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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Big Size Spice CN/中文汉化
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原模组地址https://steamcommunity.com/sharedfiles/filedetails/?id=3004563786&searchtext=big+spice 使用时将该模组顺序放在汉化合集后面 Workshop ID: 3062400506 Mod ID: BigSizeSpice_CN
True Music Addon: 100 Dungeon Masters (RU)
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Workshop ID: 3346854869 Mod ID: TrueMusic_100DungeonMastersRU
Armor Makes Sense - RU | M.U.L.
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🛡️ Armor Makes Sense | Русский перевод 📬 Контакты разработчика Нашли ошибку в переводе или есть предложения? 💬 Discord: https://discord.gg/278cGSGNvZ Но если вы - мододел, или хотите им стать, добро пожаловать в: Chat (M.U.L.) Полный русификатор для мода Armor Makes Sense (AMS) 📋 Что переведено - ⚙️ Настройки песочницы - полностью переведены - 📦 Настройки нагрузки - переведены и адаптированы под русский язык - 🔧 Весь машинный текст переработан вручную для читаемости ⚠️ Требования Этот мод является дочерним и требует оригинал: ➡️ Armor Makes Sense (оригинальный мод) Без оригинального мода русификатор не будет работать. 🔧 Техническая информация ПараметрЗначение Workshop ID3693914937 Mod IDArmorMakesSenseRU Если мод оказался полезным - поставьте 👍 и добавьте в избранное. Это мотивирует развивать проект дальше!
True Music Addon: Classic Pop Music
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Classic Pop Music Workshop ID: 2863540331 Mod ID: classic_pop_music
SUPER VAI BRAZILIAN RADIO PACK
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Adiciona musica brasileiras nas radios! (Com sons) EI ESPERE ANTES DE RECLAMAR Funciona no Multiplayer Conforme o tempo passa esse mod fica mais pesado com as musicas que vão ser acrescentadas. ATENÇÃO: (As vezes) não funciona em saves já existentes que esse mod não foi usado. Só com novo save. Não funciona com o mod Survivors Radio A cada 30 minutos (em tempo real do jogo) vai tocar (se você já sintonizou) as músicas. Eu nao me responsabilizo se voce ter vicio ouvindo, cometer atrocidades por causa do rap das armas, morrer em alta velocidade escutando Leno Brega... etc. Se está com vergonha de mandar sua música em sugestões pode me mandar no discord ou na Steam mesmo Workshop ID: 2426226172 Mod ID: Supervaibrazilianradiopack
Cup Noodle +
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Are you hungry? - Cup Noodle ---- *Recipe 1 Please try this first as is *Recipe 2 You can cook by heating *Recipe 3(Japanese Style) Pour the boiled water into the Cup Noodle and wait for 3 minutes. - Calorie Mate ---- How's your diet going? Calorie Mate is effective for dieting. A simple meal of a busy morning. Workshop ID: 1562352194 Mod ID: CupNoodle
Dr. Dre Music | Album: The Chronic
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Dr. Dre Music | Album: The Chronic Generated with New Music Builder The Chronic Side A 01 The Chronic (Intro) 02 Fuck Wit Dre Day (And Everybody's Celebratin') 03 Let Me Ride 04 The Day The Niggaz Took Over 05 Nuthin' But A G Thang 06 Deeez Nuuuts 07 Lil' Ghetto Boy The Chronic Side B 01 A Nigga Witta Gun 02 Rat-Tat-Tat-Tat 03 The $20 Sack Pyramid 04 Lyrical Gangbang 05 High Powered 06 The Doctor's Office 07 Stranded On Death Row 08 The Roach (The Chronic Outro) 09 Bitches Ain't Shit Workshop ID: 3754298485 Mod ID: 1DrDreAlbum
Woodcutting Skill - Overhaul
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Woodcutting Skill — Overhaul “The Apocalypse has come… and TREES are the real threat.” This is an overhaul of the original mod “Woodcutting Skill” by Champy. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2944004910 All credit for the original idea and baseline implementation goes to Champy. This version rewrites and extends several systems (damage scaling, XP, extra loot, and full Sandbox configuration), with server-authoritative logic for MP. Build 42 Version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3559783131 What it does Adds a dedicated Woodcutting skill that makes chopping trees and removing bushes easier and more rewarding. Vanilla-style benefits (kept/improved): - Less endurance used (−7% per level) - Less calories used (−12% modifier every 3 levels) - Lower chance to lose axe condition (when chopping trees) - Flat axe tree damage bonus (+2 per level) - Chance of extra items on medium/large trees - Removing bushes: −7% endurance per level and +10% action speed per level - At Woodcutting 8, chopping won’t escalate to “Excessive Exertion” (still “High Exertion”) Extra items (rare at low levels): - Logs, Tree Branches, Twigs - Pinecones (pine-like trees) - Tree fruits & acorns (if ≥ 8 and it’s not winter) - Dead squirrels (very rare; skill-gated) Nature Abundance affects those chances (−20%, −10%, +10%, +20%). Small trees (size 1–2) never grant extras. What’s NEW in this Overhaul - Damage per Level (scaling) + One-Hit Threshold: tree damage now scales with your Woodcutting level. By default, at level 6 you reach a configurable 1-hit threshold. - Full Sandbox Page (SP & MP): tweak everything in Custom Sandbox or via Admin Panel (MP). No file editing needed. - XP Multiplier (Sandbox): globally increase/decrease Woodcutting XP gained per hit. - Extra Looting logic reworked: chances scale with (Woodcutting + Foraging) and respect Nature Abundance. Loot is granted reliably (server-side) to the player’s inventory. - Server-authoritative logic: damage scaling and extras run on the server for consistent multiplayer behavior. - Translations scaffold: English + PT-BR keys included (feel free to contribute more). Sandbox Settings (SP & MP) This overhaul adds a full Sandbox page: Woodcutting. You can configure: - Base Damage Multiplier — multiplier at level 0, before per-level scaling. - Damage per Level (+%) — e.g., 0.15 = +15%/level. - Max Damage Multiplier (cap) — upper limit for total scaling. - One-Hit Level Threshold — at/above this level, trees fall in 1 hit. (Set to 99 to disable.) - One-Hit TreeDamage value — TreeDamage used once threshold is reached. - Affect only Axes — limit scaling to axes only. - XP Multiplier — global Woodcutting XP multiplier on tree hits. - Extra Loot (1 in N) — Log, Branch, Twigs, Pinecone, Pine Extra, Winter, Fruit Tree. - Min (Foraging + Woodcutting) for Fruit — minimum combined levels for fruit extras. Single-player (new world): New Game → Custom Sandbox → Woodcutting. Single-player (existing world): host as MP and use Admin Panel, or edit the save’s SandboxVars.lua. Multiplayer (host): ESC → Admin Panel → Sandbox Options → Woodcutting → Apply (restart recommended). Dedicated server: edit `<ServerName>_SandboxVars.lua` (sample block in the mod page images). Traits & Professions Adds a Woodcutter trait (+1 Woodcutting for 2 points). Also buffs: - Lumberjack occupation: +3 Woodcutting - Park Ranger occupation: +2 Woodcutting - Farmer occupation: +1 Woodcutting - Gardener trait: +1 Woodcutting Books There are currently no skill books for Woodcutting. Compatibility This mod overrides the Chop Tree and Remove Bush timed actions. If another mod touches the same actions, put this one after in load order. Known to work with most setups; server-authoritative logic helps MP consistency. Credits Original concept and implementation by Champy. Original mod page: Woodcutting Skill (by Champy) Overhaul code & maintenance by WindLother. Workshop ID: 3559242180 Mod ID: Woodcutting Skill
Pack de musica Project LATAM
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Música para el servidor Project LATAM. Lista: - Take on me -... Discord: https://discord.gg/9Wqm7aBFM8 Workshop ID: 2723895701 Mod ID: argmusic
20 Points Mod
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This mods give a negative trait that will add 20 points for you to spend! Workshop ID: 1237396741 Mod ID: 20PointsTraitMod
SR's Tailoring Skill Book Color Fix Mod
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MOD INFO: A small mod which fixes the problem with the Tailoring books using the Mechanics books' textures. HISTORY: All the skill books have unique colors and textures. All except Tailoring, which uses the Mechanics' book textures. A developer's oversight? None knows for certain, but my mod comes to fix this, assigning the Tailoring books to their own unique textures. NEW OR EXISTING SAVES: It doesn't matter if your save is new or existing. The mod works regardless of game save. Upon subscribing/enabling the mod in your save file, you will find all the Tailoring skill books updated to their new color. UNINSTALL: My mod can freely be uninstalled/unsubscribed anytime, safely, and without problems. However, if the mod is uninstalled/unsubscribed, the tailoring skill book's color will revert back to the old one. COMPATIBILITY: This is a very simple mod, and thus, It should be compatible with every mod out there, including mods that adjust book reading speeds and such. No compatibility issues were found, but if you find any, let me know. RECOMMENDED MODS: My mod pairs well with my other book mod, which gives the Skill Books better names for a more organized inventory: https://steamcommunity.com/sharedfiles/filedetails/?id=2455083701 - - - - - - - - - - - - - - - - - Workshop ID: 2454864804 Mod ID: SRTailoringSkillBookColorFixMod
Wilderness Zeds
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This is a simple mod that I whipped up, since PZ at the moment (as far as I can tell) does not have travelling hordes or single zombies etc... that cross the map areas (or specifically across map cells). So you could hole up somewhere in the wilderness, your own base or a cabin and not be bothered again. This mod 's aim is to change that a little bit. This mod will have extra zeds, and groups of zeds across the whole map, including wilderness areas. They will be rarer and more sporadic than in populated areas like towns. This will make the wilderness areas have more risk, especially in dense tree areas where you will have more chance of walking into an unseen zed. Shooting a gun or making a noise in the wilderness will attract nearby zeds if there are any. Single zeds get encountered most likely, then small groups (2->4 zeds), then larger groups (5-15), with very occasionally hordes (15->115), and more rarely large hordes (115 -> 1115 zeds). UPDATE: Added a new mod called Wilderness Zeds Rarer, which has a rarer chance to spawn Zeds than Wilderness Zeds main mod. These zeds dont respawn. I am still playing about with the randomness/rarity. Works in SP & MP. **So I just realized that if you have a base they can potentially spawn in the base (it will only happen once). I do a check on if the spawn tile is part of a building or not, which should hopefully help a bit. But... the extra zeds do not respawn, so once cleared they will not come back in that same area, unless others come in from surrounding wilderness areas. This mod works best when starting a new game** Workshop ID: 1594882416 Mod ID: wildernesszeds Mod ID: wildernesszedsrare
Nirvana Music | Album: Incesticide
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Nirvana Music | Album: Incesticide Generated with New Music Builder Incesticide Side A 01 Dive 02 Sliver 03 Stain 04 Been A Son (BBC Mark Goodier Session) 05 Turnaround (BBC John Peel Session 1990) 06 Molly's Lips (BBC John Peel Session 1990) 07 Son Of A Gun (BBC John Peel Session 1990) Incesticide Side B 01 (New Wave) Polly (BBC Mark Goodier Session) 02 Beeswax 03 Downer 04 Mexican Seafood 05 Hairspray Queen 06 Aero Zeppelin 07 Big Long Now 08 Aneurysm Workshop ID: 3754259361 Mod ID: 3NirvanaAlbum
[WYD] VHS Skill Tapes: Foraging
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This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Foraging set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3682664399 Mod ID: SkillTapesForage42
[LM] Wilderness Locations - Random Spawn [Fixed] (B42)
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Fixed standalone fork of Wilderness Locations - Random Spawn by Jessimouche (Workshop ID 3513206060). Do not load both mods together. All original content and credit belong to the original author. Fork maintained by mulita. What it does - Adds the Wilderness Locations spawn region in Muldraugh. - Selecting it places the player at a random location from a pool of forest and cabin spawns. - Sandbox filters control difficulty and whether cabin spawns are included. B42.20 compatibility - Uses the vanilla unemployed fallback, so modded professions are supported. - Only adjusts the final location for WS__Random; it does not replace or remove vanilla OnInitWorld handlers. - Includes English, French, and Brazilian Portuguese sandbox text. Sandbox options - WSSpawn.Diff (1-6): location difficulty. - WSSpawn.Cabins (1-3): include, exclude, or use only cabin spawns. Workshop ID: 3731371232 Mod ID: LMWildSpawnRandomFixed Map Folder: WS__Random
KeypadLock
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🔐 KeypadLock v1.1 — PIN Security for Doors Install 4-digit electronic keypads on Security Doors only. No more keys—just your PIN. Note: Only works on Security Doors (police stations, bank vaults, prisons). Not compatible with regular wooden doors or doors with physical keys. Packaged with both Workshop folder layouts (`Contents/mods` and `mods`) for Build 42.15 compatibility. ✨ Features - 4-Digit PIN System — Install, lock, unlock with custom codes - Visual Keypad UI — LCD display, LEDs, animations - Keyboard Support — Numpad & number keys - Admin Panel — Force unlock, reset PIN, remove without code - Multiplayer Ready — Server-side validation - Picklock Guard — Optional sandbox protection against external picklock bypasses 🚪 Security Doors Only Police stations • Bank vaults • Prisons • Metal security doors Not compatible with regular wooden doors or doors that require physical keys. The install option only appears on compatible Security Doors. ⚙️ Sandbox Options - Spawn Keypad Device in world loot - Allow/restrict keypad removal 🌍 Localization English • Italian • Russian • German • French • Spanish Build 42 Compatible | Build 42.15 Workshop Layout Compatible | Vanilla Mechanics | Server-Side Secure
Silent Hill Death Music
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Mod include music from Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4: The Room, Silent Hill: Origins All rights reserved to Akira Yamaoka Music list: 1. Theme of Laura (Reprise) (Silent Hill 2) 2. Mary Elizabeth McGlynn - I Want Love (Silent Hill 3) 3. Tender Sugar (Silent Hill 4) 4. Silent Hill (Silent Hill) 5. Claw Finger (Silent Hill) 6. Killing Time (Silent Hill) 7. A Million Miles (Silent Hills: Origins) 8. Snowblind (Silent Hills: Origins) Workshop ID: 2880480790 Mod ID: sh_deathmusic
DWTB Jukebox (B42.20.2)
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DWTB Jukebox B42.20.2 Ready. Versions: DWTB_Jukebox v1.43.0 | DWTB_Jukebox_NM v1.15.0 Available in 10 languages: EN, ES, PT-BR, DE, RU, PL, FR, KO, JA, UK. A craftable, functional Oldies Jukebox for Project Zomboid. Load it with cassettes and vinyl, power it up, and it plays the whole list to everyone nearby in multiplayer - album cover art, saved playlists, no-repeat shuffle, and volume control. Lore - Last Set at the Spiffo's on Route 9 The power grid died three weeks into the Knox Event, but nobody told the jukebox in the corner. The boys found it still lit, humming to itself in a diner full of the dead - one warped 45 spinning to an empty room. We wired it to the generator, dropped in a fistful of records we'd scavenged off the interstate, and for one night the Exclusion Zone had a soundtrack again. Turns out the horde likes oldies too. Keep the volume down, keep a gun close, and let it ride. What it does - Craft a working Oldies Jukebox (research it or learn the recipe), then Install Furniture to place it. - Drop cassettes/vinyl inside; it lists every SONG with real track titles, shows the album cover, and plays through the whole list. - Auto-advances song to song (with a record-change cue between tracks). Shuffle plays every song once, then reshuffles - no repeats. - Play/skip/back, volume, and up to 4 custom playlists per jukebox. Music is synced to nearby players in multiplayer. This item contains TWO builds - enable ONE - DWTB_Jukebox - for True Music (requires: truemusic) - DWTB_Jukebox_NM - for New Music (requires: NewMusic) Do not enable both jukebox builds at once. True Music and New Music are themselves mutually exclusive - run one framework, not both. How to use (players) - Research or craft the Oldies Jukebox, then use Install Furniture to place it. - Right-click it for Device Options. Turn it on (needs power - grid or generator). - Right-click cassettes/vinyl near the jukebox and choose Load Songs in Jukebox, or drag them into its container. - Hit Play - it runs the whole list. Toggle Shuffle for random-no-repeat. Build playlists 2-5 to curate songs. How to use (admin) - Admins can right-click a placed jukebox for Populate Media to fill an empty unit with 20-75 random tracks for testing. - Everything is per-jukebox: each placed unit keeps its own media, volume, shuffle state, and playlists. How to use (dedicated server admin) - Subscribe this one Workshop item (3776453515) and set the Mod ID line to the build you run: - True Music: Mods=...;truemusic;DWTB_Jukebox - New Music: Mods=...;NewMusic;DWTB_Jukebox_NM - Load the jukebox mod AFTER its music framework. Enable only ONE of the two builds. Server admin / sandbox options Both builds add a sandbox page - DWTB JukeboxTM (True Music) and DWTB JukeboxNM (New Music) - with: Require power to play, Default volume (1-10), Music attracts zombies, 3D positional audio (off = 2D stereo), Music soothes players (eases boredom, unhappiness, stress, and panic near a playing jukebox - default ON, each with its own on/off toggle AND an admin slider for how fast it eases, default ~7 min from max), and Debug logging. Compatibility - Build 42.20.2. - Optional: MoodleFramework - if installed, a "Soothed by Music" moodle shows while a nearby jukebox eases your mood (not required). - Optional: Project RV Interior - leave a jukebox playing as you step out of the RV and it becomes a hazard: a muffled noise source at the RV in the real world that draws zombies to your ride. Re-enter and switch the jukebox off to stop it. Sandbox toggle (default ON); does nothing without Project RV. - Requires True Music (DWTB_Jukebox) or New Music (DWTB_Jukebox_NM). - Part of the Death with the Boys stack. Errors? Check %USERPROFILE%\Zomboid\console.txt. B42.20.2 Ready The DWTB Music Mods Collection Changelog (recent) NM v1.15.0 - The new Jukebox interface is now the default - the skinned cabinet with round crown buttons (power / previous / play-stop / next / shuffle), Now Playing panel, full song list, saved-playlists with Save + Load, genre dropdown and volume meter. Prefer the old look? Right-click the jukebox and pick Jukebox UI -> Style: Classic (or Modern). The old Enable new jukebox UI sandbox toggle is gone - no setup needed. - No more idle jukebox hum - a jukebox only makes sound when it's on and actually playing a song. NM v1.12.0 - Genre is a real playlist - pick a genre and it becomes the active queue (Play/Skip/auto-advance stay in it). Classic UI scaling added (opt-in; default unchanged). NM v1.11.0 - Zombie draw scales with loudness (volume knob x server master cap); new Zombie draw range sandbox option (default 18, 0 disables). Earlier - v1.10.0 The "Jukebox" UI style + optional Genre line/filter (with DWTB NMBroadcast). v1.9.0 The opt-in new UI (sandbox Enable new jukebox UI, default OFF): Classic or Modern, resolution scaling Auto / 100-200percent. - v1.8.2 Power fix - an unwired indoor tile no longer plays while the grid is up. v1.8.1 10 languages (EN, ES, PT-BR, DE, RU, PL, FR, KO, JA, UK). v1.8.0 Multiple jukeboxes play at once, each with independent audio/volume/power. Workshop ID: 3776453515 Mod ID: DWTB_Jukebox Mod ID: DWTB_Jukebox_NM
LoFi Main Menu Background
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Chill beats to Survive to.. Just a simple mod that replaces the main menu background with my custom artwork. Based on LoFi Girl. Enable in mod menu then restart the game. Conflicts with other mods that change the main menu background Works on existing saves. Multiplayer compatible. Tutorial on how to make main menu replacement Mods: HERE tags: custom lofi girl Workshop ID: 3144437537 Mod ID: lofi_menu_bg
[B42]Voice of Mingshi
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该模组更新不需要开新档!!! 现在明石语音将作为一个可选择的语音在人物选择界面,快来和无敌一起勇闯肯塔基吧! 该模组更新不需要开新档!!! 老档启用需要新建小人选择“Mingshi”语音 快醒醒,明师傅来救我们了! 本模组一共添加了大约90种明师傅的不同语音和12首音乐,为方便玩家随需启用,本模组已分成三部分:明石语音包,生活方式模组拓展,真音乐模组拓展 明石语音包(Voice_Mingshi) 人物近战攻击——14种,触发概率10%左右 人物喊叫——大喊6种音效,潜行喊5种 动作音效——翻窗户,翻栅栏,翻高墙,冲刺撞墙倒地均有机会触发共8种音效,满级醉意打酒嗝(原本概率事件)也有两种音效,抽烟也有音效 人物受伤音效及处决音效——人物受伤12种音效(随伤势严重程度改变,大概率触发),僵尸处决5种音效(含二泉音乐,野兽先辈),人物正常死亡2种音效(大喊大叫),高空坠落1种 动物音效——摸猪、牛时会触发音效(共4种,怕引起他人误会,摸牛时请不要外放声音!每日一次)宰杀猪牛也有音效。 惊吓音效——添加了8种音效 枪械射击音效——对原版的js2000和双管替换了音效,共八种,20%概率触发 UI音效——加载存档点击开始游戏有六种音效,esc退出菜单有两种音效(20%概率) 生活方式模组拓展(Voice_Mingshi_lifestyle) 现在人物洗澡会有两种特殊的声音了; 在演奏吉他的乐谱里添加了12首明石飞行社的歌曲,0~5级每级可解锁2种,共12首,到达音乐5级时可全部解锁。(tips:生活方式模组中要解锁音乐需点击练习新歌曲,在到达等级后有概率学会!) 0级音乐:安河桥 成都 1级音乐:故乡 和你在一起 2级音乐:虎口脱险 南山南 3级音乐:青春 人间 4级音乐:如果云知道 逝 5级音乐:天空之城 郑州 真音乐模组拓展(Voice_Mingshi_truemusic) 添加了12首明石歌曲,歌曲内容同生活方式模组拓展一致 有好的建议和想法也欢迎在讨论区反馈。 最近更新时间:2025.3.7 18:40 by:一晚三冬(冬歌) 音频来源:B站up-明石飛行社(欢迎关注屑主播!) 最后看在我这些天听牢明大喊大叫选素材的份上,点个赞儿行不行 如果有好的明师傅音频素材来源可以在讨论区将 B站BV号(最好是录播),音频出现的时间,音频的大致用途及语音内容发在下方,我会自行去截取相关音频 标准格式如下: BV1GerWYAEpo_1:00:58~1:01:05_可用于人物呼喊_猪都能活 感谢您的支持! 特别感谢威风凉凉的十六,小花千种香提供的相关素材,Dr.寻一提供的部分代码支持! Workshop ID: 3403126976 Mod ID: Voice_Mingshi Mod ID: Voice_Mingshi_lifestyle Mod ID: Voice_Mingshi_truemusic
马娘喵服修改版
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所有全身衣服三防20可破损 所有武器1目标0.1攻击 所有其他服饰全部改为可破损 Workshop ID: 3274095850 Mod ID: Uma_miao
Homemade Taco Shells and Tortillas (b41)
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You lie on your balcony built from the side of an abandoned gas station, looking over the piles of undead corpses you've left in your wake. A good day's work and an even better view... but wouldn't it be better with a taco, or even a burrito? But alas! All of the tortillas went bad two weeks into the apocalypse! What's a survivor to do? Introducing our patented Cook-Ur-Own tortilla to your post-apocalyptic kitchen! Just a bit of flour, oil, lard, and salt, and you'll have a few tortillas just perfect for that two-pound burrito you've been craving! Want a taco instead? Sure! Just toss that tortilla into a pan with a bit of oil and get ready for Taco Tuesday! Even on a Friday! I promise I won't tell anyone! (Recipes are known by default in the 'cooking' category. Hope you enjoy!) Workshop ID: 2964915261 Mod ID: renewabletacos
Resident Evil 3 - STI EAGLE 6.0 (B42 UPDATE - CHECK DESCRIPTION)
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Project Zomboid Nemesis it's a collection that change some elements in game, like outfits, main menu, sounds, musics and many other things. This modification will insert the STI EAGLE 6.0 pistol from Resident Evil 3 (1999). This weapon has its own icon and a faithful appearance to the STI EAGLE 6.0, it's a standalone weapon mod. it will use the same original ammunition from the game, in this case 9mm bullets. It has custom sounds for the shots and fall bullets. You can find it at the police station, weapon stores, hunting stores, drug laboratory, some garages This weapon has been ported, improved, and redesigned for Build 42; just click the thumbnail below to be redirected to the new mod. Workshop ID: 3068053662 Mod ID: Resident Evil 3 - Pistol STI EAGLE 6.0
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid