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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Simply Extraction – Project Zomboid Mod

Simply Extraction

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== Simply Extraction == a SIMPLE mod that adds extraction. Survive the outbreak and escape Knox Country. Extraction introduces a fully functional endgame mechanic, allowing you and your friends to successfully escape the exclusion zone instead of just delaying the inevitable. How It Works : - Up and Running Generator besides the Computer - Electrical level 1 to configure GPS - Electrical level 3 to Decrypt Signal ____________ == Configure the GPS on a desktop computer == Find a Transmitter: Loot military crates or kill soldier zombies to find a rare Military Transmitter. == Call for Extraction: Activate the Transmitter in an open area to call down the helicopter. == Do a Mini-game : Decrypt the Signal Wave and obtain the code to initiate extraction. - Higher Electrical Level makes Decryption Easier == Hold the Line: The incoming helicopter will alert the undead. Defend your position against a massive, scaling horde until the timer runs out. == Secure the LZ: The helicopter will hover but will not land if the area is hot. You must eliminate all remaining zombies within a 15-tile radius for the extraction to finalize. == Escape: Clear the area to safely board the helicopter. Your character's survival stats will be recorded as a victory. Features : ____________ == Dynamic Scaling: The extraction horde scales based on your days survived and the number of players defending the extraction zone. == Mini-Game == Immersive Audio & UI: Dynamic radio chatter feeds you your ETA, alongside custom extraction music and loud helicopter sounds that natively draw zombie aggro. == Sandbox Customization: Fully customize the extraction duration, horde difficulty, cooldowns, and exactly how often Transmitters spawn in the world. == Multiplayer Ready: Fully compatible with multiplayer. Call extractions as a team, scale the horde together, and escape. Check Out My Other Mod!! If you would like to give me a tip, I would appreciate it :) 3705954901 Workshop ID: 3705954901 Mod ID: SimplyExtraction

2,714 téléchargements Détails →
J&G Uniform [B42] - Русификация – Project Zomboid Mod

J&G Uniform [B42] - Русификация

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Русификация J&G Uniform Мод добавляет 14 уникальных комплектов профессиональной экипировки: военные камуфляжи, униформы спецслужб, медицинских и аварийных служб, а также инструменты для их кастомизации. Что делает мод? • 14 тематических комплектов: От цифрового камуфляжа MARPAT до экипировки пожарного и неоновой бандитской одежды. • Альтернативные текстуры: Для некоторых униформ (например, MARPAT) доступны два варианта • Система добычи: Каждый комплект можно найти на редких зараженных в соответствующих зонах (военные части, больницы, пожарные станции) или скрафтить. • Гибкие настройки: Шанс появления зараженных-носителей регулируется в настройках песочницы для каждого набора. Ключевые особенности: Разнообразие профессиональной экипировки, глубокая интеграция с игровыми зонами и навыком шитья, гибкая настройка редкости, инструменты для визуальной кастомизации. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3642267594 Mod ID: J&GUNIUS

1,963 téléchargements Détails →
Better Inventory UI - Grid View For Inventory And Loot – Project Zomboid Mod

Better Inventory UI - Grid View For Inventory And Loot

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Better Inventory UI sits on top of the vanilla panel and gives you a second way to read the same inventory. The view is set per window, not globally: your own inventory can stay a vanilla table while the container you're looting becomes a grid of icons, or the other way round. Each window remembers what you picked. The grid is yours to shape: a settings window with live parameters for cell, icon size, spacing, opacity, text scale, what a cell shows and what it doesn't. The table gets a few optional columns of its own too (Status, Qty, Weight), resizable and sortable like the existing headers. How it works Click the view icon in the title bar to flip that window between the grid and the vanilla list. Click the filter icon and tick Category to group the grid under headers. Hold the left mouse button on a header to drag it up or down the order, or drop it onto another header to merge the two into one. Right click a merged header to split it apart again. Hide/Show equip. Customize the view. Languages: English, Italiano. Compatibility Info This mod is compatible with Better Containers. Just make sure Better Containers is higher in your load order so this mod loads after it. Its category filters stay one click away on the filter button, and I strongly recommend disabling the search field in Better Containers settings for the best experience. Not Compatible: Mods that fully replace the inventory panel (like CleanUI). Support If this made your inventory readable, you can buy me a coffee: https://ko-fi.com/cya83 Workshop ID: 3787424546 Mod ID: BetterInventoryUI

4,314 téléchargements Détails →
KDOT (Kentucky Department of Traffic Spawns) – Project Zomboid Mod

KDOT (Kentucky Department of Traffic Spawns)

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KENTUCKY DEPARTMENT OF TRAFFIC SPAWNS (KDOT) "Regulating Knox County's Roads, One Chassis at a Time." KDOT takes complete control over Knox County's vehicle spawns. traffic jams, junkyards, roadblocks, crashes, and every ordinary parked or driving vehicle on the map. WHAT THIS MOD ACTUALLY DOES I made this mod as an all in one Vehicle Spawn solution with extra options. I use many workshop vehicles from the likes of KI5 and don't really need the lower quality vanilla base vehicles plus I want to scrap, repair and salvage parts from wrecks.. no more all burnt out useless husks (unless you want them - your choice) KDOT automatically detects every vehicle mod you have installed and blends them in alongside vanilla vehicles according to the ratio you set in the sandbox settings. This isn't limited to traffic jams: it's a global inspection system that governs vehicle spawns everywhere, including scripted roadblocks and crash scenes. ADMINISTRATOR CONTROLS Full Sandbox Options, under the KDOT page Vanilla Vehicle % -- Global setting. Controls the exact ratio of vanilla-vs-modded vehicles across the entire map, not just traffic jams. 100 for standard-issue only, 0 to lock vanilla out of the spawn pool entirely. Smashed Vehicle % -- Applies to traffic jams and junkyards. Percent of vehicles that use a pre-made wreck (crashed) model instead of a normal-looking one. Burnt Vehicle % -- Applies to traffic jams and junkyards. Percent chance a vehicle spawns fully burnt out. Damaged Part Chance -- Applies to traffic jams and junkyards. Chance any given part is already damaged, even on normal-looking vehicles -- lightly damaged but still driveable. Max Part Condition % -- Applies to traffic jams and junkyards. Caps how good a damaged part's condition can be. Lower means more severe damage. Key Spawn Chance -- Applies to traffic jams and junkyards. Chance of finding a key -- on the ground, in the car, or carried by a random nearby zombie. Special Vehicle Chance -- Applies to traffic jams and junkyards. Odds of a Police, Fire, Ambulance or Military vehicle turning up in the wreckage. Extra Trailer Spawns -- Boosts the global spawn rate of ambient trailers (driveways, farms, parking lots). Set to 0 to safely disable this feature and revert to default spawn weights. (Default is Vanilla Spawn Rate) COMPATIBILITY Built for Build 42. Works alongside any vehicle mod -- nothing extra to configure. - Pairs well with Vehicle Repair Overhaul if you want the wrecks you find to feel meaningful to fix up, strip or salvage. NOT compatible with other traffic spawn mods. Workshop ID: 3780662663 Mod ID: KDOT

4,150 téléchargements Détails →
Zombie Animals – Project Zomboid Mod

Zombie Animals

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Animal Zombies – Stop the Real Plague! This mod introduces **zombified animals** into the world, spreading the infection beyond humans. Wildlife is no longer neutral — **it has become part of the plague**. Infected animals feature a corrupted appearance and extremely aggressive behavior, turning every encounter in the wilderness into a true fight for survival. Mod Features - All animals appear as **zombified versions** - New infected visual appearance - Animals are **extremely aggressive** - They will **attack on sight** - Hunting and exploring the wilderness is now far more dangerous Traveling through forests and rural areas is no longer safe. Every encounter with an animal can quickly turn into **a fight for your life**. The real plague is not just walking… it's running. Workshop ID: 3645258664 Mod ID: ZombieAnimals

2,261 téléchargements Détails →
Josh Hutcherson Death Sound B42/B41 – Project Zomboid Mod

Josh Hutcherson Death Sound B42/B41

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I don't know if you need this mod or not, but I did and it's not difficult for me. It work on 41/42 check out my other mods: Workshop ID: 3142654159 Mod ID: JHWDeathSound

2,267 téléchargements Détails →
Simple Weapon Durability x4 - 41.68+ – Project Zomboid Mod

Simple Weapon Durability x4 - 41.68+

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(41.68+ MP) Effectively increase durability of all weapons (including modded weapons). This mod will never be updated, I'll link a new one if I find/make better. Default setting is durability x4 for melee and ranged weapon but each client on server may set x1, x2 or x3 and disable melee and/or ranged if you're using Mod Options. All credits to Ashleigh, I only edited his mod (Simple Weapon Durability) so people can only set up to x4 on my server. Code is pretty clear, commented and looks very stable regarding game/mods updates. Ashleigh allows anyone to use his code for free as long as you credit him, if someone is able to replace Mod Options by a sandbox setting, so only admins could change settings, I would be very interested in ! Workshop ID: 2744480099 Mod ID: SimpleWeaponDurability1to4

1,889 téléchargements Détails →
Water Dispenser PTBR – Project Zomboid Mod

Water Dispenser PTBR

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Translation for PTBR o Mod Water Dispenser. Workshop ID: 2904700521 Mod ID: WaterDispenser

1,774 téléchargements Détails →
Additional Kill Counters (IWBUMS) - v0.9.0 – Project Zomboid Mod

Additional Kill Counters (IWBUMS) - v0.9.0

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Additional Kill Counters (AKC) for IWBUMS The Additional Kill Counters mod adds three additional counters to an in-game window which are able to track kills that the game wouldn't in vanilla (i.e. fire, falling, double-kills). Designed for Single Player, it's been tested on IWBUMS, and works for B41.50 too. If you're playing on Build 41, you'll want the version of the mod found at this link, https://steamcommunity.com/sharedfiles/filedetails/?id=2279261132 . Features You can restore / hide the AKC window using a keybind. By default this is bound to right-control, but you can remap it in the in-game settings. Kill Counter Descriptions - Total - The sum of Weapons + Other - Weapons - Anything tracked by the vanilla game - Other - Kills not tracked by vanilla (i.e. fire, falling, double-kills) Per-Character Data You can now track kills separately across multiple character saves. There's no interference when you load up a different file any more. Thanks to CromulentArcher for highlighting this issue, and to Katerpillar for highlighting the getModData() function that underpins the functionality. Known Issues - Occasionally, the game fails to register an event correctly, which means there's no event to pass to the counter for it to update. However, the mod has checks in place to periodically update the counters to catch those that have been missed and updates every in-game hour. You may see numbers occasionally jump as a result of this. - Vehicle kills are not counted. This is due to a suspected bug in the current build of the game, not the mod. Future Updates - Fix known issues (if possible on IWBUMS) - Tranlation Support - Remember Pin State

1,693 téléchargements Détails →
RE9 Tactical Axe – Project Zomboid Mod

RE9 Tactical Axe

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Resident Evil 9 Tactical Axe With a better belt, the tactical axe can be hung behind the body(require item beit+1) better belt b42 https://steamcommunity.com/sharedfiles/filedetails/?id=3414047248 Workshop ID: 3684928916 Mod ID: RE9_Axe

2,657 téléchargements Détails →
Cutter knife – Project Zomboid Mod

Cutter knife

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This is a knife for carving It comes from arknights You can synthesize it with a samurai knife and hunting knife (and pipes and pipe tape) (Or directly?) I added a replaceable blade, which you can use to repair this blade (zombies have a lower probability of falling) The weapon value has been adjusted In the process of testing, if there are any suggestions, I will change them (probably) (Machine translation) Workshop ID: 2892230066 Mod ID: Cutter knife

1,962 téléchargements Détails →
Strays Tiles – Project Zomboid Mod

Strays Tiles

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This is designed for the Amaretto community. Workshop ID: 3354355719 Mod ID: StraysTiles

1,708 téléchargements Détails →
Profesiones Argentinas [ABANDONED] – Project Zomboid Mod

Profesiones Argentinas [ABANDONED]

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ABANDONADO TOTALMENTE Workshop ID: 3144554470 *** MOD QUE RECOMIENDO QUE CUMPLE LA MISMA CONSIGNA *** https://steamcommunity.com/sharedfiles/filedetails/?id=3365432387

2,043 téléchargements Détails →
Anthro Survivor | Leslie – Project Zomboid Mod

Anthro Survivor | Leslie

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Sub-mod to Anthro Survivors (the "Furry Mod"). Adds a new character named Leslie, that belongs to me and made as well. I don't mind if you would use it to play. but just let's keep in mind about his owner <3. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681 Workshop ID: 2940645229 Mod ID: LeslieFoxMod

1,846 téléchargements Détails →
Trauma Responder Bandits Integration – Project Zomboid Mod

Trauma Responder Bandits Integration

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Jusblazm's Trauma Responder Bandits This mod provides Bandits wearing modded clothing from Trauma Responder Uniform. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Caution Uniform and I created a patch to fix the broken inventory icon for Trauma Responder Storm Pack . The item IDs belong to Jordanal and Galodar's Trauma Responder Uniform, the BodyLocations belong to Jordanal and Galodar's Trauma Responder Uniform and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both Trauma Responder Uniform and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal and Galodar for Trauma Responder Uniform Workshop ID: 3485867985 Mod ID: JusBanditsJGTraumaRANDOM

1,581 téléchargements Détails →
Grapeseed Residential Spawn Points – Project Zomboid Mod

Grapeseed Residential Spawn Points

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This includes residential spawn points for Grapeseed. Workshop ID: 3011286892 Mod ID: Grapeseed_Residential_Spawns Map Folder: Grapeseed, KY (Residential)

1,901 téléchargements Détails →
Pek1gn's Cyanide Pill – Project Zomboid Mod

Pek1gn's Cyanide Pill

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End your suffering in style! ============================================================ Adds a very rare cyanide pill item that can be found in medical containers. This pill can be consumed, killing you within minutes (in real life time). ============================================================ Want to support me AND get an amazing Project Zomboid server? Host your PZ server with the best! BisectHosting offers 20 server locations and a seamless gaming experience. New customers can use my link https://bisecthosting.com/Pek1gn to get 25% off their first month of a Project Zomboid server. ============================================================ You can also support me by joining my Discord server to chat or share mod ideas! ============================================================ Made by Pek1gn - DO NOT REDISTRIBUTE, DO NOT REUPLOAD!! Mod Version = 1.0.0 PZ Version = 41.78.16+ Workshop ID: 3153313272 Mod ID: PKCyanidePill

1,660 téléchargements Détails →
Small Town Responders - All Geared Up – Project Zomboid Mod

Small Town Responders - All Geared Up

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Excerpt from the journal of Solomon Koltek, recovered from the Knox Exclusion Zone, dated 27 Nov 199X: You know, I still remember that first day. Not when things started to go to crap but when I knew they were going to crap. I was with a few of my old army buddies on a camping trip. We were on our way back into town from the campgrounds when we passed by a group of cops. Their paddy wagon went off the road, wrapped around a tree outside of town. There were six of them, decked out in riot gear and just... standing there. We stopped and got out, trying to see if they needed help. They were there, but... not. Next thing we know, all of them are shambling toward us. Simpkins goes down first, the first cop just latched onto his neck and bit it out in one bite. Hodges got attacked and drug down next. I was in shock at what happened, and the only thing that saved me was the helmet visor of the namblie that tried to bite me. It was down, and was about the only thing between me and death. I'll spare this ol' journal of mine the details. At the end of it, me and Campbell were the only ones still alive. Until Campbell dropped dead one breath, and rose back up the next. That was my introduction to the apocalypse, me killing all my friends. I'd learn later about the infection, the quarantine, and everything else in the following days, as I wound up crossing paths with many of my 'fellow survivors.' There's one thing I do want to say though. At the end, a lot of cops and police donned swat and riot gear. I guess they thought the namblies were the disgruntled citizenry. But if you ever see one of those buggers decked out in SWAT or riot gear, stop and check to see if they've got any bags or decent stuff still hanging off of them. I found a real good gas mask and a halfway decent flashlight one time when I snuck into Louisville, a year or so back. And if you see a namblie Paramedic, for god's sake take their stuff. You need whatever gear or bandages or pills they have on them more than they do. --==-- If you've ever used Algol's Geared Zeds mod and its dependencies, you've probably noticed that zeds of the army and police professions will spawn with gear on them. And then if you've used Small Town First Responders on top of that, you might have realized they all of a sudden don't anymore. This was due to conflicts between how Algol's Geared Zeds and that mod's dependencies and Small Town Responders handled zombies spawning in the world, and what outfits to give them. Basically, you could only have the geared up zeds from the former, or the dripped out zeds from the latter. In brief, this mod fixes that problem and essentially allows the custom clothing, bags and content as seen in Geared Zeds to naturally spawn on the new zeds introduced in Small Town Responders. SWAT Pack's custom SWAT officers have also been reintroduced, and tweaked to reflect the departments they belong to. STR's EMS Paramedics have been overhauled, and will now spawn with a variety of bags, clothing and containers, several of which are bespoke for this mod. Finally, all of the bags and pouches have a chance to contain a variety of loot, including some form a selection of mods if you have those installed (a list will be provided below, as well as inside the mod proper. This mod was created over a sleepless thanksgiving weekend for B41.78. C&C are much appreciated, as are bug reports. Tags:B41,Clothing/Armor,Items,Military,Misc,Models,Realistic,1993,Health,Medical,Police,Solo,Singleplayer,Tweak Workshop ID: 2894247807 Mod ID: STR_AGU

