, 1993. His statements regarding his find were recorded as being "I saw a dead dog by the river. Looked like it had a bad case of ringworm I went to look at its body to find it still moving. I picked it up and took it to the clinic they told me it had no pulse, but we all saw it was still moving when I reached down to feel its pulse for myself it bit me. They called the Health Department who locked us in here." -Kenny Romero, July 6th, 1993. The U.S department of health, attempted to learn more about what they were dealing with through taking samples, and observing the progression of the infection within the clinic. These are the Last photos of Romero and Dr. Kara alive Over the course of a week the medical specialists were able to observe the progression of the disease. They acquired a full list of symptoms caused by the colloquially named "Boiling Rash". The sickness spreads though air and skin contact. It causes a lot of circular lesions to appear on the scalp of the host, along with a large cluster of them that was observed growing from the arms legs and face of the infected people. this cluster of lesions is known as a "spore lung" it is used to build and pump spores into the air. The area where the spore lung grows is extremely hot to the touch according to the testament of the people within the clinic. The heat from the spore lung causes intense pain and mild to severe burns around the area of growth, being the reason for the grizzly name of the fungus. The fungus also causes extreme bleeding from every hole the blood often becomes sticky and builds a black sticky layer of dried blood. On July 7th Kenny stopped responding to questioning and began attacking Kara. A crew was sent in to euthanize him. His body was transferred to Peregrin Hospital, on the 9th of July for autopsy. during the operation Kenny jolted back to life and attacked the medical examiner. Kenny and the examiner then broke the door down and infected more people. This resulted in the complete quarantine of Knox County Kentucky. "We are enacting a quarantine of Knox County. Stay in your homes, board the doors, and windows, stockpile food. If you see anyone exhibiting symptoms of the illness, stay away from them. It only takes a touch or a breath to end your life. Be it friend be it family, living or dead do not hesitate to defend yourself. We are sorry, may god help you all". -CDC August 5th 1993 The quarantine seemed to work for a time, until reports of the illness began to surface in Indiana. A underground Railroad of sorts had been sneaking across the Ohio river and searching for survivors. Looks like someone came back infected, that person likely didn't even know that every person they interacted with was doomed. the virus swept across Indiana too widespread to contain it moved to Ohio, Pennsylvania, Illinois, and onward. The CDC made multiple attempts to stop its spread but it was too late. "We are facing an epidemic of apocalyptic proportion, our very way of life is over. Barricade your homes, and only go outside if absolutely necessary. avoid contact with infected individuals. if you are infected don't go to the hospital they cant help you. if someone is trying to break in, don't call the police they cant help you. You are on your own, may God help us all". -President Bob Dole, October 19th, 1993 Workshop ID: 3218769122 Mod ID: Boiling rash Retexture

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More Traits "Scrounger" & Shop Compatibility Patch – Project Zomboid Mod

More Traits "Scrounger" & Shop Compatibility Patch

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"Scrounger" trait from More Traits will trigger on Shop's container which enable exploitative behavior, obtaining additional resources easily. This patch simply modified "ToadTraitScrounger" function in More Traits, adding just one more condition to avoid triggering on shop's containers not containerObj:getSprite():getName():find("playershop_", 1, true) You have to load this patch after More Traits mod Workshop ID: 2926854813 Mod ID: MoreTraitsShopScroungerPatch

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S1lent's Big Degen Emporium Addon: Daki's – Project Zomboid Mod

S1lent's Big Degen Emporium Addon: Daki's

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B42 v1.1 Fixed armor bug An addon for Big Degen Emporium, adding a total of 11 Dakimakura's for now each with a front & back. Characters currently included: - Astolfo (FGO) - Mikumo (Macross Delta) - Chocola (Nekopara) - Vanilla (Nekopara) - Katress (Palworld) - Melina (Elden Ring) - Amiya (Arknights) - Kafka (HSR) - Jinx (Arcane) - Miku (Vocaloid) - Venti (GI) They can be acquired by crafting them with 100$ each, can be converted to armor to be worn on back & front too. Characters are all clothed, but most are beautifully skimpy so take it as NSFW to be safe Workshop ID: 3418429903 Mod ID: DakiS1lent'sBigDegenEmporiumAddon

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Reduced Gas weight – Project Zomboid Mod

Reduced Gas weight

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This mod reduces the weight of the gas can, both empty and filled. Added a new version that sets a more realistic weight to the filled can (doesn't work lmao, ill make a new mod and just link it here). Workshop ID: 2839520934 Mod ID: GasWeight Mod ID: GasWeightBalanced

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WISE TREE PROFESSION – Project Zomboid Mod

WISE TREE PROFESSION

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A profession that you will be able to use at the start of the game, choosing this occupation will give you some electrical and metalworking skill cause wise Workshop ID: 2877168556 Mod ID: WISE TREE PROFESSION If you're over 25 and own project zomboid this mod is a must have

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The Sims - Apocalypse Edition - Main Menu Music and Theme – Project Zomboid Mod

The Sims - Apocalypse Edition - Main Menu Music and Theme

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Don't get me wrong, I absolutely love the Main Menu art and music. I remember when I first realized the deeper meaning behind the art. It's intense! Sometimes you just want to relax! While playing this game I just felt inspired to create a new experience for myself. It wasn't easy, so I wanted to document my discovery for the education of others. - Changes the Main Menu music and New Game music to music from The Sims. This was actually a fair bit of work, and I couldn't have done it without following this tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=2474838710 There are three Main Menu tracks which are 1:32, 1:36, and 4:09 in length. - Also changes the Main Menu to art created by Hukergoes on r/projectzomboid, first shared on the Steam Workshop by the amazing Agent042s, it's a perfect fit! https://www.reddit.com/r/projectzomboid/comments/nz1nxh/been_playing_a_couple_weeks_and_i_absolutely_love/ I have edited the lightning images within my own mod, tailored to my own personal preference, but I highly recommend you check out the original! This mod really helped me understand the mod creation process, thank you! https://steamcommunity.com/sharedfiles/filedetails/?id=2594743274 ------- How to make this mod work: In order to hear the relaxing sounds of a forgotten era there are two easy steps. First, from within Project Zomboid you can click the Mods button. This will take you to your modlist. Just click this mod and click the option to open the file location. Usually it will be C:/Program Files (x86)/Steam/steamapps/workshop/content/108600/2670552173/mods/Sims Music/media/sound/banks and locate the ZomboidMusic.bank file. Next, navigate to C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/sound/banks/Desktop and replace ZomboidMusic.bank with the one included with this mod. From there, it is a simple matter of changing your Audio Settings from Official to Early Access. Restart the game for changes to take effect. Congratulations! You did it! ------- If you want to keep the original file, just rename it to OriginalZomboidMusic.bank or something similar. You can also Verify Integrity of Game Files with Steam, but that can undo certain mods such as this one by replacing them with the default files. If there are any questions, suggestions, or comments, feel free to let me know and I will do my best to respond. If you are the owner of any of the works included in this mod, and would like your works removed, please let me know so I can address it. Thank you. Thanks to the Devs for this great game! Workshop ID: 2670552173 Mod ID: SimsMusic

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IOContainer – Project Zomboid Mod

IOContainer

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In the zombie destruction project Too many items are one of the main reasons for stagnation By using this mod, you can effectively solve this problem Like most packaged mods This mod can package all items, just one small metal plate and one unit of propane can be used to create an IO container IO containers can label any item and then box them without calculation, greatly reducing computation. It can be said that you no longer need to subscribe to other packaged mods 5/19 Added support for durable items For example, weapons and consumables If you have two dissatisfied lighters He will test if he can assemble a durable lighter If not, it will not be loaded When there is a decimal point in the number of lighters you have Using uninstallation will completely eliminate this decimal point, but you will also lose items with this decimal point After marking the items, the IO container will automatically return to your backpack 5.19 23.22 When the IO container is marked with ammunition Place him in your inventory When the gun is short of ammunition, it can automatically remove the ammunition that fills the next magazine from it It must be placed in the item list (not your backpack) to take effect Workshop ID: 2977362188 Mod ID: IOContainer

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Fetzen's Map Collection – Project Zomboid Mod

Fetzen's Map Collection

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This collection is very outdated. better to subscribe to each map separately or make your own collection! Adds Fetzen's East Muldraugh Nature Reserve, Bedford Falls, California and Over The River to the vanilla map. Meant for use in SP and in the future as demo of further maptiles working together. Check the standalone versions of each of the maps for your own combination. Thanks to the authors of those maps as well as the over 30 authors of the buildings in Building Pool V2 for their great work! Workshop ID: 942324454 Mod ID: FezMapPack Map Folder: Region

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Lighter underwear – Project Zomboid Mod

Lighter underwear

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Inspired by the vtuber Vesper Noir, many people have started to collect valuable underwear but...it's too heavy. This little mod reduces the weight of the underwear from 0.2 to 0.01. Image art by @toastedsio Workshop ID: 2851385688 Mod ID: Lighterunderwear

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[B41] Motorious Zone: Hot Pursuit Pack SVU Addon – Project Zomboid Mod

[B41] Motorious Zone: Hot Pursuit Pack SVU Addon

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This mod adds Standardized Vehicle Upgrades support to the vehicles from the MZ Hot Pursuit pack. Note that this mod is for B41 and tested to work with Standardized Vehicle Upgrades 2, as this is essentially an extension to PeterHammerman's SVU addon for Motorious Zone that covers the cars from the Hot Pursuit pack. Credit goes to PeterHammerman and Jack Rossman for adapting the armor models for the MZ vehicles, this mod essentially just adds the existing armor to the Hot Pursuit cars. Workshop ID: 3467806023 Mod ID: fhqMZHP_SVU

1,965 téléchargements Détails →
[B42] Harder Hotwire – Project Zomboid Mod

[B42] Harder Hotwire

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It has been updated for use with B42 If the original mod is updated, this mod will be removed. All credits go to the original creator. OG B41 Mod New Skill Requirements Hotwire - Metalworking: 1; - Electrical: 4; - Mechanics: 6; - Time: 200. Metalworking is now required in addition to upped Electrical and Mechanics levels as a person should be able to at least know his way with metal to open ignition in most cases. New Skill Requirements Un-hotwire - Metalworking: 4; - Electrical: 6; - Mechanics: 8; - Time: 900. Increased requirements. You should not only be able to revert the damage done to electrical circuits, but also put the lock back in place and weld it all together. Craft Car Key - Metalworking: 8; - Electrical: 10; - Mechanics: 10; - Time: 2100. Overkill? Maybe. But consider that each player now can craft keys if they pass the checks and even become a key dealer on the server - a feature that only administrator could do previously. Translations For the time being this mod has full translations to following languages: - English (EN) - Russian (RU) - Korean (KO) If you'd like to translate this mod, send me your translation file and I will add it with credits in-place. Workshop ID: 3391549481 Mod ID: harder_hotwire

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JB's Work Orders [B42] Task Automation – Project Zomboid Mod

JB's Work Orders [B42] Task Automation

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JB Work Orders Task Automation Give your player some chores to complete while you run to the bathroom! Queue up automated gathering, clearing, processing and more. Now includes Auto-Resting! This update for B42.20 has gotten rid of the right-click menu and radial menu and has been replaced with a resizable, movable window. The window can be opened from a right-click menu option, from a small button you can re-position or with an assignable hot-key. These options can be changed from the window itself(click on the gear icon) or from the mod options screen in the main menu. Work Orders now includes "Bring Out Your Dead" to automatically move zombies to a selected area and a new "Farming" menu to automate repetitive farming tasks. Added Endurance Reduction and Auto-Rest options. Reduce endurance used while performing work orders by 0 to 100%. Set your player to rest when your moodle level is between 1-4 (or keep at 0 to disable auto-rest). Endurance reduction is given as a "refund" to stamina, and is MP compatible. Be aware that syncing stamina between client and server may take a second or so. Your player cannot work in the dark. You can use a flashlight, car headlights, etc, to light the way and get your work done at night. Logging Menu Gathering - select a drop off location, then an area - Pickup all logs - Gather all planks - Collect all firewood - Pickup all stones - Gather all twigs and branches Clearing Options - select an area - Clear all trees in an area - Dig all tree stumps in an area - Cut down all bushes in an area - Remove all grass and weeds from an area - Break down and remove all boulders from an area Processing Options - select an area - Saw logs into planks - Chop logs and large branches into firewood Includes new storage containers for your gathered items Each storage container can hold 100 lb/kg of the storage type, eg Logs, Planks, etc. When gathering, you can select a container(including stacked crates), a trunk, truck bed or trailer, to drop your gathered items off. The containers will fill until they are full and then anything else will be dropped next to the full container. When selecting a vehicle trunk/truck bed, choose a tile that is directly underneath that area. Move Corpses Menu Move corpses - select a drop-off location - Move outside corpses to the drop-off location - Move all corpses inside to a drop-off location Farming Menu Prepare - select an area - Dig furrows with tool/hands in an area - Remove plants from area Plant Seeds - select an area - Seeds packets need to be opened - You will be given of list of seeds to plant Tend - select an area - Fertilize all crops in an area - Water all plants in an area - Water all plants in an area and auto refill container - Treat Mildew (Not shown in image) - Treat Flies (Not shown in image) - Treat Slugs (Not shown in image) - Treat Aphids (Not shown in image) Harvest - select an area - Harvest all ready crops in an area Mod Options - Open Window From Right-Click Menu - Keep Work Orders Right-Click Option At Top - Show On-Screen Work Orders Button - Stop Auto-Working When Zombies Are Near - Repeat Area Selection Until Cancelled(Right-Click) - Work Endurance Reduction Percent (0-100%) - Rest at Endurance Moodle Level (0-4) - Choose Color For Selection Outline - Open Window Hotkey When using "Repeat Area Selection" you will need to right-click to cancel selected more area. This will drop you back to the menu where you left off. Future Plans - Throwing corpses out the window (should be possible now) - Clear trash from an area - Demolish built structures in an area Workshop ID: 3775310237 Mod ID: JB_WorkOrders

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