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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Snake's recipe Make Thread 100 > 25 – Project Zomboid Mod

Snake's recipe Make Thread 100 > 25

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Snake's recipe Make Thread 100>25 Reduces Snake's thread fragment requirement from 100 to 25. 스네이크의 실 조각 요구를 100에서 25로 감소시킵니다 Workshop ID: 3360740688 Mod ID: Make_Thread

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True Music Addon: Анекдоты Романа Трахтенберга под dark ambient – Project Zomboid Mod

True Music Addon: Анекдоты Романа Трахтенберга под dark ambient

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Описание Пожалуй лучшая кассета, которую вы можете найти в округе Нокс... *когда понимаешь что следующий час пройдет ах#енно* Содержание - Кассета со сборником анекдотов Романа Трахтенберга под dark ambient Приятного прослушивания! Workshop ID: 3275896746 Mod ID: Roman_Trachtenbergs_Anecdotes

1,846 téléchargements Détails →
Transfer items sounds – Project Zomboid Mod

Transfer items sounds

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Audio for Transfer Items and Actions With this mod, you will have better immersion, each transfer of items and several actions will have a sound, in MP the other players will hear them to 15m arround, the zombies do not hear the sounds (unless you have a mod that does so...) - Over 300 different sounds for the transfer items action - Approximately 20 actions get sounds (Place 3d object / Attach/detach items / Medic actions ... etc ) - The high frequencies of sounds are reduced for all sounds when your character is inside a vehicle, a low frequency effect (this will sound closed). Work in: MP/SP/ExistingSave/SafeToRemove/NoRewriteCode these sounds are unique, it's my creation from audio samples like all my others audio mods. If you think this mod would be interesting for the community Workshop ID: 3782616391 Mod ID: AuDmodTransferItemsSoundsB42

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ShopsX – Project Zomboid Mod

ShopsX

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This mod is a template that shows how to write a patch for your custom currency/selling items, please read all the comments in the code If you want to do more complex stuff then take deep dive in the main mod code Shops Workshop ID: 2840337067 Mod ID: shopsx

1,276 téléchargements Détails →
AHS - Advanced Health System – Project Zomboid Mod

AHS - Advanced Health System

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Advanced Health System Survive your own body. Advanced Health System is a complete physiological overhaul for Project Zomboid focused on progressive, realistic health deterioration based on player decisions. This is not a random illness mod. This is a systemic survival framework. Your body reacts to: - Sleep neglect - Poor nutrition - Dehydration - Stress accumulation - Physical exhaustion - Infection - Weight - Temperature - Poison Health conditions develop gradually through defined stages: Mild → Moderate → Severe → Peak → Recovery No instant deaths. No unfair spikes. No invisible RNG. Core Features - Progressive 3–8 day health episodes - No phase skipping - Only one dominant critical condition at a time - Immunity cooldown after recovery - Critical conditions can affect vitality - Integrated with Vanilla First Aid skill First Aid Reworked First Aid is no longer reactive — it is preventive. - Gain XP by maintaining proper hygiene - Gain XP by sleeping correctly - Gain XP by preventing severe episodes - Auto-examination system with skill-based diagnosis - High skill reveals dominant conditions and true severity Low skill means limited perception. High skill means informed survival. Health Interface - You can open the interface with the H keybind or by using the mod button on the vertical buttons of your screen. - Minimalist body silhouette - Color-coded severity based on medical knowledge - No numbers, no bars, no artificial stats - Clean and immersive visual feedback The body tells a story — if you know how to read it. Advanced Medical Items This mod introduces a set of advanced medical items designed to expand survival possibilities without replacing the vanilla system. - Electrolyte Drinks – Improve hydration recovery and help stabilize the body under stress. - Broad Spectrum Antibiotics – More effective against infections compared to standard treatments. - Beta-blockers – Help control stress-related physiological responses. - Anti-inflammatory Medication – Reduce internal strain and inflammation effects. - Medical Thermometer – Useful for tracking body condition and detecting abnormalities. Vanilla medical items are still fully functional and remain a viable option. However, AHS medical items are generally more effective and suited for advanced or critical conditions. Dynamic Traits System AHS introduces a fully dynamic health trait system driven by your character's habits and physical condition over time. - Traits are not static – they evolve based on how you play. - Poor habits (dehydration, stress, infections, exhaustion) may lead to negative traits. - Maintaining good health over time can grant positive adaptations. - Your body reacts to accumulated strain through hidden systems such as: - Hydration - Sleep - Stress - Physical - Bacterial - Poison - Weight - Temperature You are not given exact values. Instead, your character provides subjective feedback based on their First Aid skill. Diagnosis & Perception The diagnosis system is designed around uncertainty and interpretation. - Low First Aid → vague and unreliable feedback - Higher First Aid → more precise and consistent observations - Symptoms may overlap or appear gradually - Not all conditions are immediately obvious “You feel better… but something is still not right.” Design Philosophy AHS is not a numbers-based system. - No visible stats or exact condition values - No instant clarity on what is happening - Focus on immersion, interpretation, and survival decision-making Your character does not know everything. You must observe, interpret, and adapt. AHS does not punish single mistakes. It punishes accumulated neglect. - Three days without proper care will have consequences - Ignoring warning signs will escalate risk - Recovery takes time — there are no instant fixes Your worst enemy might not be the zombies — it might be your own body. Compatibility ✔ Multiplayer supported ✔ Designed for long-term survival runs ✔ Does not replace vanilla health system Stay alive. Stay aware. FAQ Is it safe to add mid-save? Yes, you can add it to an existing save. How can I safely remove the mod? First, it's necessary for a server admin to remove all players' traits for MP, and in SP enter debug mode with the character to remove the adaptive traits before you can delete the mod. No Sandbox Options AHS is designed as a consistent and cohesive system. There are no sandbox sliders or configurable values. - All mechanics are carefully balanced to work together - Health progression is meant to be experienced, not customized - The system relies on long-term consequences and internal consistency This is not a system you tweak — it is a system you learn. This mod's permissions fall under TIS's policy: Ask for permission (theindiestone.com) This mod can only be added to and extended with the express permission from the original creator. If permission is granted, proper credit must be given both within the mod files and wherever the mod is published. If no permission is received, the mod must be treated as 'On Lockdown'. Servers are allowed to include this mod in their modpacks and apply internal changes, as long as proper credit is given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3674399753 Mod ID: AdaptiveHealthSystem

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Crafting XP Info – Project Zomboid Mod

Crafting XP Info

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Shows skill XP details directly in the crafting and building UI. Designed for Project Zomboid Build 42. Features: - Shows which skill a recipe increases. - Shows the base XP awarded by the recipe. - Shows active XP multipliers when they apply. - Estimates how many crafts are needed to reach the next skill level. - Supports the handcrafting recipe panel, recipe info tooltip, building recipe panel, and Neat Crafting selected recipe panel. - Includes Mod Options toggles to enable/disable the display and debug logging. - Client-side UI only; does not edit recipes, XP, inventory, world objects, or player stats. Recipes with no craft XP display "No skill XP". Modded recipes may need compatibility data if their XP is not part of the vanilla Build 42 script data. Workshop ID: 3726468904 Mod ID: CraftingXPInfo

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Vanilla Gear Expanded 简中汉化 – Project Zomboid Mod

Vanilla Gear Expanded 简中汉化

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Vanilla Gear Expanded 简体中文汉化 42.17更新后统一模组汉化中关于Vanilla Gear Expanded的相关汉化内容在游戏中显示为英文,但原模组却能在游戏中正常运行。 因此我重新汉化了一下,该汉化mod目前在42.17中运行正常~ 不包含本体,不要忘记订阅原模组哦! Workshop ID: 3718329117 Mod ID: VanillaGearExpanded_CN

3,343 téléchargements Détails →
[B42] Touhou Fumo Head – Project Zomboid Mod

[B42] Touhou Fumo Head

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Fixed for Build 42 Stable. Fumo Heads for you to find or craft from the hit game The Embodiment of Scarlet Devil Workshop ID: 2947983264 Mod ID: TouhouFumoHead

2,354 téléchargements Détails →
One/Life Event Panel: AdminRadZone – Project Zomboid Mod

One/Life Event Panel: AdminRadZone

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Admin Radiation Zone (FIXED) Updates: Added sandbox option for map dot spacing Fixed color options Corrected minimap mask behavior Added safety checks for stability Indicator icon now turns red when out of bounds Fixed the circles offset Ever Want To Make Battle Royale-like Zone For your Zomboid Events? As an admin Right Click near your character's square to show the panel's Contextmenu option Grants Admins the ability to setup a battle royale type radiation circle where the radiation is outside the circle Admins have full control to adjust the damage, radius, position, round time, cooldown time, number of rounds, and even colors! Admins can also pause the zone from shrinking extending the challenge even further! Modes: Inactive - Gray - When Admin is preparing the zone. Active - Green - When the Zone is Shrinking. Paused - Yellow - When Admins Manually Paused the event. Cooldown - Blue - When the Zone stops shrkining in between rounds. HUD: Players can see the mode on the top right hand corner of their screen (Feature can be turned off via sandbox options) Indicators: Players Will know when they are taking damage by the circles on the ground The actual Zone also shows visible marker Map / Mini Map Sandbox Options Admin Radiation Zone - Sandbox Options This mod introduces a fully customizable radiation zone system with a range of sandbox settings for fine-tuned control: Visible Indicator - Toggle the upper-right screen indicator that shows players when the zone is shrinking. Map Marker - Enable or disable the circular marker on the in-game map. Damage Delay - Adjust the pause time between radiation damage ticks. Radiation Zone Color - Choose the color of the zone marker (Gray, Red, Orange, Yellow, Green, Blue, Purple, Black, White, Pink, or Disabled). Out-of-Bounds Indicator Color - Customize the warning color when outside the safe zone. Deactivate Zone at Radius 0 - Decide if the zone should fully deactivate or just pause once it reaches zero size. Default Radius & Default Rounds - Set initial zone size and the number of shrink cycles. Radiation Damage - Control how much damage radiation inflicts. Cooldown Time - Set the time between rounds. Round Duration - Define how long each shrinking round lasts. Out-of-Bounds Visuals - Configure sprite-based and NVG-style effects for being outside the zone. Out-of-Bounds Sound Effects - Enable or disable audio cues when players are outside the safe area. Radiation Warning Alerts - Play warning sounds and show messages before the zone shrinks. Map Symbols - Display special symbols related to the zone on the player's map. All options are sandbox-configurable, giving admins full control over gameplay balance and presentation. Compatible with AdminFence AdminRadZone will be included as As AdminFence's MiniPanel Option - B41 MP - Made for MP - Can be installed mid save Mod by Glytch3r Commissioned by Sly Project One/Life Server CONTACT: All my mods are commissioned including this one Check out my PORTFOLIO For custom pz mod commission requests Contact me via discord discord: glytch3r SUPPORT: https://ko-fi.com/glytch3r https://www.youtube.com/@glytch3r Workshop ID: 3562183779 Mod ID: AdminRadZone

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Western Traits – Project Zomboid Mod

Western Traits

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Ruined Kentucky wishes for the return of its cowboys! Become a Knox County cowboy with a revolver and double barrel shotgun! Mods that helped develop fast reload(by Cpt. Metal) 리볼버와 레버액션의 낭만을 실현해보세요! Changelog 2024-01-18 When equipping Bullets Bandolier (shotgun) with the Cowboy trait, the shotgun double loading technique is activated. 카우보이 트레잇을 가진채 탄띠(산탄)을 착용할시 한번에 2발의 탄을 장전합니다. Future Plan dynamic gun exprience(like jhon wick) Workshop ID: 3136988997 Mod ID: WesternTriats

