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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
IPZ Music Addons
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Music Playlist for Indonesia Project Zom boid Server. IPZ: https://discord.gg/ipz Workshop ID: 2874279555 Mod ID: IPZTrueMusic
Dry Towels 7.1 Rus
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В игре используются полотенца Мокрые полотенца можно выжимать и они опять сухие. Перевод от afini.(Полный перевод) Workshop ID: 678366785 Mod ID: dryTowels
Alpine Multicam Bandits Integration
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Jusblazm's Alpine Multicam Bandits This mod provides Bandits wearing modded clothing from Alpine Multicam Uniform. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Alpine Multicam Uniform. The item IDs belong to Jordanal and Galodar's Alpine Multicam Uniform, the BodyLocations belong to Jordanal and Galodar's Alpine Multicam Uniform and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both Alpine Multicam Uniform and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal and Galodar for Alpine Multicam Uniform Workshop ID: 3485923969 Mod ID: JusBanditsJGAlpineRANDOM
Healsfiria_PVE Shop
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Healsfiria_PVE. Workshop ID: 2979430459 Mod ID: Healsfiria_PVE Shop Token
WW2 German Melee Pack
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⚔ WW2 GERMAN MELEE PACK ⚔ WORKS IN 42.20 A collection of authentic German melee weapons from the Second World War, carefully integrated into the world of Project Zomboid. ENGLISH ABOUT THE MOD This mod adds eight historically inspired German melee weapons from World War II. They are distributed across appropriate locations and designed to fit naturally into the vanilla loot system. INCLUDED WEAPONS - Trench Knife - Bayonet - Trench Shovel - Five additional melee weapons - A rare German Officer's Saber WHERE TO FIND THEM - Shovels and entrenching tools can be found in warehouses and garages. - Knives and bayonets may appear in hunting, fishing, and gun shops, as well as in military tents. - Officer's Sabers are rare and have a small chance of appearing in gunsmith locations. FEEDBACK & BUG REPORTS This is my first Project Zomboid mod, so you may encounter bugs, balance issues, or minor imperfections. Constructive feedback and bug reports are always welcome. If you enjoy the mod, consider leaving a rating or adding it to your favorites! РУССКИЙ О МОДЕ Мод добавляет восемь исторически вдохновлённых образцов немецкого холодного оружия времён Второй мировой войны. Все предметы распределены по подходящим локациям и органично вписаны в стандартную систему добычи Project Zomboid. ДОБАВЛЕННОЕ ОРУЖИЕ - Траншейный нож - Штык - Сапёрная лопатка - Ещё пять видов холодного оружия - Редкая немецкая офицерская сабля ГДЕ ИСКАТЬ - Лопаты и сапёрный инструмент можно найти на складах и в гаражах. - Ножи и штыки встречаются в охотничьих, рыболовных и оружейных магазинах, а также в военных палатках. - Офицерские сабли встречаются редко и с небольшой вероятностью появляются в оружейных магазинах и мастерских. ОТЗЫВЫ И СООБЩЕНИЯ ОБ ОШИБКАХ Это мой первый мод для Project Zomboid, поэтому в нём могут встречаться ошибки, проблемы с балансом или небольшие недоработки. Буду благодарен за конструктивные отзывы и сообщения о найденных проблемах. Если вам понравился мод, поставьте ему оценку или добавьте его в избранное! MOD INFORMATION / ИНФОРМАЦИЯ О МОДЕ Workshop ID: 3761193574 Mod ID: WW2_German_Melee
True Music Addon: Period Correct Music to Kill Zeds to The Ultimate Collection
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Track Listing Ace of Base - All That She Wants Ace of Base - The Sign Alan Jackson - Chattahoochee Apache Indian - Boom Shack a Lak Bobby Mcferrin - Don't Worry Be Happy Crash Test Dummies - Mmmm Mmmm Mmmm Mmmm Crowded House - Don't Dream it's Over Daichee (Revenge of the Nerds) Depeche Mode - Enjoy the Silence Depeche Mode - Everything Counts Divinyls - I touch Myself Eddie Murphy - Party All the Time Enigma - Sadeness Eric B. & Rakim - Don't Sweat the Technique Eric Carmen - Hungry Eyes Eric Clapton - It's in the Way that you Use it Extreme - Play With Me Fleetwood Mac - Gypsy George Michael - Freedom!'90 George Michael - Careless Whisper Gin Blossoms - Hey Jealousy Go West - The King of Wishful Thinking Gypsy Kings - Bamboleo Gypsy Kings - Bem, Bem, Bem, Maria Gypsy Kings - Hotel California Haddaway - What is Love James Taylor - Carolina in my Mind John Farnham - Break the Ice John Farnham - Thunder in Your Heart Julee Cruise - Falling Kajagoogoo - Too Shy Katrina & The Waves - Walking on Sunshine Kenny Loggins - I'm Free Kenny Loggins - Playing with the Boys London Boys - I'm Gonna Give My heart Madonna - La Isla Bonita Marky Mark & The Funky Bunch - Good Vibrations Masayoshi Takanaka - Chill Me Out Melissa Etheridge - Come to my Window Melissa Etheridge - I'm the Only One Michael Mcdonald - I keep Forgettin' Modern Talking - Atlantis is Calling Modern Talking - Geronimo's Cadillac Oingo Boingo - Dead Man's Party P.E.P.E - Shadilay Paula Abdul - Straight Up Polaris - Hey Sandy Polaris - Waiting For October Q Lazzarus - Goodbye Horses Real Life - Send Me an Angel Righeira - No Tengo Dinero Righeira - Vamos A La Playa Salt N Pepa - Shoop Salt N Pepa - Whatta Man Taco - Puttin on the Ritz Talk Talk - Talk Talk The B52's - Private Idaho The B52's - Roam The Bangles - Walk Like an Egyptian The Beach Boys - Wouldn't it be Nice The Go Go's - Vacation The Highwaymen - Highwayman The Psychedelic Furs - Love My way The Revenge - They're so Incredible Thin Lizzy - The Boys are Back in Town Thin Lizzy - Thunder and Lightning Tim Cappello - I Still Believe Ty Parr - National Aerobic Championship Theme Workshop ID: 2905215785 Mod ID: music_to_kill_zeds_to_the_ultimate
A faster months mod
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This mod makes months have less days. There is a sandbox setting that you can change to configure the desired amount of days in a month. Current bugs: When the month changes (midnight at end of the desired day amount). There is a stutter, when the month changes. It takes 365 hours of gameplay to see a year pass in vanilla. I want it to be like way shorter so I made this mod. Workshop ID: 2739115437 Mod ID: afastermonthsmod
Prosthetic Leg
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This mod was commissioned. Features - Adds a prosthetic leg (left). - Can be spawned through debug menu. Credits: - Kyne's Peace/ZunaSW: All the mod, code, 3D models, textures. - CHEIF: Commissioned this mod. Without them it wouldn't exist. Please do not redistribute this mod without permission. This means do not post it anywhere, on Steam, or off Steam. However, feel free to make patches for it. If you put it in a modpack for your server, ask first, and then put me as author in the credits. Feel free to indeed add it to your own servers. If you'd like to support what I do, or commission me for other Project Zomboid mods, feel free to check my Ko-Fi! Workshop ID: 3738580033 Mod ID: Prosthetic Leg
[B41 PORT] Eyewear rework project
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Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3549794747 UPDATE 1: CSD_Utils is now optional, if you don't have CSD_Utils then you won't see the glasses in the character creation screen. UPDATE 2: Added submod no_fall_low_profile_glassisB41 This submod sets the glasses' chance to fall to 0. This submod REQUIRES either low_profile_glassisB41 or low_profile_glassis_tombs_body_positionfixB41. load this submod BELOW low_profile_glassisB41 or low_profile_glassis_tombs_body_positionfixB41! This is an attempt at porting Eyewear rework project to B41. Porting specifics: Initial porting was following the basic b41 file structure/directory. I also had copy to most of B42's glasses info/icon as most of them were not in B41. This allowed me to see the glasses in-game but the positioning was off. I had to learn Blender so I can fix the models' location and rotation. This means that it's definitely not 1:1 in terms of fitting compared to the original mod. There were also icons i couldn't find in pzwiki and didn't know how to extract them myself so I just made the missing ones in Photoshop by replacing indexed colors. This means that some of the icons are not exactly like in B42. Use at your own risk. WHY IS CSD UTILS REQUIRED??? It's actually optional now, but it makes the glasses selectable from the character creation screen, I had to make CSD Utils which allows me to insert clothing mods to ClothingSelectionDefinitions.default without needing to overwrite it. LOAD ORDER: (make sure to put any mod that has a ClothingSelectionDefinitions.lua and does not use CSD_Utils above this mod so that you can select the glasses in the character creation screen) TombBody (if you use low_profile_glassis_tombs_body_positionfixB41) TombBodyCompat - (Optional, but I highly recommend you put TombBodyCompat above low_profile_glassis_tombs_body_positionfixB41 so that the b41 glasses models don't get overwritten by TombBodyCompat) CSD_Utils low_profile_glassisB41 or low_profile_glassis_tombs_body_positionfixB41 no_fall_low_profile_glassisB41 If you want this mod fixed/updated or want a more detailed explanation of porting to b41 then comment down below your request or message me in Discord @paper_sama Workshop ID: 3593191975 Mod ID: low_profile_glassisB41 Mod ID: no_fall_low_profile_glassisB41 Mod ID: low_profile_glassis_tombs_body_positionfixB41
Barricade Context Menu - Pre B42.14
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Barricade Context Menu Restores right-click context menu options for barricading and unbarricading windows and doors. Build 42 moved barricading into the build menu system - this mod brings it back to where it belongs. Features - Right-click any window or door to barricade it directly - Supports all three barricade types: Wood Planks, Metal Sheets, and Metal Bars - Remove barricades via right-click with the appropriate tools - Uses vanilla barricade logic - zero new game mechanics - Reuses vanilla translation keys - works in all languages automatically - Multiplayer compatible Requirements - Wood Planks: Hammer + Plank + 2 Nails - Metal Sheet: Blow Torch + Sheet Metal - Metal Bars: Blow Torch + 3 Metal Bars - Removal: Crowbar/Hammer (wood) or Blow Torch (metal) Why This Mod? Build 42 moved barricading from the intuitive right-click menu into the build menu system, adding unnecessary clicks for a core survival action. This lightweight mod simply reconnects the existing vanilla barricade handlers to the context menu. Related Mods Works great alongside my other mod. Barricades Hurt Zombies — Makes barricades damage zombies that attack them. Source Code Available on GitHub If you want to support my works and help me keep these mods updated. - https://buymeacoffee.com/zerotheabsolute Workshop ID: 3667874678 Mod ID: BarricadeContextMenu
Containers! B42 Stable Mass Patch
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Reduces mass of isoContainers by ~6x so that they are towable in B42 Stable I use these values on my server Let me know if it works OK Workshop ID: 3784714832 Mod ID: isoContainers_massPatch
True Music Addon: bui1d
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kamenrider Workshop ID: 3508007654 Mod ID: bui1d_mod
Books Optimize
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Why do books with different pages have the same weight? Let the weight and page of books be change reasonable! (/≧▽≦)/~┴┴ Now it's up to you to decide the weight and number of pages of the books! For example: lv1 weight=0.1, number of pages=100 For example: lv2 weight=0.2, number of pages=50 Adjusting the weight of LV1 will adjust the weight of all first level skill books, such as carpentry, electrician, and technician books. Similarly, adjusting the page count of LV1 will adjust the page count of all first level skill books, such as carpentry, electrician, and technician books. --1.3 -- Compatible zReBetterLockpicking Compatible MoreSkillBooks --1.2 Sandbox setting optimization-- - Check to enable adjustment of books, otherwise do not adjust books. --1.1 Support sandbox adjustment-- - Sandbox settings are now supported! - Valid for books that have not been refreshed, invalid for those found. It is recommended to enable new archiving. Sandbox settings image, click on the image to view a larger image If you like this mod, please click like and bookmark. Virtual rating is both simple and free, but it will make me very happy! My other mods Optimization of underwear attributes Status prompt Unauthorized Please don't reupload this mod to the Steam workshop, either on its own or as part of a public mod pack. Workshop ID: 3235240096 Mod ID: optimize_book
(Build 39-40) Defecation [RUSSIAN]
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Данный мод добавляет в игру возможность игрокам испражнятся. Чтобы его задействовать нажмите на , (запятую). Особенности: - Дополнительное окно с информацией о дефекации - Диарея - Несколько различных звуков - Фекалии можно использовать как компост или топливо для огня - Возможность изменить горячую клавишу для открытия окна Как это работает: Чтобы открыть окно с информацией о вашем желании испражниться нажмите на запятую (эта клавиша установленна по умолчанию). Статус будет обновляться в режиме реального времени, так что можно оставить окно открытым и переодически наблюдать за изменениями. Горячую клавишу для открытия данного окна можно поменять в меню в разделе Управление. Если показатель дойдет до отметки 66.66%, то вы увидите кнопку Испражнится, а также иконку о тревоге. Если у вас есть необходимые вещи в инвентаре (по типу журналов, туалетной бумаги, газет, комиксов), то вы сможете Испражниться. Также есть возможность справить нужду с помощью унитаза. Для этого потребуется 10 едининиц воды (в унитазе), вы смоете свои фекалии под звук смывающейся воды. Более подробно мод можно изучить по этой ссылке (eng): https://theindiestone.com/forums/index.php?/topic/24162-defecation-v111/ Workshop ID: 1443492753 Mod ID: Defecation RU
Tifa=30
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30!30! Workshop ID: 2952334405 Mod ID: Tifa_30
The Dark Ages: Settlement Spawns
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This mod is built to work in conjunction with Simon MD's settlement mods made for The Pond Whitelisted Server. It will give players the option of spawning at one of the four settlements. You will need to have these mods to get the desired results. They are included in the 'required mods' section of this page (They will be soon). Sponsored by MrAtomicDuck. MrAtomicDuck's YouTube channel: https://www.youtube.com/c/MrAtomicDuck Made by Soul Filcher, join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B41,Misc Workshop ID: 2924346037 Mod ID: TheDarkAgesSettlementSpawns Map Folder: Checkpoint Map Folder: FirewatchCamp Map Folder: KnoxHeights Map Folder: SpencerSettlement
Lynyrd Skynyrd Music | Album: Pronounced 'Lĕh-'nérd 'Skin-'nérd
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Lynyrd Skynyrd Music | Album: Pronounced 'Lĕh-'nérd 'Skin-'nérd Generated with New Music Builder Pronounced 'Lĕh-'nérd 'Skin-'nérd Side A 01 I Ain’t the One 02 Tuesday’s Gone 03 Gimme Three Steps 04 Simple Man Pronounced 'Lĕh-'nérd 'Skin-'nérd Side B 01 Things Goin’ On 02 Mississippi Kid 03 Poison Whiskey 04 Free Bird Workshop ID: 3756461336 Mod ID: 1SkinAlbum
Remeras de rock nacional
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remeras de distintas bandas argentinas Workshop ID: 2954134285 Mod ID: CamisetasRocknacional
Donkey-驴服美少女僵尸服装
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自用18 服务器自用版本,更改合成配方,装备全身防降低至5. 所有功劳归功于作者以及二创,原模组地址: https://steamcommunity.com/sharedfiles/filedetails/?id=3402496217 https://steamcommunity.com/sharedfiles/filedetails/?id=3720366546 Workshop ID: 3724661962 Mod ID: LVGirlClothes
Herbalist [B42] - Русификация
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Русификация Herbalist Мод добавляет новые рецепты и предметы для создания обезболивающих, антидепрессантов и антибиотиков из природных компонентов, а также множество других вещей для жизни в дикой природе. Что делает мод? • Травяные лекарства: Компрессы из черного шалфея (обезболивающие), женьшеня (антидепрессанты) и обычной мальвы (антибиотики) • Сильнодействующие средства: Настой лемонграсса (в 4 раза сильнее), женьшеневая настойка (восстановление выносливости) • Травяные таблетки: Сжатые обезболивающие, антидепрессанты и антибиотики • Природная еда: Гранола с ягодами, кленовый сироп, желудевый кофе, сушеные грибы • Крафт предметов: Мыло, растительное масло, биотопливо, дезинфектант Ключевые особенности: Полная автономность в дикой природе, натуральная медицина, расширенные возможности крафта и выживания. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3595582290 Mod ID: HERBALRUS
Advanced Medicine [v42.20.2] - v10.39.77
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What is Advanced Medicine? Advanced Medicine is a modular medical framework for Project Zomboid Build 42.20+ that expands vanilla BodyDamage with persistent systems for diseases, wound infection, pharmacology, diagnosis, procedures, sterility, nutrition, immunity and multiplayer treatment. How Does It Work? Advanced Medicine reads vanilla health data and adds a deeper clinical layer without replacing BodyDamage. - Synchronizes wounds, bleeding, burns, bites, pain and body-part damage. - Tracks temperature, heart rate, respiratory rate, blood pressure, SpO2, hydration and consciousness. - Runs staged diseases with severity, complications and recovery. - Uses symptoms, vitals and examinations for diagnosis. - Adds bacterial-load progression affected by contamination, hygiene, bandages, foreign bodies, immunity and antibiotics. - Adds medication onset, duration, dose limits, interactions, adverse effects, overdose and antibiotic resistance. - Adds timed examinations and procedures with success/failure conditions. - Persists medical state through Family Z Core. - Uses server-authoritative validation in multiplayer. Interface - Right-click → Family Z Core → Medicine Core Features Diseases & Symptoms Primary conditions: - Influenza - Gastroenteritis - Wound Infection - Bronchitis - Dehydration - Food Poisoning 15 primary symptoms include fever, chills, cough, headache, fatigue, nausea, vomiting, diarrhea, dizziness, breathing difficulty, pain, confusion, appetite loss and weakness. Diseases support incubation, staged progression, severity, risk factors and complications. Medication & Pharmacology Registered medications include Acetaminophen, Ibuprofen, Amoxicillin, Diphenhydramine, Ondansetron, Loperamide, Chlorhexidine, Albuterol, Oral Rehydration Salts and Lidocaine. Pharmacology manages onset, duration, exposure, dose limits, interactions, adverse reactions, overdose, tolerance, dependence and simplified antibiotic resistance. Wounds & Infection Supported wounds include superficial, deep, laceration, puncture, burn, bite, contaminated and infected wounds. Wounds track contamination, bleeding, inflammation, pain, tissue damage, healing, foreign bodies, sutures and bandage condition. Infection stages: - Risk - Localized - Established - Severe - Disseminated - Sepsis - Recovered Complications include suppuration, abscess, cellulitis, necrosis and sepsis. Diagnosis Diagnosis uses known symptoms, vitals, examinations, instruments and medical skill. Examinations include temperature, pulse, respiration, blood pressure, SpO2, hydration, consciousness, wound inspection, abdominal palpation, chest auscultation and pain assessment. Results may return a probable condition, alternatives or insufficient data. Procedures 21 procedures are validated. Basic care includes cleaning, irrigation, disinfection, bandage changes, antiseptic use, oral medication assistance, IM injection and immobilization. Advanced care includes debridement, suturing, abscess drainage, foreign-body extraction, local anesthesia, IV access/fluids, nebulization, oxygen therapy and hemorrhage control. Equipment & Sterility 20 equipment definitions cover diagnostic tools, sterile supplies, syringes, sutures, surgical tools, IV equipment, nebulizers, oxygen equipment and medical kits. Equipment may track condition, uses, quality, sterility and expiry. Sterility states: Sterile, Clean, Contaminated, Dirty. Immunity, Nutrition & Transmission Immunity considers baseline resistance, acquired immunity, vaccination and suppression from hunger, fatigue or stress. Transmission supports respiratory, direct-contact, fomite, food, water and fluid exposure. Masks, gloves, washing, disinfection and isolation can modify risk. Nutrition tracks hydration, electrolytes, energy, protein, iron, micronutrients and glucose. Skills & Crafting Six tracks are defined: Diagnosis, Pharmacology, Procedures, Infection Control, Natural Medicine and Pharmaceutical Crafting. Medical books provide progression and knowledge unlocks. Natural Medicine includes plants and preparations. Pharmaceutical Crafting supports common medical formulations and treated supplies. Medical Loot Items use vanilla procedural distributions across medical, first-aid, veterinary and military locations. Basic supplies are more common than antibiotics and advanced equipment. Multiplayer Multiplayer treatment is server-authoritative and includes synchronization, consent, access control, distance/skill/inventory validation, action locks and persistent history. How Is It Different from Other Mods and Vanilla? Advanced Medicine is a connected clinical framework rather than only an item pack or wound overhaul. - Vanilla remains relevant: BodyDamage injuries are read and synchronized. - Persistent simulation: wounds, infections, diseases, medications and history continue over time. - Evidence-based diagnosis: conditions are inferred from available clinical data. - Connected systems: drugs, equipment, procedures, sterility, immunity and nutrition share the same patient state. - Server authority: multiplayer treatment is validated server-side. - Family Z architecture: integration is handled through Family Z Core. Frequently Asked Questions Does it replace vanilla First Aid? No. It extends BodyDamage. Are wounds more likely to become infected? Not through a simple vanilla multiplier. Advanced Medicine adds bacterial-load progression based on wound condition and care. What increases infection risk? Contamination, dirty bandages, open wounds, foreign bodies and poor hygiene. Can infections be treated without antibiotics? Yes. Cleaning, hygiene, wound care and immunity contribute, but antibiotics become more important as bacterial load increases. Can infections become severe? Yes. They can progress to abscess, cellulitis, dissemination and sepsis. Can medication relieve symptoms? Yes. Drugs target specific symptoms or clinical processes. Can I overdose or combine drugs incorrectly? Yes. Dose limits, interactions, adverse reactions and overdose states are implemented. Does antibiotic resistance exist? Yes, as a simplified mechanic linked to repeated exposure. Are medications rare? Basic supplies are more common than antibiotics and advanced equipment. Does hygiene matter? Yes. It affects contamination, procedures and infection pressure. Can procedures fail? Yes. Skill, fatigue, stress, hygiene, lighting and equipment affect outcomes. Can I suture, drain abscesses or remove foreign bodies? Yes. These are advanced procedures. Can I instantly identify a disease? No. Diagnosis depends on available evidence and may remain uncertain. Can players treat each other? Yes. Multiplayer treatment supports consent and server validation. Can I craft medicine? Yes. Can Advanced Medicine cure the Knox infection? No. Is this real medical guidance? No. All medical mechanics are gameplay abstractions for Project Zomboid. Languages - English (EN) - Español (ES) - Português Brasileiro (PTBR) - Deutsch (DE) - Français (FR) - Русский (RU) - 简体中文 (CN) - 日本語 (JP) Requirements Family Z Core Support Family Z Core — Discord Donation and extra services Patreon Workshop ID: 3776028325 Mod ID: FamilyZAdvancedMedicine
[COS] Natasha
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3307566642 Mod ID: Natasha
The Authentic Merch Pack
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Get the Merch! No Microtransactions needed! Currently adds 9 different Alice pack variations. It alsoi does not replace the orignial one. Try to find the RJ one! I hope you enjoy. - Peach Workshop ID: 2191866734 Mod ID: AP Merch
Canacrates : Custom Crate
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Marre de vous perdre au milieu des caisses en bois toutes identiques ? Grâce à ce mod, vous pourrez différencier leur contenu, en commençant par quelques caisses différentes, la liste sera enrichie au fil du temps et de vos demandes ! Workshop ID: 3188714481 Mod ID: CanapexCrate
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid