- Mods
- /
- Project Zomboid
Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
New Music - Operation Doomsday - MF DOOM (1999)
par 76561198824087521
New Music - Operation Doomsday - MF DOOM (1999) MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Operation Doomsday - MF DOOM Side A 01 The Time We Faced Doom 02 Doomsday 03 Rhymes Like Dimes 04 The Finest 05 Back in the Days 06 Go with the Flow 07 Tick, Tick 08 Red and Gold Operation Doomsday - MF DOOM Side B 01 The Hands of Doom 02 Who You Think I Am 03 Doom, Are You Awake 04 Hey 05 Operation Greenbacks 06 The Mic 07 The Mystery of Doom 08 Dead Bent 09 Gas Drawls 10 Question Mark 11 Hero v.s. Villain Workshop ID: 3760138454 Mod ID: NewMusic_OperationDoomsday
[B42/41] Immediate Antidepressants
par 76561198993860470
Works correctly in both single-player and multiplayer on 42.20 and 41.78.19 This changes antidepressants so that, like painkillers or beta blockers, their effects begin immediately upon use. The duration of the effect remains the same after it starts. Workshop ID: 3519014285 Mod ID: ImmediateAntidepressants
Littlelake Army Base
par 76561199074415574
A small base between Marchridge and Muldraugh Workshop ID: 3537503365 Mod ID: Littlelakebase Map Folder: Littlelakebase
[B42]打火机填充-汽油版(LighterFilling- Gasoline Edition)
par 76561199156644937
现实生活中打火机的燃料需求太低,所以填充打火机需要的汽油提高了一些。 单次填充消耗100ml,塑料瓶的容量可以填充10次。 更新:Добавлен перевод RU(Бензиновое наполнение зажигалок) Workshop ID: 3403674572 Mod ID: ModLighterFilling-GasolineEdition
Alarm Sound - I Am Legend
par 76561198109734418
42.20 - OK This mod replaces the vanilla wristwatch alarm with the unforgettable sound from the movie, adding a dramatic touch to your survival journey. Feel the tension rise as the clock counts down. Workshop ID: 2450957713 MOD ID: Alarm Sound - I Am Legend
SoldierFuel
par 76561198086046499
Version:0.1 En: Adds 2 types of Soldier Energy Drink and Bar, Army Caffeine Gum. Ru: Добавляет 2 вида Солдатского энергетического напитка и батончкика, Армейскую кофеиновую жвачку. En 1987 - The laboratory receives a state contract for the creation of an "anti-fatigue agent" 1988 - The first generation of "Army Chewing Gum" was released (purely for military use, all stocks are fully redeemed by the state) 1991 - Army gum participates in a program to improve endurance and relieve fatigue 1992 - August 6 - Scientists studied the second experimental generation of the "Soldier's fuel" line 1993 - July 4 "US Independence Day" - in honor of the holiday, the first prototypes of "Soldier Fuel" were delivered to military bases 1993 - July 6-9 - At the request of the Army, accelerated deliveries of "Soldier Fuel" samples to military bases begin Ru 1987 — Лаборатория получает гос.контракт на создание «средства против усталости» 1988 — Выпущено первое поколение «Армейской Жвачки» (сугубо для военного применения, все запасы полностью выкупаются государством) 1991 — Армейская жвачка учавствует в программе по исследованию улучшения выносливости и снятия усталости 1992 — 6 августа-Учеными было иследованно второе экспериментальное поколение линейки "Солдатское топливо" 1993 — 4 июля "День независимости США" - в честь праздника на военные базы были доставлены первые опытные образцы "Солдатское топливо" 1993—6-9 июля-По запросу Армии начинаются ускореные поставки на военные базы образцов"Солдатское топливо" Workshop ID: 2776178707 Mod ID: SoldierFuel.
僵尸国度自用平衡
par 76561198173293063
服务器自用 Workshop ID: 3040317919 Mod ID: Capacity fix Mod ID: CosplayShop patch Mod ID: Insulation fix Mod ID: Kancolle patch Mod ID: ModTemplate Mod ID: Recipe fix Mod ID: UmaBoid patch Mod ID: Cosplaywa patch Map Folder: ModTemplateWorld1 Map Folder: ModTemplateWorld2
Craftable Sledgehammer + Level Requirement
par 76561198098651298
Sledgeshammers are too critical to only be lootable, this mod allows crafting of sledges v helpful for servers that have been running for a while. Workshop ID: 2797848118 Mod ID: CraftableSledgehammerLvlRequirements
AudibleShout
par 76561199042257388
Be heard ! ! Adds voices when you shout and whisper Both gender has 8 shouts and 8 whisper sounds Never bothered look for good sfx i just took what i saw and went with it. I just wanted to do feature cuz i thought it was a good idea Feel free to patch it with your own audio AudibleShout - Mod by Glytch3r Please contact me if you need to hire someone to do mods or other design related tasks Donations: https://ko-fi.com/glytch3r/commissions Contact: Discord Glytch3r#2892 Workshop ID: 2874170447 Mod ID: AudibleShout
Dolly Guarana
par 76561198092181342
This mod hubcap in the game the tastiest soda in Brazil, Dolly is a delight and remember Dollynho and his little friend. Workshop ID: 2471818949 Mod ID: Dol
[B42] Zeds Nearby
par 76561197972532323
Zeds Nearby Press the hotkey to see how many zombies are nearby. - "Is it safe to sleep here?" - "Have I killed them all, yet?" - "How many would hear me if I shot my gun, or honked my horn? The default keybind is 'Numpad Delete', but you can change it in the options menu. The distance is 200 tiles. Special thanks to... albion, Chuckleberry Finn, dhert, Collide, ...and the Project Zomboid #mod_development discord Workshop ID: 3009385324 Mod ID: ZedsNearby
Reading Reworked - Faster Reading & Walking [B42]
par 76561198056381634
Reading Reworked Reading Reworked is a quality-of-life mod that makes reading faster and less tedious while allowing you to keep moving through the world. The goal is simple: reading should remain useful and meaningful without bringing your gameplay to a complete halt, especially in multiplayer. Be sure to rate the mod if you enjoy it. It greatly helps with visibility and exposure to the community. Features Reworked Reading Times Reading times are adjusted around a 220-page Level 1 Skill Book. Normal Reader: ~2 minutes 30 seconds Fast Reader: ~1 minute 40 seconds Slow Reader: ~3 minutes 20 seconds Reading times scale with the number of pages in the book. The Fast Reader and Slow Reader traits continue to have a meaningful effect on reading speed. Reading While Walking You can continue reading while walking. This allows you to stay productive while moving between locations instead of having to stop and stand still whenever you want to read. Running will still interrupt reading. Your reading progress is preserved when switching between standing still and walking. Aiming While Reading You can aim while reading and moving. This allows you to keep your weapon ready while reading, giving you a better way to stay aware of your surroundings without completely stopping what you're doing. Whether aiming interrupts reading can be configured through the Sandbox Options. Reading Bonuses Reading glasses provide a 10% reading speed bonus by default. Sitting provides a 10% reading speed bonus by default. Both bonuses can be customized through the Sandbox Options. Multiplayer Reading Reworked is designed with multiplayer in mind. The reading system, walking functionality, aiming behavior, reading progress, and skill-book behavior are designed to work properly in multiplayer. Sandbox Options Reading Reworked includes its own Sandbox Options page, allowing players and server owners to customize the reading experience. You can adjust: - Normal reading time - Fast Reader reading time - Slow Reader reading time - Allow reading while walking - Whether aiming interrupts reading - Reading glasses reading-speed bonus - Sitting reading-speed bonus - Debug output The default settings provide the intended Reading Reworked experience, while the Sandbox Options allow you to tailor the mod to your preferred playstyle or server. Development Reading Reworked is actively being developed and refined. The focus is on keeping the mod simple, reliable, and convenient rather than adding unnecessary penalties or mechanics. Feedback If you encounter bugs, unexpected behavior, multiplayer issues, or have suggestions for improving the mod, please leave a comment. Feedback and testing are especially helpful as the mod continues to develop. Thanks for checking out Reading Reworked! Workshop ID: 3780124271 Mod ID: ReadingReworked
True Music Addon: TWD
par 76561199013090209
Just a collection of songs from The Walking Dead for True Music Tracks Included: The Walking Dead Original Soundtrack - Theme Song TWD- Blackbird Song TWD- Black TWD- Oats in the Water TWD- The Last Pale Light in the West TWD- Up The Wolves TWD- Easy Street TWD- Weeds or Wildflowers TWD- Tom Waits - Hold On TWD- Space Junk TWD- Wye Oak Civilian TWD- You Are The Wilderness TWD- Arrow on the Doorpost Sountrack TWD- At The Bottom Of Everything - Bright Eyes TWD- Be Not So Fearful TWD- Fink TWD- It's All Over TWD- Last Man Standing TWD- Lead Me Home TWD- Sharon Van Etten TWD- The Regulator- Clutch Added: TWD- Boygenius: Souvenir If you would like a track to be included, leave a comment and ill have a look, if I like it and its in The Walking Dead I might update it into the mod :) Workshop ID: 3592120576 Mod ID: TWDTMAddon
True Music Addon: Electronic Furry (B42/B41)
par 76561198150793627
"As I seep into the blackest void of all I'm nothing, I am no one As I sleep I hear them creeping down the hall They're nothing, they're all gone" (B41 USERS MUST USE TRUE MUSIC B41 AND ALL IT'S DEPENDENCIES!) ALL CREDIT FOR MUSIC GOES TO HALLEY LABS! ? thumbnail by PastelKirby ? We may have lost the world, But we didn't lose its culture- contains vinyl and cassette copies of works published under Halley Labs during their Lapfox Era (late 2000s - early 2010s). This music is what I grew up with waaaaay back in the day. I made this as a kind of love letter to that music that defined my earlier days! Thank you to Halley Labs for all of this music! TRACK LIST: Storm World Album: ? Waiting for the Night ? Storm World ? Expedition ? Guardian ? Your Brother ? Woody Lake (Remix) ? Don't Hold Back ? Kannonkore ? Calls From Their Loved Ones ? What Are You Inside? ? Guardian (Remix) The Best! The Best! Album: ? Lick My Plump Fox N*ts ? Hardcore Disco ? Kung-Fu Fighter (Remix) ? Reach Out ? Love Me ? Slam This Joint ? With Our Hands ? Crazy ? Eight Hardcore Beats ? Trance Sucks ? Heaven Above (Wikked Remix) ? Master of Diagrams (Wikked Remix) ? SR388 ? Radioactive Rats ? Sleepy Eyes (Remix) ? Cancer (Wikked Remix) ? My Guardian ? Burning Rome ? Atmos Break Everything is Better in Color Album: ? Brightness ? Inner Child ? Stars On Grey ? It's A Dream ? Bad Cheetah ? Bang ? Eat This ? Throbulator ? White And Black ? X+Y ? Happy Pills ? Valentine ? Neverlasting Happiness ? Naturally Stoned ? Last Moment On Earth Because Maybe Album: ? Go To The Party ? Dracula ? I'm a Blind Cave Salamander ? Sean Paul Opens a MFing Casino ? With Me ? Banned Forever ? Wrecka ? Team Murder ? NAMx ? Sinisterrrrrrrr ? Push Cycles ? Smoke Tower ? Spacedragonstyle Raggamissile ? Bumblef*ck ? F*ck Your Rails, Too ? Dear Spark ? Chelsea Smile ? Let's Move ? TU4AR ? The Entire World The Revenge of Doctor Q Album: ? Doctor Q ? Our Special Place ? The Wall ? Terrible Ride ? Everything You Wanted ? Birth the Sky The Violet Kingdom Album: ? Violet Kingdom ? Conquest ? The 68000 Heart on Fire ? Ridorii ? The View From Above ? I Ate All The Food ? The Viper Flies Again ? Not Candy ? Our Special Place (FIAB Remix) GABBERSTAG Album: ? GABBERSTAG ? Stag Party ? (More Than) Deer To Me (Renard's LAST USE OF THIS ACAPELLA Remix) GO LUCKY Album: ? MAYBE, YEA ? PACEMAKER Workshop ID: 3246952036 Mod ID: electronic_furry
The Workshop Fix
par 76561198069612392
Fix for broken loot distribution of "The Workshop" I didn't fix this mod's standalone ItemTweaker API because I would just be copying ItemTweaker's file and overwriting it with this mod's item tweaker, if you want to fix that yourself, just put this mod BEFORE the ItemTweaker mod. So that ItemTweaker will override "The Workshop's" tl;dr to fix ItemTweaker error, you're receiving from other mods, just put this mod before the ItemTweaker mod in the load order. Workshop ID: 2829426099 Mod ID: TheWorkshopFixWxAxW
Karas Linear Acceleration Rocket Launcher
par 76561198348190911
Linear Acceleration Rocket Launcher is a rocket launcher mod, created primarily as a demo to showcase how the Ballistic Revolution API works. It requires the Ballistic Revolution API to function properly. You can also play with it for fun though – it features a fully implemented item spawn system. New Added Items Anti-Tank Rocket Launcher Anti-Tank Rocket Where to Find Them You can find these items in any military zone, just like the M16. What Special Abilities Does It Have? Deals damage to all zombies within its blast radius Destroys all building tiles within its blast radius Destroys all vehicles within its blast radius Can I Use It in Multiplayer? support it, but I don't recommend using it in multiplayer mode. There are currently some issues, which I will fix. Important Note You need to set the Ballistic Revolution API to load before this mod for it to work. If you have any questions, feel free to leave me a message. Enjoy your game! Workshop ID: 3661892198
Better Occupations Costly
par 76561198007625335
Works with build. 41+ Only. (No Multiplayer Function Yet) -This mod currently adds starting gear, trait, and recipes for all existing occupations.- -800+ Total, custom spawn locations chosen for each Occupation.- *This Version Has Starting Costs* Version with no Costs: https://steamcommunity.com/sharedfiles/filedetails/?id=2562786196 Version with "More Occupations" and costs: https://steamcommunity.com/sharedfiles/filedetails/?id=2565597784 Requires: Profession Framework Build 41 Patch https://steamcommunity.com/workshop/filedetails/?id=2216760107 This simple mod would not be possible without framework- Thank you. :Credits: Thank You! https://steamcommunity.com/id/pckrrr/myworkshopfiles/ https://steamcommunity.com/id/6361058/myworkshopfiles/ Workshop ID: 2565612871 Mod ID: BetterOccupationsCostly Map Folder: OSMuldraughKY Map Folder: OSRiversideKY Map Folder: OSRosewoodKY Map Folder: OSWestPointKY
[B41] Spongie's Character Retexture
par 76561198042060301
B41 legacy version Up to date version here Workshop ID: 3626419192 Mod ID: SPNRetexture Mod ID: SPNRetextureCustom Mod ID: SPNRetextureUnderwear Mod ID: SPNRetextureZombies Mod ID: SPNRetextureZombiesUnder
[B42] Clothing Protection: Rebalanced
par 76561198045742109
Rebalances all clothing items for protection values. Also rebalances weights, running speed modifiers, and combat speed modifiers, including all armor. Adds missing insulation, wind resistance, and water resistance, where appropriate. All of the changes have been made by hand and reflect a more realistic, immersive experience. Includes mod support for Spongie's Open Jackets, Spongie's Clothing, Vanilla Clothing Expansion, Small Town First Responders - Core, and Small Town First Responders - Main. Compatible with ongoing save files, can be removed without persisting changes. Build 42.12 note: Compatible with the newest update. A Build 42 continuation of my Sensible Balance: Clothing Protection Values Overhaul. Does not create mod conflicts with other mods as it does not override items, by using a lua implementation to create changes, but please keep it at the end of your load order. Technical and Extra Information: The game has two ways of applying clothing protection from zombies: Clothing that can be damaged with holes loses its protection value in that part of the body after a zombie attack, layer by layer, if you successfully avoid being hurt. A successful zombie scratch or bite will rip holes in all of your clothing at once at the specific part of your body, and you get injured (at a very high tailoring level, patching clothes repairs holes completely). Therefore it makes sense to layer up even if your protection is already displayed as 100% for a specific part, as underlying layers will continue to offer high protection. Another method is armor. Starting with Build 42 the game has armor that does not sustain holes, but loses condition upon an attack, and can no longer be used if at zero condition. At a glance it seems that creating magazine and duct tape armor offers a higher protection percentage than sports gear or forged survivalist armor, however it only lasts one hit. I have removed the 'holes' mechanic from some items where appropriate, e.g. military boots can no longer be rendered useless with one scratch. Bulletproof vests offer 80% protection using the new armor system, instead of 100% protection that survives one bullet or one scratch. Helmets that could not previously be damaged now have a small change to sustain condition loss. Note that in B42 the developers have not (so far) enabled the clothing Run Speed Modifier to work. I recommend you use Working Run Modifier to apply the bonuses (for sneakers) or penalties (from heavy clothing and armor as rebalanced by my mod). I recommend you use Nepenthe's Slower Discomfort, and Remove Bag Slowdown for further clothing tweaks. Permissions: Please do not modpack or reupload. If this mod is deleted, you are welcome to reupload to Steam Workshop only. Thanks and enjoy! Other mods for B42: Realistic Distributions: Alcohol, Cigarettes, Clutter Temperature Affects Food Spoilage Rate Rebalanced Yields: Butchering Quality of Life and Miscellaneous Tweaks Immersive Preservation: Canning and Jarring of evolved recipes Workshop ID: 3548639002 Mod ID: ClothingProtectionRebalanced
Project DayZ Custom Menu Replacer
par 76561198119698544
FULLY COMPATIBLE WITH B41 :) *DISCLAIMER* I did not create this mod!!! I only used the Template to make my spin on it. Full credit goes to Akimbo Swords and their original template here. http://steamcommunity.com/sharedfiles/filedetails/?id=882492394 (There is also a video link tutorial on how to do it.) I am also not a graphical artist and those pictures are not my own either. The most I did was mesh the Project and DayZ together. Links can be found to the images below! (The lightning flash image) http://s1.picswalls.com/wallpapers/2014/09/18/dayz-wallpaper_112406371_221.jpg (The Main Menu image) http://www.dayztv.com/wp-content/uploads/2014/01/dayz-standalone-wallpaper-survivor-at-night.png (The Logo) http://www.sp00neysplace.co.uk/images/dayz_logo.jpg If you find any bugs or it doesn't work, comment down below and I'll fix it up, This is my first Workshop mod ever. So please go easy on me ;) Workshop ID: 888177130 Mod ID: dayztitle
PZ Trading Cards
par 76561198096995823
PZ Trading Cards Find 39 unique trading cards all featuring Spiffo! Collect 6 different sets (Basic, Border Foil, Portrait Foil, Full Foil, Bloodshed, and Bloodshed Full Foil) for a total of 234 cards. Every booster pack comes with 9 cards, 2 of which are guaranteed to be foil cards! Some cards are harder to obtain than others, and full foil cards are the rarest of them all. Can you pull that extremely rare card in full foil? The ground model for the cards are larger than expected so you can place them around your base and visually enjoy them. Right click a card in your inventory to view its full art. Can't find enough booster packs? Ensure you have Mail Order Catalogs installed and find the Spiffo Trading Cards catalog to buy more..! Future Plans - A container to store and track cards - Maybe more cards Known Issues Artifacts are visible on the edge of Bloodshed card's artwork. I am attempting to fix this without majorly increasing total file size. Build 42 and 41 Multiplayer Enjoy! GitHub Check the internals and translation info here: PZ Trading Cards GitHub Translations Please check the GitHub for accurate translation progress. Permissions This mod is in active development, please suggest features instead of reuploading modified versions. My Discord and GitHub both have information on helping with translations. Do not reupload a translated version of this mod. Credits The Indie Stone for Project Zomboid A simple like and a favorite is more than enough, but if you would like to do more: Workshop ID: 3669634817 Mod ID: JusTradingCards
自用额外补充翻译
par 76561199237590989
自己用的补充翻译,目前处于不稳定状态,都是缺什么翻译,自己搞翻译上来 Workshop ID: 3703047412 Mod ID: cntranslate
CraftableRods B42
par 76561198168594135
Still compatible with b.42.13 New recipe for crafting welding rods. Rods making from several metal types, flint and Welding torch. B42 Only If you want some more new recipes, just write it in comments, maybe it will be the next one Have two versions (CHOOSE ONE ONLY) Normal - 3 Copper Scrap + 2 Stell pieces + 1 Flint + Welding torch Easy - 1 Copper Scrap + Welding torch Workshop ID: 3399657596 Mod ID: CraftableRods Mod ID: CraftableRodsEasy
Family Z Core [v42.20.2] - v10.14.2
par 76561198981638858
What is it? Family Z Core is a shared dependency framework for Project Zomboid Build 42.20+. It provides common runtime, compatibility, networking, persistence, diagnostics, security and integration services for Family Z modules and compatible external integrations. It is not a standalone gameplay overhaul. Its purpose is to provide a stable technical foundation that other mods can build on without having to recreate the same core infrastructure. How does it work? Family Z Core initializes a controlled runtime layer before dependent systems use its services. It identifies the current environment — Single Player, Host, Client or Dedicated Server — and exposes shared systems through a versioned public API. Its main capabilities include: - Module, capability and service registration with lifecycle and ownership tracking. - Event bus, routed messaging and request/response communication. - Server-authoritative networking, permissions, commands and message validation. - Schemas, serialization, persistent stores, migrations, integrity checks and recovery mechanisms. - Compatibility scanning, feature detection, adapters, conflict declarations and active-mod awareness. - Extension manifests, dependency graphs and dynamic provider discovery. - Centralized errors, diagnostics, runtime auditing, health telemetry and performance monitoring. - Generation-safe lifecycle handling for reloads, reconnects, world changes and long sessions. The current v10.x public baseline is frozen at 36 public facades and 777 production contracts, allowing dependent mods to target a defined interface instead of relying on unstable internal implementation details. For Developers Mods can load the framework with require "FamilyZCore" and integrate through the read-only FamilyZ.Core.API boundary. The public API exposes versioned contracts for services such as Events, Modules, Capabilities, Services, Config, Schema, Persistence, Migrations, Network, Permissions, Commands, Messages, Routing, Compatibility, Authority, Extensions, Dependencies and Discovery. Developers can query API availability and contract versions before using a feature through functions such as API.getVersion(), API.supports(), API.getContract() and API.listContracts(). Returned table data is defensively copied and direct writes to the public API boundary are blocked. External integrations can register their own modules, capabilities, services and extension manifests, declare required resources, negotiate Core/game-version compatibility, expose discoverable providers and use controlled adapters for interaction with other mods. Compatibility adapters can account for runtime type, game-version ranges, required mods, conflicting mods, target modules and validation probes. Dynamic Discovery allows integrations to resolve compatible providers at runtime instead of maintaining direct hard references, while ownership and lifecycle systems provide controlled cleanup, revocation and recovery. For compatibility work, integrations should target FamilyZ.Core.API rather than FamilyZ.Core.Internal. Family Z Core provides the integration infrastructure, but does not automatically make unrelated mods compatible without an appropriate adapter, provider or contract implementation. Differences from Other Mods Family Z Core is designed as infrastructure rather than as a visible gameplay feature. Instead of adding a specific mechanic, interface or content pack, it centralizes technical systems that would otherwise be duplicated across multiple mods: networking, authority, permissions, persistence, recovery, diagnostics, compatibility, lifecycle management and service discovery. Its contract-first architecture also differs from integrations based mainly on direct global-table access or uncontrolled runtime patching. Public functionality is exposed through a read-only API boundary with versioned contracts, defensive return copies, ownership rules and compatibility negotiation. This allows dependent mods to remain separate modules while sharing the same technical foundation. It also gives external developers a standardized integration surface without requiring access to Family Z Core's internal implementation. Mods That Depend on Family Z Core - Advanced Server Control — A centralized server-administration and gameplay-management platform covering moderation, world controls, diagnostics, persistence safeguards and other server systems. - Advanced Mod Maintenance Center — A main-menu maintenance utility for detecting mod updates, dependency problems, errors, regressions and compatibility risks before loading a save. - Advanced Admin Tools — A unified administrative framework for controlled item, world, entity, environment, diagnostic and moderation operations. - Advanced Veterinary — A veterinary medicine expansion that adds persistent animal health records, diagnostics, treatment, disease, reproduction, genetics, welfare and herd-management systems. - Advanced Medicine — A medical expansion connecting wounds, diseases, symptoms, vital signs, medication, diagnosis, procedures, immunity, nutrition and recovery. - Advanced Universal Mod — A compatibility platform designed to analyze and bridge supported legacy Build 41 mod behavior toward Build 42 through validated profiles, adapters, conflict analysis and evidence-based compatibility. Languages - English (EN) - Español (ES) - Português Brasileiro (PTBR) - Deutsch (DE) - Français (FR) - Русский (RU) - 简体中文 (CN) - 日本語 (JP) Support (for all dependent mods) Family Z Core — Discord Donation and extra services Patreon Workshop ID: 3775194569 Mod ID: FamilyZCore
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid