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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Drink From Puddles And Lakes Anim Fix (B42.16.3)
par 76561199728623332
PTBR: há uns 2 dias atrás eu tava jogando o jogo e parei pra beber uma poça de agua, e então eu vi a animação do personagem e pensei "cara, alguém ja se perguntou o pq do personagem beber a agua das poças dessa forma? tem algo errado" e sim, tinha!! eu vasculhei nas animações do jogo se havia alguma animação que eu pudesse substituir a animação padrão de beber as poças de agua. E sim, tinha e por algum motivo estranho ela não é utilizada, mas ela esta lá nos arquivos, mas não é utilizada. Enquanto isso, é utilizada a animação padrão de beber a agua das pias, oque não faz sentido kkkkk enfim, basicamente esse mod substitui a animação de beber as poças de agua para a sua animação realista que não foi utilizada. Isso vai dar muito mais imersão ao jogo de vcs, divirtam-se. ENGLISH: 2 days ago i was playing the game and stopped to drink from a puddle, then i saw the character's animation and thought "bro has anyone ever wondered why tf the character drinks puddle water like that?? something's wrong" and yeah there was!! i went digging through the game animations to see if there was any animation i could swap for the default puddle drinking one. And yeah there was one and for some weird ass reason it's not used, it's just sitting there in the files, completely unused. meanwhile they use the default sink drinking animation which makes no sense lmfao anyway basically this mod swaps the puddle drinking animation for that realistic one that wasn't being used. way more immersion for y'all's game, have fun. Workshop ID: 3619083168 Mod ID: DrinkFromPuddlesAnimFix
True Music Addon: Stalker
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Music and other from the S.T.A.L.K.E.R. game series: Addaraya - Gurza Dreaming Firelake - Against The Ionized Odds Firelake - Dirge for planet Firelake - Fighting unknown Propaganda Dolga Radio Banditov Radio CHistogo Nebo Radio Dolga 1 Radio Dolga 2 Radio Svobody Workshop ID: 2976183356 Mod ID: truemusic_addon
MP Fast Crafting
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Reduces all crafting recipe times by a configurable percentage (default 90%). Configurable via sandbox options. Designed for multiplayer servers. Workshop ID: 3680845225 Mod ID: MPFastCrafting Mod ID: MPFastCrafting
wgcore
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Made only for WildGaming community. Do NOT edit, re-package or re-upload this mod without permission. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Copyright (c) WildGaming — authorized for WildGaming use only. Workshop ID: 3714630057 Mod ID: wgcore Mod ID: wgshop Mod ID: wgzombies
Vehicle Repair Overhaul [B42] - Русификация
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Русификация Vehicle Repair Overhaul Мод добавляет множество новых способов ремонта и разборки автомобилей — от крыльев и дверей до салона и подвески. Поддерживаются все ванильные машины и модовый транспорт. Что делает мод? • Расширенный ремонт: Чините капоты, багажники, сиденья, двери, баки, фары, стёкла, шины, тормоза, подвеску, багажники на крыше и другие детали. • Новые рецепты: Добавлен ремонтный комплект для шин. Можно комбинировать найденные баллончики. • Разборка запчастей: С помощью горелки и маски разбирайте детали на металл, электронику, ткань, нитки и другие полезные материалы. • Полная разборка машины: При навыках сварки 4+ и механики 3+ можно полностью разобрать автомобиль и убрать его с пути, получая ценные ресурсы. Ключевые особенности: Все виды ремонта и разборки, поддержка модовых машин, прогрессия от навыков, безопасен для добавления в сохранения. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3570260251 Mod ID: VRORUS
Use Belt as Weapon [42MP]
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Use the belt as a weapon. Workshop ID: 3339423397 Mod ID: UseBeltAsWeapon
Waystone_teleport_传送石碑[41&42]
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Waystone_teleport_传送石碑 【功能】传送 基于“喵了个球”制作的【传送石碑 Waystone】模组的修改版本。放置石碑到地上,右键启动即可传送到已保存的传送点。 现在支持自选简单与困难 2 种难度(在游戏内 Mod 选择界面勾选难度,支持在存档中途添加或切换难度)。 😄 简单:传送时不消耗食物或水分。B41 版本的配方改为 1 个石头,B42 版本的配方改为 1 个碎布条(或牛仔布条或皮革条)。 💀 困难:传送时会根据传送距离消耗大量水分和饱食度。制作配方更复杂且邪恶,在“石工”栏可看到配方。去诱杀小浣熊和丧尸吧! Waystone Teleport 【Features】Teleport Based on a modified version of the mod originally created by "喵了个球" (Miaolegeqiu). Simply place the waystone on the ground, right-click to activate it, and teleport to your saved locations. Now supports two selectable difficulty modes: Easy and Hard (Check the difficulty in the in-game mod selection menu, you can add or switch difficulty in the middle of a save). 😄 Easy: Teleporting consumes no food or water. In B41, the recipe requires 1 Stone; in B42, it requires 1 Rag (or Denim Strip or Leather Strip). 💀 Hard: Teleporting consumes a significant amount of water and calories depending on the distance. The crafting recipe is more complex and devious—you can find it under the "Masonry" crafting menu. Go lure some raccoons and zombies! 原作者Original author: 传送石碑 https://steamcommunity.com/sharedfiles/filedetails/?id=2900928983(喵了个球) 历史技术贡献: 感谢@黒鹤(76561199065352862)在42.13版本提供的修复方案。 Workshop ID: 3618611424 Mod ID: PZwaystone-Easy Mod ID: PZwaystone-Hard
[B42] Excrementum
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Now you can defecate and urinate. Try to be very careful while you are going to the toilet or you may get dirty! Preview Features Subscribe to the Moodle Framework (required). Subscribe to the ModOptions if you like to disable sounds or moodles. Press "," (comma) - to open info window (if you like). Right click to switch the view. The more you eat, the more you poop. Using toilet and toilet paper (or something similar) adds a little happiness. Poo/pee on ground is sad. The more you drink, the more you pee (mindfully choose traits ). Panic/stress/diuretic affects how often you pee. You can do it anywhere, but you'd better use the toilet because you're civilized, aren't you? Try not to overeat and not to eat everything to avoid anxiety and pain. Yes, vanilla positive stomach moodle "Full to Bursting" is disabled, now it's very negative moodle full of pain. Health regeneration is still possible while stomach moodle is green. Shame will add unhappiness to you if you are not careful in your actions (in multiplayer). The direction of your character's gaze matters. There are good memories and there are bad ones. Keep the house clean, otherwise the smells will spoil the mood. Good luck you not stepping in... Compatibility Compatibility Singleplayer / MultiplayerYes Sandbox OptionsMany Split ScreenNever Enable/disable on existing saveSafe Tweaked day lengthYes Mods that uses positive hunger moodleYes Other mods (see this post)Likely Build 42FINALLY Credits This mod was not created by me. All credit goes to the original authors: - Code — Star - Art — Oysis, Nebula, Hea - Animations — Oysis - Localization (English, Russian) — Star, Oysis - Localization (Brazilian Portuguese) — @Asurasawa - Localization (Spanish) — @Daniel- I only updated and reuploaded this mod because it is an excellent and immersive addition to the game that deserved to keep working. Workshop ID: 3693805407 Mod ID: ExcrementumB42 Workshop ID: 3693805407 Mod ID: ExcrementumB42
Historical Weapons and Armor Resurect
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This mod Add Crafting and Balance the original mod ===Feature==== -Mod Weapons no longer spawn in the world. After learning the recipe from the book, you can make them by smithing. -Forge material can be placed on the ground near the forge when crafting weapons. -Player need to build the forge first by right clicking on space you want to build -Player can smelt metal bar and Metal pipe to Metal sheet -you can craft basic tool such as Sledgehammer and Wood axe ====Update==== -1.Extra recipe for converting Metal sheet to other metal relate material, a good practice to leveling Metal working -2.fix some recipe not given metalworking xp -3.Add Recipe to fix weapon -4. Add Gamberson as Mid game Armor -5.Nerf some armor protection -6.Add some early game weapon for crafting This mod gave the idea to balance weapons to the same highest power level as vanilla all stat credit to https://steamcommunity.com/sharedfiles/filedetails/?id=2897707516&searchtext=medieval This mod use Original model from https://steamcommunity.com/sharedfiles/filedetails/?id=2838108930&searchtext=medieval This mod use craft station to help simplify smiting process https://steamcommunity.com/sharedfiles/filedetails/?id=2923979345&searchtext=craft+statation Workshop ID: 2940743937 Mod ID: MedievalFix Workshop ID: 2940743937 Mod ID: MedievalFix
bikinitools: Server Edition - Traditional / Simplified Chinese translation
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Using DeepSeek for translation with some minor adjustments It seemed like an interesting mod, so I translated it. Workshop ID: 3422423619 Mod ID: BTSE_TS_Translation
Mercedes-Benz AMG Vision Gran Turismo
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This mod adds the Mercedes-Benz AMG Vision Gran Turismo as a standalone vehicle to the game. There are 2 variants of the car included in the mod: - Base model (ID:fhqMBVisionGT) - Unique model with monochrome fixtures (ID:fhqMBVisionGT_2) Note that at the moment, the vehicle will not spawn in the world, it must be added using debug mode or a similar method. The Mercedes-Benz Vision Gran Turismo is the first car in the Vision Gran Turismo series of concepts; concept cars made in collaboration with Polyphony Digital and auto manufacturers. The AMG Vision GT takes design inspiration from the Mercedes-Benz 300SL, incorporating a similar body shape as well as the famous gullwing doors. The concept car is equipped with a 5.5L twin-turbocharged V8 producing about 580 horsepower, giving the Vision GT supercar performance. This mod was commissioned by m4a3e2-76w, big thanks to them for the support! Also check out my vehicle pack here: In addition, some of my other mods are here: (Some mods are pending updates for B42.13+) Workshop ID: 3713018764 Mod ID: M-BVisionGTfhq
Extreme Player Weights
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This mod adds two new traits to the game! Morbidly Obese: Starting Weight of 130kg. Maxed out calories (3700) at game start. You'd better start eating healthy now that hell has broke loose! Deathly Emaciated: Starting Weight of 35.15kg. Bottomed out calories (-2200) at game start. You desperately need something to eat, you have roughly ~3 hours before you starting dying from starvation. Lucky for you the apocalypse has begun and you can take what you need to live! IMPORTANT: Due to the way the backend Java code handles player weight these traits will immediately be written over by Obese or Emaciated depending on your selection. This means your character screen will not show these traits. Furthermore, I cannot add any special effects from these traits as they will always use the stats of Obese / Emaciated for character ability calculations. These traits just serve as a way to set your weights to their min and max at the start, which provides an extra challenge in of itself. These traits must be added to a NEW character. Finally, these traits are mutually exclusive with the following other traits: Morbidly Obese conflicts with... Obese Overweight Underweight Very Underweight Emaciated Deathly Emaciated Fit Athletic Light Eater ** Unimplemented Conflicts - It is conceivable that the character used to have these skills ** Jogger Gymnast Deathly Emaciated conflicts with... Morbidly Obese Obese Overweight Underweight Very Underweight Emaciated Athletic Stout Strong ** Unimplemented Conflicts - It is conceivable that the character was starving and did not have access to food ** Hearty Appetite This mod is the first one I've ever made for any game. I made it in preparation for a video series I'll be doing if I'm free enough with work to do it! I'll also be adding further mods in relation to that in the future as part of a collection. I'd also like to thank the creators of the More Traits mod as examining their mod's contents greatly helped me understand how to implement my own traits in relation to character weight, and the overall PZ modding process. If any issues or bugs arise please let me know in the comments. Workshop ID: 2907931151 Mod ID: EXTPWT
Zombies With Player Animations [B41]
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"Project Humanoid" Workshop ID: 2867602810 Mod ID: ZWPA
SnackTime 89 [B41 SP/MP]
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💀 The world has ended… but sugar and fat survived. Rediscover nearly 90 retro snacks, drinks and sweet treats, directly inspired by the 90s, bringing a little pleasure back to survival. ━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🍬 Nearly 90 iconic products from the 80s and 90s (snacks, drinks, cereals, ice cream...). 🧃 Authentic visual style, faithful to the original visual identity. 🧩 Maximum compatibility with other food mods (adds without replacing). 🖼️ High-quality textures & custom 3D icons. 🌍 Translations: FR / EN / DE / ES / IT / RU / CH ━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚖️ LOOT SYSTEM ━━━━━━━━━━━━━━━━━━━━━━━━━━ By default, the spawn rate of SnackTime products in the world (stores, houses, vending machines and zombie corpses) is set to Rare. It can be adjusted through Sandbox options: 🔧 Very Rare → Rare → Normal → Frequent → Very Frequent ⚠️ Important: after any modification of Sandbox settings, restart the game (singleplayer) or restart the server (multiplayer). ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 REALISM & GAMEPLAY ━━━━━━━━━━━━━━━━━━━━━━━━━━ ❌ Large snacks (cereal boxes, large bags of chips, etc.) never appear on zombies (too bulky to be carried). ✔️ Only small snacks (bars, candies, small packs, drinks...) can appear on zombies. 📦 Large snacks can only be found in the world (stores, houses, vending machines...) or in Mystery Boxes. 🧊 Ice cream only appears in freezers or in Mystery Boxes. 🏪 Enhanced and realistic distribution across more than 50 containers: houses, grocery stores, refrigerators, vending machines, offices, schools, restaurants, cafeterias, vehicles, kitchens and much more. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 MYSTERY BOX ━━━━━━━━━━━━━━━━━━━━━━━━━━ 📦 Contains between 1 and 5 random items 🍔 May include vanilla food 🧟 Drops only from zombies ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 MYSTERY MEAL BOX ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🍔 Contains unique junk food 🍽️ Complete meal: Main Dish • Drink • Side Dish • Dessert 🥙 Example: Half Moon Kebab + Coca-Cola + Fries + Chocolate Cookie 🎲 Each box contains one complete random meal 🧟 Drops only from zombies ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔒 RIGHTS & DISTRIBUTION ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏴 The Dead Walk the Earth - 51.38.43.107:16261 🏴 👉 Available as an open mod. ❌ Any reproduction, modification, reupload or redistribution without permission is strictly prohibited. For any requests, feel free to contact me. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 💖 SUPPORT ━━━━━━━━━━━━━━━━━━━━━━━━━━ Thank you to everyone who supports SnackTime ❤️ If you enjoy the mod, leave a thumbs up 👍 And if you'd like, you can also buy me a coffee ☕ ━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌 Build 42 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=3589560764 ━━━━━━━━━━━━━━━━━━━━━━━━━━ Workshop ID: 3738876069 Mod ID: SnackTime89
Superheroes
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Custom traits to play a superhero in Project Zomboid. This mod adds a variety of traits and professions to build a superhero during character creation. Every trait includes a scripted effect of some kind; including invisible assassinations, explosive hammer blows, devastating lightning strikes, and more. Many traits also add skill points and related vanilla traits. There are a variety of configuration options to customize your experience. Traits cost the same as similar vanilla traits, but scale up to superhero power levels. Each trait is available individually, and the included professions offer deep discounts on bundles of traits. Compatibility: SINGLE PLAYER ONLY. Built and tested on version 42.13, 42.14, 42.15, and 42.17, and 42.20 STABLE. Various traits may be moderately incompatible with similar offerings from other mods. Incompatibilities typically won't cause errors, but will change game balance in unintended ways. For example, the Celerity trait will conflict with the Quick Worker trait from More Traits, as they both modify player action times. The Invisibility trait may conflict with some NPC mods. I tested it successfully with Zomboid Storylines and Bandits Week One, but it's hard to predict what might happen with mods that modify zombie AI. Last Stand, Hammertime, and One Punch will occasionally blow the pants clean off you. I consider this to be a feature. The Traits: Tip: You can hold the control key to shout normally if you take Telekenisis or Thunderstrike. Adamantium Start with an indestructable adamantium skeleton. Pop adamantium claws when attacking unarmed. Bloodlust Double the speed. Triple the damage. Recover endurance with every melee kill. Desensitized. Celerity Superhuman speed and reaction time. Faster combat and recovery animations. Faster movement and timed actions. Chance to dodge zombie attacks. Dextrous. Deadshot One shot. One kill. Every time. Firearms degrade more slowly, and may restore ammo when fired. Desensitized. Eagle Eyed. Eidetic Perfect recall and comprehension. Gain skill levels by reading skill books. Automatically know all recipes. Fast Learner. Fast Reader. Flight Sky roads are faster than walking. Double tap the vehicle key to toggle flight mode. Page Up/Down to change elevation. Constant feather fall. Hammertime Explosive hammer strikes. Will blow the pants right off you. Works with blunt weapons. Invisibility Become invisible while sneaking. Assassinate enemies while invisible. Graceful. Inconspicuous. Laser Eyes Shoot fricken' laser beams out of your eyes. Wear any eyewear to activate. Equip from the hotbar, then point and shoot. Eagle Eyed. Last Stand Explode in a last stand of defiance when about to be dragged down. One Punch One punch. Everything dies. Obliterate doors, trees, zombies, and zombie hordes with a single unarmed strike. Plot Armor Start with nigh-impenetrable plot armor. Just don't forget to equip it. Psychotic Violence is a part of you now. Increased boredom. Boost mood with every kill. Regeneration Wounds heal in minutes. Never become diseased or infected. Immune to zombification. Fast Healer. Telekinesis Passively push zombies away with telekinetic shields. Shout to project devastating telekinetic blasts. Drains endurance; will fail if you get too tired. Thunderstrike Shout to summon the wrath of the heavens. Only works outside. Beware of fires! Unstoppable Sprint straight through your enemies. They will regret it. Just don't run out of endurance in the middle of a horde. The Professions: Tip: If you want to play a completely invulnerable superhero, you will want to adjust the Plot Armor protection to 100% and lower the Last Stand cooldown to 0 in the sandbox settings. You could also raise the Celerity dodge chance to 100%. The Baba Yaga Traits: Burglar, Bloodlust, Celerity, Deadshot, Invisibility, Plot Armor, Psychotic I can assure you that the stories you hear about this man, if nothing else, have been watered down. The Deadpool Traits: Celerity, Deadshot, Regeneration, Psychotic Marvel Jesus comes to Project Zomboid. Fourth wall commentary pending. The Man of Steel Traits: Celerity, Flight, Laser Eyes, Last Stand, One Punch, Plot Armor, Unstoppable There is a superhero in all of us. We just need the courage to put on the cape. The One Punch Man Traits: Celerity, Last Stand, One Punch, Plot Armor, Psychotic, Unstoppable 100 push-ups, 100 sit-ups, 100 squats, and a 10km run EVERY SINGLE DAY! The Secret Agent Traits: Burglar, Celerity, Eidetic, Invisibility Definitely shaken. Never stirred. The Super Soldier Traits: Bloodlust, Celerity, Deadshot, Psychotic I can do this all day. The Telekinetic Traits: Eidetic, Flight, Telekinesis How many of you believe in telekinesis? Raise my hand. The Thunder God Traits: Bloodlust, Flight, Hammertime, Last Stand, Plot Armor, Psychotic, Thunderstrike, Unstoppable I choose to run towards my problems and not away from them. The Wolverine Traits: Adamantium, Bloodlust, Celerity, Regeneration, Psychotic, Smoker The best at what he does. And not much else. Credits: - Argoneaon (Mjolnir) for the lightning strike assets. - Donazo (Donazo's Fine Fisticuffs) for the empty hand mesh. - Freepik (flaticon.com) for the icons. - Glytch3r (SuperhumanGenes) for the flight animations. - ninjawizard (Wizard Trade Plus Mod) for the Wolverine claw assets. Workshop ID: 3657541591 Mod ID: Superheroes
[B42/41] BeNTheHunter's 1995 Mitsubishi Lancer
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---------- Regarding the release of Build 42 stable ---------- The mod should be unaffected by the changes made to the game by the stable release of Build 42. If you find any issues, please leave a comment in the comment sections. There is a small bug currently which makes the car's name not display correctly in the mechanics menu. This will be fixed in the coming days. Support for Build 41 will continue for the time being. ---------------------------------------------------------------- In 1995 after enjoying high acclaim for the Lancer lineup's motorsport track record, Mitsubishi released the 6th generation Lancer. The 6th generation was developed in a "Total Evolution" mindset with the aim of creating a "new generation basic car" using the same dimensions as the 5th generation, while being revamped inside and out, featuring more living space for the driver and passangers as well as a slight increase in trunk volume. The 6th generation was produced with 8 different engines including a new 1,5 liter DOCH, 1,8 liter V6 and a 1,6 liter MIVEC engine. The 6th generation Lancer was the basis for the Lancer Evolution IV, V and VI. Description Although this car was made 2 years after the game takes place, It still makes a very good companion for the survivors of the apocalypse. With a somewhat spacious trunk (at least compared to other sedans) the 6th gen Lancer makes you able to get a good ammount of stuff from point A to point B without too much hassle. You can carry a generator and you still have some space left over. The car comes in 11 different genuine Mitsubishi factory colors, but you can also occasionally come across random colored ones which were given custom paintjobs by their owners (HSV random color selector). Just like the other car mods I made this version of the Lancer is also ready to tow or be towed by other vehicles. My other mods 1991 Mitsubishi Lancer Sedan (5th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3027667583 1992 Mitsubishi Lancer Wagon (5th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3044794581 1991 Mitsubishi Pajero (2nd gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3525537028 Credits - Original creator: BeNTheHunter Disclaimer This mod cannot be in any way modified or redistributed without the permission of the original creator. This means that it cannot be added to, extended, repacked or reuploaded by a third party and must not be tampered with without permission from the original creator. If you find any bugs, or want to share your thoughts about changing certain aspects of the mod, do so in the comment section of the mod's Steam Workshop page. Workshop ID: 3141457368 Mod ID: BeN95Lancer
Blackouts Trait Remover
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Are you a Blackouts user who wants to remove the trait that it adds? This one's for you. Workshop ID: 3243197124 Mod ID: BlackoutsTraitRemover
Fix PZNS NPC Framework Awkward Movement
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This is a quick fix for awkward twitching movement for companions NPCs. Extracted from mod TNP ADDON - Armed Squad. Eventually this fix will be on main project of PZNS NPC Framework, but for a while ... Possible Causes of twitching movement on original PZNS Framework: 1. Unnecessary or too frequent calls for "Clear NPC Action Queue" function. 2. Machine dependent tick configuration. As the "render tick event" is dependent of fps, the mod will behave differently with unlocked framerate, vsync, or any different locked framerate configuration. This mods override the "Companion Job" so any other mod that do the same could conflict with this mod. Feature: 1. Configure the Tick update for the variable jobTick in PZNS NPC Framework using (mod options) mod. Increasing this variable will decrease the AI updates, so the calls for "clear npc action" and update position etc will be less frequent, decreasing the twitching. Workshop ID: 3067591143 Mod ID: pzns_fix_awkward_mov
Big Degen's Posters!
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An array of Degenerate Posters for you to decorate your Neckbeard Nest with. Workshop ID: 3439701161 Mod ID: DegenPosters
Keep skills after death
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Keeps skill after death. warning: (skills will reset if you go back to menu when you die, so you should always create new character before exiting) Multiplayer support is only tested alone so there might be bugs. also there is slight change that it dosen't even work with multiple people so please let me know if it works! Workshop ID: 3636931195 Mod ID: Keep_Skills_After_Death Mod ID: Keep_Skills_After_Death_MULTIPLAYER
(PROBABLY OUTDATED) Fixed Missing Steel Recipes
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Adds some missing recipes for piercing steel blocks in the forge and also making steel sheets out of steel. Before you could only use iron to make steel sheets for some strange reason. Workshop ID: 3426916863 Mod ID: MissingSteelRecipes
[42] Lilypool (Beta) by TwinCrows
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OVERVIEW: Lilypool is a small town nestled among ponds and lakes, in the proximity of Sunderland Hills Sanatorium. It's located at cells 11,22 and 12,22. This is a BETA release, it's fully playable, however Foraging zones are incorrect (forest everywhere). LORE: Lilypool was a backwater until the Apogee Memorial Hospital was funded by a mysterious benefactor, revitalizing the town. Ever since, people have practically flooded the town, eager to make use of its healthcare facilities. GAMEPLAY: There are spawn locations for each profession. Doctors/nurses/security guards in the hospital. Police/fire in their own buildings, with a chance for police to spawn in hospital bed. Recommend changing your 'Zombies do not spawn in building' setting to 'Zombies do not spawn in room', due to how I set up the spawns around large buildings such as the hospital and condos. The map is intended for zombies to spawn in the same large buildings/townhouses as you. There are vehicle spawns, including good vehicles, as well as possible spawns for police cars, fire trucks, ambulances, and a few wrecks. There are story zones, mostly camp and lakeside sites in the west trails. There are zombie type spawns, and so you will see doctors, pharmacists, police, firefighter, and army types. Zombie populations have been balanced to match elsewhere in Kentucky. The main-street hospital is packed with zombies, but the rest of Lilypool is mostly rural. It's a 2-cell town, but most of it is within 1 cell, and so it's a fairly small town on its own in the woods, with its own hospital and perhaps 50 local residents. KNOWN ISSUES: 1. Foraging biomes are not set up correctly CREDITS: Daddy Dirkie dirk for his immensely valuable tutorials. Nasimo for Community Center Township, which I used for the file structure. Alree for the TileZed/WorldEd Unofficial Fork for B42 Workshop ID: 3440983634 Mod ID: Lilypool Mod ID: Lilypool Map Folder: Lilypool
UFP - Soul Filcher's Awesome / Farming Time Patch
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Adds general compatibility between Soul Filcher's Awesome / Farming Time and Ultimate Farming Patch . Awesome Time and Farming Time may become seperate patchers in the future. Workshop ID: 3222577209 Mod ID: UFPSF
MK_Community_Area
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Mateusz_Kim Community Area Map. It's map designed for server player or solo player to start the settled life. ofcourse this map doesn't give out all the thing you/players need. you need to find your own car, food, weapon, decoration from other cities. But still isn't it better to have some place like home? Hire Team Orbit for Custom Mod Commission Great Thanks To Dane Map Request From AriaYamasaki Map Size & Location 2 Cells - Near Muldraugh Workshop ID: 2963834219 Mod ID: MKCommunityArea Map Folder: MK_Community_Area
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid