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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
DG Configurable Ammo Weights
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Brief: This Mod allows you to Configure the Weight of all Vanilla Ammunition and Clips/Magazines DefectGaming - Game Development & Modding Community - Please consider leaving Feedback, Suggestions and a Rating - Your support is greatly appreciated :) Description: DefectGamings Configurable Ammo Weights Mod - This Mod allows you to Configure a multiplier to Raise or Lower the Weights of all Vanilla Ammunition and Clips/Magazines FAQ: - Does this work on Existing Save Files? - Yes - Can it be Safely Removed? - Yes at anytime, all changed Weights will be reverted - Though your Character/Storage may become overburdened after removal of mod. - Does this work with Multiplayer? - Yes Check out my Collection of Mods below: DefectGaming Collection Updates: - v1 - Initial Release Workshop Info Workshop ID: 3201209313 Mod ID: DGConfigurableAmmoWeights
Customizable Smoke Time
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Ever felt rushed huffing a cigarette in less than 10 seconds? Fret no more! You can now decide how long it will take to smoke most of your stuff, in seconds. Default smoking duration is 60 seconds. Goes from 5 seconds minumum to 10 irl minutes. Smoking duration can be decided upon Sandbox mode game creation, or altered in-game with Sandbox Options. Supports all major smoking mods: - Greenfire - More Smokes - Smoker's Delight - Smoker - QuickWeed Can be added and removed from existing saves safely. You will need to restart your save for Sandbox Options changes to take effect. Untested in MP. To Do: implement ModOptions settings. Credit for the original mod goes to Atophite. Workshop ID: 3153845649 Mod ID: CustomizableSmokeTime
SpiffUI - Radials - Tweaked4Multiplayer
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Adds a bunch of Radial Menus for various things, but prevents some default options. Designed for multiplayer where there are Keyboard + Mouse alongside controller users. Prevents automatic setting of hotkeys. Prevents default hiding of the crafting menu. Workshop ID: 2981071730 Mod ID: SpiffUI-Rads-Multi
New Music - My Own Prison - Creed (1997)
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New Music - My Own Prison - Creed (1997) Fin_Salsa has uploaded Human Clay. Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Media Mix 1 Side A 01 Torn 02 Ode 03 My Own Prison 04 Pity For A Dime 05 In America Media Mix 1 Side B 01 Illusion 02 Unforgiven 03 Sister 04 What's This Life For 05 One Workshop ID: 3760141220 Mod ID: NewMusic_MyOwnPrison
制作粘土MAKECALY2
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把没用的动物排泄物变成粘土 Workshop ID: 3393864808 Mod ID: claymake
KillCount(ES)
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Traduccion de el mod KillCount Workshop ID: 2940511254 Mod ID: KillCountES
La Campora | Remera | T-Shirt | Argentina MODS
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Remera de La Campora, para argentinizar tu PZ. Si este funciona bien la idea es hacer de los demás partidos politicos o agrupaciones. Aclaración: No fue hecho bajo ninguna preferencia ni ideal político. Workshop ID: 3052701364 Mod ID: Campora Nota 12/11/2023: estoy estudiando, espero poder hacer más cosas en algun momento. Gracias a todos los que descargaron el mod, cualquier comentario es bienvenido. Nota 19/7/2024: Hace tiempo no juego y no he pensado en hacer nada más para PZ, muchas gracias a todos los que disfrutan del mod. _______________________________________ ALGO QUE ME AYUDARÍA MUCHO SERÍA QUE VOTEN EN MI WORKSHOP LA P250 QUE HICE PARA CS2
Too $hort Music | Album: Get In Where You Fit
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Too $hort Music | Album: Get In Where You Fit Generated with New Music Builder Get In Where You Fit Side A 01 Don't Fight The Intro 02 I'm a Player - Street Version 03 Just Another Day 04 Gotta Get Some Lovin' 05 Money in the Ghetto 06 Blowjob Betty Get In Where You Fit Side B 01 All My Bitches Are Gone (feat. Ant Banks) 02 The Dangerous Crew (feat. Spice 1, Ant Banks, Mhisani & Pee Wee) 03 Get In Where You Fit In 04 Playboy $hort 05 Way Too Real 06 It's All Good 07 Oakland Style (feat. FM Blue) Workshop ID: 3755642346 Mod ID: 5ShortAlbum
[RE-UPLOAD] Darker Leather Patches For Clothing
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Although only black leather is real, apparently The Indie Stone never got the memo, and it's hard spending loud nights when your sick Mad Max pants are patched up with pieces of some mid-life-crisis-dad's brown leather jeacket. This mod replaces the default brown leather padding/patches with black ones. Also, PZ can be funky/fussy about reloading textures, you may have to reload the game after activating the mod for the new patch textures to display. If you like this modification consider dropping an award and an upvote! Workshop ID: 2172054707 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Mod ID: darkerleatherpatches Workshop ID: 3231492546 Mod ID: darkerleatherpatches
Excrementum [42.20 Fix - Unofficial]
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Now you can defecate and urinate. Try to be very careful while you are going to the toilet or you may get dirty! ⚠️ This is an UNOFFICIAL fork/patch of " Excrementum" (Workshop ID 3693805407), updated to fix crashes and bugs found on Build 42.20. If the original gets an official 42.20 update, use that instead. All original credit below. Fixed in this fork (42.20): - Multiplayer crash when toilets/dirty objects tried to sync between clients (was spamming server errors and silently failing to sync) - Crash when clothing got marked dirty (the game renamed setDirtyness -> setDirtiness partway through B42, breaking the old spelling) - Hunger spiking UP instead of staying low right after eating a filling meal (a pre-existing logic bug, made obvious on 42.20) - Added French (FR) translation for the above-character messages - Repeated Moodle Framework errors ("attempted index: X of non-table: null") under large modlists, caused by other mods wiping Excrementum's moodle data mid-session; now self-heals instead of crashing on every tick Preview Features Subscribe to the Moodle Framework (required). Subscribe to the ModOptions if you like to disable sounds or moodles. Press "," (comma) - to open info window (if you like). Right click to switch the view. The more you eat, the more you poop. Using toilet and toilet paper (or something similar) adds a little happiness. Poo/pee on ground is sad. The more you drink, the more you pee (mindfully choose traits). Panic/stress/diuretic affects how often you pee. You can do it anywhere, but you'd better use the toilet because you're civilized, aren't you? Try not to overeat and not to eat everything to avoid anxiety and pain. Yes, vanilla positive stomach moodle "Full to Bursting" is disabled, now it's very negative moodle full of pain. Health regeneration is still possible while stomach moodle is green. Shame will add unhappiness to you if you are not careful in your actions (in multiplayer). The direction of your character's gaze matters. There are good memories and there are bad ones. Keep the house clean, otherwise the smells will spoil the mood. Good luck you not stepping in... Compatibility Compatibility Singleplayer / Multiplayer Yes Sandbox Options Many Split Screen Never Enable/disable on existing save Safe Tweaked day length Yes Mods that uses positive hunger moodle Yes Other mods Likely Build 42.20 Yes, confirmed working Credits This mod was NOT created by me. All credit goes to the original authors: Code — Star Art — Oysis, Nebula, Hea Animations — Oysis Localization (English, Russian) — Star, Oysis Localization (Brazilian Portuguese) — @Asurasawa Localization (Spanish) — @Daniel- Localization (French) — Ledood This fork is based on whatahell's Build 42 reupload (Workshop ID: 3693805407, Mod ID: ExcrementumB42), updated and re-patched for Build 42.20 compatibility. I only patched this fork because the B42.20 update broke a few things and I wanted to keep playing it with friends. Full technical changelog is in CHANGELOG_FIX.txt inside the mod files for anyone curious. Workshop ID: 3776175202 Mod ID: ExcrementumB42Patched Workshop ID: 3776175202 Mod ID: ExcrementumB42Patched
KRBK_C&B
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KRBK_C&B Workshop ID: 3180042382 Mod ID: 3000000025
Sweater Strings
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Dangalong's simple Sweater Strings mod allows for creating Twine and Thread from Sweaters by simply pulling them apart for their yarn strings, then crafting the Loose Yarn gathered into either Twine or Thread as desired. Also added the ability to convert Thread into a small amount of Twine, and vice versa. http://theindiestone.com/forums/index.php?/topic/19086-sweater-strings-mod/ Workshop ID: 673347501 Mod ID: SweaterStrings
Spear Fishing Restored[B42 SP/MP]
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Spear Fishing Restored 适用于 Project Zomboid Build 42 的钓鱼模组,支持单人和多人。 主要功能 - 在鱼类/钓鱼面板中查看当前位置、瞄准水面或鱼漂附近的钓点生态提示。 - 显示水域类型、鱼群活跃度、垃圾干扰、天气、时间、鱼饵和可能鱼类。 - 对多人钓鱼鱼漂更新加入客户端防护,减少鱼漂已清理后收到旧包导致的 Lua 报错。 - 修复鱼已生成但拾取时显示无收获的问题。 - 修复蓝鲶鱼、扁头鲶、北美狗鱼、鳄雀鳝因判定错误导致无法正常钓到的问题。 - 缓和近岸体型惩罚,减少小型水域长期只出小鱼的问题。 - 恢复近岸长矛叉鱼:装备带钓鱼长矛标签的长矛后,右键附近水面可尝试叉鱼。 Workshop ID: 3759070392 Mod ID: SpearFishingRestored
Too $hort Music | Album: Life Is... Too $hort
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Too $hort Music | Album: Life Is... Too $hort Generated with New Music Builder Life Is... Too $hort Side A 01 Life Is... Too $hort 02 Rhymes 03 I Ain't Trippin' 04 Nobody Does It Better Life Is... Too $hort Side B 01 Oakland 02 Don't Fight the Feelin' (feat. Rappin' 4-Tay) 03 CussWords 04 City of Dope 05 Pimp the Ho Workshop ID: 3755639295 Mod ID: 1ShortAlbum
DDT Music | Album: Актриса Весна
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DDT Music | Album: Актриса Весна Generated with New Music Builder Актриса Весна Side A 01 Дождь 02 В последнюю осень 03 Фома 04 Родина Актриса Весна Side B 01 У тебя есть сын 02 Храм 03 Что такое осень 04 Ночь 05 Актриса весна Workshop ID: 3754265646 Mod ID: 1DDTAlbum
The Director
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The Director "It's not just spawning zombies. It's deciding what to do about you." A cognitive AI for Project Zomboid. Server-side overseer that watches every move you make, builds a Bayesian model of who you are as a player, and writes a different scenario for every survivor it meets. Inspired by Left 4 Dead's AI Director, but pushed several decades forward in capability. What it actually does Every cycle, an 18-module cognitive pipeline runs end to end: - Perceive - events tagged with semantic context (loud, aggressive, vulnerable, at_night, in_storm_phase) - Remember - short-term episodic memory consolidates into long-term narrative beats (firefight, hubris, near-death recovery, betrayal) - Model you - Bayesian Beta distributions track paranoid, confident, methodical, aggressive, hoarder, explorer, expert beliefs that tighten as evidence accumulates - Predict you - a Theory-of-Mind layer models what you think the Director will do next, so it can subvert your expectations - Deliberate - generates 5-10 candidate plans, simulates your likely response via Monte Carlo rollout, scores them on 7 competing objectives - Learn - a UCB1 multi-armed bandit Q-table records what works on you specifically across 420 state buckets; persists across save/load - Reflect - every 30 in-game minutes, the Director self-critiques and adjusts strategy - Narrate - procedural taunts reference your actual history ("You came back to that street. Brave. Or stupid.") Action vocabulary The Director picks from 12 tactical levers each cycle, weighted by a learned-reward bandit: - spawn_horde - walker / fast_shambler / fake_shambler / sprinter / crawler / mixed. The two new tiers landed in v1.2.0 via B42.18's per-zombie speed API. Tier is gated by belief: fake shamblers (look slow, then run when you commit) are reserved for players who actually scout before engaging - a charger would read them the same as walkers, so the trick has no audience. Fast shamblers fill the buildup band; sprinters are saved for the climax. - lure_existing / redirect_zombies - pulls or nudges nearby zombies via a world-sound source - siege_phase - sustained multi-cycle pressure at intensity 1-5 - ambient_sound / phantom_gunshot / broadcast_static - atmospheric cues that don't spawn anything but make you check the corners - meta_event_nudge - bumps a Knox Event helicopter (or similar) at a thematically-fitting moment - weather_nudge - pushes weather toward whatever the persona prefers - taunt - procedural chat referencing your actual profile and history - wait - enforced relax windows (the same trick L4D uses) - cull_distant - removes off-screen zombies to make room for fresh pressure Personas Pick the Director's voice in sandbox options: - Patient - long lulls, rare big strikes - Sadistic - targets your weakest moments (low HP, sleeping, low ammo) - Tactical - methodical, consistent pressure - Narrator - heavy taunting, theatrical pacing Cross-mod awareness The Director auto-detects every active mod on the server and adapts. Hand-written adapters ship for Warlord, Calm Before The Storm, Here They Come!, Bandits NPC, Helicopter Event Framework, and Hordes Alpha. Mods we've never heard of get conservative defaults via name-keyword detection. Other mod authors can ship their own adapter without forking The Director - drop a ZT_Adapter_YourName.lua file in the Adapters folder and it auto-loads. See the Discussions tab for the adapter protocol. Persistent across sessions Every belief, every Q-value, every narrative beat, every persona drift is saved. Load your save a week later and the Director continues the campaign it was running. Tactician Notes Right-click in the world, "Zombie Tactician", "Open Tactician Notes" for a live, color-coded panel showing the Director thinking in real time. Watch each cycle's perception, beliefs, projected outcomes, decision rationale, and self-reflection scroll by like an LLM monologue. Other admin tools in the same menu: Dump Brain State, Force Cycle Now, Reset Learned Data. Compatibility - Build 42.18 unstable - Singleplayer and dedicated MP (per-player belief tracking) - Pure Lua. No external services, no API keys, no network calls - Save-safe: persistence migrates between schema versions automatically A note on what this is This mod is the result of building, from scratch in Lua, what an LLM would have done if Project Zomboid's kahlua sandbox allowed network access. It mimics LLM-style cognition (multi-step reasoning, persistent beliefs, theory-of-mind, reflection) without being one. Every implicit LLM capability is an explicit module. It is also early. Beliefs may drift in unexpected ways. Personas may need tuning. The Tactician Notes panel is your friend - open it, watch the brain reason, and report what feels off. Credits - Architecture inspired by Mike Booth (L4D AI Director), Dave Mark (Behavioral Mathematics for Game AI), Jeff Orkin (F.E.A.R. GOAP) Step right up. Support If my mods saved your save (or your sanity), a coffee keeps the late-night debugging going. Every tip funds more time spent reverse-engineering kahlua quirks so you don't have to. Buy me a coffee on Ko-fi: https://ko-fi.com/grphx Workshop ID: 3720305815 Mod ID: ZombieTactician
zRe Gravekeeper
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Big thanks to albion and Burryaga! Now you can dig one tile endlessly! Collect dirt, sand, or gravel into a bag does not turn the tile into dirt! Endless graves! The body count does not increase! You can support me: 2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985 Workshop ID: 3232161573 Mod ID: zReGravekeeper
Not in the clothing store, balanced with the original version
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The equipment of clothing occupies a vest. Removed AA backpack and gun bag. Due to not having much time, I only made some rough modifications. If there are any bugs or clothing or content that has not been changed, please leave a message. If you feel that clothing is not balanced enough with the pure version, please leave a message! Workshop ID: 2968385998 Mod ID: bzfzd_phnew
Vietnam War Rations
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Vietnam War Rations — Historical MCI / LRRP / Field Ration Mod Taken inspiration from the experience with USMRE mod from the link below: https://steamcommunity.com/sharedfiles/filedetails/?id=3738115503 Vietnam War Rations adds a historically inspired collection of Vietnam War-era U.S. military rations to Project Zomboid. This mod focuses on the experience of using old military rations, not just finding a food item and instantly eating it. Instead of behaving like a simple food pack mod, Vietnam War Rations lets you open ration cases, unpack individual meal cartons, inspect unknown rusty cans, open cans with proper tools, heat meals, prepare drinks, use field accessories, and deal with old-stock loot that has survived into the 1993 Knox Event. These are not modern MREs. These are older canned and dehydrated military rations from another era — heavier, rougher, less convenient, and sometimes unpleasant. Core Features: Adds the full historical 12-menu MCI lineup, including: - Beefsteak - Turkey Loaf - Chopped Ham and Eggs - Ham Slices - Meat Chunks with Beans - Ham and Lima Beans - Beef Slices with Potatoes in Gravy - Beans with Frankfurter Chunks - Beef in Spiced Sauce - Boned Chicken or Turkey - Chicken with Noodles in Broth - Pork Steak Also includes the historical alternate: - Spaghetti with Meatballs in Tomato Sauce - Each carton follows the correct MCI-style structure, with an entrée can, B-unit, spread unit, dessert/bread unit, accessory packet, spoon, and gameplay-support items. - LRRP / LRP Rations The mod also includes the full 8-menu LRRP ration lineup, representing lightweight dehydrated long-range patrol rations: - Beef Hash - Beef and Rice - Beef Stew - Chicken and Rice - Chicken Stew - Chili Con Carne - Pork and Scalloped Potatoes - Spaghetti with Meat Sauce LRRP meals do not behave like canned MCIs. They are dehydrated field rations and must be prepared differently, giving them their own identity and gameplay loop. Indigenous / Field Ration Content The mod also includes field-style indigenous ration items such as: - Indigenous ration packets - Freeze-dried rice - Dried fish packets - Dried shrimp packets - Rehydrated rice - Rice and fish/shrimp field meals This mod provide a different survival-food style because it revolve around interactive ration system. It is designed around process and immersion. You can: - Open full MCI ration cases - Open individual MCI meal cartons - Unpack historically matched ration components - Inspect rusty unknown MCI cans - Reveal unknown cans into actual ration items - Open cans using proper tools - Heat canned meals - Prepare LRRP meals with water - Rehydrate rice and field meals - Make black coffee, sweet coffee, creamed coffee, cocoa, and sweet cocoa - Use accessory packet contents - Use a C-rat boonie stove - Use trioxane fuel tablets for field heating To open the can, you can use: - P-38 can opener - Vanilla can opener-style tools where appropriate - Knives or sharp tools where supported - Other valid opening tools depending on the recipe The P-38 can opener is included as a gameplay-friendly exception so players are not completely locked out of using the ration system. For Heating and Cooking Canned meals are not heated by simply combining them with bottled water. Instead, they can be heated using more believable heat sources and field methods. Heating food improves the experience, but not every meal becomes pleasant. Some historically infamous meals, such as Ham and Lima Beans, can still carry mood penalties even when cooked. The mod treats mood and player reaction as part of historical flavor, not just balance. For Beverage Preparation Accessory packets include ration drink components such as: - Instant coffee - Cocoa powder - Sugar packets - Creamer packets - Chewing gum - Leave empty beverage packets after use You can prepare different field drinks depending on what you mix: - Black field coffee - Sweet field coffee - Creamed field coffee - Field cocoa - Sweet field cocoa Old-Stock 1993 Loot Logic Project Zomboid is set in 1993, long after these Vietnam War-era rations would have been current military issue. Because of that, the loot balance is built around old surplus logic. You are more likely to find: - Rusty unknown MCI cans - Loose old cans - Forgotten ration components - Old storage/surplus finds You are less likely to find: - Pristine complete cartons - Full MCI ration cases - Clean LRRP packets - Well-preserved complete ration sets Rusty unknown cans are intentionally the most common ration find. Complete cases and clean unopened meals are rare, especially outside military, surplus, warehouse, storage, or survival-related locations. The general concept for this mod: You do not just eat a ration. You open the carton, check what is inside, open the can, decide whether to eat it cold or heat it, prepare drinks from accessory packets, use field fuel, and deal with the fact that some of this food is decades old. Workshop ID: 3754899402 Mod ID: VietnamWarRations Workshop ID: 3754899402 Mod ID: VietnamWarRations
Artimedias' Firearm Rebalance
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UPDATE 2/16/2026: Once again, this mod is unaffected by the update, and works despite the changes to ammo. B42 made nearly all guns have the exact same stats. Every handgun and rifle has the same base hit, crit, crit multiplier, and hit/crit growths. This is a mod made to fix that! The general philosophy is bolt actions -> High base accuracy, making these the ideal starter guns, but later on fill the nieche of being the most accurate guns, and can therefore kill zombies at long range. The MSR700 doesn't deal enough damage to always one shot headshot, but it's has a much better crit rate and lower aim time compared to the MSR788, representing it being a lighter weapon Assault Rifles -> Extremely low base stats, but high damage, and good growths. They're like the bolt actions, but don't need to constantly be reloading. The M16 is intended to be the most powerful gun in the game, but won't be accurate enough to be worth using until ~aiming 6 or 7. The M14 comes online earlier, and deals a ton of damage (only surpassed by the MSR788), but it's low crit rate means you'll be wanting to always be getting headshots Revolvers -> More accurate than pistols (representing the fixed barrel and (imo) smoother trigger irl), but have a longer aim time than pistols. So a revolver is more likely to hit a shot if you're holding it for long enough, but pistols are better for rapid fire. I'm also giving revolvers a bit more damage to compensate for the lower magazine capacity Pistols -> Low damage, high crit rate, meh accuracy. The idea with these is that you'll be using them like b41 guns, nearly at point blank when shooting to be able to constantly land critical headshots, which is what lets them keep pace damage wise with the rifles and their greately superior damage numbers. Shotguns -> Lowering their damage from the absurd levels of b42.12, and making them less accurate, so they become options only a little earlier than pistols. They still have the best damage in the game, and will always one shot headshot because of this. However, they have weak crits, so shooting multiple zombies at once is less effective. General progression intention is Aiming 0: MSR700, MSR788 Aiming 2: Shotguns Aiming 3: M9, M36 AIming 4: M1911, M625 Aiming 5: M14, Magnum, Deagle Aiming 7: M16 This mod should, in theory, be compatible with any other mods that don't overwrite the stats of the same guns. I highly recommend everyone sticks to using chance to hit with this mod, as chance to damage is currently bugged in vanilla, so all guns will always hit when using chance to damage. With the buffs this mod gives to pistols and rifles, this makes them far stronger than intended. But if you want guns to be *really* strong, go ahead lol. A link to a spreadsheet going over all the changes can be found here: https://docs.google.com/spreadsheets/d/1Vg43p39_5e5_BF9cKtHt0SEAnYkzT8lZ_YNVDzb0HAA/edit?gid=0#gid=0 Workshop ID: 3577435658 Mod ID: ArtimediasGunRebalance Workshop ID: 3577435658 Mod ID: ArtimediasGunRebalance
Lifestyle: Various Piano Covers
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The addon adds various music covers to the piano (30 songs). A mod "Lifestyle: Hobbies" is required for work. Track listing: Lvl 1: Erika (German folk song) Ievan Polkka (by Loituma) The Perfect Girl (by Mareux) Lvl 2: After Dark (by Mr.Kitty) Snowfall (by øneheart x reidenshi) Where Is My Mind? (by Pixies) Lvl 3: All That She Wants (by Ace of Base) Be Your Girl (by Chieko Kawabe; Elfen Lied OST) Far from Any Road (by The Handsome Family; True Detective OST) Lvl 4: Cheri Cheri Lady (by Modern Talking) Pumped Up Kicks (by Foster the People) Say It Right (by Nelly Furtado) Lvl 5: Memory Reboot (by VØJ, Narvent) Save Your Tears (by The Weeknd) The Sign (by Ace of Base) Lvl 6: Gimme! Gimme! Gimme! (by ABBA) Love Me Again (by John Newman) Take On Me (by A-ha) Lvl 7: Crazy In Love (by Beyoncé) Moskau (by Dschinghis Khan) Never Gonna Give You Up (by Rick Astley) Lvl 8: Bad Romance (by Lady Gaga) Barbie Girl (by Aqua) Blinding Lights (by The Weeknd) Lvl 9: Amelie (Amelie OST) Lirika (by Sektor Gaza) The House Of The Rising Sun (by The Animals) Lvl 10: Enter Enter MISSION! (Girls und Panzer OST) Tatta Hitotsu no Omoi (by KOKIA; Gunslinger Girl: Il Teatrino OST) Whatever It Takes (by Imagine Dragons) Workshop ID: 3499151082 Mod ID: VariousPianoCovers
[COS] Swat
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3428315681 Mod ID: Swat
Better Car Physics Fix
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Este mod edita las características de los siguientes vehiculos: - 82 oshkosh M911 - M113 APC by Papa_Chad Tambien modifica el archivo engine_rpm.txt creando un motor de 2 marchas para el M113. Puedes editar este mod para añadir mas caracteristicas de vehiculos a tu gusto. This mod edits the characteristics of the following vehicles: - 82 oshkosh M911 - M113 APC by Papa_Chad It also modifies the engine_rpm.txt file creating a 2-speed engine for the M113. You can edit this mod to add more vehicle features to your liking. Workshop ID: 3151890459 Mod ID: BetterCarPhysicsFix
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid