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- Project Zomboid
Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
SoundTrack Resident Evil
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Resident Evil SoundTrack! It contains iconic music and menu sounds, but I ended up not putting audios like groans in the game, because for me, as a big fan of both games, I think it's more immersive that way! In this update I tried to fix some audio errors and reduce the volume of some effects, such as picking up items. Any bugs or errors in audio let me know And being an audio-based mod, it must be modified manually! That way: 1 - after signing up for the mod, you must search for the files in the workshop folder: \Steam\steamapps\workshop\content\108600\2978051487\mods\SoundTrack Resident Evil\ 2 - Get the two .bank files (ZomboidMusic & ZomboidSound) 3 - And in the directory where your game was installed go to: \Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop Place both files here! (I RECOMMEND CREATING A BACKUP FOLDER OF THE ORIGINAL .BANK!) "ZomboidMusic" is the main file, which changes the game's music. "ZomboidSound" adds sounds with Resident Evil elements to make it more immersive with this other mod I made: https://steamcommunity.com/sharedfiles/filedetails/?id=2978025457 That's it, I hope you enjoy it. It was just a love letter to the PZ universe, coming from a fan of the Resident Evil saga. Workshop ID: 2978051487 Mod ID: retracks Workshop ID: 2978051487 Mod ID: retracks
Better Smoke Sound
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Better Smoke Sound The current smoke sound effect is kinda goofy. With this mod the goofy sound effect gets replaced with a better one. The sound is also synchronized with the animation. Check my other mods If you want to have a shorter but still long smoke time: Longer smoke time Currently working on Currently making a radiation mod where areas are radiated and you have to be protected to loot certain areas. Being protected means wearing a hazmat suit or a facemask. There are pre selected areas that are radiated but users can change the areas with coordinates from a text file. This mod is gonna be multiplayer compatible. If you want even longer smoke time: Even longer smoke time Have fun :) If you don't like the sound. Let me know so I can make it even better. Disclaimer This is just a fun mod. This is my first time modding something. Any feedback is welcome. Workshop ID: 2858157800 Mod ID: BetterSmokeSound
[MP42.20] Clementine Hat - The Walking Dead Telltale
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🪓🧢🧟 TWalking Dead Telltale - Clementine Caps This mod brings together, in a single pack, the most iconic caps from the Telltale The Walking Dead universe. I know there are mods that already include some of them, but the goal of mine is to offer the alternative of obtaining them by crafting them after unlocking their recipe. - Imágenes proporcionadas por PorroEstrógeno ✅ Updated and tested for B42 Why this mod? Designed as an indispensable accessory for a seasoned survivor who respects themselves. It is not just cosmetic: each cap has its own logic of acquisition and rarity, in order to respect the legacy of each character. 50 - Nick’s Cap 100 - Glenn’s Cap 150 - Kenny’s Cap 200 - Clementine’s Cap 300 - Clementine’s Cap (with blood) ❓ How do you obtain them? Each cap has its own spawn rate in the world. The rarest one is Clementine’s bloodied cap. If they do not appear naturally, there is the alternative of crafting them once the recipe is learned: By finding the corresponding magazine Or by unlocking it after killing a certain number of zombies Crafting Options: The caps can be crafted by finding the corresponding magazine or by unlocking them after reaching the required number of zombie kills: 📝 Important Notes Thanks to the new structure and code optimization for B42, this mod should not present conflicts with other mods. Multiplayer: it should work without any issues. It was tested with other mods, but anything can happen in an unstable version. I greatly appreciate any bug reports to ensure the stability of the mod. Comments and suggestions are welcome. 🌎 Supported Languages Spanish English ⭐ Take a look at my other mods! https://i.imgur.com/p31cbCP.jpeghttps://i.imgur.com/7VvLQSp.png ☕ Buy me a coffee! (Ko-fi) https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExdHA3YWpjczltbjRuZXJ6YjFheGFnbDAxZGZyczVjY2dmcDNnNWZhMiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/vFneO1ymWmmHzqXKpj/giphy.gif This project is developed as a personal hobby and not from professional modding experience. Support will be provided as much as possible, prioritizing critical issues. Workshop ID: 3209871622 Mod ID: ClementineGorra
True Music Addon: Corridos "LORE"
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Corridos ambientados en los 90s 3 canciones por cassette para que no tengas que cambiar la pista todo el rato, me basé en las canciones más populares de cada disco en lanzamientos de 1993 para atrás, que es el año en que se desarrolla los acontecimientos de Project Zomboid. Descubranlos... Invasores De Nuevo León Tigres Del Norte Chalino Sánchez Estaré actualizando Workshop ID: 2935015959 Mod ID: CorridosMX
True Music Addon: Ebanko MusicPack [41]
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Пак музыки легендарного исполнителя. Название песен найдёте сами. Workshop ID: 2904729733 Mod ID: 000000000000000001232130459
更多蔚蓝档案的枪B1.13.1(Suspension of Service)
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Use and make BlueArchive of item in ProjectZomboid. Workshop ID: 3021930061 Mod ID: BAitem
Rye Croutons
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Now your character will finally be able to try Russian croutons! Update from 12.22.2022: -Croutons model fixed -Added the ability to add croutons to salads This mod adds the following rye croutons: 3 types of "Emelya" rye croutons - in Russian, in Italian, in Texas 4 types of "Kirieshki" rye croutons - with ham and cheese, with bacon, with red caviar, with jelly and horseradish 4 types of "Three Korochki" rye croutons - with tomato and herbs, with bacon, with jelly and horseradish, with salmon and cheese 2 types of "Voroncovskie" rye croutons - with salami, with ham and cheese If you're using Better Sorting - Download the file from this link: https://disk.yandex.ru/d/ZIT0xHHAwneXgw - Move this file to: Steam/steamapps/workshop/content/108600/2313387159/media/lua/client/Mod Support - Replace an existing file Workshop ID: 2803670189 Mod ID: Suhariki
Arcadia Safehouse, Map & Utility QoL [B42.20]
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Build a real multiplayer community instead of fighting the interface. Arcadia Safehouse, Map & Utility QoL expands Build 42.20 multiplayer management while preserving vanilla safehouses, factions, map annotations, and normal spawning. SAFEHOUSE NETWORKS - Players may own safehouses up to the configurable limit (default 3). - A default-On Sandbox option allows only full admins to deliberately grant additional safehouses above that limit. Player self-claims and moderator actions remain capped. - Ownership and membership are separate. When enabled, players may belong to multiple other safehouses without losing an existing home. - Residential buildings and verified RV Interior spaces can be claimed directly until the ownership limit is reached. - Add Player (Online / Offline) combines connected and remembered players through one validated route. - Owners/staff may add or remove members; ordinary members cannot alter the roster. Staff identities remain hidden from ordinary players. - Ownership may be transferred to a player already under the ownership limit, or above it only through a full-admin grant. CLAIMS AND REVIEW TICKETS - Residential: Claim Safehouse immediately claims a valid residential building. - RV Interior: Claim Safehouse immediately claims a valid RV Interior - Non-residential: Request Wilderness Claim creates a staff ticket. Approval creates the claim if it remains valid. - Wilderness/player-built: Request Wilderness Claim creates a ticket. Staff teleport there, define the manual zone/owner, then Complete or Deny it. - Owned claim: Expand Safehouse Claim sends a border-review ticket for staff to inspect and manually complete. - Requests support notes and reject overlaps or duplicate open tickets for the same player and area. ADMIN PLAYER UTILITIES - Player Stats adds staff-only Max and Max All skill controls for online players. Changes are server-authoritative. - Manage Player Inventory adds local live Search by name, full type, category, or container without server polling. PLAYERSTATS PLUS+ TICKET BOARD PlayerStats Plus+ is required for the complete Safehouse Ticket System and staff review board. - The staff Safehouses tab shows player identity, request type, bounds, notes, status and resolution. - Staff may Approve, Deny, Complete or teleport to the request/requester; denials retain the response. - Lists load on opening or Refresh; individual changes use compact updates. PlayerStats Plus+ Workshop ID: 3774015368 | Mod ID: LifeBoardPlus MY REQUESTS - Players review status/responses and may cancel their own open requests without erasing audit history. - Decisions arrive immediately or at next login; only closed tickets expire from the active list. SAFEHOUSE SEARCH AND MANUAL ZONES - Players get a searchable list of every owned/joined claim, with owned claims first. - Staff search all claims by title, owner, member, or coordinates. - Online status, ownership count and color-coded property type—including RV Interior—identify claims quickly. - Results open B42 details; manual zones support offline owners/members, transfers and validated borders. POST-DEATH SPAWN CHOICES - After an in-game death, every owned/joined safehouse appears in B42's normal location flow before character creation. - The server validates the selection and keeps residential spawns inside the claim while preserving RV placement. - Players may instead use normal map or permitted player-respawn choices; missing saves retain B42's vanilla login flow. SafehouseAllowRespawn must be enabled. OFFLINE-AWARE FACTIONS - The picker supports online and remembered offline players while preserving B42's native online invitation and one-faction rule. MAP, MINIMAP, AND ADMIN TOOLS - Staff Manage Player Inventory includes the same filtering without requesting additional inventory data. - Separate default-On options show the discovered large map and minimap when vanilla MapAllKnown is enabled; exploration and annotations remain intact. - Arcadia RV Interiors supplies its separate RV Pyramid imagery and interior shortcuts. - An optional global rule shows server-supplied players/names on the minimap. Invisible staff remain hidden. - Admin scoreboard refreshes preserve selection/scrolling. Kick, Ban, and Teleport re-check Steam identity and disable after disconnect. SANDBOX OPTIONS Show all players on minimap - Default Off Set MapRemotePlayerVisibility=4 for complete server-supplied positions. Multiple-safehouse membership - Default On Allows additional memberships; disabling it does not erase existing claims. Maximum owned safehouses - Default 3 | Range 1-20 Applies to residential, RV, transferred, and manual-zone ownership. Membership is separate. Full-admin ownership-limit override - Default On Allows only full admins to grant additional ownership; player self-claims and moderator actions remain capped. Show Discovered Map - Default On With vanilla MapAllKnown enabled, prevents Hide Unvisited Areas from hiding large-map geometry. Show Discovered Mini-Map - Default On With vanilla MapAllKnown enabled, removes unexplored-area fog from the minimap without changing exploration records. Choose a safehouse after death - Default On Adds eligible claims while retaining normal map and permitted player-respawn choices. Custom claim management and review tickets - Default On Controls claim-review requests, My Requests, and staff ticket actions. Off pauses the workflow without deleting tickets; residential/RV claims remain available. Offline faction additions - Default On Allows remembered offline non-staff targets; online invitations remain native. Closed-request cleanup - Default 30 days Controls active-list retention for closed tickets only. Key rings never drop on death - Default Off Keeps supported Base.KeyRing variants/stored keys through death when possible. Server restart required after changing. SERVER-SAFE DESIGN Large rosters transfer in correlated 50-player chunks with completeness checks/timeouts. Claims, membership, ownership, zones, tickets, and respawns are permission checked. Requests are rate limited; staff disclosure is restricted; stale revisions and duplicate actions are rejected; successful changes are audited. INSTALLATION - Workshop ID: 3773933038 - Mod ID: ArcadiaQOLSafehouse_B42 - Target: Project Zomboid Build 42.20 - Ticket dependency: PlayerStats Plus+ - Workshop 3774015368, Mod ID LifeBoardPlus - Existing safehouses, factions, memberships, and annotations remain intact. - Back up production servers and run a controlled multiplayer test. Workshop ID: 3773933038 Mod ID: ArcadiaQOLSafehouse_B42
White forest——————白森林
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On July 11,1993, you left your hometown, where you had lived for many years, to the west 1993年7月11日,你向西离去,告别了生活多年的家乡 The bushes recede with the trees, and the high walls are in your eyes 灌木丛随着树林退去,高耸的墙在你眼中 This is where you've never been 这是你从未来过的地方 The dirty busy alleyways reflect the noble villas, churches, and 肮脏繁忙的小巷映射着高洁的别墅,教堂,以及 You should not open the window, the angry crowd to you 你不应去捅破那层窗户纸,愤怒的人群向你涌来 Being carried, shouting, broken sonic boom, sound of running water 被裹挟着,叫骂声,破空的音爆,流水声 You are in the place of your dreams, and your family and friends are waving to you 你到了梦想中的地方,亲人和朋友在向你招手 You had dinner with them. Rosewood's the same 你与他们共进了晚餐,罗斯伍德还是往日的模样 ------------------------------------------------------ The map is traversed by a huge commercial complex Next to it was a rich neighborhood with a church A zoo A trailer park The rest of the area is covered with forest There are several small villages in the forest As if hiding a secret ------------------------------------------------------ 地图被巨大的商业综合体横穿而过 紧挨着的是一个带有教堂的富人区 一个动物园 一个房车公园 其余地区被森林所覆盖 森林中坐落着数个小型村落 好像隐藏着不为人知的秘密 ------------------------------------------------------ The Backrooms cc相关 level0 作者etoisle 来自后室英文维基 译者Lambda Core 来自后室中文维基 level1 作者etoisle 来自后室英文维基 译者Lambda Core 来自后室中文维基 level2 作者Greggita Mahayfaio 来自后室英文维基 译者Deip*isoster 来自后室中文维基 level274 原作者未知 重写自1000dumplings 翻译自plAer-2 马尼拉房间 由Hikarnu重写 由匿名Fandom用户原创 红室 作者为scutoid studios 译者Deip*isoster 享乐层 作者1000dumplings Workshop ID: 3268760792 Mod ID: linzimod Map Folder: linzi
Ponchos PTBR
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Translation for PTBR or Mod Ponchos. This mode is standalone (Doesn't need another one to run). Making it clear that I have no intention of stealing the original creator's credits is just a way I found to bring it to our language, that is, all rights go to the original creator. Workshop ID: 2962629890 Mod ID: MilPoncho
MoreCoolers
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OrganCooler, DrinksCooler. Reworked the OrganCooler to work with CoolBag, and included the DrinksCooler. The OrganCooler is made to attach to AuthenticZ backpacks but i havnt tested the mechanism. TheyKnewMore for the TacticalCooler. I do not own the OrganCooler, I am just looking after it until SmokinJoe returns. Upcoming projects: https://ko-fi.com/zoddboid If you can, donate. Workshop ID: 3099072953 Mod ID: MoreCoolers
True Music Addon: TRUE MANS MUSIC
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Music for TRUE MANS Workshop ID: 2735435157 Mod ID: 76561198085319378
Moem Project
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Moem Project Workshop ID: 660245369 Mod ID: MoemProject Workshop ID: 660245369 Mod ID: MoemProject
Balaclava Slot
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Balaclava Slot Give your balaclava a home of its own. This mod moves every balaclava - vanilla and modded - into a dedicated equipment slot, so you can finally wear one together with masks, gas masks, hats and helmets. A dedicated balaclava slot - Equip any balaclava into its own slot that never competes with your mask, gas mask, hat or helmet - no more choosing between a balaclava and the rest of your headgear. - Layering is handled for you: balaclavas draw under masks and gas masks, while hats and helmets draw over the top. - Nothing is overridden on disk, so every balaclava keeps its own stats, textures and behaviour. - Equip it the normal way - right-click the balaclava and choose Wear. Works with everything - Auto-detects balaclavas added by other mods at boot, so balaclavas from mods you install later are picked up automatically - no patches needed. - Because nothing is overwritten, it keeps working when other mods update. - Compatible out of the box with Brita's Armor Pack, Authentic Z, KATTAJ1 Military Pack, Cerberus Pack, Lynx Pack, SWAT/Umbrella/ODST, SCP Pack and Vanilla Gear Expanded. - Fully multiplayer-compatible. - Safe to add to an existing save. Fixes the wash-yourself bug - Other balaclava fixes park the item in a MakeUp_* location, where washing yourself silently deletes it. - This mod's dedicated slot is never touched by wash logic, so your balaclava survives every wash. Compatibility note If you also run a mod that moves balaclavas into a slot of its own, this mod re-asserts the balaclava slot so the two don't fight over it. Turn off the other mod's balaclava option if you want Balaclava Slot to own the slot. Support Any support for my mods is greatly appreciated! Workshop ID: 3789234614 Mod ID: BalaclavaSlot
Dunces and Dames Weaponpack
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Introducing a small mod that adds balanced weapons as a new tier above what Zomboid typically offers. Though rare, the best part is once you have one, you can keep it forever if you take care of it. Utilizing the refit feature, you can use metal sheets and some propane to restore your weapon to its pristine state, resetting the number of times it has been repaired. Ideal for those who enjoy immersive gameplay, even to the point of conversing with their weapon. Adds 13 weapons including: The greatsword The longsword The huntingsword The dagger The kunai The Chinese saber The battleaxe The vikingaxe The mace The maul The odachi The polearm And of course, the metal chair. Big thanks to all the people who helped out with this mod's development. It would not have been possible without y'all. Special thanks to Macho Man Sporchi for your contribution would not have been able to get the same quality without you. Workshop ID: 3213374414 Mod ID: D&D
[COMING SOON] Silent Hill Full Town
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Silent Hill Full Town STATUS: IN DEVELOPMENT MADE FOR: BUILD 42.20.3+ About A full-scale recreation of the town of Silent Hill for Project Zomboid, built piece by piece with TileZed / BuildingEd. This is an ambitious, long-term project - the town is being built and released in stages rather than all at once, so players can explore finished districts while later ones are still in progress. Note that updates may break saves, or come without warning, so beware. 🗺️ Development Roadmap Districts are being built and released in this order. Completed sections will be marked accordingly as progress continues. #DistrictStatus 1Lake Side🔨 In Progress 2South Park⏳ Planned 3Old Silent Hill⏳ Planned 4Central Silent Hill⏳ Planned 5South Vale⏳ Planned 6Lakeside amusement park & Order's Church⏳ Planned 7Remaining town & outskirts⏳ Planned 8Downpour Districts (Hillside, Pearl Creek, Chastain Heights, Pleasant River, Port District)⏳ Planned 💬 Community Want more detail on the roadmap, or just want to chat about Silent Hill? Join the Discord: https://discord.gg/wBR3kQn8W6 - Full breakdown of each district's progress - General chat and off-topic discussion - Suggestions and feedback on the mod - A place for Silent Hill fans to hang out Requirements Required items: - Stairs East&South by carlesturo — adds stair tiles facing the two directions missing from vanilla, needed for structures like the Lakeview Hotel's main staircase. 🗺️ Compatible Maps This list will grow as more surrounding maps are created, or if we ever decide it's worth expanding into a small additional area. - Raven Creek: Compatible, always... unless its author suddenly decides to shift it two cells to the right. - Blackpine County Notes - This is a long-term passion project - updates will come as districts are completed, not necessarily on a fixed schedule. - Feedback and bug reports are welcome. Credits - carlesturo — creator of Stairs East&South , used as a dependency for the east/south-facing stair tiles. This is a fan-made, non-commercial project. Silent Hill and all related properties belong to Konami. Check out my other mods too! Pack 1 — SH3 & SH4 Pack 2 — Homecoming & Shattered Memories Pack 3 — Origins, Rev. 3D, Book of Memories Silent Hill Full Town Workshop ID:3787464060 Mod ID:gs_silenthill_fulltown
Solstice Islands | S12
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The islands of Solstice! Including Clear Cove, Kingsmouth, Eventure, Last & Many custom islands around Raven Creek! THANK YOU TO: Ryan Hayes R.O.B. VNobody Feral_Cryptid_Rain WildFry Codad CakeArtist. Alree_Unjammer Thank you so much to the mapmakers for giving their permissions and being so cool with cool maps!!! Raven Creek - DavidBlane. https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849&searchtext=raven+creek Clear Cove - Enellu https://steamcommunity.com/sharedfiles/filedetails/?id=2864464688 Kingsmouth - Monkey https://steamcommunity.com/sharedfiles/filedetails/?id=2434339338 Eventure Island - Irradiated Bagel https://steamcommunity.com/sharedfiles/filedetails/?id=3324896918&searchtext=eventure The Last Island - Abisi https://steamcommunity.com/sharedfiles/filedetails/?id=3133082729 Louisville Shipping Port - Simon MD (Special thanks for Gabster & SimonMD for the frigate and TBX's provided!) https://steamcommunity.com/sharedfiles/filedetails/?id=3149613879 Survivor cargo Ship Romero - HoneyBunny420 https://steamcommunity.com/sharedfiles/filedetails/?id=3218473190 Special thanks AlreeUnjammer to for map fixes and modifications with Raven Creek, while being incredibly responsive during the process! Much work and love went into this map, and it would be impossible without all of you helping me! Thank you! Custom islands were a community effort, the raw files were made by me & R.O.B. Housing & zoning was helped by Ryan, R.O.B., VNobody, and Feral_Cryptid_Rain. Raw files of community-made maps (CC, KM, ET, LI, RC) were gathered by Codad with permission! Final zip folder with errors fixed was composed by Ryan and given back to me to upload! Thank you so much! For helping me learn mapping, WildFry, CakeArtist. & Alree incredibly so! And for the rough concept that inspired me, WildFry! THANK YOU TO EVERYONE FOR MAKING THIS A POSSIBILITY!!! Workshop ID: 3532232231 Mod ID: EventureIslandSolstice Mod ID: KingsmouthSolstice Mod ID: RavenCreekSolstice Mod ID: solstice Map Folder: Eventure Map Folder: Kingsmouth Map Folder: RavenCreek Map Folder: Boscage Map Folder: LittleHope Map Folder: Mountport Map Folder: RookieShip Map Folder: solstice
[COS] Lucy & LucyBat
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3304300501 Mod ID: Lucy
Side Sling Bag
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Wear your Sling Bag on your back, or slung across your side - or why not both? Hey, quick question. A sling bag - you wear that slung across your side, right? Back. You wear it on your back. Why? Because that's where bags go. It's called a SLING bag. And I'm slinging it. Onto my back. That's not- Zip it up! Features - Right-click the Sheet Sling Bag -> Wear -> choose "on Back" or "on Side" - "On Back" shares the same slot as a regular backpack, but uses a custom-sculpted model made specifically for this mod - "On Side" slings the bag across your body using the Satchel attachment point, using the same model as the sling bag you already know - Both positions are separate equip slots, so they don't conflict with a backpack worn at the same time - No vanilla files replaced - pure addition, safe to enable/disable Sling your sling bag. My All Mods Workshop ID: 3773775496 Mod ID: SideSlingBag
[WYD] VHS Skill Tapes: First Aid
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This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the First Aid set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3682663501 Mod ID: SkillTapesMedic42
PutThePotOn [B42.20]
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This mod allows you to cook using pots and pans simply by using the "place object" option. Workshop ID: 3781767901 Mod ID: PutThePotOnB42
Last Call, For Alcohol (Build 40)
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Update, (26 Sep 2017): Currently, this particular mod is on Hiatus - however as afar as I can tell, it should still work with Build 38. That said, I've also given permission to Hydromancerx of Hydrocraft fame to use it in his mod. That said I'll probably touch on this mod again in the future - when, I cannot say. Update, (15 Feb 2020) There's now a B41/IWBUMS version of this mod, fixed and updated for B41. Last Call, For Alcohol's premise is fairly straightforward: The mod adds several new ways to torture your Liver and otherwise inebriate yourself During the Zombie Apocalypse. From the powerful and hazardous-to-your-health Moonshine and Absinthe, to the mundane can of Beer, to Touch-of-Foreign options such as Sake and Soju. In addition, the containers of all drinks(sans Beer), once consumed, can double as a source of bottleable water! Simply take your empty bottles and fill them up at the tap. Also, this mod complements the offerings from the base game(Whiskey, Chardonnay, Red Wine) and Hydrocraft(various mixed drinks). Current list of added items in the Mod(1.0): -Absinthe: Potent spirit derived rom Anise. -Beer: What else do you need to know? Can also be found in six-pack form(a pack equals six beers) -Gin: Spirit derived from juniper berries -Moonshine: Really potent, somewhat rare. Kentucky was Bootlegging Central after all. -Sake: A rice wine originating from Japan. -Soju: Korean alcohol, derived from grain. Where to find them: Pretty much anywhere. Kitchens, store shelves, convenience stores, refridgerators, etc. Future plans: -More variety. A couple more of flavors of Whiskey, perhaps another flavor of Beer. A few things that are rarer than the more common alcohol. -Recipes allowing you to Use some of the more potent items as disinfectant. -Better icons. Everything is custom save the Beer cans(retextured Pop cans from the Base Game), but there is always room fore improvement. As Always, C&C is welcome. Workshop ID: 855732462 Mod ID: LCFA
[B42] MandoDB - Smoker and Herbalist Reworked
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IF YOU NEED ANY QUESTION/ NEED HELP : https://discord.gg/YkSBKXgMBj This mod allows you to have both the "Smoker" and "Athletic" traits at the same time. This feature was available in B41 but was removed later. The mod also lets you have both the "Herbalist" and "Wilderness Knowledge" traits simultaneously. This wasn't included in B41 because the "Wilderness Knowledge" was not exist in B41. OTHERS MODS OF ME Workshop ID Mod ID 3387608427 MDB_TraitNProfessionReworked
"The Trout" Washing Machine Melody
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Have remix version for combo washer dryer machine This mod is a fan-made tribute and is not affiliated with or endorsed by Samsung Electronics. The melody "Die Forelle" is a public domain composition by Franz Schubert. All custom remix elements used are sourced from open-internet assets for entertainment purposes only and belong to their respective creators. If any original creator of the remix wants this removed, please contact me. https://github.com/escapepz/the_trout_washing_machine_melody/issues Workshop ID: 3692592085 Mod ID: the_trout_washing_machine_melody
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid