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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
【B42】武士职业 Samurai Profession
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⚔ 武士职业 Samurai Profession 【职业:武士】(-6 特质点数) - 初始携带:武士刀 ×1、磨刀石 ×1 - 技能加成:长刀 +2、体能 +1、潜行 +1、冲刺 +1 - 附赠专属特质:武士道精神 【专属特质:武士道精神】 - 技能加成:长刀 +1、维护 +1 - 挥舞近战武器:恐慌 -1,更快恢复冷静 - 每分钟被动:恐慌 -8,恐慌平息更快 - 可用磨刀石为武士刀磨刀,恢复锋利度 - 互斥:胆小、旷野恐惧症、幽闭恐惧症、麻木 支持 9 种语言: 简体中文 / 繁體中文 / English / Deutsch / Français / Italiano / 日本語 / 한국어 / Русский 适用于 Build 42.20+,无需前置 Mod,单人 / 多人可用。 Workshop ID: 3605485458 Mod ID: Samurai_Profession
Dark Presence
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Dark Presence My first big mod :) Something got into the Knox County dark, and it doesn't want you to see. After nightfall some of the dead come back wrong. They're wrapped in a skin of darkness that swallows bullets and blades whole. You can put a full magazine into a Taken and it won't so much as stumble. The one thing that touches them is light. Hold a flashlight beam, a road flare, your headlights, or plain daylight on one long enough and the dark burns off it. Then it dies like anything else. - Taken carry a darkness shield you have to burn down with light before you can kill them. A steady beam held on one drops it fast. Ambient light does it slowly. A faint ring marks the one you're burning and tightens as the dark comes off it, so you can see how close you are. - They own the dark. Shielded Taken don't scare off, and the night hides them. How fast one reaches you depends on what it is: some sprint, some come at a walk, all of them take the same light to break. - Finish what you start. A Taken you burned but didn't put down will knit its shield back together once it's in real darkness again. Burn one all the way and it's done for good — that part is permanent, no matter how dark it gets. - Light is a refuge. Stand in a well-lit doorway or room and the Taken will not come in after you; they gather out at the edge of the light and wait. Step back out into the dark and they are on you immediately. Your own aimed beam is the exception — that's the weapon, and they'll press through it. - Weather matters. In rain, fog and storms the dark bleeds in early and only the light you're carrying will cleanse a shield. A lantern in a lit house won't cut it in a downpour. There's a story being written about your survivor. Eleven pages, third person, by a man at a typewriter who died a long time ago and can't stop typing. The Taken carry it. Kill one and it might drop the next chapter you haven't read. If you'd rather not go looking, there's a dead radio frequency that only speaks in the small hours. Sit by it and the author will read you a page himself. Every page tells you something that's already on its way, and every page costs you. One turns the dead toward your light. One kills the power. One teaches the dark the sound of your breathing. The further you read, the harder it wants you, and the ending it has written for you is a small, tidy death, alone in the last of the dark. The more of the manuscript you read, the more the dark drinks the daylight. Colour bleeds out of the world, the nights get deeper, and the sun starts setting earlier and rising later. Read enough of it and you'll lose real hours of daylight off both ends of the day. The author has an ending in mind for you, and it isn't a kind one. But the margins of the manuscript argue with him. There's a second hand in there, scared and hurried, and if you read far enough it leaves you a way to write a different ending than the one the dark wrote. Getting there is its own thing. So is what it asks of you. Read all eleven pages and find out. Sandbox options for most of it: when the dark arrives, how fast shields burn and whether they heal, how many Taken, ambient spawns, the radio, the Leak, walker possession, dread, the shield rings, and the rest. You can switch the whole story off and keep just the light-versus-Taken survival if that's all you're after. The mod's own music and the Taken's voices have their own volume sliders, on a rebindable key (F8 by default), so you can set them where you want them without touching the rest of the game's sound. You also decide what's left when it's over. By default, seeing the story through ends it: the dark leaves for good and Knox County goes back to an ordinary apocalypse. If you'd rather it never quite let go, set it to linger instead, and a weaker shadow of the dark stays with you for the rest of the run. In the base mod, a Taken can still perceive you while you're standing in light — it just won't walk into it. The optional True Dark add-on removes that last gap: with it, a Taken in light genuinely cannot see or hear you at all, full stop, and one out in the dark sees further than it should. To do that it has to reach deeper into the game than a normal mod can, so it runs on the ZombieBuddy framework and needs a launch-option tweak. It's fiddly to set up and completely optional. Important Notes - Build 42 (42.20). Built and tested for singleplayer. - Multiplayer supported but only with Story Mode option being off. - Safe to drop into an existing save. If you want it gone, do it after the story's finished rather than mid-run. - Plays nicely with most things. Anything that hard-overrides the climate or the lighting could clash. Mods For Better Experience Music from the Alan Wake Original Score by Petri Alanko. All rights to Alan Wake and its music belong to Remedy Entertainment; this is a non-commercial fan mod. Stay in the light. Good luck surviving. Bug reports and feedback welcome. Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3774351457 Mod ID: DarkPresence Mod ID: DarkPresenceTrueDark
Hearing Impariment Zero
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Removes all HearingModifier stats, including mod outfits. It is compatible with existing saves Workshop ID: 3407031650 Mod ID: HearingModifierZero
Cards! - Blackjack
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Right-click a Deck of Cards to play Blackjack! A fully functioning blackjack mini-game for Build 42. Features hit, stand, win/loss tracking, and hand-drawn suit symbols. Great for passing a bit of time when reading books or cooking food! Also try the Solitaire mod! https://steamcommunity.com/sharedfiles/filedetails/?id=3680902771 Also try the Poker mod! https://steamcommunity.com/sharedfiles/filedetails/?id=3681083297 Also try Zomboid Quest! https://steamcommunity.com/sharedfiles/filedetails/?id=3682476012 Please rate the mod if you find a moment, it helps it get noticed! Workshop ID: 3680865207 Mod ID: BlackjackMod
zRe Vaccine Fix
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A slapdash, jury-rigged patch to fix the recipe issue with antibodies and the chromatograph lab equipment. Only use this mod if you cannot craft: "2.3 Extract Antibodies from Leukocytes (Chromatograph + Computer)". This can happen as a result of mod incompatibility which thus far I have been unable to narrow down. Workshop ID: 2950612400 Mod ID: ReModVaccineFix
Project Zomboid Garbage Disposal Chinese
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2018.1.20 需要配合Chinese han hua Mod实现文本汉化, 垃圾处理MOD 最新汉化版 增加垃圾填埋场容量:500 需要:铲; 特别的:你必须在柔软的污垢类型的瓷砖上。路面/室内不会为这些工作。右键单击要在库存中用铲子挖掘垃圾填埋场的地面。 焚化炉容量:200, 需要:丙烷火炬,四张金属片,焊接面具,金属加工:2级. 这个MOD增加了垃圾填埋场和焚化炉,方便和方便的垃圾清除。它不依赖于其他MODS。 增加垃圾填埋场容量:500需要:铲;焚化炉容量:200,需要:丙烷火炬,四张金属片,焊接面具,金属加工:2级. 难道你不是每隔几个月就不得不拾起搬家基地,因为大量的空瓶子,碎屑袋和腐烂的尸体?我知道我是。在古代,你必须把所有的垃圾带到一个停车场,然后放火焚烧一堆木箱,只有一个僵尸群众兴高采烈地stag in catch catch地着火,烧毁了城镇其他地方。那么,不要再有人了! 有了这个MOD,你就可以在任何草地或泥土表面上挖一个垃圾填埋场,或者建造一个焚化炉,并把它放在任何地方。 2018.1.20 needs to cooperate with Chinese Han Hua Mod to realize text localization and increase landfill capacity: 500: shovel; incinerator capacity: 200; need: propane torch, four sheet metal, welding mask, metalworking: 2 level. Workshop ID: 1281627323 Mod ID: ChineseRPGarbageDisposal
[B42 STABLE] Visual Sounds
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This is the updated version of the Visual Sounds B42 mod from gosmocho. The original mod was created by Sweet rolls. If you are the original author and want this taken down, please reach out and I will remove it from the Workshop immediately. Mods I created or maintain - Home Inventory - Zone Crafting - Visual Sounds Workshop ID: 3715662935 Mod ID: visual_sound_extended_b42
Redesigned book icons
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This mod replaces the textures of almost all books that can be studied. Unfortunately, the texture of the embroidery and the mechanic could not be redone, and all because they have one texture for two. Этот мод заменяет текстуры почти всех книг, которые можно изучать. К сожалению, текстуру вышивки и механику переделать не удалось, а все потому, что у них одна текстура на двоих.
Poker dice
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This mod adds usable poker dices and the recipe for creating one Select one or more dices and open your context menu to throw them! Workshop ID: 2890768447 Mod ID: PokerDice
[COS] BF2042Hellhound
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3299449627 Mod ID: BF2042Hellhound
Mechanic Sound - and more action time
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add Mechanic Sounds Sounds effect is added during action to the mechanic activity and vehicle arround . (heater/buttons/actions etc...) Time of action is added related to skills (sandbox option for time). The higher your mechanical skill, the greater the time reduction. (exponential) Work in MP/SP/ExistingSave/SafeToRemove/NoRewriteCode This added sounds is my creation from audio samples like all my others audio mods. If you think this mod would be interesting for the community Workshop ID: 3782604022 Mod ID: AuDmodMechanicSoundB42
[B42] Alone in the woods WIP
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DISCLAIMER!!! This map is still a work in progress. A lot of work has already been put into it, but I don't consider the current version final. I will continue to improve the map and gradually add new content in future updates. I would greatly appreciate your feedback, especially if you encounter any bugs, balance issues, or oversights that I may have missed. Your suggestions will help make the map even better. Alone in the Woods A massive wilderness map for Project Zomboid Build 42.20, designed for full-fledged forest survival. You are left alone among thousands of dense forest tiles. The usual urban safety is almost absent here: only rivers, lakes, overgrown paths, abandoned campsites, and the occasional trace of people. Explore the forest, search for food and shelter, fish, and decide whether the next point of interest is worth the risk. Map Features - WorldEd is a 20x20 tile world. The generated territory is exactly 6000x6000 tiles in size—400 cells and 36,000,000 total surface tiles. - 1,460 points of interest, including 31 forest settlements and 595 points with fully functional buildings. - Dense regular forests and impassable Deep Forests, natural forest edges, clearings, and patches of wild vegetation. - Associated hydrology: meandering rivers, tributaries, streams, lakes, and reservoirs with sandy banks, grass, and reeds. - A unified network of forest roads and narrow trails connecting remote points of interest. - A variety of POIs: campsites, hunting and fishing camps, logging sites, ruined - Natural resources and decorations: berry bushes, herbs, mushrooms, rocks, boulders, logs, and coastal vegetation. How to Play - Game Version: Build 42.20. - Map ID: Alonenhewoods. - After enabling the mod, select Alone in the Woods when creating a world. - It is recommended to start a new save to install or update the map. Old saves may contain cached chunks from the previous version. The Main Idea This isn't just another city with forests around the edges. It's a self-contained wilderness world where forest, water, distance, and limited resources become the key to survival. Good luck. You really are alone in the woods. Or maybe not...
[B42/B41] Camisetas de times
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Esse é o mod atualizado para a B42 (ainda compatível com a B41). Adiciona camisetas de times de futebol brasileiro. Elas podem aparecem em: - Lojas de roupas - Armarios de academia Times: - Athletico PR - Atletico MG - Bahia - Cascavel - Caxias - Ceara - Corinthians - Cruzeiro - Flamengo - Fluminense - Fortaleza - Gremio - Internacional - Jacuipense - Palmeiras - Santos - Sao Paulo - Sport - Vasco - Volta Redonda - Ypiranga Link do mod original: https://steamcommunity.com/sharedfiles/filedetails/?id=2973335681 Link do repositório: https://github.com/GuilhermeRaposo/ProjectZomboid-CamisetaTimes/ Workshop ID: 3594986821 Mod ID: tnt_camisetas_times
Gears of War Level Up
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This mod utilizes the famous collectible obtained sound from the original Gears of War to replace the skill level up sound. Workshop ID: 3226912253 Mod ID: GearsLevelUp
Indo Map Retexture
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Merubah Toko Menjadi Indo Workshop ID: 3143631721 Mod ID: IndoRetexture
Anthro Survivors - nekoya renta
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Anthro Survivors (the "Furry Mod") is required for this mod to work! OC by nekoya renta Workshop ID: 3106135268 Mod ID: nekoyarenta
Anthro Survivors - Aezze
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Adds Lynx to the menu Workshop ID: 3009889364 Mod ID: Aezze
Unlimited Water Source Sink & Fixtures
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Admin-only-placeable Fixtures Only shows up in the building context menu if you are an admin. The perfect mod if you happen to build in-game instead of using the map-editor and suddenly the water shut off and now you have to place water barrels everywhere for plumbing. No more! Simply set down an admin sink and boom. Done did. Workshop ID: 3528026713 Mod ID: adminplumbing
SundownWeapons
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Disclaimer: This mod is specifically made for the Server "Sundown Protocol" and is not authorized for use, republishing, or reposting under any circumstances. This applies to all other mods in my Workshop. Workshop ID: 3734136673 Mod ID: WeaponsSundownProtocol42
Skill Book Expansion [B42] - Русификация
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Русификация Skill Book Expansion Мод добавляет все недостающие учебники по навыкам в игру, включая боевые, физические и специализированные умения. Полная коллекция книг для максимального развития персонажа. Ключевые особенности: Полный набор учебников, логичное распределение по локациям, сохранение игрового баланса. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3603878291 Mod ID: SKIBOOEXPRUS
Hotwiring XP
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Have you found yourself thinking "Gee, I've been trying to hotwire a car or multiple cars for a while and I think I should be getting xp from it since it's a specialized skill"? If so, then this mod is for you! Now you'll get XP for Mechanics and Electrical from attempting to hotwire a car! Failed in hotwiring the car? That's okay! You'll still get some XP for it! (Though you will only get half; amount configurable in sandbox settings). For the nerds (like me): The logic of this mod is such that it will calculate how much xp you would get if the game calculated it normally. Since hotwiring doesn't normally give xp, we have to calculate it manually. Then the mod compares this calculated xp amount against the amount set in the sandbox settings and rewards the player with the higher number of XP for both Mechanics and Electrical. 09 Feb 2025 Currently the amount of XP you get is static and *not* affected by XP modifiers and I intend on the xp rewarded being the amount set in sandbox settings OR the amount you'd receive after xp modifiers, whichever is greater, and I will be changing this once I get this working and tested. I also intend on updating this to work in B42. Stay tuned. 02 October 2025 Now updated for B42! Functionality has been tested thoroughly, but if you run into any issues, please do not hesitate to report them in the bug report discussion page. Workshop ID: 3269362278 Mod ID: HotwireXP
[OUTDATED] Project OZ
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Небольшая карта с размещенным на ней бункером для проекта "Object Zero" Для доступа в сам бункер советую запускать карту на локальном сервере и использовать админ-панель. В силу механики игры бункер был размещен отдельно и находится в левой части карты. A small map with a bunker placed on it for the project " Object Zero" To access the bunker, I advise you to run the map on a local server and use the admin panel. The mechanics of the game have limitations, so the bunker was placed separately on the left side of the map. Steam group: https://steamcommunity.com/groups/pzdudoz Vk: https://vk.com/projectzomboid_dudozrp Discord: https://discord.gg/PS8TDAw Workshop ID: 1633006478 Mod ID: bunkeroz Map Folder: BunkerOZ
PONCHOGANG Bandits Integration
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Jusblazm's PONCHO GANG Bandits This is a silly integration that I made for my brother. This mod provides Bandits wearing military ponchos from Military Ponchos: Reloaded. The PONCHO GANG wear very little clothing. The current outfit is: military poncho, animal print underwear, animal print socks, and flip flops. They also spawn in larger groups than the rest of my integrations. 6-20 instead of 2-6. Clans added are meant to be seen and enjoyed, so by default they have a large window of settings. Feel free to modify to your liking, however be aware that settings will revert on every update*. *If you really want to adjust the settings and keep them permanent, you can save your custom clan settings in your local Zomboid file. It should always overwrite the mod, since local is loaded last. For details on how to do this please visit my GitHub from the link at the bottom. Updates My monthly bandit refresh has ended for this mod. It only adds ponchos, so the time spent generating new bandits and setting everything up is better spent on other mods. If a game update breaks this mod, I will return to fix it. It is not dead, just no longer receiving monthly updates. Compatibility Built using b42 tools. NOT compatible with b41. Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I actually created a pair of long socks with animal print for this mod, so I did do more than write a script. While I don't mind someone modifying as they see fit, please respect credits. The texture is The Indie Stone's Project Zomboid's Animal Print. With the exception of the clothing items added by me the item IDs belong to goatdog420's Military Ponchos: Reloaded, which is an extension of Akyet's Military Ponchos, and Slayer's Bandits NPC reads the text files. Be sure to credit everyone for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and BanditCreator Akyet for Military Ponchos goatdog420 for Military Ponchos: Reloaded Workshop ID: 3478899445 Mod ID: JusPONCHOGANGBanditsRANDOM
UFP - Farming Coffee Time Patch
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Adds general compatibility between Farming Coffee Time and Ultimate Farming Patch . Workshop ID: 3222602432 Mod ID: UFPFCT
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid