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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Project Signalis Overhaul
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Signalis Overhaul is in progress. Compatible with Project Signalis but don't enable the main Signalis. Warning: If you are still using Build 41 Mod, enable the additional weapons section to prevent this from happening. - Fix Weapons muzzle flash - Fix spawn weapons - Add Sitting weapons Sandbox - Small bullet conversion 10mm to .45acp and 9mm to 8mm Unready - Reload BW-5 like Double barreled shotgun, I can't change model open BW-5 (it make me late update) Update fix Build 41 - Add old weapons back (I didn't know I deleted it because it was a firearm, not a weapon T-T sorry form I do that) - can craft all Replika Unit from item fit the game (not have craft item Gestalt not as all, have some Gloves Gestalt) After Update: I will customize the new remake model, ability, and build or other section, it will result in future updates being not able to play old save Future plans: - Added special features to Replika - Added items that heal only Replika - Fixed the clothing model - Fixed the gun model - Added add-ons for Replika Base mod from Project Signalis (I just saw that Project Signalis wasn't updated so I wanted to do something) Supported languages - EN - TH - DE - RU - CH - CN - JP - KO Support way & looking news about update dav (This support is for mod developers and other channels for displaying work) Workshop ID: 3454660496 Mod ID: SignalisOverhaul_AEON_Weapons Mod ID: SignalisOverhaul Mod ID: SignalisOverhaul_nonz
ATF Patches by Gus Puffy
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ATF Patches A collection of performance and compatibility patches specific to the After the Fall server. Ships both server-side patches and client-side compat shims for third-party workshop mods. Requires the Storm mod loader on the server. Clients auto-subscribe via Workshop on connect. Included Patches - Talis New Music zombie scan disable (server): disables the zombie music-device subsystem on the server. Its per-player 49x49 grid scans dominated the server's Lua budget (~95% of all server Lua time). Vehicle and world radio playback is unaffected. - True Music Radio whereAreYou fix (client): fixes a typo in TMRadio.whereAreYou that threw 'attempted index: device of non-table: null' every frame when a walkie-talkie (vanilla or workshop) was transferred into a container, forcing players to ESC to stop the error spam. - VRO legacy trunk sweep disable (server): unregisters the Vehicle Repair Overhaul fix pack's one-time trunk-capacity migration from EveryOneMinute. That migration finished long ago but kept walking every loaded vehicle and every part of each one every in-game minute, measuring 13.9% of the server main thread and stalling the tick for ~1s every 6.2s. VRO's actual post-repair capacity fix is untouched and still runs every tick. - Destroy tile shortcut (client, admin-only): adds a top-level 'Destroy tile' entry to the right-click menu with the same tile picker as Debug > Brush Tool > Destroy tile. Visible only to roles with the debug context menu capability. - VRO repair un-breaker (server+client): the 2026-08-26 Vehicle Repair Overhaul update calls VehiclePart:doInventoryItemStats() with no arguments, which throws in B42 and silently voids every part repair (no condition sync, no consumables, no completion). Adds the missing no-arg overload so VRO's repairs work again; harmless once VRO fixes the call. - Generator - Infinite (server): an admin-placed generator that never degrades, never runs out of fuel, and makes no sound. Spawn Base.generator_infinite and place it (or brush-tool the atf_generators_01_0 tile); the server converts it into a real powered generator and keeps it topped up. It cannot be picked up, disassembled, or destroyed by normal players — a player who tries to sledgehammer it is struck dead. Admin roles with the brush tool can remove it. After The Fall: the #1 multiplayer server in the world Tested and compatible with 42.20.2 Workshop ID: 3777677987 Mod ID: guspuffy-atf-patches-b42
