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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Eggon's All Doors Are Yours - Translations
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Disclaimer: I've tried to talk with the author of the original mod, but had no success. I needed to translate this one for my private server, so I've also posted here. If at anytime, the author notify me to remove this mod from the Workshop, I'll do it without any problems. Differences In the base code, the original mod does not have compatibility to add translation strings. I changed it so that it now have strings to translate information, also to translate door names. I've also included the Eggon's Modding Utils in this mod's files, removing the requirement need for that one too. In the latest update, I've remade the layout of all tooltips to be more in line with the game's tooltips. (and added descriptions too) This mod enables translations to: - ContextMenu Options - Ingame UI - Item Names - Sandbox Settings - Tooltips If you want to translate it to your language, follow the instructions according to the first post on the pinned discussion Translations. Translations: - English - Brazilian-Portuguese Credits: All credits go to the original mod Eggon's All Doors Are Yours and author Eggon. If you like this mod, check out my other mods! Workshop ID: 3016740715 Mod ID: eggonsAllDoorsAreYoursTranslateable
Mona Jimenez TRUE MUSIC
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Canciones de "La Mona Jimenez" para TRUE MUSIC, el cantante Argentino numero uno de mi mente Incluye los siguientes temas en casettes y vinilos con diferentes portadas -Beso a Beso -El Federal -Luis -Quien se tomo todo el vino -Señor Juez -Se fue -Amor Secreto -Despierta Corazon -La Pupera -Ramito de Violetas -Ruleta Rusa Workshop ID: 2713102776 Mod ID: lamona
Simple Firearms Conversion & Brita's Weapon Pack Patch - '93 KY Edition
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An alternative version of my LLAC+Brita patch that omits a number of crafting recipes associated with weapons/attachments/etc either that were made after 1992 or from other parts of the world. As a result, this patch focuses on Americana circa '93. Use this mod if you want a more immersive experience (lol), or have the "Weapons Produced after 1992" option set to "REMOVE". If you want to use the Global version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2696123971 In brief: This is a substantial patch that allows you to disassemble and reassemble (almost) every firearm, weapon attachment and ammunition caliber from Brita's Weapon Pack, using the functionality of Simple Firearms Conversion mod, as well as pack up the 19 additional ammunition types introduced by Brita into space-saving crates and cases. Does this mod make an already unbalanced mod even more unbalanced? Induitably. Do I give a crap? Nope. That said, this mod does have some balancing in two forms. First, all recipes consume more components than produced at roughly a 2:1 ratio. Also, if you have the option Weapons Produced after 1992 set to disabled, you won't be able to craft any firearms produced after that date. Credit to user nater from the TIS discord for lending a hand behind the scenes with Lua. Compiled for B41.65. Comments, criticisms and bug reports are greatly appreciated. NOTE : If you find a bug, please provide a console log file, preferably via pastebin or dropbox. All reports that lack one will be ignored. You may find those files inside your Zomboid folder, located inside your user folder. Workshop ID: 2693012485 Mod ID: LLAmmoConversion+Brita93KY
Long-Term Crafting Projects
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The mod requires you to start CrafTecs (working name) on squares, then add parts like planks and nails. After that, you can start working on the object. If you only have half of the necessary parts, you can start building the object up to 50% completion (or whatever fraction of parts you have). Objects take a LOT longer than they did before. Walls take half an hour, stairs four hours, crates one hour and so on. It always felt weird putting up walls and stairs in minutes. To counterbalance that long time, you can stop the project at any time and resume working on it later. You can even share the work between different people! The code also allows for objects to require certain level in different skills and even allows for certain profession. This way you could, for example, require a nurse with experience in Blunt-Maintenance to build a certain object. You can also require MULTIPLE professions / skilllevels for a single object. You can also require different tools to build things. Hammers, saws, blowtorches, a waterscale, a pen, a piece of paper, anything! TIS Forum thread: http://theindiestone.com/forums/index.php?/topic/19299-building-overhaul-mod-long-term-crafting-projects-craftecs/ Workshop ID: 677858797 Mod ID: bcCrafTecs
Bloxycola Sound
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Replaces every drinking sound with the Bloxycola sound. Workshop ID: 2965338408 Mod ID: Roblox-Soda-Sound
Spent Casings for VFE/Hot Brass
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Spent Casings for VFE is back with the Hot Brass framework! Do you like my old mod? Do you love Marz's amazing Hot Brass framework? Do you wish they were combined? Well, so do I, so I made this. Realism is the reason many of us play Project Zomboid, and I'm a gun guy, so I spent a lot of time (and I mean a lot) replicating ejection patterns and trajectories of the real world counterparts, to the extent it's possible with the Hot Brass framework. Hopefully everything feels realistic (enough) to you PZ players familiar with various guns and cartridges. World Item Removal List I recommend adding these spent casings to your world item removal list so that they despawn according to the world item removal timer. Base.Bullets9mm_Casing,Base.Bullets38_Casing,Base.Bullets44_Casing,Base.Bullets45_Casing,Base.223Bullets_Casing,Base.308Bullets_Casing,Base.556Bullets_Casing,Base.ShotgunShells_Casing,Base.22Bullets_Casing,Base.762Bullets_Casing,Base.545Bullets_Casing,Base.46Bullets_Casing,Base.57Bullets_Casing,Base.357Bullets_Casing VFE adds the M60 machine gun, which uses linked .308 rounds. When fired, these links are dropped on the ground, just like the casings. These links are reusable, and seemingly rare spawns, but if you don't care about picking these links back up again, you can add them to your removal list as well. Base.M60_Link FAQ Does this mod work without VFE? Yes, there is a submod for vanilla-only use. Does this mod work with any other gun mods? No. Check Hot Brass - Mod Patch Repository for that. Does this mod work with ammunition crafting mods? Granted that Ammo Maker for B41 still supports the casings of this this mod, these ones should work with Ammo Maker as well, since they are identical. However, the Hot Brass framework will eventually introduce its own ammunition crafting, and then this mod will have that as well, and it will be made optional for those who prefer the casings to be junk. Can this be added to/removed from existing saves? Yes. If you still have casings on the ground, or anywhere else, they will be removed if you remove the mod, as those WorldItems then no longer exist, and the Hot Brass framework is hot-swappable. B42 when? Marz has a B42 port of VFE with the Hot Brass framework already integrated; the only difference is that you get default Hot Brass framework casings. Credits Huge thanks to Marz for letting me in on the development of the Hot Brass framework and letting me make this mod with my own casings. Workshop ID: 3613229627 Mod ID: spentcasingsvfe_hotbrass Mod ID: spentcasingsvfe_hotbrass_vanilla
Catnip‘s Market-Weapons 貓草交易市場-武器
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Find walkie-talkies and contact the outside world to sell found military uniforms and tactical gear. Find Ham Radio to buy ammo and replace damaged guns. Must use mod "Catnip's Market-Groceries" to exchange large bills. In order to maintain an immersive experience, all transactions take a long time to simulate the travel time of delivery personnel. Please make sure to trade in a safe environment. Use the following mods to find better modded guns and replace damag. M&P 9mm https://steamcommunity.com/sharedfiles/filedetails/?id=2579385169 AR-15 Rifle https://steamcommunity.com/sharedfiles/filedetails/?id=2584812605 Peepeemans AR-15 Rifle https://steamcommunity.com/sharedfiles/filedetails/?id=2584779331 Operator's M4 https://steamcommunity.com/sharedfiles/filedetails/?id=2577942794 Workshop ID: 2854727175 Mod ID: CMW
[MP42.20] Assassin's Creed - Ezio and Altair Robe
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⚔️🛡️🦅 Assassin's Creed –Ezio and Altair Robe “Nothing is true, everything is permitted.” In the absence of mods related to Assassin’s Creed, this project emerges as an original addition to the game. ✅ Compatible and tested on B42 Why this mod? This is my first mod designed entirely in Blender. The development took a long time and, considering my initial level of experience, it felt almost impossible to complete. Even so, the mod was successfully finished and represented a significant technical and personal milestone. The content remains open to future improvements and expansions. ❓ What does it include? A completely essential item for any self-respecting assassin: Ezio Auditore’s Robe 🛠️ How do you obtain it? Through crafting 📝 Important Notes The mod was created with a simple and functional structure to avoid conflicts. Multiplayer compatible. Tested alongside other mods, although unexpected behavior may occur in unstable versions. Any bug reports are useful to improve stability. Comments and suggestions are welcome for future versions. 🌎 Supported Languages Currently available only in Spanish. If there is demand, a translation will be considered. ⭐ Check out my other mods! https://i.imgur.com/p31cbCP.jpeghttps://i.imgur.com/7VvLQSp.png ☕ Buy me a coffee! (Ko-fi) https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExdHA3YWpjczltbjRuZXJ6YjFheGFnbDAxZGZyczVjY2dmcDNnNWZhMiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/vFneO1ymWmmHzqXKpj/giphy.gif This project is developed as a personal hobby, not as professional modding work. Support will be provided when possible, prioritizing critical issues. Workshop ID: 3217986123 Mod ID: TunicaAC
Louder Weapons
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This mod makes SoundRadius louder for all weapons. This is to fix the stream-friendly noob modification for gun sound radii. MSR700 Rifle: 70 -> 140 MSR788 Rifle: 70 -> 140 JS-2000 Shotgun: 100 -> 250 Double Barrel Shotgun: 100 -> 250 Sawn Off Double Barrel Shotgun: 100 -> 300 Sawn Off JS-2000 Shotgun: 100 -> 300 M9 Pistol: 40 -> 120 M1911 Pistol: 50 -> 130 D-E Pistol: 80 -> 160 M625 Revolver: 70 -> 140 Magnum: 90 -> 190 M36 Revolver: 50 -> 100 M16 Assault Rifle: 90 -> 220 M14 Single Shot Assault Rifle: 90 -> 220 Workshop ID: 2704294230 Mod ID: VolFixes
PZTrainer [B42.20.3]
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PZTrainer PZTrainer is a single-player trainer for Project Zomboid Build 42.20. It brings useful testing, recovery and sandbox tools together in one clean Field Manual. Subscribe, enable the mod, load a single-player save and press Insert. The window can be resized, remembers its position and includes a compact draggable HUD. The shortcut can be changed from the Player page. Single-player only. The trainer disables itself in multiplayer. FEATURES Player and Health - God Mode, complete Ghost Mode, death-only Prevent Death and infinite stamina - Ghost Mode clears player pursuit and player-originated sounds from loaded zombies - Heal injuries, cure infection and remove sickness - Reset needs, moods and other survivor conditions - Manage survivor traits with visible trait costs, descriptions, skill boosts, grants and conflicts - Session-only Fast Move / Unstuck controls - Draggable HUD and shortcut controls Skills and Recipes - Raise, lower, maximize or reset skills - Search recipes and teach only the selected recipe - Filter known, unknown, crafting and building recipes - Unlock every recipe when needed - Save manual named character profiles and reuse them across single-player saves - Load profiles with strict profession, trait, skill and script-item identity preflight plus transactional, verified recipe knowledge - Legacy recovery for skill XP, known recipes and reading progress after death Items - Search by any word in an item name or full item ID with practical categories - Browse and Favorites include item icons and a large selected-item preview - Save favorite items with reusable quantities - Spawn, repair and maintain items and clothing - Unlimited carry, custom carry capacity and infinite durability Combat - Infinite ammo for loaded vanilla firearms, magazine refill and No Shot Delay - Melee Instant Kill and infinite weapon durability Vehicles - Search, preview, favorite and spawn vehicles - Non-world 3D preview with mouse-wheel zoom - Repair all parts, use Vehicle God Mode and keep fuel full - Spawned vehicles receive their matching key - Get Key supports the current, usable, or nearby vehicle and reports failures clearly Animals - Spawn available animal families, breeds, life stages and sexes - Find nearby animals, heal them and restore their needs - Calm animals, grant acceptance or toggle invincibility - Supported milk, wool and egg controls World - Teleport by coordinates and save favorite locations - Set the hour, switch day or night and freeze time - Control clear weather, rain, snow, fog and storms - Night Vision and natural-weather restore - Full Sandbox Options editor for the current save - Area cleanup for corpses and loose ground items Zombies and Building - Kill nearby zombies within a chosen radius - Spawn a chosen number of zombies nearby - Creative building tools - Vanilla Brush Tool manager with tile copy/destroy and fire controls - Remove supported locks from nearby doors and windows BUNDLED COMPATIBILITY PATCH Most PZTrainer features work by subscribing and enabling the mod. Some cheats are controlled directly by the Project Zomboid game engine and cannot be fully changed by a normal Lua mod. The included B42.20.3 compatibility patch provides: - God Mode and Ghost Mode engine flags - Full infinite stamina behavior - Vanilla infinite ammo - Unlimited carry above the vanilla limit - Creative Mode engine flags Infinite Ammo requires the compatibility patch and single-player. It prevents ammo consumption after a vanilla firearm is loaded; use Refill Ammo for an empty firearm. Firearm-overhaul mods that replace vanilla ammo handling are not supported. The patch does not activate cheats by itself. It only allows the Field Manual to control them. HOW TO INSTALL THE PATCH - Close Project Zomboid completely. - Open the subscribed mod folder: ...\steamapps\workshop\content\108600\3775055964\mods\PZTrainer B42.20 - Right-click Install-PZTrainerCompatibilityB4220.ps1. - Choose Run with PowerShell. - Start the game, enable PZTrainer and load a single-player save. If Windows does not show that option, the window closes immediately, or Windows reports an execution-policy error, right-click the same folder, choose Open in Terminal, and run: powershell -NoProfile -ExecutionPolicy Bypass -File ".\Install-PZTrainerCompatibilityB4220.ps1" As a third visible alternative, double-click Install-PZTrainerCompatibilityB4220.cmd. It uses the same installer with a process-only policy bypass and leaves the result on screen. The installer automatically finds a single Project Zomboid installation. If you have multiple separate installations, choose one explicitly: powershell -NoProfile -ExecutionPolicy Bypass -File ".\Install-PZTrainerCompatibilityB4220.ps1" -GamePath "D:\SteamLibrary\steamapps\common\ProjectZomboid" SUPPORTED PATCH BUILD Project Zomboid 42.20.3 70207f62e0 The installer stops without making changes if the game is running or the selected game build is unsupported. BEFORE UPDATING OR REMOVING THE MOD If the patch is installed, close the game and run: powershell -NoProfile -ExecutionPolicy Bypass -File ".\Remove-PZTrainerCompatibilityB4220.ps1" After updating PZTrainer, run the installer again before using engine-level features. No action is needed if you never installed the patch and do not need those features. COMPATIBILITY - Project Zomboid Build 42.20 - Single-player only - English and Turkish interface - Windows PowerShell is required for compatibility-dependent actions When reporting a problem, include the game version, the affected trainer page and whether the compatibility patch is installed. Workshop ID: 3775055964 Mod ID: PZTrainer Workshop ID: 3775055964 Mod ID: PZTrainer
Franklin Stellaris (vanilla look-like minivan) (Deprecated)
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Franklin Stellaris (minivan) (Deprecated - no future updates) use VLC pack instead https://steamcommunity.com/sharedfiles/filedetails/?id=3217685049 Vanilla - look like model of Franklin Stellaris as 6 seater minivan - dream of every MIL* in your neighborhood! Standardized Vehicle Upgrades compatible and ready If you want be able to install car armor, enable Standardized Vehicle Upgrades mod There may be or not future updates. If you want more vanilla styled cars, write me in comments. Boost me with support. If you want to support me, check my youtube channel https://www.youtube.com/watch?v=pe4U-PN6tZY&list=PLyC9R-J20zjeAHdlLts8KvLLwEfnjLDdZ hit like under videos and subscribe! Found bug? Just let me know. Join Discord server https://discord.gg/mPWXu5f Consider support If you need 3d model or automotive mod, you can hire my skills for $ FAQ: 1. Could you...? - NO! Unless you want to hire my skills for $ 2. Is compatible with multiplayer? - Yes 3. Compatibility? - Mod should be compatible with most mods. 5. Save files? - you can add and remove from existing saves 6. Can i repack mod? - NO! Mod is intellectual property of PZK Forge. Due to License terms & rights of PZK Forge and 3rd parties licences, this mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Workshop ID: 3206781334 Mod ID: PzkFranklinStellaris
Fenced Houses Spawn in Muldraugh
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A simple mod for me and my friends to spawn close together. The spawn points are in five fenced houses in Muldraugh, south of Cortman Medical. The location is here Workshop ID: 2690938628 Mod ID: MuldraughFencedHousesSpawns Map Folder: Muldraugh Fenced Houses
New Music - Masayoshi Takanaka (1976-1982)
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New Music - Masayoshi Takanaka (1976-1982) MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Seychelles - Masayoshi Takanaka Side A 01 Oh! Tengo Suerte 02 Tokyo Reggie 03 To the Mirage Island 04 Dreaming of the Seychelles Islands Seychelles - Masayoshi Takanaka Side B 01 Funkee Mah-Chan 02 Sayonara Fuji-san 03 Bird Island Express 04 Tropic Birds An Insatiable High - Masayoshi Takanaka Side A 01 Sexy Dance 02 Malibu 03 An Insatiable High An Insatiable High - Masayoshi Takanaka Side B 01 ESP 02 M 5 03 Sundrops 04 Good (Bad) Old Days Takanaka - Masayoshi Takanaka Side A 01 Summer Breeze 02 Mambo No 5 03 Sweet Agnes 04 Mambo Magic Takanaka - Masayoshi Takanaka Side B 01 I Remember You 02 Gascon Cocktail 03 Ready To Fly 04 April Wave Brasilian Skies - Masayoshi Takanaka Side A 01 Beleza Pula 02 Brasilian Skies 03 Nights 04 I Remember Clifford Brasilian Skies - Masayoshi Takanaka Side B 01 Star Wars Samba 02 Disco B 03 Funky Holo Holo Bird 04 Izu Amanatsu Natto Vendor Jolly Jive - Masayoshi Takanaka Side A 01 Blue Lagoon 02 Radio Rio 03 Explosion 04 Fairy of the Coral Reef Jolly Jive - Masayoshi Takanaka Side B 01 Taj Mahal 02 Bamboo Vendor 03 Parallel Turn 04 Rainy Day Blue T-Wave - Masayoshi Takanaka Side A 01 Early Bird 02 Wild Mow-Mow 03 Mambo No 6 04 Crystal Memories T-Wave - Masayoshi Takanaka Side B 01 My Secret Beach 02 Sky Blue, White, and Soda Blue 03 Palm Street 04 Le Premier Mars Alone - Masayoshi Takanaka Side A 01 Speed of Love 02 Feedback's Feel 03 Alone 04 The Night Delay Alone - Masayoshi Takanaka Side B 01 She's Rain 02 Rio's Dream 03 Hiyah 04 Penguin Dancer Saudade - Masayoshi Takanaka Side A 01 A Fair Wind 02 Saudade 03 Eona 04 Breakin’ Loose 05 Ride’em High Saudade - Masayoshi Takanaka Side B 01 Chill Me Out 02 New York Strut 03 The Forest of My Heart 04 Manifestation Workshop ID: 3760826143 Mod ID: NewMusic_MasayoshiTakanaka
Death music but he was a good stalker
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Song name: "He was a good stalker" Workshop ID: 3019995257 Mod ID: hewasagoodstalker
Irrigation Pipes/Cluster Barrels B42.1X - 42.20
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Irrigation Pipes/Cluster Barrels Turn your scattered rain barrels into a smart, connected water network. Cluster Barrels automatically links barrels through pipes, shares water evenly between them, and waters nearby crops on a timer—so your farms thrive even after the taps run dry. Key Features - Plug-and-play: Build rain barrels and connect them with pipes. The mod detects connected barrels and groups them automatically. - Auto-watering crops: Pipes periodically water farming plants within a configurable radius. - Shared water pool: Water is averaged across all barrels in the same pipe group, keeping levels balanced. - Fully configurable: Adjust watering interval, toggle auto-watering, set radius, and enable debug logs via Sandbox options. - Performance-friendly: Targets only relevant areas with server-side logic and lightweight indexing. - SP/MP ready: Works in singleplayer and multiplayer servers. How It Works - Place rain barrels and connect them with pipes. - The system assigns a group ID to each pipe network and "marks" adjacent barrels. - On each interval, pipes check for nearby crops and water them using the group's shared water. - After watering, the mod balances water across all barrels in that group to avoid draining a single barrel first. Sandbox Options - Watering Interval (minutes): 1–60 (default 10) - Enable Auto Watering: On/Off (default On) - Watering Radius: 0–10 tiles (default 0 = pipe's own tile) - Debug Logs: On/Off (default Off) Notes - Works across multi-barrel networks on the same floor level (pipes/barrels connect on matching Z). - Admin/server utilities included for testing and configuration reloads. Build better barrel networks. Save time. Keep crops alive. Survive smarter. Workshop ID: 3599339646 Mod ID: clusterbarrels
Lifestyle Disco 215
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Disco addon for the 215 Private PZ server Workshop ID: 3114828170 Mod ID: DiscoFramework215
FortForest Cosme Infinito
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Se hicieron mejoras Mi primer mapa remplaza la celda 37x 26y 37x 27y Workshop ID: 3052769256 Mod ID: FortForestCosme Map Folder: FortForestCosme
Better Clothing B42
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This modification aims to improve and balance all the stats of the clothing items in the game. It works with 42.20 and above. Note: This mod is a work in process. I will continue to add objects to the list and adjust their values with future updates to achieve some balance. Feedback is welcome. Workshop ID: 2140024465 Mod ID: BetterClothingB42
Lag Cleaner 3000 - Server Optimization
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Lag Cleaner 3000 Server optimization mod that automatically cleans up ground clutter to reduce lag and improve performance. What gets cleaned - Items dropped by players on the ground - Tree debris: logs, branches, twigs, planks after chopping - World-spawned loot sitting on the ground (not in containers) What is NEVER touched - Placed objects (furniture, barricades, constructions) - Moveables placed by players (TVs, radios, generators, etc.) - Items inside any container (shelves, bags, crates, fridges) - Base building elements (walls, floors, stairs) How it works - Every in-game hour, scans loaded tiles around online players - First time an item is detected on the ground it gets a timestamp - If the item exceeds the configured lifetime it is removed - Cleanup is fully server-side and synced to all clients Sandbox Options (Admin Configurable) - Enable/Disable the entire system - Cleanup time: 1 to 720 hours (default 24h) - Scan radius: 10 to 200 tiles (default 50) - Max Z-level to scan (default 3 = up to 4th floor) - Toggle world item cleanup - Toggle tree debris cleanup - Toggle server console logging Languages English / Espanol Admin Command Staff can force an immediate scan via client command: LagCleaner3000 > forceScan Workshop ID: 3687439724 Mod ID: LagCleaner3000
True Music Addon: Turkish Anatolian Rock
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Turkish Anatolian Rock Music Mod - Project Zomboid This mod brings the iconic sounds of Turkish Anadolu Rock to Project Zomboid, adding a unique cultural atmosphere to the post-apocalyptic world. Featuring music from legendary Turkish rock artists of the 1970s and 80s, the mod introduces a nostalgic soundtrack as you fight to survive in the zombie apocalypse. The mod includes tracks from influential musicians such as Erkin Koray, Mazhar-Fuat-Özkan (MFÖ), Barış Manço, Cem Karaca, and many more, offering players a chance to experience the rich history and distinct sound of Turkish rock music while navigating the end of the world. Whether you're a fan of classic rock or just looking for a fresh musical backdrop, this mod enhances the Project Zomboid experience with a unique twist, blending survival gameplay with the powerful, soulful rhythms of Anadolu Rock. Workshop ID: 3364992788 Mod ID: anadolu_rock_true_music B-42 için Yeni koleksiyon https://steamcommunity.com/sharedfiles/filedetails/?id=3757645139
Nick's Rideable Elevators
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Makes most elevators rideable. Call an elevator, walk in, pick a floor, ride the elevator car to your floor, and step out. Works in singleplayer and multiplayer. While my experience testing has been pretty good for the most part, there are bound to be bugs with how this mod renders you riding the elevator car. Post any bugs you find in the comments and I'll try my best to fix them. I had to get very creative to get the live car riding to work (the car is literally just placed items made to look like walls and floors). How to use it There are two ways to call a car and two ways to pick a floor. Calling the car: - Right click the ground and choose Call elevator, or - Left click the wall call button. Picking a floor: - Right click and choose Elevator, or - Left click the panel on the car wall Power The elevator needs power, either by the grid or a generator placed within the radius of the shaft. Power is judged for the whole shaft at once, so one generator runs the entire tower and you can never be left stranded halfway up with the power cutting out floor by floor. Riding - The car moves one second per floor, though you can change this in the settings. You can walk around inside the car as it moves, and nothing you do (including swinging a weapon) drops you out mid-ride. - You keep full control the entire time. Attacking, shoving, or getting shoved won't eject you. - However a ride ends, you end up on solid ground. Arrive normally and you walk out through the open doors. If anything unusual happens instead (you die, the game hits an error, you disconnect), you're set down on a floor you can walk off of, outside the shaft. - The car carries players and nothing else. No zombies, no items, no dragged corpses ride along. - A zombie in the car or in any doorway blocks the doors from closing. The car won't depart until it's cleared out. - A moving car is heard by zombies on every floor it passes. You can turn it off to ride silently. - The call chime, the doors, the arrival ding, and the motor hum are just audio, they don't attract zombies. Other players near a shaft hear the door and ding cues too. Floors - Ground floor is 1, basements are B1, B2, and so on. - A shaft that only serves the upper part of a building lists only those floors. A shaft running from the 6th floor up starts its list at 6, with no floor 1. - A floor the car can't stop at is still listed, just greyed out. Multiplayer - Everyone standing in the car rides together. Nobody gets left behind and nobody overrides a trip that's already moving. Once a car is called or riding, it's committed to that trip until it finishes. - Other players riding with you sees you rise smoothly, the same as you see yourself. No stuttering or snapping between floors. Settings (per player) - Ride speed: How fast the car travels. Adjustable from 0.25× to 4×. At 1× a floor takes about a second. - Lifts make noise: The zombie-attracting noise above. On by default. - Sound effects: The cosmetic chime/doors/ding/motor. On by default. - Light the elevator car: The interior light. On by default. Lethal Empty Shafts (sandbox setting) This is the one setting that can get you killed, and it's on by default. With it on, every shaft becomes an open pit on every floor except the one the car is currently parked at. Calling a car and stepping in as the doors open is always safe, but if you open a shaft door on a floor the car isn't at and walk in, you fall. How it finds elevators It reads the map's own room data. Every elevator the mappers actually drew works, including the ones that have doors but no elevator floor tiles. On the flip side, a shaft the mappers sealed with no doors at all (ie. garage-style shafts) isn't supported. Adding and removing it mid-save It should be safe to do either. - Everything the mod puts in the world is harmless. All of them are ordinary vanilla objects. Remove the mod and they leave no holes and throw no errors. - Car positions and your settings are just numbers in the save data, they are harmless if you disable the mod. - The one exception is Lethal Empty Shafts. While it's on, the mod really does strip the floors out of the shafts, and those holes stay in the save. They sit inside sealed rooms that nothing but the elevator doors can reach, so they're not really a hazard, but it's the one setting that leaves a mark on the world after the mod is gone. Compatibility - Build 42.20+ - Singleplayer and multiplayer Found a bug? Post in the comments. As I said up above, a mod like this is bound to be buggy. A log excerpt from Zomboid/console.txt and/or Zomboid/coop-console.txt makes it far easier to track down. Workshop ID: 3790452346 Mod ID: NicksRideableElevators
OnionSlips - Vehicle Spawner
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Spawn vehicles with these Onion Slips. This does not add these slips to the loot tables and it is for Not Onion PvP server. Feel free to use this mod alongside your own server shops or you can privately edit it to include into a loot table but don't re-package and release publicly without prior permission. Workshop ID: 3662676978 Mod ID: OnionSlips
Catnip‘s Market-Medical 貓草交易市場-藥品
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Find ham radio to communicate with the outside world to buy medicine. In order to maintain an immersive experience, all transactions take a long time to simulate the travel time of delivery personnel. Please make sure to trade in a safe environment. Workshop ID: 2919012236 Mod ID: CMM
[B42] No, I'm not a Human | Music Replacement
par 76561199230987283
Update available Description This mod replaces some original tracks with modified tracks from: "No, I'm not a Human". Installation instructions - Follow carefully First navigate to the workshop mods located in /Steam/steamapps/workshop/content/108600 Navigate to the workshop mod id: 3591470943. Then go into: mods/Not a Human/42/media/sound/banks/Desktop Inside should be the BANK file, ZomboidMusic.bank. Copy this file. Next, go to your game folder located in Steam/steamapps/common/ProjectZomboid/media/sound/banks/Desktop. Paste the file in this folder. Make a backup of the orignal file, in case you want to go back Attention This is a work in progress. Menu, ambient, and combat music have been modified (though some default game tracks remain). I will keep playing and see what else I can update. B41 Version: Here Workshop ID: 3591470943 Mod ID: NotaHuman
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