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[B42] Russian - Lootable Knox County map – Project Zomboid Mod

[B42] Russian - Lootable Knox County map

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Fully translated russian Knox county map, found in the world. English version can be found here: - (B42/41) Lootable Louisville and Knox Country Map CREDITS The code is by CenturyOldRat, his mod is linked above. The image and translation is by me. ----------------------------------------------------------------------------------------------- Карта округа Нокс на русском. Выпадает в качестве предмета из зомби, и может быть найдена на журнальных полках магазина. На карте можно рисовать ручкой и карандашом. В моде присутствуют настройки Песочницы для шанса выпадения из полки и из зомби. Workshop ID: 3391326594 Mod ID: LootableKnoxCountMapRU

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True Music Addon: Classic Mix, TH, JP, EN Collection – Project Zomboid Mod

True Music Addon: Classic Mix, TH, JP, EN Collection

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This collection was made possible by 3 people, most of this collection are made for Cassettes. Precisely, over 72 songs were added by the time this mod happened (08/23/2022) 26 new songs added (08/26/2022) 44 new songs added (08/27/2022) 17 new songs added (08/28/2022) 5 of which are into Vinyls. Collection list on Spotify: https://open.spotify.com/playlist/3iD3khdWW4RzEfkqUVu7bC?si=78d4a4933b3f4da2 (not all musics are in the link) Japanese City Pop listed by Sivanich & beam Akina Nakamori - Eki Akina Nakamori - Oh no Oh yes Akina Nakamori - Slow Motion Anri - Last Summer Whisper Anri - Remember Summer Days Anzen Chitai - Kanashimi ni Sayonara Cindy - Watashitachi o Shinjite Ite Hiromi Iwasaki - Street Dancer Ito Chieri - Merry Christmas Junko Ohashi - I Love You So Kazuhito Murata - Lady September Kingo Hamada - Machi no Dorufin Mako Ishino - Watashi no Shiawase Makoto Matsushita - Love Was Really Gone Mariya Takeuchi - September Mariya Takeuchi - Shiawase no Monosashi Masayoshi Takanaka - BELEZA PULA (Update 08/28) + Vinyl Masayoshi Takanaka - Blue Lagoon (Update 08/28) + Vinyl Meiko Nakahara - Fantasy Meiko Nakahara - Private Beach Reiko Takahashi - Sunset Road Shigeru Matsuzaki - Kimi ga ireba soredeii Tatsuro Yamashita - Someday Yasuha - Flyday Chinatown Yellow Magic Orchestra - Kimini Mune Kyun Thai Retro Classic '50s-'80s listed by Sivanich Charan Manophet - Long Mae Ping Charan Manophet - Rangwan Dae Khon Chang Fan Charin Nantanakorn - Tha Chalom Charin Nantanakorn - Yat Phet Danupol Kaewkarn - Chuea Chan Danupol Kaewkarn - Fan Lam iang Danupol Kaewkarn - Tai Thang Pen Phuean - Ngan Wat Suchart Chawangkul - Dung Med Sai Suchart Chawangkul - Jai Rak Suchart Chawangkul - Ruk Chan Nun Pur Tur Suchart Chawangkul - Sai Tarn Suntaraporn - Flo Fueangfa Suntaraporn - Nangfa Chamlaeng Suntaraporn - Phran Thale Suntaraporn - Phrommalikhit Suntaraporn - Sawatdi Pimai Suntaraporn - Suk Kan Thoe Rao Suraphol Sombatcharoen - Huachai Phom Wang Suraphol Sombatcharoen - Pen Sot Thammai Suraphol Sombatcharoen - Sao Suan Taeng Thai Classic '90s-'00s listed by LeyKhart 25hours - Yindi Thi Mai Ruchak Big Ass - Bin Khao Kongfai Big Ass - Daen Neramit Big Ass - Len Khong Sung Big Ass - Lom Plian Thit Big Ass - Maikhitfai Big Ass - No Hero Big Ass - Thang Ni Fai Big Ass - Thao Thi Mi Bird Thongchai - Tonmai Khong Pho Bird Thongchai - Too Much So Much Very Much Bodyslam - Khwam Chuea Bodyslam - Khwam Rak Bodyslam - Ok Hak Bodyslam - Reua Lek Khuan Ok Chak Fang Bodyslam - Saeng Sutthai FLY - Chaona Kap Ngu Hao Moderndog - Budsaba Moderndog - Kon Moderndog - Ta Sawang PARADOX - Ruedu Ron Sek Loso - Somsan Silly Fools - Chi Cha Silly Fools - Khi Hueng Silly Fools - Wat Chai Slot Machine - Chan Chao Slot Machine - Kloem So Cool - Liang Song Jazz listed by Sivanich & beam Al Bowlly - Heartaches Bill Withers - Just the Two of Us Camille - Le Festin Daniele Vidal - Aux Champs Elysees (Update 08/28) Engelbert Humperdinck - A Man Without Love Frank Sinatra - Fly Me To The Moon Frank Sinatra - My Way Frank Sinatra - Thats Life Frankie Valli - Cant Take My Eyes Off You Louis Armstrong - What a Wonderful World Louis Armstrong - La vie en rose Paul Anka - Put Your Head On My Shoulder Skeeter Davis - The End of the World Herb Alpert - Ladyfingers English Classic by Leykhart & beam a-ha - Take on Me (Update 08/28) Bee Gees - How Deep Is Your Love (Update 08/28) Bee Gees - Stayin Alive (Update 08/28) Bjorn Skifs - Hooked On A Feeling Bon Jovi - Living On A Prayer (Update 08/28) Boney M - Rasputin (Update 08/28) Daryl Hall & John Oates - Out of Touch David Bowie - Space Oddity David Bowie - Starman Earth Wind Fire - September (Update 08/28) Electric Light Orchestra - Mr Blue Sky Gloria Gaynor - I Will Survive John Denver - Take Me Home Country Roads Queen - Bohemian Rhapsody (Update 08/28) Queen - Dont Stop Me Now (Update 08/28) Queen - I Want To Break Free (Update 08/28) Redbone - Come and Get Your Love Rockwell - Somebodys Watching Me (Update 08/28) The Animals - House of the Rising Sun Village People - YMCA (Update 08/28) English Song by Leykhart Black Sabbath - Paranoid Bonnie Tyler - Holding Out for a Hero KC & The Sunshine Band - Give It Up Linkin Park - Breaking The Habit Linkin Park - Burn It Down Linkin Park - Crawling Linkin Park - Faint Linkin Park - In The End Linkin Park - New Divide Linkin Park - Numb Linkin Park - Papercut Linkin Park - Paralyzer Linkin Park - Somwewhere I Belong Linkin Park - What Ive Done Motley Crue - Kickstart My Heart Rascal Flatts - Life is a Highway Ray Parker Jr - Ghostbusters English Indy & Pop listed by the boys Beach House - Space Song Calvin Harris - Summer Coldplay - Viva La Vida FUR - Not Enough Lil Nas X - Industry Baby Lil Nas X - MONTERO Lil Nas X - Panini Lynyrd Skynyrd - FreeBird (Second Half) Maroon 5 - Payphone Matt Maltese - As the World Caves In MGMT - Little Dark Age Michael Sembello - Maniac Sun Rai - San Francisco Street Tears For Fears - Everybody Wants To Rule The World Japanese Song listed by beam Hekuto Pascal - Terebi no Umi wo Kuruujingu Lamp - Roku Goushitsu Kana Hanazawa - too late for chocolate Shirou Sagisu - Come Sweet Death (Update 08/28) + Vinyl The Red Birds - Tsubasa Wo Kudasai (Update 08/28) + Vinyl Yoko Takahashi - The Cruel Angels Thesis (Update 08/28) + Vinyl Metal Core listed by Ohm Avenged Sevenfold - Chapter Four Avenged Sevenfold - I Wont See You Tonight (Part 1) Avenged Sevenfold - I Wont See You Tonight (Part 2) Avenged Sevenfold - Radiant Eclipse Avenged Sevenfold - Second Heartbeat certified homies classic listed by homies C418 - Mice on Venus C418 - Sweden C418 - Thirteen C418 - Wet Hands FosterThePeople - Pumped Up Kicks Yakuza 0 - 24 Hours Cinderella Majima Yakuza 0 - Bakamitai Kiryu Yakuza 0 - Friday Night Various Artist - Legowo All copyrights respectedly goes to owners of the artists above, we do not receive any money from these anyways. Workshop ID: 2852684635 Mod ID: classic_mix_th_jp_en

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[B42.20 MP & SP] Terminal logistic – Project Zomboid Mod

[B42.20 MP & SP] Terminal logistic

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LOGISTICS TERMINAL The first centralized container management mod for Project Zomboid. Turn a vanilla Desktop Computer into a complete logistics network for your safehouse. Browse every container from one interface, find items instantly, and transfer them without running from room to room. MAIN FEATURES • Access every safehouse container from one terminal • Search and sort stored items • Transfer items between inventories, containers, backpacks, and vehicles with visible progress • Access nearby vehicle storage • Create custom Storage Profiles • Include or exclude specific items and categories • Assign profiles to multiple containers • Automatically sort items into profiled containers with Transfer All • Try compatible containers alphabetically and skip full containers • Display container weight and capacity • Use custom vanilla container names • Skip rejected items without stopping the transfer queue • Prevent transfers to unsuitable or full containers • Allow access to the owner and faction members • Server-side multiplayer validation • Resizable and responsive interface • Built-in help for every tab • French and English support • Vanilla-friendly design • Access containers located in basements, including extended basement areas • Browse large storage networks with paginated loading and complete search results • Double-click an item from All Containers to open its source container • Rename containers directly from the terminal using Project Zomboid’s vanilla naming system • Grant or revoke terminal access for individual faction members • Save faction permissions separately for each safehouse HOW TO USE Claim a safehouse. Place a vanilla Desktop Computer inside it. Right-click the computer. Select Logistics Terminal. Use the three tabs to manage your storage: • Logistics Terminal — Search and transfer items. • Profile Manager — Create storage rules. • Profile Assigner — Assign profiles to containers. Automatic sorting To automatically sort an inventory using your Storage Profiles: 1. Create a Storage Profile in Profile Manager. 2. Add the accepted or excluded items and categories. 3. Click Apply Changes. 4. Assign the profile to one or more containers in Profile Assigner. 5. Return to the Logistics Terminal tab. 6. Select All Containers on the left. 7. Select the inventory, backpack, or nearby vehicle storage on the right. 8. Click inside the right-hand item list to use it as the transfer source. 9. Click Transfer All. Only containers with an assigned profile are used. If several containers accept the same item, they are tried in alphabetical order. Full containers are skipped and the next compatible container is used. Items without a compatible destination remain in the source inventory. STORAGE PROFILES Create rules that control what each container accepts. For example: • Allow only ammunition in a specific cabinet • Exclude food from a tool container • Allow one specific item even when its category is denied • Deny one specific item from an otherwise allowed category Specific item rules always take priority over category rules. Remember to click Apply Changes after modifying a profile. Storage Profiles are also used by the automatic sorting system. A container without an assigned profile is never selected as an automatic destination. SOLO PLAYER SETUP Solo mode is detected automatically, including on existing saves. No Sandbox option or new game is required. 1. Place the terminal Place a vanilla Desktop Computer inside or near the building you want to use. 2. Start the setup Right-click the computer and select Set My Zone. This uses Project Zomboid’s native safehouse system. 3. Set the first corner Stand on the first corner of the storage area and click Set First Corner Here. 4. Set the final corner Walk to the opposite corner while keeping the computer and desired containers inside the rectangle. Click Apply: your current position becomes the second and final corner. 5. Open the terminal Right-click the computer again and select Logistics Terminal. Every container inside the selected area, on every floor, can now be detected. Use the ? button if you need help during the setup. Moving to another location Select Erase Safehouse from the computer’s context menu, confirm the deletion, then use Set My Zone again at the new location. IMPORTANT This mod is made for Project Zomboid Build 42. If you encounter a bug, exploit, or possible duplication issue, please report it with as much information as possible. Thank you for your feedback and support! © Deltasubject. Unauthorized redistribution, reuploading, or reuse of this mod’s code is prohibited without permission. Workshop ID: 3766943005 Mod ID: TerminalLogisticByDeltasubject Workshop ID: 3766943005 Mod ID: TerminalLogisticByDeltasubject

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Donkey-全服- 联ban\BanHammer – Project Zomboid Mod

Donkey-全服- 联ban\BanHammer

par 76561198138282350

LvBanHammer 2.0 稳定版 | 跨服共享黑名单(联ban) 开挂封禁一次录入,联盟各服同步生效,防外挂跨服流窜 核心功能 跨服务器共享黑名单 名单内置模组:维护者更新一次,订阅服务器全部同步 多服联盟共用统一封禁库 SteamID 硬封禁 基于 SteamID 锁定,改昵称、换档均无法绕过 服务端短周期自动巡检在线玩家,命中即踢出 被封玩家每次进服都会被再次踢出,持续拦截 B42 全版本,长期运行稳定 精度方案(v2.0) SteamID64 共 17 位,超出 Lua 浮点精确范围,尾号会丢失 采用前 14 位安全前缀比对,盖住浮点误差 误封概率极低,不误封不漏封 封禁流程(实际机制) 服务器按游戏内时间短周期巡检在线玩家 命中黑名单后由服务端直接断开连接 换服无用:每个订阅服务器都执行同一套名单 更新日志 v2.0 稳定版 重构 SteamID 校验逻辑,采用安全前缀比对 服务端踢出验证有效(forceDisconnect/disconnect) 保留 1.0 全部跨服黑名单能力 提升日志可读性,方便管理员排查 v1.0 初始版本:SteamID 硬封禁 + 定期扫描 + 多服共享名单 免责声明 本模组仅用于服务器公平秩序管理,管理员请合理使用封禁权限,禁止滥用、恶意封禁正常玩家。 联ban 名单由服主联盟统一维护,以模组更新为准。 Workshop ID: 3703285959 Mod ID: LvBanHammer

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Girls und die Toten – Project Zomboid Mod

Girls und die Toten

par 76561198118067167

Current Mod Version: 3.0 Supported Game Versions: - Stable Build 42.20 - ✓ - Legacy Build 41.78.19 - ✓ "Panzer Vor!" Express your Sensha-dō spirit in battle with the wearable cosplays of your favorite Sensha-dō competitors from Girls und Panzer! Important notes: - In B41 the traits cost 1 trait point, while in B42 they cost 2. - Additionally in B42, school traits also grant various skill points and XP boosts. - Girls und die Toten Moodles must be enabled through Moodles in lua! (Recommended moodle size is at least 48x48) - Steps on how to install the animated menu: 1. Open the mod files at → steamapps\workshop\content\108600\3673396516 2. Copy over the .bik file from → GirlsunddieToten\42\media\videos To → steamapps\common\ProjectZomboid\media\videos\ backup of the original .bik recommended! (The game only loads videos from its own media\videos folder.) Recommended mods: - Better Dressed - Transmog or Transmog: Definitive Edition - Fashionoid 2 (Use them to hide other equipment in case of model clipping and rendering issues. One for Build 42, and the other for 41 respectively) - Anime Shader Supported Languages: - The default language is English (by Ryo) - Obsługuje język polski (by Ryo) - 日本語対応可能 (by Ryo) - Tukee suomen kieltä (by Ryo) - Поддерживает русский язык (by ๖ۣۜDomitori™) - 支持简体中文 (by Patzzzz) - 支援繁體中文 (by Patzzzz) If you would like to contribute to this mod by adding a translation to your language (including the Workshop page), please let us know in the comments or discussions! Credits: Girls und Panzer (ガールズ&パンツァー) © Actas Inc. FULL CREDITS FOR MODELS USED IN THIS MOD Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. © 2026 Peak Development Department, Ryo & Domitori Workshop ID: 3673396516 Mod ID: RyosGuP Mod ID: RyosGuPLib Mod ID: RyosGuPMLLSDIcons

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Improved Melee Combat – Project Zomboid Mod

Improved Melee Combat

par 76561198018448232

Hello there. Improved Melee Combat or I.M.C, is a mod which add extra difficulty to the vanilla melee combat (Only against zombies not in PVP). The main feature add the probability for the player to drop his weapon while hitting a zombie based on different modifiers, strenght, dextery, and a long list of skills, traits, perks and moodles, plus weather effects as the rain, temperature... So taking this into account the fight against a zombie can become unpredictable and problematic adding a new level of difficulty. Not only that, weapons as knifes, spears and this kind can get stuck on the zombie too. This is a early version, tested on a vanilla environment in singleplayer and multiplayer, and working on both, but is unknown if there are bugs or problems while using other mods with it, so feel free to report anything to keep fixing and improving the mod. Traits modifiers: Negative = Increase the chance to lose your weapons by drop/stuck AllThumbs, Emaciated, Feeble, Clumsy, Unlucky. Positive = Decrease the chance to lose your weapons by drop/stuck Dextrous, Lucky, Nimble. Moodles negative modifiers: Panic, Drunk, Stress, Endurance, Tired, Sick Thirst. Example 1: Example 2: Workshop ID: 3311711099 Mod ID: ImprovedMeleeCombat Mod ID: ImprovedMeleeCombat_Soft

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