AdminOptions B42.20
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Workshop ID: 3704270625 Mod ID: AdminOptions 🛠️ AdminOptions - Advanced Server Control Take full control of your Project Zomboid server with a powerful and lightweight admin toolset. Manage visibility, gameplay mechanics, communication, and anti-grief systems directly from Sandbox settings. 🛠️ This update adds a configurable vehicle claiming system. It lets you enable or disable claiming, set a maximum number of vehicles each player can own ⚙️ MAIN FEATURES 🟥 Hidden Administration • Invisible admins in scoreboard (ESC) • Hide admin join/leave messages 🟨 Communication Control • Hide VOIP mute button (anti proximity exploit) 🟨 New UI Panel • Adding places without Safehouse • Adding UI Maps • Adding New Folder: Zomboid/Lua/NoSafehuse.text • Adding Buutom UI Remove Tree/clean zones • Adding Health bar movile • Vehicle Claim has been added to the context menu. Players can claim vehicles for private use, unclaim them, and manage access permissions, allowing passengers while restricting driving, fuel siphoning • Adding New Key ClaimVehicle • Adding New protection panel showing bite, scratch, bullet stats, and clothing hole indicators in real time • Adding New Increased Carry Weight Sandbox enable/disable create a new player to see the change • Adding new option respawn cars vanilla or burned • Adding a new vehicles respawn key, add it to your store • Added seeing players on the map for events adds their names and render, so everyone can detect them • Added black death screen • Added Endurance Bars 🟦 Gameplay & Utilities • Quick suicide with L key • Vehicle dismantling without restrictions (ORB ready) • Rope usage blocked globally 🟩 Server Messages • Enable/disable join & leave messages • Smart admin message hiding system 🟪 Custom HUD Replaces vanilla HUD and displays: • Server name • Max players • Player ping 🟧 Anti-Grief Protection • Detect vehicles inside safehouses • Automatic intruder logging system ⬛ Building Restrictions • Block building on water • Prevent invalid upper floor constructions 🚀 Take control. Protect your server. Stay invisible. Copyright 201X GENERAL. This article is not authorized to be published on Steam, except under the Steam account with the name luc_fugli_gg, all rights reserved by the author.
Fallout Armory [B42]
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I repaired, enhanced skins and addapt this mod to build 42 This mod adds in Power Armor and their variants from the Fallout game series and universe. Anyone is capable of putting on and wearing the armor without training, but you're pretty much just wearing a oversize metal suit that limits your characters agility skills. Ones with actual training find themselves with enhanced and abnormal strength with no drawbacks to their agility, so much so that they are capable to charging a zombie/ghoul down to the ground without being stopped while sprinting, but one still need to be watchful of their endurance when dealing with large hordes to not leave themselves stuck in the middle. They are also able to take advantage of the suits slow temperature mitigator. Item featured: -T-51 Power Armor -T-51 Power Armor Helmet -MK II Power Armor -Mk II Power Armor Helmet -Power Armor Training Manual All items can only be found in military locations with rare spawn rates Thank you to Mereel for the original mod, and in words of the modder to Obsidian Entertainment and Bethesda Softworks, now all under Microsoft, for creation and use of IP and work. Thank you to darlak97, creator of The Doom Slayer mod, for Models creation and ideas formation. Thank you to ricochete, creator of the Exo-Suit Mod and all the hands behind the More Traits mod for the LUA coding. Thanks to conny_bengtsson also for base models ports, And a big thank you to the amazing modding environment that the people of PZ and their community to allow me to get something like this done. Loving it! original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2824161886 Mod part of Project Fallout Workshop ID: 3754116042 Mod ID: PASA
Bleak World - Horror [B42]
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If effects are still visible after deactivating the mod then restart the game to reset the shaders to default. Creates a horror like environment. Does not affect the UI or screen overlays. Changes zombie textures and spawn definitions. Adds screen and highlight effects. Adds fog on the first day. Sandbox Options to make it easier or harder! - Adjust vision radius - Adjust blur strength - Adjust blur darkness - Set day fog frequency - Set day fog intensity - Set night fog frequency - Set night fog intensity Enable sub-mod to remove film grain effect. Some creepy complimentary mods Spooky Trees and Vines Starving Zombies Lingering Whispers Random Sound Events Climbing Zombies Workshop ID: 3403923830 Mod ID: BleakWorldHorror Mod ID: BleakWorldHorrorNoFilmGrain
RemSkinPack
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Conglomeration of Skins I like with our own touches here and there. Special Thanks to Reo for testing with me, and doing a lot of the work. Assets edited to personalized versions: - Mystic's Face Retexture https://steamcommunity.com/sharedfiles/filedetails/?id=2862505798 - Fx Slav's Textures 41.+ https://steamcommunity.com/sharedfiles/filedetails/?id=2732879106 - TED BEER`s Player Skin Retexture https://steamcommunity.com/sharedfiles/filedetails/?id=2357852590 Assets ripped: TED BEER`s Player Makeup Retexture (partially) https://steamcommunity.com/sharedfiles/filedetails/?id=2361182025 TED BEER`s Zombie Skin Retexture https://steamcommunity.com/sharedfiles/filedetails/?id=2506830429 Workshop ID: 2912091826 Mod ID: RemSkinPack
Ash Billiams Max Stats B41/B42.12 and below
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Build 42.13 changed things around. This is now a B41/B42.12 and below mod. If you would like the latest version of this mod please go here: https://steamcommunity.com/sharedfiles/filedetails/?id=3635590421 "Klaatu Barada N... necktie... nectar... nickel... noodle. It's an "N" word, it's definitely an "N" word! Klaatu... Barada... Naughcoughcoughcough *Picks up book, unleashes zombies on Kentucky* OH COME ON I SAID THE WORDS!" Hey everyone it looks like zombies have been released upon the world and only one person can stop it. Ash Billiams (Boom Stick sold seperately). New character profession called "Groovy" that adds max stats and all unique profession traits. This is a cheat mod for Build 41 that will add level 10 to all stats plus the specializations from every professions. Workshop ID: 2363272176 Mod ID: Ash Billiams
Ohh Mai Gahh
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Halooo EveryNyaan! How are you? Fine Thank you. Replaces the jumpscare sound with the "Oh My Gah" from Azumanga Daioh. This is my first mod ever, its pretty dumb and I love it. Have fun! Workshop ID: 3006185674 Mod ID: Ohh Mai Gahh
More Traits PL
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More Traits z poprawnym polskim tłumaczeniem Workshop ID: 2804170711 Mod ID: ToadTraits Mod ID: ToadTraitsDisablePrepared Mod ID: ToadTraitsDisableSpec
Project England [DEPRECATED]
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Project England is a small map that is currently work in progress. the map is based off of England, United kingdom I recomend finding a car if you want to survive on this map since some places are located in seperate towns. Zombies only spawn near/inside buildings, you can make the zombies sprinters for a 28 days later vibe. Currently some buildings might be empty and the map could be hard to survive on so i recomend just exploring the suburbs of the UK. There will be various amazing locations when the map is complete, And hopefully look stunning. Version 1.1 Workshop ID: 3380538630 Mod ID: projectuk_apo_pz Map Folder: Dymchurch Map Folder: New Romney Map Folder: St Marys Bay
Classical Music Op.1: A True Music Addon
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Have you ever wondered where did these flawless fine arts of mankind go after the apocalypse? Have you ever dreamed of listening to Beethoven, Chopin, Mozart...in the cozy little shelter of yours? Well, this mod is just the ONE-CLICK solution for a survivor as cultured as you! The mod, as a first-try heralding one, provides you 35 pieces of classical music which range from classical era to romanticism, from piano solo to symphony...... 您是否曾好奇世界末日后的这些人类艺术瑰宝都去哪儿了?您是否曾梦想过在您舒适的小窝里聆听贝多芬,肖邦,莫扎特?好!这个模组正是像您这样有涵养的幸存者的“一键式”选择!作为一次先行的牛刀小试,本模组提供给您35首古典音乐,涵盖了从古典时期到浪漫主义时期、从钢琴曲到交响乐等等。 Here is the playlist: 下面是播放列表: 1. Dvorak, Op. 101, B. 187: No.7, Poco lento e grazioso, 1894 德沃夏克,降G大调第7号小提琴和钢琴幽默曲,作品101 2. J. Brahms, Hungarian Dance No.1, 1869 勃拉姆斯,匈牙利舞曲g小调第1号作品1 3. Scriabin, Prelude Op.11 No.24, 1896 斯克里亚宾,前奏曲Op.11 No.24 4. Chopin, Prelude Op.28 No.4, 1839 肖邦,前奏曲Op.28 No.4 5. Edvard Grieg, Anitra’s Dance from Peer Gynt, 1875 爱德华·格里格,安妮特拉之舞,出自《培尔·金特》 6. Albeniz, Austurias Leyanda, 1892 阿尔贝尼兹,阿斯图里亚斯传奇 7. Chopin, Etude Op.25 No.11 in A minor, “Winter Wind”, 1836 肖邦,Op.25 No.11,练习曲“冬风” 8. Chopin, Etude Op. 10 No.12 in C minor “Revolutionary”, 1831 肖邦,c小调革命练习曲 9. Rimsky Korsakov, Flight of the Bumblebee, 1900, Arranged by Rachmaninoff 里姆斯基-柯萨科夫,野蜂飞舞,拉赫玛尼诺夫改编 10. Beethoven, Bagatelle No. 25 in A minor, “Fur Elise”, 1810 贝多芬,致爱丽丝 11. Erik Satie, Gnossiennes No.3, 1893 埃里克·萨蒂,玄秘曲No.3 12. Erik Satie, Gymnopedies No.1, 1888 埃里克·萨蒂,裸体舞曲No.1 13. Edvard Grieg, In the Hall of the Mountain King from Peer Gynt, 1875 爱德华·格里格,在山妖王的宫殿里,出自《培尔·金特》 14. Alexander Borodin, In the Steppes of Central Asia, 1880 亚历山大·鲍罗丁,在中亚大草原,1880 15. Jacques Offenbach, Les contes d’Hoffmann, 1881 雅克·奥芬巴赫,霍夫曼的故事 16. Georges Bizet, L'Arlésienne No.1, I:Overture, 1872 比才,阿莱城的姑娘组曲,No.1,序曲 17. Franz Liszt, La campanella, 1851 弗朗茨·李斯特,钟 18. Modest Mussorgsky, Night on Bald Mountain, 1867 穆索尔斯基,荒山之夜 19. Chopin, Nocturne Op.9 No.1 in B Flat Minor, 1832 肖邦,降B小调夜曲Op.9 No.1 20. Chopin, Nocturne Op.55 No.1 in F Minor, 1844 肖邦 F 小调夜曲 Op.55 No.1 21. Gabriel Fauré, Pavane in F Sharp Minor, Op.50, 1887 加布里埃尔·福雷,升 F 小调孔雀舞曲,作品 22. Rachmaninoff, Piano Concerto No. 2 in C minor, Op. 18, 1901 拉赫玛尼诺夫 C小调第二钢琴协奏曲 23. Debussy, Prélude à l'après-midi d'un faune, L.86, 1894 德彪西,牧神午后前奏曲,L.86 24. Mozart, Piano Sonata No.11 in A Major, K.311, 1784 莫扎特 A 大调第十一钢琴奏鸣曲,K.311 25. Luigi Boccherini, String Quintet in E major, Op. 11, No. 5, 1771 路易吉·博凯里尼,E大调弦乐五重奏 26. Debussy, Suite bergamasque, L. 75, 1890 德彪西,贝加马斯克组曲,L.75 27. Albeniz, Suite Espanola No.1 Op.47: No.2, Cataluna, 1886 阿尔贝尼兹,第 1 号西班牙组曲 Op.47:第 2 号,加泰罗尼亚 28. Tchaikovsky, Swan Lake, Op.20, TH.12, Act 2:No.10 Scene (Moderato), 1877 柴可夫斯基《天鹅湖》 29. Saint-Saëns, The Carnival of the Animals: VII. Aquarium 圣桑,动物狂欢节:VII,水族馆 30. Debussy, The Girl with the Flaxen Hair, 1910 德彪西,亚麻色头发的少女 31. Chopin, Valse Op. 64 No. 1 in D Flat Major, 1847 肖邦,圆舞曲Op.64降D大调No.1 32. Chopin, Valse Op.18 No.1 in E Flat Major, 1833 肖邦,降E大调第18号作品 33.Chopin, Etude Op.10 No.3 in E Major, 1832 肖邦,练习曲作品10 E大调第3号 34. Franz Liszt, Liebestraume No.3, “Love Dream”, 1850 弗朗茨·李斯特,爱之梦 35. Chopin, Prelude Op.28 No.15, “Raindrop”, 1839 肖邦,前奏曲Op.28第15号,“雨滴” Workshop ID: 2923724058 Mod ID: BittersmeetsClassicalMusic1
SMB Street Names
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What it does Lets you navigate diegetically when map location is disabled. You read physical world objects and your character says only the street information that can be confirmed from the active map data. The mod does not open, reveal, or modify the map. How to use Right-click on: - Mailboxes (Mailbox) - Post boxes (PostBox) - Payphones (Payphone) - ATMs (ATM) - Street signs (Street Signs) - Intersection signs (Intersection) What shows up - A real street name when the object can be associated with confidence - A real intersection only when the streets geometrically cross at that object - Varied spoken observations that cycle without immediate repetition - A short immersive failure message when the object does not provide enough information - No invented house numbers, no coordinates, and no GPS-style fallback when the object is inconclusive Supported maps Build 42 maps that include media/maps/<map>/streets.xml are detected automatically from the active map list. The mod also keeps bundled fallback data for: - Vanilla - CamdenCounty - EdsAutoSalvageB42 - LittleTownship - RavenCreek - Tikitown - WestPointExpansion - Maplewood Want to add street names to your map? Include streets.xml in your map folder. If the map has no street data, the mod cannot invent real street names. ALWAYS CHECK THE RELEASE NOTES ALWAYS CHECK THE RELEASE NOTES ALWAYS CHECK THE RELEASE NOTES Workshop ID: 3647280706 Mod ID: SMBStreetNames
PARP CURSED REMIX V2
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A 2025 version with 166 more songs for PARP making a total of 600 songs; Shout out too Fiasco, Clickeh, ChilledCone, Zer01st and the rest of the PARP Community Workshop ID: 3537561544 Mod ID: PARP_CURSED_REMIX_V2
Loot-Bearing Bandits (Continued) 42.19+
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This is a continued version of Loot-Bearing Bandits by Lynch. Several parts of the original mod still relied on older Build 41 APIs, which could cause crashes during startup, initialization, and when killing armed bandits. I updated those systems for Build 42 and applied 15 compatibility and crash fixes so the mod can keep working on current versions of the game. What Was Fixed - Updated the ammunition system for the Build 42 API. - Fixed crashes involving weapons without magazines or valid ammunition data. - Removed a broken game-start event that referenced a missing function. - Added safeguards for missing outfit and weapon information. - Fixed additional errors affecting bandit loot generation and initialization. I don’t claim ownership of the original mod, its code, or any of its assets. All credit belongs to Lynch and anyone else who contributed to the original release. If the original author returns and wants to maintain the mod again, use anything from this update, or ask for this version to be removed, they’re welcome to contact me. Looking for more restored and continued mods? Ulas's Continued Collection If you enjoy these continued mods and would like to help support the time spent updating and maintaining them: Support me on Ko-fi PLEASE READ THE ENTIRE DESCRIPTION BEFORE SUBSCRIBING OR COMMENTING. THANK YOU! Warning to spammers and trash talkers: If you post spam, trash comments, or copy-pastes, you will be blocked immediately. This is your only warning. Did you like the add-on? Show your support by giving it a thumbs up! ABOUT Are zombie bandits and survivors too empty and not worth hunting down? Not anymore! This simple add-on introduces enhanced bandit-type zombies with much more rewarding loot and equipment, making them worth the risk. You can find these new zombies anywhere. FEATURES - Fully compatible with other mods that modify zombie outfits or spawning behavior. - Uses only vanilla firearms, equipment, and items. - Configurable spawn rates. - Tons of random combinations, including clothing, armor, items, backpacks, and weapons. - Does not add any new items or clothing to the game. FREQUENTLY ASKED QUESTIONS Q: Can you make it compatible with a particular weapons mod? A: No. This add-on is designed to work with vanilla content only and will stay that way. Q: Can you add a feature or request? A: Sorry, the original author does not take requests. Q: Which build is supported? A: Build 42 only. Q: Is it safe to remove from an existing save? A: Yes. Q: Will this add-on receive more updates? A: The original release was expected to remain in the version in which it was published and was unlikely to receive further updates. KNOWN ISSUES It appears that the mod may not work correctly on existing saves, although this has not been confirmed. You have been warned. Opinions are very important to the original author. Positive and negative reviews are welcome, but please remain polite. Enjoy! Did you like the original add-on? You can thank the original author with a small donation: Support Lynch on Ko-fi Original Workshop page: Loot-Bearing Bandits Mod ID: Bandit_Zombies_Expanded Workshop ID: 3770497130 Mod ID: LootBearingBanditsContinued
Spooky Scary Scares
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Enjoy the mod? Make sure to like and favourite it, maybe even share it with a friend. <3 Changes the vanilla jumpscare sounds into spookier ones from SCP:CB! Made purely for the spooks and for a scarier PZ experience. Workshop ID: 2933825570 Mod ID: SpookyScaryScares
LvRepair
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LvRepair Workshop ID: 3673780342 Mod ID: Vehicle Repair For Donkey Server
Dispenser Tweak
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Reworked Vending Machines to include Brita Weapons, Canteens, and more items. Rebalanced prices. Workshop ID: 2883846339 Mod ID: DispenserTweak
Contaminated Water
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Water gets worse after shutdown.... Inspiration from "Water goes Bad" and "Dont dring Tap Water" Most Work and Credits goes to - albion "Water goes Bad" - panera gaming "Dont dring Tap Water" Sandbox Settings are included to change: - min and max time after shutdown the water will get tainted - min Waterlevel in watersources - setting it to 0 has a 25 percent chance the watersource will be drained I just edited their code into one to use it how i would like it. Workshop ID: 2860884978 Mod ID: ContaminatedWater
维生素改进版
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这个从原版改的药品我跟AI添加了体力和疼痛以及恐慌,解决了再面对敌怪时不会轻易的失去战斗力,然后持续时间为6小时,这次添加了计时器,但是还不清楚能不能按照时间的 流失而流失,如果反复使用,会重复该维生素的效果持续时间。然后这次可以使用的容量再50次,我还添加了当手上的武器为近战武器时会激活1.5倍的攻击速度 建议把肌肉疲劳的上涨速度调低一点体验会更好,目前正在研究生物战甲以及星爪的文件,建模已经好了。就差调色和xml以及关键帧了,有没有高人可以指点。最好是中文 英文我是一点都看不懂目前生物战甲的研究进度在10%差一点模板,然后这套战甲是根据我是苦十八的up的小说视频仿照的,然后星之爪是按照我的名字做的。 星之爪的模组目前进度在15%,有四把,本人20岁还在研究建模以及配色和插帧,就是有点不太懂,(想到啥说啥的那种)(苦笑) Workshop ID: 3628786816 Mod ID: XingHeVitamin enhancement-42.12 Mod ID: XingHeVitamin enhancement-42.13.1
Simple Skill Books Extra Books Patch
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This patch was made to offer compatibility for Extra Books mod when used in conjunction with my Simple Skill Books mod. Now, one can safely use thse two mods together, without the Extra Books mod's books breaking the design behind Simple Skill Books. I made this as Extra Books mod appears to be a popular mod that adds skill books the vanilla game is lacking. As such, this patch mod tweaks these new books to fall in line with the vanilla books that Simple Skill Books already changes. Please note, like Simple Skill Books mod, the Extra Books Patch is best added with a fresh game. It still can be added to an existing game, but be sure to burn any skill books that you found prior to adding the patch, as the fix is not retroactive. To avoid loading issues, make sure to load your mods in the correct order. So add Extra Books mod first, then Simple Skill Books , and finally the patch. Workshop ID: 3403824150 Mod ID: ExtraBooksPatch
Jumpscare Ban: ATF Economy Add-on
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Add-on that bridges Jumpscare Ban and the After The Fall: Economy mod. Adds a 'Buy Jumpscare Gags' button to the Economy balance window. Players spend Scraps to play a global Fart, Cry or Kachow — the sound and chat announcement fire for every player on the server, exactly like the /fart, /cry and /kachow admin commands. Prices are configurable via sandbox options (Jumpscare Ban: ATF Economy page). Requires: - Storm mod loader - Jumpscare Ban by Gus Puffy (workshop id 3715980159) - After The Fall: Economy (workshop id 3717669793) Tested and compatible with 42.20.0 Workshop ID: 3777517900 Mod ID: jumpscare-ban-atf-economy-b42
Cabins By The Lake Legacy [B41]
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Two lake houses near Rosewood for you and your friend. Have fun! You need an additional mod to access the second floor: Ladders!? Redesign of this map: Cabins By The Lake 2.0. My first map mod :3 If you liked the mod, you can buy me coffee here: Workshop ID: 3049127276 Mod ID: NelusCabinByTheLake Map Folder: NelusCabinByTheLake
True Music Fix
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Fix for broken loot distribution of "True Music" making it work with mods that modifies loot spawn rates Workshop ID: 2829426015 Mod ID: truemusicFixWxAxW
Shelter Arena
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https://discord.gg/VjzpFpvE9V Workshop ID: 2893888942 Mod ID: Shelter Arena Map Folder: Shelter Arena
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid