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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[B41/B42] Mini Health Panel [FR] – Project Zomboid Mod

[B41/B42] Mini Health Panel [FR]

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Ce mod est une traduction du mod Mini Health Panel Workshop ID: 3531369533 Mod ID: MiniHealthPanelFR

1,322 téléchargements Détails →
Buick LeSaber Skins Expanded – Project Zomboid Mod

Buick LeSaber Skins Expanded

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Want more color variety for theBuick LeSabre? This mod has you covered. Doesnt interfere with mods that re-script theBuick LeSabre More skins than pictured of course! Ratings are appreciated :) Do not alter this mod, and treat it as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Workshop ID: 3423782811 Mod ID: BuickLeSabreSkins

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QoL Compendium – Project Zomboid Mod

QoL Compendium

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QoL Compendium takes quality of life mods, rebuilds them for build 42, and merges them into one. They got here different ways. Some were abandoned, some still work but carry bugs, some only lent an idea. All are credited below. Most are not ports. Build 41 code rarely survives the move, so where the original broke or guessed at a number, it was rewritten against what build 42 does. Build 42.20+. Singleplayer and multiplayer. Safe on an existing save. Rebuilt, and fixed on the way: - XP boosts read as a multiple, not a percentage - Generator range follows the sandbox setting - Flamingos stay visible behind furniture and under snow - Tailoring experience for cutting clothes into strips - Shoes, hats, bras, tights, ties, ponchos and empty wallets can be cut into strips at last - All twenty four skill book families get their own icon - Container titles no longer run into the weight beside them - Panic holds tiredness at bay, and pays it back after - Houses already standing open no longer sound their alarm - Reading a skill book eases boredom, unhappiness and stress - Sleep wears off boredom and unhappiness - A moodle plate squares off one more quarter per level Everything else: - Weapon condition bars on the hotbar and in your hands - Generator fuel time, running or not - Screen overlays for pain, panic, sickness and cold - Fabric type on clothing tooltips, coloured - Flag a book as seen when it is still too advanced - Hotbar reordering, with a lock once it suits - Propane refills at any working fuel pump - Bigger character avatar in the info panel - Rifle slings, worn front or back - Ammo and magazine icons, one per item - Perishable food split from non-perishable - A bigger welding torch, and more out of a tank - A magazine that teaches the Nutritionist trait - Lockpicking, on buildings and on cars, with picks, manuals and a crowbar - Sterilized rags usable wherever ripped sheets are - Towels and dish cloths tear into rags, and rags sew back into a sheet - Four DIY manuals that trade materials for skill experience - Butcher a corpse for compost, or cure the flesh into meat (off by default) - Wire, pipe, welding rods and electrical wire can finally be made - A torch hangs off your belt, like a screwdriver Every feature can be turned off on its own, bar one. Cosmetic settings live in Mod Options, per player. Anything affecting balance is a sandbox option, so a server sets it for everyone. The exception is sterilized rag uses, which has to be applied while the game loads its scripts, before any setting exists. Everything arrives switched on except corpse disposal, which does not. That one adds cannibalism to a game that has none of it, so it waits in the sandbox settings until you ask for it rather than turning itself on for someone who came here to sort their hotbar.  ✓ Clean HotBar (condition and reordering stand down)  ✓ Clean UI (the container title fix stands down)  ✓ NeatUI Framework  ✓ Moodle Quarters (ours stands down, theirs draws the stack)  ✓ Any mod that adds skill books, clothing or ammo  ✖ The mods this replaces, listed in the credits Where another mod already does one of these jobs, this one gets out of the way. - Restart the game after enabling or updating. Reloading the save is not enough. - See if it persists with only this mod active. - If not, add your mods back until it happens again. - Say which feature, singleplayer or multiplayer, and what you did. - Post console errors with it. Report on GitHub repository or here. - The mod id is QoLCompendium. Every feature here began as someone else's mod. Every one of them is named, with a link, in the GitHub repository. Go and give them a thumbs up. Bundled original files, with permission or under licence: the rifle sling models and textures by Akyet with its attachment code by Noir, the ammo and magazine icons by falcon33jp, and the moodle plates by DahakaMVl. Art cannot be rewritten from a description. Everything else is written for this project. Take Any Amount also thanks KaliLynx, who carried it to build 42. Full detail is in the NOTICE file. Nothing is included where the author asked that it not be redistributed. Those were written from scratch, or left out. All Rights Reserved. Bundled third party files stay their authors' property. If you are an author and want yours out, say so and it goes. "Project Zomboid" is a trademark of The Indie Stone. This project is not associated with nor endorsed by The Indie Stone. Workshop ID: 3781012462 Mod ID: QoLCompendium

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[B42.20] Working Gun Rack – Project Zomboid Mod

[B42.20] Working Gun Rack

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WorkshopItems=3779642984 Mods=WorkingGunRack Gun shops are full of gun racks that do nothing. This makes them hold guns. Right-click a gun rack, pick a firearm out of your inventory, and it goes up on the rack - standing in its own slot, rendered as its actual 3D model, visible from across the room. Right-click again to take it back down. How guns fit on a rack - A rack is four rows, and every row divides into slots - A rifle or shotgun spans the rack and takes a whole row to itself - Two handguns sit side by side in a single row - So a rack can be full for a rifle and still have room for a pistol - Guns fill left to right and top row down, slotting in wherever they fit Built to stay out of the way - No custom save data. A racked gun is an ordinary world item, so it saves and loads with the chunk like anything else you drop - Vanilla item handling. Placing follows the game's own drop routine and taking one back reuses the game's own grab, so the item transaction is never ours to get wrong - No new tiles, no map edits. It uses the two vanilla Gun Shelves sprites already standing in gun shops across Knox County - Safe from cleanup. Racked guns ignore the world item removal sandbox option, so a long server run will not sweep your collection away - Nothing to bookkeep. Which slot a gun holds is read back off the rack itself, so a gun that leaves frees its place on its own Requirements Turn on 3D ground items in your display options. Without it the game draws world items as flat inventory icons, and a rack of flat icons looks wrong. Notes Build 42.20. Developed and tested on a Build 42 dedicated server. WorkshopItems=3779642984 Mods=WorkingGunRack Workshop ID: 3779642984 Mod ID: WorkingGunRack

3,110 téléchargements Détails →
[B42] New Character Skin Retexture – Project Zomboid Mod

[B42] New Character Skin Retexture

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this mod is suitable for B42.20 I have redrawn the skins of all the original human male and female characters to make them look more distinctive. have fun. (Also applicable to multiplayer servers) Workshop ID: 3369583517 Mod ID: New Character Skin Retexture

1,890 téléchargements Détails →
Thread and Twine_ES(Español) – Project Zomboid Mod

Thread and Twine_ES(Español)

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Este mod solo es una simple traducción al español del mod: Thread and Twine. Todo el agradecimiento es para sus creadores: Johnny Dollar - RapidMinimumBeaver Workshop ID: 2835468100 Mod ID: Threads_ES

1,440 téléchargements Détails →
Nudist Trait / Naked Challenge Mod – Project Zomboid Mod

Nudist Trait / Naked Challenge Mod

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Shamelessly stolen from Yenfalcon and edited. Will take down if original author requests. I disliked the original mod, it seemed to me as free points and XP buffs, so I nerfed it and added another debuff, so the mod should be more punishing, but still balanced and fun to play with! Adds the Nudist trait: +10 trait points, +1 Lightfoot, +1 nimble Wearing anything that cover your torso (shirts, jackets...) or legs (pants, skirts...) will reduce your mood rapidly and slowly raise stress. Safe clothing should be any headwear, gloves, shoes, underwear and other. Should make fighting zombies much more dangerous and winter almost unsurvivable. I do take suggestions so don't be afraid to voice your opinions and ideas! Workshop ID: 2847322904 Mod ID: NudistTraitMod

1,514 téléchargements Détails →
DRINKDRANKDRINK SERVER'S Gatcha Mod [Alpha Update] – Project Zomboid Mod

DRINKDRANKDRINK SERVER'S Gatcha Mod [Alpha Update]

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Gatcha Mod Recent Update: Added WinRate Adjustment: Admins can now modify items to make them harder to get by default all items winrate are set to 100 when you spin you instantly get that item but if you set the item to a lower win rate then theres a chance for the item to stay on the container and forces player to respin you will still get the same number of items and win 1 item each try but this feature allows admins to make some items harder to win without the need to flood the container with junk items Can now do multi spin: Added Multi Spin logic with short delay Added submenu that indicates the number of spin Feature is disabled for 0 priced spinner stations Improved Context Menu Tooltips: Indicates number of items on the container Considers Price, players funds and container item count to determine Available Spins Improved Admin Panel: Added item count indicator Added delete button icon Made it more compact Added 3 Coin items: Gold Token (Gatcha.Token1) Silver Token (Gatcha.Token2) Blue Token (Gatcha.Token3) You can still choose your own currency per spinner station Mod Compatibility: RemoveAllItems Mod will not add the "remove all" button on Gatcha Spinners (thanks to tchernobil for providing me with the bypass function) Older Updates: Fixed the panel related bugs opening admin panel now shows the current value of the item spinners can no longer be sledged fix the issue with infinite mod rolling the same item everytime removed the highlight blink effect as it caused bugs fix the missing audio added container texture fixed the currency bug all spinners will become 1k capacity automatically changing spinner texture wont instantly show up fixed the container icons for spinner(didnt show up before) fix the multiple objects issue (happened when server restart) Allows admin to place gatcha games objects player would have to pay certain fee to be able to play admins can set the ff: price = how much per spin currency = item that is needed isLimited = items are transferred to the player - turn off items will be cloned isLocked = the spinner is closed items from the spinners cannot be taken unless you spin spinners cannot be sledged Made for MP Servers Can be installed mid game its best to isolate the spinners away from other containers tiledef=GatchaMod 110 pack=GatchaMod -------------------------------------------------- Mod by Glytch3r Commissioned by drinkdrankdrunk DDD Server All my mods are commissioned including this one For custom pz mod commissions contact Glytch3r discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3366797514 Mod ID: GatchaMod

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Hydrocraft添加取消锚定配方(Hydrocraft Unanchor Buildings) – Project Zomboid Mod

Hydrocraft添加取消锚定配方(Hydrocraft Unanchor Buildings)

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为 Hydrocraft 添加取消锚定的配方,不必再为无法移动的建筑而懊恼~ Add some recipes to remove anchoring for Hydrocraft, no longer having to worry about buildings that cannot be moved~ ---------------------------------------------------------------- Hydrocraft 专业实验室的锚定配方写错了,本模组补充了正确的配方 修改后,对已锚定的专业实验室,会出现 "锚定专业实验室" 选项和 "取消锚定" 两个选项,这两个选项操作后的结果相同 The anchoring recipe of the Hydrocraft professional laboratory was written incorrectly, and this mod has added the correct recipe After modification, for the anchored professional laboratory, two options will appear: "Anchor Professional Laboratory" and "Cancel Anchoring". The results of these two options are the same Workshop ID: 2963773882 Mod ID: HydrocraftUnanchorBuildings

1,439 téléchargements Détails →
Espadas – Project Zomboid Mod

Espadas

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Agrega dos espadas largas y tres sables que pueden fabricarse y repararse. Adds two long swords and three sabers that can be crafted and repaired. Workshop ID: 2856645725 Mod ID: EspadaLarga

1,625 téléchargements Détails →
Donkey-驴服自用物品减重 – Project Zomboid Mod

Donkey-驴服自用物品减重

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服务器自用物品减重 民用电台---0.01重量 军用电台---0.01重量 自制电台---0.01重量 与其他建筑材料等材料重量减重 Workshop ID: 3712356324 Mod ID: LvWeightReduction

2,064 téléchargements Détails →
True Music B42 Add on Template – Project Zomboid Mod

True Music B42 Add on Template

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Updated AddMusicToTheMod.exe to properly set distribution and spawn by removing the ones that didn’t work. Thanx @noorby007 This is not a working version of True Music B42. The only functionality of this mod is to use it as a basis for a template to add your own custom music and share with others if you so desire. Added 2 self contained scripts in a exe file, located in the tempates /yourmusic folder in a zip called OgnirsTools. Provides 2 tools cover_creator.exe If you have multiple tracks (like an album) and they all require the same jpg for album vinyl covers, then this tool saves you a couple minutes of renaming. Unpack the zip, gather your audio tracks to the same folder as /yourmusic along with whatever jpg for them Drag and drop multiple audio tracks and one (single) jpg over the cover_creator.exe Should duplicate the image and assign a track name to match each image rename_files.exe After running AddYourMusicToTheMod.exe, you will need to change 9 file names to not conflict with other add on mods. This program can be used after the prior exe is run to add music, from the /yourmusic folder Double click to open and you will be prompted to add a unique text input to add to the files to differentiate them. Select yes or no for prefix or suffix (makes no difference just naming prefferences) Should complete stating files have been renamed -If you want to revert changes, you can, the exe creates a settings.json file to store the unique input and delete it when opened on subsequent uses. -Just reopen after changing the files, select yes to undo, select if it was added as prefix or suffix, and you are done. Workshop ID: 3412040570 Mod ID: TMAddonTemplate

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Coveralls [B41+] – Project Zomboid Mod

Coveralls [B41+]

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Coveralls Commissioned by Velox This mods adds Coveralls, these items are ONLY obtainable via Admin Commands/Debug items. - Can be worn around the waist. - Protects against cold/wind and rain. - Several colors. Workshop ID: 2982610175 Mod ID: Coveralls

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UADC Квас Тарас – Project Zomboid Mod

UADC Квас Тарас

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just kvas taras Workshop ID: 2848618549 Mod ID: KvasTaras

1,129 téléchargements Détails →
Fallout Occupations – Project Zomboid Mod

Fallout Occupations

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When I updated the mod, the description got removed. I'll be adding it back at some point in the future! What does this mod do? I created this mod for the sake of RP on a PZ server. While many mods are out there to enhance the Fallout Experience, none of them make the changes to work together in an RP setting. This mod is set in an Northern-NCR Occupied territory, and as such, you do not see legion classes. This mod gives cash a use by using it in crafting recipes to get many items (some trades are exclusive to your faction). I mostly stitched things together for a coherent Role-play experience, all credit goes to the mod creators much better than I in the required mods. Workshop ID: 2993045259 Mod ID: FOC

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ZBPopFix - Fix Zombies Despawning – Project Zomboid Mod

ZBPopFix - Fix Zombies Despawning

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Fixes a bug that makes zombies despawn while pathfinding, you can read more about it here. This is a quick fix based on Dontas' findings, this patch just ignores the newly added clearChunkForReplace method that was added between 42.19.1 and 42.20.3 Made specifically for version 42.20.3 (although should work for any 42.20+). I'll try to keep it up to date until TIS fixes it. Video showcasing the bug: https://www.youtube.com/watch?v=snG9AcbOcjQ Installation Subscribe and make sure you have ZombieBuddy installed properly. Installation for dedicated server Disclaimer: I haven't tested it myself, this is based on ZombieBuddy's documentation. 1. Copy ZombieBuddy.jar to the root folder of your server, same folder where you have your .bat or .sh start script. 2. Add the java arguments (see below) to your server launch script (ends with a .bat or .sh usually, depending on your OS) or java arguments config. 3. Add ZombieBuddy's and this mod's WorkshopID and ModID to your server.ini file For Windows servers, you'll need to copy the .dll that comes with ZombieBuddy together with the ZombieBuddy.jar file. Also, the java arguments becomes: -agentlib:zbNative=policy=allow-all,frontend=console -- For Linux servers you'd put "-javaagent:ZombieBuddy.jar=policy=allow-all,frontend=console" under the vmargs in the ProjectZomboid.json Q/A Why ZombieBuddy is required? This is a Java mod and ZombieBuddy is a Java mod loader. What this mod does is not achievable in a standard mod, and while it is possible to make a Java mod by replacing the game's class files, such mods tend to conflict with each other and/or break even on minor game updates. The mod loader solves this problem by injecting code at runtime. Can I verify what the mod does and build it myself? Yes, the source code is included with the workshop download. Multiplayer support? No clue, but I can't see why it wouldn't work. Is it safe to add to or remove from an existing save? Yes. Workshop ID: 3788502146 Mod ID: ZBPopFix

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Double Decker Bus Interior [B42] – Project Zomboid Mod

Double Decker Bus Interior [B42]

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Features a ground level and a top level, accessible with stairs! B42 port of Double Decker Bus - RV Interior. ☕ Support the Developer: Workshop ID: 3707802169 Mod ID: ZDoubleDeckerBusInterior Map Folder: DoubleDeckerBus

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[Archive] Bodily Functions [PREVIEW v0.13.0] – Project Zomboid Mod

[Archive] Bodily Functions [PREVIEW v0.13.0]

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💀 Bodily Functions PREVIEW 💀 ============================================================= ✅ Report Bugs / Give Feedback (GitHub) ============================================================= ⚠️ Disclaimers - Parity with Main: Currently this version is the same as the original, just with a different mod ID. I will make an announcement when more is added to this version, but for now it's kind of pointless to have. 💖Discord & Donations Feel free to join this Discord server for my game, software, and mod development, as well as a community with similar interests. Any donations would be greatly appreciated. Not much of the work I do gets any monetary gain, and I usually feel like I'm being extremely unproductive, so even $1 would make me feel a lot better about it :) Workshop ID: 3529109383 Mod ID: bfdev

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Slothking's Item Traits [BUILD 41] – Project Zomboid Mod

Slothking's Item Traits [BUILD 41]

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Points range from 1 - 4, simple traits. • Alcohol Hoarder - 1 Points Satchel, 2x Beer Bottles, 4x Bourbon, and 1x red wine. • Ammo Hoarder - 3 points Large Backpack, 2x 9mm boxes, 2x shotgun shell boxes, and 2x 556 boxes. • Food Hoarder - 2 points Schoolbag, 7x Canned Corned Beef, 6x canned beans, and 1x Can Opener. • Book Collector - 1 point School Bag, Capentry 1, Mechanic 1, Metal welding 1, Electrician 1, and 5 books. • Tool Collector - 2 points Toolbox, hammer, wrench, and screwdriver • Weapon Collector - 4 points m16 rifle (no ammo), Revolver, 2x boxes 45. and Large Backpack. • Survival Ready - 2 points Hiking Bag, 3x Canned beans, hunting knife, walkie-talkie, 2x bandages, and can opener. • Sports Coach - 2 points Baseball Bat, Baseball, and Boxing helment. • Scrapper - 3 points Trash bag, Timer crafted, 3x Electronics Scrap, 3x Engine Parts, and crowbar • Movie Watcher - 1 point 5x VHS and popcorn • Gordon Ramsay - 1 point Kitchen Knife, 2x Bread Dough, and steak. • Farming Tools - 2 points Rake, Shovel, and Fertilizer. • Cleaning Service - 1 point Trash bag, bleach, disinfectant, sponge, soap, dish cloth, mop, and empty bucket. • Fashion Designer - 2 points Satchel, 11x Denim Strips, 7x Leather Strips, 8x Thread, Denim Shirt, and Suit. Workshop ID: 3119724988 Mod ID: slothkingsitemtraits

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[B42] Water Pipes - Add-on: Basement Water – Project Zomboid Mod

[B42] Water Pipes - Add-on: Basement Water

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📌 Before you post a bug — please read this Water Pipes - Add-on: Basement Water A small community add-on for Water Pipes by Slayer. What it does Water Pipes brings running water back to a building's faucets on the ground floor and upper floors, but not to BASEMENT levels (z below 0). This add-on fixes exactly that: any building connected to your pipe network also supplies its basement sinks, toilets and washers, filled like any other faucet. How it works There is nothing new to build. This add-on adds no items and no recipes - it extends what Water Pipes already does, so you set things up exactly as you always have. 1. Build your pump and pipes with Water Pipes, and connect the building, the same way you would for a ground floor. 2. Walk down into the basement of that same building. 3. Use a sink, a toilet or a washing machine down there. It draws water like any faucet upstairs. 4. You know it worked when the basement tap gives you water instead of nothing. If the floor above has water and the basement still does not, give it one in-game minute: the add-on rescans and picks up basements that were not loaded yet when you connected. Basement water points are linked automatically to the connected building above them, or to the nearest connected building of the same complex, so a single connection covers the whole place, cellars included. Requirements Requires Water Pipes by Slayer. There is more than one Water Pipes mod in the Workshop now, so to be precise: this add-on is built for Slayer's original, mod ID Waterpipes. It is declared as a required mod, so the game will load them in the right order and tell you if it is missing. Clean add-on No assets and no code from Water Pipes are reused. It only calls Water Pipes' own functions and adds the basement layer on top. It does nothing without Water Pipes installed. Notes Tested on Build 42.20, in singleplayer, in a police station with a basement: sinks fill up underground, on the ground floor and upstairs. Multiplayer is not tested yet. Also includes a small safety guard that prevents a known crash (pump sound on an unloaded object). Credits All credit for the water system goes to Slayer, the author of Water Pipes. This is only a community add-on built on top of his work. Slayer: if you would like to integrate this into Water Pipes, you are very welcome to. Just let me know and I will take this add-on down. Discord: https://discord.gg/vJay7GQ92B FrenchWork Workshop ID: 3743352602 Mod ID: WaterPipesBasementWater

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More Descriptions for Traits [42.17] - Unofficial Fix – Project Zomboid Mod

More Descriptions for Traits [42.17] - Unofficial Fix

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Just a simple patch mod that updates to the new translation schema to make this mod work properly again. I did not edit any of the original text, only updated to the json schema. Make sure you have the original mod enabled. Find the original mod here. https://steamcommunity.com/sharedfiles/filedetails/?id=3623919908 All credit to Champy. Champy - feel free to scrape this mod to update yours. Workshop ID: 3718334900 Mod ID: MoreDescriptionForTraits4213_TranslationPatch

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Animation Hotbar – Project Zomboid Mod

Animation Hotbar

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Fast, Practical, and Convenient This mod adds hotkeys next to the hotbar, allowing you to quickly launch preset animations. Perfect for roleplaying and quick emotes! - 8 customizable animation slots next to the hotbar. - Easy Setup - Single and Multiplayer - Build 42 and Build 41 - Saves selected animations across all servers. (If the animation mod is installed) - File settings - C:\Users\\\Zomboid\Lua\ISHotbarAnim.ini if errors delete Controls - Left-click on a slot: Launches the assigned animation. - Right-click on a slot: Enters setup mode (the slot outline flashes yellow); then press Q, select the desired animation, and the slot will automatically save the settings. - Hover over the slot and scroll the mouse wheel to reset the slot settings. - To exit settings mode, right-click again. Workshop ID: 3587623752 Mod ID: SC_AnimHotbar

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[B41] Multiple Generators – Project Zomboid Mod

[B41] Multiple Generators

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Combine power of multiple generators. With this mod, generators can work in parallel, so that they consume less fuel. Game will recognize what items are within range of more than one generator and split fuel usage across them proportionally. Check how generator info data changes when you turn on more generators. Finally your frozen rabbits are safe and you can safely go scavenging. As an extra feature, stove power consumption depends on temperature setting. Probably more fine-tuning options will be added later. Generator info window is slightly more neat so that you can easily see the list of devices on their power usage. Additionally you can see a graph for historical data of power usage. If you you solar panels mod then you can see the effect of the failsafe that was triggered. Original mod by Slayer. Code rewritten and fixed by VasikokK — all reported bugs have been resolved, including crash on generator info window, frozen food issues, blank context menu, controller support, and multiple generator errors. The codebase has been cleaned up for stability and multiplayer safety. Workshop ID: 3691433046 Mod ID: MultipleGeneratorsB41

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Viewbob / Cinematic Camera Java [B42] – Project Zomboid Mod

Viewbob / Cinematic Camera Java [B42]

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A mod for viewbob Here are the functions IsoCamera.GetDeferedX(value), IsoCamera.GetDeferedY(value), IsoCamera.SetDeferedXY(value1, valve2) How to install this mod? 1.Head to the path: X:\SteamLibrary\steamapps\workshop\content\108600\3388507619\mods\ViewbobJavaB42\42\zombie\iso 2.Copy the file"IsoCamera.class"and paste it into this path : X:\SteamLibrary\steamapps\common\ProjectZomboid\zombie\iso 3.Subscribe my mod "Viewbob / Cinematic Camera " and enable it in your save Workshop ID: 3388507619 Mod ID: Viewbob Java

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