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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
VBTP-MR Guarani
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ATTENTION: YOU NEED THE MILITARY TOOL KIT FOR THE ARMOR TO WORK!! HUGE PROPS to Papa_chad for helping me out and the legends behind military tool kit. - This mod adds the Engesa/Iveco VBTP-MR Guarani Armored infantry and cargo carrier. - The Guarani IRL is a Brazillian light tank mostly used for infantry transportation with a seat capacity of 11 people, but since by the looks of it the game caps the passenger capacity to 6, i added these seats and added a lotta cargo capacity to make up for the missing seats. - This vehicle is armored, wich means that in-game, zombies CANNOT break any parts of it except for head and tail lights, you can plow through zombies at 110km/h (IRL vehicle top speed), just be careful not to crash at these speeds, it will deal significant damage to your player. - Has very good Off-Road capabilities, even when towing cars or trailers - Model and textures made from scratch by me, you can use it as you like, just gimme some credits if you do ;) TO DO: Maybe add 30mm cannon? (IRL Guarani has it) Maybe Rideable top? (gotta see if it is possible) Workshop ID: 2938579488 Mod ID: VBLGuarani
[NPDM] Puppy Play [B42.20]
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Puppy Play Good Puppy. Thats what you want to hear right? Again? You Degenerate. I Bet You Are Wagging that Cute Tail Right Now Aren't You! Well What if, I told you to sit? Would you Stay? How LEWD! Wait..a. Sec What are you ARE YOU WAGGING YOUR TAIL!? This Mod Adds Completely New Stylised Puppy Tail & Ears! The Tail Sways When You walk! This Fits body mods in a VERY SPECIFIC location. but im sure you will find that out Found in Loads of places Quite rarely! fits tomb / desire bodytypes The Mod Haven Discord Arf Arff Workshop ID: 3564374757 Mod ID: NPDM_PuppyPlayV3
【人物美化mod】VUP夜雪千沫Channel皮肤
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在游戏中新增 VUP 夜雪千沫Channel 的服装。 开始游戏前,需要前往"显示设置"然后找到"材质贴图"一栏,然后确保在"贴图压缩"选项前面的方框里没有"✔",将"最大贴图大小"更改为2048。 “这是什么地方啊!”揉揉眼睛,看着满街的丧尸,夜雪大小姐还是感觉到了一阵恶寒。“好恶心…等等你们别过来啊!”来不及吐槽地上血迹粘在手上的奇怪触感,大批僵尸便向夜雪大小姐飞扑过来,仿佛见到了无上美味。“啊啊啊啊啊~”少女的尖叫伴随着慌乱的奔跑引来了无数僵尸的狂追。……直到走投无路的巷尾,少女仿佛下定了某种决心般捡起地上的一根长棍。“才不要…被你们这群家伙吃掉!…”虽然声音带着颤抖但是少女还是决定冲上去。“本小姐才不怕你们这群恶心的东西!!被本小姐打碎吧!!!” 本MOD同时存在于“不在服装店2”模组,不冲突。 禁止用于公开性质的含R18,宗教元素的使用和宣传。 Workshop ID: 3372239748 Mod ID: yexue Channel
Cursed Spawn Locations
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Compatible with B41 and B42 Adds 4 new locations to the selection screen: the large church, Wok & Rolls restaurant, and the Havisham Hotel in Louisville and an isolated farm outside the city. Sponsored by King Zog. Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B41,B42,Misc Workshop ID: 2871595965 Mod ID: CursedSpawnLocations Map Folder: HavishamHotel Map Folder: IsolatedFarm Map Folder: LouisvilleChurch Map Folder: LouisvilleWokNRolls
Undead Relent Super Duper Welcome Flyer
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BEEDO BEEDO BEEDO Workshop ID: 3492377052 Mod ID: UR_SuperDuperWelcomeFlyer
Hell Heaters
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Ordinary heaters? No, hell-like temperatures! Tired of freezing to death in the cold? Hell Heaters Mode is here to save you! Now you can crank your car heater up to 130°C, making it way easier to survive in those bone-chilling temperatures. During the harsh winter conditions, you can keep your car nice and warm, helping you stay safe as you travel. This mod kicks in when the cold makes survival tough, turning your car heater from a comfort into a lifesaver! Workshop ID: 3434353025 Mod ID: HellHeaters
BM Custom Background [7]
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Enable the mod and restart your game for it to take full effect. This mod has technically been superseded by my all-in-one custom background + logos mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3405763212 Check out my other mods here: https://steamcommunity.com/profiles/76561198002525459/myworkshopfiles/?appid=108600 Workshop ID: 3405547738 Mod ID: BMMainMenuBG
More Builds Reloaded
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A version of More Builds, created specifically for use on the Ascendancy Survival Server. Removed a few of the unwanted/unbalanced options. Apart from that, it's functionally the same. Big shout out to Google Translate for helping me understand Chinese. Workshop ID: 2992420624 Mod ID: MoreBuildsReloaded
三文鱼个人MOD汉化
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更新日志 2023.7月 常识 Weapon Condition Indicator Here They Come 2023.8月 Lifestyle: Hobbies Playable Harmonica! Lifestyle Addon Sleep With Friends More Simple Traits zRe Vaccine ReMod by kERHUS Surviving Through Seasons Take Any Amount Big Degen's Dakimakura Emporium! ------------------------------------------------------------------------------------------- 此汉化有可能会被其他汉化覆盖,加载顺序看个人喜好。 Workshop ID: 3010984037 Mod ID: SWYCN
Crossroads Mall Spawn Points
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My second spawn mod, this time you are at the Mall but your shopping trip has turned into a nightmare! Perfect for a "Dead Rising" themed game! If you have any ideas for more locations or spawn sets let me know on Discord... McDudeMan#7408 Workshop ID: 2934279481 Mod ID: crossroadsmallspawn Map Folder: Crossroads Mall
Skill: Combat Prowess [42.20+]
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Confirmed working in 42.20 Master the art of melee combat! With each Skill Level you fight longer, fatigue slower, and learn weapon skills faster. ________________________________________ Description Sometimes surviving in Zomboid means swinging a weapon until your arms give out. Grinding every single weapon type from scratch can be incredibly tedious. If you know how to balance a heavy fire axe, you shouldn't be completely helpless with a crowbar, right? This mod introduces a new custom skill under the Combat category: Combat Prowess. It represents your character's overarching physical conditioning and adaptability in close-quarters combat. How it works You gain Combat Prowess XP organically by simply hitting zombies with any melee weapon. As your Combat Prowess levels up, you will unlock two benefits: Muscle Strain Relief and a passive XP multiplier for all other melee weapons. The Combat Benefits Fighting is exhausting, especially in Build 42. However, a skilled fighter breathes correctly and doesn't tense up unnecessarily. - Muscle Strain Relief: Every level of Combat Prowess actively reduces the Stiffness (Muscle Strain) applied to your arms when swinging a melee weapon. - Transferable Skills: Your Combat Prowess level grants a passive XP multiplier to all standard melee skills. (Axe, Long Blunt, Short Blunt, Long Blade, Short Blade, Spear). For example: - Level 1: 10% Weapon XP Boost & Minor Arm Stiffness Relief - Level 5: 50% Weapon XP Boost & Moderate Arm Stiffness Relief - Level 10: 100% Weapon XP Boost & Massive Arm Stiffness Relief Note: The arm stiffness reduction is applied dynamically the moment your weapon connects. High levels allow you to fight through entire hordes without your arms turning to jelly! Compatibility There should not be any issues with other mods. Savegame compatible Can be savely added to an existig save. Multiplayer compatible Can be savely added to your Server. Known Issues None - please let me know if you run into issues. Feedback is always welcome Workshop ID: 3723462347 Mod ID: CombatProwessSkill
Shop Zone & Relax
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2 locations on the map where to set your shops and players relax area. on the north zone there is also a small house for the admin. North location chunkdata_37_27 at the crossroad at south of Westpoint; South location chunkdata_23_37 on the highway between Rosewood and Grapeseed. Admin house from Blackbeard "Building Pool V3" https://steamcommunity.com/sharedfiles/filedetails/?id=2790726238 Workshop ID: 2862287185 Mod ID: Shopszone Map Folder: shopszone1 Map Folder: shopszone2
Antibodies Nerfed
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Antibodies for 41+ Nerfed the Antibodies growth to 1.2 Nerfed fast/slow heal to 0.1/-0.1 Made it for a private server, feel free to use anyway Workshop ID: 2722369129 Mod ID: lgd_antibodies_N
MiSans 简体中文字体-粗
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【僵尸毁灭工程】小米中文字体 高清适配 全界面支持 模组作者:中国青年汉化制作组 适配版本:Build 42(主流稳定版 / 测试版均支持)兼容汉化:中国青年汉化模组(本制作组出品)、僵毁主流简体中文模组 模组简介 针对《僵尸毁灭工程》原版中文字体模糊、部分第三方字体适配差、长时间观看易视觉疲劳的问题,制作了这款小米中文字体模组,还原小米字体的清晰舒朗与适中字重,完美适配游戏内所有中文显示场景。本模组与本人制作的「中国青年汉化」模组深度兼容,也支持工坊主流简体中文化模组,让中文玩家的末日生存体验更贴合视觉习惯。 核心特点 ✅ 高清无锯齿:优化字体渲染效果,高低分辨率下均无模糊、锯齿问题,小字清晰可辨 ✅ 全界面适配:覆盖游戏菜单、物品描述、任务提示、聊天框、UI 弹窗等所有中文显示区域 ✅ 深度兼容:完美适配「中国青年汉化」模组,与工坊其他主流简体中文化模组无冲突 ✅ 视觉友好:小米字体适中字间距 + 舒朗字重,长时间游玩不易眼累,适配多尺寸显示器 ✅ 轻量无负担:模组体积小,不占用额外运行资源,不影响游戏帧率与加载速度 安装与启用方法 创意工坊订阅本模组后,进入游戏「模组管理」界面,启用本字体模组; 若使用汉化模组(含中国青年汉化),请将本字体模组调整至汉化模组下方加载(僵毁模组加载顺序由上至下); 如需调整字体大小,可在游戏「选项 - 显示 - 字体大小」中按需选择,修改后返回游戏主界面即可生效; 订阅 + 启用后,新档 / 旧档均可直接使用,无需额外修改游戏文件。 注意事项 请仅启用一款字体模组,同时启用多款字体模组会导致显示冲突、乱码; 若出现中文乱码 / 显示异常,优先检查「字体模组在汉化模组之后加载」,重启游戏即可解决; 本模组为非官方玩家自制内容,仅作游戏体验优化,遵循《僵尸毁灭工程》模组制作政策与 Steam 创意工坊规范; 若适配新版本后出现显示问题,会及时更新修复,欢迎在评论区反馈问题。 更新日志 V1.0 初始发布 完成小米中文字体全游戏界面适配; 实现与「中国青年汉化」模组深度兼容; 优化 Build B42 版本字体渲染适配。 本模组为《僵尸毁灭工程》中文社区免费分享内容,禁止商用、二次修改后倒卖,欢迎各位玩家交流体验、反馈问题! Workshop ID: 3657331838 Mod ID: MiSans
This Is Your Life丨这是你的人生 简/繁汉化_33Jhl
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This Is Your Life 中文汉化包 《This Is Your Life 》简体中文 / 繁体中文翻译。 本地化说明 原作者已提供中文翻译,本项目专注于人工校对、润色、术语统一以及部分额外文本/图片汉化。 如果你更喜欢我的中文翻译,欢迎继续订阅本汉化补丁。 The original author has already provided a Chinese translation. This project focuses on manual proofreading, polishing, terminology consistency, and translating some additional text/images. If you prefer my Chinese translation, feel free to continue subscribing to this localization patch. ⚠️ 本模组需要原版 This Is Your Life 才能运行。 内容 - 简体中文支持 - 繁体中文支持 - 游戏文本本地化 版权说明 本模组仅提供中文翻译支持。 原 Mod 作者: @N3WO 所有原 Mod 内容及版权归原作者所有。 Workshop ID: 3776026493 Mod ID: ThisIsYourLife_CN_33Jhl
[B42/MP] Magic Reloading! (Infinite Ammo with Reloading)
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Magic Reloading! Enjoy infinite ammo while keeping the satisfying feel of reloads How does this mod work? This mod lets you reload normally without needing ammo or magazines for the reload to succeed. Reloads still use the usual animations, sounds, and weapon handling, so the experience feels natural instead of acting like an instant refill. If you have compatible ammo or magazines in your inventory, the mod will use those first. If you run out, it falls back to infinite ammo behavior and continues reloading using the last valid ammo or magazine state for that weapon. Compatibility & Tested Versions Works with most firearm mods. Loading Magic Reloading after other firearm mods is recommended to work properly. Built in compatibility: • Guns of Marz (GoM) • Gael's Gun Store (GGS) Tested Versions • 42.15.x • 42.16.x • 42.19.x Technical Incompatibilities Mods that completely overwrite (clobber) these core firearm TimedAction functions may conflict with Magic Reloading: • ISReloadWeaponAction.BeginAutomaticReload • ISReloadWeaponAction.ReloadBestMagazine • ISReloadWeaponAction:start • ISReloadWeaponAction:serverStart • ISReloadWeaponAction:initVars • ISReloadWeaponAction:update • ISReloadWeaponAction:loadAmmo • ISInsertMagazine:isValid • ISInsertMagazine:start • ISInsertMagazine:initVars • ISInsertMagazine:loadAmmo • ISInsertMagazine:animEvent • ISInsertMagazine:serverStart • ISInsertMagazine:stop • ISInsertMagazine:perform • ISEjectMagazine:unloadAmmo • ISRackFirearm:start • ISRackFirearm:removeBullet • ISUnloadBulletsFromFirearm:animEvent If issues occur with other mods or game versions, feel free to report them and support may be added if possible. Make sure to Like, Favorite, and Share! Workshop ID: 3686748424 Mod ID: MagicReloading
TMNT Suits [42.17]
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This mod adds TMNT masks and suit (unfinished) It was made for personal use and released as is. I am not sure if I will be able to finish it in the near future. If someone would like to do that then you are more than welcome, the source model (also includes the shell) can be found in the mod files Info - To spawn either enable all clothing in character creation or spawn with certain traits (read below) - Must be: Graceful and Gymnast. Must not be: Conspicuous, Feeble, Hemophobic, Out of Shape, Smoker, Unfit, Weak. Notes - Cannot be unequipped. - Items are purely cosmetic (no stats, can't be patched or have holes) - Currently suit is a simple texture without any details made to go under the clothes Future plans (one can dream) - Make proper body texture with elbow and knee bands for each color - Make a backpack with turtle shell model Enjoy! A thumbs up helps with the mod's discoverability, thank you if you left one Check my other mods, maybe you'd like some of them Modpacking or reuploading is not allowed as long as the original version is present. Model originates from He-Man (Sketchfab, CC Attribution License). Its shape and UV mapping was modified for the purpose of this mod. PZ Modding Community Discord Workshop ID: 3460089272 Mod ID: TMNTSuits
[B42] Main Menu with artwork from Penett (Does not work on B42 Stable)
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Main menu mod using Penett artwork. Original mod from B41 made by Preman Kampung: https://steamcommunity.com/sharedfiles/filedetails/?id=2695893151 I just made a patch so this can be used in B42, this mod will be removed if the original author makes an official update or wishes this mod removed. Workshop ID: 3400323371 Mod ID: MainMenuPenettb42 Mod ID: MainMenuPenettside
Bitterroot Ranch, KY
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"There's a homestead down that-away." Bitterroot Ranch. A remote, self sustaining homestead just to the southwest of West Point. Once the homestead of a hard working rancher and his hands, the ranch offered solitude to those who lived and worked on its land. The fields now stand untended, the barns echo with silence, and the fences that once held cattle now server as a barrier from the undead. Bitterroot Ranch is still a stronghold for those willing to claim it. This is a map mod for the server "KNOX" A No-Zomboid Roleplay Server, "Like the Sims 1 but with Drugs and Guns!" Discord: https://discord.gg/dRVE3E5pZ5 Occupied Cells: 35x24, 35x25 Workshop ID: 3250785426 Mod ID: Bitterroot Ranch Map Folder: Bitterroot Ranch
Buster Sword, Masamune and FFVII Weapons Pack [Build 42.20]
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Buster Sword, Masamune, Mythril Rod, Cerberus & Gatling Gun — Build 42.20 Bring five legendary Final Fantasy-inspired weapons into Project Zomboid Build 42.20. Each includes a custom 3D model, texture, inventory icon, combat properties, and attachment support. Included Weapons - Buster Sword — A devastating two-handed Long Blade with extremely high damage, durability, critical damage, and multi-target capability. - Masamune — A lighter one-handed legendary blade with exceptional reach, high damage, and corrected primary-hand, secondary-hand, and back positioning. - Mythril Rod — Aerith's two-handed double-ring Long Blunt weapon, held from its middle grip with Buster-class damage and reduced knockback. - Cerberus — Vincent Valentine's ornate triple-barrel revolver with 18 internal .44 rounds, native handgun aiming, revolver reloading, custom audio, and muzzle-flash support. - Gatling Gun — Barret's arm-mounted one-handed full-auto weapon. Uses .308 ammunition and 20-round M14 magazines, fires at high speed, and has 60% of the vanilla M16's range. Gatling Gun — Barret's Weapon - Custom colored model, 32x32 inventory icon, authored automatic-fire audio, and Vanilla Muzzleflash Enhanced compatibility. - Correctly points down at rest and forward while aiming and firing. - The cuff is positioned around the arm, with the rectangular attachment rotated to the right side. - Uses a dedicated fixed back anchor for consistent placement with or without a backpack. - The muzzle flash and tracer originate at the measured front edge of the barrel cluster. - Admin-spawnable as Base.BarretGatlingGun. Build 42 Conversion - Native Build 42.20 item declarations, namespaced categories, and tags. - Corrected hand, world, back, backpack, holster, and muzzle attachments where required. - Clean Workshop structure using one Build 42 mod tree with multiplayer and dedicated-server support. - FFVII weapon textures are preloaded to reduce checker flashes while switching weapons. Rare Finds & Sandbox Controls These weapons are powerful and excluded from ordinary container loot. Their special distribution systems are disabled by default and can be configured by the host. - Adjustable per-weapon zombie drop chances. - Adjustable per-weapon zombie-kill reward thresholds. - Adjustable months-survived eligibility gate shared by all five weapons. - All weapons remain available through the administrator item-spawn interface under FF 7 Weapons. Administrator Item IDs Base.Buster Base.Masamune Base.MythrilRod Base.Cerberus Base.BarretGatlingGun Weapon Audio Buster Sword, Masamune, and Mythril Rod remain intentionally silent. Cerberus and the Gatling Gun include dedicated custom firing sounds. Gatling audio is balanced at or below Cerberus volume. Compatibility - Project Zomboid Build 42.20 or newer. - Single-player, multiplayer, and dedicated-server compatible. - Cerberus and the Gatling Gun support Vanilla Muzzleflash Enhanced. - Servers and connecting players must use matching Workshop files. Installation Subscribe and enable the mod for your save. Multiplayer servers must add Workshop ID 3774344755 and Mod ID Bust_Masamune. Restart the game and server after updates. Cerberus Model Credit The Cerberus model was created by Andrew Maximov and uploaded by JuanXGL under Creative Commons Attribution 4.0. Cerberus (FFVII Gun) source model Support Midgar's Project Zomboid Workshop Optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public releases remain free. Join the Arcadia Rising Community Server: 50.5.46.175:16261 Workshop ID: 3774344755 Mod ID: Bust_Masamune
Argentina Clothings
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Este Mod Agrega al Juego: • Remera de la Policía de la Ciudad de BsAs • Chaleco de la Policía de la Ciudad de BsAS • Campera de la Policía de la Ciudad de BsAs • Remeras del SAME • Pantalon del SAME • Uniforme Medico del SAME Workshop ID: 3426369319 Mod ID: By A6ustin
[B42] Lockpicking Skill
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Lockpicking Skill Lockpicking Skill adds a dedicated Lockpicking skill with level-based failure chances, paperclip break chances, action speed progression, XP rewards, skill books, and extensive Sandbox configuration. Lockpicking is built around a simple and reliable setup: a trusty screwdriver and a paperclip. FEATURES Lockpicking Skill The mod adds a dedicated Lockpicking skill that improves as you successfully and unsuccessfully attempt to pick locks. Your Lockpicking level affects: - Lockpick failure chance - Paperclip break chance - Lockpicking action speed - Overall progression through the skill Vehicle doors can also be lockpicked. TOOLS Lockpicking requires: - Screwdriver - Paperclip The screwdriver is used as part of the lockpicking process while the paperclip acts as the lockpick. Paperclips can break when an attempt fails, making them an expendable resource. FAILURE SYSTEM Lockpicking has a configurable failure system. Failure chances can be configured individually for each progression tier. The failure system can also be completely disabled through the Sandbox settings. LOCKPICKING PROGRESSION The Lockpicking skill is divided into five progression tiers. | Skill Level | Failure Tier | Failure Chance | Break Chance | |-------------|--------------|----------------|--------------| | 1-2 | Tier 1 | 35% | 100% | | 3-4 | Tier 2 | 30% | 95% | | 5-6 | Tier 3 | 20% | 90% | | 7-8 | Tier 4 | 15% | 85% | | 9-10 | Tier 5 | 10% | 80% | The values above are the default settings and can be changed through the Sandbox options. As your Lockpicking skill increases, your chance of successfully picking a lock improves and your paperclips become less likely to break. ACTION SPEED PROGRESSION Higher Lockpicking skill levels also reduce the time required to pick a lock. Default action speed progression: | Skill Level | Speed Multiplier | |-------------|------------------| | 1 | 0.25x | | 2 | 0.50x | | 3 | 0.60x | | 4 | 0.80x | | 5 | 1.00x | | 6 | 1.20x | | 7 | 1.40x | | 8 | 1.60x | | 9 | 1.80x | | 10 | 2.00x | Higher levels allow experienced characters to work through locks considerably faster. The action speed system can also be switched to use a single default multiplier instead of level-based progression. XP SYSTEM Lockpicking provides experience for both successful and failed attempts. Default XP rewards: | Result | XP | |--------|----| | Successful Lockpick | 20 XP | | Failed Lockpick | 10 XP | XP values can be changed through the Sandbox options. An optional XP indicator can display the amount of Lockpicking XP gained after an attempt. SANDBOX CONFIGURATION The Lockpicking system is designed to be highly configurable. Available options include: - Enable or disable lockpick failure - Enable or disable the paperclip break system - Enable or disable the XP indicator - Configure successful lockpicking XP - Configure failed lockpicking XP - Configure failure chance for each skill tier - Configure paperclip break chance for each skill tier - Configure the default action speed - Configure action speed for each skill level - Use either default or level-based action speed This allows the mod to be configured for a more forgiving experience or a much more difficult survival experience. SKILL BOOKS The mod includes five Lockpicking skill books designed to support progression through the skill. Beginner's Bend: Paperclip Tactics Wiggle & Lift: A Novice's Guide to Tumblers Quiet Hands: Intermediate Lock Manipulation The Subtle Click: Advanced Pin Control Master of the Mechanism: Professional Lock Defeat CURRENT DEVELOPMENT This is my first Project Zomboid mod, and the mod is still actively being developed and balanced. Current development is focused on: - Playtesting and balancing the Lockpicking progression - Balancing XP progression - Balancing failure and paperclip break chances - Testing action speed progression - Multiplayer testing - Fixing bugs and compatibility issues - Testing the mod with the current B42 stable release FUTURE PLANS Possible future additions include: - Actual lockpicks as a more durable alternative to paperclips - A very rare Skeleton Key - Skeleton Key providing extremely fast lockpicking - Additional ways to gain Lockpicking XP - Security doors being significantly harder to pick than standard doors - Different lock difficulties based on the type of door or security level - Additional Lockpicking-related items and mechanics - Further progression and balancing options The goal is to keep Lockpicking useful without making it an easy replacement for keys or other methods of accessing secured areas. FEEDBACK As this is my first mod, feedback, bug reports, balance suggestions and ideas for future features are very welcome. Thanks for giving the mod a try! Workshop ID: 3774467540 Mod ID: Cf_LockpickingSkill Mod ID: Cf_LockpickingSkill_beta
Ronin Occupation
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This mod add a Ronin Occupation that give: Fitness, 1 Nimble, 1 Sprinting, 1 Long Blade, 3 Short Blade, 2 Free Trait: Desensitized Free Recipe: ''Make Smoke Bomb'' Free Recipe: ''Herbalist'' Cost -8 Plus a Ronin Straw Hat The hat can be easily crafted, you only need a Needle 1 Thread 8 Twigs Check out my other mod! Workshop ID: 3014069301 Mod ID: Ronin
SoundTrack Resident Evil
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Resident Evil SoundTrack! It contains iconic music and menu sounds, but I ended up not putting audios like groans in the game, because for me, as a big fan of both games, I think it's more immersive that way! In this update I tried to fix some audio errors and reduce the volume of some effects, such as picking up items. Any bugs or errors in audio let me know And being an audio-based mod, it must be modified manually! That way: 1 - after signing up for the mod, you must search for the files in the workshop folder: \Steam\steamapps\workshop\content\108600\2978051487\mods\SoundTrack Resident Evil\ 2 - Get the two .bank files (ZomboidMusic & ZomboidSound) 3 - And in the directory where your game was installed go to: \Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop Place both files here! (I RECOMMEND CREATING A BACKUP FOLDER OF THE ORIGINAL .BANK!) "ZomboidMusic" is the main file, which changes the game's music. "ZomboidSound" adds sounds with Resident Evil elements to make it more immersive with this other mod I made: https://steamcommunity.com/sharedfiles/filedetails/?id=2978025457 That's it, I hope you enjoy it. It was just a love letter to the PZ universe, coming from a fan of the Resident Evil saga. Workshop ID: 2978051487 Mod ID: retracks Workshop ID: 2978051487 Mod ID: retracks
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid