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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
EFK Main Menu [1.8] Vanilla Edition
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Description: Replaces the regular main menu of the Project Zomboid game with a menu in the style of Escape From Tarkov. Which, to my surprise, suits PZ more than the original one. This is an adapted version of the original menu originally created by Kamer (thanks, bro!) Differences from the original: The main modification code has been reformatted for easier readability and further changes. Removed the Escape from Knox sign Removed the button to connect to the EFK server Changed intro Changed EFK logo to PZ logo Added russian translate What does this mod do: Tarkov and zombie apocalypse style: The menu design combines the style of Escape From Tarkov and elements of the chaos of the zombie apocalypse, creating a unique atmosphere. Change the music as you wish: You can change the music directly from the main menu using the player to create the right atmosphere for your survival adventures. Installation: - Subscribe to modification - Enable modification in the "Mods" menu - Click the "Apply" button - Restart the game for the changes to take full effect I hope you enjoy this mod that takes you deeper into the zombie apocalypse, and thank you for your support! Описание: Заменяет обыденное главное меню игры Project Zomboid на меню в стиле Escape From Tarkov. Которое на моё удивление подходит PZ больше чем оригинальное. Это адаптированная версия оригинального меню, изначально созданного Kamer (спасибо, бро!) Отличия от оригинала: Переформатирован основной код модификации для удобной читаемости и дальнейших изменений. Убраны надпись Escape from Knox Убрана кнопка подключения к серверу EFK Изменено интро Заменено лого EFK на лого PZ Добавлена русификация Что же делает этот мод: Стилистика Tarkov и зомбиапокалипсиса: Дизайн меню сочетает в себе стилистику Escape From Tarkov и элементы хаоса зомбиапокалипсиса, создавая уникальную атмосферу. Меняйте музыку по своему усмотрению: Вы сможете менять музыку прямо в главном меню с помощью плеера, чтобы создать подходящую атмосферу для ваших выживательских приключений. Установка: По умолчанию меню будет на английском языке. - Подпишитесь на модификацию - Включите модификацию в меню "Моды" - Нажмите кнопку "Применить" - Перезапустите игру, чтобы изменения полностью вступили в силу Установка русской локализации Я сделал перевод кнопок меню в виде опционального решения, так как не смог создать свой FNT шрифт, который мог бы поддерживать кириллицу. Из-за этого меню создаёт немного не тот эффект, однако это не будет слишком критичным. - Перейдите в папку steamapps\workshop\content\108600\3054647633\ RU шрифт - Скопируйте папку media в корневую папку с модификацией - Подтвердите замену файлов Я надеюсь, что вы будете наслаждаться этим модом, который позволит вам углубиться в атмосферу зомбиапокалипсиса, и спасибо за вашу поддержку! | MrShersh, STRadaT' edits | Thank you Kamer <3 Workshop ID: 3054647633 Mod ID: KAMER_MrShersh_STRADAT_NMM Подкинуть на ядер-колу: СБЕРБАНК: 4276 4500 1319 8235
DefaultAdminPannel
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Admin rights not initialized. Use it now! This mod saves and loads admin cheats. Admin cheats are no longer reset when you close the game! Workshop ID: 3050399152 Mod ID: DefaultAdminPannel
Great Louisville Wall
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(After one of the very old mod updates, the old description of the mod in English disappeared, but remained in all other languages. I noticed this only now. Here is all the information on the mod) I didn’t expect that anyone would even go to the page of this mod, since I made it for playing with friends, but if so, here is all the information about the mod: The mod adds a huge, brick, eight-story Wall at the entrance to Louisville to the standard map. The wall extends the entire length of the map, turning Louisville into a city completely isolated from the outside world. There are essentially two Walls, and there is water between them (about 30 cells), making it difficult to try to get over the Wall. The screenshots visually show the length of the Wall. Part of the wall can be broken with a sledgehammer to try to get to the other side. Also, you can probably build a ladder to the very top to get over the wall, but this is not practical; it’s easier to do it with a sledgehammer. You can also make a path through the water by building a floor on it. A few notes: (See list of fixes below) The wall was made “on the knee” in 20 minutes, so there are some problems, such as the fact that the wall goes into the territory of the river to the left of Louisville, or the fact that behind the wall (about 250 cells) there are no roads and buildings that should be there, because in fact, this is a separate clean “chunk” of the map on which the Wall is added, which is why everything that was in this chunk before disappears. Also, the shade of the grass in the Wall chunk and the original map is slightly different, although this is not very noticeable. If anyone is really interested in this mod, I can try to fix these problems. Peace for everyone. List of fixes: - Now the Wall does not enter the territory of the river as it was before (see picture above) - Now, when choosing a spawn near the Wall, the game no longer crashes (lol :P) - Now in the Wall chunk there is a road similar to the one on the main map, so now the transition does not look so abrupt. List of changes: - The wall was moved one chunk lower (300 cells), as it removed a military camp with quite valuable loot, for which it was necessary to sacrifice the less valuable “Medium Warehouse” building (see screenshot above). - Changed the icon of the mod and spawn selection to more beautiful ones. - As requested from the comments, the Wall has been increased by 2 chunks (600 cells) to the East to make it much more difficult to bypass. - Now there are trees in vacant lots so that the area does not seem empty. Plans for the next updates: - There are no plans, write your ideas for improving the mod in the comments. P.S. I almost went crazy trying to fix the errors from the list above because of the finished Zomboid editor, please like the mod and write a comment if it’s not difficult. P.S.S. Also here is my second mod, for Murasama in PZ: https://steamcommunity.com/sharedfiles/filedetails/?id=2853540917
Flatbread mod
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Hi, this is my first mod for PZ. With this mod you can cook flatbread using flour, water, bowl, salt (optional) and of course heat source. Hope you will like it ^^ Unsalted version of flatbread spoils a bit faster. Both versions of flatbread can be used as good ingredient (-15/-14 hunger) for salad, stir-fry, soup and stew. You should subscribe if you often have a lot of flour and small amount of yeast, or if your character can't make bread or cake/pie (flatbread don't need recipe) Workshop ID: 941685801 Mod ID: Flatbread
Jerma985 Funny Zombie Voice Pack
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Swap out ordinary zombie sounds in Project Zomboid with 120 hilarious Jerma985 voice lines. Brace for a different survival experience as zombies greet you with wacky catchphrases. Features: - Replaces zombie sounds with over 120 Jerma985 voice lines. - Wristwatch, alarm clock, and noise maker feature unique sounds. - Three jumpscare sound effects. - Four distinct car horn sounds for all three vehicle types. Compatibility: - Works in both single player and multiplayer - Removing or adding the mod doesn't affect the save file - Doesn't replace the vanilla files, simple install and uninstall - Plug & Play Note: This mod is purely for fun and doesn't affect core gameplay. Do note that zombies will be easier to hear and some people could find them overwhelming if too many zombies are present. i did tweak the volume and i was able to play ~150 hours with no issues. Workshop ID: 3023786676 Mod ID: Jermazombienoises
Deb'Ug's Chosen [Cheat, B41, Abandoned]
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For B41 and B42 (I have not yet migrated to B42, and thus B42 is not yet supported. It's to buggy anyways...) Abandoned I no longer play PZ let alone enjoy playing PZ. It's not because of this mod. It's actual gameplay itself. I just don't find it enjoyable enough. If you wish to take it over, the source of the mod, it IS the mod. I do have a few other files, notes, ToDos, and a few wishes for the mod that would never happen, simply because i don't fully understand this games code. But if you like to take it over, be my guest. If you like to get your hands on the few extra files + gimp .xcf files for the icons + the font for the logo: Click here to join my server. Have a blank day everyone, good bye. Should work just fine in multiplayer due to the simplicity of the mod. However, since I got no friends who'd like to play with me while using this mod, there is no way for me to test MP functionality. *shrugs* The mod comes in separate parts in one care package. ==>> Detailed info on these parts can be found here. <<== - Cheat Items (Main mod) Adds 25 new items and the recipes to make them. (Added a recipe to convert Suture needle into a needle, and back. I felt it was a must. Find in Tailoring crafting tab.) Find these new recipes in the DebCho crafting tab. - Cheat Items - Alt Icons (Requires Main mod) Just changes the general name and icons of the storage jewelry the cheat items mod adds. - Dupe List (Requires Main mod) (Incompatible with "Dupe Mod") Adds over 1150 crafting recipes to the game, allowing you to dupe at 1x, 10x or 100x. This covers a large swath of items, but not all. (Other mods not covered.) - Dupe Mod (Requires Main mod) (Incompatible with "Dupe List") Adds a context menu called "Duplication:" that allows you to dupe the item by 1, 2, 3, 4, 5, 10, 25, 50, 100, 250, 500, 1000 times. (Can also dupe other mod items, YAY!) - Traits Mod (Standalone) Adds 3 cheat traits that gives you a bonus 1000 points to spend on other traits. 2nd trait sets all skills to 5. 3rd trait sets your skills to max. (Look in the negative traits section.) - Custom Intro (Standalone) Changes the text on the loading screen to something more lore-mod accurate. - Lore Pages (Requires Main mod) Adds a bunch of loose lore pages for you to read via tooltips, they have no value beyond seeing my creativity flow. (All lore snippets on items have been moved to this mini mod instead.) ((Randomizer recipe is not yet added to the Lore Pages mod, but soon.)) VlwsMIR from Discord made the 'Dupe Lua' code and The 'OnCreate' Randomizer for the Lore pages. THANK YOU!!! (Previously known as "Another Generic Cheater Mod" (AGCM)) Workshop ID: 2313935048 Mod ID: DebChoCheatItems_CB745 Mod ID: DebChoCheatItemsAltIcons_CB745 Mod ID: DebChoCustomIntro_CB745 Mod ID: DebChoDupeLists_CB745 Mod ID: DebChoDupeModLua_CB745 Mod ID: DebChoLorePages_CB745 Mod ID: DebChoTraits_CB745
Read All Magazines and Books [DISCONTINUED]
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Read All Magazines and Books ¿Cansado de que te maten una y otra vez y tengas que leer las 300 revistas que has recolectado una por una? Este mod te facilitará la vida. Con esta funcionalidad sencilla, podrás encontrar una nueva opción "Leer Todos" en el menú contextual de los contenedores (como estanterías). Esta opción te permite encolar la lectura de todas las revistas del contenedor, sin tener que seleccionarlas una por una. Fed up with getting killed over and over and having to read through all 300 magazines you've collected one by one? This mod is here to help. With this simple functionality, you'll find a new "Read All" option in the context menu within containers (like bookshelves). This feature lets you queue up all the magazines in the container to be read at once, without needing to select each one individually. Additional Information Powered by Bandolero - OCT-2024 Workshop ID: 3355220560 Mod ID: read_all_books
The Warriors Jacket
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Adds the jacket from the movie "The Warriors" to the game. Yes this mod works with both Build 41 and 42. Workshop ID: 2890323759 Mod ID: WarriorsJacket
[RE-UPLOAD] Wrecks Have Parts
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Adds vehicle parts in car wrecks. You just need to load it at the top of the load order and it will work with all the mods, if it's not compatible with something. If you enjoy this mod feel free to drop an award and an upvote! Copyright 2022 planetalgol Workshop ID: 3325002275 Mod ID: WrecksCanHaveParts
[Hx/B42] 커스텀 모드
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- 모드 벨트류, Extra Gun Slot 호환 모드 - 모자, 안경이 떨어지지 않는 모드 - 미니맵 크기 변경 - 붕대 교체하기 (바닐라를 덮지 않음) - Authentic Z 의상 좀비 제거 - 디버그 모드 (모드) 수정 - 모든 의류 수리 모드 - 시계, 숄더 슬롯 추가 - 아이스박스 슬롯 추가 - Easy Drop'n'Loot 위치 변경 -> 모드 분리 - AutoLoot 위치 변경 -> 모드 분리 - Bicycle, KickScooter 모드 옵션 한글화 해당 모드는 마음대로 업데이트 되니 사용 시 유의하세요. Workshop ID: 3391250335 Mod ID: BicycleMod_KO Mod ID: ExtraGunSlot_Compatible Mod ID: KickScooterMod_KO Mod ID: Hx_KR_Custom_MGRS Mod ID: AddSlot Mod ID: CoolerBodyLocation Mod ID: DebugMenu_KO Mod ID: MiniHealthPanelReplaceBandagePatch_HxRequire Mod ID: Hx_KR_Custom_Minimap Mod ID: Hx_KR_Custom_NHD Mod ID: UniversalRepairAnything Mod ID: Hx_KR_Custom_ReplaceBandage Mod ID: WayStoneRecipe Mod ID: Hx_KR_Custom_QuickDelete Mod ID: Divider_Clothes Mod ID: Divider_Content Mod ID: Divider_Convenience Mod ID: Divider_Debug Mod ID: Divider_Dependency Mod ID: Divider_Fix Mod ID: Divider_Item Mod ID: Divider_Local Mod ID: Divider_Map Mod ID: Divider_New Mod ID: Divider_NoTilesMap Mod ID: Divider_PriorityMap Mod ID: Divider_SoundChange Mod ID: Divider_SpawnPoint Mod ID: Divider_Tiles Mod ID: Divider_Translate Mod ID: Divider_Vehicle Mod ID: Divider_Weapon Mod ID: Divider_Zeds
GZOverrideMoreTraits
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Temporary remove ToadTraits.Indefatigable from MP due to game breaking sync issue. Workshop ID: 2825756942 Mod ID: GZOverrideMoreTraits
Project Summer Car Español – K Edition
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📦 Project Summer Car - Traducción al Español 📋 Descripción Traducción completa al español del mod Project Summer Car. 📌 Mod Original: Project Summer Car ✅ Contenido Traducido - Todos los textos del juego - Descripciones de objetos - Nombres de recetas - Menús e interfaces ⚙️ Instalación 1. Suscríbete al original (enlace arriba) 2. Suscríbete a la traducción 3. Activa ambos mods en el juego, la traducción después del origininal 4. ¡Disfruta del mod en español! 🔧 Herramienta de Traducción Esta traducción fue realizada con Kasual Translate, una herramienta gratuita para traducir mods de Project Zomboid. 🔗 Descarga Kasual Translate aquí ¿Quieres traducir tus mods favoritos? ¡Prueba esta herramienta! 📝 Notas - Requiere el mod original para funcionar - Compatible con la última versión del juego - Si encuentras errores, repórtalos en los comentarios 💖 Apoya al Autor Original Recuerda dar like y comentar en el mod original. Todo el crédito del contenido va para Black_moons. Workshop ID: 3576160645 Mod ID: KProjectSummerCarES
Just Louisville (+Valley Station Edition)
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A version of my Just Louisville mod that includes Valley Station. Workshop ID: 2874299623 Mod ID: justlouisvillevs Map Folder: JustLouisvilleVS
Shane Walsh - TWD Voice Sound Effect
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They're in the woods, Shane Walsh from The Walking Dead SFX Mod for PZ available in the Steam workshop now! The perfect addition to your Shane roleplay! It features many sound effects dedicated to the officer not so much friendly! The mod includes: -7 unique "Alert/Scared" SFX! -6 exclusive Head Smash SFX (stomps, headshots, melee kills, etc.) -4 new different sounds for stealth kills, walker sounds added! -4 new zombie scratching sounds, including some Shane screams! - Custom 'Level up' sound! - Custom "Death/Eaten" sound! Be careful that the sound effects don't always play and to avoid repetitions they play from time to time, don't panic if you don't hear any SFX the first time! If you want to make sure it's working, remember to prioritize it with the mod manager. This mod may conflict with other mods that change the alert, zombie head cracking sounds and "thangs" like that. My other The Walking Dead Mods! Shane Walsh Sheriff Dept. Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3280286274 Shane Walsh Season 2 Jacket + Pants - https://steamcommunity.com/sharedfiles/filedetails/?id=3275466688 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Workshop ID: 3148577212 Mod ID: Shane
Red Screwdriver Texture
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Multiplayer compatible Changes the Screwdriver Texture to be red to match the UI Icon It's bugged me for a while that the screwdriver's Icon in the inventory was red when it's new 3d model is blue. I went and made this to change the model's texture to match the Icon. (And yes I did recolor the screwdriver attached spear texture as well) Alternatively checkout the Missing Weapon Textures mod that has an alternative red texture for the screwdriver as well as some other weapons like forks. https://steamcommunity.com/sharedfiles/filedetails/?id=2091639805 - Thanks to nurver for pointing it out. Workshop ID: 2728692581 Mod ID: RedScrewdriver
Immersive Solar Arrays - B42 Fork
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Immersive Solar Arrays Harvest solar power for the needs of your base. Wire car batteries into a battery bank, put panels on the roof, and run your fridges and freezers off the sun instead of a generator that has to be fed. This is a fork of RadX5 and Poltergeist's Immersive Solar Arrays, rebuilt for build 42. Support for build 41 has been dropped. Build 42.20 or newer. Singleplayer and multiplayer. What it does - Battery banks. Wire car batteries, build a bank, and it powers everything a generator would, in the same radius, without fuel. - Solar panels. Flat, wall mounted and floor mounted. Connect them to a bank and they charge it through the day. Cloud, fog, temperature and the length of the day all move the number. - Status window. Right click the bank. The summary tab says whether the panels are keeping up and how long the charge lasts at the current draw. The details tab lists what is actually pulling power. - Generator backup. A generator plugged in near a bank becomes its backup. Put a failsafe trigger on the generator's square and the bank starts it when the charge runs low, then stops it once the panels have caught up. - Loot and world spawns. Panels, batteries, inverters and the skill magazine spawn in the containers you would expect. Pre-placed crates and battery banks appear around the map, and five stash houses hide a solar cache behind an annotated map. Putting one up Panels and battery banks are moveables rather than build menu entries, so nothing from this mod shows up under construction. - Craft a panel in the crafting menu. The loose solar panel you find as loot is a part, not something you can install, so turn it into a roof tile, a wall panel or a floor panel first. - Put the crafted panel in your main inventory. Not in a bag, and not in your hands, or the next step will not appear. - Right click it, choose Place Object, and place it outdoors. - Right click the battery bank, pick Connect panels, and click the panel. You need a screwdriver on you and Electrical 3 to place a panel or pick one back up, the same as the crafting recipes ask for. What this fork fixes The build 42 branch loaded and appeared to work, but most of it quietly did nothing. None of the below wrote anything to the log. - Every string showed as its own key. Build 42 reads only JSON translations. The mod still shipped build 41 text tables, which are not loaded at all. All 27 languages converted. - Every item had no item type. The field that declares one was renamed, and the old name is not parsed any more. - Every recipe was impossible to perform. Item tags are matched literally and are namespaced now, so the tools the recipes asked for matched nothing. - Battery banks never became generators. Two property accessors removed in build 42 threw on every placement, so banks powered nothing, their window closed on open, and panels could not see them. - Base game loot tables were being corrupted. A misspelt field put a weight into vanilla item lists with no item in front of it, shifting every pair after it. - Stash houses errored on load and their caches were never placed. - Multiplayer did nothing. Plugging a generator, flipping the bank switch, connecting a panel and moving a battery all reached for a server object that does not exist on a client. - Tile fixes. Flat panels no longer draw over your feet, and the failsafe no longer hides under the generator it is wired to. Requirements Target Square: On Load Commands is needed for the pre-placed crates that spawn around the map. Without it everything else still works, you just do not get those crates. It is safe to add or remove on an existing save. Options Sandbox options cover panel efficiency, how quickly batteries wear out, DIY battery capacity, how often the bank charges, how power draw is calculated, loot rarity for each item group, world spawns and stash houses. Making a solar panel and making an inverter from scratch are off by default. Turn on expanded recipes in the sandbox options if you want them. Notes - Only run one version of this mod. The mod id is ISA. - Some options need a game reload, and stash houses want a new save to appear properly. - Mods that replace the default inventory transfer or generator interactions can cause problems. - Test on a save you are willing to lose before adding it to a long running one. Reporting a bug Reproduce it with only this mod enabled and write down the steps. If it only happens alongside other mods, narrow down which ones. Check the console log for errors and post those with everything else. Credits Original mod by RadX5 and Poltergeist, with thanks to everyone who contributed to it over the years, translators included. Licensed under the Apache License 2.0. Original: github.com/radx5Blue/ImmersiveSolarArrays This fork: github.com/aspctt/ImmersiveSolarArrays Workshop ID: 3781944805 Mod ID: ISA
TwisTonFire - Tree Drop Rebalance
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TwisTonFire - Tree Drop Rebalance This mod rebalances Sapling and Large Branch drops from trees in Project Zomboid Build 42. The vanilla tree drop chance looks very inconsistent because only 2 out of 6 tree types provide a sapling. After discussing this topic with the developers, it was clarified that limited Sapling availability is an intentional balance decision to prevent early-game spear spam. I understand that design goal, so this mod now uses a progression-based rebalance instead. Early-game characters still have limited access to Saplings. More experienced survivors can gradually get better tree drops through character progression. How progression works Your tree drop progression is based on a combination of: - 🪓 Axe skill - 🪚 Woodwork / Carpentry skill - 🌿 Foraging skill - ⏳ Survival time One single skill does not unlock everything by itself. For example, a high Axe skill helps a lot, but full progression requires a well-developed survivor with multiple relevant skills and/or long survival time. - Axe 10 grants up to 5 progression points. - Carpentry 10 grants up to 3 progression points. - Foraging 10 grants up to 2 progression points. - Surviving 2.5 years grants up to 5 progression points. Survival time grants 1 progression point every 180 days. Once your character reaches 10 total progression points, they are considered an elite survivor and receive the full benefits of this mod. Vanilla Tree Drops In vanilla, tree drops are roughly: - 🌳 Tree Level 1 → 1x Tree Branch - 🌳 Tree Level 2 → 1x Tree Branch - 🌳 Tree Level 3 → 1x Log + 1x Sapling - 🌳 Tree Level 4 → 2x Logs - 🌳 Tree Level 5 → 3x Logs - 🌳 Tree Level 6 → 4x Logs + 1x Sapling + 1x Large Branch This means that Tree Level 4 and Tree Level 5 do not provide Saplings or Large Branches in vanilla. What this mod changes This mod keeps the early-game restriction mostly intact, but unlocks better drops as your character progresses. - ✅ Progress Level 4 → Tree Level 4 can give +1 Sapling +1 Large Branch - ✅ Progress Level 6 → Tree Level 5 can give +1 Sapling +1 Large Branch - ✅ Progress Level 8 → Tree Level 6 can roll bonus drops - ✅ Progress Level 10 → Tree Level 2 can give +1 Sapling Tree Drop Comparison Tree Level Vanilla Build 42.19 Progress Unlock With this mod Tree Level 1 🌿 1x Tree Branch — 🌿 1x Tree Branch Tree Level 2 🌿 1x Tree Branch Progress Level 10 🌿 1x Tree Branch + 🌱 1x Sapling Tree Level 3 🪵 1x Log + 🌱 1x Sapling — 🪵 1x Log + 🌱 1x Sapling Tree Level 4 🪵 2x Logs Progress Level 4 🪵 2x Logs + 🌱 1x Sapling + 🌿 1x Large Branch Tree Level 5 🪵 3x Logs Progress Level 6 🪵 3x Logs + 🌱 1x Sapling + 🌿 1x Large Branch Tree Level 6 🪵 4x Logs + 🌱 1x Sapling + 🌿 1x Large Branch Progress Level 8 🪵 4x Logs + 🌱 1–2x Saplings + 🌿 1–2x Large Branches Progression is based on Axe skill, Woodwork / Carpentry skill, Foraging skill, and survival time. Before a progression unlock is reached, the tree keeps its vanilla drops. Why this mod exists The vanilla system intentionally limits Saplings to make early spear mass-production harder. This mod keeps that idea in mind, but makes tree drops feel more rewarding for experienced and long-surviving characters. The goal is not to make Spears free or unlimited in the early game. The goal is to make Saplings and Large Branches feel more progression-based in the mid and late game. Compatibility This mod is lightweight and only affects item drops when chopping trees normally. Safe to add or remove This mod can be added or removed at any time. Your support helps me keep going—thank you very much in advance! Workshop ID: 3755955678 Mod ID: twisttreebugfix
True Music Doomer Addon
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A playlist to make the apocalypse just a little more apocalyptic. Playlist: Beastmilk - Death Reflects us Beastmilk - Fear Your Mind Beastmilk - The Wind Blows Through Their Skulls Crime of Passing - Off My Shoulder Crime of Passing - World on Fire Da_at - Communication Da_at - Infero Da_at - Low Culture Da_at - T.I.E.L Daughters - City Song Daughters - Long Roads, No Turns Daughters - Satan In The Wait Death Grips - On GP Deathsvn - Children of the Dead Svn Deathsvn - Let Me Become the Sacrifice Deathsvn - Lost in an Ocean Earth - Engine of Ruin Earth - Hung from the Moon Earth - Omens and Portents: The Driver FALSE FIGURE - Asunder FALSE FIGURE - Plexus FALSE FIGURE - Possession Fearing - Catacombs Fearing - Pictured Perfect HEALTH - NICE GIRLS HEALTH - PERFECT SKIN HEALTH - WE ARE WATER Hollow Sunshine - Bad Company Hollow Sunshine - Bible Sea Hollow Sunshine - Jewel After Another Lesser Care - Candy Lesser Care - Intuition Lesser Care - Streetwear Ostatnia Klatka - Sen Ofiary PERTURBATOR - Dethroned Under a Funeral Haze PERTURBATOR - Lustful Sacraments PERTURBATOR - Secret Devotion (ft. True Body) Ruin Of Romantics - From Above Ruin Of Romantics - Helena Ruin Of Romantics - Long Cigarette Silver Tears - Again Slaughterhouse - DNA Slaughterhouse - Sick and Tired Slaughterhouse - Smiles Succubus - Incubus Succubus - Phantasmagoria Succubus - Sex TRAITRS - Ghost and the Storm TRAITRS - Oh Ballerina TRAITRS - Sea Howl Twin Tribes - Avalon Twin Tribes - Fantasmas Twin Tribes - Heart & Feather Twin Tribes - Monolith Twin Tribes - Obsidian Vestron Vulture - 90_s Jennifer Love Hewitt Vestron Vulture - Black Mass Vestron Vulture - Motion Sickness Vestron Vulture - Toxic Spider Spear Workshop ID: 3467205069 Mod ID: TrueMusic_Doomer
True Music: Kavinsky Full Album
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⚠️BEFORE COMMENTING THE MOD DOESN'T WORK ⚠️ - Re Sub to the Mod(s). - Check Other Song Packs are working. - Check that the MAIN Mod(s) is/are still working ⚠️ Friendly Reminder. ⚠️ - B42 is UNSTABLE - BECAUSE B42 is UNSTABLE mods are going to break (Out of my control) - My Music Mods REQUIRE a main mod to work "True Music" - ON the right side of the screen it will say "REQUIRED" Mods, Go from there. Alternatively you can use the following mod: - True MoooZIC B42.13+ TO CURRENT SP/MP Otherwise you will need to be wait until the main mod True Music (b42) is working again. Kavinsky Album In the form for 2 CASSETTES!: Outrun • Recall Note:I did not include nightcall album due to it being MULTIPLE remixes of nightcall, and the song is already included in outrun. Enjoying the mod? , dont forget to... if you would like the songs in separate cassettes AND want the EP's & Singles Included please let me know! The addon should be B41 and B42 Compatible! Workshop ID: 3490558783 Mod ID: TM_KFA
Homer Scream Alert
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This plays Homer Simpsons scream when you are startled by zombies. I couldn't find a mod that did this. Workshop ID: 2993099419 Mod ID: homascreaminglol Workshop ID: 2993099419 Mod ID: homascreaminglol
[B42]Gauss Firearms
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B41 Version PROBABLY WON'T WORK ON 42.13 This mod adds firearms with interactive UI, Charge system and variable damage. All items added by this mod requires a recipe magazine to be crafted, or can be found on Survivor loot and foraging, recipes can be found under Electrical tab You can configure loot spawns, max battery charge and how much charge each gun uses in the sandbox options, keybinds can be changed in keybind menu Firearms Silent (10 tiles sound radius) Needs batteries to shoot Charges as you stay clicked, shoots when released Batteries need to be in main inventory to insert in guns The battery can be inserted and removed by right clicking the battery slot or by pressing the key bind (default: Z) Uses Magnetic Rounds that can be made with the Round Magnetizer You need to convert attachments before using Gauss Rifle 5 round capacity, damage and range increases with each charge level, Uses battery charge based on charge level. Gauss Pistol 9 round capacity, needs magazine, damage and range increases with each charge level, Uses battery charge based on charge level. Gauss SMG 15 round capacity will do a burst up to 5 shots, you can select the amount of shots in the burst by clicking the buttons in the UI or by pressing the keybinds (default: arrow up/down), needs magazine, damage and range increases with each charge level, Uses battery charge based on charge level * shots in the burst. Items Round Magnetizer Needs car batteries to work Used to make Magnetic Rounds Won't use battery charge if used when there's power in the world or inside generator range Manual Battery Charger Used to charge batteries Only charges the battery added by this mod Battery (Gauss) Used by the firearms added by this mod Used batteries can be recharged Traits Gauss Technician Costs 3 points gives Recipes, +1 Electrical and 20% less charge per shot when using a gauss firearm Gauss Specialist Costs 8 points gives Recipes, +1 Aiming, +2 Electrical, +1 Reloading and 40% less charge per shot when using a gauss firearm Compatibility Haven't tested with anything yet but if the gun behaves weirdly (like shooting while charging up) you probably have an incompatible mod Workshop ID: 3429953336 Mod ID: GaussRifle
[OBSOLETE] Ride Horses in MP
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NOTICE: OBSOLETE as of August 23 2026, get excited and check out the Horse Mod change notes, they added native MP riding! If you are experiencing errors while off your horse, please disable this mod in both the main menu screen AND your sever, and have fun riding with friends better than ever before!! Workshop ID: 3758708355 Mod ID: RideHorsesMP
'80 MAN KAT1 Spawn config
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This mod adds sandbox spawn config for KI5 '80 MAN KAT1 mod I do not own any rights on this mod, just added sandbox settings as an add-on All credits goes to author of original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3248388837 Workshop ID: 3511346156 Mod ID: 80manKat1SpawnCFG
BM Super Sleep Speed
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Makes sleep time very fast (around 1 hour day length), no matter what day length you choose. No more waiting forever when having chosen a long day length in the Sandbox settings! Check out my other mods here: https://steamcommunity.com/profiles/76561198002525459/myworkshopfiles/?appid=108600 Workshop ID: 3436004845 Mod ID: BM_Super_Sleep_Speed
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid