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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Papa_Chad Military Vehicles [B42] - Русификация – Project Zomboid Mod

Papa_Chad Military Vehicles [B42] - Русификация

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Русификация Papa_Chad Military Vehicles Мод добавляет реалистичную военную технику с анимированными гусеницами, функциональными турелями и продвинутой баллистической системой. Что делает мод? Х Бронетранспортер M113: Полностью бронированная гусеничная машина с турелью Browning M2HB Х Грузовой транспортер M548: Гусеничный транспортЄр с высокой грузоподъемностью Х Хамви M998: Вездеход с анимированными дверями и турелью Х Ford Excursion 2005: Гражданский внедорожник с опциями бронирования Х Зенитная система M163 Vulcan: Самоходная зенитная установка с 20-мм пушкой Гатлинга  лючевые особенности: реалистичная военная техника, продвинутая система баллистики, полная анимация элементов. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3603839203 Mod ID: PAPCHAMILVEHRUS

1,682 téléchargements Détails →
Perennial Farming no rot and no replant after harvest – Project Zomboid Mod

Perennial Farming no rot and no replant after harvest

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Plants never rot and return to the young stage after harvest with no replant needed Other QoL mods here: https://steamcommunity.com/profiles/76561198045899180/myworkshopfiles/?appid=108600 Workshop ID: 3553699946 Mod ID: PerennialFarming

1,580 téléchargements Détails →
Walkie Talkie Models + – Project Zomboid Mod

Walkie Talkie Models +

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This is an update to veightyfive's Walkie Talkie Models mod which replaces the vanilla walkie talkie sprites. This version updates the script so walkie talkie models will now appear when equipped on the players belt and while held. Workshop ID: 3370313593 Mod ID: WalkieTalkieModelsB41+

1,308 téléchargements Détails →
[B42.20] Looped Radio – Project Zomboid Mod

[B42.20] Looped Radio

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Looped TV & Radio — Updated for Build 42.20 This is an unofficial update of Looped TV & Radio by Violet (Doccles), updated to work with Project Zomboid Build 42.20. All credit for the original concept and implementation goes to the original author. What does it do? Makes all radio and TV stations loop continuously instead of stopping after their broadcast ends. - All radio stations loop indefinitely - All TV stations loop indefinitely - Compatible with Build 41 and Build 42 Why this update? The original mod stopped working with Build 42.15+ due to changes in the radio data format. This update regenerates the mod data directly from the Build 42.20 game files. Compatibility - Build 42.20 — fully updated ✓ - Build 41 — included ✓ - Should be compatible with most other mods Incompatibility - Original mod: Looped TV & Radio by Violet Credits - Original mod: Looped TV & Radio by Violet (Doccles) If the original author updates their mod, use theirs instead. Workshop ID: 3746939924 Mod ID: LoopedRadioB4219

2,643 téléchargements Détails →
Load Bearing Equipment [41] – Project Zomboid Mod

Load Bearing Equipment [41]

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Load Bearing Equipment: BUILD 42: Currently suuuper broken. so... don't even try it for a bit. This item increases your total carrying capacity by two (with one exception as your strength levels). The LBE also gives you a webbing slot (meant for angled flashlights) and a walkie-talkie slot, on top of your two belt slots. Requires level 2 Tailoring. Recipe: Needle Awl 4 Units of thread 4 Leather strips 2 Buckles And a belt BUILD 41: (I only brought it down to 41 for my server, but maybe others will find use for it until 42 becomes MP) This item still does the same thing. The webbing slot was left as-is, which I believe AuthenticZ+ may add some functionality to. Recipe: Needle 5 Units of thread (Pause to open the recipe script) 5 Leatherstrips 4 Scrap metal And a belt Slight disparity in recipes is due to lack of Awl and buckles. Honestly, this thing seems pretty powerful for such an easy recipe. Allegedly Fixed: Items SHOULD now place properly on your chest (walkie & angled flash light). I did extensively minimal testing in 41 with a walkie. Known issues: Ripping up the item returns two buckles, but only one leather strip, and for some reason a single denim strip. Mod incomp: More Traits - Specifically with the Pack mule (and probably Pack mouse) trait. Need to add a check, import, and adjustment to the math if their mod is present. Workshop ID: 3391290259 Mod ID: LoadBearingEquipment

1,336 téléchargements Détails →
Silencer No Muzzle Flash – Project Zomboid Mod

Silencer No Muzzle Flash

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Hides firearm muzzle flash when silencer is installed. Compatible with all firearm mods where the silencer attachment ID contains "silencer" or "suppressor", including the following firearm mods: Firearms B41 Revamped https://steamcommunity.com/sharedfiles/filedetails/?id=3243752606 Guns of 93 https://steamcommunity.com/sharedfiles/filedetails/?id=3077078907 Real Firearms https://steamcommunity.com/sharedfiles/filedetails/?id=3238830225 VANILLA FIREARMS EXPANSION https://steamcommunity.com/sharedfiles/filedetails/?id=2667899942 Workshop ID: 3554543543 Mod ID: SilencerNoMuzzleFlash

1,675 téléchargements Détails →
South Warren ( B42 ) – Project Zomboid Mod

South Warren ( B42 )

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South Warren is a quiet, isolated town tucked between dense stretches of forest and long-forgotten backroads. With a population small enough that nearly everyone knows one another, it carries the kind of stillness that makes time feel slower, as if the rest of the world has moved on while South Warren remains rooted in its own rhythm. The town center is modest: a short strip of weathered brick and wood-front buildings, housing the old diner with its buzzing neon sign, a hardware store stocked with more conversation than supplies, and a family-run market where goods are limited but the welcome is warm. Just beyond sits the South Warren Motel, a squat roadside place with a flickering vacancy sign, often serving as the only rest stop for travelers passing through on the lonely highway. Instead of modern developments, the outskirts are dotted with cabin-style homes—some hand-built generations ago, others more recently restored, their chimneys sending thin curls of smoke into the air on cold mornings. The cabins, spread far apart and often half-hidden by trees, give the town a rugged, frontier-like feel. At night, the forests close in, leaving the glow of porch lights and the hum of crickets as the only reminders of life. South Warren may be small and somewhat forgotten, but its isolation gives it a strong character. There’s resilience in the people who remain, bound by family ties, history, and a quiet pride in surviving where others might drift away. To an outsider, it may seem like just another dot on the map, but to those who live here, South Warren is more than a town—it’s a way of life, steady and enduring in the solitude of the wilderness. Workshop ID: 3559357208 Mod ID: JSTRSWKY Mod ID: JSTRSWKY Map Folder: JSTRHIDEOUT

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Infoteo's Solar Arrays – Project Zomboid Mod

Infoteo's Solar Arrays

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**Infoteo’s Immersive Solar Arrays** es una adaptación y actualización del mod original **Immersive Solar Arrays **, orientada especialmente a servidores y actualizada para **Project Zomboid Build 42.20.2**. Esta versión permite desarrollar un sistema de energía solar para supervivencia a largo plazo, utilizando paneles solares, bancos de baterías, baterías de ciclo profundo, inversores y sistemas de respaldo para alimentar instalaciones y bases. ## Características principales * Sistema funcional de generación de energía mediante paneles solares. * Banco de baterías para almacenar y distribuir energía. * Baterías de ciclo profundo de **200 Ah** y **400 Ah**. * Batería de automóvil cableada. * Batería casera de ciclo profundo. * Inversor eléctrico. * Panel solar plano. * Panel solar de pared. * Panel solar de piso. * Caja solar. * Sistema de respaldo / failsafe. * Recetas eléctricas integradas. * Opciones Sandbox configurables. * Spawns y loot ajustables. * Compatible con **Singleplayer**. * Compatible con **Multiplayer**. * Adaptado y optimizado para servidores dedicados. ## Créditos **Mod original:** Immersive Solar Arrays **Autor original:** Poltergeist **Workshop ID original:** 2969478819 Créditos también al mod original **Target Square: On Load Commands**, cuya funcionalidad necesaria fue integrada internamente para evitar una dependencia externa. Todos los conceptos, sistemas y trabajos originales pertenecen a sus respectivos autores. Esta versión corresponde a una adaptación, integración, actualización de compatibilidad y optimización basada en dichos trabajos originales. ## Agradecimientos / Special Thanks Gracias a **MineHost** por su apoyo y por brindar servicios de hosting para servidores de Project Zomboid. ## Permission & Redistribution Notice This mod is based on the original **Immersive Solar Arrays ** by Poltergeist, with an internal integration of the functionality originally provided by **Target Square: On Load Commands**. All original credits belong to their respective authors. This adapted version may not be copied, re-uploaded, redistributed, mirrored, modified and redistributed, included in modpacks, repackaged, or stored on third-party sites, in whole or in part, without explicit written permission. Steam Workshop collections may include a link to the original Workshop page, but may not redistribute or include copies of the mod files. Please use and share only the original Workshop publication. Workshop ID: 3723961714 Mod ID: InfoteoImmersiveSolarArrays

2,179 téléchargements Détails →
LR-300 – Project Zomboid Mod

LR-300

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Adds a LR-300 to the game. Workshop ID: 3104628017 Mod ID: 300

1,649 téléchargements Détails →
[NPDM] Flared Jeans Patch – Project Zomboid Mod

[NPDM] Flared Jeans Patch

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Flared Jeans Patch! Flare those Jeans! without Clipping On Best Girlie! You'll Need Project AVA: New Paradigm V3X To Use THIS You Can Find Her Experimental Module on My discord! Or On Steam This is incompatible with Any Other body mod. seriously. Clip Hell. Simple Model Override! Requires the original Mod to Be use-able! Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Clothes Patching Official' Release. Workshop ID: 3534234456 Mod ID: NPDM_Flared_Jeans_Patch

861 téléchargements Détails →
Extended Bags – Project Zomboid Mod

Extended Bags

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Extended Bags Version 1.0.0.1 This mod adds 6 Backpack Bags and 4 Duffel Bags and 1 Gym Bag. Works With: Tetris Inventory and Accessible Containers. The backpacks have 75-150 capacity, the Duffel Bags have 175-200 capacity and the Gym Bag has 200. Textures while equipped are base game textures, I hope to update this soon. If anyone has knowledge with the textures I'd be open to the help. **Change Log - Added Distribution V 1.0.0.1 - Changed Capacity and Weight Reduction To The Following: Sports Bag - Capacity: 40 Reduction: 70 Black Tech Bag - Capacity: 50 Reduction: 70 Grey Tech Back - Capacity: 40 Reduction: 70 Heavy Duty Bag - Capacity: 65 Reduction: 75 Both Pink Bags - Capacity: 35 Reduction: 60 3 of the Duffels - Capacity: 75 Reduction 80 The Last Duffel - Capacity: 100 Reduction: 90 Gym Bag - Capacity: 60 Reduction: 80 V 1.0.o.0 - submitted to Steam Workshop Workshop ID: 3434838788 Mod ID: ExtendedBags

1,860 téléchargements Détails →
[B42/B41]维迪集装箱 – Project Zomboid Mod

[B42/B41]维迪集装箱

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集装箱有三种类型 小型集装箱降低了重量跟容量大小,单门集装箱跟双门集装箱还是原版的大小,分配的房车类型是小集装箱3X4,单门集装箱是3X6竖向,双门集装箱是3X6横向 目前有19款集装箱皮肤,刷新率目前设置比较低希望大家用过之后给一下刷新数量的反馈。 自己做的房车ID 目前联动了10几款车型痛车大巴,痛车道奇野马都有 Workshop ID: 3301522910 Mod ID: weidiRV Map Folder: weidiRV 如果在使用期间发现什么BUG可以在评论区留言 Workshop ID: 3301539084 Mod ID: weidiContainers Mod ID: weidiContainers

1,246 téléchargements Détails →
Return Jar Lid When Open Jarred Food – Project Zomboid Mod

Return Jar Lid When Open Jarred Food

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Description Opening jars will now also give you a jar lid! This is part of my on going common sense mod , which I will add quality of life improvements and tweaks that add a bit of common sense to the game. This is achieved by modifying a universal vanilla jar opening function that's responsible for giving items up on opening jars. Might conflict with mods that edits recipecode.lua. My mod should overwrite theirs with no problem. Compatibility For third party jar mods, if they marked their jars with OnCreate jar-opening function (like all the vanilla jarred food), then this mod will work if it overwrites their jar mods. This mod will not work if they have implemented their own functions on jar opening, or if they forgot to include the jar-opening function, Lastly If you like my dumbass AI generated mod cover image, or the mod itself, feel free to leave a like! Workshop ID: 3175624097 Mod ID: ReturnJarLid

1,868 téléchargements Détails →
Oxum's Loading Screen – Project Zomboid Mod

Oxum's Loading Screen

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Oxum Station Loading Screen - https://discord.gg/la-station Workshop ID: 2856403028 Mod ID: oxum_intro

1,344 téléchargements Détails →
The Only Cure FR – Project Zomboid Mod

The Only Cure FR

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French translation for the old version of the mod The Only Cure. Go grab The Only Cure - Rebuilt, this translation right here is basically useless now that the Rebuilt version has its own FR translation.

1,647 téléchargements Détails →
[NO B42.13 FIX!!!!] Dynamic Traits and Expanded Moodles [B42.12 ONLY] FIX – Project Zomboid Mod

[NO B42.13 FIX!!!!] Dynamic Traits and Expanded Moodles [B42.12 ONLY] FIX

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It's the exact same Mod, made by PepperCat, but with one edited lua file (and maybe deleted the b41 content, sry) This mod is NOT made by me, nor do I put my name in the collarobation This is only a temporary fix until PepperCat applies my fix in her workshop post. In the meantime, feel free to use this patch. Link to her mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2459400130&searchtext=Dynamic+Traits The issue The current mod throws out runtime errors, which happen when you swing a weapon or push and when hitting a zombie (unarmed or even armed with any weapon). This is because the devs changed one fuction's name, and now you see so many unknown errors in one file, but now it's fixed, yay. Before quitting here, I will explain how I did the fix: This is one spot in the DTEMexpandedActionsEffects.lua file, where the errors come from. Nothing weird, right? Now, the dev's actually changed the name of that getCategories() function to getWeaponCategories(). This seems simple, had probably broken a lot of weapon mechanics orientated mods. Since we have several of these function calls in that lua file, we simply replace all of them: Now this seems more right. And after testing the mod with these new function calls, everything works and nothing breaks. "Now, why are you bothering us with an update?" Well, my fix wasn't quite right. It just checked if the error happened, which in Lua could be resembled as "nil", so when weapon == nil happens, it removes the check, kinda. This isn't right. This just disabled the error, but didn't fix the actual problem, where that feature, with weapon hitting and weapon swinging doesn't work in newer versions. A nice user, Nerezza , called that out and mentioned a fast and simple fix. Since this fix now has a lot of subscribers, I thought why not pushing this final fix to all of you. Keep in mind that this is still a B42.12.0 fix, not a B42.13.0 update. I hope I can still provide my own update to this mod within the month of January, of course fully under the ownership of Peppercat. Old description: Features The player will be able to gain or lose both positive and negative traits during the game based on different conditions. New traits, some dynamic, some statics. Vanilla traits cost rebalance. New moodles and new effects for vanilla moodles such as: fractures by being overloaded or possibility to pass out if too tired for too much time, etc. Vanilla professions rebalance. Some new funtionalities such as overdose. WIP Documentation - Outdated, this is B41. For B42 there's nothing yet. High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) Other Traits mods Compatibilities Evolving Traits World --> Incompatible Simple Overhaul: Traits and Occupations --> Incompatible More Simple Traits --> Compatible (I think? not really sure in B42) More Traits --> Should be compatible (I think? not really sure in B42) Dynamic Traits - Sauce Edition --> Incompatible Other Compatibilities Snake's Modpack --> Full compatibility in B41. B42 still not released. Fitness & Workout Overhaul --> Full compatibility both B41 and B42. My mods :) Dynamic Traits and Expanded Moodles Trees Have Loot Surviving the storm Wash Or Rot If you wish to support the development of my mods you can do it through Paypal: Copyright 2022 . This mod doesn't have authorization to be published in Steam, except under the account name PepperCat. Thanks to Aurora for the poster imagen <3 Workshop ID: 2459400130 Mod ID: DynamicTraits --------------------------------------------- Workshop ID: 3576335725 Mod ID: DynamicTraitsFIX

1,057 téléchargements Détails →
Historical Weapons and Armor Rebalance – Project Zomboid Mod

Historical Weapons and Armor Rebalance

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This mod is an attempt to make the weapons in the HWA pack to be more balanced for vanilla, with their stats being more in line with premium vanilla weapons like the pickaxe and machete instead of being extremely durable Katanas Mostly made this for myself so that I could have the cool weapons spawn in the museum without every gun shop becoming a stockpile of 6+ damage weapons lol. All credit goes to Enclav, the creator of the original mod. I just made some changes to the numbers and stuff Changes Late Medieval Spear Damage 4-8 -> 1-1.2 Crit multiplier 6 -> 10 Condition Max 15 -> 10 Billhook Damage 6-8 -> 0.6-1.8 Crit multiplier 6 -> 3 WeaponConditionLowerIn 40 -> 18 Halberd Damage 6-8 -> 1-2.5 Crit multiplier 6 -> 10 Condition Max 17 -> 15 WeaponConditionLowerIn 40 -> 22 Crit Chance 30 -> 20 Early Medieval Halberd Damage 6-8 -> 0.8-1.4 Crit Multiplier 6 -> 10 Condition Max 17 -> 10 WeaponConditionLowerIn 40 -> 30 Polehammer Damage 5-8 -> 1-2.2 Crit Multiplier 10 -> 4 Crit Chance 30 -> 10 Condition Max 20 -> 15 WeaponConditionLowerIn 45 -> 35 Weight 5 -> 3 Great Sword Damage 8-9 -> 4-9 Crit Multiplier 10 -> 8 Crit Chance 30 -> 40 Weight 4 -> 5 Max Condition 17 -> 10 KriegsMesser Damage 8-8 -> 2-4 Crit Multiplier 10 -> 5 Crit Chance 30 -> 10 Falchion Damage 4-8 -> 1-3 Crit Multiplier 5 -> 6 Crit Chance 20 -> 35 Condition Max 12 -> 10 WeaponConditionLowerIn 30 -> 20 Katzbalger Damage 4-6 -> 1.5 - 2 Crit Chance 20 -> 10 Crit Multiplier 5 -> 4 WeaponConditionLowerIn 13 -> 15 HorsemanAxe Damage 4-6 -> 1-3 Crit Chance 15 -> 20 WeaponConditionLowerIn 45 -> 20 Condition Max 17 -> 12 Rondell Dagger WeaponConditionLowerIn 25 -> 15 Condition Max 13 -> 10 Quillon Dagger Damage 1-3 -> 0.8-2 Baselard Dagger Weight 0.5 -> 1.5 All daggers, the Falchion and the HorsemanAxe can now be equipped at the belt. Workshop ID: 2897707516 Mod ID: HistoricalWeaponsAndArmorRebalance

1,378 téléchargements Détails →
Hex's Left 4 Dead 1 Death Sound – Project Zomboid Mod

Hex's Left 4 Dead 1 Death Sound

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Description This addon replaces the default death sound effect with Left 4 Dead 1's death sound. I also made a demonstration video. Credits: Audio was created and is owned by Valve Corporation. Please check my other sound mods! i will be so happy if you like, favorite and leave a comment on my mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Support & Requests Thread! Do you found something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 - Workshop ID: 3030452484 - Mod ID: HexL4D1DeathSound - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, left 4 dead, l4d, mod, addon, project zomboid

1,317 téléchargements Détails →
Industrial Revolution Generic Add On – Project Zomboid Mod

Industrial Revolution Generic Add On

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Welcome to the Industrial Revolution Generic Add On! This is an example of a recipe list add on mod for Industrial Revolution. Updated to B42 for Industrial Revolution B42 verified working, the mod check is different in B42 in case you are updating an add-on mod. Discord for support in making add-ons for Industrial Revolution. https://discord.gg/NaqHnzBH5p Workshop ID: 3359867059 Mod ID: IndustrialRevolutionGenericAddOn

1,341 téléchargements Détails →
更多发动机零件 – Project Zomboid Mod

更多发动机零件

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你是否因为路边僵尸过多,把引擎撞烂,停车无零件而等死? 现在你只需要带3个金属零件就能成为肯塔基车神!飙车极限!无需烦恼! 下一届肯塔基车神就是你! 1金属零件换100发动机零件 主页赠送一些steam点数给我 谢谢 ---- Workshop ID: 2947677979 Mod ID: 鍙戝姩鏈洪浂浠舵洿鎹�

1,924 téléchargements Détails →
Happy Foods – Project Zomboid Mod

Happy Foods

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In the midst of an apocalypse, anything but dirt, rocks, and sticks would probably be a welcome meal. Changes some food values happiness and boredom. Workshop ID: 1537542847 Mod ID: happyfoods

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Controlled Substances – Project Zomboid Mod

Controlled Substances

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Cannabis cultivation, methamphetamine production and cocaine processing for Build 42, with a per-drug addiction model behind it. What it adds - Cannabis grown from seed: dry, cure, grind, roll joints, press hash, bake brownies. - Methamphetamine cooked from scavenged precursors: extract a base, purify crystal or portion doses. Magazine-gated, needs lab glassware, a burner and a gas mask. - Cocaine refined from seized bricks found in drug shacks and police evidence desks. Coca does not grow in Kentucky, so bricks are the only source. - 27 items, 11 recipes, 2 recipe magazines, 3 selectable addiction traits. The high Each substance holds your stats where its real pharmacology says it should, for as long as it lasts. Meth pins fatigue near zero so you physically cannot sleep, suppresses hunger, holds stamina near full and raises body temperature. Cocaine does the same harder and far shorter. Cannabis caps stress and panic, drives hunger up and acts as a painkiller. The cost Dependence is tracked per substance and escalates with every dose. Withdrawal hits hourly once you are hooked and not high. Stimulants add a crash for about three hours after the high ends, scaling with how long you stayed up, and every hour of sleep you skipped arrives at once. Overdose triggers on high dependence or on redosing inside a single high. A custom moodle column shows what is active: green for high, red for withdrawal or crash, brightness for severity. Settings Twelve sandbox options under Controlled Substances: per-drug master switches, loot abundance, growth time, addiction strength, withdrawal severity, recovery rate, high duration, effect strength, crash severity, overdose toggle and poison severity, and body temperature. Set any effect to zero to disable it and hide its badge. Multiplayer Works in co-op and on dedicated servers. Addiction state is per character. Dedicated-server play is functional but lightly tested. Notes Works on new or existing saves; loot appears in unexplored areas. No mod dependencies. Joints use vanilla rolling papers. Full player guide: https://gist.github.com/martian-mn/8e1fb25a23648e5c3433ee39fd0fd838 All chemistry in this mod is abstract and non-instructional. Precursors and processes are game tokens, not recipes. Workshop ID: 3778973649 Mod ID: ControlledSubstances

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Coot's Flight Mod – Project Zomboid Mod

Coot's Flight Mod

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This mod was only made possible from the hard work of TTAJ1bl4 and his UH 60 Helicopter Mod! Find that mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2955370240 The Autogyro is a single seat heli that has very limited storage and fuel. You cannot shoot from this vehicle The MD 500 is a two seat heli with a 60 fuel tank and 100 storage. You can shoot from the passenger seat of this heli. Permissions This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Controls W/S up/down A/D rotation Arrows control movement in the air. Compatibilities: Should be compatible with any other helicopter mod Known issues: * Pushing Zeds when flying * Cannot land on buildings * Pilot and passengers may see through buildings * Creator is a potato'a potato at modding If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Workshop ID: 3263996979 Mod ID: Flighttest Workshop ID: 3263996979 Mod ID: CootsFlight

1,749 téléchargements Détails →
True Music: ACDC_Hits (SP & MP) – Project Zomboid Mod

True Music: ACDC_Hits (SP & MP)

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Some of the best songs of ACDC (could expand it in the future) Works in Single, Multiplayer and Servers. If you want more songs tell me! Interprets: ACDC Songs: Highway to hell Back and bleck_ Hells bells TNT Thunderstruck You Shook me all night long Dirty deeds done dirt cheap Shoot to thrill Its a long way to top Rock N Roll Train Workshop ID: 2904877891 Mod ID: TR_ACDCHits

1,602 téléchargements Détails →

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