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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
No Weight For Nails (for Build 41 and onwards)
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I reduced the weight of nails to weigh 0 weight. Workshop ID: 2300426751 Mod ID: NoWeightForNails
Black Large Backpack
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This mod replaces the default Alicepack texture to a black texture Workshop ID: 2992642739 Mod ID: BlackLBackpack
EZPZ Banking
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EZPZ Banking A simple, but elegant independent banking system. Important Default Card PIN: 11 (changeable at any ATM via Settings button*). *If using Mail Order Catalogs, can be changed at any computer via knoxbankcom - FAQ - Compatibility - Changelog Features - Functional ATMs - Functional Credit Cards - Hacking "Minigame" - New Professions - New Trait - Admin Panel (Server only) Hacking "Minigame" A new "minigame" at ATMs when you have stolen credit cards. You can guess the PIN (2 digits) and attempt to steal money from the accounts. Be careful though, you only have 3 attempts before the card is revoked. - Without Hacking Skill you must guess the exact PIN. - With Hacking Skill you gain hacking XP and higher levels give you a wider margin for successful guesses. Hacking LevelPin RangeExplanation 00You must guess the exact 2-digit PIN. 510Your guess can be up to 10 digits away from the actual PIN. 1020Your guess can be up to 20 digits away from the actual PIN. Trait Credit Card Thief | 3 Points | +5 spread when trying stolen credit card PINs Compatibility Hopefully there are no issues, but I'm sure there are some. I purposefully touched as little base game code as possible and prefixed everything in an attempt not to clash. - Adds a new Context Menu option for ATMs -> shouldn't cause issues. - Adds power to ATMs -> shouldn't cause issues. - Attaches data to Base.CreditCard -> most likely culprit for compatibility issues. Check out the Compatibility discussion for more information. Build 42 and 41 Multiplayer Multiplayer appears to be fully functional! Enjoy! GitHub Check the internals, modder resources, and translation info here: EZPZ Banking GitHub Modders EZPZ Banking includes: - An API See GitHub for details. Translation Please check the GitHub for accurate translation progress. Permissions This mod is in active development, please suggest features instead of reuploading modified versions. My Discord and GitHub both have information on helping with translations. Do not reupload a translated version of this mod. Credits The Indie Stone for Project Zomboid A simple like and a favorite is more than enough, but if you would like to do more: Workshop ID: 3624100352 Mod ID: JusEZPZBanking
自用汉化
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自用汉化 Map Symbol Size Slider Extra Map Symbols FuelAPI(不完全) Workshop ID: 2753296942 Mod ID: GinoT
(B41) Kentucky Emergency Services Vehicle Pack Remake - Military Police Only
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Notice: Updates are slow to roll out as i've been invited to be part of STFR dev team, hope yall understand Note: This is a special version of the KES Remake that ONLY contain Military Police vehicles, it was heavily requested by some of the people on STFR team soo yeah enjoy guys. Actual full version hopefully soon If you like my work feel free to drop a like, comment and share your feedback : ) Workshop ID: 2976333417 Mod ID: UKESVPackMPOnly
KD6's Schofield Model 3 Revolver
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This mod adds a Schofield Model 3 revolver chambered in .45 Schofield. Items spawn in gun stores. - Average reload speed. - Mid-High damage. - Average durability. Current Version 1.0.3b posted 3rd July 2023 AEST, please ensure latest version is installed in order to avoid pre-patch issues. Works with build .41+ and is MP compatible. Workshop ID: 2956601057 Mod ID: KD6SM3R ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod.
最后的希望Last Hope
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本mod是将消光内一些武器做进来,之后会更新更多把武器。 武器列表: ●最后的希望——————----蓝图在书店里可以找到,根据原材料武器百分比增加伤害 ●“快短剑"--------------------------武器任务在地图中,完成任务获得武器,击中僵尸获得10秒移速加成 ●虎跃刀----------------------------武器蓝图在书店中找到,根据原材料武器百分比增加伤害,击中僵尸三次获得十次火焰附加效果 B站主页 https://space.bilibili.com/95588112 有任何建议、想法或者有bug都可以私信我,感谢 任何建议都会对模组开发有很大的帮助 ----------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is to make some weapons in the DyingLight, and more weapons will be updated soon. Weapon List: ●Last Hope ————————Blueprints can be found in the bookstore ●"Kuai" Dagger--------------------Weapon mission is on the map, complete the mission to get the weapon, hit the zombie to get 10 seconds to move Speed bonus ●Leaping Tiger Dao----------------Weapon blueprint can be found in the bookstore, hit zombies three times and you will get fire effect to your weapon If you have any suggestions, ideas or bugs, you can privately message me, thank you Any suggestion would be a great help for mod development translate EN/CN Workshop ID: 2799547522 Mod ID: ZomboidLastHope
Double Decker Bus B42.20 BETA
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Standalone Build 42.20 beta port of the Double Decker Bus by charli3. Preserves the compatibility-critical Mod ID Double Decker Bus and vehicle ID Base.DoubleDeckerBus. Uses a Build 42.20-native versioned layout, corrected front-door entry, full-size native bus wheels, and balanced natural world spawning. Compatible with vehicle integrations that target the original Mod ID and vehicle ID. Original Workshop item: 2966621479 Standalone Build 42 Workshop item: 3774008303 Workshop ID: 3774008303 Mod ID: Double Decker Bus Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261
Resident Evil 3 - Shotgun Benelli M3S (B42 UPDATE - CHECK DESCRIPTION)
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Project Zomboid Nemesis it's a collection that change some elements in game, like outfits, main menu, sounds, musics and many other things. This modification will insert the Benelli M3S shotgun from Resident Evil 3 (1999). This weapon has its own icon and a faithful appearance to the Benelli M3S, it is not a retexture of the JS2000, it is a standalone weapon mod. it will use the same original ammunition from the game, in this case 12 gauge You can find it at the police station, police officers, riot police, cop cars, weapon stores, hunting stores, drug laboratory, some garages This weapon has been ported, improved, and redesigned for Build 42; just click the thumbnail below to be redirected to the new mod. Workshop ID: 3066967560 Mod ID: Resident Evil 3 - Shotgun Benelli M3S
True Music Addon: System of a Down Discog Pt1
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The first of a three part series of the discography of one of the most influential metal bands of all time! Includes their first two studio albums, System Of A Down (1999) and Toxicity (2001). Track List: System Of A Down (1999) Suite-Pee Know Sugar Suggestions Spiders DDevil Soil War? Mind Peephole CUBErt Darts P.L.U.C.K. Toxicity (2001) Prison Song Needles Deer Dance Jet Pilot X Chop Suey! Bounce Forest ATWA Science Shimmy Toxicity Psycho Aerials Workshop ID: 3007123833 Mod ID: True Music Addon: System of a Down Discog Pt1
True Music Addon: Lil Peep(fixed)
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Best of Lil Peep. Also has some mashups/remixes. songs list: - Let me bleed - The way i see things - Star shopping (oasis x riraw remix) - Gucci mane(The killers mashup) - Right there(remix) - Backseat - Last Fall - California world - Never eat, Never sleep(prod.BigHead) - Dying out west(prod. Charlie Shuffler) - Praying to the sky - Flannel(prod Willie g) - Nineteen - Benz truck - Benz truck (part 2) - SРµx - Hollywood dreaming - Falling down - Rockstarz - Cobain - Save that ???? - Suck my blood(molchat doma mashup) - Kiss - Giving girls cocaine(lowestye x 5head remix) - Witchblades - Life is beatiful - 16 lines - The brightside - Beamer boy - Spotlight - Favourite dress - I crash u crash - Hellboy - Awful things - Cry alone - Lil jeep - Gym class - Haunt u - Crybaby - Runaway - Downtown - Skyscrapers - Falling 4 me - When I Lie - U Said - Hight School - Big City Blues - White tee - Pain - Toxic city - Drugz - Live forever - We think too much - Fucked up - Drive by - Teen romance - The song they played - OMFG - Yesterday - Heaven scent - Spine - Walk away as the door slams - Glassy - Lil Kennedy - Got Em Like Workshop ID: 2893698677 Mod ID: l1l_p88p
SIPPJM
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Improved Projectile — Advanced Ballistics for Project Zomboid 🧩 Original Mod & Temporary Fix This workshop item is a temporary continuation / compatibility fix for the original Improved Projectile mod. It exists to keep the project playable on newer Project Zomboid builds (including Build 42) until the original author releases an official update. All credit for the original concept, systems and design goes to the original creator. Once the official version is updated, this version may be deprecated or removed. This upload is intended purely as a stop-gap solution for servers and players who rely on the mod in the meantime. 🔥 Core Features • Physical projectiles spawned in the world • Server-authoritative multiplayer damage handling • Bullet penetration & multi-hit logic • Custom crosshair with dynamic spread & panic shake • Moodles affect recoil, accuracy and aiming speed • Explosives with trajectory preview & presets • Zombie hit reactions • Barricades, doors, windows and walls are checked physically • Extensive Sandbox Options • Addon support for custom ammo & weapons • Project Zomboid Build 42 compatible 🎯 Dynamic Crosshair & Aiming The aiming system reacts to: • Panic • Fatigue • Endurance • Drunkenness • Crouching / Crawling • Strength & Aiming skill Visual recoil, spread bloom and breathing effects give instant feedback while aiming. 💥 Explosives Overhaul • Still buggy in vanilla b42. I'll continue working on it as soon as TIS fixed vanilla pipe bombs. ⚙ Sandbox Customization Almost every system can be tuned: • Penetration modes • Custom ammo tables • Recoil multipliers • Aim penalties • Safehouse protection • PvP rules • Client/server sync range • Zombie reaction system • Explosive enabling • Difficulty presets Perfect for hardcore realism servers or casual playthroughs. 📦 Compatibility ✔ Project Zomboid Build 42 ✔ Multiplayer & Dedicated Servers ✔ Vanilla weapons ✔ Modded firearms via Addons ✔ Save-safe (can be added/removed, ongoing saves) ⚠ Important – Disable Vanilla Bullet Traces Project Zomboid’s default bullet trace effects will visually conflict with this mod’s projectile system. To avoid duplicate tracers and visual glitches, you must disable the vanilla effects manually: Instructions: 1) Go to your Project Zomboid installation folder: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3644104256\mods\SIPPJM\42\media\effects 2) Open this mod’s folder and navigate to: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\effects 3) Copy the contents of this mod’s effects folder. 4) Paste and overwrite the files inside the vanilla Project Zomboid media\effects directory. 5) Restart the game. This only affects visual tracer effects and does not modify gameplay logic. Feedback & Bug Reports Post bugs in the Workshop comments or include logs when reporting issues. Enjoy surviving 👀🔫 Workshop ID: 3644104256 Mod ID: SIPPJM
NMD Panel - Debug Dev Tools B42.19
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NMD Panel - Debug Dev Tools est un panneau d'outils moderne pour Project Zomboid Build 42.19+ Solo. Il regroupe dans une interface NeatUI intuitive les fonctionnalites essentielles de debug et de gestion du jeu Fonctionnalites actuelles MODULE PLAYER, WORLD, ITEMS et VEHICULES (Disponible) Le module Player offre une gestion complete de votre personnage : SKILLS - Competences Modification par niveau (0-10) ou quantite XP Recherche par nom Max All : Mettre toutes les competences au maximum Reset All : Reinitialiser toutes les competences TRAITS - Traits de personnage Ajouter/Retirer des traits Filtrage par type (positif/negatif/actif) Descriptions detaillees avec cout et effets Add All / Remove All PROFESSION - Metiers Changez votre profession Toutes les professions disponibles Descriptions des competences associees CHEAT - 28 fonctionnalites God Mode : Invincibilite Ghost Mode : Invisible aux zombies No-Clip : Traverser murs et objets Fly Mode : Voler avec fleches haut/bas Instant Mode : Actions instantanees Unlimited Carry : Portage illimite Build Mode : Construction sans materiaux Craft Mode : Fabrication sans materiaux Unlimited Ammo : Munitions infinies Unlimited Durability : Armes indestructibles Besoins vitaux : Faim, Soif, Fatigue, Endurance Sante : Vie, Infection, Maladie, Poison Emotions : Stress, Panique, Ennui, Malheur, Colere Environnement : Temperature, Humidite, Ivresse, Douleur, Inconfort WEIGHT - Poids corporel Modification du poids du personnage STATS - Statistiques de jeu Zombies tues Jours survecus Statut d'infection Ouverture / Fermeture du panel Bouton flottant NMD (deplacable) Touche F10 : Ouvrir/Fermer le panel Requis : NeatUI_Framework Compatibilite Build 42.19+ Solo uniquement Notes importantes Le mod est en developpement actif Les modules PLAYER, WORLD, ITEMS et VEHICULES sont 100% fonctionnel Les autres modules seront ajoutes progressivement Nouveau modules WORLD : Meteo, Temps, Teleportation ITEMS : Generation d'items VEHICLES : Generation et reparation de vehicules Modules a venir TOOLS : Brush tools, Basement, Destruction OTHER : Gestion des zombies, Recettes, Animaux Et d'autres fonctionnalites sont a venir Pensez a activer NeatUI_Framework dans vos mods Le mod NeatUI_Framework doit etre charge avant le mod NMDebug Ordre de priorite des mods: NeatUI_Framework -> NMDebug Gratuit et Open Source Ce mod est concu pour faciliter le developpement de mes projets personnels et est mis gratuitement a disposition de la communaute. Vous etes libre de le modifier, l'ameliorer ou l'etendre selon vos besoins. Mods sur demande Si vous souhaitez un mod personnalise, vous pouvez me contacter via : Commentaires du Workshop Message prive Steam Discord : nmd0317 Je propose des developpements sur mesure. Les delais, la faisabilite et le cout dependent de la complexite du projet. Mise a jour de mods Je propose egalement la mise a jour de mods abandonnes de la Build 41 vers la Build 42, sous reserve de l'accord du createur original. Bugs et suggestions N'hesitez pas a signaler les bugs ou proposer des ameliorations dans les commentaires Workshop ID: 3625802912 Mod ID: NMDdebug
EVOL Zombie Portals
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Admin-only use mod created specifically for the Undead Relent PZ Server. This is the EVOL Portals, created by rogue scientists after the Knox Virus first began to spread. It was then used as a bioweapon by various foreign countries to regain power & take over the United States. This backfired on itself as the manufacturing of the anti-dote went dark & only limited supplies were scattered across the globe. Nobody knows what happened. Workshop ID: 3502407588 Mod ID: URZombiePortals
[B42/B41]Frockin Splendor! Vol.3 简中汉化
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Frockin Splendor! Vol.3 模组里的服装虽然看起来像胶衣,但是英文原文都是 leather(皮革) XX,所以我全部按照"皮革XX"的样式翻译了. 我更新了该mod对b41版本的支持,但我没有在b41版本进行测试.若mod在b41版本不能正常工作请通知我. Workshop ID: 3433062381 Mod ID: dousha Frockin Splendor! Vol.3 CN
Not Random Sprinters
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This mod makes certain looking zombies to always be sprinters Please report bugs in bugs discussion and not on the mod page itself Info - 153+19 default entries of zombies which you might expect (and maybe want) to be sprinters - Choose whether zombies sprint the whole day or only during certain hours (default 24h) - Choose if sprinters become shamblers during fog or rain (based on intensity, default never) - If you are actively chased by the sprinters when they have to become shamblers hide from them and they will turn into shamblers Important In multiplayer. vanilla game Random Sprinter Amount Sandbox Option has to be set to None (ZombieLore.SprinterPercentage=0) Enabled by default - Main List - POI specific zombies and zombies with good loot. (School, Police, Fire Department, Gas Station, Military, Medical, Survivalist, etc) - Special List - Relatively rare zombies. (Spiffo, Wedding, Stripper, Naked, Costume, etc) - Sports List - Zombies wearing sports outfits. Disabled by default - Generic List - Generic zombies wearing shorts. - Extra List - Non-POI location specific zombies. (Inmates, Cultists, Food workers) Notes - Works in multiplayer - Zombie outfits can be added/removed with Sandbox Options, here's Default Entries - Bug/Feature: sometimes sprinters might sound like shamblers - Sprinters in multiplayer can become very janky if they are targeting other players. This is probably the reason why they are disabled at the moment - Can be added/removed to/from existing saves/servers Modded zombies Here's an example of line for Add Outfits sandbox setting to make zombies from mods like Tomb's Wardrobe to be sprinters: Tombwardrobe_Assassin;Tombwardrobe_Goth;Tombwardrobe_Pure;Tombwardrobe_Rocker; A thumbs up helps with the mod's discoverability, thank you if you left one Check my other mods, maybe you'd like some of them Modpacking or reuploading is not allowed as long as the original version is present. Workshop ID: 3665657529 Mod ID: NotRandomSprinters
Psychology Skill (B41/B42)
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Psychology Skill — Mental Resilience Build 41 / Build 42.20+ | Singleplayer | Multiplayer | Dedicated Servers Train your survivor’s mind. Psychology Skill adds a new Psychology skill to Project Zomboid, allowing survivors to gradually build mental resilience against stress, panic, and unhappiness. Face the undead, practice breathing exercises, read specialized books, complete therapeutic workbook activities, and recover from Nicotine or Alcohol dependency through a fully simulated mental health progression system. Main Features - Psychology Skill — gain levels and reduce mental strain over time. - Zombie Exposure XP — facing visible zombies gradually toughens your survivor. - Practice Breathing — perform a self-action to lower stress and gain Psychology XP. - Skill Books 1–5 — vanilla-style books with XP multipliers and boost indicators. - CBT Workbook — a drainable workbook used for therapeutic exercises. - Quit Smoking Guide — helps reduce Nicotine dependency. - Alcohol Sobriety Guide — helps reduce Alcohol dependency. - Addiction System — survivors can develop dependencies even without addiction traits. - Psychology Panel — view mental state, XP, level, and dependency progress. - Sandbox Configuration — adjust all major Psychology and addiction mechanics. Build Compatibility - Fully supports Build 41. - Fully supports Build 42.20+. - Both versions are included in this single Workshop item. - Each build loads its own compatible scripts and files. - Works in Singleplayer, Multiplayer, and Dedicated Servers. How Psychology Progression Works Zombie Exposure Survivors gain Psychology XP by being exposed to visible zombies. The more your character endures, the more mentally resilient they become. Emotional Resistance Higher Psychology levels reduce incoming stress, panic, and unhappiness gains. Therapeutic Activities Breathing exercises, CBT workbook activities, and specialized literature provide alternative ways to train Psychology outside of combat exposure. Skill Books Five Psychology books cover levels 1–10 and use a vanilla-style XP multiplier system. Addiction & Recovery System Nicotine and Alcohol dependency increase through repeated consumption. When withdrawal begins, survivors may suffer increased stress and unhappiness. A higher Psychology level helps mitigate these effects, making mental resilience valuable for long-term recovery. Dependencies naturally decay over time, while specialized recovery guides provide a faster method to reduce dependency. - Nicotine Dependency — affected by repeated tobacco use. - Alcohol Dependency — affected by repeated alcohol consumption. - Withdrawal Effects — stress and unhappiness penalties. - Recovery Guides — reduce dependency faster. - Psychology Mitigation — higher Psychology helps soften withdrawal effects. Psychology Panel The character information window includes a dedicated Psychology tab showing: - Psychology level. - Current XP and XP required for the next level. - Stress, Panic, and Depression status. - Overall psychological condition. - Nicotine dependency level. - Alcohol dependency level. Sandbox Configuration In Singleplayer or while hosting, open the Psychology page in the Sandbox Options menu. Dedicated servers can configure the system through SandboxVars: SandboxVars.PSY = { StressGainMultByLevel = 0.98, PanicGainMultByLevel = 0.985, UnhappyGainMultByLevel = 0.985, StressDecayBonusPerLvl = 0.0015, ``` NicoGain = 0.5, NicoDecay = 1, NicoMinInt = 120, NicoStrMin = 0.002, NicoUnhMin = 0.2, NicoGuide = 20, AlcGain = 5, AlcDecay = 1, AlcMinInt = 360, AlcStrMin = 0.003, AlcUnhMin = 0.3, AlcGuide = 20, ``` } Languages - English - Portuguese - Portuguese (Brazil) Build 42 uses the JSON translation system introduced in Build 42.15. Compatibility Notes - No vanilla file overrides. - High compatibility with other mods. - Separate Build 41 and Build 42 implementations. - Compatible with existing saves. - Newly added items may require unexplored areas to spawn naturally. Latest Update - v1.0.2 (Build 42.20 fixes) - Fixed the constant red errors on Build 42.20. The mod called a function that no longer exists in Build 42. It was silently failing until 42.20 started reporting these errors, at which point it began spamming the console every in-game minute. - Fixed permanent maximum stress and unhappiness. Withdrawal was all-or-nothing, ignored your Psychology level entirely, had no upper limit, and ran at full strength through every minute of sleep - so a single night could leave you waking up completely broken. - Withdrawal now scales with how addicted you actually are. Two beers no longer trigger anything. A light dependency is a mild nuisance; a heavy one is genuinely rough. - Psychology level now actually reduces withdrawal, as the sandbox descriptions always claimed it did. - Withdrawal is heavily reduced while sleeping. - Stress and unhappiness from withdrawal now plateau instead of pinning at maximum forever. - Performance: zombie-exposure detection no longer scans 441 map tiles per player every minute. - Smokers are no longer penalised twice on Build 42. Build 42 has its own nicotine withdrawal, and this mod was stacking a second penalty on top of it. Your nicotine dependency still builds, decays and shows in the panel exactly as before - but the withdrawal itself is now delivered once, not twice. - Your Psychology level now genuinely softens nicotine withdrawal without wiping out the dependency you built up. - The Psychology tab opens at its own size again instead of inheriting the size of whichever tab you looked at last. Note for dedicated server admins This release was tested in singleplayer, including saving and reloading. Dependency syncing on a dedicated server with multiple players has not yet been verified. It is expected to work and is built to be server-authoritative, but if you run a server please report anything that looks wrong so it can be fixed quickly. Server IDs Workshop ID: 3561213456 Mod ID: psychology_skill Support & Feedback Feedback, bug reports, balance suggestions, and translation corrections are welcome in the comments. If you enjoy the mod and want to support future updates: Support me on Ko-fi
Explosives Destroy Tiles!
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Explosives could erase tiles! Enable the mod and clear the way! COMPATIBILITY It should be compatible with any mod that adds new explosives, including Brita's Weapon Pack. It won't work with Advanced Trajectory, Advanced TrajectoryW. MP SUPPORT Not tested for multiplayer. Workshop ID: 2983205590 Mod ID: ExplosivesDestroyTiles
[RU]Пельмени/[EN]Dumplings
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Возможности мода: 1)Добавляет рецепт пельменей 2)Добавляет пельмени классические Рецепт: Мука Лук Дрожжи Скалка Вода Соль Стейк Mod features: 1) Adds dumpling recipe 2) Adds classic dumplings Recipe: Flour Onion Yeast rolling pin Water Salt Steak Workshop ID: 2737981427 Mod ID: Dumplings
个人魔改简单交易
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个人魔改的简单交易MOD,充满不确定性,请不要订阅 Workshop ID: 2852048693 Mod ID: zk_amm Mod ID: QNWItemAffix2 Mod ID: Fantasy_Arsenal_zkmod Mod ID: REMOD_zk Mod ID: Smiple_trade Mod ID: YajuuAlarm
宠物石头 PetRock
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You think you can hurt me? When I was 8 years old, I found a really cool rock on the beach. I gave it a name and it became my best friend, and I took it with me everywhere. Then one time I took it into the bath, it started to dissolve, and I realized it was just a hardened piece of dog poop. Pet Rocks Adds some pet rocks Found by foraging in the wilderness or towns; spawn chance equals vanilla rocks Place on the ground and right-click to water the rock, pet it, or talk to it Petrified Poop/u] Extra effect: can be worn on the head to increase the chances of finding stones Bocchi the Rock Extra effect: can be worn on the head to increase field of view Diorite Extra effect: can be used to chop trees Heat Rock Extra effect:can change color Boulder Extra effect: kills zombies in one hit, but has only 1 durability Stone Hatch Egg Extra effect: can be cracked open and heated to make an omelette Some Unusual Rocks Equipment Also includes an outfit and several backpacks that can hold pet rocks All items are crafted; recipes are found in the Tailoring category Penguin Jumpsuit Extra effect: increases hearing range Penguin Tactical Belt Extra effect: 100% weight reduction, but can only hold pet rocks and penguin bandages; speeds up reloading Penguin Fanny Pack Extra effect: 100% weight reduction, but can only hold pet rocks and penguin bandages Penguin Satchel Extra effect: when the character falls, some items in the satchel may drop to the ground Workshop ID: 3595043947 Mod ID: PetRockB4212 Mod ID: PetRockB4213 Workshop ID: 3595043947 Mod ID: PetRockB4212 Mod ID: PetRockB4213
gunrack
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adds metal and wooden gun racks They function like any regular table with container you have to place the items correctly. Commissioned by Papa Hax Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 2992690035 Mod ID: gunrack
True Music addon: Russian songs
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Mod works in builds 41 and 42, including multiplayer Track list: - Agata Kristi - Kak na voyne - Alisa - Krasnoye na chernom - Alyans - Na zare - Ariya - Geroy asfalta - Chaif - Rok-n-roll etoy nochi - Chaif - Shalyai-valyai - Chaif i Nastya - Vsemu svoyo vremya - DDT - Chto takoye osen - Gorky Park - Bang - Grazhdanskaya Oborona - Moya oborona - Grazhdanskaya Oborona - Poshli vy vse na - Grazhdanskaya Oborona - Optimizm - Grazhdanskaya Oborona - Russkoye pole eksperimentov - Grazhdanskaya Oborona - Vsyo kak u lyudey - Kino - Alyuminievye ogurtsy - Kino - Kukushka - Kino - Spokoynaya noch - Kino - Vosmiklassnitsa - Kino - Zvezda po imeni Solntse - Krematoriy - Autsayder - Krematoriy - Bezobraznaya Elza - Krematoriy - Klubnika so ldom - Krematoriy - Leprozory - Krematoriy - Musorny veter - Krematoriy - Sexy Cat - Krematoriy - Tanya - Krematoriy - Zombi - Master - Vstan, strakh preodoley - Mongol Shuudan - Pesnya belogo anarkhista - Mongol Shuudan - Pesnya chernogo anarkhista - Nautilus Pompilius - Bednaya ptitsa - Nautilus Pompilius - Mater bogov - Nautilus Pompilius - Skovannye odnoy tsepyu - Nautilus Pompilius - Ya khochu byt s toboy - Piknik - A uchili menya letat - Sektor Gaza - Bomzh - Sektor Gaza - Lirika - Sovetskie pesni - Katyusha - Sovetskie pesni - Marsh artilleristov - Sovetskie pesni - Tri tankista - Vladimir Vysotsky - Militseyskiy protokol - DDT - Plastun - DDT - Dorogi - DDT - Mazhory - Mongol Shuudan - Ne moya zabota - Mongol Shuudan - Ekhali Kazaki - Vladimir Vysotsky - Ya ne lyublyu - Vladimir Vysotsky - Utrennyaya gimnastika - Vladimir Vysotsky - Pismo v redaktsiyu televizionnoy peredachi - Mongol Shuudan - Granata - Mongol Shuudan - Shabash na lysoy gore - Mongol Shuudan - Marusya - Mongol Shuudan - Ne moya zabota - Mongol Shuudan - Moskva - Mongol Shuudan - A pulya znayet tochno - Mongol Shuudan - K vecheru - Sovetskie pesni - Marsh zashchitnikov Moskvy - Sovetskie pesni - Kap-kap-kap (Marusya) - Sovetskie pesni - Svyashchennaya voyna - Mark Bernes - Tyomnaya noch - Zemlyane - Trava u doma - Lyudmila Gurchenko - Pyat minut The mod will be expanded with new music I hope as I have time and motivation Workshop ID: 3085084978 Mod ID: TrueMusicAddon:Russianmusictill90s
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid