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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[WYD] VHS Skill Tapes: Trapping – Project Zomboid Mod

[WYD] VHS Skill Tapes: Trapping

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This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Trapping set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3684944900 Mod ID: SkillTapesTrapper42

1,534 téléchargements Détails →
Michonne - TWD Voice Sound Effect – Project Zomboid Mod

Michonne - TWD Voice Sound Effect

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Michonne from The Walking Dead SFX Mod for PZ available in the Steam workshop now! The perfect addition to your Michonne "The Ones Who Live" roleplay! It features many sound effects dedicated to the badass samurai! The mod includes: -7 unique "Alert/Scared" SFX! -6 exclusive Head Smash SFX (stomps, headshots, melee kills, etc.) -4 new different sounds for stealth kills, walker sounds added! -4 new zombie scratching sounds, including some Michonne screams! - Custom 'Level up' sound! - Custom "Death/Eaten" sound! Be careful that the sound effects don't always play and to avoid repetitions they play from time to time, don't panic if you don't hear any SFX the first time! If you want to make sure it's working, remember to prioritize it with the mod manager. This mod may conflict with other mods that change the alert, zombie head cracking sounds and "thangs" like that. My other The Walking Dead Mods! Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Workshop ID: 3165045380 Mod ID: Michonne

491 téléchargements Détails →
[B41/B42] Krystal Mod – Project Zomboid Mod

[B41/B42] Krystal Mod

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Krystal as a Survivor for Project Zomboid Let me know if theres any bugs DO NOT USE THE Furry Apocalypse Variety Pack AS IT CONTAINS STOLEN ASSETS QNA Q: The Textures are Blurry!! A: In the Display Settings set the Maximum Texture size to 2048 x 2048 Q: Who is Krystal A: Krystal is a Blue Space fox from the Starfox series by Nintendo Q: How do i acquire her Tribal outfit? A: You can obtain it through the character Creation Screen or through the debug item spawn Q: How do i obtain the staff A: Currently it can be obtained through the debug item spawn as "Kryspear" but a recipe will be coming soon Q: Can you make Renamon? A: Yes, but it probably won't be uploaded by me... Q: I hate this furries suck! A: This is not a question. Workshop ID: 3020920139 Mod ID: Krystal

1,014 téléchargements Détails →
[WYD] VHS Skill Tapes: Tracking – Project Zomboid Mod

[WYD] VHS Skill Tapes: Tracking

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This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Tracking set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains Workshop ID: 3684943808 Mod ID: SkillTapesTracker42

1,548 téléchargements Détails →
Extreme Seasons – Project Zomboid Mod

Extreme Seasons

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Fork de Cold Winters por Jackson Frost (Workshop ID 3577100076) para Build 42. Endurece todas las estaciones, no solo el invierno: temperaturas extremas en ambos extremos, eventos climáticos configurables y apagón automático de generadores cuando hace mucho frío o mucho calor. Fork por mulita. incompatible=coldwinters. Mecánicas - Temperaturas reescritas: invierno -16 a 28°C, verano 18 a 40°C. - Invierno: blizzards más frecuentes, mes con lluvia/nieve forzada (Rain=4), riesgo de fallo de generador por frío. - Verano: heat waves, thunderstorms, drought (anula lluvia), riesgo de fallo de generador por sobrecalentamiento. - Primavera: spring storms. - Otoño: autumn fog. - Cuando un generador falla, se apaga automáticamente — barrido cada hora 56x56 squares alrededor de cada jugador. - Todos los eventos individualmente activables/desactivables + chance ajustable (0-100%) por sandbox. ==== B42 Compat Patches ==== 1. Sobrescritura de temperaturas estacionales (ColdWinters.lua + ExtremeSeasons_SummerTemps.lua, client+server) - Events.OnInitSeasons.Add x2 — sobrescribe _season:init(...) con valores duros. - Romperá si TIS cambia la signature de Season:init o agrega parámetros. 2. Trigger de weather stages (varios archivos) - Events.OnInitWorld.Add + Events.EveryDays.Add → climate:triggerCustomWeatherStage(N, hours) con IDs hardcoded 1, 5, 6, 7. - Si TIS renumera los stages en algún patch, los eventos disparan el clima equivocado. 3. Mutación de SandboxVars.Rain en runtime (PrecipitationControl.lua) - Events.OnGameStart + Events.EveryDays.Add — fuerza SandboxVars.Rain a 4 en invierno o 1 en pico de drought. - Choca con mods que también modifiquen lluvia globalmente. 4. Auto-shutdown de generadores (GeneratorAutoShutdown.lua) - Events.EveryHours.Add — itera 56x56 squares alrededor de cada jugador y llama obj:setActivated(false) en cualquier IsoObject que responda a isActivated. - Riesgo: apaga cualquier IsoObject con setActivated, no solo generadores (lámparas, alarmas, posibles items modeados). Sandbox options (página ExtremeSeasons, 15 toggles + chances): - Toggles: EnableBlizzards, EnableHeatWaves, EnableSummerStorms, EnableDrought, EnableSummerGeneratorOverheat, EnableSpringStorms, EnableAutumnFog, GeneratorFailures. - Chances (0-100): para cada evento de clima + GeneratorWinterFailChance / GeneratorSummerFailChance. Verificación en update B42: si los stage IDs del climate manager cambian, ajustar los enteros 1/5/6/7. Si TIS renombra OnInitSeasons o cambia la API de Season:init, el mod queda no-op (no crash, pero las temperaturas vuelven a vanilla). English version Fork of Cold Winters by Jackson Frost (Workshop ID 3577100076) for Build 42. Hardens every season, not just winter: extreme temperatures at both ends, configurable weather events, and automatic generator shutdown in extreme cold or heat. Fork by mulita. incompatible=coldwinters. Mechanics - Rewritten temperatures: winter -16 to 28°C, summer 18 to 40°C. - Winter: more frequent blizzards, a month with forced rain/snow (Rain=4), risk of generator failure from cold. - Summer: heat waves, thunderstorms, drought (cancels rain), risk of generator failure from overheating. - Spring: spring storms. - Autumn: autumn fog. - When a generator fails, it shuts down automatically — hourly sweep of 56x56 squares around each player. - All events individually toggleable + adjustable chance (0-100%) via sandbox. ==== B42 Compat Patches ==== 1. Seasonal temperature override (ColdWinters.lua + ExtremeSeasons_SummerTemps.lua, client+server) - Events.OnInitSeasons.Add x2 — overrides _season:init(...) with hard values. - Will break if TIS changes the Season:init signature or adds parameters. 2. Weather stage trigger (various files) - Events.OnInitWorld.Add + Events.EveryDays.Add → climate:triggerCustomWeatherStage(N, hours) with hardcoded IDs 1, 5, 6, 7. - If TIS renumbers the stages in some patch, the events fire the wrong weather. 3. Runtime SandboxVars.Rain mutation (PrecipitationControl.lua) - Events.OnGameStart + Events.EveryDays.Add — forces SandboxVars.Rain to 4 in winter or 1 at peak drought. - Clashes with mods that also modify rain globally. 4. Generator auto-shutdown (GeneratorAutoShutdown.lua) - Events.EveryHours.Add — iterates 56x56 squares around each player and calls obj:setActivated(false) on any IsoObject that responds to isActivated. - Risk: turns off any IsoObject with setActivated, not just generators (lamps, alarms, possibly modded items). Sandbox options (ExtremeSeasons page, 15 toggles + chances): - Toggles: EnableBlizzards, EnableHeatWaves, EnableSummerStorms, EnableDrought, EnableSummerGeneratorOverheat, EnableSpringStorms, EnableAutumnFog, GeneratorFailures. - Chances (0-100): for each weather event + GeneratorWinterFailChance / GeneratorSummerFailChance. Check on B42 update: if the climate manager stage IDs change, adjust the integers 1/5/6/7. If TIS renames OnInitSeasons or changes the Season:init API, the mod becomes no-op (no crash, but temperatures return to vanilla). Workshop ID: 3731603080 Mod ID: extremeseasons Mod ID: coldwinters

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GameArea.cz – Project Zomboid Mod

GameArea.cz

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CZ: Skupina módů pro GameArea.cz server. Platí zákaz pro zahrnutí tohoto módu do jakýchkoliv cizích/jiných balíčků. Dále platí zákaz jakéhokoliv použití tohoto módu na jiném serveru než na našem GameArea.cz serveru. ------------------------------------------------------------------------------------------- EN: Modpack for GameArea.cz server. Repack of this mod is not allowed. Using this mod in your server is not allowed. This mod can be used only on GameArea.cz server. Workshop ID: 3204834244 Mod ID: gameareacz

1,619 téléchargements Détails →
Stalker Functional Exoskeletons REDUX – Project Zomboid Mod

Stalker Functional Exoskeletons REDUX

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This mod tweaks the Exoskeletons Stats from "STALKER Functional Exoskeletons, the tweaks are based on my personal playthrough and Stalker Anomaly." I did this for a Stalker - PZ RP Server but you can use anyway. Workshop ID: 2967593511 Mod ID: StalkerExo

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[OBSOLETE, NEW VERSION LINKED] Infected Zombies – Project Zomboid Mod

[OBSOLETE, NEW VERSION LINKED] Infected Zombies

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Old version of the infected zombies mod prior to B41. Just changes the look of the zeds to a 28 days later type infected. Newer version for B41: https://steamcommunity.com/sharedfiles/filedetails/?id=2338446393 Workshop ID: 852575876 Mod ID: infectedzombies

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【吉吉音乐】True Music 自用周杰伦歌曲 – Project Zomboid Mod

【吉吉音乐】True Music 自用周杰伦歌曲

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tsy-JAYtruemusic 杰伦曲目 吉吉毁灭工程自用音乐MOD 有独立编码,和其他音乐MOD不冲突,可同时订阅多个。 本MOD由爱丹丹的吉吉修改他人MOD,原MOD无独立编码,与其他音乐MOD冲突,故重新整理修改发布,无任何商业用途及盈利,如有侵权,请与我联系删除 Workshop ID: 3087379053 Mod ID: tsy-JAY_music

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Military "Testing" Base [B41 - DISCONTINUED] – Project Zomboid Mod

Military "Testing" Base [B41 - DISCONTINUED]

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My first very simple map made with the help of Blackbeard's tutorial on how to make a Project Zomboid map. It contains a large military base with some forest area, 2 checkpoints, a gas station and a hidden secret in the woods... It is located near the burnt out town near the wall to Louise-ville. The map is only 1x1 cell size, but I may add more to it. Since this is my first mod and the 6 hour video guide I watched for it has long since left my brain, I won't be updating this any time soon, but i promise I won't remove it or do a switcheroo with it either. Honestly do what you want lol.

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miao各种补充 – Project Zomboid Mod

miao各种补充

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喵服4服,服务器自用。 Workshop ID: 3199477255 Mod ID: xiuchegongjvmiao4

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EFT Voice pack(outdated) – Project Zomboid Mod

EFT Voice pack(outdated)

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Переделка мода Русская озвучка криков и шепота (SP/MP), на лавры не претендую делалось исключительно для себя и не монетизируется. Оригинальный автор: https://steamcommunity.com/sharedfiles/filedetails/?id=2984481769 Мод "EFT Voice Pack" приносит в ваш опыт игры "Project Zomboid" приносит озвучку заимствованную из популярной игры "Escape from Tarkov". Почувствуйте атмосферу Tarkov прямо в мире зомби-апокалипсиса! Голоса: BEAR3, USEC2,USEC3, Глухарь, Тагилла и Дикий. Workshop ID: 3151541750 Mod ID: EFTxVOICE

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New Music - Alice In Chains (1994-1995) – Project Zomboid Mod

New Music - Alice In Chains (1994-1995)

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New Music - Alice In Chains (1994-1995) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Jar Of Flies - Alice In Chains Full Album 01 Rotten Apple 02 Nutshell 03 I Stay Away 04 No Excuses 05 Whale & Wasp 06 Don't Follow 07 Swing On This Alice In Chains Side A 01 Grind 02 Brush Away 03 Sludge Factory 04 Heaven Beside You 05 Head Creeps 06 Again Alice In Chains Side B 01 Shame In You 02 God Am 03 So Close 04 Nothin' Song 05 Frogs 06 Over Now Workshop ID: 3774782086 Mod ID: NewMusic_AliceInChains

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True Music KOM – Project Zomboid Mod

True Music KOM

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Adds Manowar - Kings of Metal to the game, song cassettes and full album vinyl Workshop ID: 2721568278 Mod ID: truemusickingsofmetal

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DayZ Main Menu with Music (B41) – Project Zomboid Mod

DayZ Main Menu with Music (B41)

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B41 version! B42 version HERE A DayZ themed main menu! Replaces the game's original background, with 3 variations to choose from! Also plays the DayZ main theme music. A DayZ themed main menu! Replaces the game's original background, with 3 variations to choose from! Also plays the DayZ main theme music. -REQUIRES "MUSICAL MENU FRAMEWORK" -RESET YOUR GAME TO SEE ALL CHANGES -ENABLE ONE SUB-MOD AT A TIME This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF main menu mods together? Use my Menu Suite as a base! Check out the other standalone mods in this series: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - An Alternative Main Menu - Days Gone Main Menu with Music - Dying Light Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Workshop ID: 3196286339 Mod ID: DayZMM Mod ID: DayZMMV1 Mod ID: DayZMMV2

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Seasonal Items - Halloween! – Project Zomboid Mod

Seasonal Items - Halloween!

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Seasonal Items - Halloween! This is an update of an older mod, with additional content and functionality added. I enjoyed the original mod, but wanted to fix some of the bugs, clean it up, and improve upon it. I plan on adding more functionality to the items when I have time, as well as releasing future Seasonal Item Packs of my own creation! Mod Details: Included are many Decorative Items to display for Halloween, including Stickers, Poster, Doormats, and even a working Crystal Ball! Beware! Check out my mod Halloween Treat Bags , to be able to find these items in-game off of zombies that drop the Treat Bags! - You must use Debug mode, or Spawn them in as Admin otherwise. - Great items to add to your In-Game Server Shop! Crystal Ball You can now Peer into the Crystal Ball to see into the future... You may find yourself wishing you hadn't! - You have a slightly higher chance to get a Good or Bad fortune if you have the Lucky/Unlucky Traits How to Use: Place the Crystal Ball on the Ground, and Right Click > Peer Intro Crystal Ball to accept your fortune. Thanks to tommysticks for the original mod Thanks to Albion and Lect for infinite coding wisdom Enjoy, and Happy Halloween you bunch of Spooksters! Workshop ID: 3356662013 Mod ID: GN84-HI-P

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[COS] SAS – Project Zomboid Mod

[COS] SAS

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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[B42] Immersive Diets Mod – Project Zomboid Mod

[B42] Immersive Diets Mod

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Choose your suffering at character creation. Five new negative traits that turn every meal into a roleplaying decision. Eat the wrong thing and your body — or your conscience — will remind you. Every time. The Traits Two are real medical conditions; three are choices that weigh on your mood. - Lactose Intolerance (-4 pts) — A real intolerance. Your body can't break down dairy: milk, cheese, butter, ice cream — every bite churns into food sickness. - Peanut Allergy (-1 pt) — Severe allergy. Even a small amount of peanuts triggers a serious reaction — heavy food sickness. Read the label. Every time. (Carry an EpiPen — see below.) - Vegetarian (-4 pts) — A moral line you drew years ago and won't cross. Breaking it doesn't make you sick — it makes you miserable and stressed at yourself. The principle alone weighs on your mood day to day. - Vegan (-10 pts) — Nothing from an animal: meat, dairy, eggs, honey. A principle you live by. Breaking it doesn't poison you, it tears at your conscience: heavy unhappiness and stress. Carrying that weight through the apocalypse drags your mood down constantly. - Meat Eater (-4 pts) — A carnivore at heart. Salads and rabbit food don't make you sick — they leave you miserable and stressed. A diet without animal products grinds at your mood. How It Works - Physical traits (Lactose, Peanut Allergy) route through the engine's own food-sickness pipeline by setting the food's poison power before consumption. Sickness sticks properly in MP and decays naturally over hours. - Moral traits (Vegetarian, Vegan, Meat Eater) add unhappiness + stress on each violation, plus a slow hourly tick of unhappiness for Vegan and Vegetarian — the apocalypse is hard on your principles. - Recognises evolved recipes: a sandwich made with bacon counts as meat for a Vegetarian, a pizza with pepperoni keeps a Meat Eater happy, etc. Reads the ingredient list, not just the base item. - Recognises drink fluids: milk cartons, milk bottles, honey jars — all checked against the player's traits when you take a drink. - Portion-aware: a bite of cheese is a smaller hit than eating the whole wheel. Mutual Exclusivity Trait combos that don't make sense aren't selectable: - Vegan supersedes everything — covers meat, dairy, eggs, honey already. - Vegetarian and Meat Eater are direct opposites. - Lactose Intolerance is exclusive with Vegetarian (= effectively Vegan; pick that instead) and Meat Eater (Meat Eater treats dairy as a fine animal product). - Peanut Allergy is freely combinable with any diet — separate medical condition. EpiPen Single-use emergency injector for severe allergic reactions. Right-click → Use EpiPen. - Drops food sickness, pain, stress, and panic. - Spawns at low rates in bathroom & medicine cabinets, more often in pharmacy shelves and hospital storage. - Vital insurance if you rolled the Peanut Allergy trait. Compatibility - Build 42.17+ - Singleplayer & Multiplayer — extensively tested in coop. Stat writes route through the engine's authoritative MP sync pipeline. - Safe to add mid-game (traits available next time you create a character). - Works with most food-adding mods that use vanilla FoodType / FluidType tags. Items without proper FoodType won't trigger automatically. - No mod conflicts known. Adds three monkey-patches: ISEatFoodAction:perform, ISDrinkFluidAction:start, and an OnFillInventoryObjectContextMenu hook for the EpiPen. Known Quirks - Foods consumed via custom action mods (anything other than vanilla Eat / Drink Fluid) won't trigger the check. - Meat Eater applies to solid food only — drinks (water, soda, etc.) don't count as plant or animal product, so they're free. - The drink reaction fires at the end of the drinking animation (~3.5s after you start). Cancelling mid-drink won't apply sickness. Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3714720114 Mod ID: ImmersiveDiets

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True Music Addon: DAGOTHWAVE – Project Zomboid Mod

True Music Addon: DAGOTHWAVE

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Creator: www.youtube.com/c/youngscrolls Workshop ID: 2839690340 Mod ID: DAGOTHWAVE

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Small Town First Responders - Tandil – Project Zomboid Mod

Small Town First Responders - Tandil

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This is Tandil support. Requires Tandil! Credits: Code: Jack, albion. Textures: soze, Jan2004p, Bill, evansmine8, Emma, Henry, Racer, FoxInABeret. Special thanks to Guardian, Frozen and Doe! HUGE thanks to shark for letting us use the Police Belt model from his law enforcement mod. Though we did make our own textures for it. HUMONGOUS thanks to Albion for her extremely helpful support of the mod. Seriously, she's a legend! A MASSIVE thanks to Greywolf for some of the VVE textures. The STFR community is great. The STFR community: Being Awesome. Comments are locked because all feedback and questions should go to the new discord. https://discord.gg/usJNRbKq5Z Workshop ID: 3381607538 Mod ID: STFRTandilHeli Mod ID: STFRTandilSpongie Mod ID: STFRTandil

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MoonMimic – Project Zomboid Mod

MoonMimic

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Just empty mod that mimicking TriceBody mod ID, and let you play with triceratops playermodels mod, with any body you want. Workshop ID: 3005576256 Mod ID: tricebody

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TWR - Traduzione Italiana – Project Zomboid Mod

TWR - Traduzione Italiana

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Salve a tutti! Sono Woldren, il traduttore ufficiale della traduzione italiana di project zomboid. Dato che tra un aggiornamento e l'altro solitamente passano diversi giorni o settimane, utilizzo questa mod per condividere con voi le ultimissime correzioni alla traduzione così da renderle subito disponibili per l'utenza. Per qualsiasi segnalazione di errori o suggerimento, non esitate a contattarmi nel canale apposito sul discord ufficiale di project zomboid. La cartella ovviamente non contiene assolutamente le nuove stringhe dei futuri aggiornamenti, ma solo alcuni file tra quelli già disponibili all'utenza. Workshop ID: 2677878126 Mod ID: twr_ita

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[BFW] Main Menu artwork by MrLOL707 – Project Zomboid Mod

[BFW] Main Menu artwork by MrLOL707

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"Just only you and me... and the calm of the forest" Main Menu artwork by MrLOL707 using Background Framework by UnCheat Visit Background Framework mod page for details. Size supported -3840x2160 res -3840x1646 res (Ultrawide) -2560x1440 res -2560x1080 res (Ultrawide) -1280x800 res (SteamDeck) SteamDeck res has 2 alt background. Just a different crop position to match SteamDeck resolution. For troubleshooting regarding The Background Frameworks please visit the mod's page Workshop ID: 3416115189 Mod ID: MrLOL707artwork

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Athena Blacksmithing – Project Zomboid Mod

Athena Blacksmithing

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Addon for the blackmihing mod. Ment to be used instead of BlackSmith_Addon_Base Most of vanilla items can be melt in furnace. Material value is based on weight, so for example Barbed Wire of weight 1.0 have material value of 1000. Anvil crafting of basic material like nails, wires and some weapons and car parts. Optional modID with integration with The Workshop mod - disabling smelting and crafting of items like chains. Workshop ID: 3275977573 Mod ID: AthenaBlacksmithing Mod ID: AthenaBlacksmithingIG Mod ID: AthenaBlacksmithingKI5 Mod ID: AthenaBlacksmithingTW

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