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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Donkey-驴服限制经验突破书
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18 Workshop ID: 3686053393 Mod ID: LV-XpSuperLevelup
Knox Hitz (True Music addon + cassette spawn fix)
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Light weight True Music addon with 63 iconic tracks from Knox Event time period I changed some lines of spawn code for the tapes so they could appear in more places and more frequently because for some reason other mods didn't do that, many addons didnt spawn any tapes at all This is just addon so i cannot make any changes or integrations to original mod, so proceed to original True Music b42 mod page to suggest something there List of tracks: The Animals — House of the Rising Sun The Rolling Stones — Paint It, Black Jefferson Airplane — Somebody to Love The Trashmen — Surfin' Bird The Guess Who — Shakin' All Over Black Sabbath — Paranoid Creedence Clearwater Revival — Green River Creedence Clearwater Revival — Run Through The Jungle Creedence Clearwater Revival — Bad Moon Rising Creedence Clearwater Revival — Fortunate Son The Clash — Should I Stay or Should I Go Haddaway — What is Love Guns N' Roses — Welcome To The Jungle Guns N' Roses— Paradise City Ace of Base — All That She Wants Nirvana — Smells Like Teen Spirit Bob Marley — Bad Boys Bob Marley — Out of Space The Prodigy— Out of Space Radiohead — Creep Rick Astley — Never Gonna Give You Up Eurythmics — Sweet Dream Pet Shop Boys — West End Girls Queen — I Want To Break Free Rick James — Super Freak David Bowie — Let's Dance Daryl Hall & John Oates — Out of Touch Blondie — Call Me Blondie — Heart Of Glass Steve Miller — Band Abracadabra Queen — Another One Bites The Dust Ice Cube — Check Yourself Ice Cube — You Know How We Do It Ice Cube — It Was A Good Day Soft Cell — Tainted Love Johnny Hates Jazz — Shattered Dreams Dead Or Alive — You Spin Me Round Kool & The Gang — Get Down On It Pink Floyd — Another Brick In The Wall Pink Floyd — Another Brick In The Wall, Pt. 2 Laura Branigan — Self Control New Order — Blue Monday Heaven's On Fire War Machine — I Was Made For Lovin' You New tracks added in 23.05 update Bob Crosby & the Bobcats - Way Back Home Bonny M - Gotta go home Bonny M - Moscow Bonny M - Rasputin Bonny M - Sunny Danny Williams - Moon River Eddie Floyd - Knock on Wood INXS - Mediate INXS - Need You Tonight Johnny Kidd & The Pirates - Shakin' All Over R.E.M - Losing My Religion Roxette - I Call Your Name Roxette - Neverending Love Sam & Dave - Hold On, I'm Comin Steve Wonder - Skeletons Warren Smith - Uranium Rock Workshop ID: 3442278826 Mod ID: KnoxHitz
Mitsubishi Lancer Wagon
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IWBUMS 41.X ONLY Mitsubishi Lancer Wagon 9th gen. Has specs of vanilla StationWagon with a bit better handling. Mostly spawns in rich areas and parking lots. Known issues: due to a mirrored UVs, all body part display will be mirrored to the right side. Was too late to fix, so I gave up on it. Workshop ID: 2073538727 Mod ID: Lancer tags: vehicle car
Sling Bags 2.0
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Lightweight and compact made of polyester fabric, ingenious and fashionable shape. A middle point between the Satchel and the School Bag Stats - 5 different colours - Weight: 1.0 - Carrying capacity: 12 - Weight reduction: 75 Based on Improvised Backpacks by Maxwell218 Workshop ID: 2976005886 Mod ID: Sling Bags 2.0
Weight Matters
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Overview: Brings back Weight selection in Traits. We want to start as fat or very skinny characters and nobody will stop us! Features: - Adds back weight traits selection Known Issues: - None If you find a bug or you want give feedback please open a Disscussion or leave a comment! ------------------------------------------------------------------------------------------------------ My Other Mods https://steamcommunity.com/sharedfiles/filedetails/?id=2614928815 https://steamcommunity.com/sharedfiles/filedetails/?id=2618566294 Mod info Version: 1.0 Tags: B42, Traits Workshop ID: 3387723299 Mod ID: MattSimpleAddonsWeight
Metal, Wood & Stone Materials - 50% Weight
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Reduces the weight of wooden, metal and stone crafting/building materials by 50%. Compatible with Project Zomboid Stable 42.20 and multiplayer. Does not reduce the weight of weapons, tools, furniture or cookware. Workshop ID: 3777372817 Mod ID: MetalWoodHalfWeight
Fix Undressing
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修复多人游戏打架爆衣的bug Workshop ID: 3686539095 Mod ID: FixUndressing
[MP/B42.20+] Forgotten Vehicle Supplies — Abandoned Vehicle Loot [DE/ENG]
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FORGOTTEN VEHICLE SUPPLIES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Manchmal ist ein verlassenes Fahrzeug nicht einfach nur ein verlassenes Fahrzeug. Forgotten Vehicle Supplies fügt seltene Vorräte in verlassenen Fahrzeugen hinzu – von kleinen persönlichen Vorräten in PKWs bis hin zu größeren Funden in Vans, Transportern und LKWs. Mit dem thematischen Loot-System können Fahrzeuge unterschiedliche Arten von Vorräten enthalten. Dazu gehören Lebensmittel, Medizin, Kleidung, Materialien, Bücher, Survival-Ausrüstung und Waffen. Auch Waffen aus Vanilla und unterstützten Waffen-Mods können Teil des Lootpools sein. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SPAWNRATEN ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Standard: Tag 1–8 → 10 % Tag 9–14 → 8 % (Vanilla Start) Tag 15–30 → 7 % Tag 31–60 → 5 % Tag 61–90 → 3,5 % Tag 91–180 → 2 % Tag 181–364 → 0,8 % Tag 365+ → 0,3 % Alle Spawnchancen können über die Sandbox angepasst werden. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Vanilla- und viele Mod-Fahrzeuge • KI5-Unterstützung, aber nicht erforderlich • Thematische Loot-Pools • Lebensmittel, Medizin, Kleidung, Materialien, Bücher, Survival & Waffen • Waffen aus Vanilla und unterstützten Mods • Kleine Fahrzeuge → kleine Vorräte • Vans/Pickups/SUVs → mittlere Vorräte • Transporter/LKW → größere Vorräte • Keine verderblichen Lebensmittel • Keine HUD-Marker oder roten Ausrufezeichen • Umgebungs-Hinweise wie Dosen, Wasserflaschen und Müllsäcke • Singleplayer & Multiplayer • Einstellbare Sandbox-Optionen • Jackpot-System ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ JACKPOT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Sehr selten kann ein Vorratsfahrzeug einen Jackpot enthalten. Standard: • Jackpot-Chance → 0,5 % • Jackpot-Loot → 250 % Jackpot-Chance bis 10 % einstellbar. Jackpot-Loot über die Sandbox anpassbar. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BALANCE & KOMPATIBILITÄT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Die Mod ist bewusst selten und kein High-Loot-Mod. Die Lootmenge richtet sich weiterhin nach der Fahrzeuggröße. Die Sandbox ermöglicht individuelle Anpassungen von Spawnraten, Loot und Jackpot-System. • Project Zomboid Build 42.20 • Singleplayer • Multiplayer • Vanilla-Fahrzeuge • Mod-Fahrzeuge • KI5 – optional Keine KI5-Dateien enthalten. Workshop ID: 3782765034 Mod ID: ForgottenVehicleSupplies ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FORGOTTEN VEHICLE SUPPLIES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Sometimes an abandoned vehicle is more than just an abandoned vehicle. Forgotten Vehicle Supplies adds rare supplies to abandoned vehicles – from small personal caches in cars to larger finds in vans, delivery vehicles and trucks. With the themed loot system, vehicles can contain different types of supplies, including food, medical supplies, clothing, materials, books, survival equipment and weapons. Weapons from Vanilla and supported weapon mods can also be part of the loot pool. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SPAWN RATES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Default: Day 1–8 → 10% Day 9–14 → 8% (Vanilla Start) Day 15–30 → 7% Day 31–60 → 5% Day 61–90 → 3.5% Day 91–180 → 2% Day 181–364 → 0.8% Day 365+ → 0.3% All spawn chances can be customized through Sandbox settings. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Vanilla and many modded vehicles • KI5 supported, but not required • Themed loot pools • Food, medical supplies, clothing, materials, books, survival & weapons • Weapons from Vanilla and supported mods • Small vehicles → small supplies • Vans/Pickups/SUVs → medium supplies • Delivery vehicles/Trucks → larger supplies • No perishable food • No HUD markers or red exclamation marks • Environmental clues such as cans, water bottles and garbage bags • Singleplayer & Multiplayer • Customizable Sandbox settings • Jackpot system ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ JACKPOT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Very rarely, a supply vehicle can contain a Jackpot cache. Default: • Jackpot Chance → 0.5% • Jackpot Loot → 250% Jackpot Chance can be increased up to 10%. Jackpot Loot can be customized through Sandbox settings. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BALANCE & COMPATIBILITY ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The mod is intentionally rare and is not a high-loot mod. Loot quantity still depends on vehicle size. Sandbox settings allow players and server owners to customize spawn rates, loot and the Jackpot system. • Project Zomboid Build 42.20 • Singleplayer • Multiplayer • Vanilla vehicles • Modded vehicles • KI5 – optional No KI5 files included. Workshop ID: 3782765034 Mod ID: ForgottenVehicleSupplies Workshop ID: 3782765034 Mod ID: ForgottenVehicleSupplies
Bocchi
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Play as everyone's fav Hitori Gotou (Bocchi) from Bocchi the Rock! Comes with hair, skirt and jersey Craftable via 1 fabric roll + 1 thread + 1 needle If you like this mod consider dropping me a dollar or two on Ko-Fi! It really helps encourage me to create more as its quite time consuming making everything from scratch and making sure it all works properly. Thanks a ton for the consideration! https://ko-fi.com/minatchi Workshop ID: 2940459345 Mod ID: Bocchi
Spawn in Louisville B42.18+
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operating on B42.19 64 pontos de spawn in louisville aproveite e morra adicionado uma opção de spawn chamada de "Spawn Aleatorio" com quase 200 pontos de spawn espalhados pelo mapa. Did you like the mod? Support the development! Workshop ID: 3728489658 Mod ID: LouisvilleSpawn
ModManager
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This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 3087130137 Mod ID: ModManager
Zombie Loot v2
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This mod allows you to flexibly adjust the drop chances of items from zombies. You can change the values ??for each loot category according to your preferences. Main features: - Individual setting of drop chances for different categories. - Flexibility in balancing loot according to your play style. Make survival even more interesting by adjusting the loot to your own conditions! Workshop ID: 3449224069 Mod ID: ZombieLootV2
[COS] Koenig
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3288964921 Mod ID: Koenig
Better Towing PTBR
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Translation to PTBR the Mod Better Towing. Workshop ID: 2790088318 Mod ID: TowingCarPTBR
Lugli - Fast Loading
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Project Zomboid does a lot of loading work it does not need to do. This finds that work in the engine and removes it. Your loot, your items and your world are unchanged, and they are fingerprinted on every build to prove it. 300+ mods: 130s to 90s to be in the world (-31%). 300+ mods: 47s to 32s to the main menu (-32%). Vanilla: 37s to 27s to be in the world (-27%). For Build 42.20 and later. Measured on 42.20.4 with 337 mods: same machine, same save, arms interleaved, every run checked against its own log. It scales with your mod count, not your map size. Still in development, and maintained. The numbers are a snapshot, not a ceiling, and I keep it current as Build 42 moves. Where a change is faster but riskier for the base game or for other mods I take the slower option, and anything that cannot verify itself disables itself. Needs ZombieBuddy Almost all of this is engine patching and ZombieBuddy is what permits it. Without it only the two loot fixes run, and the mod says so on the main menu rather than pretending to work. What it does - Skips the intro logos, which the game plays after loading has already finished - Walks your mod folders on 8 threads instead of one, without changing override order - Stops the script and Lua loaders doing per file what only needs doing per folder - Decodes textures, tilesets and shaders in parallel instead of behind one lock, and sizes the texture buffer to your machine instead of a hardcoded 50MB - Loads vehicle textures while you sit at the menu instead of while you wait to spawn - Builds the loot table once, after every mod has added to it, instead of once per mod - Indexes the SWMG Gunworks loot insert, 78s down to 8s, if you run that mod - Parses tile geometry off the loading thread, and fixes a tokenizer that re-copied each script file per item - Replaces the blank loading screen with a real one: progress bar, phase name, elapsed time and the walking figure Every part can be switched off on its own, and any part that cannot enable itself says so on the main menu. The loading screen looks different. That is this mod, not a bug. -Dfastloading.progress=off restores the vanilla blank screen. The photosensitivity notice is hidden by default because it otherwise covers most of boot; -Dfastloading.warningms=-1 puts it back. FAQ ZombieBuddy asks me to approve a Java mod. Expected. Approve it and enable the mod. ZombieBuddy never runs Java code you have not agreed to, and asks once. Why is this not signed, and should I trust it? ZombieBuddy verifies an unlisted author's key by fetching my Steam profile page on every launch, and anything other than that page (rate limit, outage, VPN) fails closed with no approve button. That is the "signature is invalid" people hit. Unsigned takes the ordinary approve-once path instead. My key is queued at PR #44; signing returns when it merges. A signature would only prove the file came from this Steam account. It is not an audit. The source is what you can actually check: MIT and public, including the measurements that failed. Decompile the jar and compare it; I would rather you did. If you would rather not, do not install it. That is a reasonable decision; Not subscribing or validating with real proofs and calling the author untrustworthy afterwards is not. Can the main menu arrive sooner? There is a switch that queues animation meshes ahead of textures, and it ships off because it moves work rather than removing it: the menu arrives ~11s sooner and the world load then waits on what it deferred. Break-even is about 22 seconds on the menu and most people are quicker. If you linger there, add -Dfastloading.meshprio=on to vmArgs. Do I need it on a dedicated server? Only for the loot fixes. The Java half never loads on a server, so the rest is client side and each player gets it from their own install. Can I add or remove it mid-save? Yes. It writes nothing into your save and nothing into your game folder. Is it safe with my mod list? It changes when work happens, not what comes out. The item database, the loot tables and the tilesets are hashed on every build and must match an unpatched run or the build fails. Replaced engine code checks itself against the original and switches off on any disagreement. Something looks wrong and I want to rule this mod out. Add -Dfastloading.logo=keep -Dfastloading.assets=off to vmArgs to disable the two largest parts. Every switch is listed on GitHub. If that fixes it, open an issue there. Also by me: Lugli - Optimizations. This one is the two minutes before you spawn; that one is the milliseconds after. Neither needs the other. Open source under MIT. Full switch list, engine analysis and method: github.com/ViniciosLugli/PZWorkspace Built alongside LugliPack - B42, the 300+ mod list these numbers come from. Workshop ID: 3787104045 Mod ID: Lugli_FastLoading
A Lame Body Retexture (B42 Edition)
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A lame but (stylish) retexture of the player skin, all sexes and skin tones supported. (Doesn't play with makeup well) Workshop ID: 2735761868 Mod ID: lamePlayerTexture Mod ID: lamePlayerTexture
Silly Wheelchair from AM2 WheelZ (NO SPAWNS)
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Removes spawns from planetalgol's "Apocalypse Machines 2: WheelZ" mod so you can restrict everything to admin only. Also an edited texture for the wheelchair, and some silly changes to the wheelchair's parameters. I uploaded this mod just so we could put Grandpa Sid in a wheelchair and use him as bait to attract zombies. Credits to planetalgol for the original mod (2022): https://steamcommunity.com/sharedfiles/filedetails/?id=3231423371 Workshop ID: 3367257154 Mod ID: NO SPAWNS AM2 WheelZ
Grease's VFE Post '93 Patch
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Adjusts the firearms found in STENDO_CLIP's VFE Post '93 mod. Workshop ID: 3350611261 Mod ID: GPVFEP93
Chat Suicide Mod
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A simple mod to add the /suicide command to Project Zomboid Servers. Workshop ID: 3031571647 Mod ID: chatsuicidemod
Butchers Dream
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Increases meat,bone,sinew yield from butchering animals. (42.14 and above is not working probably) Workshop ID: 3663204629 Mod ID: Butchers_Dream
Feather-like Streaker v1.2.1 - A Nudist Trait Mod [B41/B42.20]
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Being an exhibitionist, as soon as the Knox Event quarantine started, the thought of tossing every piece of clothes away and streaking around drives you madly wild. Obviously nobody can see you now whatsoever, but you feel no less thrill! This mod aims at enabling different style and genres for a immersive nudist playthrough, by adding following traits: (Hardline Nudist) Streaker : +6 Trait points, +1 Lightfoot, +1 Nimble, +1 Sneaking, +1 Sprinting Wearing clothes that covers torso or legs reduces mood, not wearing clothes boosts your mood. Can still wear gloves, masks, helmets, shoes, socks, armors etc. (More harmonized, lighthearted) Streaking Hobbyist: -4 Trait points, +1 Lightfoot, +1 Sneaking Can wear clothes normally without any mood penalties, but still enjoy mood boosts from being naked (though much smaller). Mutually exclusive with Streaker trait. Nude Gladiator: -6 trait points You admire the stark images of Ancient Roman gladiators, mythical Amazons and 90s arcade game heroes and heroines, and decide to fight through this apocalypse like one. Panic, stress and unhappiness reduction and bonus XP gain in combat skills when fighting naked. Febrifacient: +18 trait points It seems that you don't really have many choices; you either stay nude or get sunstroke. Your body perpetually generates MAXIMUM heat human body possible. Such high metabolism dehydrates and rids you of protective (or rather, any) clothing in summer and emaciates you in winter. Beware that you're not the only one fever-ridden; you've already gained notoriety for your helpless nakedness among tens of thousands of local residents, who, now with Knox Infection in their brain and mouth, all want to have a hefty chew on your hot and sweaty body... This mod may not work in MP. This mod is inspired by and based on: Yen's Nudist Trait.(2709331895) No pants are the best pants Traits.(2762373623) Adapted methods from: Warm Up mod. (3012122638) Simple Overhaul: Traits and Occupations. (2840805724) Workshop ID: 2785286914 Mod ID: StreakerTraitRevised
L'Alliance - Véhicules
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L'Alliance - Véhicules Workshop ID: 3324466523 Mod ID: ALLIANCE_67gt500 Mod ID: ALLIANCE_69camaro Mod ID: 69charger Mod ID: 69charger Mod ID: ALLIANCE_70barracuda Mod ID: ALLIANCE_70dodge Mod ID: 70roadRunner Mod ID: 70roadRunner Mod ID: ALLIANCE_77firebird Mod ID: ALLIANCE_81deloreanDMC12 Mod ID: ALLIANCE_81deloreanDMC12BTTF Mod ID: ALLIANCE_82firebird Mod ID: ALLIANCE_82firebirdKITT Mod ID: ALLIANCE_82porsche911 Mod ID: ALLIANCE_84jeepXJ Mod ID: ALLIANCE_86chevyCUCV Mod ID: ALLIANCE_87fordB700 Mod ID: ALLIANCE_87toyotaMR2 Mod ID: ALLIANCE_88chevyS10 Mod ID: ALLIANCE_88toyotaHilux Mod ID: 89defender Mod ID: 89defender Mod ID: ALLIANCE_90bmwE30 Mod ID: ALLIANCE_90fordF350ambulance Mod ID: ALLIANCE_90pierceArrow Mod ID: ALLIANCE_91nissan240sx Mod ID: ALLIANCE_92fordCVPI Mod ID: ALLIANCE_92jeepYJ Mod ID: ALLIANCE_92jeepYJJP18 Mod ID: ALLIANCE_92nissanGTR Mod ID: ALLIANCE_93fordF350 Mod ID: 95impreza Mod ID: 95impreza Mod ID: 96lancerEVO Mod ID: 96lancerEVO
Brita's Helmets Fix
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Balance for Brita's helmets Tired of seeing your helmet gives no protection against enemy? Now its fixed! And what is most important (for my server at least) - it works with Tetris Inventory mod (other patches and balances for Brita are kinda breaking it or doesnt work at all on this version) Plans on future: I really want to expand this patch-mod, think about bullet protection balance of helmets, knee pads and else I hope you, guys, need it! Enjoy and report bugs If Mod owners are not happy with it - tell me and I'll delete this mod from workshop ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2460154811 Workshop ID: 3113717855 Mod ID: BritasHelmetFixByJanuary
HK416 SP+ MP Build 42.20+ 42.19
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HK416 "Professional. Reliable. Built to Survive." Bring one of the world's most iconic modern rifles to Project Zomboid. The HK416 Platform is more than just another weapon mod. It's a fully modular assault rifle system designed to blend naturally into the world of Knox Country while delivering a premium gameplay experience. Every detail has been crafted with immersion in mind—from high-quality models and textures to visible attachments and realistic customization. Whether you're scavenging abandoned towns, clearing military checkpoints, or making your last stand against the undead, the HK416 is ready for the challenge. Features ✔ High-quality 3D models ✔ Detailed HD textures ✔ Fully modular attachment system ✔ Functional suppressor ✔ EOTech sight ✔ Laser module ✔ Tactical flashlight ✔ Vertical grip ✔ Multiple magazine configurations ✔ Visible attachments on the weapon ✔ Accurate world models ✔ Custom inventory icons ✔ Multiplayer compatible ✔ Vanilla-friendly balance ✔ Build 42.19 Support Customize Your Rifle Create the HK416 that fits your playstyle. Mix and match attachments to build anything from a lightweight patrol rifle to a fully equipped tactical platform. Every attachment is visually represented directly on the weapon. No fake stats. No invisible upgrades. What you equip is exactly what you see. Built for Immersion Designed specifically for Project Zomboid. The weapon integrates naturally into the game without feeling overpowered or out of place. Every texture, model and attachment has been carefully optimized to deliver both quality and performance. Planned Features • Additional optics • More attachment variants • New magazine types • Expanded customization • Even more tactical accessories Feedback Found a bug? Have an idea? Feel free to leave a comment. Constructive feedback helps improve the mod with every update. ❤️ Support Development If you're enjoying the mod and would like to support future updates, new weapons, attachments and free content, consider buying me a coffee. Every bit of support helps keep these projects alive and allows me to spend more time creating high-quality mods for the Project Zomboid community. Thank you for your support! ❤️ https://ko-fi.com/nein1234 Version Project Zomboid Build 42.19 Workshop ID: 3754947991 Mod ID: HK_416
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid