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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Halo Reach Main Menu – Project Zomboid Mod

Halo Reach Main Menu

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Adds a Halo Reach custom main menu as well as the main menu music. Big thanks to Ryuku for the Musical Menu Framework as i wouldn't have been able to make this mod without it. You need to restart game after enabling for background to show. Workshop ID: 3248184701 Mod ID: XyromythHaloReachMainMenu

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Craft skillbooks – Project Zomboid Mod

Craft skillbooks

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Updated to remove unintentional bug of removing items from the game (seeds being the most noticable) This mod is solely aimed for multiplayer usage but can be used in singleplayer as well, although the only use case in single player would be that your character died and you continue with a new character in the same world, thus being able to read the books that you wrote before. This mod introduces craftable skill books for every skill in vanilla, this includes skills that normally can not get an xp modifier outside of profession/trait buffs. Every skill book is craftable upon reaching the level that you would not benefit from it yourself. Like mentioned earlier, this is aimed to be used with your friends and thus I envisioned it like your character would be mentoring your friends' characters, leaving personal learning notes in the book which makes it about 25% more effective than vanilla skill books. This should be balanced and gives your friends a small catch-up mechanic, especially if they are prone to dying and are in need of quickly leveling up skills that you already/still have. Please note that without the use of other mods, the only way of obtaining skill books that are not in vanilla (e.g. Aiming, Reloading, Nimble, Sprinting) are by writing them yourself, requiring you to first level up those skills. Every skill book requires 1 plain book and a Black/Blue/Red pen, the pen does not get consumed. For every skill apart from Fitness and Strength the following applies Level 1 - Dummies - xp rate: 4.0 - Pages: 325 - Affects level 1 & 2 - Write condition: Skill level 2+ Level 2 - Intermediate - xp rate: 6.0 - Pages: 375 - Affects level 3 & 4 - Write condition: Skill level 4+ Level 3 - Advanced - xp rate: 10.0 - Pages: 425 - Affects level 5 & 6 - Write condition: Skill level 6+ Level 4 - Expert - xp rate: 15.0 - Pages: 425 - Affects level 7 & 8 - Write condition: Skill level 8+ Level 5 - Expert - xp rate: 20.0 - Pages: 475 - Affects level 9 & 10 - Write condition: Skill level 10 ------------------------------------------- Fitness and Strength books behave the same as the books mentioned above aside from the xp rate: Level 1 - 1.5x Level 2 - 2.0x Level 3 - 3.0x Level 4 - 5.0x Level 5 - 9.0x Workshop ID: 2773668223 Mod ID: CraftSkillbooks

1,001 téléchargements Détails →
SeeTarget B42.19 – Project Zomboid Mod

SeeTarget B42.19

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Workshop ID: 3713292849 Mod ID: SeeTarget 🎯 Event on Map - See-Target - Over 80 Map Markers Military / Zombie / Animal Trailer / Vehicles Events System Dynamic world events system that creates high-intensity situations across the map. Track them, reach them, or lose them. ⚙️ MAIN FEATURES 🟥 Global Event System • Server-driven dynamic map events • Randomized event spawning with weighted chances • Configurable cooldown and duration • Fully sandbox controlled 🟨 Event Types • Military loot drop events • Zombie horde encounters • Vehicle crash/abandon events • Animal trailer / wildlife events 🟦 Map Tracking System • Real-time event marker on world map • Visual HUD alert when events spawn • Halo notification on players • Server broadcast messages (optional) 🟩 Dynamic Encounters • Events spawn only when players are nearby • Active zone-based interaction system • Events disappear if not engaged • Risk vs reward exploration gameplay 🟪 Loot & Rewards System • Military crates with configurable loot tables • Zombie loot backpacks system • Vehicle spawn rewards with optional keys • Event-based reward distribution 🟧 Advanced Sandbox Control • Enable/disable each event type individually • Control spawn chance per hour • Configure event duration and cooldown • Probability 50% zombies/ 36% vehicles 15% military/ 4% animal-trailers • Adjust spawn quantities per event type Admin: Direct teleporting to the event can cause inconsistencies due to chunk loading, don´t uses ghost or god mode, the event won´t detect you, be careful. Copyright 201X GENERAL. This article is not authorized to be published on Steam, except under the Steam account with the name luc_fugli_gg, all rights reserved by the author.

1,676 téléchargements Détails →
Start with Generator Magazine – Project Zomboid Mod

Start with Generator Magazine

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Tired of never being able to find the generator magazine despite searching 5 bookstores, 30 houses with bookshelves, 3 schools and 57 mailboxes? Well worry no more! For 2 points this trait allows you to start with a generator magazine on spawn. Quick tip: If you need a generator magazine for your current save, go to the main menu, click load and make a new character for your current world, pick the trait and you can run to your base and drop the magazine, leave and come back with your original character! I decided 2 points was a good balance, if you want the trait for free make sure you pick sandbox mode and give yourself 2 extra free trait points. Please leave any recommendations or bugs down below. Unsure if it works on multiplayer, someone let me know if it does! Workshop ID: 3137342630 Mod ID: StartWithGenMag

1,556 téléchargements Détails →
Corridos Vol1 – Project Zomboid Mod

Corridos Vol1

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Corridos tumbados pa Canciones de: Lenin Ramirez Natael Cano Marca Mp Fuerza Regia Grupo Firme ____________________________________ Se ocupan estos mods extras para funcionar (Funcionar) Workshop ID: 2688809268 Mod ID: TsarcraftCache2 Workshop ID: 2392709985 Mod ID: tsarslib Workshop ID: 2613146550 Mod ID: truemusic ____________________________________ Si quieren una canción la puedo meter de momento solo son cassettes Workshop ID: 2843410434 Mod ID: corridos_music_mod

1,275 téléchargements Détails →
True Music Addon: JDMC2NR's Uplifting Music Compilation Vol.2 – Project Zomboid Mod

True Music Addon: JDMC2NR's Uplifting Music Compilation Vol.2

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Here is another epic banger of a music compilation for you to enjoy while you convert your safehouse into a nightclub and attract more zombie hordes. (EDM, Dance, Electronica, House, Progressive, Big Room, Techno, Psy-Trance, Rave & Hardstyle) Workshop ID: 3419417276 Mod ID: True Music Addon: JDMC2NR's Uplifting Music Compilation Vol.2

2,203 téléchargements Détails →
惊吓音变为 焯 – Project Zomboid Mod

惊吓音变为 焯

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startle sound changed to CAO 惊吓音变为 焯 Workshop ID: 2766949847 Mod ID: cao

1,295 téléchargements Détails →
Utilities Exodus – Project Zomboid Mod

Utilities Exodus

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Utilities for exodus server. USE OF MOD PACK, MODIFICATION, OR RE-UPLOAD TO OTHER SITES WILL BE REPORTED! THESE MODS ARE PRIVATE TO SERVER PROJECT EXODUS AND ARE NOT FOR SHARE; DO NOT USE THEM! Workshop ID: 3296914969 Mod ID: utilidadesexodusfix Mod ID: utilidadesExodusShop Mod ID: utilidadesExodusSkinscars Mod ID: utilidadesArmorCars Mod ID: utilidadesExodusCraftableHeadgear Mod ID: utilidadesexodustools Mod ID: utilidadesExodusAddonGlobalSoundEffects

1,008 téléchargements Détails →
REAL Zomboid Console Emulation – Project Zomboid Mod

REAL Zomboid Console Emulation

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Find retro game consoles and cartridges during loot runs! Play real games on in-game TVs. Not just a timer, play the actual games for real! Gamepads fully supported! Full Speed! 7 consoles: NES, SNES, Sega Genesis, Game Boy, Atari 2600, Game Gear, Master System 220+ games with wealth-based loot distribution and weighted rarity Features: - Lootable console and cartridge items with realistic 1993 Kentucky distribution - Right-click TVs, consoles, or cartridges to play - Handhelds (Game Boy, Game Gear) work anywhere without a TV - Powered by libretro emulation cores via PZFB framebuffer - Playing games reduces stress, boredom, and unhappiness - Fuzzy ROM matching handles common ROM naming conventions (region tags, Roman numerals, diacritics, articles) - Sandbox options for scaling console + cartridge spawn rates (0.0x to 5.0x) - Linux and Windows supported v0.7.0 update: - Analog stick framework: forward proportional stick values to the bridge for cores that support RETRO_DEVICE_ANALOG. Default consoles (NES/SNES/Genesis/GB/Atari/GG/SMS) keep their left-stick-as-D-pad behavior unchanged. Advanced users adding PSX/PSP/N64 cores manually can opt in by setting console.analog=true. - Bridge auto-redeploy: existing users will receive the new bridge automatically on next launch (was previously stuck on the old binary across mod updates). - Committed Windows cross-compile recipe (make windows in bridge/) so future builds are reproducible. v0.6.0 update: - Fixed "Error Code 1 / 0x0 resolution" crash on Windows paths with spaces, apostrophes, or Unicode (OneDrive-redirected Documents, usernames with spaces, etc.). Requires PZFB 1.7.0+ which ships the fix. - Added Sandbox Options page "PZEMU - Retro Consoles" with Console Spawn Rate Multiplier and Cartridge Count Multiplier. - Three bundled homebrew NES games (Chase, LAN Master, Zooming Secretary) now spawn in loot. - Extended fuzzy ROM matcher: Roman V-X, diacritic strip, article drop, em/en-dash normalization. Multiplayer note: each player runs their own emulator instance locally (frames are not network-synced). Both PZFB and PZEMU must be installed on every client. ROM Setup: Place your own legally obtained ROM files in ~/Zomboid/PZEMU/roms/ subdirectories: nes/, snes/, genesis/, gb/, atari2600/, gg/, sms/ For legal ROM dumping from original cartridges, I highly recommend the Retrode, it plugs into USB and lets you rip any cartridge you own, super simple and easy and legal! Requires PZFB (Video Framebuffer) mod version 1.7.0 or newer. ***You MUST follow the setup instructions in the Video Framebuffer Mod or this mod WILL NOT WORK*** Source: https://github.com/expectbugs/pzemu Credit for all in-game textures and icons for various consoles and cartridges go to the mod- authors that made them: Spicy_Apples, Big Al, and eric1894. Check out their mods too! P.S. Tested in Linux only. I do not have Windows because Zombies can get through them. I tried to make it cross-compatible but cannot test what I do not have. Feedback welcome! Workshop ID: 3705757669 Mod ID: PZEMU

1,453 téléchargements Détails →
South Riverside Country Club Spawn Region – Project Zomboid Mod

South Riverside Country Club Spawn Region

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Country Club Spawn In South Riverside Workshop ID: 2825144293 Mod ID: CNTRYclbSPWN Map Folder: Country Club

1,147 téléchargements Détails →
Motion Sickness Pills 41.65 – Project Zomboid Mod

Motion Sickness Pills 41.65

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A small mod that adds motion sickness pills to the game. They can be used to treat feelings of sickness that arise from being around the fields of dead zeds that you leave in your wake. Compatible with IWBUMS B41.55, but probably works fine for B40 as well. Tags:B41,Items Workshop ID: 2428952729 Mod ID: MSP

1,006 téléchargements Détails →
ID System SW – Project Zomboid Mod

ID System SW

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🆔 ID System SW Mod created by etomarat from SW Team, specifically for the Project World server. It adds an ID registration system to Project Zomboid, allowing character identification and document management. 🔗 Useful Links - Play with us! 🌐 Project World Discord Server 📚 Official Project Forum 🌐 Official SadWorld Team Website 📄 Features: - ID card issuance based on character registration - Document review and management - Administrative editing and police recovery system - Customizable ID expiration and issuance years - ID inspection through the context menu - All key actions are logged ⚠️ Legal Information This mod is the property of SW Team. It is prohibited to: Modify, distribute, or republish the mod without explicit permission from the authors. Use mod assets for commercial purposes. Important: The mod is intended to work exclusively on Sad World servers. Using it without permission or outside of the server will cause it to malfunction and may result in game errors. When publishing the mod on Steam Workshop, we acknowledge that it adheres to Project Zomboid Modding Policy and Steam Workshop Terms of Use. Users violating these terms may face appropriate measures. 📸 Project and Team Logos Development Team: SW Team Project World Server Workshop ID: 3433171670 Mod ID: MRT_IDSystem

763 téléchargements Détails →
GunFighter Server – Project Zomboid Mod

GunFighter Server

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Gunfighter Settings for Dedicated server Workshop ID: 2710840064 Mod ID: GunFighter_Server

1,276 téléchargements Détails →
Firearm Sound Range Increase – Project Zomboid Mod

Firearm Sound Range Increase

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Increases the range of firearm sounds. There are 3 settings: +25, +50, and +75 tiles. Additionally, limit on sound radius in MP is removed. I've seperated MP radius limit remover from others. Enable it if you would like remove firearm sound radius being nerfed in multiplayer. (radius is divided by 1.8 in the nerf). Added several excluded weapons/tools. (bows & crossbows, see more in List) Inspired by Firearm Sound Fix by planetalgol. Workshop ID: 3039302909 Mod ID: FSRI25 Mod ID: FSRI50 Mod ID: FSRI75 Mod ID: FSRI_FB41MPFix Mod ID: FSRI_MPFix

1,096 téléchargements Détails →
True Music: Creed – Project Zomboid Mod

True Music: Creed

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A true music addon featuring some of the best tracks from the greatest band of all time Workshop ID: 3068291715 Mod ID: TrueMusicCreed

1,331 téléchargements Détails →
No Loot – Project Zomboid Mod

No Loot

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Removes all loot spawns from the game including from other mods. For usage in custom experience servers. Workshop ID: 2787820190 Mod ID: NoLoot

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Trait Rework - Costs, Occupations & Starting Gear – Project Zomboid Mod

Trait Rework - Costs, Occupations & Starting Gear

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Rebalances every trait cost, rebuilds all 25 vanilla occupations, and adds 41 new ones - each with starting equipment. Removes the untrained-skill XP penalty. XP GAIN (new in 1.1.0) Vanilla charges you quarter XP, forever, on every skill your occupation did not hand you. Pick Carpenter and your Aiming crawls at 25% for the entire life of that character, no matter how much you swing. That penalty is gone. Untrained skills now earn at the normal rate on every occupation - vanilla, custom and Unemployed alike. Skills your occupation did boost keep their higher rate on top, and Fast Learner / Slow Learner still apply exactly as before. No starting skill levels are granted by this - only the XP rate changes. TRAITS All 97 trait costs rebalanced. Burglar is now a selectable 4-point trait rather than occupation-only. OCCUPATIONS Every occupation costs 0 points - you pick one for its skills and kit, not for the points. Unemployed ("Custom Occupation") is left at +8 so it stays the no-skills-more-points choice. The 24 other vanilla occupations were topped up: vanilla Doctor shipped with two skills and no recipes at all, Metalworker with one skill. 41 new occupations, from Doomsday Prepper and Recon Sniper to Moonshiner, Hermit and Bush Pilot. Also included is TestNewSystems - a development occupation with no skills, traits, recipes or gear, which simply doubles XP gain on every skill. It is there for testing and you can safely ignore it. STARTING GEAR 65 of the 66 occupations start kitted out - weapon in hand, clothing and armour worn, backpack on, tools in the bag, and a loaded firearm where it suits the role. (TestNewSystems gets nothing, by design.) MULTIPLAYER Server and clients both need this mod. Items are granted server-side only, so nothing is duplicated. Build 42.20. Workshop ID: 3774825830 Mod ID: TraitRework

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ST Additions - Clothing Condition – Project Zomboid Mod

ST Additions - Clothing Condition

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Does everyone in Knox buy new clothes weekly? Not anymore! Every piece of clothing now spawns with a random level of wear and tear. Features - Clothing stores can be configured to have better quality. - Works with modded clothing and the Item Stories mod. - Customizable with sandbox settings. Feedback and Suggestions If you have any ideas you think would improve the mod? Let me know in the pinned discussion! Bug Reporting If you run into any issues while playing let me know in the pinned discussion. Translations I'm currently expanding translations so players around the world can enjoy it in their own language! If you?d like to help with translating or proofreading, check out the pinned discussion to get involved. Currently Available - English - Brazilian Portuguese (Thanks to Minérios) Compatibility VersionSingleplayerMultiplayer Stable (b42.20.2)✅✅ 42.19 (b42.19.1)✅✅ Legacy41 (b41.78.20)✅✅ Show Your Support or Come Say Hello Workshop ID: 3624669324 Mod ID: STA_ClothingCondition

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Backported Bats B41 – Project Zomboid Mod

Backported Bats B41

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Build 42's Flagship Weapons brought to Build 41 CREDITS CrystalChris on PZ Discord for his code wizardry that made the recipes and icons functional Chris' latest mod! https://steamcommunity.com/sharedfiles/filedetails/?id=3405131820 Avi for helping make this mod possible by pointing out where I bungled the model pathing Workshop ID: 3403690449 Mod ID: B42BackportedBats

1,394 téléchargements Détails →
Zed's Item Tiers – Project Zomboid Mod

Zed's Item Tiers

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Zed's Item Tiers Tired of the same loot everywhere and losing the thrill of exploration? Zed's Item Tiers adds a probability-based rarity system to Project Zomboid: almost any item can roll as Common, Uncommon, Rare, Epic, or Legendary when it enters the world. Higher tiers are genuinely stronger—lighter bags, deadlier weapons, tougher clothes—so scavenging and crafting stay interesting instead of flat. New highlight: tiered clothing now has active Thermoregulation behavior, not just static stats. How it works - Tiers are assigned when items spawn or appear in containers; Common items behave like vanilla (no tier bonuses). - Each tier has a default spawn weight (see Tiers below). You can tune probabilities in the mod’s Lua if you want a stingier or more generous economy. - Tooltips show the item’s tier and the bonuses that apply to that item type, so you can compare loot at a glance. Tiers (default chances) - Common — 80% — White (no bonuses) - Uncommon — 16% — Green - Rare — 3.2% — Blue - Epic — 0.64% — Purple - Legendary — 0.16% — Gold New: Thermoregulation (clothing) Thermoregulation is now an active mechanic. On insulated clothing, tier bonuses dynamically adapt insulation while worn: - All clothing from Rare tier and above gets Thermoregulation. - If covered body parts run hot, insulation shifts down (cooling support). - If covered body parts run cold, insulation shifts up (warming support). - The shift range is tied to the item's Thermoregulation bonus, so higher-tier clothing adapts more. - Thermoregulated clothing also self-dries faster when wet. Bonuses by item type Bonuses only apply where the item actually supports the stat. Thermoregulation is one of the headline systems now. In practice: - Weapons: damage, crit, handling-style stats where applicable; weapon weight needs the optional Java path (see ZombieBuddy). - Clothing: bite/scratch (and related) defense, run speed, vision and hearing modifiers where relevant, plus thermoregulation on insulated gear: while worn, insulation nudges toward what your covered body parts need (hotter → less insulation, colder → more), and tiered clothes with thermoregulation dry faster when wet. - Containers: capacity, encumbrance reduction, max item size where supported. - Drainables: fluid capacity where the item uses a fluid container. - Literature: mood-related stats and reading speed where the book supports them. - Flashlights / battery gear: lower drain where hooked. - Food: improved hunger reduction on higher tiers where the item is food. - Legendary style bonus: all worn Legendary items provide a small mood/stress boost, so yes, your cool bellybutton piercing finally has gameplay value. Crafting Crafted output tier follows your ingredient tiers in a Factorio-style way: the result is never worse than the “floor” set by your best ingredient tier, mixed inputs influence the roll, and relevant crafting skill can slightly improve (or worsen) the outcome. Recycling good components into better gear is part of the loop. Optional: ZombieBuddy ZombieBuddy enables Java-side bonuses that pure Lua cannot apply cleanly—most notably weapon weight. The mod is fully playable without it; you just skip those Java-only perks. Compatible mods - Better Clothing Info - CleanUI - Glass Cutter - TooltipLib - Science, Bitch! - Sewing Workbranch FAQ Q: Is it safe to add/remove on existing saves? A: Yes. Q: What game versions were tested? A: 42.13 - 42.16. Q: MP support? A: Not tested. Q: Load order? A: Try to place it last in the list. Links GitHub Workshop ID: 3707251461 Mod ID: ZItemTiers

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Meat And Flesh [B42 Zombie Texture] – Project Zomboid Mod

Meat And Flesh [B42 Zombie Texture]

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"Perhaps, this is hell." -Signalis "Great Holes secretly are digged where Earth's pores ought to suffice and things have learnt to walk that ought to crawl." -H.P Lovecraft "..appears to be a contagious skin disease at first with symptoms including rash, itching, and increased skin sensitivity. Within 3 hours the disease will cause blemishes resembling heavy scar tissue to form in the chest and arm areas, spreading to the legs and back within an additional hour, consuming the victim completely.." -Article of SCP-610 "Only until very recently things have changed new life forms have appeared all around the globe and completely changing the balance of nature and what we know about evolution itself." -Vita Carnis "In the year 1999, a corpse descends from the cosmos… right into your backyard." -Midwest Angelica "Sarkicism (derived from the Greek ????, or “flesh”) is a religious/philosophical system that encompasses a variety of traditions, beliefs, and spiritual practices largely based on teachings attributed to “Grand Karcist Ion”, its deified founder." -Sarkicism _______________________________________________________________ I proudly present this retexture mod for the immersion of your desired fantasy. SCP-610? The Prince? The Red Gate? Permian Basin Superorganism? Your mind decides what malevolent power is to blame for Kentucky's flesh devastation P.S: As of now, the supplementary mods(Red Vine, Hair and Cloth remover) hasn't been ported to B42. Incompatible with mod that replaces the zombie texture. Inspired by pop medias and body horrors. Shoutout to Born Of Birch for the template! Workshop ID: 3387895544 Mod ID: MeatAndFleshB42 Mod ID: MeatAndFleshB42_Old

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True Music Addon: BIP Music Addon – Project Zomboid Mod

True Music Addon: BIP Music Addon

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Just another cache for BIP server. Its the music using True Music Mod Workshop ID: 3280263315 Mod ID: andee_music_bip

1,735 téléchargements Détails →
Blacklake Quarantine Zone – Project Zomboid Mod

Blacklake Quarantine Zone

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Blacklake Quarantine Zone Blacklake is a small quarantined town that I created with my friend Edgar Allen Pog. The town was originally created for a server as a colony roleplay hub. FAQ - The town is located on cell 48,7 east of Louisville. - The town is connected to the city by a road. - There is a spawn point in the town which you can select on load in. Credits: Thanks to all the amazing people who helped me create this by giving access to their custom tiles! This build contains a large amount of custom tiles made by the following creators: - Daddy Dirkie Dirk - Melos_Tiles - ExtraNoise - Pertominus - Ivery - Dylan - wist - Birget - 欧金金 - Throttlekitty - ExtraNoise Workshop ID: 3660566244 Mod ID: BLQuarantineZone Map Folder: QuarantineZone

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Woodlands Hideout Server Patch – Project Zomboid Mod

Woodlands Hideout Server Patch

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This mod is for the "Woodland's Hideout" PVE server. Workshop ID: 3258080004 Mod ID: Woodlands Hideout Server Patch

1,616 téléchargements Détails →

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