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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Boomstick Betty! (UPDATED for 41.56) – Project Zomboid Mod

Boomstick Betty! (UPDATED for 41.56)

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The End has come. And now it's just you and your trusty shotgun "Betty" against the darkness. This mod starts you with a new, heavily modified sawn-off shotgun, the Boomstick. The Boomstick has increased capacity and delivers more damage than a standard sawn-off. It appears that shooting was a popular sport in this town, as this mod makes it more common to find shotgun shells in containers. Search out the mysterious Totem of Faelan. Wear this around your neck to add powerful destructive capabilities to the Boomstick. UPDATED: for build 41.56 and HOPEFULLY fixed the "broken on reload" bug. Built and tested on Build 41.x Join PunkyRoo on her Twitch: http://twitch.tv/PunkyRoo Workshop ID: 2220853555 Mod ID: BoomstickBetty

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Inspect Weapon [B42] - Русификация – Project Zomboid Mod

Inspect Weapon [B42] - Русификация

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Русификация Inspect Weapon Мод добавляет возможность детального осмотра оружия в руках без необходимости заходить в инвентарь. Узнавайте состояние вашего оружия и управляйте обвесом через удобный интерфейс. Что делает мод? • Три способа осмотра: Удерживайте кнопку перезарядки, ПКМ по оружию в инвентаре или горячая клавиша (настраивается) • Иммерсивная система состояний: Состояние оружия отображается описательно, а не цифрами: - Идеальное (100%, не ремонтировалось) - Б/у (50-100%, или 100% с ремонтом) - Поврежденное (30-50%) - Сильно поврежденное (<30%) • История ремонтов: Отслеживание количества ремонтов (нет, немного, много) • Управление обвесом: Установка и снятие модулей прямо в интерфейсе осмотра • Быстрый ремонт: Возможность починить оружие прямо из меню осмотра • Поддержка контроллера: Полная навигация с помощью геймпада Ключевые особенности: Удобный осмотр оружия, иммерсивная система состояний, управление обвесом без инвентаря. Хочу перевод Поддержать переводчика Workshop ID: 3591960030 Mod ID: INSWEARUS

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Accessory Skill Bonuses [B42] – Project Zomboid Mod

Accessory Skill Bonuses [B42]

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Lootbound: The Successor Is Here! Accessory Skill Bonuses has grown into something much bigger. Lootbound: RPG Equipment Bonuses expands the original concept into an ambitious equipment-driven RPG system. Clothing, armor, bags, accessories, protective gear, melee weapons, and firearms can now become permanent finds with themed XP bonuses. Lootbound includes expanded item coverage, new sandbox options, weapon-specific bonuses, protective-equipment support, multiplayer functionality, and many more opportunities to build your survivor through the equipment you discover. Lootbound is a separate successor, not a direct update. The two mods are incompatible and cannot be active together. Disable Accessory Skill Bonuses before enabling Lootbound. Existing saves are supported, but previously assigned bonuses are not transferred and eligible items will be processed under Lootbound’s new rules. >>> Visit Lootbound: RPG Equipment Bonuses <<< Updates / Fixes 8/7/2026: v2.0.1 — Removed the label from regular items for cleaner inventory names. No-bonus results are still stored permanently and cannot reroll. Turn Every Accessory Into an Opportunity Accessory Skill Bonuses gives non-protective wearable accessories a chance to carry permanent XP bonuses. Quick fix 8/5/2026 Fixed compatibility issues with KI5 Vehicles. Version 2 Is Here You can now customize how frequently skill bonuses appear through the new Bonus Frequency sandbox setting. Choose Minimal for small bonuses that are quite rare and make every useful find feel special. Choose Abundant when you want bonuses to appear much more often, making their combined effect far more noticeable. Scarce, Default and Frequent provide additional steps between those two playstyles. The setting changes how often newly processed accessories receive a regular bonus. It does not reroll accessories that have already been discovered, and Default preserves the mod's original balance. Rings, necklaces, bracelets, watches, eyewear, hats, underwear, belts, bags, stockings, ties, piercings and many other accessories can support skills matching their style and purpose. A watch may help with technical skills. Eyewear may sharpen observation or aiming. A holster may favor firearm handling, while a backpack could support strength, fitness or maintenance. Every supported accessory family has its own carefully selected skill pool. Features - Hundreds of explicitly selected vanilla accessories - Themed skill pools for every accessory family - Permanent bonuses unique to each individual item - Bonuses from matching equipped items stack together - Works with ordinary XP, skill books, television and VHS experience - Colored item names show the strength of each bonus - Your total equipped bonus appears directly in the Skills panel - Helpful tooltips explain where each bonus comes from - Supports items already owned, newly discovered loot and accessories inside opened containers - Five sandbox frequency presets, from Minimal to Abundant - No protective equipment - choose protection or progression - Compatible with Project Zomboid Build 42.20 Most accessories will remain ordinary. Useful bonuses are uncommon, powerful finds are rare, and the very luckiest survivors may discover something that seems almost impossible... Adding the Mod to a New Game Subscribe to the mod, restart Project Zomboid if it is already running, and enable Accessory Skill Bonuses from the main menu's Mods screen. Make sure it is also enabled when creating your new game. Adding the Mod to an Existing Save No new character or world is required. From the main menu: - Choose Load - Select your save - Choose More... - Open Choose Mods... - Enable Accessory Skill Bonuses - Load the save Accessories already carried or worn will be processed automatically. Existing accessories elsewhere in the world will be processed when encountered or when their container is opened. Multiplayer Supported Multiplayer item synchronization, permanent bonuses, server restarts and XP awards have been tested successfully. If you encounter an unusual synchronization issue, please include whether you were hosting, using a dedicated server or joining as a client. Sandbox Options Bonus Frequency offers five presets: Minimal, Scarce, Default, Frequent and Abundant. Default preserves the original balance. Frequency changes affect newly processed accessories only; previously processed items always keep their existing results. Feedback and Bug Reports Feedback, balance suggestions and bug reports are greatly appreciated. If you encounter a problem, please describe what happened and mention whether you were playing solo or multiplayer. Check Out My Other Mods Gemstone Key Chains Carried Watch Clock Originally Posted by: onestis Ask for Permission This mod can only be added to and extended with the express permission of the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod appears online. If no permission is received, you may not alter the mod, and it must be treated as a mod that is “On Lockdown.” Workshop ID: 3768214171 Mod ID: AccessorySkillBonuses

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I Can Shoot and Use Generators (deprecated: see comments) – Project Zomboid Mod

I Can Shoot and Use Generators (deprecated: see comments)

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During character creation, this mini mod increases aiming & reloading to perk level 5, and adds How to Use Generators magazine to starting inventory, so that generators can be used, once you read it. Created this mini-mod for myself since (i) I like that zombies by default are sensitive to gun shots, but the starting ineptitude of aiming made guns a grind for me at the moment. (ii) for mods like Survivors, where there are marauders and other armed hostile survivors to battle, this should help. (iii) I think generally a 27 year old in the apocalypse will be able to use a generator without needing to be an electrician, also I use the cars mod. Thought I would share, in case others would find it useful Workshop ID: 932935059 Mod ID: icanshoot

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Arcadia SpriteConfig Compatibility Patch [B42] – Project Zomboid Mod

Arcadia SpriteConfig Compatibility Patch [B42]

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Arcadia SpriteConfig Compatibility Patch Workshop ID: 3782457233 Mod ID: ArcadiaSpriteConfigCompat_B42 Required Build: Project Zomboid 42.20+ Current Version: Beta 1.7 What Problem Does This Fix? Long-running Build 42 worlds can collect player-built objects whose saved appearance no longer matches the definition the game expects. The server may repeatedly report: Invalid SpriteConfig object! Affected objects may include: - Wooden walls, windows and frames - Player-built floors - Doors, gates and fences - Crates - Crafted or placed furniture - Gravel and sand flooring One bad object can produce the same warning repeatedly whenever players load its area. A server may therefore display thousands of warnings without having thousands of different broken objects. Driving does not appear to create the problem. Driving exposes it because many chunks and player-built areas are loaded quickly. Large groups of mismatched objects may contribute to delayed chunks, black areas, high ping, vehicle desynchronization and localized server strain. What Does This Mod Do? The mod gradually finds affected objects as their areas load naturally. When it finds a mismatch, it checks the object's saved appearance against the appearance registered by the game. It repairs the object only when the correct result can be proven. The repair changes only the incorrect sprite connection. The original world object remains in place. Once repaired, that object should stop producing its former mismatch warning when the area is loaded again. Repairing the accumulated backlog of a large world is like trying to extinguish the sun with a garden hose. The important discovery is that the hose works. How Beta 1.7 Works Beta 1.7 is driven by normal world activity rather than constantly searching around every player. - A square is checked when it naturally loads. - A newly built or placed object can be checked when the game adds it. - The mod remembers object and sprite combinations it has already checked. - Completed chunks are not repeatedly searched during the same server session. - Repairs waiting during a large chunk-loading burst are kept in a limited waiting list. - Common construction problems such as windows, walls, floors, frames, fences and crates are handled first. - The repair rate is limited to protect server performance. - The mod never forces unloaded chunks to open. There is no constant player-area search, safehouse sweep, driving scanner, idle scanner or client scanner. Server-Side Repair Record The current version records every successful repair in the server log. Each record includes: - The object's X, Y and Z coordinates - The object and construction type - The appearance found - The corrected appearance - Whether the repair succeeded or was safely refused This allows server owners to investigate reports of missing walls or turned furniture and see exactly what the mod changed. Unclear furniture directions are logged and left untouched. Failed changes are rolled back instead of being sent to players. Measured Results The following results come from retained logs on a large active multiplayer server. Beta 1.6: - 68.49 logged server hours - 389,788 repeated SpriteConfig warnings - Approximately 5,692 warnings per hour - 496 successful repairs - Approximately 7 repairs per hour Current Beta 1.7 beta.5: - 43.53 logged server hours - 123,307 repeated SpriteConfig warnings - Approximately 2,833 warnings per hour - 11,216 successful repairs - Approximately 258 repairs per hour - Zero sprite transmission failures Compared with Beta 1.6: - The average warning rate fell by approximately 50%. - The successful repair rate became approximately 36 times faster. - Beta 1.6 averaged one repair per 786 warning appearances. - Beta 1.7 beta.5 averages one repair per approximately 11 warning appearances. Three repair attempts were safely rejected and rolled back. All three records involved the same unsupported Lifestyle disco-ball object returning after separate restarts. The object was not deleted, moved or replaced. These figures are real server-log results, not a controlled laboratory test. Player count, driving, explored areas and server activity changed between sessions. Warning totals are repeated messages, not unique broken objects. Data Safety - Does not delete, replace, move or rebuild world objects. - Does not remove walls, stairs, floors, furniture or containers. - Does not remove items from crates, backpacks, vehicles or player inventories. - Does not change object coordinates or move structures between floors. - Does not directly rewrite map, database or save files. - Preserves container contents, ownership, health and unrelated saved information. - Stores the original sprite before applying a correction. - Verifies the result and rolls back a failed change. Appearance Protection Player customization is protected. The mod leaves an object unchanged when its appearance may represent: - Carpet or alternate flooring - Plaster - Paint - Wallpaper - Interior finishes - Burnt or damaged appearances - Modded tile families - Furniture with an uncertain direction - An incomplete or unsafe multi-piece object The mod does not guess. If the correct appearance cannot be proven, the object remains untouched. What Does It Not Fix? This mod does not repair: - Missing or corrupted map chunks - Objects already lost during a rollback or failed save - Stuck or duplicated inventory items - Container ID problems - Missing item or object mods - Structural damage caused by gameplay - Objects without a usable game definition Cleanup is gradual. An affected area must load naturally before its objects can be checked. Installation Add the Workshop ID and Mod ID to the server: WorkshopItems=3782457233 Mods=ArcadiaSpriteConfigCompat_B42 Existing servers can add the mod without wiping the world. Backing up an important multiplayer save before changing any server mod list is always recommended. Support Midgar's Project Zomboid Workshop If this mod has improved your game, server or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork and continued maintenance. Public fixes remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help and access to our active long-term Project Zomboid RP/PVE community. Server: 50.5.46.175:16261 Workshop ID: 3782457233 Mod ID: ArcadiaSpriteConfigCompat_B42

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Pinecone Pig [B42] – Project Zomboid Mod

Pinecone Pig [B42]

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My best mod yet. Introduction This mod introduces the ability to craft your very own pinecone pig. Based on the precious little helper from one of my favorite games Fear & Hunger. Which are also based themselves on the "cone cow" (käpylehmä), a traditional handmade toy from Finland. In any iteration of their existence, they're typically made from a pine or spruce cone and sticks stuck between its scales. Now with this mod, you can put together your very own. I was gonna say something like "And it might even bring you good luck..", but I'll be honest this mod doesn't do anything but add the little fellas to the game. I'm not much for scripting but I might learn some more for the sake of adding some kind of little bonus. Or maybe I won't, or maybe I'll keep it a secret so it's more interesting. Guess you'll have to check the files for scripts to be sure... Crafting No experience needed, just imagination. 1x Pinecone, integral 1x Twigs, broken into four to create a hefty foundation a little bit of handcrafting, and there it is = Congratulations! You'll likely need to do some foraging for the pinecone at the very least, and the wiki says they're not likely to appear until between Sep-Dec. Credits Now there's something I have to address here. I was making this mod over the course of a day or two and never did it occur to me to search whether someone had done something similar to this already. Imagine my shellshocked, bloodshot eyes when I see it's been done. So shoutout to Glytch3r! Love to see it. Big kudos to LunaticViolent for the beautiful picmix I used there in the gallery. Check out my website if you like weird music, digital art, or just wanna follow my work! Workshop ID: 3726645455 Mod ID: pineconepig

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[COS] MW3_Rick – Project Zomboid Mod

[COS] MW3_Rick

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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[41-42.12] Food Allergy Traits by TwinCrows – Project Zomboid Mod

[41-42.12] Food Allergy Traits by TwinCrows

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================== B42 "Unstable" Notes ================== The B42 version does not include Lactose Intolerance trait due to Milk now being a Liquid rather than a Food as it was in B41. Until somebody else cracks the code on how to detect what liquids are consumed, I've temporarily removed Lactose Intolerance trait from the B42 version only. Peanut and Seafood allergies are included and working for B42! The number of seafood was drastically increased, from 20 items up to 48. That should cover every possible food in the game. The Seafood Allergy now gives 5 points, instead of 4, due to there being nearly twice as many allergen-inducing seafood items now. Also be aware that MoodleFramework, this mod's core dependency, is still being worked on for B42, but as far as I could tell is fully functional in regards to this mod. Otherwise, the mod is identical to the B41 description below. =================== This mod adds 3 traits depicting common allergies. ================== What are the allergies? ================== Seafood Allergy // +4 Points // Can't eat any sort of fish, shrimp, caviar, or you will have a SEVERE reaction. Peanut Allergy // +3 Points // Can't eat peanuts or peanut butter, or you will have a SEVERE reaction. Lactose Allergy // +2 Points // Can't eat milk, cheese, yoghurt, ice-cream, butter, or you will have a MODERATE reaction. =========================== How severe is the allergic reaction? =========================== SEVERE reactions will cause great harm if more than one portion is eaten, causing anaphylactic shock. Even if one portion is eaten, there are detrimental effects including significant nausea and exhaustion. Each second spent at a worse Allergic Reaction moodlet brings a chance of sickness and fever. MODERATE reactions will cause minimal harm if only one portion is eaten. The effects add up to be significant if eaten despite the queasiness, leading to anaphylactic shock if too much of the allergen is consumed. ================ How much can I eat? ================ You can get away with eating a little bit, and only suffering nausea. However, careless eating can quickly cause severe damage, or even surprise death if the wrong food is eaten. Although eating it does fulfil your hunger, the cost to your health can be severe if too much is eaten too fast. ======================== Does it work with cooking pots? ======================== Yes, it works for Salad, Stew, Soup, both types of Stir-fry, Pasta in pot or pan, rice in pot or pan, roasted vegetables, omelette, sandwich, and burger. Each time the ingredient is added, it contributes +30/50/20% Allergic Reaction. (Seafood/Peanut/Lactose) Meaning that a Peanut-allergic player may be put into anaphylactic shock with just two ingredients, a Seafood-allergic player with three, while a Lactose-allergic player needs five. One ingredient here or there is not usually deadly, but can be damaging. ================ What are the effects? ================ Every second, you suffer an amount of direct damage based upon the severity of the allergic reaction. In addition, each second, you will also suffer a smaller amount of fatigue and endurance damage, as well as gain a random amount of nausea. The more you eat, the worse the effects are. =============================== Do other Traits affect Allergic Reactions? =============================== Depending on your other digestion and immune-system-related traits (Iron Gut/Weak Stomach, Resilient/Prone to Illness) the strength of the Reaction will adjust. You can use these traits to either soften the effects of allergic reactions, or make them more severe. ======== CREDITS ======== Thanks to Dynamic Traits by Peppercat for the template and base scripts. They're ingeniously well designed and it was fruitful to reverse-engineer. Workshop ID: 3414814170 Mod ID: TCAllergyTraits

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SEX ADDON – Project Zomboid Mod

SEX ADDON

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Penis inspection day For sex you should find music casset in the world and insert it into car radio Workshop ID: 3020652225 Mod ID: pisos_pro_best_music

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True Music Addon: Intial D OST – Project Zomboid Mod

True Music Addon: Intial D OST

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GAS GAS GAS! Workshop ID: 2868226792 Mod ID: duly

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Lumberjack Shirt Recolor B42 [ABANDONED FOR NOW] – Project Zomboid Mod

Lumberjack Shirt Recolor B42 [ABANDONED FOR NOW]

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I WILL NOT UPDATE UNTIL STABLE B42 IM HAVING A HEADACHE TRYING TO MAKE THIS GAME RUN PROPERLY Lumberjack shirts recolored to fit the game tone. I'm tired of the oversaturated lumberjack shirts color, makes you look like a clown. Inspired by Less Saturated Lumberjack Shirts by dziewucha. (this is not a port, I made this in a rush with GIMP so maybe they dont look as good) This doesn't work Spongies Open Jackets, it goes back to og color when you open the shirt, I'll try to make it work with SOJ. Workshop ID: 3546572827 Mod ID: lumberjack1008

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ARRC Forward Operating Base – Project Zomboid Mod

ARRC Forward Operating Base

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ARRC Forward Operating Base "Fortune Favours The Brave" As NATO forces from the Allied Rapid Reaction Corps forces arrived in Kentucky, Logistics and equipment was set up on the Louisville Interstate 265, acting both as supply depo for supplies coming from the east, and a checkpoint on the vital artery between the city and the rest of Eastern Kentucky. Manned by troops from all across NATO, its acted as the Headquaters for the supporting NATO response forces to Knox Event. However, hamstrung by American forces wishing to limit the spread of infomation, the forces there found themselves unprepared and quickly overwelmed as the infection broke out of the Knox Quaratine into the rest of Kentucky. Overview: The Map includes a number of military style tents in a fenced encampment. It acts as a spawn for weapons from Totally's NATO and Commonwealth Firearms Pack. Includes new NATO Zombie spawns including German Fallschirmjagers, French and Belgian Infantry and British Paratroopers. Cell: 49x11 Workshop ID: 3248452794 Mod ID: ARRCCampCommand Map Folder: ARRC Command Camp

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Pump Power Updated Chinese – Project Zomboid Mod

Pump Power Updated Chinese

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2018.1.20 需要配合Chinese han hua Mod实现文本汉化, 加油站供电MOD 最新汉化版 允许用发电机为加油站供电,并在停电后得到汽油,同时在SP和MP工作。 更新! 2018.1.20 needs to cooperate with Chinese Han Hua Mod to realize text localization, allowing generators to supply power to petrol stations, and get gasoline after blackouts, while working at SP and MP. To update Workshop ID: 1281615571 Mod ID: PumpPowerChinese

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Tears For Fears Music | Album: Songs From The Big Chair – Project Zomboid Mod

Tears For Fears Music | Album: Songs From The Big Chair

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Tears For Fears Music | Album: Songs From The Big Chair Generated with New Music Builder Songs From The Big Chair Side A 01 Shout 02 The Working Hour 03 Everybody Wants to Rule the World 04 Mothers Talk Songs From The Big Chair Side B 01 I Believe 02 Broken 03 Head Over Heels 04 Listen Workshop ID: 3755988906 Mod ID: 1TearsAlbum

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NPCS for RP – Project Zomboid Mod

NPCS for RP

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This MOD was developed for the BR/LTM Zomboid Roleplay server and adds NPCS to increase server RP. NPCS must be summoned by the ADM and their IDs are prefixed with "NPC" More NPCS will be coming soon and we will add sample recipes to further enhance the RP experience. Este MOD foi desenvolvido para o servidor BR/LTM Zomboid Roleplay e adiciona NPCS para incrementar o RP de servidores. Os NPCS devem ser invocados pelo ADM e seus IDs têm o prefixo "NPC" Em breve virão mais NPCS e adicionaremos exemplos de receitas para aprimorar ainda mais a experiência do RP. Workshop ID: 3037345983 Mod ID: NPCS

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More Colours Hiking [B42] – Project Zomboid Mod

More Colours Hiking [B42]

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Mod adds 8 new variations of Big Hiking Bags. With some leather stripes, scissors and thread you can add patches on it! (add me in friendlist and text or text in my discord, we'll figure it out, because i have no idea what to add.) -- YOUR IDEA CAN BE ADDED -- > Ask for custom colours, patterns and patches exclusive designs. Best suggestions will be added to a new update. (add me in friendlist or discord and text me, we'll figure it out, because i have no idea what to add.) -- I've seen other mod like this -- > Idea of my project is to make a giant gallery of other players ideas, so that community is kind of making this mod with me. + im interested in saving my models as vanilla as possible, thats why i didnt like other mod so much. -- FUTURE PLANS -- New variations for small Hiking Bags More "More Colours" things (caps, vests, etc.) Patched version is no longer craftable (at least right now) and that will be fixed BUILD 42 VERSION RELEASED Workshop ID: 3475665701 Mod ID: MoreColoursHiking

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Unbreakable – Project Zomboid Mod

Unbreakable

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Unbreakable - Nothing Breaks. Nothing Dulls. Nothing Rusts. Tired of your favourite katana snapping mid-horde? Your fire axe going dull after three trees? Your car falling apart on the drive home? Unbreakable makes your gear virtually indestructible. Weapons, tools, vehicles - and optionally your clothes and your base - last as long as you do. Fully configurable multipliers decide exactly how tough everything is. Works on Build 42.20 (stable) and Build 41 (legacy41 branch). Drop it in, set vanilla Item Degradation to Normal (see below), and forget about it. ⚠ MULTIPLIER NOT WORKING? READ THIS FIRST ⚠ Unbreakable's multipliers STACK with PZ's built-in Item Degradation sandbox setting. If your game or server has vanilla item degradation set to Slow or Very Slow, even a low multiplier like 3x can behave like 30x - items will seem to never break no matter what you set here. And the reverse: comparing against a Fast degradation game will make multipliers feel weak. ➜ Set the vanilla Item Degradation option to Normal and use Unbreakable's multipliers as your only durability control. This is the #1 reported 'bug' - vanilla stacking, not the mod misbehaving. What It Does - Item Durability - Weapons and tools last dramatically longer before breaking (worn clothes have their own option below - zombie attacks bypass this one) - Blade Sharpness - Blades stay razor-sharp (on B42 edge wear is condition-based, so it falls under Item Durability; sharpenable tools are kept topped up) - Active Vehicle Protection - Vehicles repair themselves while you drive them - Idle Vehicle Protection - Parked vehicles slowly restore condition every hour, preventing rust and decay - Player Construction Durability (v2.9.0) - Optionally multiply the health of player-built walls, doors, gates, and fences. OFF by default so existing servers keep their raid balance - Clothing Durability (v2.10.0 - NEW) - Optionally heal worn clothes. Zombie attacks bypass the item multiplier; this covers it, and mends holes at full condition. OFF by default - Preserve Found Condition - Optionally keep each vehicle's discovered state; only new damage is restored while mechanic repairs permanently raise the baseline - Dynamic Settings (v2.6.0) - Change item multipliers mid-game via Sandbox Options without restarting the server - Multiplayer Ready - Works on dedicated servers, co-op, and singleplayer How It Works Items & Weapons At game start, Unbreakable scans every item in the game and applies your multipliers: - Durability - Multiplies each item's ConditionLowerChance. A bat that normally lasts 100 swings? At 9999x, it lasts 999,900 swings - Sharpness - On Build 41, divides each blade's LoseSharpnessRate. On Build 42 blade wear is part of item condition (covered by Durability), so this setting instead keeps sharpenable tools (axes, cleavers) topped up at max sharpness All silent, at boot - just pick up a weapon and use it forever. As of v2.6.0, the mod re-checks your Sandbox Options every 10 in-game minutes, so setting changes apply mid-game without a server restart. The one exception is Construction Durability - its changes apply as areas reload. Vehicles Vehicle damage in PZ can't be intercepted the same way, so Unbreakable uses a smart restoration system: - Active Protection - While you're driving, every vehicle part is restored once per minute. At 9999x, parts snap back to 100% instantly. At lower values, a percentage of the damage is healed each tick - Idle Protection - Every vehicle you've driven is remembered. Once per hour, parked vehicles are checked and restored. Your car stays pristine even when you're not around - Tracked vehicles are saved to your character data and persist across sessions Important: Regeneration, Not Invincibility Vehicles still take damage normally - the mod does not prevent it. Instead, it heals damage back so fast that you barely notice. At 9999x, parts snap to 100% every check; lower multipliers heal a fraction each tick (10x heals 90% of the damage, 100x heals 99%). A brief dip after a crash is expected - it restores within a minute. In multiplayer, all vehicle restoration runs on the server only. The server is authoritative for vehicle state - this ensures what you see in the UI matches how the engine actually behaves. No desync, no ghost damage. Preserve Found Condition (Optional) When enabled in Sandbox Options, vehicles keep the condition they were found in. A car discovered at 50% stays at 50% - only new damage taken after discovery is healed back. If a mechanic repairs a part above its found condition, the higher value becomes the permanent baseline. Keeps the Mechanic profession relevant without disabling protection. Multiplier Guide Item Durability, Blade Sharpness, and both Vehicle settings share this scale and default to 9999. Construction and Clothing use the same 1-9999 scale but default to 1 (off), with no 0: - 9999 - Virtually indestructible. Items never break, blades never dull, vehicles always at 100% - 100 - 100x more durable. A good middle ground for longer games - 10 - 10x more durable. Items still degrade, just much slower - 1 - Vanilla behaviour. No changes applied - 0 - Disabled (vehicle settings only). Turns off that protection entirely Configuration All settings are in Sandbox Options → Unbreakable: - Durability Multiplier - How much longer items last (1–9999) - Sharpness Multiplier - How much longer blades stay sharp (1–9999) - Active Vehicle Durability - Protection while driving (0–9999) - Idle Vehicle Durability - Protection while parked (0-9999) - Preserve Found Condition - Keep vehicle's found state; only new damage restored (ON/OFF, default OFF) - Player Construction Durability - Toughness of player-built constructions (1-9999, default 1 = off). Applies to player-built walls, doors, gates, and fences as they load - new builds and setting changes take effect when the area reloads or the server restarts. Map buildings and pre-placed doors are not affected - Clothing Durability - Heals WORN clothes every in-game minute, vehicle-style (1-9999, default 1 = off). Zombie attacks damage clothing directly, bypassing Item Durability - this option covers it. Holes mend once a garment is back at full condition. Containers unaffected Reminder: these multipliers stack with PZ's vanilla Item Degradation setting - see the warning at the top of this page. Server Setup Add to your servertest.ini: WorkshopItems=3657616773 Mods=unbreakable Multipliers are configured in Sandbox Options and synced to all clients automatically. Compatibility - Build 42.20 (stable) - Full support (uses native B42 APIs) - Build 41 (legacy41 branch) - Full support (hybrid mod with B41-specific code) - Multiplayer - Dedicated servers, co-op, and singleplayer - No dependencies - Standalone mod, works alongside any other mods Credits Inspired by Enhanced Durability by Garret. Open Source This mod is open source: use, modify, and redistribute freely. No credit required. If you make something cool with it, let me know!

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自用瞄准 – Project Zomboid Mod

自用瞄准

par 76561198252393682

自用 Workshop ID: 3630857820 Mod ID: zimiao

1,921 téléchargements Détails →
New Music: Pink Floyd - Dark Side of the Moon – Project Zomboid Mod

New Music: Pink Floyd - Dark Side of the Moon

par 76561197978419457

Pink Floyd - Dark Side of the Moon MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Pink Floyd - Dark Side of the Moon Side A 01 Speak to Me 02 Breathe (In the Air) 03 On the Run 04 Time 05 The Great Gig in the Sky Pink Floyd - Dark Side of the Moon Side B 01 Money 02 Us and Them 03 Any Colour You Like 04 Brain Damage 05 Eclipse Workshop ID: 3759479408 Mod ID: DarkSide

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HD Moodles [B42] – Project Zomboid Mod

HD Moodles [B42]

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This is my first mod ever for project zomboid, that being this one. After days of designing and planning, I'm proud to say that this small project of redrawing the project zomboid build 41 moodles in a higher resolution is complete. Every single moodle for build 42 has been redrawn with nothing but a mouse (Yes, no Ai or upscalers used). All the new moodles have also been changed with either colors, facial expressions or shapes, to fit with the less cartoonish ones from build 41. (THIS MOD ONLY WORKS IN BUILD 42) Workshop ID: 3389874882 Mod ID: ChromeHDMoodles

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True Music Addon: holopro – Project Zomboid Mod

True Music Addon: holopro

par 76561198972567044

This mod adds the following songs from a wide variety of Hololive Talents, all in one place: Airani Iofiteen - Q&A=E Amelia Watson - ChikuTaku Axel Syrios - QUEEN Axel Syrios - Yoidore Shirazu Ayunda Risu - ALiCE&u Ayunda Risu - MIRA AZKi, Hoshimachi Suisei, IRyS, Mori Calliope × Tokino Sora - Ifuudoudou Ceres Fauna - Cute Girlfriend Ceres Fauna - Let Me Stay Here Ceres Fauna, Mori Calliope × Nanashi Mumei - Suki! Yuki! Maji Magic FUWAMOCO - Kaibutsu Gawr Gura - blue horizon Gawr Gura - REFLECT Gawr Gura × Hakos Baelz - Sweet Appetite Gawr Gura × IRys × Takanashi Kiara × Watson Amelia - Snow Halation Gawr Gura × Murasaki Shion - Renai Circulation Gawr Gura × Nekomata Okayu - Shinseikatsu Gawr Gura × Takanashi Kiara - Aikotoba III Hakos Baelz - BOOM Hakos Baelz - Hontou no Oto Hakos Baelz - MESS Hakos Baelz - A Million Miles Away Hakos Baelz - PLAY DICE! Hakos Baelz - PSYCHO Hakos Baelz - Strange Hakos Baelz × HAYKO - Suki Dakara Hakos Baelz × IRyS - Daikirai Na Hazu Datta Hakos Baelz × IRyS - Erande Kurete Arigato Hakos Baelz × Nanashi Mumei - Animal Hakos Baelz × Nanashi Mumei - QUEEN Hakos Baelz × Ouro Kronii - Holy Night Hakos Baelz × Tokoyami Towa - Blooming in the Mud holoCouncil - Hikaru Nara holoCouncil - Rise holoEN - Connect the World holoEN - Ochame Kinou holoEN - Twelve Days of Christmas holoForce - Kiseki Knot holoID - Bebas hololive - Aventure Holic hololive - Candy Go Round hololive - Our Bright Parade hololive - Seishun Archive hololive - Shiny Smily Story hololive - Suspect holoMyth - Journey Like a Thousand Years holoMyth - Non-Fiction holoMyth - Take Me Home Country Roads holoPro EN/ID - Bad End Night holopro EN/ID - POPSTARS holoro - Kibun Joujou holoX - Jouya Repaint Hoshimachi Suisei - Andromeda Hoshimachi Suisei - Bluerose Hoshimachi Suisei - GHOST Hoshimachi Suisei - Phony Hoshimachi Suisei - Planetarium Hoshimachi Suisei - Stellar Stellar Hoshimachi Suisei - Template Hoshimachi Suisei × Tokoyami Towa - Haiiro To Ao Houshou Marine - Ahoy!! Warera Houshou Kaizokudan Houshou Marine - I'm Your Treasure Box Inugami Korone - Doggy God's Street Inugami Korone - Wonky Monkey IRyS - BERSERKER IRyS - Delight IRyS - Flower of Hope IRyS - GHOST IRyS - Nameless Sadness IRyS - See the World Kiryu Coco - Weather Hackers Kobo Kanaeru - Mantra Hujan Kobo Kanaeru - Overdose Kobo Kanaeru × Pavolia Reine - Ai Kotoba IV Kobo Kanaeru × Takanashi Kiara × Tsunomaki Watame - Pittari Shitai X'mas Koseki Bijou - Kyoumen no Nami Kureiji Ollie - Hey Kids!! Kureiji Ollie - JOLLIE JOLLIE La+ Darknesss - Dark Breath Magni Dezmond - Escape From The City Minato Aqua - Aqua Iro Palette Minato Aqua - Stay Blue Moona Hoshinova - Ai no Chiisana Uta Moona Hoshinova - High Tide Moona Hoshinova - Villain Moona Hoshinova × Suisei Hoshimachi - SAIKAI Mori Calliope - Cursed Night Mori Calliope - Dead On Arrival Mori Calliope - end of a life Mori Calliope - Excuse My Rudeness But Could You Please RIP Mori Calliope - Ouroboros Mori Calliope - Resting Power Mori Calliope - Scuffed Up Age Mori Calliope - Taste of Death Mori Calliope - UnAlive Mori Calliope - UnAlive (Japanese Version) Mori Calliope x Hoshimachi Suisei - CapSule Mori Calliope × Gawr Gura - King Mori Calliope × Gawr Gura - Mori Calliope × Hoshimachi Suisei - Wicked Mori Calliope × Tsunomaki Watame - Reaper vs. Sheep Mori Calliope × Pavolia Reine × Hoshimachi Suiseui - Beat Eater Nanashi Mumei - Dilemma Nanashi Mumei - The Forgotten Song Nanashi Mumei - A New Start Nanashi Mumei - Stellar Stellar Nanashi Mumei × Takanashi Kiara - Ghost Rule Nekomata Okayu - End Role Nekomata Okayu - MOGU MOGU YUMMY! Nerissa Ravencroft - Love Me Love Me Love Me Ninomae Ina'nis - Nai Nai Ninomae Ina'nis - Tabi no Tochuu Ninomae Ina'nis - VIOLET Ninomae Ina'nis × Tsukumo Sana - Futariboshi Omaru Polka - Empress Omaru Polka - HOLOGRAM CIRCUS Oozora Subaru - Magic of Love Ouro Kronii - Bakushou Ouro Kronii - Be My Guest Ouro Kronii - Daydream Ouro Kronii - Mafia Pavolia Reine - USSEEWA Pavolia Reine × Momosuzu Nene - Ai Dee Sakamata Chloe - Nisemono Ningen 40 Gou Sakamata Chloe - P.E.T Sakura Miko - Sakura Kaze Shirakami Fubuki × Shiranui Flare × Tsunomaki Watame - BAKATARATION startend - Daydream Sky Train Takanashi Kiara - 4BLOOD Takanashi Kiara - DO U Takanashi Kiara - Fever Night Takanashi Kiara - HINOTORI Takanashi Kiara - SPARKS Takanashi Kiara × Amelia Watson - Dreamin Chuchu Takanashi Kiara × Ninomae Ina'nis - Whatever Whatever Whatever TAKU INOUE × Hoshimachi Suisei - Sanji Juunihun Tokoyami Towa - ERROR Tokoyami Towa - Palette Tsukumo Sana - Astrogirl Tsunomaki Watame - sweet night, sweet time Uruha Rushia - Iris Uruha Rushia - Omoikou Vestia Zeta - Aishite Aishite Aishite Yuzuki Choco - ChocoLove Yuzuki Choco × Yozora Mel - ChocoMelty Workshop ID: 3017675897 Mod ID: truemusicholopro

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True Music Addon: ISG – Project Zomboid Mod

True Music Addon: ISG

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ISG Music Workshop ID: 2957584810 Mod ID: ISGMusic

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245-Trioxin Outbreak [B40] – Project Zomboid Mod

245-Trioxin Outbreak [B40]

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In the month of monsters, I watched an old classic again, and thought "I'd be totally fucked if that ever happened." Now you can put this to the test! Bring the spooks of the classic Return of the Living Dead series by introducing the 245-Trioxin into your PZ world! Every single zombie will be buffed to never be truly killed. You can smash one hard enough to put them on the ground for a bit, but they will never stop coming unless you destroy their body. This also comes with homebrew zombie textures to look varied. Some will look way more decayed, while others take on the turned look. As a result, this will not work with texture replacements. Inspired by this guy's mod: Undying Zombies I read some comments and took the suggestion to heart, and wanted to bring some more life into the idea. You can play with normal PZ Zombies, but I recommend you add these parameters into the Sandbox Zombie Lore tab for maximum ROTLD experience: Zombie Count: Low (To balance the fact that absolutely no zombies will die unless you are dedicated. Burn them or bury them, anything that makes their corpse disappear from the game world.) Speed: Fast Shamblers (In lore, all turned can move with some effort and haste.) Infection Mortality: 0-12 hours (In the first movie, the two that breathed the gas seemed to take quite a while to turn, but within a day. This guarantees the day you're infected will be your last.) Reanimation Time: 0-1 minutes (Most of the humans who turn in-loredie but retain humanity. This is not possible in PZ and can only be rectified by a fast reanimation time. I would say Instant, but it seems a little buggy for me in the past.) Cognition: Navigate + Use Doors (Now you have an excuse to use this option. In the movies, the only thing stopping zombies from entering homes are locks and boards. They work simple mechanisms with scary efficiency. Lock your home. Board up windows. They'll slide right on in if you aren't careful.) Everything else default. Enjoy, and make sure to hold on to your brraaaiiinnns! Workshop ID: 1535817965 Mod ID: 245trioxin

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Bocchi's Female Skin Replacer – Project Zomboid Mod

Bocchi's Female Skin Replacer

par 76561197999236839

edited female skin textures. replaces vanilla. made for my own use. Workshop ID: 3038961575 Mod ID: Bocchiskinreplacer

1,165 téléchargements Détails →

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