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Donkey-驴服hip抽奖系统 – Project Zomboid Mod

Donkey-驴服hip抽奖系统

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Donkey-驴服hip抽奖系统 模组名称:Donkey-驴服hip抽奖系统 适用游戏:Project Zomboid Build 42+ 依赖模组:无(物品来自各模组,缺失时自动跳过) 代码注释:全中文超详细注释,方便二次开发与配置调整 🎯 v1.0 核心功能 【抽奖系统】 • 按 Delete 键打开抽奖窗口 • 或在任意地面右键 → “打开抽奖” • 消耗 1个驴币 抽奖一次 • 2行 × 8列 = 16个 奖品,权重随机 📝 v2.0 更新日志 ✅ 重构为服务端权威架构 ✅ 新增超级大奖硬保底系统(300抽必出) ✅ 新增全服广播(聊天框 + 头顶浮字) ✅ 新增十连抽逐格揭示动画 ✅ 新增悬停显示物品名(鼠标悬停即显) ✅ 新增余额实时显示 ✅ 优化单抽动画(短转 + 落定回弹) ✅ 修复原版动画可能卡死的Bug ✅ 支持多货币(按优先级消耗) ✅ 递归检查所有子背包扣币 ✅ 适配 Build 42+ 🛠️ 架构设计 • 服务端权威:所有抽奖结果由服务端决定,防止作弊 • 客户端仅展示:客户端只发送请求,不参与结果计算 • 服务端拒绝任何“客户端指定物品”的命令 • 扣币前递归检查所有子背包,防止漏扣 • 超级大奖计数保存在玩家 modData 中,服务器重启不丢失 ⚠️ 重要提示 【本版本仅供驴服内部使用,请勿直接移植到其他服务器!】 所有奖品ID均为驴服定制,必须替换所有物品ID为己方服务器有效的ID。 直接使用会导致物品无法发放,请自行修改 Config.lua 中的奖品列表。 抽奖货币:此为驴服专有货币,移植时需同步替换货币ID Workshop ID: 3677290419 Mod ID: LvLottery

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BF_Cat3_Horse girl – Project Zomboid Mod

BF_Cat3_Horse girl

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Minidoracat server Horse girl settings. Workshop ID: 2931397139 Mod ID: BF_Cat3_Horse girl

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Survivors_Ru – Project Zomboid Mod

Survivors_Ru

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Локализация мода Survivors . Wip - В разработке , принимаются ваши предложения для добавления в модификацию по таким пунктам как: Персонаж голоден , болен , жажда , боль , паника, страх, просто фразы которые он говорит в стадии Idle . На данный момент переведены все диалоги и команды (Кроме контекстных, их пока даже в планах нет.) Отдельное спасибо Raider9069 - за вклад в локализацию , Di Crash - За буквально разжевывание того как работать с модификацией , Roi - за его наработки благодаря которым я понял как всё должно выглядеть в действии. ---------------------------------------------------------------------!!!!!!!!!!!----------------------------------------------------------------------------- НА ДАННЫЙ МОМЕНТ РАБОТА ПРИОСТАНОВЛЕНА ---------------------------------------------------------------------!!!!!!!!!!!---------------------------------------------------------------------------- Так же мод содержит много мата будьте бдительны , старался перенести прекрасы оригинала с каплей колорита нашего могучего. -- ВНИМАНИЕ! данный мод самостоятелен и не требует наличия подленика Survivors mod , на против он может конфликтовать с ним . -- Ссылка на оригинальный мод : http://steamcommunity.com/sharedfiles/filedetails/?id=786130456&searchtext=survivors -- Поддержать и мотивировать можно тут : http://www.donationalerts.ru/r/sierofox

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末日房车 42.20修复版 / MKI - 42.20fix – Project Zomboid Mod

末日房车 42.20修复版 / MKI - 42.20fix

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This is an independent compatibility replacement for Project Zomboid Build 42.20.2, based on the original Doomsday MotorHome and the later community fixed version. Important installation notice - Disable MKI_B42. - Disable MKI_B42_FIXED. - Enable only MKI_42_20fix (MKI - 42.20fix). - Do not load the original, community fixed and this version together. - Back up your save before switching versions. A new save is recommended for the safest map and interior initialization. Build 42.20.2 fixes - Removed the obsolete corpse-conversion call that caused continuous errors when the motorhome drove over dead or ragdoll zombies. - Registered the custom SeatBigTrunkbed and SeatRearCenter vehicle containers and icons. - Refreshes the rear-cabin generator during interior loading retries, preventing delayed power after the map squares load. - Corrected the vehicle mechanic-type expansion used by the shovel and railgun, preventing invalid item names such as housecarpartbullbar22 and housecarpartgun22. - Improved return-to-vehicle handling when the selected seat contains items or is occupied. Credits and original links Original mod and assets — MKI_B42 https://steamcommunity.com/sharedfiles/filedetails/?id=3429308511 Community fixed version used as a compatibility reference — 末日房车 MKI B42 FIXED https://steamcommunity.com/sharedfiles/filedetails/?id=3706318116 All credit for the original motorhome concept, models, textures, sounds, map and foundational code belongs to their respective creators. This upload only provides Build 42.20.2 compatibility repairs and does not claim ownership of the original works. Workshop ID: 3780273340 Mod ID: MKI_42_20fix Map Folder: MKI map

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Prisonner - Build 42.13.2 MP (Testing Ready - Stable) – Project Zomboid Mod

Prisonner - Build 42.13.2 MP (Testing Ready - Stable)

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This project has been a pain to update for 42.13.1MP, but I believe we've accomplished our goal with this for the current build of PZ. Updates will be less regular, unless something breaks or a new implementation is planned. As this is not my original work, I do not intend on expanding functionality directly and will likely follow up with a mod of my own creation to add functionality/etc. For those holding off due to the 50+ updates you should be good to fully test and use this on your MP servers. Please remember to report stack traces in the bug reports channel, or link your console.txt on my discord! https://discord.com/invite/YbBYJTjMT7 ----------------------- Allows players to restrain and surrender in multiplayer roleplay scenarios. Workshop ID: 3643048301 Mod ID: Prisonner Credits to https://steamcommunity.com/profiles/76561198329871201 (Tchernobill) B41 Original = https://steamcommunity.com/sharedfiles/filedetails/?id=2690460338 ```````````````````````````````B41 DESC```````````````````````````````````````` Allows players to Restrain and Free actions from another player who surrenders. Add the Surrender action Can be activated anytime from the vanilla Surrender emote. Can be activated anytime from a configurable key (F1 by default). Can be deactivated from a configurable key (F1 by default) as long as you are not restrained. Trade is inhibited. Main OPTIONS menu is inhibited. Sit is inhibited. Most timed actions are inhibited. Add the Restrain action Can be activated by contextual menu. Restrain Tchernobill The target must Surrender. The target must be closeby. (same distance as trade) You can walk and enter/exit vehicles. Most other actions are inhibited. (*) please report unexpected available/inhibited actions. Without restraining item mod: An icon appears above the head of someone that is restrained (thanks nater for an example of how to do it) With restraining item mod (see Restraining items part below) dedicated animations occur. Add the Free action Can be activated by contextual menu on a Restrained player. Free Tchernobill The target must be closeby. (same distance as trade) The target goes back to Surrender state. Add the Inspect action Can be activated by contextual menu on a Restrained player. Inspect Tchernobill The target must be closeby. (same distance as trade) The target's inventory is listed. Inspect action can be deactivated from sandbox options. Restraining items This feature can be given by external mods adding dedicated items (like handcuffs or ropes) with very specific features. This feature is not active until a complying mod is used. If the feature is not active, the placeholder picture of handcuffs above player's head from previous versions is used instead. A restraining item definition must include the following parameters: RequiresEquippedBothHands = true, Tags = CanRestrain, /*note that there can be other tags, like HasMetal or whatever.*/ A restraining item should probably include 2D (inventory) texture. 3D (world) texture and asociated definitions. According player animations. Here I will try to keep updated a list of complying mods: HandCuffs .. Technical details Based on ModOptions for key setting. It is always possible to exit the game (but you may need to unpause). Planned Features Take items off a restrained player. An UI for Inspect action. Automatick stick from restrained player. Credits Thanx to Sego for multiplayer testing. Thanx to KONIJIMA for multiplayer testing and client/server communication. Thanx to nater for an example of icon through text. Thanx to Birget for the HandCuffs mod. Thanx to Arendameth for the multiplayer surrender animation correction. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Workshop ID: 3643048301 Mod ID: Prisonner -----------------------

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VHS Pack: Fishing – Project Zomboid Mod

VHS Pack: Fishing

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Добавляет 5 кассет, которые помогут вам рыбачить так, чтобы вы могли вытащить двухметровую акулу в луже где-то в глуши Сибири Workshop ID: 3539636128 Mod ID: VHSPackFishing

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BritasOld – Project Zomboid Mod

BritasOld

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Brita's Armor Pack 2022 ver. Workshop ID: 3271625291 Mod ID: BritasOld

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Worse Vehicle Condition [LITE] – Project Zomboid Mod

Worse Vehicle Condition [LITE]

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New version HERE This mod introduces random vehicle damage and missing components. Works with a limited set of parts, but is very stable. Should be compatible with all vehicle mods. Copyright 2022 planetalgol. This item is not authorized for posting on Steam, except under the Steam account named planetalgol, or with the copyright holder's explicit permission. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading these mods to the Steam Workshop or any other site, distribution as part of another mod or modpack, and distribution of modified versions. (Please don't arrest me; I didn't follow any of these instructions.) ORIGINAL AND OLD Workshop ID: 2475212568 RE-UPLOAD AND B41 Workshop ID: 3231347240 Workshop ID: 3774592269 Mod ID: WorseVehicleConditionB42

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[COS] Price – Project Zomboid Mod

[COS] Price

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3174611053 Mod ID: price

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Lune's HRT Mod [B42/B41] – Project Zomboid Mod

Lune's HRT Mod [B42/B41]

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To stave off gender dysphoria, survivors with the "Needs Hormones" trait will need to find and use HRT drugs (respective of the character's selected gender). Pills and gel will be easier to find, but for long term survival you'll need to track down longer-lasting injection supplies. Syringes can be reused a few times, but it might be a bad idea to do so without disinfecting them each time. Adds new items: - Estradiol Pills - Estradiol Patches - Estradiol Vial - Testosterone Gel - Testosterone Vial - Syringes (for drawing out of vials) - Etc. Adds new trait: - Needs Hormones Adds new moodle: - Dysphoric (causes depression, discomfort (B42 only), fatigue, and stress) Notes: - if you encounter a bug, you can report it by starting a new discussion on this page in the "Discussions" tab - I can't figure out how to get syringe condition to display in B41 at the moment. Syringes do still have (3) condition though! - this mod is based on modern HRT drugs and thus isn't totally lore-accurate. Tags: LGBT, LGBTQ, Queer, Transgender, Pride, Estrogen Workshop ID: 3491927761 Mod ID: LuneHormonesMod

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Slower Car Tear And Wear – Project Zomboid Mod

Slower Car Tear And Wear

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Description Your car parts are now more durable! All parts last 3 times longer from tear and wear!! This is part of my on going common sense mod , which I will add quality of life improvements and tweaks that add a bit of common sense to the game. This is achieved by modifying a universal vanilla vehicle function that's responsible for lowering the condition of car parts. Might conflict with mods that edits Vehicles.lua. My mod should overwrite theirs with no problem. Compatibility For third party car mods, if they utilize the vanilla degrade function, then this mod will work if it overwrites their car mods. This mod will not work if they have implemented their own degrade function, i.e they will not call the vanilla function that my mod have modified. Lastly If you like my dumbass AI generated mod cover image, or the mod itself, feel free to leave a like! Workshop ID: 3174846733 Mod ID: SlowerCarWear

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Daryl Dixon - TWD Voice Sound Effect – Project Zomboid Mod

Daryl Dixon - TWD Voice Sound Effect

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Daryl Dixon from The Walking Dead SFX Mod for PZ available in the Steam workshop now! The perfect addition to your Daryl roleplay! It features many sound effects dedicated to the man of the crossbow! The mod includes: -7 unique "Alert/Scared" SFX! -6 exclusive Head Smash SFX (stomps, headshots, melee kills, etc.) -4 new different sounds for stealth kills, walker sounds added! -4 new zombie scratching sounds, including some Daryl screams! - Custom 'Level up' sound! - Custom "Death/Eaten" sound! Be careful that the sound effects don't always play and to avoid repetitions they play from time to time, don't panic if you don't hear any SFX the first time! If you want to make sure it's working, remember to prioritize it with the mod manager. This mod may conflict with other mods that change the alert, zombie head cracking sounds and "thangs" like that. My other The Walking Dead Mods! Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Workshop ID: 3143513805 Mod ID: Daryl

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Movi3353's SPOON! [B41] – Project Zomboid Mod

Movi3353's SPOON! [B41]

par 76561198047461503

A hommage of 'The Horribly Slow Murderer with the Extremely Inefficient Weapon' by Richard Gale. FEATURES 1. Huge increase of condition Max. (3->999) 2. Switched Swing motion and sounds. (now same as FryingPan) 3. Modified Critical chances and damage multiplier. (0->20/1->3) 4. Can break doors and chop trees. (not recommended!) Ver.1.1. 1. Now you can fix Spoon! 2. Start game with 2 Spoon. (Need fork, too?) KNOWN ISSUES 1. Gain EXP both SmallBlade and SmallBlunt. - May be because of ItemTweaker. Should I not use it? 2. Used spoon will break after reloading game. - Not fixable because of system loading sequence. still investigating. Built for and tested on B41.54+, but may work on B41. Created by movi3353 - Twitch Special thanks to DarkSlayerEX 리처드 게일의 영화 '숫가락 살인자'의 오마주 모드입니다. 모드 기능 1. 무기 내구도 대폭 증가 (3->999) 2. 무기 모션 및 사운드 교체 (후라이팬과 동일합니다.) 3. 크리티컬 확률 및 대미지 배율 변경 (0->20/1->3) 4. 문을 부수거나 나무를 자를 수 있습니다. (추천하지는 않습니다!) Ver.1.1. 1. 이제 숟가락을 고칠 수 있습니다! 2. 게임 시작시 2개의 숟가락을 가지고 시작합니다. (포크도 필요하신가요?) 알려진 문제 1. 단검과 짧은 둔기의 경험치가 동시에 올라갑니다. - ItemTweaker사용에 의한 문제 같습니다. 버릴지 고민 중 2. 사용한 숟가락은 게임 리로드시 부숴집니다. - 시스템 로딩순서에 의한 것으로 고칠 수 있을지 모르겠습니다. 조사중 B41.54+ 타겟으로 만들어졌지만, 아마도 B41라면 문제없이 동작합니다. Created by 트위치 모비입니다(movi3353) Special thanks to DarkSlayerEX Workshop ID: 2609153976 Mod ID: movi3353SPOON Mod ID: movi3353SPOONIT

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Lifestyle Acoustic Add-on: Ib – Project Zomboid Mod

Lifestyle Acoustic Add-on: Ib

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Some acoustic tracks from Ib. Blind Alley, Departure, The Little Doll's Dream, Prelude, and Hide And Seek. All at Masterful. Obviously needs the Lifestyle mod for playing music. Workshop ID: 3004458221 Mod ID: LifestyleIb

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