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Mods et plugins pour Project Zomboid

52 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 52 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Hololive Figurines ID︳Gen 1 – Project Zomboid Mod

Hololive Figurines ID︳Gen 1

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═══════════════════════════════════════════════════════════════ This mod adds 3 figurines/action figures of hololive Indonesia first generation talents. More figurines from hololive are to be expected. Don't forget to favourite and comment ! Currently i am facing a financial situation, if you like my works and want to support me it will be realy appreciated. Workshop ID: 3143441155 Mod ID: HoloID1

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ZombieArmyExtraSpawn – Project Zomboid Mod

ZombieArmyExtraSpawn

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Adds army zombies in all area with 0.1-0.4 chance. Workshop ID: 2885153986 Mod ID: ZombieArmyExtraSpawn

985 téléchargements Détails →
加强型枪械v4.1 – Project Zomboid Mod

加强型枪械v4.1

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请珍惜您的子弹! @提高所有枪械基础命中率至90%@提高所有枪械基础射程(步枪>手枪>霰弹枪) @关闭瞄准技能对暴击率的成长@关闭瞄准技能对暴击倍率的成长 @关闭瞄准技能对射程的成长@关闭瞄准技能对角度的成长 @提高所有枪械门损伤(霰弹>步枪>手枪)@减少所有枪械瞄准时间(手枪霰弹枪1秒,步枪2秒) @减少所有枪械噪音半径(霰弹>步枪>手枪) @提高所有枪械基础最小伤害@提高所有枪械基础最大伤害 @除霰弹枪所有枪械基础暴击率为零@除霰弹枪所有枪械基础暴击倍率为零 Workshop ID: 2862044616 Mod ID: Firearms Reinforced4.1

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Egg Laying [B41/B42] – Project Zomboid Mod

Egg Laying [B41/B42]

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Have you ever wanted to lay eggs in a zombie survival game? Have you ever been starving, restless, all alone hunkered down in a cold closet waiting for inevitable death of starvation because you ran out of supplies? Well fret no longer! With the "Egg Laying" mod your character will lay an egg once every few days, make sure to cook it though or you will die! Now updated to Build 42, where you can co-exist with your chicken buddies! Coop egg laying. Disclaimer: Waiting for long periods of time does NOT mean your egg will hatch into another creature. -Thank you to Robert Mölders and Fuyuno for the idea (and Fuyuno for reminding me to update this) ---------------------------------------------------------------------------------- DISCORD SERVER for my game development + other zomboid mods: https://discord.gg/2ZdPVnZAxu ---------------------------------------------------------------------------------- Workshop ID: 2764099082 Mod ID: EggLaying

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Authentic Z CH5 – Project Zomboid Mod

Authentic Z CH5

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原MOD已有新增繁體翻譯,大家用原MOD即可喔。 一段時間後此MOD將會刪除。 Authentic Z CH5 Workshop ID: 2719859627 Mod ID: Authentic Z CH5 - Current

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[B41.65] Negative weight Money and Card 음수 무게 돈, 카드 – Project Zomboid Mod

[B41.65] Negative weight Money and Card 음수 무게 돈, 카드

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This is an updated mod of NEGATIVE WEIGHT MONEY & CARD originally created by CATKA. Big thanks to CATKA. CATKA 씨가 만든 음수 무게 돈, 카드 모드를 업데이트했습니다. CATKA 씨께 감사합니다. Build and testing: This mod is for B41.65. I haven't tested for other builds. Not recommeded. 빌드 41.65용. 다른 빌드에 대해서는 테스트 안 해 봤으며 추천하지 않음. For Build 41.73, go to https://steamcommunity.com/sharedfiles/filedetails/?id=2863291726 빌드 41.73용을 쓰려면 위 링크로 들어가세요. What it do: A money is -0.5 weight, a creditcard is -5 weight. As you collect more money and creditcards, you can carry things more! Big bags or infinite inventory may not be needed. 돈을 주우면 인벤토리/가방에 담을 수 있는 무게가 0.5만큼 늘어나고 카드를 주우면 5만큼 늘어남. 돈과 카드를 많이 주우면 많은 물건들을 들고 다니거나 가방 등에 넣을 수 있음. 큰 가방 또는 무한 인벤토리 기능이 필요하지 않음(취향에 따라 다르겠지만). How I made this mod: I copied 'newitems.txt' from the build and pasted it to the mod folder and changed 2 numbers of weight in the file. 이 모드 만든 방법: 게임 빌드에 포함된 원본 newitems.txt 파일에서 2개 숫자(돈, 카드 무게)만 바꿔서 모드로 만들었음. How you can change the weight: Go to the mod folder. To check the mod folder, in the Main screen of Zomboid game > Mods > You can see the path of the mod folder of each mods. In a sub folder, open newitems.txt with a text editor (like Notepad) and find 'money' and edit its weight number. 현재 설정된 음수 무게를 바꾸려면: 이 모드가 설치된 폴더로 감(좀보이드 첫 화면 > 모드 메뉴에 보면 이 모드의 세부 정보에 폴더 위치가 있음). 그 폴더의 하위 폴더의 하위 폴더로 계속 찾아서 내려가면 newitems.txt라는 파일이 있음. 메모장 등을 이용하여 열기. money라는 텍스트를 검색해서 그에 대한 무게(weight)를 원하는 대로 변경. For example(예): item Money { DisplayCategory = Junk, Weight = -0.5, As you can see above, Money's weight is set to -0.5 and you can change it to other value, like -1.0. 위와 같이 되어 있을 때 돈의 무게가 -0.5임. 이를 바꾸고 싶은 숫자로 바꿀 수 있음(예: -1.0). Save the newitems.txt and exit the editor. newitems.txt 파일 수정을 마쳤으면 저장하고 나옴. Have fun gathering items! 물건 모으면서 즐거운 시간 되세요! Workshop ID: 2732260804 Mod ID: negmoney1

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(18+) yiff posters – Project Zomboid Mod

(18+) yiff posters

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a bundle of 8 yiff posters --------- (THIS IS MY FIRST MOD BTW SO IT MAY HAVE BUGS) ---------- poster 5 does not work unless you wanna perma delete the poster so dont use yiffy 5 ------------------------- YOU WILL NEED GUNS POSTER FACTORY FOR THIS TOO WORK! HOW TO USE: 1 MAKE POSTER. 2 PLACE THE POSTER (it will appear invisible just remember where you put it) 3 RIGHT CLICK THE POSTER AND SET IT TO THE ONE YOU WANT (NEWS) IF THIS GETS AT LEAST 3 STARS I WILL MAKE A FEMBOYS POSTER PACK WITH A SFW AND NSFW VERSION SEEING AS HOW YOU FREAKY BASTARDS LIKE THIS SHIT! //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// DUE TO CURRENT ISSUES WITH B42 BEING UNSTABLE FEMBOYS POSTERS PACK WILL BE REALESED WHEN B42 STABLE IS OUT AND I WILL REWORK THIS MOD ASWELL //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Workshop ID: 3500572962 Mod ID: yiffposters

1,327 téléchargements Détails →
License Plates PW – Project Zomboid Mod

License Plates PW

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🚔 License Plates PW A mod created by etomarat in collaboration with the SW Team, specifically for the Project World server. It adds realistic license plate functionality to Project Zomboid, providing unique opportunities for role-playing interactions. 🔗 Useful Links - Join Us! 🌐 Project World Server Discord 📜 Official Project Forum 📜 Official SadWorld Team Website 🛠️ Mod Features Installing License Plates: Available only to players in the Police faction. Requires the following resources: ResourceAmountSteel Sheet - Small1 Plates are randomly generated (e.g., AAAA123) and are unique to each vehicle. Visibility of License Plates: Visible from up to 30 tiles away. The farther the plate, the more transparent it becomes, making it less noticeable. Damaging License Plates: Any player can scratch a license plate via the context menu (RMB → "Scratch License Plate"). Requires any melee tool or weapon. After damage: The plate becomes visually distorted. Cooldown: The action can be repeated only after 3 hours of real time. Restoring License Plates: Police officers can replace damaged plates with new ones. Editing License Plates (for Administrators): Administrators, moderators, and GMs can change the characters on the plates via the context menu (RMB → "Edit License Plate"). Input any Latin characters and numbers (up to 7 characters). 💡 A Unique Addition to Your Gameplay on Our Server! License Plates PW makes your game world more realistic and unique, adding functionality you won't find in other mods. Join the Project World server and enjoy these new features! ⚠️ Legal Information This mod is the property of SW Team. The following is prohibited: Modifying, distributing, or republishing the mod without explicit permission from the authors. Using the mod's materials for commercial purposes. Important: The mod is designed to work exclusively on the Project World server. If used without permission or outside the server, the mod will not function correctly and may cause errors in the game. By publishing this mod on the Steam Workshop, we acknowledge that it adheres to the Project Zomboid Modding Policy and the Steam Workshop Terms of Use. Users who violate these terms may face appropriate actions. 📷 Project and Team Logos Development Team: SW Team Project World Server Workshop ID: 3408152653 Mod ID: MRT_CarNumbers

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[B42 Compatible] The End of the World Death Song – Project Zomboid Mod

[B42 Compatible] The End of the World Death Song

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This mod replace the original character's death song theme into The End of the World song theme by Skeeter Davis Workshop ID: 3293037661 Mod ID: The_End_Of_The_World_by_Skeeter_Davis

1,125 téléchargements Détails →
Responsive Context Menus [B42] – Project Zomboid Mod

Responsive Context Menus [B42]

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Check out my other mods Responsive Context Menus fixes stale context menu options automatically instead of requiring you to re-right click things to get up-to-date info on what you can do. The mod doesn't change anything else about the context menu, so it still feels like vanilla. It does not make actions valid, change recipes, speed up Timed Actions, or bypass server checks. It only forces up-to-date context menus. A few examples - Reading: Walk from darkness into enough light - or back into darkness - and the Read option updates while still open. - Containers: Move into range of storage and Put in Container can appear without reopening the menu. - Tools and materials: Bring a saw into reach of your logs and the relevant sawing option can update on the spot. Those are just the obvious examples. Any standard context-menu action whose conditions change while you move, pick something up, lose an item, or approach a world object can benefit. What changes while the menu is open? - Options can appear or disappear as the situation changes - Available and unavailable actions update, including their warning colors - Labels and hover descriptions are refreshed along with the option - Inventory, empty-pane, hotbar/equipped-item, and world context menus are covered - Options contributed through the game's standard context-menu hooks are refreshed too For Mod Authors Responsive Context Menus opt-in API (currently only 1 option right now) 1. responsiveUIKeepOpen local option = context:addOption(label, target, callback) option.responsiveUIKeepOpen = true - keeps the option's menu and submenus open, then rebuilds them so labels, availability, and tooltips update immediately. Good for toggle settings. - Escape, clicking outside the menu, and controller B still close it normally. - Without Responsive Context Menus installed, the field is harmless and vanilla behavior remains unchanged. Compatibility and saves - Build 42.20+ stable - Client-side presentation only - Can be added to existing saves - Works for singleplayer, hosted multiplayer, and dedicated-server - No required mods - Compatible with CleanUI - Compatible with NeatUI Framework - it is compatible, but not required Workshop ID: 3783387236 Mod ID: ResponsiveUI

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Yakuza Kiwami - Funk Goes On Jumpscare Sound – Project Zomboid Mod

Yakuza Kiwami - Funk Goes On Jumpscare Sound

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Replaces the default jumpscare sound with the fight theme from Yakuza Kiwami UPDATED FOR BUILD 42 Workshop ID: 2917484782 Mod ID: yakuzajumpscare

1,327 téléchargements Détails →
Research Facility Z1 – Project Zomboid Mod

Research Facility Z1

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This is my first released map mod, so if you find any issues, please let me know, so I can correct them! This map adds a new medical research facility, near the military base outside of Rosewood. Single-cell map, no conflicts with any currently-known map mods. Cell Used: 19x40 Requires BigZombieMonkeys Tilespack! Support Me On Ko-FI!: Donations are never expected, but greatly appreciated! Love what I make, and want to help support me somehow? Please consider a donation through Ko-Fi! Workshop ID: 2925020198 Mod ID: ResearchFacilityZ1 Map Folder: ResearchFacilityZ1

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Rocket launcher and land mines Mod – Project Zomboid Mod

Rocket launcher and land mines Mod

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Adds various items you can use to well, explode things. AND a zombie lasso stick thingy, craft with a rope and sturdy stick or pool cue, then wack a zombie with it, then you can drag around the zombie and or right click on the ground to anchor that zombie to the ground by driving the zombie lasso into the ground. The explosions in this mod are different from base game explosions as they actually create a physical force that throws zombies or players back and or into the air! greater force applied to those closer to the center of the blast. The explosions are also more damaging than base game explosions. May get injured from being near a blast as a player, higher chance closer to the center of the blast. Guaranteed damage to player when about 5 squares away. Any other damage such as from being thrown too high into the air and falling to the ground is on top of these damages. TYPES OF EXPLOSIVES ADDED: Land Mine Explosives: right click from inventory menu to set on the ground, when a player or a zombie steps on the mine it will trigger the explosive. Rocket launcher and rockets for the rocket launcher WHERE TO FIND EXPLOSIVES? you will find the explosives or boxes of explosives in crates anywhere. If you want to spawn explosives for testing the codes are: Land Mine = Explosives.LandMine Big Land Mine = Explosives.LandMineBig Rocket Launcher = Explosives.RocketLauncher Rocket = Explosives.Rocket Enjoy ~Nolan Workshop ID: 899661158 Mod ID: Explosives

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No Stress Buddy – Project Zomboid Mod

No Stress Buddy

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No Stress Buddy Your livestock stops panicking. Build 42 gives every animal a stress meter that climbs on its own: upstairs, in the rain, whenever you jog past, whenever you milk them, whenever another animal is killed nearby. A stressed animal bolts as soon as you walk up to it, charges you if it is a bull or a ram, and eventually smashes its way through the fence. This mod pins that meter to zero. What changes - Your animals stop bolting when you approach them. - Bulls, rams, cockerels and turkeys stop charging. - No more broken fences: not by a panicking animal, not by a hungry or thirsty one. - Taming starts higher and moves faster: the trust you build was throttled by stress, which now stays at zero. - Keeping animals upstairs or out in the rain costs you nothing. Zero stress alone was not enough to keep that first promise: as long as an animal does not know you, the game makes it run on the sheer distance between you, whatever its stress level. So the mod also keeps your farm animals at a minimum familiarity, above the point where fleeing stops. One case stays out of reach: an animal born with the craven genetic disorder always flees, no matter what you do. Same story for fences: the game also has a hungry or thirsty animal smash a barrier without ever looking at its stress. So the mod flatly removes the ability of cows, bulls, sows, boars, ewes and rams to break anything at all. What does not change - Wildlife (deer, rabbits, raccoons, rats, mice) behaves exactly as before. Hunting is still hunting. - Hunger, thirst and health are untouched. You still have to feed them, and an animal shut in without water will no longer break out to go and find some, it waits for you to fill the trough. - Egg, milk and wool yields are untouched: despite what you often read, stress never affected them. Settings Two sandbox options, under No Stress Buddy: - Disable animal stress: on by default, the master switch. - Minimum familiarity: 50 by default. The game stops making an animal run at 40 familiarity; below that it bolts on the sheer distance between you, whatever its stress. So the mod holds your farm animals at 50, a little above the line. Set it to 0 and taming goes back to strictly vanilla. On a dedicated server - Workshop ID: 3783799144 - Mod ID: NoStressBuddy Your server config needs both lines: 3783799144 in WorkshopItems= and NoStressBuddy in Mods=. With only the first one, players download the mod but it never loads into the game. Every line of the mod is shared between client and server, so DoLuaChecksum=true is fine as long as both sides have it. Compatibility - Build 42. Singleplayer, co-op and dedicated servers. - Safe to add to and remove from an ongoing save. Uninstalling just leaves your animals calm. - Overwrites no vanilla file: compatible with anything that does not rewrite stress itself. If it works for you A thumbs up and a favorite on the mod page, and other farmers get to find it. That is all it costs. A bug, an animal still misbehaving, an idea: the comments. The last two fixes came from there.

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Random Spawns – Project Zomboid Mod

Random Spawns

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You will spawn totally random somewhere in the open field. Sometimes near urban regions or near barns. Try to follow pathways, dirt trails or farmland fences to find the next building. Workshop ID: 3420920639 Mod ID: RandomSpawns Map Folder: Random Spawnpoints

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[B42MP] Project Summer Car Engine Parts Loot Patch – Project Zomboid Mod

[B42MP] Project Summer Car Engine Parts Loot Patch

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English Addon for Project Summer Car. Adds engine parts, fluids and other Project Summer Car items to loot distributions at gas stations, garages, mechanic shops and auto services. Includes sandbox settings that allow you to adjust the overall spawn rate, location-based multipliers and individual spawn chances for Project Summer Car parts and consumables. Load after Project Summer Car. Русский Дополнение для Project Summer Car. Добавляет детали двигателя, технические жидкости и другие предметы Project Summer Car в таблицы лута заправок, гаражей, автомастерских и автосервисов. Включает настройки песочницы, позволяющие регулировать общий шанс появления предметов, множители для различных локаций и индивидуальный шанс спавна деталей и расходников Project Summer Car. Загружать после Project Summer Car. Workshop ID: 3757465888 Mod ID: PSC_EnginePartsLootPatch

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Anthro Jolteon – Project Zomboid Mod

Anthro Jolteon

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Introduces the electric eeveelution Jolteon :3 Male and Female versions available. Character trademark belongs to Game Freak/TPC/Nintendo. Followed the guide here at https://wolfjackal.dev/projects/project-zomboid/anthro-survivors/mod-creator/#instructions and the pza tool to build the mod. Really appreciate the helpful information and resources provided! Workshop ID: 3258506700 Mod ID: AnthroJolteonSurvivor

1,258 téléchargements Détails →
bunker – Project Zomboid Mod

bunker

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My first map mod so may not be 100% right. Outside of westpoint, look for the angel Workshop ID: 2952204622 Mod ID: Thebunker Map Folder: bunker

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RADIO FREQUENCIES+ BUILD 42.17 | 42.16 – Project Zomboid Mod

RADIO FREQUENCIES+ BUILD 42.17 | 42.16

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MULTIPLAYER COMPATIBLE ✅ 📻 RADIO FREQUENCIES PLUS – KENTUCKY 1993 Tired of the same old broadcasts? This mod expands the radio and TV system with new frequencies, emergency transmissions, medical reports, and dynamic weather updates. All integrated into a 1993 setting for a more immersive survival experience. 🔊 WHAT DOES IT ADD? 📡 8 new radio and TV channels Tune into unique broadcasts with dedicated frequencies across Kentucky. 🚨 Emergency transmissions Evacuations, roadblocks, warnings, and official updates that evolve over time. 🧠 Progressive medical knowledge Learn about diseases, symptoms, and treatments by listening to broadcasts. The more you listen, the more you unlock. 🌡️ Real-time weather reports Dynamic temperature updates for cities like Louisville, Riverside, and Rosewood. 📂 Outbreak archives CDC records, ham radio logs, and automated systems revealing what happened. ⏱️ Hourly updates Broadcasts change depending on survival days and in-game time. 📻 RADIO FREQUENCIES 87.900 — FEMA Relay South 90.600 — CDC Archive Loop 95.200 — WTFX Louisville Evac 99.400 — KDH Medical Relay 102.300 — US EBS Automated 103.700 — RTPN Radio Weather 1993 106.800 — HAM Archive K4RDN 📺 TELEVISION Channel 202 — RTPN TV Weather 1993 🧩 COMPATIBILITY ✔️ Multiplayer compatible ✔️ Works great with Regional Temperature 1993 mod ✔️ Work great with Knox Diseases Health Panel mod 🎯 MOD GOAL This mod does not alter core mechanics. Its purpose is to improve immersion, provide useful information, and turn the radio into a real survival tool. 💬 Enjoying the mod? Leave feedback, suggestions, or ideas for new channels. Adds new radio and TV channels set in 1993 Kentucky: external emergency archives, KDH medical broadcasts, and real-time regional climate bulletins. Workshop ID: 3712518794 Mod ID: RadioFrecuenciasPlus

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RPG Skills Systems B42 – RPGMenu – Project Zomboid Mod

RPG Skills Systems B42 – RPGMenu

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RPG Skills Systems B42 – RPGMenu (42.13 - 42.14 - 42.15 - 42.16 MP) A complete overhaul of the character progression system with an updated interface menu for Build 42. This mod converts character progression into an RPG-style leveling system while preserving the atmosphere and core mechanics of Project Zomboid. 🔥 CORE CHANGES - The vanilla direct skill progression system is not removed, but heavily reduced and slowed down to the point of being practically unusable. - Added a global character level system. - The overall level increases from all experience gained. - Each level grants skill points. - Skills are upgraded manually using level points. - All gained experience is redirected into the global level system. Progression is now based on character levels instead of direct XP gain in individual skills. ⚙ IMPORTANT WORLD SETTINGS - It is recommended to set the global XP multiplier to 0.01. - With default values, progression will be too fast. - For servers, base XP multiplier override is implemented. - Progression balance is automatically adjusted on the server side. - This ensures proper leveling speed in multiplayer. 🧬 CHARACTER MENU All core character information has been reworked into a new, more informative and compact interface, combined with the former health tab. The menu includes: - Character level - Experience progress bar - Available skill points - Profession - Character weight - Favorite weapon - Survival statistics - Zombie kill count - Attributes - Overall health condition - Wound display directly in the character menu The interface is now more cohesive and user-friendly. ⚔ SKILL SYSTEM - Skills are grouped in a familiar vanilla-style layout. - Replaced boxed visuals with a cleaner level display. - Added manual skill upgrading using level points. - Original category structure is preserved. Skills are now easier to read and visually cleaner. 🌡 TEMPERATURE & PROTECTION - Temperature and protection are based on the base game mechanics. - Both systems are combined into a single tab. - Layout is more flexible and convenient. - Gameplay logic remains unchanged. ❗ TROUBLESHOOTING & SUPPORT If the mod is not working correctly, please make sure: • The mod is enabled in the mod menu • The world or server was restarted after updating • No old version files remain in the mod folder If the issue persists: Join our Discord and describe your problem. Please attach your game logs — this will significantly speed up troubleshooting. Discord: https://discord.gg/RSV63vrhG7 Workshop ID: 3666281346 Mod ID: RpgSkillsSystemsB42 VanillaMenu

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Shelter Shop Patch – Project Zomboid Mod

Shelter Shop Patch

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https://discord.gg/VjzpFpvE9V Workshop ID: 2975942371 Mod ID: ShelterSP

907 téléchargements Détails →
Antiserum Light [MP 41.61+] – Project Zomboid Mod

Antiserum Light [MP 41.61+]

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Fixed version of outdated mod Antiserum (Workshop ID: 2127326898) by b1n0m. Quickly tested on multiplayer - should work. It's light version where blood samples just appear in killed zombies inventory. Those samples will not rot so you can store them as much as you want. I'm not author of original mod's code. All hail b1n0m! If he fixes his mod, this failure may disappear. Workshop ID: 2682465764 Mod ID: antiserum_light_mp

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'59 Cadillac Miller-Meteor + ECTO-1 RU – Project Zomboid Mod

'59 Cadillac Miller-Meteor + ECTO-1 RU

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Перевод мода ( '59 Cadillac Miller-Meteor + ECTO-1 ) на Русский язык Workshop ID: 2832239777 Mod ID: 59meteorRU

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Trample Steam - Spring Launcher Trap From Black Ops 2 [B41/B42+] – Project Zomboid Mod

Trample Steam - Spring Launcher Trap From Black Ops 2 [B41/B42+]

par 76561198378787939

The Trample Steam from Call of Duty: Black Ops 2 zombies, rebuilt for Project Zomboid Build 42(Backported to B41). An engine powered spring-loaded floor trap you weld together and place on a tile. Anything that steps on it gets launched. Zombies ragdoll, land, and die. The board flings its victim, ratchets itself down, dings, and waits for the next one. By default, this is intended for use in Singleplayer / Co-Op multiplayer as a zombie/animal trap, but can be adjusted to work and be balanced in PvP servers, a method of travel(chaining), simple zombie deterrence, or many other usage scenarios with sandbox settings. It should be lightweight enough to allow for several dozen to be simultaneously deployed. (Placing trap is different from deploying, placing does nothing but spawn the static model on the ground and does not allow the trap to work) The Trap - Craft it with welding gear and scrap (Requires skills: Mechanics 3, Welding 3, Electrical 2). The recipe comes from a magazine, "How to Use: Trample Steam", which spawns about as rarely as the generator manual. Engineers and Welders know it from the start. - Deploying one requires Mechanics 2, a technical occupation(Mechanic, Engineer, Electrician or Welder), or having read the magazine. Both crafting recipe and deployment have sandbox toggles if you just want to fling zombies. - Click-to-place deployment with a live preview. It faces you by default; press R to rotate or click and drag to aim the launch direction. - Launches use the same hit reaction as getting run over by a car, ragdolls and all. Multiple zombies on the pad go flying together on a single charge. - It wears out. Each launch costs a charge, and a worn trap can jam. Repair broken ones with welding rods, or reinforce a working trap with extra sheet metal for a much bigger charge pool. - Pack it up and redeploy it anywhere. It remembers its wear, fuel, upgrades, and kill count. Power Runs on gasoline, generator/grid power, both, or nothing at all, your choice in sandbox (default: both, preferring grid and saving its gas). Gas traps deploy with an empty tank and sip about one tank per week; refuel from any container holding gasoline. When a trap loses power it fires itself dry and sits with the board stuck up until the power comes back, then re-deploys on its own. It's possible to siphon a trap's stored gasoline back into a gas can. Noise The launch bang, the ready ding, and the idle hum are real noise that zombies investigate. Left alone, a trample steam baits its own victims. Sabotage Using a screwdriver and Electrical 2 you can try to jam an enemy trap - success quietly breaks it, a botched attempt makes a loud clank that draws zombies, and higher Electrical skill improves the odds. Camouflage Wrap a trap in ripped sheets in one of five colors (woodland green, dead-grass olive, mud brown, road grey, winter white). Each color fully repaints the trap with a blotch camo pattern so it genuinely blends into grass, dead lawns, mud, pavement or snow, and its engine is muffled, so no more idle hum. Survives pack-up; removing the wrap is free. Useful for genuinely catching players off guard in PvP. Multiplayer Built for MP: deployment, state, animations, sounds, and launches all sync, with the server validating everything. One engine note: Project Zomboid disables ragdoll physics in multiplayer, so MP uses the regular death animations. Ragdoll also disabled in B41, since that engine feature doesn't exist. Sandbox Options Presets A one-click Settings preset at the top of the sandbox page switches the whole trap between play styles: Custom, Co-op, Casual, and PvP. Sandbox options Notes - Built for Build 42, made on 42.19. Backported to B41, - All art is original, rendered from my own model. Not ripped from inspiration game. - Safe to add to an existing save. Updating the mod will not break already-deployed traps. - Sounds are not mine, pulled from inspiration game. Can be replaced by changing .ogg files Permissions All code and art in this mod are original and remain the property of the author. All rights reserved. Do not reupload, repackage, modify, or reuse any part of it without written permission. This mod can only be added to and extended with the permission of the original creator. Workshop ID: 3742442233 Mod ID: TrampleSteam

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