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- Project Zomboid
Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Kuro Weapons +1
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This mod upgrade the default fireweapons. Increase clip size. Reduce reload speed. Reduce shot sound. Workshop ID: 925600419 Mod ID: SVGitems
[B42/MP] Irish's Dinosaurs
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This mod adds raptors, rexes, carnotaurus, pachys, ankys and stegos to Project Zomboid. Get your dinosaur experience here! Jurassic Park has arrived to Knox County. Multiplayer support included. Be warned IT CAN DESYNC AND YOU WILL PROBABLY DIE DUE TO THIS. You play this mod on multiplayer knowing this. Dinosaurs now fight eachother Raptor/Carno: Raptor will give you bites/scratches, carno just damage health Rex: Will remove 3/4 your health Will attack any car or fence between the player and it (and will attack your car with you in it as well, immune to be run over) Will deaggro if you go indoors Pach Ignores players at range; if you get too close it commits to a headbutt, knocks you down, then retreats Anky/Stego: Ignore players at range; if you get too close they strike with their tail and then retreat FAQ: -Can you turn off zombies: You can, this uses animals so is completely separate -I cant see the dino options: They're in the normal options menu not sandbox options -Trex is too slow: You can increase its speed in options -Add 'x' feature: Suggest it down below, I am looking for all feature suggestions -I found a bug: Leave a comment, I appreciate bug finding comments :) use caution and make backups if adding to a save or removing from a save Enjoy! Still WIP, so expect bug fixes or feature changes/additions as people play and encounter them and I fix them "Velociraptor" (https://skfb.ly/pLEQy) by Alexey "T-REX" (https://skfb.ly/oM76u) by seth the yutyrannus "Ankylosaurus from unity" (https://skfb.ly/oMBVG) by dead tubby's "Carnotaurus from unity" (https://skfb.ly/oMzFO) by dead tubby's "Overpowered Stegosaurus" (https://skfb.ly/oNoBC) by SpiderBight "PBR Pachycephalasaurus (Animated)" (https://skfb.ly/oHptR) by Ferocious Industries if you want to donate so I can get my daily coding white monster haha Workshop ID: 3784875732 Mod ID: VRaptor Workshop ID: 3784875732 Mod ID: VRaptor
Williamsburg 2, VA
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Устаревшее. Новая версия - https://steamcommunity.com/sharedfiles/filedetails/?id=2888647853 Привет, Выживший! Вам надоели однообразные деревенские пейзажи в округе Кнокс? Города Луисвиль, Малдро, Вест-поинт, Риверсайд и Роузвуд изучены вдоль и поперёк? Мечтали бы понаблюдать за зомби с крыши шестиэтажного дома? Хотите узнать, как происходило заражение в крупных городах? Тогда этот мод подойдет именно Вам! • Начните свою новую историю выживания в городе Вильямсбург, штат Вирджиния. Здесь есть все, чего так не хватало раньше. Плотная многоэтажная застройка городов, развитая инфраструктура, район с подземной парковкой и канализацией. На наших домах установлены работающие пожарные лестницы. • Хотите жить в пригороде? У нас он тоже есть. Локация с частными домами, фермы с посаженными культурами и элеваторами, природоохранный заповедник заповедник, лесопилка. • Все надоело и хочется улететь на другой континент, где нет зомби? С этим сейчас везде проблемы. Но Вы можете найти международный аэропорт с большим терминалом, техническими помещениями, duty-free зоной, ангарами, промышленными складами и самолетами. Заинтересовала наша карта, но нет желания заново начинать игру в одиночку? Тогда присоединяйтесь к нам. Сервер Astaroth - единственный, кто использует эту карту для игры. (Данная карта использовалась в первом сезоне игры. Сейчас на сервере установлена обновленная, а старая в общем доступе). Наш дискорд - https://discord.gg/wCA5QXZnfK Сайт сервера - https://wargm.ru/server/51939 По всем вопросам карты можно связаться с администраторами в дискорде. Важно! Запрещено использовать карту на сервере либо модифицировать ее без согласия автора. Связь в дискорд: James "J" Kelly | Алексей#4082 (либо через сервер Astaroth) -------------------------------------------------------------------------------------------------------------------------------------------------------------- Outdate! New version - https://steamcommunity.com/sharedfiles/filedetails/?id=2888647853 Tired of the monotonous country scenery in Knox County? The cities of Louisville, Muldroe, West Point, Riverside and Rosewood have been explored far and wide? Would you dream of watching zombies from the roof of a six-story building? Do you want to know how the infection occurred in large cities? Then this mod is right for you! • Start your new survival story in Williamsburg, Virginia. Here is everything that is not so enough before. Dense high-rise buildings of cities, developed infrastructure, an area with underground parking and sewerage. Our houses have working fire escapes. • Do you want to live in the suburbs? We have it too. Location with private houses, farms with planted crops and elevators, nature reserve reserve, sawmill. • Are you tired of everything and want to fly to another continent where there are no zombies? This is a problem everywhere now. But you can find an international airport with a large terminal, technical rooms, duty-free zone, hangars, industrial warehouses and aircraft. Interested in our map, but no desire to restart the game alone? Then join us. The Astaroth server is the only one using this map to play. (This map was used in the first season of the game. Now an updated one is installed on the server, and the old one is in the public domain). Our discord - https://discord.gg/wCA5QXZnfK Server site - https://wargm.ru/server/51939 Important! It is forbidden to use the map on the server or modify it without the consent of the author. Discord connection: James "J" Kelly | Алексей#4082 (or via Astaroth server) Workshop ID: 2888647853 Mod ID: Williamsburg 2.0 Map Folder: Cliftondale, VA Map Folder: Kiln kreek, VA Map Folder: Williamsburg, VA
Flame Trap Magazine (LEGACY)
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NOTE: This mod has been categorized as legacy by the author. Use at your own risk. Exactly what it says on the tin - this mod adds a recipe magazine similar to the engineer magazines already in the game that allows you to construct the powerful Flame Trap explosive device. It can be (potentially) found on any bookshelf. For testing purposes you can spawn it into your inventory with the cheating implement of your choice, via the ID "FlameTrapMag.FlameTrapMagazine". B41/IWBUMS compatible. Workshop ID: 851029117 Mod ID: flametrapmagazine
Loot Quality System Build 42.20 SP&MP
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LOOT QUALITY SYSTEM.**Adds colored quality tiers to loot: Standard, Rare, Factory Select, Professional Grade and Prototype. Items can gain fitting bonuses by category, with sandbox controls. ITS MOD FRIENDLY Loot Quality System Every container tells a different story. You've searched hundreds of houses. Hundreds of warehouses. Hundreds of military crates. And every item always felt... exactly the same. Not anymore. Loot Quality System completely transforms how loot works in Project Zomboid. Every item can now spawn with its own quality tier, turning ordinary equipment into gear that's actually worth hunting for. Will that axe be Rare? Could that military crate contain a Professional Grade rifle? Or will you get lucky enough to uncover an incredibly scarce Prototype? You'll never know until you open it. Suddenly, every container matters. Every supply run becomes exciting. Every lucky find feels rewarding. Features ⭐ Five unique quality tiers 🎨 Color-coded item names 📈 Meaningful stat bonuses based on item category 🧰 Different bonus pools for different equipment 📋 Detailed item quality tooltips ⚙️ Fully customizable Sandbox settings 📦 Items receive their quality when containers are opened 🛠️ Supports weapons, firearms, melee weapons, tools, clothing, backpacks, attachments, batteries, flashlights, electronics, medical supplies, vehicle parts, and much more. Quality Tiers • Standard • Rare • Factory Select • Professional Grade • Prototype Every quality tier offers meaningful improvements designed specifically for its item category. A better axe cuts longer. A better backpack carries more. A better firearm performs more reliably. A better flashlight lasts longer. Every upgrade has a purpose. Every find has value. Because survival isn't just about finding loot... It's about finding the loot everyone wishes they had. Workshop ID: 3757736074 Mod ID: Loot_Quality_System
A random character creation mod
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B42 HOTFIX by mang 02Mar2025 https://steamcommunity.com/sharedfiles/filedetails/?id=3436680970 Update 12 Oct 20222: - Added option to set required total traits - Fixed a bug where the player could have leftover trait points (You can still have 1 trait point left over if there are no 1 cost positive traits available!) Update 11 Sept 2022: - Added sandbox options - Added more safety for perks to prevent negative and unused perk points - Added more fixes for multiplayer charcter creation and fixed some bugs with respawning in-game Update 26 May 2022: Now randomization will use up ALL perk points! Update 15 Mar 2022: Upate for 41.68 (If problems please comment below) Update 28 Feb 2022: Remove the RESET TRAIT button from 41.66 update. Update 22 Jan 2022 PART 2: Fixed bug with profession random. Added arandomcharclothesmod (players can no longer choose clothing) Update 22 Jan 2022: Removed ability to LOAD characters. Added a no-way-out functionality, player cannot hit back anymore and must accept their character. Let the angel of fate decide your destiny! Players can now ONLY create random characters. You can randomzie 5 times MAX, so decide well and early, before you get the 5th one and land with blind deaf guy with expertise in guns and driving. This is just another way to play zomboid. This is intended for multiplayer, with random people playing as random survivors. I like playing with randomized characters. It removes a lot of min-maxing and meta gameplay, along with the XP modifier mod, I play with random characters, it makes every playthrough completely different. As sometimes I get a highly skilled character right off the bat and level up slowly or sometimes I get a deaf guy who is the strongest person in the world and levels up fast because he is not that skilled at first. What am I talking about? XP GAIN MOD https://steamcommunity.com/sharedfiles/filedetails/?id=2708582395 Workshop ID: 2726628764 Mod ID: arandomcharclothesmod Mod ID: arandomcharmod
Traits++
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Adiciona dezenas de novos traços para a criação de personagem, com efeitos, itens, receitas e mecânicas próprias. Inclui o traço Amputado, sistema de prótese robótica com condição, bateria e reparo, especializações, traços de preparação e diversas novas formas de personalizar a sobrevivência. Atualizado para Project Zomboid Build 42. Workshop ID: 2711706184 Mod ID: MOreTraitsBR
Medieval Armory (Reupload)
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This is a reupload of the Medieval Armory mod which was previously taken down due to DMCA strike by myself. If any other mod makers have any of their own content in this, please let me know and I can give you credit or remove this from the workshop at request. Workshop ID: 3338266644 Mod ID: MedievalArmoryReuploaded
GachiAlertSoundPack
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This mod replaces default alert sound with Gachimuchi sounds UPDATE: For some reason in build 42 if there are multiple alert sounds plays only one all the time. I don't know how to fix that if you have such information please share with me. Thank you.
Cut Their Ears
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Thanks to nue and skipbr for helping with code and idea suggestions, and for testing the mod with me. Tested in 41.65 Multiplayer! Introduction Presenting Cut Their Ears! Do you like ears? Do you like ears a lot? Well, then you're in the right place! With this mod, you can carefully remove the ears from your dead "friends" (after killing them, of course, because you're not a psycho)! Don't stop there! Collect enough ears, some thread, a scissor and a needle, and you can craft a beautiful Ear Necklace to show off those marvelous ears you've worked so hard to collect! Instructions - You can only cut ears from dead players that have been killed by you or another player, or have died from "natural" reasons; - Players that have been turned into a zombie and then killed can't have their ears cut off; - To cut a ear from a dead body, you must have a small blade with you; - After crafting an Ear Necklace, you can store all your collected ears inside of it, like you do with Keys and a Key Ring. Known Issues - If your server doesn't allow Safehouse Looting, then players that have been killed inside their safehouse can't have their ears cut off. Translations - English; - Portuguese (BR). If you wish to translate this mod, feel free to get in contact with me. Discord: lemos#0761 ---------------------------------- Workshop ID: 2715654337 Mod ID: CutTheirEars
Paint Graffiti on Walls (Build 42.14+ SP+MP)
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Paint graffiti-style decals on walls using markers, crayons, or lipstick (carry them in your inventory). This mod is lightweight and performant, I made it for my private server to play with close friends so we could mark houses we've searched and looted, specially when we're not raiding together. There are no limits, cooldowns, or max distance checks, so good player behavior is expected! How to use: - Right-click a wall and choose Graffiti Wall. - Choose a specific graffiti sprite from the submenu - If the wall already has graffiti, right-click to remove it with "Remove Graffiti". - Check - X cross - O circle - !! - ? - DO NOT ENTER - DEAD INSIDE - DON'T OPEN - GO AWAY - EMPTY - SAFE ZONE - FRIENDLY HERE - FUCK OFF - Left/Right/Up/Down arrows - GG Translations: 🇺🇸 English, 🇨🇳 Chinese, 🇷🇺 Russian, 🇪🇸 Spanish, 🇧🇷 Portuguese (Brazil), 🇩🇪 German, 🇫🇷 French, 🇯🇵 Japanese, 🇵🇱 Polish, 🇰🇷 Korean, 🇮🇹 Italian. Server admins can enable/disable sprites in Sandbox Options. Required items: (at least one) - Marker - Black (Base.MarkerBlack) - Marker - Blue (Base.MarkerBlue) - Marker - Green (Base.MarkerGreen) - Marker - Red (Base.MarkerRed) - Crayons (Base.Crayons) - Lipstick (Base.Lipstick) Compatibility: - Works in Single Player and Multiplayer. - Works in B42 (tested on build 42.13.2). - Server-validated and synced to all clients in real-time. - Saved permanently between sessions and restarts. - Uses custom graffiti sprites bundled with the mod. Workshop ID: 3652291449 Mod ID: paintwall42
True Music Addon: Comintern1
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Comrades, even if there are corpses everywhere, we cannot forget the teachings of Marxism Leninism and Maoism! Let's plug in the tape and savor some music from World War II or the Cold War to wake ourselves up! Here is a longing for socialist construction, a determination to keep moving forward, a romantic farsightedness ballad, and the sadness of the passing of workers' blood. *I have found some songs that should not be added. Please listen and defend more Workshop ID: 3017607697 Mod ID: True_Music_Addon_communist1
Undying Zeds (Build 41)
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Workshop ID: 2876921306 Mod ID: Undying Zeds Warning: Reanimated zeds will lose their loot data, meaning any items that were on their corpse will be lost when they reanimate. This could be annoying if the corpse was a survivor with tons of gear. Unfortunately, there's no known fix for this. Update: Thank you for the ratings! If you think this mod is worth your time, drop a rating to let people know! *** FAQ Can I stop zeds from reanimating? - Yes! If you burn them, bury them, stuff them into a container, drop them in a vehicle, or put them in a bag then they will not reanimate... until you take them out (if they were going to reanimate anyways). Just a warning though, if you're carrying one when it reanimates, it will IMMEDIATELY get up if you put it on the ground. So make sure you don't drop it! What's going on with the zed heads in the video? - This mod does has no effect on animations; I simply forgot to turn off a different mod for recording. If you want those wild heads, check out this mod by QualFire: https://steamcommunity.com/sharedfiles/filedetails/?id=2590814089 About Do you want to add a new hardmode element to your game? Unstable Build 41.78 has given us a little bit of control over Fake Dead server settings (world corpses and/or player killed corpses reanimate, or no reanimation), but I wanted MORE control. This mod will let you set the precise chance that a zombie turns Fake Dead on death, and they will reanimate quicker too, up to only 30 game minutes after they die. This mod was made specifically for multiplayer. It will function in addition to any reanimation settings you have enabled in your sandbox, but will be blocked from working if you disable reanimation in sandbox settings. Note that if you use this mod in Solo play, you will see some weird bugs (see comments). This mod will work on new or existing servers and it is safe to remove after use. However, any zombies that die while the mod is active will use the mod settings for fake dead, even after you uninstall the mod. Any zombies that die (or die again) after you remove the mod will use your server settings for fake dead. Thanks for any feedback and bug reports. Have fun! Set the reanimate chance to 100% for ENDLESS fun! Notes - If you are playing on the latest version of the game, there is a new reanimation setting within zombie lore. Make sure this setting does not disable reanimation, or it will also disable this mod. - This mod is intended for MP use. It will work in solo play, but all of your resurrections will be crawlers. Unfortunately a fix for this does not currently appear possible. - Make sure that you enable this in your main mods screen *as well as* your server/sandbox settings if you want it to work. - If you want to play with the length of reanimation times, try out Resurrecting Zeds! Note that RZ is only SP compatible, due to the presumably intentional limitations in PZ's reanimation code. https://steamcommunity.com/sharedfiles/filedetails/?id=2811423904 Support Come join the fun! Everyone is invited to the TromboSpace Discord: https://discord.gg/dk6Rj93eTx You can also check out my website: www.trombospace.com
True Music Addon: Heavy Metal Highway
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Come on and take a ride on the Heavy Metal Highway. All the tracks on cassette and the full album available on vinyl. So make some sparks fly in the dead of the night 'cuz this beast is ready to devour. Workshop ID: 2769093773 Mod ID: METALA23
B&W Dress
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Updated for B42.20.0 Stable! (A toned down reupload of my previous mod, that got taken down for being naughty. This time I asked Steam Support if it's appropriate 1st lol) B&W Dress that can be crafted or found on zombies. Zombies wearing this outfit carry around a briefcase with some treasures. All items are craftable in a new category, "Evil Inside". Don't forget to share, like and subscribe, and hit that notification bell... wait what disclaimer! To avoid any clipping, it requires Tomb's Player Body Overhaul to work properly. Only works in B42, I'm not porting it to B41 cuz I cba. Big thanks to: Tomb, Nik, Sir Doggy Jvla, and everyone from the amazing PZ discord modding community, who helped make this mod work as intended! Credits to Tomb for his Player Body Overhaul, that this was modeled around. Check out my other mods here: Workshop ID: 3443268884 Mod ID: EvilsUnholy
{B41} VariableSkin Contents Spawning
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This is a trial and error and blind copy scripts of zonbie in mod costume that fork to bind with modded clothes that capable for higher details of female body skin between VariableSkin2 to 3! Due to that requirement... Lua script code check order: - Not Multiplayer mode - Matched clothing mod(s) - Have patched mod(s) for additional presets. - Original scripts decided to disable spawn if you're put this mod on multiplayer server(s), so I follow the same behaviour! - All zeds that spawn while wearing those clothing items will be Females only! - Primary requirement is focused to clothes from BinaryDimension and FancyLibrary along with VariableSkin because of higher details of female body skin, this include between VS2 {Safe | Unsafe} or VS3 {Unsafe}, remember, you need to choose only one variant. - Zeds that wear costume from BinaryDimension and FancyLibrary is have 1% chance to be appear, TacticalSnowyShadow is 0.5% because it's military, other than that will be lowered for safer environment... - Expected some zeds will be more tougher and/or stronger than normal because protection of those clothes, you need to be careful about unbalance! Known issues - Those clothing mods are comes with high resolution textures that likely produce stutter, slow down or even crash your machine if you see many zeds are wearing those clothes! - Support for TacticalSnowyShadow is not fully implemented. - Sometime you will probably see zeds wear nothing, however, they're still wearing its clothes, but maybe something occured in rendering clothes, especially if you're using either Transmog Legacy or Wardrobe organizer mod, if you still want to use those kind of mod to change clothes variants as you want, I prefer you to use definitive version of Transmog instead. - Issue with UrbanTech Obsidian gloves due to clothing script is contain its item properly, but XML file of its clothing item isn't exist, also I cannot find GUID of that item, though. - Corpse of zeds where it's wear certain presents (e.g. FluffyLily, Noir Academy, etc.) will be disappear after elimination, if you've recently eliminated her, you need to take all clothes of that set out of corpse. - Due to above reason, if you're intent to use that set to decorate onto mannequin, it's probably make mannequin disappear. - On the other hand, you may face the difficult issue to find previous character corpse if your character was died while wearing clothes of that set. You should always treat FWVS2 as optional mods, if you decided to play with that (either Demo or not), ensure you have safe place enough to play! (like your private room, bedroom, etc.), YOU HAVE BEEN WARNED!! Workshop ID: 3130430783 Mod ID: vszedSpawn Mod ID: vszedSpawn_demo Mod ID: vszedSpawn_explicit
Project Zomboid Expanded (OUTDATED)
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Project Zomboid Expanded (PZExpanded) Mod Version: 1.72 Alpha (Build 38.15 ) -OUTDATED- Workshop ID: 587405379 Notice:This mod is NOT compatible with other mods like Hydrocraft Mod Description Project Zomboid Expanded shortly known as PZExpanded is WIP (Work In Progress) mod for players who likes the vanilla style but still want more out of it. This mod is focusing to increase the realism of the game. PZExpanded adds new guns, melee weapons, containers, drinks, foods, literatures, occupations, traits, recipes and changes/replacements have been made for vanilla items to improve your ways to survive. Workshop ID: 587405379 Mod ID: PZExpanded
Objectives - Dynamic Trading Addon
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Dynamic Objectives This is a Quest Addon for Dynamic Trading. Rather than being a pre-made story, it acts as a backend system that allows for structured quests and tasks to be added to the game. I built this entirely around B42's new systems (V2-for now). Right now, the framework supports a few core mechanics: Current Features - Kill Objectives: Track and complete zombie extermination goals. - Quest-Specific Drops: Makes it so certain items will only drop from corpses if you currently have the related quest active. - Courier & Delivery: Full support for fetch quests and moving items from point A to point B. - Escort NPC: Escort Weakened Traders while fighting hordes that chases you. - Map & World Tracking: Includes a marker system so you can actually see your objective locations on the map and in the world, making it easier to track exactly where you need to go. Whether you're looking to add simple bounties or complex delivery chains to your server or singleplayer world, this provides the tools to make it happen. Workshop ID: 3715741925 Mod ID: DynamicObjectives
ToSBackpacks Build 41.65+
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An improved edition based on 41.55 (https://steamcommunity.com/sharedfiles/filedetails/?id=2638493251) Add 4 bags. Now the running speed of the huge backpack has increased and the huge backpack occurrence probability increased. NOTE: Originally this mod is not made by me. Workshop ID: 2714684202 Mod ID: ToSBackpacks Build41.65
Gateway Tile Assets
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Extra Tiles for Gateway Roleplay. Functionally, adds a bunch of tile sheets an a large mess of tiles located South of Valley Station. This mod has no functional purpose outside of Gateway Roleplay and other Roleplay Servers who build in game using Necroforge. Workshop ID: 2314934857 Mod ID: gateway Map Folder: gateway
Skyhill Challenge
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The mod has been updated to build 42.13, plus now supports MP, but there may be some bugs. If you find any bugs, please report them to me. Now with more roguelike experience! Skyhill Challenge One of the key elements of the Skyhill Challenge mod, the elevator, is based on the Gun's Elevator mod, and I would like to thank gunslinger for allowing us to freely copy and modify the code from his awesome mod! The credit for completing the elevator goes entirely to gunsliger. Although there are a few elements that are unique to the Skyhill Challenge mod and cannot be applied at the same time as the original mod, if you play Skyhill Challenge and like the elevator feature, you should definitely check out the Gun's Elevator mod. Link to Gun's Elevator mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3411580812 Inspired by the video game Skyhill, Skyscraper Challenge! mod by Serellan, and The Skyscraper Challenge mod by MandoDB You've been hiding from the zombies in the penthouse on the top floor of Louisville's tallest building for days. But just now, they broke in, and your attempts to evade them have pushed you right up against the roof railing. With nowhere to hide, you decide to push through them and make your way down to the ground floor. 6 Difficulty Settings You can choose from one of six difficulty levels - Very Easy: Recommended for those who want to experience the content of the Skyhill Challenge rather than the challenge. - Easy: If you're pretty familiar with survival in Project Zomboid, you should be able to get the hang of it after a few tries. - Normal: Hmm, well, I thought I was pretty good at the game, but now I'm really struggling. - Hard: You wake up to find yourself wide-eyed and breathing heavily. - Skyhill: This is the real deal. - Dihard: Die free, or die hard. Scavenge to craft You start with the inventive trait. If you already have it, you start with something you've created using it. As you walk down a skyscraper, you sometimes find useful things. Maybe you can collect them one by one, study them carefully, and craft something useful. Let's see, where's the cash... Use vending machines to purchase a variety of items. Just make sure you have some cash in your wallet - maybe even borrow some from people who don't need it anymore. Why do I take the stairs when my legs hurt? There's nothing more inefficient than climbing stairs on two legs, so why not take the lift? That's modern life. The first time you left-click or right-click an elevator button, there may be a slight lag or freeze. This is not a bug, it is part of the process of laying out the elevator shaft. If you have loaded the game and are experiencing issues with the elevators, please right-click the Call Elevator button and try the resetting. Checking floor Don't try to remember what floor you're on. Just right-click and hit 'Check floor' and you'll suddenly remember. Be smart They're stupid, you're smart. Lure them to a ledge and drop them off, and you'll take out a hundred... Of course, you'll see them again someday. Possible future updates - Features only for Skyhill difficulty and above - Done - Working Vending Machines - Done - Random special encounters - Done - Elevator - Done Workshop ID: 3456030337 Mod ID: skyhillChallenge Map Folder: SkyhillCustomSpawns
Donkey-驴服-排行榜
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1 Workshop ID: 3668900945 Mod ID: LVMPrankingPVXB42
AutoTurret_Improved
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AutoTurret (Old Version. maybe 08/04/23ver) just for fun, i added few simple features. the alpha version of the AutoTurret 1. Distance-based sound detection has been implemented. Turrets now use battlefield DLC weapon sounds for five turret types, with added 3D spatial audio effects, adjusted decibel levels, and EQ balancing. 2. Four new turret models from AutoTurret 2.0 have been added. These include: - Vanilla turrets that use 12-gauge and 9mm rounds. - GunFighter 2.0 / Brita turrets that use 7.62x54R and .50 BMG rounds. By default, the 7.62x54R and .50 BMG turrets can be crafted, but they won’t fire unless the corresponding ammo from GunFighter 2.0 and Brita mods is available. Brita's Weapon Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2200148440&searchtext=brita Arsenal GunFighter Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2297098490&searchtext=gunfighter 3. Added logic to convert excess turret parts (excluding ammo drums and barrels) into useful upgrade components. - Sensor: Increases turret range from 15 to 20 tiles (25 for .50 BMG turrets, 15 for shotgun turrets). - Signal System: Reduces firing delay from 1 second to 0 seconds. - Bearing: Increases turret turning speed from level 1 to level 2. 4. Adjusted firing speed and damage balance based on caliber type. 5. Fixed recipe errors and reduced the welding skill level required to craft parts from 7 to 5. 6. Added zombie hit animations when turrets fire targets. looks even better with the "More Zombie Death Animations" mod. 7. Turrets now prioritize and attack the closest target first. 8. Added logic to ensure consistent behavior for target detection speed, rotation speed, and firing rate across all sandbox day-length settings in the vanilla game. In MP (Default tick settings are calibrated for a 1-hour day. Custom day lengths outside vanilla are not supported.) Workshop ID: 3470055156 Mod ID: AutoTurret
Sheets To Nails
par 76561198023324811
First mod ever for PZ, wanted to keep it small, useful, and somewhat balanced-ish. Allows you to use a cutting torch to cut sheet metal into nails, that's it. Large sheets into x60 nails, small sheets into x30 nails. If you have tons of propane to spare, 1 Sheet > 4 Small Sheet > 120 Nails. This was mainly inspired by the Logs To Nails mod, but I wanted this to be more natural and less over the top by using metal and welding tools instead of logs. compatible. Shouldn't conflict with anything else I don't think. Workshop ID: 3409004675 Mod ID: Om_SheetsToNails Mod ID: Om_SheetsToNails
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid