Aller au contenu

Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

KatanaZ: Primitive Rooted Survival – Project Zomboid Mod

KatanaZ: Primitive Rooted Survival

par 76561198053734238

-------------------------------------------- B42 -------------------------------------------- -------------------------------------STAGE FULL REWORK----------------------------------- -------------------------------------------- B42 -------------------------------------------- TESTED WORKING IN 42.20! Adds down-to-earth blacksmithing path to craft vanilla katana-style weapons and tools with varying degrees of condition and sharpness. While also being able to do almost every task in the woods off of only what is provided by your skills, efforts, and of course a little luck never hurts. Includes step-by-step methods to smith, hone, and assemble makeshift weapons and tools, making full use of the new vanilla crafting systems - from Blacksmithing to Assembly. Includes skill magazines to learn the crafts. This mod favors time, practice, and material investment over randomness or shortcuts. Early progress is slow by design. Expect long periods of subsistence before advancement. Designed for Build 42 vanilla crafting systems. Crafted katanas are powerful, but quality is never guaranteed - mastery comes from repetition, not RNG. xxxxxxxxxxx EARLY SURVIVAL xxxxxxxxxxxx Fire, clean water, tools, and food all have emergency methods - but none are meant to be comfortable or efficient. Every system has a desperate fallback. None are meant to replace proper tools. Build primitive forges and furnaces in almost any walk of life. Fish with only what nature provides, make a hook out of hardwood or even twine when there is nothing else. (These variants will be much worse at catching anything than an actual hook.) Cook primitive soup or tea in salvaged empty tin cans. Scrape wood to gain understanding and/or healing bark shavings. Build stone wheels or blocks out of hard pressed clay blocks. Filter water using a cut bottle and precious time and resources. Progress is often logistical, not technological - carrying, storing, and preparing materials is advancement. + STAGE 1 - LEARNING THE TAO Begin by devoting your life to all types of metal and many new disciplines. Find the magazines and study the crafts. Or put in the work and learn how to make each tool and weapon strike by strike. Focus on practicing Blacksmithing - we all start somewhere. Pour metal, sweat and knowledge. Build your skills in Blacksmithing, Pottery, Masonry, Fishing and Foraging. Be rewarded for practice and patience, hone skills across the entire experience. At Blacksmithing Level 2, the journey truly begins. Routine, patience, and preparation are progression. + STAGE 2 - DEVOTION & DEDICATION TO THE TAO Practice mixing coal and precious metal scraps to create Flux Powder. After crafting many different metal tools and components, you begin to understand the elements within scrap more clearly. Separate scrap to extract Carbon Chunks. With time and dedication, you will become capable of drawing out the carbon needed to begin true blade smithing. During your training and development of your crafts, you can also hammer out crude weapons and tools, and even with enough uninterrupted time and dedication you could forge almost anything. Explore different metals and make new things out of old ones. + STAGE 3 - BECOMING ONE WITH THE TAO This stage will take a long time. During this time you can pour metal into various ingots, and even combine others to make alloys. ==================================== You will craft many blades. You will also craft many tools Most will be dull. Some will be fragile. Few will meet true standards. Everything will eventually break. ==================================== But as you practice and refine your craft, you will grow with the steel and curve with the edge. Become more capable and able to make something from nothing. And one fateful day, you among the far and rugged few may finally say: "I have crafted a True Warrior's Katana." "Great works are performed not by strength, but by perseverance." - Samuel Johnson "The two most powerful warriors are patience and time," - Leo Tolstoy --------------------------------------------------------------- Become an Ancient Swordsmith. Walk the Way. --------------------------------------------------------------- (Tested in a live multiplayer environment with 100+ mods!) (Designed to coexist with large mod lists and multiplayer pacing!) --------------------- COMPATIBILITY --------------------------- It seems most things in B42.13 do not respond well to anything that changes + IStimedaction Otherwise should be compatible with everything unless it touches the same files. MY MOD CHANGES + entity_hand_press (Edits TIS Build Recipe) + entity_kiln_large (Edits TIS Build Recipe) + fishing_properties.lua (Makes my fish hooks valid and adds new trash loot and other goodies?) ===================================== RECOMMENDED ===================================== I highly recommend this mod at least for crafting to make sense. (IntuitiveCrafting) As well as this to make crafting less menu heavy. (SmartRadialMenu) THESE TWO MAKE CRAFTING SIMPLE AND FUN!! Also to be able to gather water in the wild we would build a well. (GRM-MyOwnWell) (GRM-MyOwnWell-Primitive) This one will add more forageables, and the ability to make primitive medicines. (herbalist) Before you say "These timings are really long" understand the scope of this is for a concept. Anyone, at any skill level, can do almost anything with enough time and energy. Meaning that it is meant to be long, difficult, and painful. However it is also rewarding, your efforts will bear fruit of many kinds all you have to do is sow the seeds. Known Issues.... B42 is buggy. That being said I personally am and have exclusively tested ALMOST every single line of code I have added or tweaked. Spent countless hours with a line in the water to check the fishing functions and easily over 100+ hours for all other functions and progression paths. I spent some time trying to understand TIS animations for recipes, but anything that needs a craft GUI (Ie: Sharpening Stone, Forges, Kilns, Furnaces) if you close the craft menu the recipe halts. Fishing rods are weird, they work but they are odd. NOTES ON FISHING RODS FOR B42.13+ MOST IMPORTANT CAST LINES ONLY USING PRIMARY AIM FUNCTION (MOUSE BUTTON) DO NOT USE AIM KEY YOU WILL NOT PULL CATCHES IF CHARACTER IS AIMING EVER 1. The created rod will always be a random hook and line set, this is just how it works as of now. That can mean you make a crappy rod and get rng a forged hook and premium line. It happens. 2. Fishing rods do not break. At least the crafted one it seems bugged in my server with no mods even. 3. Sometimes the rod will appear in your hands upon reload and you will not be able to do anything timed action related. Unequip and re-equip the rod or place it on the floor. 4. If you seem to be waiting for a while just recast. If that does not work, rebait or remove the bait and recast. Reloading often fixes it. Otherwise please let me know if you notice anything else. I can fix most issues if they break the mod or game. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Workshop ID: 3646824783 Mod ID: KatanaZ

2,272 téléchargements Détails →
Water Dispenser PTBR – Project Zomboid Mod

Water Dispenser PTBR

par 76561199131666750

Translation for PTBR o Mod Water Dispenser. Workshop ID: 2904700521 Mod ID: WaterDispenser

1,775 téléchargements Détails →
Additional Kill Counters (IWBUMS) - v0.9.0 – Project Zomboid Mod

Additional Kill Counters (IWBUMS) - v0.9.0

par 76561198019017110

Additional Kill Counters (AKC) for IWBUMS The Additional Kill Counters mod adds three additional counters to an in-game window which are able to track kills that the game wouldn't in vanilla (i.e. fire, falling, double-kills). Designed for Single Player, it's been tested on IWBUMS, and works for B41.50 too. If you're playing on Build 41, you'll want the version of the mod found at this link, https://steamcommunity.com/sharedfiles/filedetails/?id=2279261132 . Features You can restore / hide the AKC window using a keybind. By default this is bound to right-control, but you can remap it in the in-game settings. Kill Counter Descriptions - Total - The sum of Weapons + Other - Weapons - Anything tracked by the vanilla game - Other - Kills not tracked by vanilla (i.e. fire, falling, double-kills) Per-Character Data You can now track kills separately across multiple character saves. There's no interference when you load up a different file any more. Thanks to CromulentArcher for highlighting this issue, and to Katerpillar for highlighting the getModData() function that underpins the functionality. Known Issues - Occasionally, the game fails to register an event correctly, which means there's no event to pass to the counter for it to update. However, the mod has checks in place to periodically update the counters to catch those that have been missed and updates every in-game hour. You may see numbers occasionally jump as a result of this. - Vehicle kills are not counted. This is due to a suspected bug in the current build of the game, not the mod. Future Updates - Fix known issues (if possible on IWBUMS) - Tranlation Support - Remember Pin State

1,693 téléchargements Détails →
Girls und die Toten – Project Zomboid Mod

Girls und die Toten

par 76561198118067167

Current Mod Version: 3.0 Supported Game Versions: - Stable Build 42.20 - ✓ - Legacy Build 41.78.19 - ✓ "Panzer Vor!" Express your Sensha-dō spirit in battle with the wearable cosplays of your favorite Sensha-dō competitors from Girls und Panzer! Important notes: - In B41 the traits cost 1 trait point, while in B42 they cost 2. - Additionally in B42, school traits also grant various skill points and XP boosts. - Girls und die Toten Moodles must be enabled through Moodles in lua! (Recommended moodle size is at least 48x48) - Steps on how to install the animated menu: 1. Open the mod files at → steamapps\workshop\content\108600\3673396516 2. Copy over the .bik file from → GirlsunddieToten\42\media\videos To → steamapps\common\ProjectZomboid\media\videos\ backup of the original .bik recommended! (The game only loads videos from its own media\videos folder.) Recommended mods: - Better Dressed - Transmog or Transmog: Definitive Edition - Fashionoid 2 (Use them to hide other equipment in case of model clipping and rendering issues. One for Build 42, and the other for 41 respectively) - Anime Shader Supported Languages: - The default language is English (by Ryo) - Obsługuje język polski (by Ryo) - 日本語対応可能 (by Ryo) - Tukee suomen kieltä (by Ryo) - Поддерживает русский язык (by ๖ۣۜDomitori™) - 支持简体中文 (by Patzzzz) - 支援繁體中文 (by Patzzzz) If you would like to contribute to this mod by adding a translation to your language (including the Workshop page), please let us know in the comments or discussions! Credits: Girls und Panzer (ガールズ&パンツァー) © Actas Inc. FULL CREDITS FOR MODELS USED IN THIS MOD Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. © 2026 Peak Development Department, Ryo & Domitori Workshop ID: 3673396516 Mod ID: RyosGuP Mod ID: RyosGuPLib Mod ID: RyosGuPMLLSDIcons

2,619 téléchargements Détails →
Cutter knife – Project Zomboid Mod

Cutter knife

par 76561198425357553

This is a knife for carving It comes from arknights You can synthesize it with a samurai knife and hunting knife (and pipes and pipe tape) (Or directly?) I added a replaceable blade, which you can use to repair this blade (zombies have a lower probability of falling) The weapon value has been adjusted In the process of testing, if there are any suggestions, I will change them (probably) (Machine translation) Workshop ID: 2892230066 Mod ID: Cutter knife

1,959 téléchargements Détails →
Cinematic 90s HORROR (Reshade Archive) – Project Zomboid Mod

Cinematic 90s HORROR (Reshade Archive)

par 76561198030201966

⚠ ReShade Required / ReShade Obligatorio ⚠ EN: This is NOT a standalone mod. ReShade is required. ES: Este NO es un mod independiente. Requiere ReShade. 🇬🇧 ENGLISH 90s Horror ReShade Transform the atmosphere of Project Zomboid with a cinematic visual preset inspired by 90s horror movies. This preset enhances the game's visuals while preserving its original style through: • Cinematic color grading • Improved contrast • Anti-Aliasing • Subtle bloom This Workshop item only contains the ReShade preset (.ini). ReShade must be installed separately. Installation 1. Download and install ReShade from its official website. 2. Run the installer and select Project Zomboid. 3. Choose OpenGL when prompted. 4. When ReShade asks for a preset, select: (RESHADE)_90sHORROR.ini 5. The preset is already located inside your Steam Workshop folder after subscribing to this mod: steam/steamapps/workshop/content/108600/3774951387 No files need to be copied. Simply import the preset during the ReShade installation. Recommended Settings • Texture Quality: High • Recommended memory allocation: 6 GB RAM or more. Customization Press the HOME key while in-game to open the ReShade menu and adjust the effects to your preference. 🇪🇸 ESPAÑOL 90s Horror ReShade Transforma la atmósfera de Project Zomboid con un preset visual cinematográfico inspirado en las películas de terror de los años 90. Este preset mejora la apariencia del juego respetando su estilo original mediante: • Corrección cinematográfica del color • Mejora del contraste • Anti-Aliasing • Bloom sutil Este elemento de la Workshop únicamente contiene el preset de ReShade (.ini). Es necesario instalar ReShade por separado. Instalación 1. Descarga e instala ReShade desde su página oficial. 2. Ejecuta el instalador y selecciona Project Zomboid. 3. Cuando lo solicite, selecciona OpenGL. 4. Cuando ReShade pida un preset de configuración, selecciona: (RESHADE)_90sHORROR.ini 5. El archivo ya se encuentra en la carpeta de la Workshop de Steam tras suscribirte al mod: steam/steamapps/workshop/content/108600/3774951387 No es necesario copiar ningún archivo. Simplemente impórtalo durante la instalación de ReShade. Configuración recomendada • Calidad de texturas: Alta • Se recomienda disponer de al menos 6 GB de RAM asignables al juego. Personalización Pulsa la tecla HOME dentro del juego para abrir el menú de ReShade y ajustar los efectos a tu gusto. Workshop ID: 3774951387 Mod ID: SHADER_90sHORROR

2,990 téléchargements Détails →
Strays Tiles – Project Zomboid Mod

Strays Tiles

par 76561198973054309

This is designed for the Amaretto community. Workshop ID: 3354355719 Mod ID: StraysTiles

1,704 téléchargements Détails →
Profesiones Argentinas [ABANDONED] – Project Zomboid Mod

Profesiones Argentinas [ABANDONED]

par 76561199195924711

ABANDONADO TOTALMENTE Workshop ID: 3144554470 *** MOD QUE RECOMIENDO QUE CUMPLE LA MISMA CONSIGNA *** https://steamcommunity.com/sharedfiles/filedetails/?id=3365432387

2,041 téléchargements Détails →
Anthro Survivor | Leslie – Project Zomboid Mod

Anthro Survivor | Leslie

par 76561198178151163

Sub-mod to Anthro Survivors (the "Furry Mod"). Adds a new character named Leslie, that belongs to me and made as well. I don't mind if you would use it to play. but just let's keep in mind about his owner <3. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681 Workshop ID: 2940645229 Mod ID: LeslieFoxMod

1,847 téléchargements Détails →
Pek1gn's Cyanide Pill – Project Zomboid Mod

Pek1gn's Cyanide Pill

par 76561198152758399

End your suffering in style! ============================================================ Adds a very rare cyanide pill item that can be found in medical containers. This pill can be consumed, killing you within minutes (in real life time). ============================================================ Want to support me AND get an amazing Project Zomboid server? Host your PZ server with the best! BisectHosting offers 20 server locations and a seamless gaming experience. New customers can use my link https://bisecthosting.com/Pek1gn to get 25% off their first month of a Project Zomboid server. ============================================================ You can also support me by joining my Discord server to chat or share mod ideas! ============================================================ Made by Pek1gn - DO NOT REDISTRIBUTE, DO NOT REUPLOAD!! Mod Version = 1.0.0 PZ Version = 41.78.16+ Workshop ID: 3153313272 Mod ID: PKCyanidePill

1,656 téléchargements Détails →
Grapeseed Residential Spawn Points – Project Zomboid Mod

Grapeseed Residential Spawn Points

par 76561198067727991

This includes residential spawn points for Grapeseed. Workshop ID: 3011286892 Mod ID: Grapeseed_Residential_Spawns Map Folder: Grapeseed, KY (Residential)

1,897 téléchargements Détails →
Small Town Responders - All Geared Up – Project Zomboid Mod

Small Town Responders - All Geared Up

par 76561197984920875

Excerpt from the journal of Solomon Koltek, recovered from the Knox Exclusion Zone, dated 27 Nov 199X: You know, I still remember that first day. Not when things started to go to crap but when I knew they were going to crap. I was with a few of my old army buddies on a camping trip. We were on our way back into town from the campgrounds when we passed by a group of cops. Their paddy wagon went off the road, wrapped around a tree outside of town. There were six of them, decked out in riot gear and just... standing there. We stopped and got out, trying to see if they needed help. They were there, but... not. Next thing we know, all of them are shambling toward us. Simpkins goes down first, the first cop just latched onto his neck and bit it out in one bite. Hodges got attacked and drug down next. I was in shock at what happened, and the only thing that saved me was the helmet visor of the namblie that tried to bite me. It was down, and was about the only thing between me and death. I'll spare this ol' journal of mine the details. At the end of it, me and Campbell were the only ones still alive. Until Campbell dropped dead one breath, and rose back up the next. That was my introduction to the apocalypse, me killing all my friends. I'd learn later about the infection, the quarantine, and everything else in the following days, as I wound up crossing paths with many of my 'fellow survivors.' There's one thing I do want to say though. At the end, a lot of cops and police donned swat and riot gear. I guess they thought the namblies were the disgruntled citizenry. But if you ever see one of those buggers decked out in SWAT or riot gear, stop and check to see if they've got any bags or decent stuff still hanging off of them. I found a real good gas mask and a halfway decent flashlight one time when I snuck into Louisville, a year or so back. And if you see a namblie Paramedic, for god's sake take their stuff. You need whatever gear or bandages or pills they have on them more than they do. --==-- If you've ever used Algol's Geared Zeds mod and its dependencies, you've probably noticed that zeds of the army and police professions will spawn with gear on them. And then if you've used Small Town First Responders on top of that, you might have realized they all of a sudden don't anymore. This was due to conflicts between how Algol's Geared Zeds and that mod's dependencies and Small Town Responders handled zombies spawning in the world, and what outfits to give them. Basically, you could only have the geared up zeds from the former, or the dripped out zeds from the latter. In brief, this mod fixes that problem and essentially allows the custom clothing, bags and content as seen in Geared Zeds to naturally spawn on the new zeds introduced in Small Town Responders. SWAT Pack's custom SWAT officers have also been reintroduced, and tweaked to reflect the departments they belong to. STR's EMS Paramedics have been overhauled, and will now spawn with a variety of bags, clothing and containers, several of which are bespoke for this mod. Finally, all of the bags and pouches have a chance to contain a variety of loot, including some form a selection of mods if you have those installed (a list will be provided below, as well as inside the mod proper. This mod was created over a sleepless thanksgiving weekend for B41.78. C&C are much appreciated, as are bug reports. Tags:B41,Clothing/Armor,Items,Military,Misc,Models,Realistic,1993,Health,Medical,Police,Solo,Singleplayer,Tweak Workshop ID: 2894247807 Mod ID: STR_AGU

1,326 téléchargements Détails →
True Music Addon: Classic Mix, TH, JP, EN Collection – Project Zomboid Mod

True Music Addon: Classic Mix, TH, JP, EN Collection

par 76561198151256041

This collection was made possible by 3 people, most of this collection are made for Cassettes. Precisely, over 72 songs were added by the time this mod happened (08/23/2022) 26 new songs added (08/26/2022) 44 new songs added (08/27/2022) 17 new songs added (08/28/2022) 5 of which are into Vinyls. Collection list on Spotify: https://open.spotify.com/playlist/3iD3khdWW4RzEfkqUVu7bC?si=78d4a4933b3f4da2 (not all musics are in the link) Japanese City Pop listed by Sivanich & beam Akina Nakamori - Eki Akina Nakamori - Oh no Oh yes Akina Nakamori - Slow Motion Anri - Last Summer Whisper Anri - Remember Summer Days Anzen Chitai - Kanashimi ni Sayonara Cindy - Watashitachi o Shinjite Ite Hiromi Iwasaki - Street Dancer Ito Chieri - Merry Christmas Junko Ohashi - I Love You So Kazuhito Murata - Lady September Kingo Hamada - Machi no Dorufin Mako Ishino - Watashi no Shiawase Makoto Matsushita - Love Was Really Gone Mariya Takeuchi - September Mariya Takeuchi - Shiawase no Monosashi Masayoshi Takanaka - BELEZA PULA (Update 08/28) + Vinyl Masayoshi Takanaka - Blue Lagoon (Update 08/28) + Vinyl Meiko Nakahara - Fantasy Meiko Nakahara - Private Beach Reiko Takahashi - Sunset Road Shigeru Matsuzaki - Kimi ga ireba soredeii Tatsuro Yamashita - Someday Yasuha - Flyday Chinatown Yellow Magic Orchestra - Kimini Mune Kyun Thai Retro Classic '50s-'80s listed by Sivanich Charan Manophet - Long Mae Ping Charan Manophet - Rangwan Dae Khon Chang Fan Charin Nantanakorn - Tha Chalom Charin Nantanakorn - Yat Phet Danupol Kaewkarn - Chuea Chan Danupol Kaewkarn - Fan Lam iang Danupol Kaewkarn - Tai Thang Pen Phuean - Ngan Wat Suchart Chawangkul - Dung Med Sai Suchart Chawangkul - Jai Rak Suchart Chawangkul - Ruk Chan Nun Pur Tur Suchart Chawangkul - Sai Tarn Suntaraporn - Flo Fueangfa Suntaraporn - Nangfa Chamlaeng Suntaraporn - Phran Thale Suntaraporn - Phrommalikhit Suntaraporn - Sawatdi Pimai Suntaraporn - Suk Kan Thoe Rao Suraphol Sombatcharoen - Huachai Phom Wang Suraphol Sombatcharoen - Pen Sot Thammai Suraphol Sombatcharoen - Sao Suan Taeng Thai Classic '90s-'00s listed by LeyKhart 25hours - Yindi Thi Mai Ruchak Big Ass - Bin Khao Kongfai Big Ass - Daen Neramit Big Ass - Len Khong Sung Big Ass - Lom Plian Thit Big Ass - Maikhitfai Big Ass - No Hero Big Ass - Thang Ni Fai Big Ass - Thao Thi Mi Bird Thongchai - Tonmai Khong Pho Bird Thongchai - Too Much So Much Very Much Bodyslam - Khwam Chuea Bodyslam - Khwam Rak Bodyslam - Ok Hak Bodyslam - Reua Lek Khuan Ok Chak Fang Bodyslam - Saeng Sutthai FLY - Chaona Kap Ngu Hao Moderndog - Budsaba Moderndog - Kon Moderndog - Ta Sawang PARADOX - Ruedu Ron Sek Loso - Somsan Silly Fools - Chi Cha Silly Fools - Khi Hueng Silly Fools - Wat Chai Slot Machine - Chan Chao Slot Machine - Kloem So Cool - Liang Song Jazz listed by Sivanich & beam Al Bowlly - Heartaches Bill Withers - Just the Two of Us Camille - Le Festin Daniele Vidal - Aux Champs Elysees (Update 08/28) Engelbert Humperdinck - A Man Without Love Frank Sinatra - Fly Me To The Moon Frank Sinatra - My Way Frank Sinatra - Thats Life Frankie Valli - Cant Take My Eyes Off You Louis Armstrong - What a Wonderful World Louis Armstrong - La vie en rose Paul Anka - Put Your Head On My Shoulder Skeeter Davis - The End of the World Herb Alpert - Ladyfingers English Classic by Leykhart & beam a-ha - Take on Me (Update 08/28) Bee Gees - How Deep Is Your Love (Update 08/28) Bee Gees - Stayin Alive (Update 08/28) Bjorn Skifs - Hooked On A Feeling Bon Jovi - Living On A Prayer (Update 08/28) Boney M - Rasputin (Update 08/28) Daryl Hall & John Oates - Out of Touch David Bowie - Space Oddity David Bowie - Starman Earth Wind Fire - September (Update 08/28) Electric Light Orchestra - Mr Blue Sky Gloria Gaynor - I Will Survive John Denver - Take Me Home Country Roads Queen - Bohemian Rhapsody (Update 08/28) Queen - Dont Stop Me Now (Update 08/28) Queen - I Want To Break Free (Update 08/28) Redbone - Come and Get Your Love Rockwell - Somebodys Watching Me (Update 08/28) The Animals - House of the Rising Sun Village People - YMCA (Update 08/28) English Song by Leykhart Black Sabbath - Paranoid Bonnie Tyler - Holding Out for a Hero KC & The Sunshine Band - Give It Up Linkin Park - Breaking The Habit Linkin Park - Burn It Down Linkin Park - Crawling Linkin Park - Faint Linkin Park - In The End Linkin Park - New Divide Linkin Park - Numb Linkin Park - Papercut Linkin Park - Paralyzer Linkin Park - Somwewhere I Belong Linkin Park - What Ive Done Motley Crue - Kickstart My Heart Rascal Flatts - Life is a Highway Ray Parker Jr - Ghostbusters English Indy & Pop listed by the boys Beach House - Space Song Calvin Harris - Summer Coldplay - Viva La Vida FUR - Not Enough Lil Nas X - Industry Baby Lil Nas X - MONTERO Lil Nas X - Panini Lynyrd Skynyrd - FreeBird (Second Half) Maroon 5 - Payphone Matt Maltese - As the World Caves In MGMT - Little Dark Age Michael Sembello - Maniac Sun Rai - San Francisco Street Tears For Fears - Everybody Wants To Rule The World Japanese Song listed by beam Hekuto Pascal - Terebi no Umi wo Kuruujingu Lamp - Roku Goushitsu Kana Hanazawa - too late for chocolate Shirou Sagisu - Come Sweet Death (Update 08/28) + Vinyl The Red Birds - Tsubasa Wo Kudasai (Update 08/28) + Vinyl Yoko Takahashi - The Cruel Angels Thesis (Update 08/28) + Vinyl Metal Core listed by Ohm Avenged Sevenfold - Chapter Four Avenged Sevenfold - I Wont See You Tonight (Part 1) Avenged Sevenfold - I Wont See You Tonight (Part 2) Avenged Sevenfold - Radiant Eclipse Avenged Sevenfold - Second Heartbeat certified homies classic listed by homies C418 - Mice on Venus C418 - Sweden C418 - Thirteen C418 - Wet Hands FosterThePeople - Pumped Up Kicks Yakuza 0 - 24 Hours Cinderella Majima Yakuza 0 - Bakamitai Kiryu Yakuza 0 - Friday Night Various Artist - Legowo All copyrights respectedly goes to owners of the artists above, we do not receive any money from these anyways. Workshop ID: 2852684635 Mod ID: classic_mix_th_jp_en

1,706 téléchargements Détails →
PALSJ's Customization Options [B42 Only] – Project Zomboid Mod

PALSJ's Customization Options [B42 Only]

par 76561198171744574

Updates unlikely to come before April, as I will be recovering from a surgery. Be well, and I'll take care of bugs once I'm back! One Mod To Rule Them All PALSJ's customizations is a compilation of all of my other "customization" mods into one for the purposes of updating for B42.15+. This mod contains: - PALSJ's Poofs - PALSJ's Palettes - PALSJ's Hit-or-Miss Clothing - PALSJ's Piercings (Additions) - PALSJ's Piercings (Default Replacements) ...and any relevant updates of said mods including bug fixes, additional content, and more. You do not need to have all mods activated to use this mod. Rather, this allows for folks to just...have all of my content in one batch rather than spread all over the place. Honestly, it's mostly just to keep me sane. Sorry not sorry. PALSJ's Poofs This mod currently includes: Name Description Source Amanda Two afro puffs on top of the head Amanda the Adventurer Clementine Two afro puffs lower on the head Telltale's The Walking Dead Lucian (Tied & Untied) A "loc hawk"--or a line of locs down the center of the head with shaved sides League of Legends Senna A side-parted head of locs League of Legends PALS A side parted shoulder-length hairstyle Me! :) OTS Braids thrown over the shoulder! TBD Rico Braids gathered into twintails Rico Nasty Killmonger Short locs or braids tossed to the side with a fade Killmonger from Black Panther, Ekko from League of Legends, and many, many other black characters... Short Loose Braids A smaller, middle parted set of braids that are loose in front of the face N/A Braided Bun (REDONE) Braids gathered into a bun N/A Messy Bun A bun with loose curls and other messiness N/A Ponytail A curly, poofy ponytail with some loose front pieces N/A Beck A shorter "bob" of coily locs OC Beck (Tied) A loose bun of locs with some stray pieces hanging OC Shanti (Locs) High ponytail of many locs. OC Shanti (Braids) High ponytail of many braids. OC Storm Poofy natural hair with big poofy bangs. Ororo Munroe (aka Storm) from X-Men Storm (Short) Short natural hair with big poofy bangs. Ororo Munroe (aka Storm) from X-Men Storm (Tied) Poofy natural ponytail with big poofy bangs. Ororo Munroe (aka Storm) from X-Men PALSJ's Palettes This mod currently includes: - Duo-Tone Lipsticks - Eyeshadow - Nail Polish - Contacts (Left and Right--Heterochromia Available) - Blush (Light, Medium, Dark) - MANY, MANY scars (Thank you to Cassie for assisting with ALL of these!) - Freckles - Eye Bags PALSJ's Hit-or-Miss Clothing This mod currently includes: - Wedding Dresses (White, Dark, and Bloody) - Wedding Veils (White, Dark, and Bloody) - Sweater Dresses (9 colors) - Ribboned Aprons (6 colors) - Ankle Boots (3 colors) - Boots With THE Fur (4 Colors) - Kitty Ear Motorcycle Helmets (6 colors) PALSJ's Piercing Additions This mod adds new piercings and jewelry to the game. This currently includes Gold/Silver/Black variants of: - Bridges - Septums - Labrets - Medusas - Brow Rings - Brow Studs - Cheek Studs - Chest Piercings - Anklets - Waist Chains - Thumb Rings - Industrials PALSJ's Piercing Replacements This mod changes the models for vanilla piercings. This currently includes Gold/Silver variants of: - Small Hoops - Medium Hoops - Large Hoops - Studs - Nose Rings - Nose Studs This mod in its entirety should be compatible with everything as it mostly adds content and does not radically alter vanilla content when relevant. It has only been tested in B42.15.1 Solo and Self-Hosted. In This Update (March 2025) - We live. Known Bugs - Hat compatability isn't working. Will add once Fluffy Hair gets an update. Be patient. Do not bother them about it. I'll keep an eye on it. - Piercing scrapping isn't working. I hate recipes. I'm workin' on it. - Left nose piercings in Default Replacements has no model. Will fix. - Item spawns, zombie clothing spawns, distributions--LOOK, I'M WORKIN' ON IT, OKAY??? Upcoming & Intended Features - Scrapping piercings for metal scrap, relevant precious metals, or...something. Idk. I'm not that far yet. - More piercings. More clothes. More makeup. Maybe more hairs. Just "more." - General model updates. FAQ I hate that these are bundled and I want you to un-bundle them. Will this backported to B41? They already are individually. See my Zomboid workshop page. All of my B41 mods should be considered "legacy" as they will no longer be receiving updates or backports. Others have permission to do this so long as they are "extensions" of the original B41 mods. Will this be backported to earlier B42 versions I think I would rather eat my keyboard piece by piece. Others have my permission to do this for earlier versions of B42 (42.0 - 42.14). I ask that later versions be left to me for now. I have a bug to report. Please be specific about what your bug is and which mod it occurs for. Ideally, use the thread. Worst case, comments. I have a request, a question about modding, or I want to support you in making this mod. Great, but I can't promise anything. Any requests can go in the comments, and if anyone wants to support, please feel free to reach out. Same if you have any questions. I'm @PALSJ on Discord. Can I put this mod into a mod pack? Can I redistribute or iterate on your mod? No on modpacks, yes on patches. "Iterations" or "redistributions" would depend on the use case, and you should reach out to me in those cases (@PALSJ on Discord). Generally speaking, this mod can be considered "On Lockdown" so long as I'm living. Should something happen to me and I'm just absolutely unable to be contacted, this mod will become open source. No, that does not give you permission to assassinate me. Like what I do? Visit my Ko-fi to pay me. Lord do I need it. Workshop ID: 3683898699 Mod ID: PALShit Mod ID: PALPal Mod ID: PALPeeAdds Mod ID: PALPeeDefs Mod ID: PALPoo

3,244 téléchargements Détails →
[B42] Russian - Lootable Knox County map – Project Zomboid Mod

[B42] Russian - Lootable Knox County map

par 76561197987731931

Fully translated russian Knox county map, found in the world. English version can be found here: - (B42/41) Lootable Louisville and Knox Country Map CREDITS The code is by CenturyOldRat, his mod is linked above. The image and translation is by me. ----------------------------------------------------------------------------------------------- Карта округа Нокс на русском. Выпадает в качестве предмета из зомби, и может быть найдена на журнальных полках магазина. На карте можно рисовать ручкой и карандашом. В моде присутствуют настройки Песочницы для шанса выпадения из полки и из зомби. Workshop ID: 3391326594 Mod ID: LootableKnoxCountMapRU

772 téléchargements Détails →
Simply Better Axes – Project Zomboid Mod

Simply Better Axes

par 76561198174617741

What does it do? Improves the sharpness and durability of both one-handed and two-handed axes by changing the HeadCondition and ConditionMax. This allows axe heads to last longer before breaking. Handles are unaffected by these changes. The sharpness and durability of One-Handed and Two-Handed axes have been increased by 3x One-Handed: Hand Axe: 10 -> 30 Hatchet: 10 -> 30 Stone Axe: 5 -> 15 Forged Hand Axe: 10 -> 30 Sawblade Hatchet: 10 -> 30 Two-Handed: Old Axe: 13 -> 39 Firefighter Axe: 13 -> 39 Sawblade Axe: 10 -> 30 Scrap Cleaver: 10 -> 30 Stone Axe: 10 -> 30 Wood Axe: 15 -> 45 Forged Wood Axe: 15 -> 45 Safe to add/remove mid-game? Yes with one thing to know before adding mid-game. While you can add my mod mid-game you will notice rendered/discovered axes will look damaged. Axes you've collected that were previously at 100% (13/13) their total sharpness value will now be at 33% (13/39) their total sharpness value. Same applies for durability. Axes that have not been rendered/discovered are unaffected and will receive their full 100% (39/39) sharpness and durability upon render. With that in mind, a new save is recommended but is not required. Safe to remove mid game. Singleplayer/Multiplayer Compatible >B42 Only< Tested Versions: 42.18 (Unstable) 42.19 (Unstable) 42.20.X (Stable) My Other Simply Better Mods Workshop ID: 3733690955 Mod ID: SimplyBetterAxes

3,593 téléchargements Détails →
Kentucky Iron – Project Zomboid Mod

Kentucky Iron

par 76561199124475390

Kentucky Iron A small vanilla-friendly addition that brings naturally spawning Iron Ore boulders to the forests of Kentucky. Kentucky Iron adds a rare source of vanilla Iron Ore to wilderness exploration without changing vanilla boulder density or introducing any new resources. Features • Around 2% of spawned boulders become Iron Ore • Includes all 9 vanilla Iron Ore boulder variants • Small, medium and large deposits provide different amounts of Iron Ore • Mine them with a Pickaxe or Heavy Stone Hammer • Drops completely vanilla Iron Ore • Uses only vanilla sprites, items and mining mechanics • Does not change overall vanilla boulder density • No dependencies • Multiplayer compatible How It Works Kentucky Iron does not increase the number of boulders generated in the world. Instead, approximately 2% of naturally spawned boulders are replaced with one of the vanilla Iron Ore variants. The remaining boulders stay completely normal. Important Iron Ore only appears in newly generated or previously unexplored areas. Areas that have already been generated in an existing save will not be changed. Compatibility Kentucky Iron only changes the sprite selection of naturally generated forest boulders. It uses vanilla Iron Ore and vanilla mining mechanics, making it easy to use alongside other survival and crafting mods. Perfectly alongside: Kentucky Mineral Tools, Kentucky Workstation Salvage, Kentucky Cellar Credits Special thanks to Harkness for the inspiration and mariittov for pushing me to finally make this mod. Workshop ID: 3782479415 Mod ID: KentuckyIron

4,091 téléchargements Détails →
Improved Melee Combat – Project Zomboid Mod

Improved Melee Combat

par 76561198018448232

Hello there. Improved Melee Combat or I.M.C, is a mod which add extra difficulty to the vanilla melee combat (Only against zombies not in PVP). The main feature add the probability for the player to drop his weapon while hitting a zombie based on different modifiers, strenght, dextery, and a long list of skills, traits, perks and moodles, plus weather effects as the rain, temperature... So taking this into account the fight against a zombie can become unpredictable and problematic adding a new level of difficulty. Not only that, weapons as knifes, spears and this kind can get stuck on the zombie too. This is a early version, tested on a vanilla environment in singleplayer and multiplayer, and working on both, but is unknown if there are bugs or problems while using other mods with it, so feel free to report anything to keep fixing and improving the mod. Traits modifiers: Negative = Increase the chance to lose your weapons by drop/stuck AllThumbs, Emaciated, Feeble, Clumsy, Unlucky. Positive = Decrease the chance to lose your weapons by drop/stuck Dextrous, Lucky, Nimble. Moodles negative modifiers: Panic, Drunk, Stress, Endurance, Tired, Sick Thirst. Example 1: Example 2: Workshop ID: 3311711099 Mod ID: ImprovedMeleeCombat Mod ID: ImprovedMeleeCombat_Soft

1,096 téléchargements Détails →
[B42]Project Lottery – Project Zomboid Mod

[B42]Project Lottery

par 76561198801639685

Project Lottery Turn everyday cash into a reason to keep looting. Have you ever felt that the cash, credit cards, and other money-related items found throughout Project Zomboid are almost useless? Project Lottery gives them a brand-new purpose. Collect cash, convert valuable financial items into money, build a Lottery Machine, and spend your hard-earned cash on randomized rewards. Main Features - Spend cash to draw randomized rewards from multiple item categories. - Use the new Lottery interface to select a category and choose x1, x5, or x10 draws. - Optional Skip Animation mode instantly shows all results in one result window. - Batch draws charge the full cost when the draw begins, preventing unpaid draws midway through a sequence. - Includes a Lottery animation for players who prefer the full draw experience. - Extensive Sandbox Settings let you customize prices, quantities, machine durability, crafting requirements, natural spawning, and more. - Supports fully customizable lottery pools with configurable rewards, weights, quantities, prices, and independent miss chances. - Supports multiplayer. Custom lottery pools in multiplayer use the host/server configuration. - Lottery Machines can naturally spawn directly in selected world locations. - Winning Scratch Tickets and Stock Certificates can be exchanged for cash. How to Play - Search the world for cash, credit cards, Scratch Tickets, Stock Certificates, and other useful valuables. - Convert supported financial items into cash using their crafting recipes. - Collect the materials required to craft a Lottery Machine: 6 Small Metal Sheets, 1 Wire, 5 Electronics Scrap, and 1 Glass Panel. - Train Metalworking and Electrical. By default, the machine requires Metalworking Level 3 and Electrical Level 2. These requirements can be changed in Sandbox Settings. - Craft and place your Lottery Machine. - Right-click the machine and select Lottery to open the draw interface. - Choose a lottery category, select x1 / x5 / x10, optionally enable Skip Animation, and start drawing. Built-in Lottery Categories - Clothing - Melee Weapons - Ranged Weapons - Weapon Attachments & Magazines - Food - Skill Books - Ammunition Most built-in categories can be enabled or disabled individually, and their prices can be adjusted through Sandbox Settings. Custom Lottery Pools You can create your own lottery categories containing vanilla or modded items. Configuration file: Contents/mods/Project_Lottery_B42/42.20/media/ProjectLottery/CustomLotteryPools.txt You can edit this file with Notepad, Notepad++, VS Code, or any other plain-text editor. Each custom pool can configure: - Pool name - Whether the pool is enabled - Cash cost per draw - Independent chance of receiving nothing - Vanilla and modded item IDs - Relative item weights - Minimum and maximum reward quantities Important notes: - Item weights do not need to add up to 100. Draw probability is calculated from relative weight. - A custom pool's miss chance is independent from the Sandbox miss-chance setting. The Sandbox option only affects the built-in lottery categories. - The configuration file already contains instructions and examples. - After changing the file, completely exit and restart the game or server before testing the changes. - In multiplayer, custom lottery pools use only the host/server configuration. - Steam may overwrite this file when the mod is updated or downloaded again. Back up your custom configuration before updating. Natural Lottery Machine Spawns Lottery Machines can optionally spawn directly in the world instead of inside loot containers. Sandbox Settings allow you to control: - Whether Lottery Machines can spawn naturally - Natural spawn chance - Allowed spawn locations: garages, gas stations, and convenience stores Naturally spawned machines receive randomized durability, with middle-condition machines being more common than nearly broken or perfect-condition machines. Financial Item Exchanges - Credit Cards can be converted into a random amount of cash. Minimum, maximum, and crafting time can be adjusted. - Stock Certificates can be converted into a random amount of cash. Minimum, maximum, and crafting time can be adjusted. - Winning Scratch Tickets can be redeemed for the exact cash amount shown on the ticket. Update History v1.6 - Added a completely new Lottery interface. - Lottery type is now selected from the interface instead of the old right-click submenu. - Added x1, x5, and x10 draw options. - The full cost of a multi-draw is charged immediately when the draw begins. - Added a Skip Animation option. - When Skip Animation is enabled, all results from a multi-draw are displayed together in a single result window. v1.5 - Added cash redemption for winning Scratch Tickets. - Added Stock Certificate-to-cash conversion with configurable random minimum, maximum, and crafting time. - Thanks to TheWWworld, NickMillion, and Rappolt for the suggestions. v1.4 - Added optional natural Lottery Machine spawning. - Added configurable natural spawn chance. - Added selectable spawn locations: garages, gas stations, and convenience stores. - Naturally spawned machines use randomized durability. v1.3 - Credit Card exchanges now reward a random amount of cash. - The minimum and maximum Credit Card exchange values can be adjusted in Sandbox Settings. v1.2 - Increased the Lottery Machine interaction range, making it easier to right-click. - Removed packaged Skill Book sets from the Skill Book lottery pool. v1.1 - Fixed multiplayer custom lottery pool loading. Multiplayer now uses only the host/server configuration. v1.0 - Added multiplayer support. - Removed magazines, boxed ammunition, and ammunition cases from the Ammunition lottery pool. - Added the Weapon Attachments lottery category, including magazines and ranged-weapon attachments. v0.9 - Added a Sandbox option for starting new characters with a Lottery Machine. Disabled by default. - Added a Sandbox setting for Lottery Machine weight. v0.8 - Split Weapon Draw into Melee Weapon Draw and Ranged Weapon Draw. - Added an Ammunition Draw. - Added Sandbox options to enable or disable the built-in lottery categories. Mod ID: Project_Lottery_B42 Workshop ID: 3776979836 Mod ID: Project_Lottery_B42

3,829 téléchargements Détails →
WZ551(不刷新) – Project Zomboid Mod

WZ551(不刷新)

par 76561198408285292

服务器活动自用。 Workshop ID: 2899452127 Mod ID: WZ551_APC_Modified

1,180 téléchargements Détails →
Bandits: Tactical Expansion [Multiplayer] [7 Languages] B42.20.3 – Project Zomboid Mod

Bandits: Tactical Expansion [Multiplayer] [7 Languages] B42.20.3

par 76561198150942391

Bandits: Tactical Expansion Sub-mod para Bandits (de Slayer): diálogos de combate, IA asimétrica, un escuadrón de élite con nombre propio, peajes de carretera, alijos ocultos y un mercado negro móvil. Todo configurable y traducido a 8 idiomas. Requisitos Bandits (id=Bandits2), activado y cargado ANTES que este sub-mod. Mecánicas de bandido Diálogos de combate: reaccionan al daño, avisan al recargar, gritan si muere un aliado. Se auto-medican, cambian a arma corta, usan linterna de noche, cojean heridos. Negociador: exige un ítem y comprueba que lo sueltes antes de dar tregua. Saquean cadáveres, usan molotovs, piden refuerzos por radio. Moral de escuadra: huyen si cae su líder o pierden más del 60%. Los Médicos curan aliados heridos cerca. Team PVC (1%) e IA Asimétrica Escuadrón de élite único de 6 integrantes fijos; si cae el Capitán, el resto entra en furia. Cada bandido común recibe una táctica al azar: Rendición Falsa, Trampa de Horda, Sabotaje Vehicular o Emboscada de Humo. Evaristo Brea explota al morir. Contenido del mundo El Peaje de Evaristo: bloqueos de carretera abandonados que emboscan si frenás o chocás. Red de Alijos: el Capitán del Team PVC deja coordenadas de un arsenal enterrado. MaurinBombin Market: mercader y guardias en zonas rurales junto a carreteras, con emisora propia en 88.5 FM. Trueque con stock global, pacíficos si no les disparás. Configuración, idiomas y multijugador Cada mecánica se activa/desactiva por separado desde las opciones de partida. Traducido a Español, Inglés, Portugués (PT/BR), Francés, Italiano, Ruso y Coreano. Compatible con individual, Anfitrión y dedicado. ¿Quieres apoyarme? Aparecé con tu clan en el juego como bandido (máx. 6): https://www.patreon.com/16621565/join Bandits: Tactical Expansion An expansion sub-mod for Bandits (by Slayer): combat dialogue, asymmetric AI, a named elite squad, road tolls, hidden stashes, and a mobile black market. Fully configurable, translated into 8 languages. Requirements Bandits (id=Bandits2), enabled and loaded BEFORE this sub-mod. Bandit mechanics Combat dialogue: react to damage, call out while reloading, shout when an ally dies. Self-medicate, switch to a sidearm, use torches at night, limp when wounded. Negotiator: demands an item and checks you actually dropped it before standing down. Loot corpses, use Molotovs, call for radio backup. Squad morale: flee if their leader dies or they lose over 60% of the group. Medics heal nearby wounded allies. Team PVC (1%) & Asymmetric AI A unique elite squad of 6 fixed members; if the Captain dies, the rest go into a rage. Every regular bandit gets a random tactic: Fake Surrender, Horde Bait, Vehicle Sabotage, or Smoke Ambush. Evaristo Brea explodes on death. World content Evaristo's Toll: abandoned roadblocks that ambush you if you brake or crash. Hidden Stash Network: Team PVC's Captain drops coordinates to a buried arsenal. MaurinBombin Market: a merchant and guards in rural areas near roads, with its own 88.5 FM station. Trade with global stock, peaceful unless you shoot them. Config, languages & multiplayer Every mechanic can be toggled independently from the sandbox options. Translated into Spanish, English, Portuguese (PT/BR), French, Italian, Russian, and Korean. Works in single player, Host, and dedicated servers. Want to support me? Show up with your clan in-game as a bandit (max 6): https://www.patreon.com/16621565/join Workshop ID: 3782988545 Mod ID: BanditsExpansionPVC

3,797 téléchargements Détails →
CraftableButtons – Project Zomboid Mod

CraftableButtons

par 76561199654648859

Craft vanilla Buttons using the Carving skill. Carve buttons from planks, wooden sticks, tree branches, handles, and animal bones using a sharp knife. Fully integrated with Build 42's crafting system and produces the vanilla Button item. Workshop ID: 3770142221 Mod ID: CraftableButtons

3,643 téléchargements Détails →
[B41/B42] Weapon Stat Variance – Project Zomboid Mod

[B41/B42] Weapon Stat Variance

par 76561198069682455

Weapon Stat Variance This mod will vary the stats of weapons that spawn. It will add up to 15% to weapon stats such as min/max damage, critical chance/multiplier, and Aim/Reload/Recoil stats (for ranged). Exemplary -> overall 13%+ stat bonus Exceptional -> overall +10.5% stat bonus Superior -> overall +8% stat bonus Refined -> overall +5.5% stat bonus This mod is compatible with existing saves and has been tested in both singleplayer and multiplayer. In Single Player, this mod will affect all weapon items (crafted, spawned, or otherwise). In Multiplayer, this mod will only affect weapon items that spawn inside containers and will not affect recipes or admin spawned items Compatible with B41/B42. KNOWN ISSUES ============= 1. Weapons that spawn on zombies in multiplayer will not have updated stats 2. Critical chance % and critical damage multiplier does not set in multiplayer Workshop ID: 3427555526 Mod ID: WeaponStatVariance

1,867 téléchargements Détails →
WaterDispenserReducedWeight – Project Zomboid Mod

WaterDispenserReducedWeight

par 76561198075849472

Reduced weight so allowed to fit inside microwave. Full credit is to creator/developer. I have only changed 4 lines to change weight, everything else was KONIJIMA. Workshop ID: 2979419137 Mod ID: WaterDispenserReducedWeight

1,599 téléchargements Détails →

Page 441 sur 2493 (59,817 résultats)

Serveur Project Zomboid avec support des mods

Installez les mods compatibles et pris en charge depuis le tableau de bord.

Louer un serveur Project Zomboid