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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Weapon belt conversion B42
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Allows you to convert a weapon belt (weapon attachment) into a weapon sling (a piece of equipment that adds a weapon slot). Compatible mod Firearms Workshop ID: 3414997699 Mod ID: WBC
[COS] BF2042Deathless
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3302005989 Mod ID: BF2042Deathless
[Legacy] - Lua Server Command - Createhordecircle
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This is outdated. Use the newer version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3243741273 Requires the mod "Lua Server Commands": (lua_server_commands 2825060402) https://steamcommunity.com/sharedfiles/filedetails/?id=2825060402 (Make sure to install the patch in the required mod's description or the commands will not work) Creates a polygon of zombies around a player. createhordecircle <player> <amount=> <radius=> Example: Create a Triangle of points: luacmd createhordecircle Jab 3 4 Support If you have any questions that cannot be answered here, ask in the PipeWrench section of my Discord server: https://discord.gg/u3vWvcPX8f If you like what I do and helped your community a lot, feel free to buy me a coffee! - https://ko-fi.com/jabdoesthings - https://www.paypal.com/paypalme/JabJabJab Join my Discord: https://discord.gg/u3vWvcPX8f --- Workshop ID: 2825062383 Mod ID: lua_server_command_createhordecircle
The commune
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The perfect island to live. This map has been created for a hardcore server with very little loot. This map is designed to have a large number of people living in a place that allows you to go out and explore more and worry less about the state of the base. It has only one entry point that you will have to defend, if they enter you will not be able to leave through other places. The number of loot containers has been reduced so that not everything is available just by having this house. This is my first map and it will be updated adding details now that it has been tested on a server. Open to suggestions for improvement. Workshop ID: 3302943805 Mod ID: TheCommuneViridesoft Map Folder: the_commune_map Cell 29/24
Glenn Rhee - Season 2 Yellow T-Shirt from The Walking Dead
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The infamous yellow t-shirt that Glenn wears in the second season of The Walking Dead TV Show is now available in Project Zomboid! The perfect piece for roleplaying Glenn! Where can I find the T-Shirt? The t-shirt can be found inside wardrobes and clothing shops. If you want you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Shirt" tab in character creation! My other The Walking Dead Mods! Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 Workshop ID: 3179757406 Mod ID: Glenn S2 Yellow T-Shirt (TWD)
Livi map
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Bonjour, Cette map à été réaliser pour la campagne du serveur FR/RP Au Spiffo Maitre. Il s'agit d'une extansion vers l'ouest de Muldraugh. Actuellement 1 cell sur les 4 prévu. Haut niveau de détail, les screens viendront plus tard et les critiques constructive sont les bienvenues. Tester et fonctionnel en multi sur serveur. Les futurs mise à jour seront prévu pour ne pas impacter les sauvegardes. Workshop ID: 2872402374 Mod ID: Livi_map Map Folder: Livi_map
Spicy Food [B41]
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Adds unique food that has effects on you - - 2 New traits that change your spice tolerance Spice Tolerance Spice Intolerance -- New Spice Moodle Affects character's thirst, endurance and more - More than 13 foods Spicy Chips, Spicy Chicken, Tom Yum, Spicy Mustard, Pepper Habanero and Jalapeno, Hot Sauce, Spicy Burger, Taco and Burrito Workshop ID: 3160128190 Mod ID: spicyfoods Workshop ID: 3160128190 Mod ID: spicyfoods
PZNS Many Survivor Spawns
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What does this do? Using the PZNS NPC Framework, I present a mod that adds preset spawns for several locations in PZ. Small Town First Responders PZNS-MS supports this by default. Current Locations: Rosewood: - Rosewood Police Department - Rosewood Fire Department - Rosewood Medical - Small House in Southeast Rosewood Muldraugh: - Muldraugh Police Department - The church on the steam page, left vague on purpose Riverside: - Riverside Police Department - Riverside Post Office Discord Feel free to join the STFR & SVU server to ask for support, give suggestions or simply to keep up with the mod's development! https://discord.gg/HeMWr3AkTk Workshop ID: 3034857282 Mod ID: PZNSManySpawns
Disinfect or Die But Playable
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This is a customized version of the mod Disinfect or Die that makes it more playable. Even if you change the Dirty Bandages for some reason you could randomly catch an infection and sometimes your life keeps ticking down even when not infected and not dirty bandaged. This version is tuned to do half the damage of the Very Low setting in the original mod. And additionally takes 9 more "One Minute Ticks" for a Dirty Bandage to cause a wound infection. Just trying things out until it feels right. Made it for myself mainly. --------------------- From the Original Mod --------------------- Makes the first aid system more realistic in a simple way: - Wearing dirty bandages on bleeding wounds increases chance of infection - Infected wounds are more dangerous - Wearing dirty bandages on infected wounds is sometimes a death sentence, often causing more health loss than wearing no bandage at all - Sterilizing bandages has a purpose! - No penalty for wearing a dirty bandage if you're not bleeding Ordinarily, washing bandages and keeping disinfectant is almost entirely pointless. With the extra danger it's very helpful. If you pay attention (injured moodle, heart icon shaking, etc) you'll be fine, probably. The well-fed buff is useful if you need extra healing. And there's nothing stopping you from replacing a bandage before it gets dirty if you catch a break. Workshop ID: 3008669211 Mod ID: DisinfectOrDie_ButPlayable
Hitman
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This mod adds an trait which gives the player Hitman skills and some equipment. It is 12 trait points! Skills: +6 Short Blade +4 Sneaking +2 Nimble +1 Reloading +1 Aiming Items: -Cigars and lighter -Briefcase with M9 Pistol ++ Bullets -Suit Clothing Workshop ID: 2966663568 Mod ID: hitman
[41] Rotten Jars Is Openable
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Rotten Jars Is Openable This mod allows the opening of storage jars when they are rotten, It will return rotten vegetables/contents to you, which vanilla does not do. The recipes is NOT overrided, this does not modify any function, it just allows the opening of rotten jars by adding a code line to the "Open Jar" existing recipes. Should work with other jars mod. Work in SP/MP. Ordered by Xianah If you think this mod would be interesting for the community Workshop ID: 3292002275 Mod ID: RottenJarsIsOpenable
TLOU Menu and Logo
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This mod replaces the default textures for the menu and logo to a more fitting logo in the style of The Last of Us. I highly recommend other TLOU mods like project fungoid and TLOU sounds of the infected! I hope you enjoy! Workshop ID: 2914989020 Mod ID: TLOUMenuAndLogo
[B42] Multipurpose WorkBench
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Works correctly in both single-player and multiplayer on 42.20 This mod adds a Multipurpose Workbench that combines the many workbenches available in version 42 into one. You can craft it by searching for "Multipurpose Workbench" in the crafting menu. After placing it on the ground, right-click on it -> Multipurpose Workbench -> Choose the task you need. However, you must be close to the workbench for it to function properly. If you're too far away, the menu will open and immediately close. Each task requires a minimum skill level to access, but this requirement can be disabled in sandbox settings. Workshop ID: 3468098812 Mod ID: MultipurposeWorkBench
Re:Code After the Fall
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🌿 After the Fall — Modular Expansion Roadmap (Build 42) 🔥 Recommended Hardcore Preset Want the intended “Years Later experience right away? - Join the Discord to grab the Hardcore Sandbox Preset + quick setup tips. - Preset is updated with patches and includes performance notes. After the Fall is evolving into a modular world-state project for Build 42 🚀 Why this matters The goal is no longer just “more plants or “more wrecks. The goal is a world with history: - failed evacuations - abandoned safehouses - survivor traces - broken roads - collapse-era leftovers A world that feels like people were here before you… and failed. 🧩 Expansion Modules Separate mods with a shared vision and consistent style. 1) 🚗 After the Fall: Road Scars Wrecks, road clutter, evacuation leftovers This module makes roads feel like the collapse actually happened there. What it adds - Preset-based wreck scenes (controlled + stable distribution) - Roadside breakdowns + crash pairs - Pile-up remnants + roadblock leftovers - Burned / abandoned wreck clusters (where supported) - Better highway vs. urban vs. rural road clutter tuning Why it matters Roads stop looking “clean and start telling the story. Planned sandbox options - Wreck Density - Burned Vehicle Chance - Highway Wreck Multiplier - Rural Wreck Multiplier - Road Clutter Intensity 2) 🪵 After the Fall: Barricaded Decay Survivor traces, barricaded buildings, failed safehouses This module brings environmental storytelling inside towns and neighborhoods. What it adds - Fully / partially barricaded buildings - Abandoned safehouse traces (clutter, cans, improvised setups) - Looted-building signatures (someone scavenged here before you) - Small last stand temporary shelter scene setups - Room to expand into rarer story variants over time Why it matters The world won’t just look abandoned — it’ll feel lived in, defended, and lost. Planned sandbox options - Barricade Chance - Survivor Trace Density - Looted Building Intensity - Story Scene Density - Safehouse Remains Chance Addon link After the Fall: Barricaded Decay (Workshop) 🔧 Compatibility Expansion After the Fall now aims to support both Build 42 and Build 41 setups more cleanly. - Added Build 41 support - Improved compatibility with 10 Years Later setups - Should work with all 10YL map mods - Cleaner structure for future cross-build support This helps keep the project flexible while the modular expansion line continues to grow. 🔥 The next patches are the real leap This is the next phase of After the Fall: strong atmosphere mod → modular world-decay ecosystem - cleaner structure + updates - better compatibility - optional depth (you choose how far it goes) - easier balancing + testing - stronger identity per module 💾 Save Compatibility Because these systems touch world visuals/distribution, new saves are often recommended—especially for major updates. - Minor tuning = may work on existing saves - Major distribution changes = new save recommended - Deep expansions = best with a fresh save Build 41 note - 10YL map compatibility support is intended for broader setup coverage - For the cleanest results, a fresh save is still recommended when changing world-state mods ⚙ Performance Notes Performance depends on: - PC + RAM allocation - mod list size - sandbox intensity settings Recommended setup - Add expansions one by one - Allocate more RAM for big modpacks - Lower intensity settings if needed Detailed setup tips are in the Discord. 🛠 Development Philosophy - Preset-based world scenes (stable + controllable) - Weighted distribution (not chaotic randomness) - Sandbox-configurable intensity - Atmosphere first - Modular compatibility Not “random mess everywhere. A world that feels believable, readable, and brutal. 💬 Community / Feedback If you test and share: - screenshots - performance notes - save issues - balance feedback …it directly shapes the next patches. Vision After the Fall is becoming more than a visual overhaul. It’s turning into a modular world-state project — built to make Project Zomboid feel like the collapse happened long before you arrived, whether you play on Build 42 or return to Build 41 with 10YL maps. Need help? Check the Discord banners in the mod description for support, setup guidance, troubleshooting, presets, and update info. 🆔 IDs Workshop ID: 3657442429 Mod ID: RecodesAftertheFall
UDWAP Bateman Tower
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Water and power for the full Bateman Tower. 6 Generators in the basement provide power including for the Elevators (highly recommend gun's elevator mod). Optional solar support. Select from multple floors, start with the building cleared of zombies, or clear it yourself. Workshop ID: 3563400549 Mod ID: DWAP_Bateman Map Folder: DWAP_Bateman
True Music: Radiohead - Ok Computer
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A complete collection of every song on the album 'Ok Computer' by the band Radiohead. Taken straight from the digital download that comes with the OKNOTOK collectors edition. Workshop ID: 3035356543 Mod ID: okcomputer
Roll Your Own!
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Sick of all the chemicals and toxins in your morning, pre-rolled cigarette? Well, roll your own! Features: - Roll, Smoke and even salvage from already smoked cigarettes - New, quality sound effects for rolling, smoking etc... - Placeable and usable ashtray for organization joy - Full 3D Item support Although not exactly accurate for a game based in the USA since rolling your own cigarettes seems largely unpopular there, as a European it's something I'd make sure I had the resources to do should I find myself in the middle of a zombie apocalypse. Contains an optional patch for More Cigarettes Mod, letting you breakdown cigarettes from that mod for tobacco. Workshop ID: 2710745813 Mod ID: tsbattenberg_rollyourown Mod ID: tsbattenberg_RYOMCMPatch
Electric Lights 1.04 (outdated)
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mod by MisterInSayne This adds a new Lamp on a Pole, aswell as add functionality to the old one to work on the power grid and generators. Features: - Checks whether the house has power from generator, or power grid is still on. - Lamp on Post with a battery can't be turned on via electric power untill you take out the battery. - If the power blacks out, or generator is turned off/has no fuel left the lamps turn off. - New Lamp on a Pole added that is build with a Lightbulb, but can't use batteries, only works on the generator or powergrid. - Works on multiplayer <3 Orginal http://pz-mods.net/gameplay/ElectricLights/ Workshop ID: 935589690 Mod ID: ElectricLights
[WYD] VHS Skill Tapes: Missing Codes
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Adds codes for Short Blunt, Maintenance, Glassmaking, Metalworking (Blacksmith), Animal Care, Butchering, and Tracking. This mod is being uploaded first, because the rework of my skill tape series, VHS Skill Tape Series will be uploaded in alphabetical order, and some of the new B42 skills, and modded skills come first alphabetically. This mod is a requirement for the above mentioned B42 vanilla skills, as well as the modded skills, Driving, Scavenging and Woodcutting. Workshop ID: 3680640529 Mod ID: SkillTapesMissingCodes42 Mod ID: SkillTapesMissingCodes42
Donkey-驴服-活动|公告面板
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F9弹窗,服务器自用18 Workshop ID: 3589911910 Mod ID: DonkeyBook
Vanilla Male Retexture (Reskin)
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Vanilla Male Retexture (Reskin) 1.1 Change Vanilla Male skins. skin texture max size is 1024. Recommanded mods - Anime Shader - Fluffy Hair - Spongie's Hair - Yaki's Hair Salon Workshop ID: 3413328792 Mod ID: Vanilla Male Skins
The Pond - STALKER Quest Pack
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This mod adds 9 STALKER factions and NPCs at fixed locations. Players can accept "bi-weekly" quests for each NPC (It actually takes 12 in-game days to refresh them). It is meant to be used along with some mods used in Mr Atomic Duck's STALKER-themed server season, specially the Stalker HQ settlements. You can check the modlist here: https://steamcommunity.com/sharedfiles/filedetails/?id=2855198270 ---------->> WARNING <<---------- NPCs are only able to give quests to characters created when the mods were active. So if you add these mods to your save/server after people created their characters, they will need to create them again. Mod sponsored by Mr. Atomic Duck. Made by Soul Filcher, join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you feel like contributiing please consider donating to my Patreon: Tags:B41,Misc,Multiplayer Workshop ID: 2953552945 Mod ID: ThePondSTALKERQuestPack
Build Wooden Pillars
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Adds multiple wooden pillars to the build menu. They are in the build menu in the carpentry tab as: Wooden Pillar Wooden Pillar - One Branch Wooden Pillar - Two Branch Wooden Pillar - Y Branch The branch ones can all be rotated for different orientations. NEW: Added in horizontal wooden beams on request. They are in the build menu under the carpentry tab as: Wooden Beam Wooden Beam - Corner Compatible with 42.20 Workshop ID: 3784016382 Mod ID: BuildWoodenPillars
[WYD] VHS Skill Tapes: Farming
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This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Farming set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3680652415 Mod ID: SkillTapesFarm42
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid