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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Resident Evil 3 - STI EAGLE 6.0 (B42 UPDATE - CHECK DESCRIPTION) – Project Zomboid Mod

Resident Evil 3 - STI EAGLE 6.0 (B42 UPDATE - CHECK DESCRIPTION)

par 76561198124164193

Project Zomboid Nemesis it's a collection that change some elements in game, like outfits, main menu, sounds, musics and many other things. This modification will insert the STI EAGLE 6.0 pistol from Resident Evil 3 (1999). This weapon has its own icon and a faithful appearance to the STI EAGLE 6.0, it's a standalone weapon mod. it will use the same original ammunition from the game, in this case 9mm bullets. It has custom sounds for the shots and fall bullets. You can find it at the police station, weapon stores, hunting stores, drug laboratory, some garages This weapon has been ported, improved, and redesigned for Build 42; just click the thumbnail below to be redirected to the new mod. Workshop ID: 3068053662 Mod ID: Resident Evil 3 - Pistol STI EAGLE 6.0

1,282 téléchargements Détails →
Speed Modify Do Affect – Project Zomboid Mod

Speed Modify Do Affect

par 76561199109243913

Takes into account RunSpeedModifier for equipments. Workshop ID: 2942498091 Mod ID: AffectSpeed

1,077 téléchargements Détails →
Manage Containers - Patch – Project Zomboid Mod

Manage Containers - Patch

par 76561198903668155

Manage Containers - Multiplayer Patch Patch for Manage Containers. - Shares container configuration in multiplayer - Migrates existing per-player data - Improves the Configure Container UI for larger fonts Requirement: Original Manage Containers mod. Workshop ID: 3745873743 Mod ID: manageContainersPatch

1,885 téléchargements Détails →
ren 枪械消音器 – Project Zomboid Mod

ren 枪械消音器

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为自动手枪和步枪添加消音器,为自动手枪添加简易消音器。 Workshop ID: 3453949344 Mod ID: qiangxiexiaoyinqi

1,159 téléchargements Détails →
67gt500_RE – Project Zomboid Mod

67gt500_RE

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67gt500_RE 修改了刷新倍率 自用 勿下 Workshop ID: 3184102880 Mod ID: 67gt500_RE

1,502 téléchargements Détails →
UmaBoid (Simplified Chinese) – Project Zomboid Mod

UmaBoid (Simplified Chinese)

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制 Miroki,译 弥俚 我不是MOD原作者,我只是将此搬运,但原MOD好像已经下架,此为本体+汉化! 馬娘mod Workshop ID: 3065902716 Mod ID: UmaBoid_CN

1,456 téléchargements Détails →
[WYD] VHS Skill Tapes: Knapping – Project Zomboid Mod

[WYD] VHS Skill Tapes: Knapping

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This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Knapping set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3682665717 Mod ID: SkillTapesKnapping42

1,865 téléchargements Détails →
FordRanger Build41 (Build42 Not tested) – Project Zomboid Mod

FordRanger Build41 (Build42 Not tested)

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This is my Third car i have done and i plan on making all my mods better as i learn more!! Thank you enjoy!! Made this for everyone who did not care to much for my Cybertruck Added Build 42 comp but i did not test leave comment if its working! Hey guys i originally made this mod to get back at all the haters who disliked my cybertruck! But after 772 subs finally someone commented that this was not a Fordranger and was actually a cybertruck the whole time. But now i have made this mod actually spawn the Ford Ranger enjoy!! Workshop ID: 3421722170 Mod ID: FordRanger

1,569 téléchargements Détails →
Auto Gate Motor [B42.20] – Project Zomboid Mod

Auto Gate Motor [B42.20]

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Electric Gate Motor Add remote-controlled motors to gates/doors Electric Gate Motor lets you attach a gate motor to gates and open or close them using a linked remote controller. Great for bases, compounds, vehicle yards, and any setup where you want quick access without leaving your car. Features - Install gate motors on compatible gates - Control gates using the vanilla Remote Controller - Works with single and multi-tile gates - Controll multiple gates from one remote - Multiplayer-friendly - Simple, lightweight design How to Use - Craft a Gate Motor Kit (Requires Electrical 5) - Right-click a compatible gate/door and install the motor - Link a Remote Controller to the gate motor (Right click gate once Gate Motor Kit is installed on gate with Remote Controller in your inventory) - Use the remote to open or close the gate Notes - Designed for Build 42 - Built with multiplayer servers in mind - Intended to feel like a natural extension of the vanilla remote system Compatibility This mod should be compatible with most mods unless they heavily modify gate or remote behavior. Feedback If you run into bugs or odd behavior, please leave a comment with as much detail as possible. Possible things I might add - Power requirement (either by world power, generator, or a battery that is consumed over time) 3722192974 AutoGateMotor

1,892 téléchargements Détails →
Safawn's Flag Hats [B42] – Project Zomboid Mod

Safawn's Flag Hats [B42]

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A simple mod that adds five US flag baseball caps to the game. They can be found in stores, trailer parks and men's wardrobes. Workshop ID: 3221359214 Mod ID: SafawnsFlagHats

843 téléchargements Détails →
Zomboid Plus [OLD PZ VERSION] – Project Zomboid Mod

Zomboid Plus [OLD PZ VERSION]

par 76561198009075523

Ever had a rope problem and wondered why you couldnt craft one or that you cant bang two stones together to get one Sharped Stone? ###### This mod adds recipes that make your life easier in project zomboid Recipes: Survivalist Caterogy: Twine (5/5) = Rope 1 Tree Branch = 3 Twigs 30 clean or 50 dirty Ripped Sheets = Twine 2 Stones = Sharped Stone Common Stuff: Pillow,Sheet Rope,Socks,Bath Towel,Dish cloth,Tarp and the Doll are Rippable The Doll can be dismantle to gather more Ripped Sheets out of it Perfumes and Vinegar can be used to clean clothing ###### Here it is ##FEEDBACK WOULD BE NICE## Over 5000 views! 1000 Views in two days! Its been one day that I put it on public and I have over 500 views.Thanks! 300 Views over night! 0.08(Newest Version) #### NEW RECIPES 0.08 *Cologne and Perfume can be used for washing clothes (One of one bottle and 4 Water. Example 4/10 of a Water Bottle) *Vinegar can be used for clothing washing (3 Units of Vinegar and 6 Water.Example 6/10 of a Water Bottle)* *Tarp can be ripped into 15 Ripped Sheets #### BUFFS AND NERFS 0.08 Bath Towel Ripping time is now 350 (450 Before) 0.07 *Ripping Dish cloth and Bath towels is now possible *Sheet rope (Ripping time) is now buffed down to 240 (400 Before) *Dismantle or Ripping a Doll is possible *Rest of the recipes got overworked Workshop ID: 1854599527 Mod ID: ZUMBPLUA

752 téléchargements Détails →
Challenge Map #1 Multiplayer – Project Zomboid Mod

Challenge Map #1 Multiplayer

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This is Challenge Map #1 as a multiplayer map rather than a challange map, full credit goes to the indie stone with minor adjustments by me. To add this to your server, put 'ChallengeMap1' without quotes into your server.ini file in your mods field and Map fields and '669189457'; without quotes for workshop field To have this map live with your other maps and select it as a spawnable region, edit your spawnregions.lua file and add the following: { name = "Challenge Map #1 Hut in the Hills", file = "media/maps/ChallengeMap1/spawnpoints.lua" }, For best results, change spawning to "uniform" from "Urban Focused" as this map and others are not regarded as "Urban Focused" so not many zombies will spawn. Workshop ID: 669189457 Mod ID: ChallengeMap1 Map Folder: ChallengeMap1

1,126 téléchargements Détails →
The Ark - Traduction FR – Project Zomboid Mod

The Ark - Traduction FR

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Traduction The Ark en cours Attention à l'ordre des mods : Bandits - Waterpipes B42.16 - The Ark - The Ark FR L'ajout de mods peut corrompre la game. The Ark The Ark est une suite directe du mod Bandits: Week One, poursuivant l’histoire après les événements dramatiques du premier chapitre. Vous vous réveillez d’un coma : désorienté, transformé, et vous découvrez que le monde — et votre place en son sein — n’est plus le même. Contrairement à Week One, The Ark propose une expérience très différente. Il s’agit d’une aventure centrée sur la narration, axée sur la progression, la découverte et l’atmosphère. L’histoire se déroule pas à pas, vous entraînant plus profondément dans un monde rempli de mystères et de questions sans réponse. Elle vous mènera vers la réponse à la question ultime concernant l’infection de Knox. Attendez-vous à un lore riche, des rebondissements inattendus et des surprises soigneusement placées au fil de votre exploration de nouveaux lieux et de nouveaux événements. Le mod introduit des mécaniques de gameplay originales, conçues spécifiquement pour soutenir l’histoire et vous immerger dans ses thèmes. Vos choix, vos observations et votre persévérance comptent. The Ark n’est pas seulement une question de survie, et pas seulement une histoire centrée sur vous — il s’agit de découvrir la vérité, de créer des liens avec d’autres humains et de faire face à des moments difficiles. C’est un voyage plus lent, plus posé, destiné à être vécu et non précipité, mais il contient aussi des moments d’action intenses. Qu’est-ce que The Ark ? The Ark est un mod EXCLUSIVEMENT SOLO pour Project Zomboid Build 42. Il s’agit d’une conversion totale de PZ qui remanie entièrement la carte et ajoute des éléments personnalisés, notamment des PNJ. Il est conçu pour être joué lentement et propose une campagne narrative qui n’a probablement jamais été tentée à cette échelle. Ce mod ne peut pas être joué comme le Project Zomboid vanilla : il doit être exploré lentement et méthodiquement. À quoi s’attendre ? Ce mod propose une histoire immersive composée de centaines de quêtes, où vous explorerez les ruines de Knox Country, découvrirez le lore des mystérieux Arks, l’apparition de l’infection de Knox et votre rôle dans cet apocalypse. Mais cette histoire ne tourne pas uniquement autour de vous : d’autres survivants existent, et leur survie est aussi importante que la vôtre. Le mod est difficile, et même les joueurs expérimentés de PZ devront s’adapter à certains changements du monde. Restez constamment sur vos gardes. Comment jouer ? Ce mod nécessite la version instable B42 du jeu ainsi que les mods Bandits NPC et Waterpipes pour fonctionner. Il est recommandé de jouer sans autres mods, en particulier ceux qui modifient le comportement des zombies, les zombies eux-mêmes ou les objets de survie comme les masques à gaz et combinaisons hazmat. Il est également conseillé de ne pas modifier les paramètres par défaut du mode Sandbox lors de votre première partie. Il est recommandé de sauvegarder fréquemment. La mort peut survenir à tout moment. Copiez les fichiers situés dans : C:\Users\YourName\Zomboid\Saves\Sandbox\ARK_vX.XXX_Date-Time vers un dossier séparé. En cas de mort, remplacez les fichiers du dossier par votre sauvegarde. Comme dans Week One, vous pouvez parler aux PNJ en appuyant sur la touche T. Vous n’aurez pas besoin de taper ce que vous voulez dire. Vous pouvez également interagir avec eux en maintenant la touche Q, ce qui permet de donner des ordres comme suivre/rester et d’autres interactions. The Ark dispose d’un ordinateur central appelé NOAH, qui fournit des informations sur la situation dans l’Ark. Vous pouvez interagir avec lui en faisant un clic droit sur le terminal. Vous pouvez quitter l’interface en vous éloignant ou en fermant tous les menus. Il est vital de maintenir l’Ark en état de fonctionnement : carburant, provisions et systèmes doivent être entretenus pour assurer la survie en profondeur. Générateurs, chambres de décontamination et systèmes de ventilation nécessitent une maintenance régulière. L’exposition aux radiations est un danger majeur en dehors de l’Ark. Il est essentiel de se préparer à l’hiver nucléaire qui suit la détonation. Le port d’une combinaison hazmat intacte et d’un masque à gaz avec filtres fonctionnels est indispensable. En cas d’exposition, les comprimés d’iodure de potassium peuvent réduire la radiation, mais progressivement. Ne consommez jamais d’objets irradiés sans décontamination préalable. Les documents de lore peuvent être consultés via les flèches en bas de page. Les objets importants sont mis en évidence lorsque vous vous en approchez. Workshop ID: 3710887528 Mod ID: TAVOSTFR

1,906 téléchargements Détails →
Tsar's Common Library B42.15 Fix – Project Zomboid Mod

Tsar's Common Library B42.15 Fix

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Fixes a nil crash when switching vehicle seats in B42.15+.The crash occurs because getDoor() can return null on certain seat parts, causing isOpen() to crash.Enable AFTER Tsar's Common Library.If you find any other issues, let me know in the comments! Workshop ID: 3685805207 Mod ID: TsarCommonLib_B4215_Fix

616 téléchargements Détails →
Knox Chronicles [B42] – Project Zomboid Mod

Knox Chronicles [B42]

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Knox Chronicles Knox Chronicles is a narrative expansion for Project Zomboid that transforms Knox Country into a more alive, connected, and persistent world. It is not simply a collection of systems. It is a universe built around characters, factions, trading, quests, reputation, and events that are all part of a larger story. All Knox Chronicles content is now integrated into a single unified mod, providing a complete experience without the need to install separate modules. The world is inhabited by NPCs with their own identities, motivations, relationships, and interests. Factions pursue goals that may align, clash, or remain hidden. Main Features - A connected narrative universe built around NPCs, factions, and events. - Characters with their own backgrounds, goals, and interests. - Integrated trading and dynamic economy systems. - A quest system directly connected to the world's lore. - Individual reputation with characters and factions. - Conflicts, alliances, and competing interests between groups. - Mysteries, secrets, and stories revealed progressively over time. - Systems designed to expand the world while preserving its consistency. - A foundation prepared for future stories, campaigns, and narrative content. In Knox Chronicles, survival is only the beginning. The people still living in Knox Country have their own reasons to carry on, their own enemies, and secrets that may never have been meant to surface. The world ended, but its stories did not. Quests and Stories Knox Chronicles includes a quest system fully integrated into its narrative universe. Quests are not simple lists of objectives. Every assignment grows from the needs, conflicts, and interests of the NPCs and factions still fighting to survive in Knox Country. Stories Turned Into Missions - Quests integrated with the lore of Knox Chronicles. - Objectives and assignments linked to NPCs and factions. - Characters with their own motivations, needs, and interests. - Stories that develop through different missions. - Secrets and mysteries revealed over time. - A foundation prepared for future narrative campaigns. Decisions and Consequences Not every assignment is what it seems. Helping one person may harm another's interests. Completing a mission may improve your reputation with a faction, close off new opportunities, or draw you into conflicts that had remained hidden until then. - Decisions capable of affecting your relationships. - Reputation tied to characters and factions. - Outcomes that can influence future opportunities. - Conflicts shaped by different perspectives and interests. - Rewards connected to the risk and importance of each assignment. Explore, Investigate, and Survive Missions may send you searching for resources, investigating locations, recovering items, confronting threats, or discovering what happened to people trapped during the collapse. In Knox Chronicles, answers rarely appear complete. Some must be found among ruins, rumors, and the testimony of those still alive. Every mission begins with a request. Not all of them end with the truth. Trading and Economy Knox Chronicles includes a trading system directly integrated into its world. The economy is not static. Prices, product availability, and commercial opportunities are part of a dynamic system shaped by your actions, the exchange of resources, your reputation, and the interests of each trader and faction. A Dynamic Economy - Prices influenced by supply and demand. - Markets that react to trading activity. - Variable availability of products and resources. - Different interests and needs for each trader. - Commercial opportunities that change over time. - An economy directly connected to the world of Knox Chronicles. Reputation Matters Traders do not treat every survivor the same way. Your reputation may open new opportunities, improve the terms of a trade, or restrict access to certain goods. Earning the trust of a person or faction can be just as important as having the resources needed to negotiate. - Trading relationships affected by your reputation. - Access to different products and opportunities. - NPCs with their own identities, motivations, and interests. - Traders connected to different factions. - Economic and social consequences resulting from your decisions. More Than Simple Vendors Traders are part of the lore of Knox Chronicles. Each one has a place in the world, connections to other characters, and personal reasons to trade. Some seek essential resources. Others try to accumulate power, support their faction, or take advantage of someone else's desperation. Behind a good offer may lie an opportunity… or a hidden intention. When money stops mattering, everything else acquires a price. Join Our Discord! Join the community to ask questions, share suggestions, contribute, or report bugs. Join our Discord server Workshop and Mod ID Knox Chronicles Workshop ID: 3778350501 Mod ID: KnoxChroniclesMain Workshop ID: 3778350501 Mod ID: KnoxChroniclesMain

2,278 téléchargements Détails →
[B42] Smart Hand Wash – Project Zomboid Mod

[B42] Smart Hand Wash

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Smart Hand Wash Features • Faster washing — Less water used. • Reduces water usage by 80% and speeds up washing by 80%. Notes • Designed for Build 42. • Safe to add or remove from existing saves. Overview Washing clothes takes too long and uses far too much water for such a simple task. There has to be a smarter way. Check out my other Mods Craftable Metal Bat Craftable Baseball Bat Craftable Machete Craftable Katana Craftable Sledgehammer Become Desensitized Faster Reading Instant Item Transfer Instant Map Opening Antique Swords Post Apocalyptic Weapons Workshop ID: 3716070377 Mod ID: Smart Hand Wash

2,179 téléchargements Détails →
reduce clothes weight – Project Zomboid Mod

reduce clothes weight

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reduce clothes weight(only vanilla clothes, no support mods items) to 0.1 Workshop ID: 3394856181 Mod ID: reduce clothes weight

907 téléchargements Détails →
[B41] EFK Main Menu 1.8 [Music Update] – Project Zomboid Mod

[B41] EFK Main Menu 1.8 [Music Update]

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Escape From Knox *Country* is a custom made menu with our own soundtrack and soundboard. HUD is based on hardcore survival games like Dayz, Tarkov (Soundtrack and Background). My goal was to refresh old look and make your favorite game enjoyable again *Even from main menu*. Everything is done automatically, so you don't have to install any songs, fonts, things manually. You don't even have to include this mod in your world/server modlist to keep it working, just enable it in main menu and enjoy fresh feeling. (Hardly recommended to restart the game after enabling the mod, to get new background!) If you want to see all features, scroll down a bit. Quick Connect Click on ESCAPE FROM KNOX COUNTRY to simply join Klean's Hardcore Server. Multiplayer/Singleplayer Support You can play your favorite servers/worlds without including this mod to current modlist. Available Resolutions Lowest | HD | Full HD | 2K | 4K+ Tarkov Soundtrack (15 Tracks Included) Listen to highest quality music without any manual installation. (All rights go to BSG) Custom SoundBoard Put on your favorite song from the game. Switch between them and stop in any time! Tarkov Background When enabling mod, background may not change.  (To fix that, restart the game) Translations *NEW* Menu is available for most languages from the game.  (See the "Translations" discussion") ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    07.07.2023 _ 1.8 - Added support for other Languages from the game! - Fixed buttons while in game. - Fixed buttons for multiple languages. - Improved code optimalizations. 05.07.2023 _ 1.7 - Added Custom SoundBoard! - Added 14 more tracks from Tarkov! - Added way to stop music in Main Menu. - Added way to switch between available tracks. - Synced music to Music Volume. (Now you can change your music gain by changing "Music Volume" in settings.) - Improved code optimalizations. 02.07.2023 _ 1.6 - Added Support for Multiplayer! - Fixed music when loading to the Server. - Fixed music when hosting Server. - Changed button's background size to fit. - Changed button's animations. - Improved code optimalizations. (More Addon-like) Want more? Join me on Discord to stay up to date! You can suggest or report anything there, you can also join the pz modding community ;). Made by Kamer | Workshop ID: 2995653704 | Mod ID: KAMER_NMM

495 téléchargements Détails →
DAMN Library (Brazilian Portuguese) – Project Zomboid Mod

DAMN Library (Brazilian Portuguese)

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Translate to Brazilian Portuguese the mod DAMN Lib. (This one needs the dependencies to work properly!). Making it clear that I have no intention of stealing the credits from the original creators, it's just a way I found to bring it to our language, that is, all rights go to the original creators of the mod: @KI5 @bikinihorst Workshop ID: 3506346106 Mod ID: damnlibPTBR

1,217 téléchargements Détails →
Tradução Português Brasileiro - jiggas's Green Fire - Build 41.65 MP/SP – Project Zomboid Mod

Tradução Português Brasileiro - jiggas's Green Fire - Build 41.65 MP/SP

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Aviso: Esta tradução precisa ter o mod "jiggass Green Fire" instalado no seu jogo! "jiggass Green Fire": https://steamcommunity.com/sharedfiles/filedetails/?id=1703604612 Ative o mod e a tradução para trabalhar em conjunto! Tradução do mod "jiggass Green Fire", para o idioma Português Brasileiro! Credits : jiggawutt : jiggass Green Fire : The mod creator Workshop ID: 2731417907 Mod ID: PTBR - jiggasGreenfireMod

1,173 téléchargements Détails →
Advanced Trajectory C0sm1K – Project Zomboid Mod

Advanced Trajectory C0sm1K

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C0sm1K standalone patch of Advanced trajectory mod witten by the mighty -=BIBI=- 哔哔 This patch features extended compatibility with (and requirement of) ARSENAL(26) Gunfighter 2.0 mod and big balance pass Note :This is alpha version, reading this warning already voided your warranty. This mod uses same filenames as other versions of Advanced_trajectory. Expect trouble if there is several versions of the mod in your workshop folder. Make sure you activate recoil system in Arsenal(26) Gunfighter 2.0 options. Decreased hitbox size meaning targets are much harder to hit. Leaving ADS now progressively decrease precision instead of reseting sight Unloading, reloading, and packing mags now affect your aim All payer stats now influence precision and aiming behaviour: -Panic and hypothermia level makes your aiming sight shakes -Pain level drastically reduce precision -Load level increase precision loss when moving and turning -Drunkness now makes aiming quite difficult -Being tired drastically increase aiming time All weapon stats now influence precision and aiming behaviour: -bringed Arsenal's recoil system -weapon weight increase precision loss while turning and moving -weapon minimum range drastically increase aiming time -weapon max range improve precision -weapon aiming time stat does influence weapon aiming speed -weapon hit chance slightly improve precision and aiming time -weapon aiming time significantly improve aiming time Revamped options : -Added range modifier for shotgun, default is long range -Added Out of ADS option wich drives the amount of precision you loss while leaving the aiming mode. -Renamed english options, added french translation -Removed unused options -Shotgun pellets angle option is now in degrees. Default is very low dispertion All credits to original authors -=BIBI=- 哔哔 and ARSENAL 26 Please support their work. Known bugs: Special weapons types (throwables, bows, crossbows, launchers, grenades and grenade launchers) may behave inconsistently in non lethal ways.I will need help and authorization from ARSENAL 26 to go any further. Known issues: Because Arsenal's recoil system is based on ammo count, don't expect recoil with unlimited ammo. This is alpha version. Optimisation pass on it's way. breathing addition still needs love. Workshop ID: 2976731133 Mod ID: c0sm1k_Advanced_trajectory_AAA

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Blades – Project Zomboid Mod

Blades

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This mod adds two new swords - a longblade and a shortblade. These new blades are currently set as rare loot only. They are slightly more powerful and more rare than the katana. It also adds a method to sharpen (repair) those swords as well as the vanilla Katana. Steps to repair: 1. Read the magazine for the whetstone recipe. 2. Craft a whetstone. 3. Soak the whetstone with water. 4. Right click on the damaged blade to repair. *Soaked Whetsone alone will repair ~10% (requires metalworking 4) *w/vegetable or olive oil will repair ~50% (requires metalworking 6) The whetstone can be reused as many times as needed. Sharpening will require water to soak the whetstone before each use. Workshop ID: 2912905705 Mod ID: Blades

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ATA_Jeep_merryskin – Project Zomboid Mod

ATA_Jeep_merryskin

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This mod changes the skins of ATA_Jeep. Workshop ID: 2779441899 Mod ID: ATA_Jeep_merryskin

878 téléchargements Détails →
Mount Crow to MonMouth & Petroville – Project Zomboid Mod

Mount Crow to MonMouth & Petroville

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This road connects to Monmouth's south entrance. It also makes travelling to Petroville slightly easier. On the northeast corner is a narrow road that will be later joined with another connector for players who enjoy Tersh (seperate mod). **All cells can be foraged.** Workshop ID: 3502465092 Mod ID: Mount Crow to Monmouth Map Folder: Mount Crow to Monmouth

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