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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Just region : No Marker on map – Project Zomboid Mod

Just region : No Marker on map

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No Marker on Map Look your region/area on map only (the arround player position is randomized), but no red marker position. Press "C" on interactive map to see your region, you can refresh with "C" for see a new random area of player position once every hour (ingame clock). Incompatibility with the itemGPS mod ! My others related mods GPS addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2817479963 Just Region - NoHideUnvisitedArea: https://steamcommunity.com/sharedfiles/filedetails/?id=2820067727 If you think this mod would be interesting for the community Workshop ID: 2811128354 Mod ID: JustRegionMap_NoMarker

1,342 téléchargements Détails →
Companion Dogs - Neon moodle levels – Project Zomboid Mod

Companion Dogs - Neon moodle levels

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Companions Dogs moodles retexture. Designed to fit Neon moodle levels New compact version! If you like old one then use included old version Main goal: only status moodles catch our attention! Contains moodles for all main and addon dogs from the collection (16.08.2026) GLUTEN AI FREE = NO AI CODE OR ASSETS USED More? There are custom growl and bite sounds in the UNLISTED mod of mine Workshop ID: 3784167398 Mod ID: CompanionDogNeon Mod ID: CompanionDogNeonLegacy

4,092 téléchargements Détails →
New Music: Linkin Park Music Pack – Project Zomboid Mod

New Music: Linkin Park Music Pack

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LP Music Pack — adds 9 Linkin Park albums to Tali's New Music. Figured, why not create it, besides, they are one of my favourite artists ;) Cassettes and vinyl are split into A/B sides; CDs hold the full album. REQUIRES: Tali's New Music Releases (167 tracks) Studio albums - Hybrid Theory (Bonus Version) - Meteora (Bonus Version) - Minutes to Midnight - A Thousand Suns - Living Things - The Hunting Party - One More Light - From Zero (Deluxe Edition) Remix, compilation & more - Reanimation - Collision Course (Jay-Z × Linkin Park) - Papercuts (greatest hits) - Lost Demos Singles - New Divide - A Light That Never Comes (feat. Steve Aoki) - Not Alone Not affiliated with Linkin Park, Jay-Z, or Warner. Audio belongs to its respective owners — for personal use only. Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3742141051 Mod ID: NMLPMusic

3,352 téléchargements Détails →
KI5-vehicle-collection-2-CN – Project Zomboid Mod

KI5-vehicle-collection-2-CN

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Project Zomboid mod 合集 KI5's vehicle collection 汉化 汉化合集内所有车辆,除未提供语言文件外的车辆。主要汉化为车辆信息界面,车辆物品配件暂无独立语言文件,如更新后有遗漏,call 我。 本项目语言文本翻译使用大语言模型翻译。 汉化mod地址订阅地址:https://steamcommunity.com/workshop/filedetails/?id=2490220997 Workshop ID: 3243575859 Mod ID: '49-Dodge-Power-Wagon-Crew-Cab-2-CN_for_DXCHXX Mod ID: '49-Ford-8N-Tractor-2-CN_for_DXCHXX Mod ID: '59-Cadillac-Miller-Meteor-2-CN_for_DXCHXX Mod ID: '63-Volkswagen-1300-Beetle-2-CN_for_DXCHXX Mod ID: '63-Volkswagen-Type-2-Van-2-CN_for_DXCHXX Mod ID: '67-Cadillac-Gage-Commando-V100-2-CN_for_DXCHXX Mod ID: '67-Shelby-GT500-+-Eleanor-2-CN_for_DXCHXX Mod ID: '69-Chevrolet-Camaro-2-CN_for_DXCHXX Mod ID: '69-Mini-Mk2-2-CN_for_DXCHXX Mod ID: '70-Dodge-Challenger-2-CN_for_DXCHXX Mod ID: '70-Plymouth-Barracuda-2-CN_for_DXCHXX Mod ID: '74-AM-General-M151A2-MUTT-2-CN_for_DXCHXX Mod ID: '75-Pontiac-Grand-Prix-2-CN_for_DXCHXX Mod ID: '76-Chevrolet-K-series-2-CN_for_DXCHXX Mod ID: '78-AM-General-M35A2-2-CN_for_DXCHXX Mod ID: '82-Jeep-J10-2-CN_for_DXCHXX Mod ID: '82-Oshkosh-M911-2-CN_for_DXCHXX Mod ID: '83-AM-General-M923-Hillbilly-2-CN_for_DXCHXX Mod ID: '84-Cadillac-Gage-LAV-300-2-CN_for_DXCHXX Mod ID: '84-Mercedes-Benz-W460-2-CN_for_DXCHXX Mod ID: '85-Mercedes-Benz-W123-2-CN_for_DXCHXX Mod ID: '86-Ford-Econoline-E150-2-CN_for_DXCHXX Mod ID: '86-Oshkosh-P19A-+-Military-Trailers-2-CN_for_DXCHXX Mod ID: '87-Buick-Regal-2-CN_for_DXCHXX Mod ID: '87-Chevrolet-Suburban-2-CN_for_DXCHXX Mod ID: '87-Ford-B700-Bus-2-CN_for_DXCHXX Mod ID: '87-TOYOTA-Land-Cruiser-FJ60-2-CN_for_DXCHXX Mod ID: '87-Toyota-MR2-2-CN_for_DXCHXX Mod ID: '88-Chevrolet-S10-2-CN_for_DXCHXX Mod ID: '88-Volkswagen-Golf-Mk2-2-CN_for_DXCHXX Mod ID: '88-Volkswagen-Jetta-Mk2-2-CN_for_DXCHXX Mod ID: '89-Dodge-Caravan-2-CN_for_DXCHXX Mod ID: '89-Ford-Bronco-2-CN_for_DXCHXX Mod ID: '89-Isuzu-Trooper-2-CN_for_DXCHXX Mod ID: '89-LAND-ROVER-Defender-110-2-CN_for_DXCHXX Mod ID: '89-LAND-ROVER-Defender-90-2-CN_for_DXCHXX Mod ID: '90-BMW-3-Series-(E30)-2-CN_for_DXCHXX Mod ID: '90-Ford-F350-Ambulance-Type-1-2-CN_for_DXCHXX Mod ID: '90-Lada-Niva-2-CN_for_DXCHXX Mod ID: '90-Pierce-Arrow-Pumper-2-CN_for_DXCHXX Mod ID: '91-Geo-Metro-2-CN_for_DXCHXX Mod ID: '91-RANGE-ROVER-Classic-2-CN_for_DXCHXX Mod ID: '92-AM-General-M998-+-M101A3-Trailer-2-CN_for_DXCHXX Mod ID: '92-Ford-Crown-Victoria-Police-Interceptor-2-CN_for_DXCHXX Mod ID: '92-NISSAN-Skyline-GT-R-(R32)-2-CN_for_DXCHXX Mod ID: '93-Chevrolet-Suburban-2-CN_for_DXCHXX Mod ID: '93-Ford-CF8000-Elgin-Street-Sweeper-2-CN_for_DXCHXX Mod ID: '93-Ford-F-350-2-CN_for_DXCHXX Mod ID: '93-Ford-Mustang-SSP-2-CN_for_DXCHXX Mod ID: '93-Ford-Taurus-2-CN_for_DXCHXX Mod ID: '93-Lincoln-Town-Car-2-CN_for_DXCHXX Mod ID: '97-ADI-Bushmaster-2-CN_for_DXCHXX Mod ID: that-DAMN-Library-2-CN_for_DXCHXX

2,120 téléchargements Détails →
SOE Buttpack – Project Zomboid Mod

SOE Buttpack

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Mod is updated and working in Build 42.20. Model is currently not showing, will have it corrected tomorrow. Adds an S.O.E style buttpack in the classic configuration with accompanying pouch used by a variety of special forces across half a century. Exact configuration seen used by SAS in the 1990's and H.U.N.K ( Hunk ) in the Resident Evil 2 remake. No re-post or republish of this mod; without permission, whole or in part, on Steam or otherwise. Workshop ID: 3408376664 Mod ID: IlyriaBag

1,820 téléchargements Détails →
Organized Storage Expanded – Project Zomboid Mod

Organized Storage Expanded

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This mod is an expansion to Gid's mod. What's different from Gid's mod is that OSE items can spawn around the world, also i have added a few items of my own. Note: I didnt got permission from the owner of the mod to do this, but i asked for it. If he doesnt want the mod to be here ill remove it and upload a new one with the items i made. Where can you find these items: -Medical supplies only spawn in medical buildings. -Food supplies spawn in stores and more uncommonly in house kitchens. I'm opened for sugestions for new future items. Gid's Organized Storage: https://steamcommunity.com/sharedfiles/filedetails/?id=1143998415 ID: 1777858254

1,216 téléchargements Détails →
Rain's Firearms & Gun Parts [B42] - Русификация – Project Zomboid Mod

Rain's Firearms & Gun Parts [B42] - Русификация

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Русификация Rain's Firearms & Gun Parts Полная переработка ванильного огнестрельного оружия и обвесов в Project Zomboid. Мод в стиле "Ванилла+" с сохранением духа оригинальной игры. Что делает мод? • Реалистичная система навыков: Новички плохо стреляют из пистолетов, дробовики - лучший выбор для обучения • Новые калибры: 7.62x39 и 7.62x51 • Магазины-барабаны: 50-60 патронные магазины для автоматического оружия • Система глушителей: Разные типы для каждого калибра, включая самодельные • Черта: "Оружейный энтузиаст" (+1 к прицеливанию, перезарядке и ловкости) Ключевые особенности: Реалистичная баллистика, прогрессия навыков, разнообразие оружия и обвесов. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3485771217 Mod ID: RFGPRUS

1,072 téléchargements Détails →
Vehicle Dismantle – Project Zomboid Mod

Vehicle Dismantle

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Allows to dismantle a working vehicle. (You have to uninstall many parts of the vehicle before you're allowed to dismantle it) Build 42, Multiplayer Workshop ID: 3725192381 Mod ID: VehicleDismantle

3,856 téléchargements Détails →
SPECIALZ Death Music – Project Zomboid Mod

SPECIALZ Death Music

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project zomboid if it was made by mappa Replaces the death stinger with "SPECIALZ" by King Gnu, the opening song for Season 2 of the Jujutsu Kaisen anime. Why? 'Cause it's funny. And a perfect way for the game to mock you for your failure, as if you're its "special" plaything. Workshop ID: 3135661860 Mod ID: YOUAREMYSPECIAL

2,343 téléchargements Détails →
Final Lesson - Main Menu Mod (21:9) – Project Zomboid Mod

Final Lesson - Main Menu Mod (21:9)

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Custom Main Menu Mod (Ultrawide 21:9) The final bell has rung. School/Campus themed main menu mod. Artist Twitter: @Ongoo18 Instructions / Info - Enable mod. Quit game and re-enter. - Will conflict with other main menu mods that modify the picture. 16:9 Version Here https://steamcommunity.com/sharedfiles/filedetails/?id=2950897710 Workshop ID: 2950416981 Mod ID: NIMP003CustomMenu

1,412 téléchargements Détails →
Canibalismo - Sé un Canibal y Descuartiza a Zombies (Comer Zombies) – Project Zomboid Mod

Canibalismo - Sé un Canibal y Descuartiza a Zombies (Comer Zombies)

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Descripción del Mod Ante la escasez de recursos alimenticios y la necesidad imperiosa de subsistir, este mod ofrece una opción extrema: el canibalismo. Ahora, tus decisiones de supervivencia adquieren un matiz más oscuro y desesperado. ¿Qué harías si te enfrentaras al agotamiento de todas las fuentes de alimentos convencionales? Con "Canibalismo", la respuesta está en tus manos. Este mod introduce la posibilidad de desmembrar los cadáveres de los zombies (zeds), convirtiéndolos en una fuente macabra pero vital de recursos. Haz click derecho en el cuerpo de un zombie y Descuartizalo! (Necesitas tener algun arma con filo equipada). Sin embargo, la oscuridad de esta elección no pasa desapercibida. Hay un riesgo inherente al consumir carne de zombie, ya que se asume que está infectada. Los supervivientes con un estómago delicado o ciertos traits, deben pensar dos veces antes de arriesgarse a probar esta opción. De todas maneras, si posees el trait "Canibal" o has encontrado la Autobiografia para Deshechar Partes Infectadas, podrás sin problemas obtener Carne Sana de la Carne Humana COMER CARNE HUMANA SIN DESHECHAR PARTES INFECTADAS MATARÁ AL JUGADOR CON O SIN TRAIT Este mod también indaga en varios aspectos que lo hacen algo muy disfrutable y completo. Introduce la posibilidad de Craftear un Experimento para tal vez lograr crear una cura para la zombificación.... Sin embargo existe desde el Experimento 69420A hasta el Experimento 69420I, todos con recetas diferentes y bastante complejos de conseguir... También no nos olvidamos de la Metalistería y Perks Avanzadas para los jugadores con más experiencia... Hemos implementado un ExoEsqueleto, el cuál está increíblemente O.P (OverPowered). En el Late-Game, si es que decides no elegir el Trait Canibal, también contamos con un % de Drop, simulando que en algun momento matarás un zombie que en vida también fue Canibal, dejando su Autobiografia y enseñandote recetas exquisitas y maravillosas (Como Crear el ExoEsqueleto o Deshacer Partes Infectadas de la carne zombie) Incluimos también carpas o tiendas de campaña hechas con piel para simular una aventura más obscura. También incluimos recetas para el MultiJugador. Te explicamos todo esto y mucho más a continuación: Recordatorio: Esto te aumentará el Estrés y disminuirá tu Resistencia. ------------------------ | ------------------------ ¡Nos pasamos del límite de carácteres de la WorkShop! Leer Aquí La Descripción Completa Nuestro mod es tan completo y con tantos sistemas, que no cae aquí, pero sin duda puedes Leer Aquí La Descripción Completa Workshop ID: 3142365675 Mod ID: CanibalistasUnidos

2,105 téléchargements Détails →
True Music Addon:  IGOR by  Tyler, The Creator – Project Zomboid Mod

True Music Addon: IGOR by Tyler, The Creator

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"IGOR" by Tyler, The Creator, including the songs "BOYFRIEND" and "BEST INTEREST". Contains 13 cassettes and one vinyl. Workshop ID: 3002468263 Mod ID: IGOR - Album by Tyler The Creator

2,042 téléchargements Détails →
Towhead Island – Project Zomboid Mod

Towhead Island

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---------------------------------------- General information The map adds Towhead Island in northern Louisville. Cells: 43x3 A small number of things No spawn point ---------------------------------------- Incompatibility with other maps This map is incompatible with Louisville Riverboat. This map is incompatible with Cruise Ship in KY. ---------------------------------------- My other maps ---------------------------------------- ---------------------------------------- Workshop ID: 2970126376 Mod ID: towhead island Map Folder: Towhead Island

1,412 téléchargements Détails →
Rain's Axes & Blades [B42] - Русификация – Project Zomboid Mod

Rain's Axes & Blades [B42] - Русификация

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Русификация Rain's Axes & Blades Мод добавляет коллекцию реалистичных топоров, мачете и японских клинков с уникальными характеристиками и новым трейтом для любителей холодного оружия. Что делает мод? • Новый трейт: Энтузиаст холодного оружия (+1 Длинное режущее, +1 Прочность) за -4 очка • Мачете-мультитул: Пилообразное мачете рубит зомби и распиливает брёвна без пилы • Прочные топоры: Топор с неубиваемой ручкой из стекловолокна и гигантский колун для разрушения стен • Японские клинки: Вакидзаси (можно носить на поясе), танто и новая вариация катаны • Редкость и баланс: Уникальное оружие встречается редко, как ванильная катана и кувалды Ключевые особенности: Тактическое разнообразие оружия, реалистичные характеристики, интеграция в существующую систему лута. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3588453292 Mod ID: RAINAXEBLADERUS

1,778 téléchargements Détails →
LeGourmetRevolution + Greenfire Edit – Project Zomboid Mod

LeGourmetRevolution + Greenfire Edit

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Parche Para el funcionamiento de LGR + JiggasGreenfire Para el server MEMENTO MORI Workshop ID: 3469892543 Mod ID: Greenfire + LGR Edit

1,784 téléchargements Détails →
NRK Random Injuries – Project Zomboid Mod

NRK Random Injuries

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The possibility of injury from a tool during peaceful activities - while cooking, building, dismantling furniture, etc. The likelihood of an accident depends on the skills of the character. "Lucky/Unlucky" traits and protective properties of clothing are also taken into account. Warning: mod in beta-testing; you can install Mod Options to disable in settings receiving damage (instead, there will be messages about alleged damage); there it will also be possible to adjust the base accident probability. Mod in GitHub Workshop ID: 2344235765 Mod ID: NRK_RandomInjuries

857 téléchargements Détails →
2022 Lexus ES350 (XZ10) – Project Zomboid Mod

2022 Lexus ES350 (XZ10)

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This mod adds the 2022 Lexus ES350 as a standalone vehicle to the game. They can be found in the world where most cars spawn, or optionally have their spawns disabled. The ES is Lexus' flagship midsize sedan. It's one of the brand's longest running model lines, with the first generation debuting in 1989 alongside the LS400. The 7th generation ES (chassis code XZ10) continues this tradition with striking features, and sporting up to a 3.5L V6 in the ES350 outputting just over 300 horsepower. The mod contains a couple sub-mods to change certain features of the mod: - Lexus ES350 (XZ10) (ID:fhqES350XZ10) - The base mod - Lexus ES350 (XZ10) - Disabled Spawns (ID:fhqES350XZ10_NoSpawns) - Disables spawns of the vehicle - Lexus ES350 (XZ10) - Real Name (ID:fhqES350XZ10_RealName) - Changes the vehicle name to the real-world name, lore-friendly name is the default. In addition, the vehicle IDs are as follows: -fhqES350XZ10 - Standard variant -fhqES350XZ10_2 - Alternate rims and plate This mod was commissioned by ppfang0326, big thanks for the support!! Also check out my vehicle pack here: In addition, some of my other mods are here: (Some mods are pending updates for B42.13+) Workshop ID: 3762195505 Mod ID: fhqES350XZ10 Mod ID: fhqES350XZ10_NoSpawns Mod ID: fhqES350XZ10_RealName

3,443 téléchargements Détails →
Donazo's Fine Fisticuffs 42 TEST (use the main mod - linked) – Project Zomboid Mod

Donazo's Fine Fisticuffs 42 TEST (use the main mod - linked)

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Main branch updated for 42 (recommended as the non-experimental version will always be here): https://steamcommunity.com/sharedfiles/filedetails/?id=2860974747 UPDATED FOR B42 Stable! (I believe it should work, but this is a test build). Once it's confirmed to be working properly it will be moved to the main mod. Be a gentleman. This rather posh mod allows you to deal with unwelcome company the polite and civilzed way. Note: wraps are intentionally invisible to allow player to wear whatever they like on their hands. Add-ons: This mod adds hand wraps as weapons. They can be created by using 8 ripped sheets for normal wraps. Reinforced Fist Wraps can be made with 10 thread, a sewing needle, 8 ripped sheets and 10 leather strips. I tried to make this mod balanced so that it is usable but not overpowered. If you have any feedback or suggestions please tell me in the comments. Q: Does it work on multiplayer? A: Yes!! Q: Does it scale with a skill? A: Yes - short blunt. It functions like any other short blunt weapon in terms of scaling, maintenance etc. Q: Can you add X? A: I am open to suggestions but if something requires a model or something outside my expertise I would require assistance in creating it (if you would like to help please let me know!) Q: Can you change the animation? A: That unfortunately is beyond my knowledge of modding PZ (for now). Workshop ID: 3590517705 Mod ID: DonazosFisticuffs

1,984 téléchargements Détails →
Tobacco+ Hotkey (42.15 ready) – Project Zomboid Mod

Tobacco+ Hotkey (42.15 ready)

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1,458 téléchargements Détails →
Abandoned base – Project Zomboid Mod

Abandoned base

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This base made for my homies. Base coordinates Cell:25x25 Lore story: This base used to belong to car thieves. Where they directly dismantled cars and sold them for parts

1,487 téléchargements Détails →
Plysken Underground Revolution – Project Zomboid Mod

Plysken Underground Revolution

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READ BEFORE ANYTHING !! For Any Bug Report For Any Suggestion Before saying "it's not working", unsubscribe, then resubscribe. If it still fails, post your bug on Discord with your console file "C:\Users\you\Zomboid\console.txt" and your mod list "C:\Users\you\Zomboid\mods\default.txt" => Discord : https://discord.gg/vJay7GQ92B Plysken Underground Revolution Dig your own bunker. Not a prefab basement that appears when you place a block - an actual hole in the ground that you open one shovel pass at a time, ladder down into, and close behind you. A room you dig out becomes a real interior: it stays dry, it is lit, and below ground the temperature stops swinging with the weather, the way a cellar does. Being straight with you about one thing. To make your gallery count as indoors, the mod borrows an interior from a cellar already on the map. Near a town that works, and the walls you build down there hold. Far from everything, there may be nothing close enough to borrow from - and then rain still reaches your ears, and a zombie can climb over an underground wall. Do not make one your only defence until you have seen it hold. This is a limit of the game engine, not something a mod can fix. ⚠️ Single-player mod. It may not work on a server, and there is no multiplayer support for now. ⛏️ How it works Everything happens around a worksite bench, and the order matters - each step opens the next one. If a button is greyed out, the panel tells you why underneath it. 1. Craft the Bunker Worksite Bench. Carpentry 3. You need a hammer and a saw in your bag (they are not consumed), plus 10 planks, 30 nails, a notebook and a pen or pencil. It is in the Carpentry tab of the crafting menu. 2. Put the bench down where you want to dig. It anchors the whole worksite. Everything you do afterwards has to happen within 10 tiles of it by default - you can raise that in the sandbox options, up to 100. 3. Clear the ground. Right-click the patch you want to open. If something is in the way the game says so, and offers what to do about it: Chop down the tree, Dig out the stump, Cut down the bushes, Clear the grass. Bare soil is what you are after. 4. Open the panel and start digging. Left-click the bench, or right-click it and pick Open construction panel. Press Start to dig, then click the square you want to sink. You need a digging tool - a shovel, trowel, hoe or pickaxe. Road and pavement have to be broken with a pickaxe before you reach the soil underneath. One square takes 24 passes by default, and each pass fills part of a sack. You carry that soil out yourself - sacks are heavy, and hauling them up costs endurance. The panel tracks you as Continue digging (5/24), so you can stop and come back. 5. Build the ladder. Once the first shaft is sunk, the panel offers Build the ladder. Carpentry 2, 5 planks and 20 nails, hammer and saw. Stand on one of the eight squares bordering the hole - not on the hole itself. 6. Go down and widen from below. Right-click the shaft and pick Climb down the ladder. From then on you dig sideways: right-click a wall of earth, choose Dig from here, then Dig north, Dig south, Dig west or Dig east. The first shaft is the only one you sink from the surface - after that the bunker grows underground. 7. Close it behind you. The panel offers Build a trapdoor. Carpentry 3, 4 planks, 2 hinges, 1 doorknob and 10 nails. Once it is in, right-click it to Open, Close, Lock or Unlock. 🔧 Things worth knowing before you start The bench is the worksite. Pick it up and the whole project stops, at every level - not just the one you are standing on. Leave it standing, or put it back where it was. An open trapdoor is an open hole. Locking it keeps people out; it does nothing to the dead, who break rather than open. What protects you is closing it. And there is no safety rail - walk into the shaft and you fall in. Nothing here fills a shaft back in: a vanilla Dirt Floor does, for one sack of dirt. You cannot build a wall on a wall of earth. Earth is not a square you can build on, it is ground you have not opened yet. Dig it out and the earth wall disappears on its own. You build in the space you have made, never in what is still solid. For a 5x5 room with your own built walls, dig 6x6. The game stores a wall as the north or west side of a square, so a “south” wall is really the north wall of the square below, and an “east” wall the west wall of the square beside. You need that extra row and column open to put walls there. If you only want an enclosed room, digging 5x5 is enough - the earth around it already closes it, and it holds. 📦 Items Bunker Worksite Bench - the only thing the mod adds to your crafting menu. Carpentry 3. It is a placeable worksite, not decoration: it anchors the whole project and every action happens within range of it. Everything else is vanilla - shovel, hammer, saw, planks, nails, hinges, a doorknob. The soil you dig fills sacks, which you carry yourself. ⚙️ Sandbox options Nineteen settings under a PUR page: digging passes and speed, soil per pass, endurance costs, how much you can haul up the ladder, worksite radius, underground temperature, and what the ladder and trapdoor cost to build. If you would rather build than dig, raise the digging speed and drop the passes. One catch, and it is the game’s, not mine: a world freezes its sandbox settings when it is created, so these options stay at their defaults in a save you already started. Start a new world to change them. ❓ FAQ Common questions are answered in #pur-faq on our Discord. Got one that isn’t there? Ask there and I’ll add it. 📋 Requirements Project Zomboid Build 42.20 or newer - the build it was developed and tested on. It relies on engine behaviour that changed during the 42.x line, so older builds will misbehave. No other mods required. ⚠️ Single-player only, and I mean it. Every system was written and tested for a solo game, and I have never run it on a server or in co-op. Nothing stops you trying, but it may not work at all - and if it breaks there, I will not be able to help. Multiplayer is not planned for now: it depends on a change on the game's side, which I have already asked the developers for. You can add it to a save you already started. As with any mod, try it on a spare save first. I am not responsible for conflicts with other mods. 🌍 Languages 26 languages. English is mine; the rest were written for this release and may read a little stiff to a native speaker. If a line sounds wrong in yours, tell me and I will fix it - and credit you. ⚖️ License Original mod by Plysken - built from scratch for Build 42, with its own tiles, sprites, systems and artwork. © 2026 Plysken. All rights reserved. Subscribing grants a personal, non-transferable licence to play only. Without written permission: do not reuse, copy, port, translate, fork, repackage, re-upload (Workshop / GitHub / Nexus), bundle inside another mod, or use any portion for AI training. Unauthorised re-uploads will be reported under DMCA. FrenchWork Workshop ID: 3776279483 Mod ID: PUR

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RV Interior Expanded [B41 Only] – Project Zomboid Mod

RV Interior Expanded [B41 Only]

par 76561197960801216

Arcadia RV Interior Expanded — 75-Slot Fork 75 interiors per vehicle template • 44 physical pools • 3,300 interior spaces • 549 registered vehicle identifiers Arcadia RV Interior Expanded is a multiplayer-ready fork with 75-slot pools, integrated vehicle compatibility, admin tools, and preserved interior assignments. It includes original RV Interior and Vanilla Addon support. ⚠ CRITICAL COMPATIBILITY WARNING Do not run the original RV Interior Workshop item alongside this fork. Loading both versions can create duplicate maps, duplicate events, conflicting assignments, broken transitions, and other unpredictable behavior. Install and enable this item on both the server and every connecting client. Clients must load the interior map or they may enter a black area or fail to transition correctly. Entering and exiting interiors teleports the player. If your server logs confirm teleport-related kicks or anti-cheat flags, you may need: AntiCheatProtectionType2=false AntiCheatProtectionType12=false Only disable these protections when your logs show they are interfering. ✅ MID-SAVE MULTIPLAYER COMPATIBILITY This fork and its vehicle_interior_arcadia75 map can be added to an existing multiplayer save without a wipe. Back up the complete save first. Existing vehicles assigned by the original RV Interior mod retain interiors 1–25, their contents, and player-built changes. The new slots 26–75 are available to newly assigned and previously unassigned vehicles without resetting existing owners. For a clean transition: - Back up the server. - Disable the original RV Interior system and standalone RV patches. - Enable ArcadiaRVInterior_MP, followed by ArcadiaRVInterior_Vanilla if wanted. - Replace the old map entry with vehicle_interior_arcadia75. - Restart and test one existing assignment plus one new assignment. 📦 INCLUDED MODS - ArcadiaRVInterior_MP — Required core system for assignments, teleporting, synchronization, administration, and the interior map. - ArcadiaRVInterior_Vanilla — Optional vanilla-vehicle add-on. Requires ArcadiaRVInterior_MP. Required mod order: ArcadiaRVInterior_MP ArcadiaRVInterior_Vanilla 🎉 75 INTERIORS PER VEHICLE TEMPLATE The original system provides 25 instances per interior template. This fork expands supported pools to 75 fully built, functional interiors: - Slots 1–25: original region - Slots 26–50: expanded region - Slots 51–75: expanded region - 44 physical 75-slot pools - 3,300 total interior spaces - 549 registered vehicle script identifiers, aliases, and retained B41 names All three regions are on the same map level—they are not second- or third-floor interiors. New interiors retain first-discovery furnishing, loot setup, and possible zombie spawning. The 549 figure counts registered vehicle IDs and compatibility aliases. This item supplies interior support, not 549 bundled vehicle models. 🔧 INTEGRATED VEHICLE COMPATIBILITY Separate RV patches are no longer required for supported vehicles. Integrated coverage includes Dash Roamer; KI5 F700, Step-Van, Type 2, campers and trailers; Moving trailers; Moki Taco Truck; Oshkosh vehicles and trailers; Armored International 4700; Motorious Zone RVs; UNIMOG RV trailer; buses; military vehicles; PZK; Blobs; Ford Transcontinental; MKI; Filibuster Rhymes; E150 families; and cross-build aliases. The Moki interior cell is integrated. Load vehicle_interior_arcadia75 first; supported vehicle mods remain required for their models and assets. 🗑 OLD MODS/PATCHES TO DISABLE Remove or disable these IDs because their functionality is integrated: RV_Interior_MP RV_Interior_Vanilla DashRoamerRVinterior RVIntKI5StepVan 87fordF700BoxInterior CNKI5STEPVANRVI CNKI5CAMPERSRVI CNKI5F700RVI CNKI5VWT2RVI P19A_RV_Interior fhqMotoriusZoneRVInt UNIMOG_RV_Interior Keep the actual vehicle mods enabled. 🛠 ADMINISTRATION TOOLS Authorized administrators can: - Identify the exact interior number while standing inside - Display a vehicle’s assigned interior - Assign a specific available interior - Mark an abandoned interior from inside - Adopt a marked interior with a compatible unassigned vehicle - Release a vehicle’s assignment - List interiors not entered recently - Reset all RV assignments globally Use global reset only during maintenance and after making a backup. 🗺 VEHICLE INTERIOR REGISTRY PYRAMID Safehouse/Map QoL Pack includes a detailed RV Registry Pyramid for both the original 25-slot map and this expanded map. It displays: - The hidden interior-map layout - All physical vehicle-template grids - Exact assignment numbers - Slots 1–25, 26–50, and 51–75 - Each grid’s vehicle pool and shared aliases - The map location of every interior The pyramid is a visualization and registry tool; the matching RV Interior map must still be installed and loaded. 🌐 SERVER MAP SETUP Append the Workshop item and mod IDs to your existing lists. Place the interior map first in your Map list: WorkshopItems=3770520783 Mods=ArcadiaRVInterior_MP;ArcadiaRVInterior_Vanilla Map=vehicle_interior_arcadia75;OtherMaps;Muldraugh, KY; ArcadiaRVInterior_Vanilla is optional. Replace OtherMaps with your actual map entries. Workshop ID: 3770520783 Map Folder: vehicle_interior_arcadia75 Challenge maps and other non-standard world configurations are not supported. 🛡 MULTIPLAYER HARDENING This fork adds server-authoritative enter/exit validation, administrative authorization, malformed-request throttling, bounded assignment scans, nil/stale-assignment protection, duplicate-watcher prevention, event-lifecycle corrections, and transition cleanup. It adds no uncontrolled near-capacity retry loops. The three-minute transition authorization timeout is a security cleanup window, not an expected loading time. 🚀 DEPLOYMENT CHECKLIST - Create a full backup. - Remove the original system and obsolete patches. - Install this item on server and clients. - Use the required mod order and map priority. - Restart completely. - Test entry/exit on an existing assigned vehicle. - Assign and test a previously unused vehicle. Mod ID: ArcadiaRVInterior_MP Mod ID: ArcadiaRVInterior_Vanilla Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261

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The Minions Mod – Project Zomboid Mod

The Minions Mod

par 76561198062782667

Description BEEDO BEEDO BEEDO... Links - This mod was commissioned by Undead Relent PVE Server. Check them out on discord! Credits - The mod was commissioned by Undead Relent This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Workshop ID: 3523854892 Mod ID: URMinions

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[B42] waifu zombie – Project Zomboid Mod

[B42] waifu zombie

par 76561198868906913

Don't be afraid, she's just here to find food. fix jacket model display bug, spawn chance. From: 3389203112 Workshop ID: 3400984491 Mod ID: waifu zombie Mod ID: waifuzombiesound

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