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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Metal Convert
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Convert unused metals. Workshop ID: 3052313168 Mod ID: MetalConvert
RAboi' s Customize Luton Skin
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Thanks for the mod "Autotsar Tuning Atelier - Luton" and the creator iBrRus & MrDanny 使用/addvehicle 代码 名字或者坐标 代码如下: Vehicle IDs【定制车款IDs】: ATA_Luton_65 ATA_Luton_ScoutsGuidetotheZombieApocalypse ATA_Luton_Zombieland ATA_Luton_ArmyoftheDead Workshop ID: 2967756772 Mod ID: RAboiLutonSkinNV
New Music - Graves Mixtapes Complete Collection
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New Music - Graves Mixtapes Complete Collection Fusion des 15 mixtapes Graves en un seul mod : 121 albums, 1203 pistes. REQUIS : NEW MUSIC Packs inclus MixtapeAlbumsPistes Graves 20's Mixtape324 Graves 30's Mixtape432 Graves 40's Mixtape552 Graves 50's Mixtape880 Graves 60's Mixtape885 Graves 70's Mixtape10100 Graves 80's Mixtape11110 Graves 80's Mixtape Vol.210100 Graves 80's Mixtape Vol.310100 Graves 90's Mixtape10100 Graves 90's Mixtape Vol.210100 Graves Anime Classics Mixtape880 Graves Anime Classics Mixtape Vol.2880 Graves Video Game Classics Mixtape880 Graves Video Game Classics Mixtape Vol.2880 TOTAL1211203 Notes N'activez pas ce mod en meme temps que les 15 mods d'origine (objets en double). Workshop ID: 3770136207 Mod ID: NewMusicGravesAll
Resident Evil 3 - M4A1 (B42 UPDATE - CHECK DESCRIPTION)
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Project Zomboid Nemesis it's a collection that change some elements in game, like outfits, main menu, sounds, musics and many other things. This modification will insert the M4A1 Assault Rifle from Resident Evil 3 (1999). This weapon has its own icon and a faithful appearance to the Resident Evil 3 - M4A1, it's a standalone weapon mod. it will use the same original ammunition from the game, in this case 5.56 rounds. Additionally, this uses custom gunshot and shell falling sounds from RE 3 (1999). You can find it at weapon stores, hunting stores, drug laboratory, some garages and pawn shops This weapon has been ported, improved, and redesigned for Build 42; just click the thumbnail below to be redirected to the new mod. Workshop ID: 3071944529 Mod ID: Resident Evil 3 - M4A1
Realistic Temperature [B42] - Русификация
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Русификация Realistic Temperature Мод делает температурную систему более реалистичной, полностью изменяя ощущение температуры воздуха, даже в помещениях. Зимой вам придется одеваться теплее, находить обогреватели и закрывать все двери и окна. Что делает мод? • Продвинутая симуляция температур: Теплый воздух проникает/уходит через открытые двери, окна и щели • Система помещений: Температуры в комнатах выравниваются based on их размеров и соединений • Оффлайн-симуляция: Температуры обновляются даже когда вы покидаете здание • Крупные здания: Торговые центры, больницы и аэропорты имеют системы HVAC при наличии электричества • Новая симуляция температуры тела: Эффективность одежды зависит от наслоения • Смертельная гипотермия: Быстрое переохлаждение без соответствующей одежды Ключевые особенности: Реалистичная симуляция температур, продвинутая система теплообмена, поддержка различных источников тепла. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3601329551 Mod ID: REATEMRUS
Dross piano jumpscare
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q perturbador Workshop ID: 2845695681 Mod ID: dross
Twice Meles' Mustelid Pack [B41]
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Build 42 brought some changes, so I can no longer compile and upload the mods for both 41 and 42 together. Since this is the case, I've decided to make this one a standalone B41 mod and create a new one for B42! If you want the new one, you can find it under the same name! I recently tested it to make sure it works for the legacy build and it's just like it used to be. So if you were still playing B41 and wanted to be a noodly boy, you can keep doing it! Just note that I will NOT be adding any new skins or models to this version of the mod. This legacy mod adds all of the following skins: Musteline: Stoat Mink Ferret Ermine Gulonine: Fisher Sable American Marten Pine Marten Meles (Badger): European Badger American Badger Honey Badger Wolverine Feline: Tabby Orange Calico A secret weird purple Coyote: coyot Laika from Laika: Aged Through Blood Workshop ID: 2995533990 Mod ID: Mustelidpack
bikinitools Configuration - PZ4TB
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The official bikini tools configuration for PZ4TB. It's super frikcen sick. This config enables Gravelbuddy, Gardener, Lumberjack, Container Unloader, Homewrecker, and Corpse Stacker, while disabling all mechanics regarding vehicles. Workshop ID: 2723336703 Mod ID: bikinicfg-pz4tb
B42 Make Jams and Peanutbutter
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Build 42 -Make Jams, Peanutbutter, Hot Sauce, Ketchup and Sugar Cubes. -You need "1 Oil press, 1 Cheese Cloth, 1 Stone Block ". -1 Empty Can. Jam -10 Berries of the same kind. -0.5L of Water. -Marmalade -5 Berries of the same kind. -1 Suger of any kind. (Rice count as Suger in the base game.) Cant change that. -0.2L of Water -Cant figure out how to make it accept random Berries so have to be 10 Berries of the same kind to work sorry. Peanutbutter -5 Peanuts. -1 Full Stick of Butter. -Gives small amount of exp to farming/agriculture and cooking. -Gives you another way to keep your weight stable. -New Sugar Cubes -Ketchup -Hot Sauce -Work in progress on making different kind of crafting methods. - Works on exinting saves. Workshop ID: 3409168221 Mod ID: 3409168221
Equip Item While Running [ B42 ]
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Just an updated version of this mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3013762392 Workshop ID: 3396218724 Mod ID: nope
Special Zombies Framework (B42)
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Shared optimized framework required by the Special Zombies series. Provides persistent special-zombie registration, spawning, and common runtime systems for Build 42.20.2. 26.08.21. Multiplayer Synchronization Special zombie identities are now managed by the server using exact online zombie IDs. Improved an issue where the same zombie could appear as a normal zombie to one player and as a special zombie to another. Special zombie identity and appearance data are resent to late-joining players and players reloading an area. Synchronization is limited to special zombies to avoid repeatedly processing or transmitting every normal zombie. 26.08.22. Performance Optimization Update Significantly improved FPS in areas containing large numbers of zombies. Removed unnecessary updates performed on every normal zombie. The framework now processes only registered special zombies and pending special-zombie conversions. Optimized multiplayer synchronization to prevent repeated searches through the entire loaded zombie population. --- Special Zombies 시리즈에 필요한 공용 최적화 프레임워크입니다. Build 42.20.2에서 특수 좀비의 지속적인 등록 및 스폰 기능과 공통 런타임 시스템을 제공합니다. 26.08.21. 멀티플레이 동기화 특수 좀비의 종류를 서버가 온라인 좀비 ID 기준으로 관리하도록 변경했습니다. 같은 좀비가 플레이어마다 일반 좀비 또는 특수 좀비로 다르게 보이던 문제를 개선했습니다. 늦게 접속하거나 지역을 다시 불러온 플레이어에게 특수 좀비 정보와 외형을 다시 전송합니다. 특수 좀비의 외형과 상태를 주기적으로 갱신하되, 일반 좀비 전체를 검사하거나 전송하지 않도록 최적화했습니다. 26.08.22. 성능 최적화 업데이트 좀비가 많은 지역에서 프레임워크로 인해 발생하던 FPS 저하를 크게 개선했습니다. 모든 일반 좀비를 매번 검사하던 방식을 제거하고, 프레임워크가 관리하는 특수 좀비만 갱신하도록 변경했습니다. 멀티플레이 특수 좀비 동기화 과정에서 전체 좀비 목록을 반복적으로 검색하던 처리를 최적화했습니다. --- Special Zombies series. Screamer mod https://steamcommunity.com/sharedfiles/filedetails/?id=3783282817 Spitter mod https://steamcommunity.com/sharedfiles/filedetails/?id=3783283061 Tank mod https://steamcommunity.com/sharedfiles/filedetails/?id=3783283328 Workshop ID: 3783282009 Mod ID: SpecialZombiesB42
[B41] FIX Just Drugs - DLC
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Fix for Just Drugs — DLC An addon for Just Drugs — DLC that disables its items from spawning in the world and fixes localization errors. Changes - Disabled the natural spawning of the mod’s items in the game world. - Fixed errors in the Russian localization. - Fixed errors in the Ukrainian localization. Feedback On my Discord server, you can suggest your ideas or report any bugs you encounter: My Discord Server Credit Where It’s Due This mod may be modified or extended by members of the community, but the creators of the original materials must be credited both within the mod files and wherever the resulting work is published. Workshop ID: 3478418258 Mod ID: DrugsDLC_No_Distrib+RU_UA_Loc_FIX
True Music Addon: Dayte tank (!)
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Addon with songs of the band Dayte tank (!) Addon on the True Music modification, adding songs of the band Dayte tank (!) and custom textures. The song on the cassette can be changed by flipping it from one side to the other. Songs: Dayte tank - 10000 Dayte tank - Alternativa Dayte tank - Bardak Dayte tank - Chekhov Dayte tank - Chuma Dayte tank - Dva raza Dayte tank - Gagarin Dayte tank - Grekh Dayte tank - Iskry Dayte tank - Kharakteristika Dayte tank - Klad Dayte tank - Kurer Dayte tank - Luchshee Dayte tank - Malenkiy Dayte tank - Molniya Dayte tank - My Dayte tank - Obidy Dayte tank - Pamyat Dayte tank - Plyazh Dayte tank - Professional Dayte tank - Romans Dayte tank - Shans Dayte tank - Skazki Dayte tank - Slova-parazity Dayte tank - Spam Dayte tank - Tri chetverti Dayte tank - Umnym Dayte tank - Uvertyura Dayte tank - Veselitsya Dayte tank - Volna Dayte tank - Vstavat Dayte tank - Vuayerist Dayte tank - Ya Dayte tank - Alleya Dayte tank - Avtor Dayte tank - Besy Dayte tank - Chudo Dayte tank - Drug Dayte tank - Dzhinn Dayte tank - Goret Dayte tank - Immunitet Dayte tank - Jekho Dayte tank - Khomiliya Dayte tank - Krepost Dayte tank - Letnie vechera Dayte tank - Lyudi Dayte tank - Mishura Dayte tank - Monopoliya Dayte tank - Neuderzhimye Dayte tank - Oplacheno Dayte tank - Planetariy Dayte tank - Poshli vy vse na khuy Dayte tank - Retro Dayte tank - Sanitarnyy den Dayte tank - Shum Dayte tank - Sledy Dayte tank - Smeshno Dayte tank - Svideteli Dayte tank - U menya Dayte tank - Utro Dayte tank - V gostyakh Dayte tank - Vo rtu Dayte tank - Vperedi Dayte tank - Vualya Dayte tank - Vy Dayte tank - Zhivye Workshop ID: 3325188677 Mod ID: Dayte_tank_True_Music
GPS Route 42.20
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v3.3. — Right-click the map or minimap, pick a destination, and the mod draws a yellow route that follows the roads. Turn-by-turn directions by street name, on the world map and the minimap. Tested on 42.20. How to use Right-click on the map or the minimap and choose Set GPS destination. The route shows up on both, and the directions list each manoeuvre ("Turn right onto Main St") with the distance of each leg. The trail behind you clears as you drive. The route follows the road The road network is extracted from the game's own map data and covers the whole grid: 3,726 junctions and 4,400 legs, 98% of them with a street name. The line stays on asphalt — if the destination is far from any road, the mod says so instead of drawing a straight line across the woods. It also prefers a highway over a back alley when the two are about the same length, like a real GPS. Light The search costs under 2 ms in the worst case measured, and it runs once per destination — driving along the route never recalculates it. The drawing only converts the part of the route that is on screen. 60 FPS with the map open and while driving. Compatibility Build 42. Works in singleplayer and multiplayer. It is client-side, but on a server it must be in the mod list — and then every player needs it installed. Map mods that sit inside the world are included automatically, as long as the map draws its own roads. Pocket maps (trailer interiors, isolated bunkers) are ignored on purpose. Languages English, Portuguese (BR and PT), Spanish, French, German, Italian, Russian, Ukrainian, Polish, Turkish, Japanese, Korean and Chinese (Simplified and Traditional). Any other language falls back to English. Português (Brasil) Clique com o botão direito no mapa ou no minimapa e escolha Definir destino do GPS. A rota aparece nos dois, em amarelo por cima do asfalto, e o itinerário lista as manobras ("Vire à direita na Main St") com a distância de cada trecho. O traço já percorrido some conforme você dirige. A malha viária é extraída do próprio mapa do jogo e cobre a rede inteira: 3.726 cruzamentos e 4.400 trechos, com nome de rua em 98% deles. Se o destino estiver longe de qualquer via, o mod avisa em vez de riscar uma reta por cima do mato. A rota também prefere avenida a viela quando o caminho fica parecido. Leve: a busca roda uma vez por destino — dirigir pela rota não recalcula nada. Funciona em solo e em multiplayer; em servidor precisa estar na lista de mods, e aí todos os jogadores precisam tê-lo. Code and technical notes ship with the mod, in GPSRoute.md. Workshop ID: 3776616321 Mod ID: GPSRoute
$uicideBoy$ Lifestyle Disco Addon
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Adds various $uicideBoy$ songs for Lifestyle: Hobbies. All songs can be played on a jukebox. Available songs: - Big Shot Cream Soda - Bloody 98 - Bossier City Kidnap Victims - Genesis - In Constant Sorrow - No Matter Which Direction I'm Going In, I Never Chase These Hoes - Not Even Ghosts Are This Empty - Shameless $uicide - Unlucky Me - What What Workshop ID: 3070368922 Mod ID: candySBLifestyleDisco
GTFO melee arsenal
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:: //Upload_Description_ > Do not dissapoint The Warden. R1A1:SPEAR First version (yes, there are more to come!) of this modification adds one of the melee weapons from GTFO into state of Kentucky. The lucky one is the spear, named in the game as "MACO DRILLHEAD" - which is probably feels itself proud, being the most durable, farthest hitting and dealing more base damage spear in vanilla game. Yes, better than the garden fork. Also don't forget that you can do MG:Survive sh*t with wire fence walls, which is kinda the reason i use spears at all. Where do i get one? This weapon, as well as every other i plan to add, spawns only on the corpses of military zombies with pretty high chance. Be ready to search somewhere bethween 10 to 35 army zombies tho. Excluding Ghillie zeds too. If you're unlucky or military personnel hangout points are too far from your base location - you can craft this spear from the get go. It's not that cheap and the most important - requires lvl3 of metalworking. Crafting will cost you: - x3 metal bars. - x2 scrap metal. - x20 screws. - x2 units of propane with torch. - welding mask ofc. When damaged or broken, you'll be able to repair spear with x2 duct tape Balancing I'm pretty happy with how stats on the spear turned out. It holds up for really long and perfectly fits the role of end-game spear-type weapon. Must be pretty useful and convinient to find one of these, while approaching Louisville trough one of the military checkpoints. Anyway, if you have any ideas about balancing the Drillhead - please, share them with me in the comments. I already plan to make at least one re-balance, so your opinion has a real chance of being heard and implemented. But, please, leave at least something of explanation behind your suggestions. Lore-wise, this spear could appear only in the hands of Army, probably during the last hours of quarantine. DRILLHEAD was engineered as the weapon, designated to fight hordes of humanoid enemies, behaving ferally and easily manipulatable... Which is kinda suspicious. What's next? 🔥 Top priority: add the Santonian HDH, the savage, screw-sticking-out and grimy sledgehammer, designed not to break walls, but limbs and skulls. Also move the spear model a bit forvard and raise it's maximum range. Stay prepared for the buff! ❄️ Later: Kovac Peacekeeper, which looks cool too. 🧊 The last things to add: two or more of the gasmasks, at least the Convex Scorpion All the model(s) and texture(s) are made by me ^_^ Workshop ID: 3016675213 Mod ID: GTFOweapons Support! (。・ω・。) You can show your support, by making a one-time donation here: https://www.buymeacoffee.com/nadyurei19y
TerritoryWars - Faction Control
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TerritoryWars — Faction Control Turn your server into a living battlefield. Factions fight to claim, hold, and profit from territory across the map. Dynamic Territory Control Admins can mark any area of the map as a Capture Zone. Factions must stand inside the zone to claim it. The more players you have inside, the faster it captures. If you leave, your progress slowly decays — so you have to actually hold the ground. Live Map Overlay: Zones show up on the world map in your faction's color. Both top-down and side-view modes render the zones as transparent, ground-mapped polygons so they always fit the terrain perfectly. Each zone is clearly labeled with its name, owner name, and allied status. Multi-Floor Zones: Capture zones support 3D areas. Admins can designate precise Z-levels (heights) to create multi-floor zones in multi-story buildings. Faction Diplomacy & Alliances - Form Alliances: Faction Leaders can form or revoke alliances directly via the Unified Territory UI (accessible via Hotkey or right-click). - Co-op Defense: Allied factions will not trigger capture progress against each other. Allies standing in your zone count toward the defense, helping you fend off attackers together. Offline Raid Protection Prevent "ninja-capping" while your faction is asleep. - Strict Protection: Zones cannot be captured if the owning faction has no players online. - UI Feedback: Attackers will see "" on their progress bar when trying to take an offline faction's zone. - Decay: Partially captured zones still slowly decay back to 0 if left uncontested. Rewards & Benefits - Daily Salary: Every morning at 9:00 AM, online players are paid in supplies (Ammo, Food, Meds) based on how many zones their faction holds. Prevents double-payout exploits. - Restocking Crates: Admins can link any container to a zone. While held, the crate automatically restocks with loot every 24 in-game hours. - Specialized Zone Types: Admins can define zones as an Armory, Hospital, or Workshop to automatically tailor the restock loot with specific bonus items and active player buffs. - Territory Buffs: While inside your own territory, gain faster Endurance recovery, lower Stress, and passive XP training in Aiming, Fitness, and Strength. Interface & Visuals - TerritoryWars UI: A unified, tabbed window to track zone status and manage alliances. Toggle it with a custom hotkey or the right-click menu. - Native Faction Moodle: Custom visual feedback for your active territory buffs. Built directly into the mod—no external dependencies required. Tooltips update dynamically to show active buffs depending on the zone type. Detailed Sandbox Configurations Everything is fully tunable to fit your server's hardcore or casual playstyle: - Capture & Decay Speed: Adjust exactly how many seconds it takes to flip a zone. You can set the "Decay Speed" to ensure that if a team fails a push, their progress resets quickly or stays for a follow-up attack. - Offline Protection Toggle: Enable or disable the protection system. When enabled, you can also set an Expiry Timer—if a faction stays offline for too many days, their protection drops, allowing others to reclaim the land. - Salary System: Choose the Item Type (Cash, Ammo, High-End Loot) and Amount players receive. The more territory held, the richer the faction becomes. Support for Custom Items is also included! - Passive XP Rates: Fine-tune the training speed for Aiming, Fitness, and Strength. This turns held territories into literal "Training Grounds" for your soldiers. - Abandonment Timeout: Set a timer for how long a zone can go unvisited. If a faction doesn't step foot in their zone for a week (configurable), the zone automatically reverts to Neutral, preventing "ghost factions" from hoarding the map. - Global Announcements: Toggle whether the entire server is notified when a zone is being contested or captured, driving more organic PvP encounters. Admin Tools (In-Game) Everything is managed with a simple right-click menu for admins: - Create Zones: Set start and end points to draw a box anywhere. Set specific zone types directly from the UI. - Link Loot: Right-click any crate inside a zone to turn it into a reward container. - Rename & Change Type: Rename existing zones or change their specialized type on the fly without having to recreate them. - Manage: Delete zones instantly. Latest Update Changelog - Fixed custom sandbox configurations resetting to default values on dedicated server restarts. - Updated world map text labels to match the owning faction's color (with brightened contrast for optimal readability). - Integrated alliance indicators. Allied zones display "(Ally)" on both the map and the UI zones list. - The capture progress bar HUD now displays the name of the faction capturing the zone. - Implemented a payday duplication guard to prevent duplicate daily salary payouts on server reboots or time shifts. - Fixed a desync where height checks for custom zones were ignored on the server. - Optimized capturing progress calculations from O(N*M) to O(N+M) to prevent tick lag. - Updated offline protection tracking to update player faction activity timestamps in real-time. - Added admin tools to Rename Zones and Change Zone Types on-the-fly from the context menu. - Updated the custom moodle tooltip to display specialized active buffs based on the territory type. - Added server-wide radio chat announcements when a zone is abandoned due to inactivity. - Fixed client-side red script errors when opening the Territory window. - Removed custom minimap rendering to preserve default vanilla minimap behavior. - Added support for multiple custom items in salary and crate loot rewards (use semicolon separation like Base.Axe;Base.Hammer). - Added Faction & Territory Control Panel: A premium, unified dashboard containing all diplomacy options, active zone checklists, and administrative visual editing tools. - Interactive Admin Map Widget: Fully integrated a high-resolution, scrollable, and zoomable world map directly inside the admin panel. - Drag-to-Draw Boundaries: Admins can select and preview custom capture zone boundaries by simply left-clicking and drag-drawing on the map widget. - Map Context Actions: Right-click anywhere on the map widget to teleport to specific zones, rename zones, change zone types (Armory, Hospital, Workshop), delete zones, or set start/end pins. - Streamlined Reward Crate Linking: Link crates, fridges, or shelves as capture zone rewards by right-clicking them in the 3D world and selecting the target zone from the submenu dropdown. 💖 Love & Support? If you enjoy TerritoryWars - Faction Control and want to support its active development, consider buying me a coffee! Your support helps keep this mod updated, optimized, and packed with new features. ☕ Buy Me A Coffee on Ko-fi Designed for Build 42. Requires players to be in a Faction to claim territory. Solo nomads can enter zones but cannot capture them. Workshop ID: 3715656105 Mod ID: FactionWar
Simple Lightbars Expanded
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In light of recent events, there are now pride flag taxi adverts, to show my support for the LGBTQ+ community. I have made attempts to avoid being intrusive with these additions. If you have a problem with that, deal with it. Ever wonder why nobody ever made a mod for more lightbars? Wonder no more! I present to you Simple Lightbars Expanded! Comes complete with a submod for PZKVLC support, the vanilla cop car, SVU3 support, and... That's about it really. For the inevitable "WhErE's PzK?!?!?!?!", PZKVLC IS NOT NEEDED. I repeat: Do NOT use the PZKVLC submod if you don't have PZKVLC!!! I do NOT plan to support Filibusters with this for now, as it's only me working on this!!! I also do NOT plan to support VVE or any other mod besides PZKVLC at this time. STFR will support it. NOTE: Currently only police cars are affected. Not all PZK police vehicles are supported yet. HUGE THANKS to PeterHammerman from PZK for the lightbar models! TODO: * Ranger Vehicles? * Firetrucks? * Ambulances? * PZK Towtrucks? Workshop ID: 3333150055 Mod ID: SimpleLightbarsExpanded Mod ID: SimpleLightbarsExpandedPZK
Simple Playable Pianos 한글화
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본 모드는 Simple Playable Pianos 모드의 한글화 버전입니다. 모드 출처 : https://steamcommunity.com/sharedfiles/filedetails/?id=2465017864 주의 : 모드 저작자는 제가 아니며, 단순히 한글화만 진행하였습니다. 저작자의 요청에 따라 언제든 삭제될 수 있습니다. 원본 모드를 추가한 후, 이 모드를 순서상 하단에 배치해주세요. Workshop ID: 3134648332 Mod ID: SimplePlayablePianosTranslationKorean
ModernFirearmsSystem Loot Patch 42.20
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This mod adds configurable options for loot spawning and adds rarity teirs to weapons and attachments in Modern Firearms System Find options to configure it in the Sandbox settings The default settings reduce the spawns by quite a bit to make the items rarer, especially automatic and other powerful weapons I divided the weapons into categories and spawn them based on that: Pistols, Single Shot, SMGs, Automatic Rifles, LMGs, Misc I also tried to sort the attachments into categories but thats much more just blanket work and i basically just tried to have the more modern or advanced items be rarer Workshop ID: 3762856854 Mod ID: ModernFirearms_LootFix
US Navy Sailor
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"Lt. Dan, you got your sea legs!" Adds a trait called "US Navy Sailor", which starts you with off a US Sailor Hat, USN coveralls, boots, and your dog tags. It also includes a M9 service pistol with holster, and 1 box of 9mm ammo. The trait gives +2 to Aiming, +1 to Reloading, and +1 to Mechanics. Sailor Hat gives the same bite/scratch protections as a Military Helmet so you can wear it instead of a helmet. The sailor hat and coveralls will also spawn in some military locations. Credit to Authentic Peach for creating the sailor hat model and allowing me to use it in this mod. Workshop ID: 2723785866 Mod ID: USNavyTrait
peansley hair mod
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PEANSLEY OH MY HEAVEJNS ITS PEASNSLEYT !!!!! MY LFIE HAS BEEN SAVED !!!!! AHGHGHGHGHGHGHHGHHHHH PEANSLEY IS REAL AND IS NOW IN **YOUR** PROJECT ZOMBOID GAME FILES !!!! PEANSLEY FROM THE HIT SERIES PEANSLEY YOU CAN BE PEANSLEY T ODAY !!!! !! HU!HU !HU! HUORFEHUOQWEF houefhousweoughwhuoegHOU! HROseDGFhyQ#*)Trq380wyh NOW YOU CAN BE ACCUSED OF BEING A TERRORIST IN THE COMFORT OF YOUR OWN HOME!@! IN PROJECRTZ ZOMOVVOID!@!!! !!! holy moldy guacamole how did this thing reach 1000 subscribers!?!? i guess ill make some more art i guess mod includes: - peansweleys']s hair totally definnneltey not ripped rfrom jher scalp - existential dread - ergherayh4u56u46iju8o78pl;79;78o;89768jkertgyw why? cuz i can and also bcaeuse i lov epeasnelty (peanselty pelase mrary me) best uyysed in ciombinaitrojn with this epicmo d in ordefrr to get the ttrue radioative gfreen hair of peansely: https://steamcommunity.com/sharedfiles/filedetails/?id=2726792138 tried making the hair available for both male and female body types but the head on the male body clips through the hair and im too lazy to go and adjust the hair things by a little bit so like soz to mcdonald guy :( yowzers this dumb mod i spent mere minutes on has garnered quite the attention (oh boy) peansley would be proud absolutely terrified also to the guy asking "how is peansley", she is probably doing terrible (the government wants to kill her :DDDDDD) let her in Workshop ID: 3281552911 Mod ID: peaner
Kentucky Mineral Tools
par 76561199124475390
Kentucky Mineral Tools A small, vanilla-friendly improvement for Flint and Limestone deposits. Kentucky Mineral Tools expands the range of tools that can be used to break mineral deposits, adds proper tool animations and sounds, and slightly increases their natural density to make wilderness progression more practical without replacing the vanilla mining system. Features • Break Flint and Limestone deposits with a Hammer + Chisel combination • Supports Stone Chisel, Carpentry Chisel, Mason's Chisel, and Metalworking Chisel • Supports Stone Hammer, Hammer, Smithing Hammer, Ball-Peen Hammer, Club Hammer, and compatible forged variants • Supports vanilla Pickaxes, Sledgehammers, and Stone Mauls • Uses the proper two-tool Chisel_Surface animation when using a hammer and chisel • Uses vanilla mineral impact sounds • Applies light durability wear to the tools used • Grants Knapping XP when breaking Flint and Limestone deposits • Displays a vanilla-style XP notification above the character • Keeps vanilla Flint and Limestone item drops unchanged • Slightly increases Flint and Limestone density in Forest and Deep Forest areas • Does not alter normal boulder density • No dependencies • Multiplayer compatible Tool Interaction Hammer + Chisel A supported hammer and chisel are equipped and used together with the proper two-tool animation. Any supported hammer can be combined with any supported chisel. Supported chisels: • Stone Chisel • Carpentry Chisel • Mason's Chisel • Metalworking Chisel Supported hammers include: • Stone Hammer • Hammer • Smithing Hammer • Ball-Peen Hammer • Club Hammer • Compatible forged variants Heavy Tools Vanilla Pickaxes, Sledgehammers, and Stone Mauls can break supported mineral deposits directly using their normal mining interaction and do not require a chisel. Mineral Density Flint and Limestone are slightly more common in Forest and Deep Forest areas. Their spawn chance scales from approximately 1% to 2%, depending on the vanilla ore level of the area. Light Birch and Light Maple forests retain their higher vanilla mineral density. Normal boulder density is not modified. World Generation Changes to mineral density only affect newly generated or previously unexplored areas. Areas that have already been generated in an existing save will retain their existing mineral distribution. XP Breaking Flint and Limestone deposits grants: 10 / 15 / 20 / 25 XP The amount follows the vanilla mineral-breaking action, but Kentucky Mineral Tools awards the experience to Knapping. Compatibility Kentucky Mineral Tools focuses specifically on the interaction with and natural density of vanilla Flint and Limestone deposits. The mod keeps their normal item drops intact and does not replace the vanilla mineral system, making it suitable for use alongside other wilderness, survival, mining, and crafting mods. Designed to work alongside: Kentucky Iron, Kentucky Workstation Salvage, Kentucky Cellar Workshop ID: 3783074106 Mod ID: KentuckyMineralTools
Fire Lookout Tower [B42]
par 76561198173399431
NOTICE / TERMS OF USE: This map is strictly free-to-play. It cannot be sold, locked behind a paywall, or used for any commercial purposes under any circumstances. This includes, but is not limited to: VIP packages, donations required for access, supporter-only areas, or any form of monetization by server owners. ——— • ——— • ——— • ——— • ——— • ——— • ——— • ——— • ——— • ——— • ——— • ——— A firewatch and communications station hidden deep within the forest. Once used for wildfire surveillance and emergency radio operations, the compound features a towering lookout, secure fencing, utility infrastructure, and maintenance facilities. Its isolated location and self-sufficient design make it an excellent survivor outpost in the aftermath of the apocalypse. -Thank you to Caçador for supporting me | Caçador's Mods | Workshop ID: 3774951083 Mod ID: FireLookoutTower Map Folder: FireLookoutTower
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid