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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Honu's Find That Item
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Tired of losing track of loot? Honu's Find That Item helps you locate nearby items, bags, containers, generators, and vehicles—with visual vectors, detailed tooltips, and intelligent filtering. 🧩 Features 🔍 Live item scanner - Tracks nearby items, containers, vehicles, and generators - Automatically updates as you move 🗂️ Filterable interface - Rarity-based color coding (Epic, Rare, Common, Unknown) - Search box with text matching 📍 Directional arrows - Colored vector lines show direction and distance to each item - Highlights hovered or selected items with thicker arrows and labels 🎯 Inventory insight - Recursively scans inside crates, car trunks, and other similar containers. - Shows the container path and distance for each item 🧠 Smart grouping - Stack identical items with "xN" notation. - Group by location 🖼️ Detailed tooltips - Auto-aligned labels and values - Tooltip tracks the mouse and renders above the item list. 🧭 HUD toggle - Enable/disable the item tracking UI using the icon beside the Investigate Area button. 🛠️ Mod Options - Custom scan radius - Custom nested container level - Change the hotkey to toggle the HUD - Filter settings persist between sessions - Multiplayer options (not tested) 💡 How It Works - Press the HUD icon next to Investigate Area to open the tracker window. - Items within your scan radius are tracked and color-coded for easy identification. - Use the text box or rarity filters to narrow your results. - Hover over entries to see details and highlight vectors. - Click on an item to issue a pathfinding walk-to order. ⚠️ Caveats 📍 Pathfinding may fail if: - The item is behind walls, on another floor, or in an unloaded chunk. - In such cases, the game will display a note indicating why the walk-to was aborted. - Only nearby items (within a configurable radius) are detected. To find distant loot, you must walk closer. 🎨 Credits - HUD icons from Location icons created by Freepik - Flaticon 🔧 Compatibility - Please let me know if you have any issues or questions. 🧪 Tips - Hovering over an entry shows its exact container path, location, and rarity, depending on its procedural distribution listing. - Clicking on an item initiates a walk-to action—make sure it’s reachable! - Keys can be found under the common category. - Modded items are usually found under the unknown category. Workshop ID: 3527778645 Mod ID: FindThatItem
Immersive Solar Arrays - Solar Panels Makeg
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基於 Immersive Solar Arrays 所設計的模組 讓玩家可以自己動手製作太陽能板 這個模組沒有改動到其他的程式或者物件只有增加製作物品的配方 是我設計來自用的模組 當然有興趣的人也可以下載來玩玩看 Module designed based on Immersive Solar Arrays Mod Allow players to make their own solar panels This module does not change other programs or objects, only adds recipes for making items. It's a mod I've designed for personal use, though anyone interested is welcome to download and try it out. Workshop ID: 3225966229 Mod ID: Immersive Solar Arrays - Solar Panels Make
Expanded Vehicle Storage B42
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El mod «Expanded Vehicle Storage B42» añade un multiplicador configurable en el modo Sandbox para la capacidad de carga de los vehículos del juego base en la versión 42 (Build 42) de Project Zomboid. Características: - Una opción sencilla en el menú desplegable del Sandbox: Estándar (x1), Doble (x2), Grande (x4), Muy grande (x6) y Extremo (x10). - Se aplica a los maleteros, cajas de camionetas, compartimentos de carga de furgonetas, zonas de carga de vehículos utilitarios o comerciales, y a los remolques (tanto abiertos como cerrados) del juego base. - Utiliza la capacidad base original de cada compartimento de carga como referencia. - Establece un límite máximo de 1000 unidades de capacidad por compartimento tras aplicar el multiplicador. - No afecta a vehículos de otros mods, guanteras, asientos, mochilas, bolsas, contenedores del mundo, depósitos de combustible, baterías ni al peso de los objetos. - Compatible con multijugador bajo autoridad del servidor. - Funciona tanto en partidas nuevas como en las ya existentes. - Traducciones al inglés y al español para la configuración del Sandbox. Expanded Vehicle Storage B42 adds one Sandbox-controlled multiplier for vanilla vehicle cargo capacity in Project Zomboid Build 42. Features: - One simple Sandbox dropdown: Vanilla x1, Double x2, Large x4, Very Large x6, Extreme x10. - Applies to vanilla vehicle trunks, pickup beds, van cargo compartments, utility/commercial vehicle cargo and the vanilla uncovered and covered trailers. - Uses each cargo compartment's vanilla base capacity as the source of truth. - Caps multiplied capacity at 1000 per compartment. - Does not affect modded vehicles, glove boxes, seats, backpacks, bags, world containers, fuel tanks, batteries or item weights. - Server-authoritative multiplayer support. - Works on new saves and existing saves. - English and Spanish Sandbox translations. Please DO NOT copy this code. NO copies este codigo por favor. Workshop ID: 3775910517 Mod ID: ExpandedVehicleStorageB42
Yoda Death Sound
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Yoda Death Sound as surprise. Workshop ID: 2716171905 Mod ID: YodaDeathSound
Tom Petty And The Heartbreakers Music | Album: Tom Petty And The Heartbreakers
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Tom Petty And The Heartbreakers Music | Album: Tom Petty And The Heartbreakers Generated with New Music Builder Tom Petty And The Heartbreakers Side A 01 Rockin' Around (With You) 02 Breakdown 03 Hometown Blues 04 The Wild One, Forever 05 Anything That's Rock 'N' Roll Tom Petty And The Heartbreakers Side B 01 Strangered In The Night 02 Fooled Again (I Don't Like It) 03 Mystery Man 04 Luna 05 American Girl Workshop ID: 3757436022 Mod ID: 1PettyheartAlbum
Hope is Lost Main Menu with Music (B42)
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TO MAKE THIS WORK ON VERSION B42.15 PLEASE FOLLOW RYUKU THE AUTHOR OF MMF'S INSTRUCTIONS: B42.15 NOTICE Unfortunately, due to changes in B42.15, you now need Reflection Enabler. Reflection Enabler link: https://steamcommunity.com/sharedfiles/filedetails/?id=3682136459 I understand installing a Java mod to play custom music in the main menu is overkill, but, that's the way it is at present. When/if this changes, I'll update the mod to support a non-Java solution. ----Description---- B42 version! B41 version HERE A new take on the main menu! Replaces the game's original main menu with a weathered PZ logo, the Armin Hass remaster of "Determination" and a new 16:9 art background courtesy of Siam! -RESET YOUR GAME TO SEE ALL CHANGES Check out the other mods in this series: - Shaun of The Dead Main Menu with Music - Speed Demon Main Menu with Music - A Journeys End Main Menu with Music - Dead Island Main Menu with Music - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - An Alternative Main Menu - Days Gone Main Menu with Music - Dying Light Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Want a cleaner main menu? Then check out my other main menu mods: - Main Menu Watermark Remover (B42) - Main Menu Credits Disabler (B42) Credit to Siam for his amazing background art! You must credit Siam if you want to use his art in any form. A massive thanks to Blessed Mother for her highlight code! Workshop ID: 3490224164 Mod ID: HopeIsLostMM_B42
zRe EXP Long-Short Blade-Blunt by kERHUS
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A small mod that will allow you to get part of the experience for short weapons when using long ones and vice versa. -When you use a long weapon, you get 2/3 experience for a short weapon; -When you use a short weapon, you get 1/3 experience for a long weapon; -It's an extra experience. That is, you get 100% to the skill of the weapon used (like in vanilla) and +N% to the skill of the adjacent weapon category (modification); -Blunt to blunt; -Blade to blade! It has SANDBOX setting, u can transer 100% experience if u need. https://steamcommunity.com/sharedfiles/filedetails/?id=2931183811 Version with all settings Workshop ID: 2930080427 Mod ID: zReModEXPSLBBbykERHUS You can support me 2202 2055 0691 1756 SBER (MIR)
RaidTools
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Raid Tools - PvP Breach Mod Mod adds 4 items with custom 3d models that will allow players to destroy other safehouse walls in order for them to breach and raid It bypasses the sledgehammers cursor check that prevents it from being used to break other safehouse walls Enhance your raiding capabilities with specialized demolition tools. This mod introduces four unique items tailored for breaking into fortified structures FullTypes | Display name | Description Base.RaidTool1 - Breach Axe - Ideal for smashing wooden barricades and walls. Base.RaidTool2 - Impact Hammer - Designed to shatter concrete and plaster surfaces. Base.RaidTool3 - Tactical Hammer - Cuts through metal walls, fences, and industrial barriers. Base.RaidTool4 - C4 Explosive - Plant and detonate timed charges to obliterate objects in the blast radius (uses vanilla explode function). You must Equip any of the tools in order for them to work Right click anywhere to activate the Breach option while you have any of the 3 melee tools equipped Note that this produces noise that attract zombies. the higher the carpentry skill the less noise the action produces. For C4, all you have to do is press the interact button, then run away. so plant it as close as possible to the enemy base. C4 can be crafted Lootable Loot locations: "", Spawns in military, engineering, and tactical loot zones. All items are balanced for use in PvP and PvE scenarios. "" Sandbox Options Material lists recognizes walls based on your sandbox option. you may remove or add modded walls as you see fit. use ; as delimiter "WoodList", "ConcreteList", "MetalList" "UnbreakableList" UnbreakableList cannot be destroyed by the 3 tools "DefaultMaterial" This is the default material assigned to walls that are not listed in the sandbox options material lists 1 Wood (default) 2 Concrete 3 Metal 4 Unbreakable Note that Default material only applies to walls, fences, lightswitch, and doors however any other objects sprite that you add to the list will become breakable even if it is not a wall "C4Countdown" Number of seconds before the C4 Explodes "AnyMaterial" Bypasses the checks for materials it allows all 3 tools to break any wall ----------------------- B41 MP This mod is ment to be used by multiplayer PvP servers can be installed mid save Carry more than 1 tool to guarantee victory You must turn on tresspass for this mod to actually be useful if the c4 is broken check out Check out C4 Mod ------------------------ Mod by Glytch3r Commissioned by tvhead Server Aftermath PvP All my mods are commissioned including this one For custom pz mod commissions Contact Glytch3r via discord discord: glytch3r https://ko-fi.com/glytch3r Workshop ID: 3514342194 Mod ID: RaidTools
True Music Addon: We Will Rise Again (Far Cry 5)
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We Will Rise Again (2018) Hammock 01. We Will Rise Again (Reinterpretation) 02. Oh John (Reinterpretation) 03. Oh the Bliss (Reinterpretation) 04. Let the Water Wash Away Your Sins (Reinterpretation) 05. Build a Castle (Reinterpretation) 06. Set Those Sinners Free (Reinterpretation) 07. Keep Your Rifle by Your Side (Reinterpretation) 08. Now He's Our Father (Reinterpretation) 09. The World Is Gonna End Tonight (Reinterpretation) 10. Help Me Faith (Reinterpretation) Cassettes and Vinyl Records. Multiplayer (41.77+) supported. Requires True Music. Workshop ID: 2875417337 Mod ID: TMA_FC5_WTWF
Harder Hotwire Setting Change
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Please find the original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2164926937 The original mod was created by steam users rez and outdead. I do not own this mod, I merely changed the settings to be applicable to our server's desires. The following settings were changed. hotwire_electrical = 1; hotwire_mechanics = 2; hotwire_metalworking = 0; unhotwire_electrical = 2; unhotwire_mechanics = 4; unhotwire_metalworking = 1; key_electrical = 5; key_mechanics = 8; key_metalworking = 8; Please note that this mod disables the Burglar trait (not the job) so that they can no longer freely hotwire. Please find the original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2164926937 Workshop ID: 2712303767 Mod ID: harder_hotwire
Algol Syringes - Stabilization Only
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With this mod 1 special syringes can be found; use the Health/First Aid Interface or the Inventory Interface to apply them. Stabilizing Syringe - When applied the patient that has the zombie infection will have their infection reduced, but not cured. They will still need repeated applications of this syringe over time to avoid becoming a zombie. This is an alternate version of Algol Syringes I without the cure item and different distribution. If you enjoy this mod please consider tipping the creator: ko-fi.com/planetalgol Or subscribe to my Patreon: patreon.com/planetalgol Copyright 2022 planetalgol. This item is not authorized for posting on Steam, except under the Steam account named planetalgol, or with the copyright holder's explicit permission. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading these mods to the Steam Workshop or any other site, distribution as part of another mod or modpack, and distribution of modified versions. Workshop ID: 2709215581 Mod ID: Algol Syringes - Stabilization Only
[B42.20] Gunworks + Marz 枪械兼容补丁
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Gunworks + Marz 枪械兼容补丁 当前版本:0.1.7-test 适用于 Project Zomboid Build 42.20.0 至 42.20.2,定点处理 Gunworks、Guns of Marz 与 Buttstroke 同时启用时的刺刀动画、快捷栏负重、配件安装和武器属性恢复异常。 修复内容 - 本地刺刀攻击只在动作期间使用 Bob_BayonetAttack,结束后恢复原变量,避免与 Buttstroke 长期争用。 - 联机旁观动画改用独立变量 PZGM_BayonetRemoteAnim;服务端只转发视觉开始/停止,不转发命中、伤害、耐久或物品数据。 - 远端动画覆盖待机、瞄准、移动、奔跑、冲刺、近战和枪械推击分支,并有 3 秒超时清理。 - 临时刺刀替身及复制配件不计入负重,原枪保留快捷栏槽位,避免图标消失和重量跳变。 - 动作被其他 Mod 中断时,3 秒内恢复原枪、快捷栏和动画变量。 - 修复 59 个 Marz 配件的损坏螺丝刀回调,保留 MountOn、槽位、互斥和必需配件检查。 - 移除 22 个不可能成立的随机配件组合。 - Gunworks 恢复武器属性前验证枪械和配件脚本,缺失脚本不再触发 StatsFactory 空指针;不删除玩家物品或存档数据。 - 0.1.7-test:兼容 Marz 安装和拆卸配件动作的完成返回值,只把 nil 规范为 true,原有 false/true 保持不变。 依赖与顺序 - 必需:SWMG - 必需:MarzGuns - 可选兼容:Buttstroke Buttstroke;SWMG;MarzGuns;PZServerGunworksMarzCompatibilityPatch 服务器和所有客户端必须启用同一版本,不能仅作为服务端本地 Mod 使用。 安全与停用 - 不调整枪械伤害、命中、耐久、配件数值或存档格式。 - 不修改上游工坊文件,不删除现有配件或玩家物品。 - 停服后从 Mods 和 WorkshopItems 移除并重启即可,不需要迁移存档。 - Gunworks、Marz 或 Buttstroke 更新后必须重新执行上游哈希检查。 生效日志 installed version=0.1.7-test screwdriverParts=59 randomEntriesFiltered=22 timedActionReturns=2 出现 not installed、warning,或 timedActionReturns 小于 2,说明当前依赖版本未完整通过兼容检查。
Donkey-驴服祥子饰品测试
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整合版:+ 丰川祥子手镯背包 + 祥子の时钟戒 Workshop ID: 3732924333 Mod ID: LvEquipment
Professions Rebalanced
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Rebalances vanilla Build 42 occupations to have a greater depth of skills and amount of skill points generally. All occupations (other than Custom Occupation) have had their point buys zeroed out. The intent is that occupations will be stronger in general without starting as "complete" experts in field (no individual skills over five, for example). Please see the pinned thread for full stat readouts of the rebalanced occupations. Updated for Build 42.20 stable. Workshop ID: 3391993309 Mod ID: professionsRebalanced Workshop ID: 3391993309 Mod ID: professionsRebalanced
M113 by hatakima
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Переработанный M113 Workshop ID: 3025830918 Mod ID: M113_APC_by_hatakima
修士
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🎯 修士 Cultivator MOD "剑来修仙MOD:洞天福地、斩妖除魔、光阴加速、御剑飞行" 🌟 模组概述 修士 Cultivator 是一个基于《剑来》修仙世界观的僵尸末日MOD,为 Project Zomboid B42 添加了六个完整的修仙特质。 - 六大修仙特质:洞天福地、堪舆推演、竹楼武夫、火神转世、光阴长河、本命飞剑 - 洞天法宝:碧玉簪(可穿戴冰箱容器) - 全中文界面:所有菜单、提示、沙盒设置均为中文 - 沙盒配置:独立沙盒设置,可自由调节各特质参数 - 自定义键位:所有快捷键均可在设置中修改 ⚔️ 核心特质详解 🏰 洞天福地 创建私人洞天福地,安全修炼。 - 使用:右键"炼化洞天",右键"遁入洞天"/"返回人间" - 冷却:10秒(读条后),传送带淡入淡出特效 - 范围:炼化范围默认50格(沙盒可调10-500) - 碧玉簪:修士开局自带洞天法宝,可穿戴在长项链位,容量50,减重99%,具有冰箱保鲜效果 🔍 堪舆推演 扫描周围僵尸,在地图上标记。 - 按键:F10(可改键) - 范围:默认50格(沙盒10-100) - 冷却:默认30分钟(沙盒0-120) - 标记:紫色标记持续5秒(沙盒5-300),僵尸死亡自动消失 🥋 竹楼武夫 击杀僵尸提升武夫境界,获得永久增益(基于《剑来》九境体系,共10级)。 - 境界与累计击杀: - 1级 泥胚境(100杀):击杀减恐慌/压力,攻速×1.5 - 2级 木胎境(400杀):疼痛/中毒恢复加快,攻速×2.0 - 3级 水银境(1000杀):负重×1.2,耐力恢复加快,攻速×2.5 - 4级 英魂境(2000杀):击杀减情绪增强,情绪积累减缓,攻速×3.0 - 5级 雄魄境(3500杀):负重×1.5,Fitness经验×1.5,攻速×4.0 - 6级 武胆境(5500杀):疾病抵抗,冲刺耗耐力-40%,攻速×5.0 - 7级 金身境(8000杀):无痛感,Fitness×2.0,攻速×6.0 - 8级 羽化境(11000杀):负重×2.0,感染积累减缓,冲刺耗耐力-65%,攻速×7.0 - 9级 山巅境(14500杀):负重×2.5,冲刺/奔跑耗耐力-85%,攻速×8.0 - 10级 气盛境·止境(20000杀):负重×3.0,完全免疫感染,Fitness×2.5,攻速×10.0 - 沙盒:WarriorEnabled(默认关闭,需手动开启) 🔥 火神转世 掌控火焰,攻击点燃敌人,免疫火焰伤害。 - 攻击点燃:100%触发,F9开关(可改键),伤害倍率默认20000%(沙盒100-100000%) - 火焰免疫:完全不受火焰伤害,站在火中自动回血 - 御火:F8熄灭附近火焰(可改键),范围默认10格(沙盒5-50),冷却30秒(沙盒0-300) ⚡ 光阴长河 时间加速系统,所有动作快人一步。 - 双模式:简单模式(全局加速) / 高级模式(15类动作独立配置) - 加速倍率:0-5000%,设为0即瞬时完成 - 默认:阅读/制作/医疗等6倍速(500%),饮食4倍速(300%) - 弹匣瞬填:装弹/卸弹一次性完成,无需逐发操作 - 砍树一击:砍树直接倒下,无需多次劈砍 ⚔️ 本命飞剑 剑修终极杀招,范围秒杀,代价巨大。 - 按键:K(可改键),5秒读条后发动 - 范围:默认15格圆形(沙盒10-30),无视障碍 - 冷却:默认2小时(沙盒1-6) - 代价:生命-50%,体力-70%,饥渴+50%,获得1小时"根基受损"debuff 💎 洞天法宝 碧玉簪 文圣一脉嫡传法宝,修士开局自动获得。 - 穿戴位置:长项链位(necklace_long) - 容量:50,减重99% - 保鲜:等效冰箱,食物不会腐烂 - 获取:修士职业开局自带 🎯 键位设置 默认键位(均可在 设置→键位绑定→ 中修改) - F10:堪舆推演 - F8:火神御火(熄灭火焰) - F9:火神点火开关 - K:本命飞剑 📦 更新日志 v1.4.0 - ✅ 竹楼武夫新增攻速加成:Lv1 x1.5 → Lv10 x10.0,随境界提升 - ✅ 光阴长河弹匣瞬填:装弹/卸弹一次性完成,不再逐发操作 - ✅ 新增洞天法宝·碧玉簪:可穿戴冰箱容器,容量50减重99% v1.3.0 - ✅ 竹楼武夫完整重构:全10境界增益、感染减缓/免疫、负重/耐力/情绪系统、Fitness加成 - ✅ 修复火神御火跨层问题(仅熄灭同层火焰) - ✅ 修复武夫特质定义报错 "天地为炉,造化为工。末世既至,便以武证道,问鼎止境!" Workshop ID: 3671447980 Mod ID: Cultivator
Military Ponchos Nerfed
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Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2629286881 due to the original giving 40 bite and 50 scratch protection i made this weaker version with 15 Bite and 20 Scratch Defense Workshop ID: 3252893639 Mod ID: MilPonchoAkinamo
Jimothy of Knox Country
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Jimothy of Knox Country Meet Jimothy: a perfectly healthy-looking raccoon with a very short spine, a compact body and a little stubby tail. This mod adds Jimothy as a rare, naturally spawning raccoon variant. He uses his own mesh and animations while otherwise behaving like a normal raccoon. Features - Jimothy can appear naturally among wild raccoons. - Default spawn chance: 1% per newly spawned adult male raccoon. - Spawn chance is configurable from 0–100% under Custom Sandbox > Jimothy Raccoon. - Set the chance to 0 to disable natural spawning. - Jimothy can also be manually spawned through the debug animal menu. - Naturally spawned variants are automatically named Jimothy. - Jimothy can be petted, picked up and cared for like an ordinary raccoon. - Jimothy can mate with ordinary raccoon sows. - His offspring are always normal vanilla raccoon kits, Jimothy’s condition is not inherited. Manual Debug Spawning Launch Project Zomboid with -debug, right-click the ground and select: Debug > Animals > Raccoon > Jimothy Compatibility The mod defines Jimothy as a separate animal type and does not replace the meshes or animations used by ordinary raccoons. It can be added to an existing save. Jimothy will begin appearing as new adult male raccoons are created or materialised by the game. Multiplayer Supported in single-player, hosted multiplayer and dedicated servers. The server performs the natural-spawn rolls using its configured sandbox setting. The same version of the mod should be installed and enabled on the server and every connecting client. Server admins can also manually spawn Jimothy through the animal debug menu while using the appropriate admin/debug permissions. Requirements - Project Zomboid Build 42.20 or newer - No additional mods required Removing the Mod Remove any existing `jimothyboar` animals from the world before disabling the mod. Saves containing an animal whose definition is no longer installed may encounter errors when that animal is loaded. Leave the sandbox setting at its default and wait for the world to bless you with an unusually compact little visitor, or open the debug menu and take matters into your own hands. Other Fencing Mods - Craftable Tall Wooden Fences - Craftable Security Fences - Craftable Military Fences Other Mods - Large Craftable Containers - Open Curtains From Outside Workshop ID: 3784191985 Mod ID: JimothyRaccoon
Better Electronics [B42] - Русификация
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Русификация Better Electronics Мод добавляет смысл прокачке навыка электроники после 6 уровня, внося новые мощные устройства и рецепты для высокоуровневых электриков. Что делает мод? • 8 журналов с рецептами: Апгрейд раций, радио, создание динамиков, датчиков движения и пультов • 4 схемы цепей: Создаются через реверс-инжиниринг электронных устройств • Улучшенные шумомёты: 3 уровня с увеличенным радиусом привлечения зомби • Дальнобойные пульты: 3 уровня с увеличенной дистанцией срабатывания • Учебный набор: Электронный набор для практики без разбора всей техники в округе Ключевые особенности: Осмысленная прокачка электроники, мощные высокоуровневые устройства, реалистичные механики от профессионального электрика. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3606113961 Mod ID: BETELERUS Workshop ID: 3606113961 Mod ID: BETELERUS
Aviators
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Updated to work with B41 and B42. Just a simple re-color of a vanilla item. Adds 5 new variants of Aviator sunglasses to find. Each variant has its own matching icon and can be found anywhere the original Aviators are found in game. Not new items, it just gives the existing Aviators a chance to spawn a different texture. No stat changes, the mod is purely cosmetic. Workshop ID: 3093384674 Mod ID: Aviators
bek's M1911 Suppressed
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the M1911 has an integral suppressor so you won't attract the whole town but it still can be heard some distance. - vanilla friendly as possible: therefore it does not change any of the vanilla game files. - it cannot load the vanilla m1911 mag instead you have to craft an extended mag for it which holds 30 rounds (search crafting for "1911"). - it can have laser & red dot sight (both at the same time). - models and textures for laser and sight are vanilla. - the stats are quite similar to the M1911 but still slightly different. - it has a custom sound for firing. all other sounds are vanilla. it cannot be found, but it can be converted from a M1911 (choose from 3 skins) - make sure to remove attachments before or they will be lost. it is not possible to convert M1911 Suppressed back to vanilla M1911. (to avoid exploitation) it has low size in model and textures for max. game performance. feel free to leave feedback! for a suppressed rifle check my VSS mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3683495094 Workshop ID: 3736464766 Mod ID: bek's M1911 Suppressed
Skibidi dop Level up Sound
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Skibidi dop Level up Sound (Bloody Mary ver) Workshop ID: 2934072897 Mod ID: SkibidiBopforlevelup
Real life brands
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this mod currently adds the real life equivalent of pop, pop diet, orange soda, bourbon, beer bottle, beer can, empty beer can however i'm planning on adding billboards with actual advertizment from real life companies such as banks and more. Later on company vehicule will be reskin to have real brands logo on them such as FEDEX, SHELL, UPS and moreà Real life brands 1.1 out now, only small fixes but we now have pepsi and diet coke and all the texture have been enchenced. Workshop ID: 2603726552 Mod ID: RLB
Debug Trash UI
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Adds the Trash UI from the debug option to normal game. Nothing else. Workshop ID: 2868145886 Mod ID: Debug Trash UI
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