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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[PZCh] Ground Uninstall. – Project Zomboid Mod

[PZCh] Ground Uninstall.

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V3.2 Bug fixes. Added compatibility with Better Automechanics mod V3.1 Minor Server side fix. V3.0 Added extended compatibility with Automechanics mod V2.0 Update - Ready for: - build 41 (not yet tested) - build 42 (tested and functional) - build 42.13 (tested and functional) V1.0 Tired of your inventory getting cluttered with heavy vehicle parts? This mod changes the vehicle uninstallation mechanic to drop parts directly onto the ground instead of adding them to your inventory. Features: Vehicle parts now uninstall to the ground at your location All original mechanics preserved (skill checks, XP rewards, part damage) Works with all vehicle parts Clean and lightweight - no performance impact How it works: Simply uninstall vehicle parts as normal. Instead of the part going into your inventory, it will drop on the ground nearby. This is especially useful when working on vehicles with limited inventory space. Perfect for: Mechanics who work on multiple vehicles Players managing inventory weight limits Anyone who prefers a more realistic salvage experience Compatibility: Works with Build 42 and all vehicle-related mods. Workshop ID: 3620164358 Mod ID: GroundUninstall Mod ID: GroundUninstall41 Mod ID: GroundUninstall4213

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Shishkebab – Project Zomboid Mod

Shishkebab

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The shishkebab from Fallout 3/NV/4 always felt super awesome, so I decided to port it over to Zomboid, custom models and textures and all. While not required to function, I recommend my Extra Fire Damage mod as well so the fire does more damage to zeds. https://steamcommunity.com/sharedfiles/filedetails/?id=2943659774 The shishkebab sets zeds and players alike on fire when you hit them. If you’re worried about the fire spreading uncontrollably, don’t worry! You can turn off the flames, turning the shishkebab into a regular sword. While the shishkebab is alight, it produces some light around the wielder and has a different texture compared to the extinguished sword. If you don’t want to watch the world burn, there is also a craftable Lawnmower Sword that is statistically identical to the shishkebab but doesn’t start fires, emit light, or use fuel. There are a few downsides to the shishkebab, holding it back from being unstoppable. It requires fuel. The shishkebab has a max of 10 swings at a time, and can be refilled with a gas can. The shishkebab can hurt the user. If you aren’t wearing sufficient hand protection, swinging the shishkebab can burn your hand. This protection is calculated using the insulation on your right hand, so if your glove has a hole in it without you realizing you may find yourself getting burned. It can only be crafted and the recipe is pretty expensive. Fire is dangerous to everyone involved. I hope you can trust yourself to not get cornered! More things to mention: If you have the shishkebab strapped to your back, pressing the hotbar key with it in your hand won’t actually put it away but rather toggle the fire. To holster the shishkebab, either pull out a different item or right click the shishkebab and choose “unequip”. This mod is balanced around fighting zombies. As fire is exponentially more dangerous to players than it is to zombies, the shishkebab is very dangerous in PvP. If you blame me for you base or loot being destroyed because you used fire irresponsibly, I will laugh at you. Known issues: The model swapping for the ignited and extinguished shishkebab doesn’t work for other players on MP. Hitting “unload shishkebab” while the shishkebab has fuel makes the player do the surrender animation. If you have the “outside spawns” mod that lets you parachute into Knox County, it instead plays the animation of you being dropped from the sky. Incredibly funny. Refilling a shishkebab and leaving an empty gas can doesn’t actually leave an empty gas can item, but rather a gas can with 0 fuel. I don’t know how to explain it better, and you can see what I mean if you refill it with a gas can that’s already low on fuel. Roadmap: I plan on giving the lawnmower sword its own texture at some point istead of simply reusing the extinguished shishkebab texture. The lawnmower sword and shishkebab will get their own unique icons eventually and not just reusing the machete icon Workshop ID: 2982867537 Mod ID: flamesword

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Towbars – Project Zomboid Mod

Towbars

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Updated for 42.20 SP and MP! New feature supporting KI5 Tow Trucks / Wreckers towing without a java mod! Incompatible with Harrys Tow Truck! Have you ever wanted to tow a car but you didnt want to trash it? Look no farther. The towbar allows you to attach a car to a car like a trailer, no more will you suffer the pains of destroying motors and trunks just to bring home a spare car. Towbars are attached by having one in your inventory, then taking it to two cars line up for normal towing and pressing V or your radial menu button and looking for the attach via tow bar option you can detach it by the detach towbar button in the radial menu as well. Towbars can be found anywhere a jack can be, including the trunks of vehicle stories, just not on the ground outside of one. I worked pretty hard to make sure the towbars would work in MP and Single Player with reloads. Meaning they shouldnt revert back to vanilla towing like the tow truck mod does but if they do LMK and I will fix it. FAQ Q: Does the car take damage while towing A: BRO, thats like the whole point of this mod, No it shouldn't Q: Is it compatible with car mods A: Yes I havent seen it not work Q: What car mods are in the images A: KI5, why use anything else. Q: I want to strap together 15 cars and make a LANDTRAIN!!! A: Hmmmm I wonder towing, tow truck, harrys tow truck functionality, no java mods, tow without breaking cars, read the tags much Workshop ID: 3661430479 Mod ID: hrsys_towbars

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[41] add Pickup/Drop Corpses Sounds - ADDON – Project Zomboid Mod

[41] add Pickup/Drop Corpses Sounds - ADDON

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Addon: Pickup/Drop corpses sound Sound is added on pickup/drop corpse action for "Automove Corpses mod". This added sounds is my creation from audio samples like all my others audio mods. My others mods with Sounds effects : dead body corpse sounds effects: https://steamcommunity.com/sharedfiles/filedetails/?id=2811441212 add mechanic sounds LITE version: https://steamcommunity.com/sharedfiles/filedetails/?id=2840211821 add mechanic sounds + action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2738293620 transfer item sound effect: https://steamcommunity.com/sharedfiles/filedetails/?id=2840177363 dismantle objects sounds effects with action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2802234947 dismantle objects sounds effects LITE: https://steamcommunity.com/sharedfiles/filedetails/?id=2840232121 True Alert Sounds (no replace): https://steamcommunity.com/sharedfiles/filedetails/?id=2847593195 Replace sound to Level Up : Resident Evil: https://steamcommunity.com/sharedfiles/filedetails/?id=2845527101 Replace Death Music: https://steamcommunity.com/sharedfiles/filedetails/?id=2859030266 If you think this mod would be interesting for the community Workshop ID: 2812119421 Mod ID: addPickupDropCorpsesSoundsADDON

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Mandarin's Bedding 42.20+ compatibility patch – Project Zomboid Mod

Mandarin's Bedding 42.20+ compatibility patch

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A simple compatibility patch that fixes the "Mandarin's Bedding" mod for Project Zomboid Build 42 (42.20+). What does this patch do? - Fixes Build 42 compatibility issues. - Restores item spawns so comforters and pillows actually show up in wardrobes, dressers, and bedroom closets. Note: The original "Mandarin's Bedding" mod is required for this patch to work. Original Mod Creator:귤귤귤 Workshop ID: 3777645356 Mod ID: MandarinBeddingFix

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[B42.13]随身垃圾桶/RubbishBinBag – Project Zomboid Mod

[B42.13]随身垃圾桶/RubbishBinBag

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English Translation The original mod has not been updated, so I fixed it myself. In case of infringement, it will be removed immediately. Original mod URL: https://steamcommunity.com/sharedfiles/filedetails/?id=2922887904 Changelog January 2, 2026 1.Compatible with Build 42.13 2.Multiplayer mode not tested 3.Known Bug: The backpack icon will not show up when equipped for the first time; you need to equip it a second time to fix this issue. Crafting Recipes: RubbishBinBag = Garbagebag + TinCanEmpty Original Mod Description Thanks to the Build 42 fix provided at https://steamcommunity.com/sharedfiles/filedetails/?id=3448427420. Based on that version, we have fixed errors and some other issues. If there are any infringement-related problems, please contact me to remove the Build 42-related patch content. Build 42 Special Notes Due to changes in some code logic in Build 42, this mod theoretically only supports single-player mode, and the logic of seed packs granting crops has been removed. This mod has only undergone simple testing in the vanilla game environment. We cannot guarantee normal operation in a modded environment. Please back up your save files before use to avoid unnecessary losses. This mod does not consider compatibility with any Build 42 mods, so compatibility with other mods may be invalid. Since the drop configuration table has not been modified, errors may occur if items that existed in Build 41 but not in Build 42 are dropped. Most drop configurations are located in \RubbishBinBag\42\media\lua\shared\rubbish_bin_config.lua, which can be modified as needed. If an error occurs, please provide the complete error log and I will attempt to fix it. No further updates will be made to other functional content. If needed, you can modify the files and submit them independently—simply include a link to this mod in the description, no need to notify me. Place unwanted items from your inventory into the portable trash bin, and they will be automatically destroyed. You will receive a small amount of experience for the corresponding skill based on the type of item destroyed (all probabilities above can be modified in the Sandbox Settings). After the corresponding skill reaches maximum level, each item destroyed has a chance to yield a resource reward pack. Open it to get a random amount of resource rewards (all probabilities above can be modified in the Sandbox Settings). Right-click the trash bin to toggle the function on/off. Remarks The portable trash bin only takes effect when worn. If you have an auto-loot mod installed, it is recommended to disable the trash bin's auto-loot function to prevent the loss of important supplies. The rules for experience rewards from recycling are based on the vanilla game and may not apply to modded items. The amount of experience granted for destroying different items may vary. The quantity of items in the reward pack is random, but there is a guaranteed minimum for each pack. Workshop ID: 3637285737 Mod ID: XIQURubbishBinBag

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[B41/42]BetterNetworking网络优化 – Project Zomboid Mod

[B41/42]BetterNetworking网络优化

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This mod supports all game versions. It runs parallel to the game. 本模组支持所有游戏版本,它不依赖游戏运行。 !!!This is a mod that requires to run at both Server and Clients side!!! !!!本模组需要同时在服务器和客户端上运行!!! This Mod works parallel to game's original connection. Servers running this KCP tunnel can accept connections from clients running / not running this tunnel at the same time. 本模组不影响游戏的直接联机方式,运行了本模组的服务器可以同时接受以前的直连玩家以及运行了本模组的玩家联机游玩。只不过直连服务器的玩家没有网络优化效果,仅此而已 The KCP protocol being used by many games comes to Project Zombiod! KCP is a fast and reliable application level protocol being used by many famous game titles including Genshin Impact. This mod provides a working KCP tunnelling software based on KCP protocol that can reduce network delay and avoid package loss. KCP协议是许多游戏使用的网络通信协议。它是一个快速可靠的应用层协议,被业内许多著名游戏用作网络通信,其中就包含了原神。本mod提供了一个基于KCP协议的隧道软件,可以有效改善高峰期延迟、避免丢包等网络问题。KCP自带丢包重传与纠错算法,从理论上避免了UDP的丢包问题,同时它改善了重传机制,在拥塞时能够快速重传数据,降低网络延迟,降低网络波动。 Supports Windows and Linux/MacOS!For Linux and MacOS, you need to figure out how to install KCPTube by yourself. Anyway, KCP Tube is open source, you can compile it yourself (on any operating system). 支持 Windows 和 Linux/MacOS!不过Linux/MacOS用户需要自己摸索安装软件的方法,毕竟代码都开源了,大不了自己编译呗。 How to Use使用方法 Any of the following 3 methods is OK! Choose whichever you like! 一下三种方法任选其一即可! Instant Configuring 极速配置 Unpack "BetterNetworking.7z" in mod folder. Run "BetterNetworking.exe". Done. 解压缩mod文件夹里的"BetterNetworking.7z"(必须解压缩,不能直接在压缩包里运行),运行“BetterNetworking.exe”。 This approach is intended for those unfamiliar with networking. I encourage you to use manual configuring to fine tune KCP performance. Due to the complexity of internet, this approach may fail to connect for your network, therefore, in this case, you have to find someone who knows manual configuring to help you. 这个极速配置是方便网络通信方面完全不懂的玩家使用的。如果你有能力,建议手动配置,这样能够更好的优化网络性能。但是请务必记得,由于网络环境复杂多变,这种简易的配置可能没法成功连接。这时候你就需要想办法找知道怎么手动配置的人帮你了。 找不到mod文件夹怎么办? 怎么解压缩?... ---不会百度么?没长手么?是不是还需要教你怎么插电源,怎么开机关机? Manual Configuring手动配置 You need to open mod folder and run the tunnelling software by yourself. Read the QuickStartGuid.pdf first for quick start. Refer to the Github page for advanced usage. 必须打开Mod文件夹,手动运行隧道软件。想要快速上手,运行前需要阅读使用说明,否则无法成功建立隧道。需要多个客户端同时连接等高级配置功能,情访问相应的Github网页。 This approach is intended for those who knows some basic knowledge about networking. 这个方法适合于懂得一定网络通信知识的人 Advanced Manual Configuring高级手动配置 Visit the Github repo of KCP Tube to view instructions. 访问KCP Tube的Github页面查看配置指南。 I am NOT the programmer of this tunnelling software. VISIT Github Page for details. 本人不是软件作者,详情情访问Github网页。 https://github.com/cnbatch/kcptube You can view the schematic diagram of KCP Tube here https://steamcommunity.com/sharedfiles/filedetails/?id=3259552108 点击此处查看KCP隧道原理图 https://steamcommunity.com/sharedfiles/filedetails/?id=3259556518 Disclaimer免责声明 If you concern about virus, please DELETE the exe file and download it form Github. The *.conf files and *.bat files can be opened with notepad. You can check them by yourself. 如果你担心电脑病毒,请删除可执行文件,自行从Github上下载软件。文件夹内的 *.conf和 *.bat 文件都是纯文本格式,可以用记事本打开自行查看。 The Mod Creator is not the programmer of this tunnelling software! The Mod Creator is only a user who wants to share this software to all PZ players because the networking code of PZ sucks. 本人不是软件作者,本人只是一个普通玩家,因为游戏的网络通信代码写的很烂,而国内网络高峰期会丢弃UDP数据包,所以将这个隧道软件分享给大家。希望能解决部分问题,提升游戏体验。 What is KCP protocol?什么是KCP协议? KCP is a fast and reliable protocol that can achieve the transmission effect of a reduction of the average latency by 30% to 40% and reduction of the maximum delay by a factor of three, at the cost of 10% to 20% more bandwidth wasted than TCP. It is implemented by using the pure algorithm, and is not responsible for the sending and receiving of the underlying protocol (such as UDP), requiring the users to define their own transmission mode for the underlying data packet, and provide it to KCP in the way of callback. Even the clock needs to be passed in from the outside, without any internal system calls. KCP是一个快速可靠协议,能以比 TCP 浪费 10%-20% 的带宽的代价,换取平均延迟降低 30%-40%,且最大延迟降低三倍的传输效果。纯算法实现,并不负责底层协议(如UDP)的收发,需要使用者自己定义下层数据包的发送方式,以 callback的方式提供给 KCP。 连时钟都需要外部传递进来,内部不会有任何一次系统调用。 The entire protocol has only two source files of ikcp.h, ikcp.c, which can be easily integrated into the user's own protocol stack. You may have implement a P2P, or a UDP-based protocol, but are lack of a set of perfect ARQ reliable protocol implementation, then by simply copying the two files to the existing project, and writing a couple of lines of code, you can use it. 整个协议只有 ikcp.h, ikcp.c两个源文件,可以方便的集成到用户自己的协议栈中。也许你实现了一个P2P,或者某个基于 UDP的协议,而缺乏一套完善的ARQ可靠协议实现,那么简单的拷贝这两个文件到现有项目中,稍微编写两行代码,即可使用。 Visit https://github.com/skywind3000/kcp for technical details. 要了解更多技术细节,可以访问链接 https://github.com/skywind3000/kcp What is KCP Tube?什么是KCP Tube? KCP Tube is a tunnelling software written in C++ that implements KCP protocol. It supports both TCP and UDP traffic, while most of the other KCP tunnelling software supports only TCP traffic. KCP Tube是一款使用C++便编写的隧道软件,实现了KCP协议,它同时支持传输TCP和UDP两种协议的数据流量。其他大多数的类似隧道都只支持TCP流量。绝大多数游戏都使用UDP传输数据,因此支持UDP流量对游戏玩家而言很重要。 Workshop ID: 3252822560 Mod ID: BetterNetworking Workshop ID: 3252822560 Mod ID: BetterNetworking

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[COS] Vendetta – Project Zomboid Mod

[COS] Vendetta

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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EXÉRCITO BRASILEIRO (ATUALIZAÇÃO) – Project Zomboid Mod

EXÉRCITO BRASILEIRO (ATUALIZAÇÃO)

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EXÉRCITO BRASILEIRO ATUALIZADO Substitui os arquivos originais do jogo (Roupas camufladas verdes)/b] INFORMAÇÕES NA IMAGEM ACIMA SELVA!!! Workshop ID: 2868541499 Mod ID: EXERCITO BRASILEIRO

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TheWorkshop(new version) JP – Project Zomboid Mod

TheWorkshop(new version) JP

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Japanese Translation of TheWorkshop(new version). Workshop ID: 2961720092 Mod ID: TheWorkshop(new version)JP

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Yev Projeto Brasil Tiles – Project Zomboid Mod

Yev Projeto Brasil Tiles

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Esse mod é uma coleção de sprites criada para meu mapa inspirado no Brasil. Esteja ciente de que atualizações podem surgir para correção de erros. Faça parte da comunidade brasileira de project zomboid. Entre no link abaixo no nosso discord. https://discord.gg/qWpdBKJYeP Workshop ID: 3385819890 Mod ID: ProjetoBrasilTiles

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Donkey芭芭拉传送,一键回安全屋 – Project Zomboid Mod

Donkey芭芭拉传送,一键回安全屋

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角色卡在地图穿模处无法脱身使用“魔法少女芭芭拉”车票, 等待5秒即可传送到你的安全屋! 使用方法: 右键点击物品栏中的“魔法少女芭芭拉” 选择“芭芭拉!传送!” 等待5秒,自动传送到你的安全屋 注意事项: ⚠️ 该物品不会自然生成,仅限管理员生成。 必须拥有或有权访问至少一个安全屋才能传送 传送后会消耗车票,无安全屋使用也将其消耗! 适用版本: 支持42.13+支持42.14.2 多人/单人: 均可使用 Workshop ID: 3675224666 Mod ID: DonkeyTeleport

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Engin Ear's Tromaville – Project Zomboid Mod

Engin Ear's Tromaville

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Hello friend. I made something and wanted to show you it. Build 41 made me feel as if I was playing Resident Evil all over again. but there was one major issue.. none of the towns felt claustrophobic. So I learned to map in about 24 hours and made this as a result fixing my mistakes as I went I hope you like it. I Recommend playing with high item spawns and a zombie pop of 2.0 with Redistribute Hours set to 1.0. Tromaville is a 1x1 Challenge Map with Survivors that is not connected to the playable game world. it is a small town in Nowheresville, USA. the town has been fenced in and you are not meant to leave. if you find a way out lemme know. if you find a bug lemme know. I didn't make any of the buildings on this map. all of them came from the pack blackbeard has put together on the fourms. Thank you too anyone, who has ever contributed assets. Lastly this is a Modders Resource. I've placed the raw files in a .rar in the mods directory to be used by anyone for anything. Mods Used: https://steamcommunity.com/workshop/filedetails/?id=2417853422 I made another map awhile ago, guess no one really saw it. Here's a Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2461377022 If you post in the comments, know I'll be archiving it from now on. I will be Reposting your stupid comment if you deleted it, so everyone can laugh at it. Tags:B41 Workshop ID: 2417127730 Mod ID: ihavenomouseandimustedit Map Folder: Tromaville

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ATM's for Server Economy Plus – Project Zomboid Mod

ATM's for Server Economy Plus

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Credits to @Axelllerator (the programmer) and Peter Chambers (3D and texture modeler, and translator). Workshop ID: 2872126389 Mod ID: AutomaticEconomyTraderPlus

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[COS] Silver_Wolf – Project Zomboid Mod

[COS] Silver_Wolf

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3309819386 Mod ID: Silver_Wolf

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Pizza tower Lifestyle Addon – Project Zomboid Mod

Pizza tower Lifestyle Addon

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ADD MUSIC TO Lifestyle Addon FROM PIZZA TOWER!!!!!!!!!! Bye bye there! Pepperman Strikes Its pizza tieme!! Tropical crust Workshop ID: 2983362694 Mod ID: Pizzatime

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The Only Cure Fix (RU) – Project Zomboid Mod

The Only Cure Fix (RU)

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Русский перевод для мода The Only Cure Fix Workshop ID: 2884207415 Mod ID: AmputationFixRU

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Events Plus API – Project Zomboid Mod

Events Plus API

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This is API mod designed as a framework for other modders, it will not do anything on its own. API that allows you to use existing or create new event handlers that are not present in the base game to be utilized in mods. This is a community mod and anyone can contribute freely using git reporsitory. API is fully documented both on how to use or create new events in these repository readme files. Events Short events content description that are currently present in the mod (see link above for full documentation) Event Description OnActionCreated Fires when specific ISBaseTimedAction is constructed. OnActionPerformed Fires when specific ISBaseTimedAction is performed OnActionQueued Fires when specific ISBaseTimedAction is added to actions queue. OnActionStopped Fires when specific ISBaseTimedAction is stopped. OnCheatOption Fires when cheat option was changed. OnDestroy Fires when player destroys object with actions like sledgehammer. OnDrink Fires when player uses drinkable item. OnEat Fires when player eats food. OnItemEquipped Fires when item is equipped by a player, including one-handed or two-handed. OnItemMoved Fires when inventory item is put or taken by a player. OnItemPlaced Fires when inventory item is put down via place action. OnItemUnequipped Fires when item is unequipped by a player, including one-handed or two-handed. OnMedicalAction Fires when player performs any medical action OnMedicalStatus Fires when player body or part was affected by or healed from medical condition. OnPlayerSleep Fires when player is going in out of sleeping phase. OnStatsChanged Fires when player stats were changed. OnTraitChanged Fires when player trait collection was changed, returns trait and if it was aquired or lost. OnAccessLevelChanged Fires when online player access level was changed. OnSandboxOption Fires when sandbox option is being changed. OnVehicleLoad Fires when vehicle is loaded into cell and returns the vehicle Workshop ID: 3272364969 Mod ID: eventsplusAPI

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Resize Any Window – Project Zomboid Mod

Resize Any Window

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Resize Any Window Adds a resize toggle (icon in the title bar) to every collapsible window. Turn it ON to make the window resizable and drag the corner to change size; turn it OFF to restore the original size. Your custom size and toggle state are remembered per window type, so reopening (e.g. sewing machine, character info) restores your layout. Works with vanilla and mod UIs (Ogrim Machine Utils, etc.). No config required. Especially useful on HiDPI displays, where default window sizes can be too small or cramped. Tested on - Sewing Workbranch ☕ Support the Developer: Workshop ID: 3677029017 Mod ID: ZResizeAnyWindow

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No Debug Context Menu (B42) – Project Zomboid Mod

No Debug Context Menu (B42)

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Removes debug entries from the world right-click context menu (Tile/Room report etc.). B42 compatible (Project Zomboid Build (42.13.1 - 42.13.2 - 42.14.1 MP). Workshop ID: 3642835087 Mod ID: NoDebugContextMenuB42

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Customizable Day Length (42.20.2) – Project Zomboid Mod

Customizable Day Length (42.20.2)

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We did it! 90 minute days are now an option in the main game, in 42.10.0, BUT this mod allows you to input any day length you want. Set your desired day length value located in the Options menu under the Mods tab. This overrides the sandbox day length setting. You can change time conveniently, by changing the value and loading the world. A full game restart is not required. Only a world load or reload. Vanilla day length settings are limited to a selection of predefined values. With this mod you can type in whatever length you want. Also, changing day length with this is easier and less annoying thanks to the mod options system than it is to do sandbox setting editing on an existing world. Workshop ID: 3387420690 Mod ID: P42CustomizableDayLength Mod ID: P42CustomizableDayLengthMPSandbox

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Standardized Vehicle Upgrades 3 [B42] - Русификация – Project Zomboid Mod

Standardized Vehicle Upgrades 3 [B42] - Русификация

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Русификация Standardized Vehicle Upgrades 3 (Core + Vanilla Addon) Мод добавляет стандартизированную систему брони для всех ванильных автомобилей, используя универсальные детали вместо индивидуальных решений для каждой модели. Что делает мод? • Универсальная броня: Один набор апгрейдов подходит для всех машин — не нужно искать отдельные моды под конкретную модель. • Поддержка B42: Для работы требуются моды-зависимости TsarsLibB42 и SVU3CoreB42. • Изучение чертежей: Рецепты открываются через журналы, найденные в мире (например, «Autotsar Tuning Atelier»). • Ограниченная поддержка: Автор не добавляет поддержку модов машин кроме ванильных. Поддержка Filibuster's и Petyarbuilt убрана, но сообщество может вернуть её через аддоны. Ключевые особенности: Свобода выбора транспорта, простота использования, модульность, основа для сообщества. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3577504253 Mod ID: STANDVEHUP3RUS

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XKU Bandits Integration – Project Zomboid Mod

XKU Bandits Integration

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Jusblazm's XKU Bandits This mod provides Bandits wearing modded clothing from XKU Uniform. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by XKU Uniform. The item IDs belong to Jordanal and Galodar's XKU Uniform, the BodyLocations belong to Jordanal and Galodar's XKU Uniform and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both XKU Uniform and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal and Galodar for XKU Uniform Workshop ID: 3486407324 Mod ID: JusBanditsJGXKURANDOM

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ATA Jaap Wrungel 🧸 Furry Skin🐾15styles – Project Zomboid Mod

ATA Jaap Wrungel 🧸 Furry Skin🐾15styles

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不獸控制✦咖蛋越野吉普車痛車外觀擴充包🐺 Thank you for clicking on this module. I am PNGtuber, a Furry livestreamer known as "咖蛋." This time, I've created my own custom Jeep exterior model and would like to share it with my audience for use. I will generate the "咖蛋" themed Jeep exterior in the game with a low probability. Currently, there are a total of 15 different skin styles available. These skins will need to be activated through the Jeep car mod in order to take effect. Jaap Wrungel ID:2636100523 I referenced this design when creating my exterior mod. Workshop ID: 2754426308 I used the talents of these fantastic artists to create the Jeep exterior design. 黑貓meow: https://twitter.com/bkmeow_ 神犬: https://www.plurk.com/GoddogYuYu Kukat咬人貓 推特: https://twitter.com/kukat930 天狼Lokabrenna臉書: https://www.facebook.com/profile.php?id=100064599615957 水日比: https://twitter.com/SHUI_RI_BI 若繪師們有需要加入作者名單可以跟我說.會將各位加進名單中感謝 Feel free to click below to check out my information. 狼犬獸人咖蛋 Twitch: https://www.twitch.tv/curryomelette YouTube: https://www.youtube.com/@CurryStreamer/featured 龍獸人沃雷卡 Twitch: https://www.twitch.tv/kelot777 YouTube: https://www.youtube.com/@nortonfurry Workshop ID: 3035852002 Mod ID: ATA_Jeep_Skin_Furry

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