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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

ArmasMeleeApo – Project Zomboid Mod

ArmasMeleeApo

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Encuentra por Todo el Mundo estas Hermosas Armas y Asesina y Limpia Ciudades enteras Con ellas! Tienen Bajo % Pero Tampoco son Tan Difíciles de Encontrar están balanceadas Vanilla Workshop ID: 3215133532 Mod ID: ZSAWP

1,787 téléchargements Détails →
True Music Addon: *TheWeeknd + Dawn FM* – Project Zomboid Mod

True Music Addon: *TheWeeknd + Dawn FM*

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*TheWeeknd + Dawn FM* Music List: The Weeknd - After Hours The Weeknd - Die For You The Weeknd - Escape From LA The Weeknd - Heartless The Weeknd - Can't Feel My Face The Weeknd - I Feel It Coming ft. Daft Punk The Weeknd - Party Monster The Weeknd - Reminder The Weeknd - The Hills The Weeknd - Save Your Tears The Weeknd - False Alarm The Weeknd - Blinding Lights The Weeknd - Faith The Weeknd - Starboy ft. Daft Punk The Weeknd - I Was Never There feat. Gesaffelstein The Weeknd - Call Out My Name The Weeknd - JENNIE Lily Rose Depp One Of The Girls The Weeknd - Playboi Carti Madonna Popular The Weeknd - Ariana Grande - Die For You Dawn FM List: The Weeknd - Best Friends The Weeknd - Don't Break My Heart The Weeknd - Gasoline The Weeknd - How Do I Make You Love Me The Weeknd - Is There Someone Else The Weeknd - Less Than Zero The Weeknd - Out of Time The Weeknd - Sacrifice Workshop ID: 2985188535 Mod ID: TheWeeknd_Music_Mod

1,553 téléchargements Détails →
Slugville [42] – Project Zomboid Mod

Slugville [42]

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Small neighborhood nearby the Crossroads Mall. Made by me, for me and friends as a simple start near Louisville, so the house you spawn at has plenty of crafting tools. Features a handful of homes and shops. And the backrooms. Might update in the future. Thanks for checking it out c: cells 44 x 20, 44 x 21 twitch.tv/slvgbucket Workshop ID: 3675919060 Mod ID: slugville Map Folder: slugville

1,418 téléchargements Détails →
口袋空间 – Project Zomboid Mod

口袋空间

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添加了一个可以随便进入的空间 获得空间戒指后右键申请空间,然后可以进入 (不要在空间内再次进入空间,不然会无法离开) 空间戒指还可以存储物品,装备在左手后右键物品即可(物品不能在地上) 进入空间后右键部署 空间戒指提供传送点功能,可以自主设置和删除 未设置获取方式 单人游玩请打开沙盒的开局就送 6/11 移除了添加传送点和部署的限制 一定要在主世界留一个传送点,防止回不去 Workshop ID: 2980429402 Mod ID: PocketArea Map Folder: PocketArea

1,276 téléchargements Détails →
Optimised Tooltip – Project Zomboid Mod

Optimised Tooltip

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Optmises the Rip Clothing and Craft Sheet Rope tooltip to prevent the game locking up when the game has a lot of clothing added via mods. Workshop ID: 3004315108 Mod ID: DisableRipTooltip

654 téléchargements Détails →
The Krak Inn Drugs – Project Zomboid Mod

The Krak Inn Drugs

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*REUPLOADED* The original author deleted this mod without warning for some reason. Reuploading this so servers won't break. This Mod is very much a work in progress. We will be doing updates over time to add cool new features and functionality. The mod will be adjusted according to feedback from the community. While using this mod we encourage feedback so that we can build a well rounded product for everyone to enjoy. What does this mod do? This mod adds the ability to not just find drugs and drug paraphernalia but the ability to craft drugs and drug paraphernalia. It adds 9 different drugs, several crafting recipes, and much more. Future plans Add the ability to farm weed. Add ability to farm Cocaine leaves. Add drug based clothing. Take over the world... Continue testing distributions. Continue testing status effects. Add more as ideas come... Add an XP system. Workshop ID: 2996907462 Mod ID: TheKrakInnDrugs

1,186 téléchargements Détails →
[Abandoned] Capacity vest and ammo straps(ShellsBandolierPatch) – Project Zomboid Mod

[Abandoned] Capacity vest and ammo straps(ShellsBandolierPatch)

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Notice! I am stepping down from modding, and my mods will no longer receive updates. I suffered a major loss when my hard drive went missing (I believe it was stolen, though I cannot prove it). The drive contained months—if not years—of unreleased work, source files, and upcoming updates. Losing all of that progress has completely drained my motivation and willpower to continue modding. I am sorry. Permissions I grant full permission for anyone to use, modify, reupload, or continue anything from my mods. You do not need to ask for my permission, and you do not even need to credit me. Workshop ID: 3061703495 Mod ID: Capacity vest and ammo straps(ShellsBandolierPatch)

819 téléchargements Détails →
True Music Addon: Doom Eternal TAG P1 & P2 OST – Project Zomboid Mod

True Music Addon: Doom Eternal TAG P1 & P2 OST

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The DLC of Doom Eternal both parts. These are the main music. If I missed any that would like to be added or any issues, let me know. Hope you like the picutre choice. As always I don't own any of these. Workshop ID: 2933065639 Mod ID: Doom_Eternal_TAG_P1_P2_OST

1,374 téléchargements Détails →
SoapZ – Project Zomboid Mod

SoapZ

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SoapZ Craft your own soaps and improve your hygiene during the apocalypse. SoapZ is a survival-oriented soap crafting expansion focused on immersion, hygiene and handcrafted products. This mod does NOT add magical healing effects. Its bonuses are based on cleanliness, comfort and survival. Requirements - Soap Crafting Recipe Book. - Cooking Level 2. - Protective equipment for some recipes. Starting Knowledge The following vanilla traits and professions already know the Soap Crafting Recipe Book from the beginning: - Gardener - Cook - Herbalist - Outdoorsman - Former Scout - Nature Knowledge (Bushcrafter) These characters are familiar with plants, natural ingredients and traditional handcrafted products, allowing them to start soap production immediately without searching for the recipe book. New Crafting Categories SoapZ adds three new crafting tabs: - Materials - Base - Additives Materials Tab Create the materials required for soap making. - Open Animal Fat Box → contains 8 Processed Animal Fat. - Grind Charcoal into Ash. - Process Animal Fat obtained from medium and large animals through Butchering. These recipes require recipe knowledge, but no Cooking level. Animal Fat can be obtained from: - Sheep: 1-2 units - Deer: 1-2 units - Cow/Bull: 2-3 units - Pig: 3-4 units The amount depends on: - Animal size. - Your Butchering level. Animal Fat is edible and supports food states: - Fresh - Stale - Rotten - Cooked - Burnt It provides a very high amount of calories and fat. Base Tab Prepare all the essential ingredients for soap making. - Handcrafted Soap - Caustic Soda - Homemade Lye - Essential Oils - Crude Glycerin Essential Oils can be extracted from plants obtained through farming or foraging. Some recipes require: - Protective Gloves - Safety Glasses - Containers Additives Tab Craft a wide variety of soaps using: - Handcrafted Soap - Essential Oils - Flowers - Plants - Seeds Available Soap Types - Poppy Soap - Calendula Soap - Activated Charcoal Soap - Citronella Soap - Dandelion Soap - Ginseng Soap - Glycerin Soap - Lavender Soap - Milk Soap - Plantain Soap - Mallow Soap - Mellifera Mallow Soap - Chamomile Soap - Mint Soap - Rosemary Soap - Rose Soap - Sage Soap - Thyme Soap - Violet Soap - Medicinal Soap Optional: - Coffee Soap (requires Last Cup Coffee installed). Soap Effects Washing yourself or your clothes: - Reduces body odor. - Reduces Stress. - Reduces Unhappiness. - Reduces Boredom. Special soaps: - Activated Charcoal Soap removes blood more effectively. - Milk Soap reduces Muscle Strain throughout the body. Body Odor System If you stop washing your body or your clothes: Your odor may attract zombies. The attraction depends on wind conditions and environmental factors. Stay clean. Stay alive. Extra Loot A new loot item has been added: Picnic Basket Contains random soaps and hygiene products. Craft. Clean. Survive. SoapZ This mod was created from an idea by Chittara, the credits for the idea are attributed to him. This mod was made because the follower goal on the Twitch channel was reached. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3746173075 Mod ID: SoapZ

2,265 téléchargements Détails →
From Rags to Sheets – Project Zomboid Mod

From Rags to Sheets

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My first real mod just to save my sanity. Craft Sheets: 10x Rag -> 1x Sheet Requires needle and thread. Workshop ID: 3663782491 Mod ID: RagsToSheets

1,497 téléchargements Détails →
金喵交易修改 – Project Zomboid Mod

金喵交易修改

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其他功能没动 增加了一个交易日志系统 位置在服务器存档Project Zomboid Server\Lua\mods\TradingLog 每次服务器重启都会新建一个文件进行日志储存 记录玩家的金钱变化 上架 购买记录 Workshop ID: 3485244862 Mod ID: Trading_bank Miao

1,495 téléchargements Détails →
Craft Propane Tank – Project Zomboid Mod

Craft Propane Tank

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Craft a Propane tank from DuctTape, 3 small metal sheets and fuel. Safe to use in a current save. Works in MP. Workshop ID: 3231640779 Mod ID: LogikielPropaneTank

1,770 téléchargements Détails →
Psionic Awakening (B41/B42 Superpower / Psychic Ability Mod) – Project Zomboid Mod

Psionic Awakening (B41/B42 Superpower / Psychic Ability Mod)

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I am very sorry that due to my sudden unemployment and ongoing job search, I am unable to subscribe to PGT without any income, and therefore I can no longer maintain this mod. Special thanks to LuneFox, a good brother who helped me fix many bugs! O7. Important! To use psionic powers in-game, you must select the “Telepathy” trait during character creation. The trait icon is a side-view human head and costs 8 points. Without this trait, your character will not have psionic powers, and the psionic button will not appear on the left side of the screen. 【Psionic Awakening】 When the apocalypse arrives, you no longer have to rely only on guns, knives, and wooden sticks. Choose the “Telepathy” trait and awaken the hidden power buried deep inside the human mind. Crush zombie skulls from a distance, sense enemies in darkness or behind walls, shatter doors and windows, pull items into your inventory, seal your defenses, meditate to recover, and even briefly control a zombie as your puppet. But power is never free. 【Main Abilities】 • Psionic Skull Crush Aim at a zombie and crush its head from a distance. Higher tiers can kill more zombies at once. Each successful kill costs 8 psi and counts toward the vanilla zombie kill stat. • Psionic Sense Detect nearby zombies, even in darkness, behind walls, or inside buildings. Sense markers are static psionic echoes and do not follow targets. Active Sense currently has a maximum range of 30 tiles. • Instinct A passive ability unlocked at Sense tier 1. When a zombie approaches from behind and is about to attack, Instinct automatically executes it. Each kill costs 8 psi and plays a vanilla scare sound with a cooldown. Instinct can be toggled from the psionic radial wheel. • Find Item Choose an item target from the psionic interface. If matching items appear in nearby containers or on the ground, their location is marked in gold. • Psionic Shatter Start by clearing windows, then gradually unlock the ability to destroy doors, barricades, furniture, containers, garage doors, fences, wall segments, and other safe destructible objects. Containers try to drop their contents when destroyed. • Psionic Impact Knock down zombies near the cursor, creating space for escape, crowd control, or Skull Crush. • Mind Mark Leave a flashing psionic marker at the target’s current location. Useful for remembering hordes or dangerous areas. • Distant Pull Pull nearby ground items directly into your inventory. • Seal Defenses Close nearby open doors and windows, then try to reinforce them up to twice their base durability. • Psionic Hand Remotely open and close doors, windows, lights, containers, and loot items. This ability requires progress in multiple base power branches. • Mind Puppet Take control of a zombie as a temporary puppet. Your real body is not invincible and can still be attacked. The puppet can receive right-click commands to move, smash targeted windows, tear nearby doors/windows, make noise to lure zombies, or cancel possession. This ability belongs to “Special Abilities” and can be unlocked directly with a skill point. • Meditation Sit down and meditate to improve psi recovery, reduce stress and psionic strain, and slowly gain psionic experience. • Purge Infection At the highest core psionic tier, you can purge the infection from your body. This drains all psi and immediately triggers the consequences of maximum psionic strain. 【Progression】 Using psionic powers grants experience and increases your psionic level. Each level grants skill points. Eventually, all psionic powers can be unlocked; you do not need to permanently choose one build over another. Progression branches include Skull Crush, Sense, Shatter, Core Psionics, and Special Abilities. 【Psi And Psionic Strain】 All active powers consume psi. When you have enough psi, using powers does not increase psionic strain. When psi is insufficient, you can still force-cast, but the missing psi becomes psionic strain. High psionic strain can cause fatigue, stress, panic, pain, whispers, and nightmares. At maximum strain, the character releases a Psionic Scream: nearby doors and windows shatter, zombies in range die, a huge noise attracts the horde, and the character may either die or collapse into a long unconscious state. 【Interface And Controls】 A Psionic Awakening button appears on the left side of the screen. The interface includes psi, psionic strain, experience, level, skill tree, ability guide, key rebinding, find-item target selection, and a debug mode. Active powers can be used through hotkeys or the psionic radial wheel. In single-player, opening the radial wheel pauses the game and closing it resumes the game. The radial wheel uses ability icons and can also toggle passive abilities such as Instinct. 【Compatibility】 This mod supports B41 and includes a B42 adaptation. B41 is currently the main supported experience. B42 is playable, but due to B42 and localization differences, some text may be missing. Warnings: 1. This mod was made with AI assistance. If you are uncomfortable with AI-generated content, please do not subscribe. 2. The B42 version may have missing text. If you do not mind that, you can use it in B42. If you want to try my fully hand-made version, you can subscribe here: https://steamcommunity.com/sharedfiles/filedetails/?id=3748897265

2,363 téléchargements Détails →
Jim's Lifestyle+SRJ Compatibility Patch B41 – Project Zomboid Mod

Jim's Lifestyle+SRJ Compatibility Patch B41

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Build 41 compatibility patch Compatibility patch for Lifestyle and Skill Recovery Journal on Build 41. MP compatible. What it does - Saves completed, unlocked, and in-progress Lifestyle ambitions into Skill Recovery Journals - Reading the journal restores completed ambitions and puts unfinished ambitions back into your ambition list - The journal does not force ambitions active, so players can choose what to activate with the normal Lifestyle system - For unfinished ambitions: read the journal, activate the ambitions you want, then read the journal again to restore their saved progress - Adds a compact ambitions summary to the journal tooltip Notes Requires both Lifestyle and Skill Recovery Journal. If you spot a translation issue, please report it so it can be corrected. Workshop ID: 3687745049 Mod ID: JimsLSSRJpatchB41

2,412 téléchargements Détails →
Quarantine_722 – Project Zomboid Mod

Quarantine_722

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3174611504 Mod ID: Quarantine_722

1,246 téléchargements Détails →
Pretendard Korean Font – Project Zomboid Mod

Pretendard Korean Font

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프리텐다드 한국어 폰트입니다. 폰트 다운로드 페이지로 이동 Workshop ID: 3128661240 Mod ID: pretendard

1,525 téléchargements Détails →
No Big Trees – Project Zomboid Mod

No Big Trees

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Removes the oversized JUMBO XL/XXL trees from 42.20 - new areas AND already-explored ones Sorry but I hate it. Features - The big trees block the view of some furniture inside buildings, which has a pretty bad impact on actual gameplay. - Sets the JUMBO_XL and JUMBO_XXL spawn weight to 0 across every biome that had them (pine, maple, birch, light variants, grass/flower plains, and all the map-specific forest mixes) - regular and standard "jumbo" trees are untouched - Also removes JUMBO_XL/XXL trees already placed by worldgen before you installed the mod - they clear out as each area reloads (walking back through old territory finishes the cleanup, it isn't instant on enabling) - No vanilla files replaced - pure worldgen override + a small runtime cleanup script, safe to enable/disable - Not sure exactly how much, but since it also hurts performance, I chose to remove them. - Looking into a better approach that doesn't require removing them. - Since it only removes the big trees, it feels close to how 42.19 looked. Visually a bit plainer, but gameplay stays smooth. It's pretty trash Warning Once a tree has been removed, it will NOT come back even if you disable this mod. My All Mods Workshop ID: 3774057941 Mod ID: NoBigTrees

2,560 téléchargements Détails →
Rick's MLC Grass Cutting With Tool – Project Zomboid Mod

Rick's MLC Grass Cutting With Tool

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Do you love cutting grass, but don't have the time to enjoy it? Now with this mod from Rick's Mid Life Crisis grass removal is a breeze. With this mod installed simply equip the Hand Scythe* in your primary hand and away you go. As an added bonus** you may gain a little Small Blade experience with each cut. Remember, using a Hand Scythe* to cut grass requires an empty second hand in order to hold the grass you are cutting. If you have a Hand Scythe in your backpack it will be autmatically equipped. Languages supported:English and (possibly badly translated): Spanish, Korean, Portuguese * Hand Scythe not included. Check with your garden supplies store for availability. ** Can be disabled in the sanbox options. Workshop ID: 2840634072 Mod ID: RicksMLC_GrassCuttingMod

1,280 téléchargements Détails →
Key Ring Recipe – Project Zomboid Mod

Key Ring Recipe

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Make a new key ring if you lost yours. Just find 5 paperclips. Workshop ID: 2264287394 Mod ID: NFKeyRing

1,012 téléchargements Détails →
True Music Addon: FeFe music recommendation – Project Zomboid Mod

True Music Addon: FeFe music recommendation

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Minidoracat Server #3 Songpack Song List : https://open.spotify.com/playlist/1bNGEmoFHQjehjKKliObR7?si=c6835c1eae314bf0 Song List : https://docs.google.com/spreadsheets/d/e/2PACX-1vSBSGLZ-N-vKSWyeCowu4UAcF_sUzklYlQc0mfmNEzK7_NxURugse63gWy25HH_NA/pubhtml?gid=1173334996&single=true Workshop ID: 3014870895 Mod ID: FeFe_music_mod

1,471 téléchargements Détails →
Doomsday's Gym Gains Mod – Project Zomboid Mod

Doomsday's Gym Gains Mod

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Adds some gym and fitness oriented edibles and magazines. This mod adds a Protein Bar, Protein Powder, Protein Shake and two fitness-oriented magazines. These items will give you XP boosts to Strength and Fitness, as well as giving you endurance boosts. This mod works both in Singleplayer & Multiplayer on Build 41. This is my second mod for Project Zomboid, thanks for taking a look! Check out my first mod here!

1,565 téléchargements Détails →
Super weapon超级武器 – Project Zomboid Mod

Super weapon超级武器

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大范围秒杀,几乎无限耐久爽就完事了,不会自然生成,需使用物品生成器刷出,物品生成器输入:徐飞的大宝剑。记得开武器群攻,新增一把无敌左轮,开枪不会吸引丧尸,也是大范围秒杀,物品生成器输入:徐飞的大枪 A large range of instant killing, almost infinite durability, will be finished, and will not be generated naturally. You need to use the item generator to brush it out, and the item generator input:徐飞的大宝剑. Remember to start weapons group attack,Add an invincible revolverShooting won't attract zombiesIt is also a large-scale flash killing. Item generator input: 徐飞的大枪

1,318 téléchargements Détails →
Sauce Tooltips - Enhanced Tooltip Mod – Project Zomboid Mod

Sauce Tooltips - Enhanced Tooltip Mod

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Sauce Tooltips A good safehouse has labels on things. What it is, what shape it's in, how much is left. Vanilla's generator tooltip says "Generator." That's the whole thing. You're hovering the one machine keeping your food cold, and the game tells you its name. Not the fuel. Not whether it's even running. Sauce Tooltips fills in the label. Hover a thing and it tells you what you'd actually want to know: world objects, items, vehicles, crops, crafting. Everything is client-side, nothing touches your save, and every label has its own off switch. The objects you use constantly had nothing useful on hover. Now they do, each one led by its name so you always know what you're looking at. Generators. Running or off, fuel level, condition — up front instead of three clicks into a menu. Fridges & Freezers. Power state, preservation, a capacity bar per compartment. Says it plainly when the grid's down and your food's on the clock. Stoves & Ovens. On or off, temperature, timer, broken warnings. Microwaves, toasters, coffee makers too. Fireplaces & Barbecues. Lit, smouldering, or cold. Fuel in hours. Barbecues call out propane vs. charcoal. Reads from across the room. Lamps. On or off, bulb or no bulb, grid or battery, battery level. Catch a dying bulb before it dies. Containers. How full, how many items, locked or not — anything with storage. Farm Plants. Growth phase, water, health, disease, fertilizer. More shows the higher your Farming. Replaces the vanilla farming tooltip. Rain Collectors. Water level, exact amount, tainted warning. TVs & Radios. On or off, power source, channel, volume. Radios flag whether they transmit. Ore Deposits. Iron, copper, flint, limestone — deposit size, expected yield, the Masonry level it wants, whether you've got a pickaxe in hand. Clocks. Wall and standing clocks read out the time. Food. Freshness bar, green to yellow to red, with a spoilage estimate ("~36h", "~2d"). Poison and cook-before-eating warnings that only fire when they should. Canned goods say "Non-perishable" instead of faking a full bar. Drainables. "~12 uses left" for lighters, spray cans, glue. Charge percent for batteries. Seeds. When to sow, plus best and risky months once your Farming comes up. Bait & Traps. Which animals a bait draws and what a trap catches, scaled to your Trapping skill. Item Tags. Flags what you can dismantle or smelt. Evolved Recipes. Hold Shift on an ingredient to see where it goes — Soup, Stew, and the rest. Weapon Stats. The raw combat numbers the game hides: min-max damage, crit chance and multiplier, attack speed, reach, break-chance odds, endurance cost, max targets per swing, tree-chopping stats — and for guns, hit chance, recoil, aiming time, magazine and jam chance. Hold the detail key for the skill-adjusted numbers. Vehicle Parts. Condition color-coded so a whole car reads at a glance, install skill requirements, storage space. Crafting Recipes. Hold Shift for base craft time next to your skill-reduced time, and the yield on recipes that make more than one. NEW — The Full Card (beta) As of v1.4.0 the mod can rebuild the game's own tooltip rows too: weapons, food, clothing, containers, literature, the lot. The whole card becomes one piece instead of a mod strip stapled under a vanilla box. It also double-checks itself. The first time you hover each kind of item, it compares its card to the tooltip vanilla would have drawn. If they disagree, it steps aside and you get the plain vanilla tooltip for the rest of the session. Every row was verified against the full item catalogue (about 5,000 items) before shipping. If you'd rather sit the beta out, it's one toggle in Mod Options. The look Accent rails. A colored strip on every card, using the same colors as the other Sauce mods. Firearms blue, melee red, food green. A generator's rail is green when it's running and red when it's off. Names on top. World-object cards lead with the object's name on an accent-colored rail — a running generator's header glows green, ore reads gold. Range gating. Cards respect distance: close for containers, a bit further for generators, across the room for a fire. Detail mode. Hold Left Shift for the extra layer. Rebindable in TooltipLib's options. The dress. Every card wears the kraft label: paper body, a colored rail under the name, dot leaders between labels and values, dotted section rules, and real gauges instead of flat bars. It ships in this mod — no other mod needed — and there's a toggle if you prefer the plain vanilla box. When Sauce Inventory Rendering is installed (our inventory mod, coming to the Workshop), its card takes over so tooltips and inventory stay in step. Playing with other tooltip mods: if another tooltip framework takes over the card (StarlitLibrary and friends), nothing is lost — their content renders untouched and ours appends below it. By default the skin steps aside for the session so every tooltip matches; TooltipLib's options have a switch for the mixed look if you'd rather keep the kraft where we own the card. Options > Mods > Sauce Tooltips - Tooltip Range — how far away object tooltips read. - Full card replacement (beta) — the vanilla-row rebuild, on by default. - Dressed tooltips (kraft card) — the label skin, on by default. Options > Mods > TooltipLib holds the per-label switches — one tickbox per source (Fridges, Stoves, Food, Vehicles, and the rest). Never touch vehicles? Turn that one off and those rows stop existing. The detail-info key and the other-tooltip-framework option live here too. Requirements - Build 42 - TooltipLib v1.5.1+ (hard dependency) - Client-only — no server install, no network traffic - Safe to add or drop mid-save — it keeps no state Bug reports: SauceTooltips Version: TooltipLib Version: Game Version: Mode: What happened: Other tooltip mods installed: Workshop ID: 3694158509 Mod ID: SauceTooltips

2,158 téléchargements Détails →
Out of Breath Moodle [B42 / 42.19 / Legacy 41] – Project Zomboid Mod

Out of Breath Moodle [B42 / 42.19 / Legacy 41]

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Hi there! Im a bit impatient, so I tried my best to update this mod to work with B42.13. The Original "Out of Breath" mod was made by Monkey, and still works on B41. There's another fix on the workshop made by 猫子 to work on B42, but it broke when the game code changed due to the B42.13 update. This mod will ONLY work on B42.13+. I did this to not divert subscriptions from the original mod for people still running B41, and for the other fix in case people are also running older B42 builds. I also added 2 things on this version: > I upscalled manually the Moodle Icon, so it wont get blurry on moodle size settings above x32. > Added Brazilian Portuguese translation. I dont know if the Original Mod will ever be updated, but if it does I might delete or private this one to not create redundancy. Original Mod Description: Adds an Out Of Breath moodle that is displayed a bit before the Moderate Exertion moodle kicks in. This moodle doesn't add any other effects and serves only as a warning that the player is approaching moderate exertion. Configurable through sandbox options. Workshop ID: 3651944662 Mod ID: OutOfBreathMoodle4213

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