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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
MRB_WestPointExpansionFix
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MRB_WestPointExpansionFix Workshop ID: 3538639132 Mod ID: MRB_WestPointExpansionFix Map Folder: MRB_WestPointExpansionFix
Simple Starter Equipment
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This mod adds a few extra clothing options, and some starter items for characters based on their occupation, and traits. Each occupation will add three items suited to that occupation, and each trait whether positive, or negative will add one more. Multiple traits will of course add multiple items, so bare that in mind when creating your character. Each occupation, including the new ones added in B42 will offer up new clothing options. For example, the farmer (agriculture) will offer up a flowered sunhat for female, and straw hat as new options for male characters, wheras the farmer (livestock) will offer up a plain sunhat for female, and a cowboy hat as new options for male characters. Every occupation has different new options added, in addition to the vanilla options previously available. Each trait has a different item on offer, mostly these have some connection with their trait, but a few are a bit of a stretch as nothing suitable was available. Enjoy. B42.13+ Fixed to work with SP, haven't tested for MP. Workshop ID: 3434312997 Mod ID: SimpleStarterEquipment Mod ID: SimpleStarterEquipment
情灭专用
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情灭专用 Workshop ID: 2969520290 Mod ID: Books Mod ID: Furniture Mod ID: ikunSound Mod ID: VPR_Recycle_QL Mod ID: Short Mod ID: MoreBuilds Mod ID: VS锛圫FW锛� Mod ID: VPR Mod ID: VPR_Recycle Mod ID: Vskin
Red Hot Chilli Peppers Music | Album: Freaky Styley
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Red Hot Chilli Peppers Music | Album: Freaky Styley Generated with New Music Builder Freaky Styley Side A 01 Jungle Man 02 Hollywood (Africa) 03 American Ghost Dance 04 If You Want Me To Stay 05 Nevermind 06 Freaky Styley 07 Blackeyed Blonde Freaky Styley Side B 01 The Brother's Cup 02 Battle Ship 03 Lovin' And Touchin' 04 Catholic School Girls Rule 05 Sex Rap 06 Thirty Dirty Birds 07 Yertle The Turtle Workshop ID: 3756748793 Mod ID: 2PeppersAlbum
Traducción Wandering Zombies (Español)
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Traducción al español del mod Wandering Zombies. Todos los créditos a su autor. Workshop ID: 3170281378 Mod ID: WanderingZombiesES Mod ID: WanderingZombiesWIPES
Oh my gah jumpscare sound
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Replaces the jumpscare sound with osaka from azumanga daioh saying oh my gah (funny). Can't remove the background music Workshop ID: 2810181563 Mod ID: OhMyGah
Player Skin Retexture
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This mode changes the player's skin. face is different from the basic face. +9/12 Change Skin, Tweaked Harry's Healthier Skin Complexion and TED BEER`s Player Skin Retexture Underwear Male - Harry's Healthier Skin Complexion Female - TED BEER`s Player Skin Retexture Underwear Workshop ID: 2598888871 Mod ID: PlayerSkinRetexture
Mouse Steering
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Steer your car with your mouse by holding down RMB and aiming where you want to go. The car steers towards the circle on the ground you get while aiming, just below your actual cursor position. Project Zomboid is a bit finicky with steering values that are too small, so if you notice that your car is veering to the side try lowering the "Steering Deadzone" value in the mod options. I've noticed better results by disabling "Pan Camera While Driving" since it can cause your mouse to veer a little bit due to the camera's movement and make your car wiggle. Tested for B42.18 and .19. NOT tested for multiplayer. Might be incompatible with Lane Steering/No More Wiggly Vehicles. Source is available here for those interested: https://github.com/FarzadBT/PZMouseSteering Workshop ID: 3740588847 Mod ID: MouseSteering
Three Round Burst (UPDATED Re-Upload)
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Adds Three Round Burst Fire Mode Commissioned by Totally Innocent The gif frames cannot capture the burst shot frames so i cannot provide visuals sorry adds Burst mode to the vanilla AssaultRifle This mod was ment to be an API to be used by other modders for modders: to use this mod as an api add this to your weapon script: FireModePossibilities = Auto/Single/Burst, Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 3008972901 Mod ID: ThreeRoundBurst
[B41] True Music Addon: Kendrick Lamar Collection
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Kendrick Lamar Collection Your one-stop-shop for all of Kendrick's major releases. NOT TESTED FOR B42 -- DON'T ASK This Includes - good kid, m.A.A.d city (Deluxe) - To Pimp A Butterfly - DAMN. - Mr. Morale And The Big Steppers - GNX I made a vinyl for each disk (8 total), and the cassettes are color coordinated (walls pink). I wasn't planning on adding anything else, but I can if there's enough demand. Also I couldn't decide if it's worth it to include the collector's edition of DAMN. Please let me know in the comments. I didn't include the features in the track titles (with exception) and I'm not going to. Too many names without commas will turn into alphanumeric soup, so I'll just keep it simple. Please support the artist https://interscope.com/pages/kendrick-lamar © 2012-2024 pgLang/Top Dawg Entertainment/Aftermath/Interscope Records (i am but a thief) Workshop ID: 3420068318 Mod ID: truemusic_kendrick_lamar_collection
Lil Bit of Fallout
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This mod adds 2 items from the Fallout games. Vaultboy Bobblehead to decorate your base with. Can also be admired with no effect. Wasteland Survival Guide, a book with book stats. I like Fallout and I thought these wouldn't destroy players immersion to much. Check the collection above for more goodness:spiffo: My youtube: https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA Workshop ID: 723699635 Mod ID: LboFallout
The Doors Music | Album: Morrison Hotel
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The Doors Music | Album: Morrison Hotel Generated with New Music Builder Morrison Hotel Side A 01 Roadhouse Blues 02 Waiting for the Sun 03 You Make Me Real 04 Peace Frog 05 Blue Sunday Morrison Hotel Side B 01 Ship of Fools 02 Land Ho! 03 The Spy 04 Queen of the Highway 05 Indian Summer 06 Maggie M’Gill Workshop ID: 3754912952 Mod ID: 5DoorsAlbum
Small Town First Responders - Blackwood
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This is Blackwood support. Requires Blackwood OR Blackwood10YL! Credits: Code: Jack, albion. Textures: soze, Jan2004p, Bill, evansmine8, Emma, Henry, Racer, FoxInABeret. Special thanks to Guardian, Frozen and Doe! HUGE thanks to shark for letting us use the Police Belt model from his law enforcement mod. Though we did make our own textures for it. And thanks to StarFireReaper for making the 1987 GMC armored truck model for us. HUMONGOUS thanks to Albion for her extremely helpful support of the mod. Seriously, she's a legend! A MASSIVE thanks to Greywolf for some of the VVE textures. The STFR community is great. The STFR community: Being Awesome. Comments are locked because all feedback and questions should go to the new discord. https://discord.gg/usJNRbKq5Z Workshop ID: 3381596236 Mod ID: STFRBlackwood Mod ID: STFRBlackwoodSpongie
Uncle Wolf Pack Ones
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Este mod agrega un sistema de economia in-game que permite a los jugadores vender los objetos de valor obtenidos de los zombies por "Spiffo Dolares" a su vez los jugadores pueden usar esta moneda para comprar e interactuar con el apartado de "Mercader" en el menu de fabricacion donde podrán obtener diferentes artículos comprando previamente el "teléfono satelital" y tambien pudiendo utilizar esta moneda para comerciar con los otros jugadores. Pensado para servidores de RPG. Workshop ID: 2719865855 Mod ID: UncleWolfPackOnes
Days Gone Main Menu with Music (B41)
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B41 version! B42 version HERE A Days Gone themed main menu! Replaces the game's original main menu with a 16:9 art image, my custom PZ/Days Gone logo and the theme song from Days Gone. -REQUIRES THE MUSICAL MENU FRAMEWORK -RESET YOUR GAME TO SEE ALL CHANGES This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF main menu mods together? Use my Menu Suite as a base! Check out the other standalone mods in this series: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - An Alternative Main Menu - Dying Light Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Workshop ID: 3197844839 Mod ID: DaysGoneMM
M90A CAWS (DEPRECIATED)
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Close Assault Weapon System big ol 8 gauge shotgun from Halo, use with britas and arsenal for best experience. shotgun and ammo are pretty rare, don't expect to find it easily. NO LONGER UPDATED Workshop ID: 2879110138 Mod ID: VF31
[COS]AA12_Girls_Frontline
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3583353867 Mod ID: AA12_Girls_Frontline
自用MoodleFramework
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This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 3475866208 Mod ID: MoodleFramework
Starter Kits (41)
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Step 1: Define the contents of the starter kits in the sandbox variables. Delimit the list of items with a semicolon. Optionally delimit a quantity with comma. Step 2: Give your players a starter kit. You can use console commands, the Mini Scoreboard in the Admin Panel, or add it to the item ID to the server's INI file (line 43 by default), the item ID is StarterKits.StarterKit Step 3: The player chooses which kit they recieve, giving them a briefcase and the defined items. If nothing is defined then it just gives a briefcase. Players will not know what is in a Kit unless you tell them, or they check their console.txt Workshop ID: 2991050001 Mod ID: StarterKits
MCSW service pack:Translation vanilla fix
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Pack for MCSW server fix traditional chinese encode on 41.73 Workshop ID: 2853547941 Mod ID: MCSW_Translation_vanilla_fix
Risky Unarmed
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Shoving and stomping now carries a risk of being counterattacked. Highly customizable. NOTE: Temp fix for b42.20. Traits have no effect in the mod with b42.20. Full repair is WIP. No change on b42 version. Ever wonder why zombies become helpless when they're knocked over? Or why you never get bitten when you're shoving away a horde and putting your limbs right in front of their gnashing faces? Or maybe you just feel too powerful curb stomping dozens of zombies and walking away without a scratch on the first day? The idea behind this mod is to simulate the risk of fighting zombies without any range advantage. In short, it introduces a small chance for any one shove or stomp to backfire and result in a wound on the attacker with the same consequences of a normal zombie attack. This change discourages fighting when unprepared, especially at the very beginning of the game. Any last-resort improvised weapon becomes safer than going unarmed. In this time it might be better to flee and break line of sight than to kill a threat with your bare hands. When you do get a weapon, it becomes very important to keep zombies outside the weapon's minimum range so your melee attacks aren't automatically swapped into shoves. Crowd control with low-knockback weapons should be more difficult. The practice of preserving weapon durability by using unarmed is now risky. By default it's safe to shove zombies who are unalerted, facing away from the player, or who have already counterattacked a player within the last couple seconds. The player also has a separate shorter grace period after being counterattacked. Wearing armor on your limbs can reduce or eliminate the danger from this mod. The strength and fitness skills affect the chance of being injured, as do the thick and thin skinned traits. Almost every part of the mod is customizable in sandbox options so you can use as much or as little of it as you want. For example, you could configure the mod to: - Simulate the roughness of unarmed combat without actually being "attacked" by zombies by disabling all wounds except non-infectious scratches on the hands and feet, ignoring defense and not causing holes in clothing. With this setup you might get blisters or abrasions on those parts but it shouldn't ever be directly lethal. - Enable shove safety when holding two-handed weapons, allowing you to safely push zombies away using brooms, planks, or other long weapons. You could even hold something like a pillow to protect yourself from being bitten if you set shove safety to recognize "any item" - Set shoving to only affect the forearms, and stomping to only affect the feet; that way the counterattacks from this mod can be absorbed by more easily accessible clothes. Assuming you aren't using mods that add armor for the hands and shins. - Set the cooldown very high to (in effect) prevent a zombie from counterattacking you more than once. In case you want the risk to still be significant but don't like the chance of being ripped to shreds because you won an unarmed fight. I personally play with low-pop vaulting runners and transmission off. If you play with high pop, shamblers, or transmission on, this mod might make less sense or feel excessively punishing. It was just bothering me that my character could 1v1 a rabid monster the size of a full grown human while bare-handed and at little to no personal risk. Note: I have not tested this in multiplayer or with most other mods. I don't see a reason why it wouldn't work, but let me know if it doesn't and I'll mention incompatibilities here. Workshop ID: 3434796669 Mod ID: RiskyUnarmed
Building Craft [B42] - Русификатор
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Русификатор Building Craft Мод добавляет расширенные системы для строительства и кастомизации вашей базы с дополнительными функциональными элементами. Что делает мод? • Настраиваемые гаражные ворота: Сетка для создания кастомных гаражных ворот различных размеров и конфигураций • Неоновое освещение: Энергозависимые неоновые светильники для декоративного освещения помещений • Инструмент поиска материалов: Соломенный инструмент для быстрого поиска и проверки строительных материалов Ключевые особенности: Расширенные возможности строительства, декоративные элементы, инструменты для удобства работы. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3603747428 Mod ID: BUICRARUS
Creepso's Dakimakura DLC
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18+ Mode with some Daki's. Made with love. This mode is DLC for Big Degen's Dakimakura Emporium. (Special thx for Dakimakuras Addon: DDLC Edition Author) Workshop ID: 2981402803 Mod ID: CreepsosDakimakuraDLC
True Music Addon: UkrTrashDub covers
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This is a certified Cossack classic. Most of the UkrTrashDub covers, song list is on screenshots. I do not promise to update or fix anything on this. Workshop ID: 2907105987 Mod ID: utd_covers_music
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid