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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Better Car Physics Fix
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Este mod edita las características de los siguientes vehiculos: - 82 oshkosh M911 - M113 APC by Papa_Chad Tambien modifica el archivo engine_rpm.txt creando un motor de 2 marchas para el M113. Puedes editar este mod para añadir mas caracteristicas de vehiculos a tu gusto. This mod edits the characteristics of the following vehicles: - 82 oshkosh M911 - M113 APC by Papa_Chad It also modifies the engine_rpm.txt file creating a 2-speed engine for the M113. You can edit this mod to add more vehicle features to your liking. Workshop ID: 3151890459 Mod ID: BetterCarPhysicsFix
[B42]Show Skill Xp
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Skill XP Log A small log window that displays the skill name, current level, XP gained, and progress towards the next level whenever you gain XP! Play while intuitively tracking the experience you gain! Key Features - Real-time XP Log — Displays the skill and XP gained instantly upon earning them. Supports all skills. - Progress Gauge — Shows the progress towards the next level with animations and accurately displays the remaining XP needed. - Multiplayer Support — Works seamlessly on servers. Only your own experience will be displayed. - Move & Lock — Drag it to your desired position and lock it in place to prevent accidental movement. The right-click menu is also disabled when locked. - 3 Size Options — Supports Small / Medium / Large sizes. The layout automatically adjusts based on your game's font size settings. - Skill Selection — You can select and display only the specific skills you want by category via the right-click menu. - Languages — Korean, English How to Use - F9 — Open / Close the window - F10 — Lock / Unlock (Disables dragging and the right-click menu) - Right-click on the window — Change size, select skills to display, skills Options, open the user guide - Drag the window — Move to your desired position. The position is saved automatically. Hotkeys can be changed in Options → Mod Options → Skill XP Log. Compatibility - Build 42 (42.20) — Built and tested for this version. - Custom Skill Mods are also automatically added to the categories, and any uncategorized skills will be automatically placed in the 'Other' category. Newbie Crow's Mod Collection Take a look at the mods I made! Workshop ID: 3775616145 Mod ID: Show_Skill_Xp
Nena Music | Album: It's All in the Game
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Nena Music | Album: It's All in the Game Generated with New Music Builder It's All in the Game Side A 01 Utopia (English Version) 02 It's All in the Game 03 Young as You 04 Are You Awake 05 Warning Signs It's All in the Game Side B 01 Woman on Fire 02 Let's Humanize 03 You Don't Know What Love Is 04 Auf Wiedersehen 05 Anyplace, Anywhere, Anytime (Special 12in Dance Mix) Workshop ID: 3756206661 Mod ID: 4NenaAlbum
Improved Projectile 简单汉化
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简单汉化了一下Improved Projectile这个改进弹道模组,原地址https://steamcommunity.com/sharedfiles/filedetails/?id=2971847072 Workshop ID: 3087479230 Mod ID: ImprovedProjectile-cn Mod ID: ImprovedProjectileAddon-cn Mod ID: ImprovedProjectileVanilla-cn Mod ID: ImprovedProjectileZ-cn
Shark and Cytt's Kentucky Car Overhaul 中文汉化
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Shark and Cytt's Kentucky Car Overhaul 中文汉化 感谢群友 微风凉凉的十六 赞助 Workshop ID: 3381841185 Mod ID: SharkandCyttsKentuckyCarOverhaulCN
Here They Come RUS
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Перевод мода Here They Come Перевод неидеальный но играть можно :) Workshop ID: 2815189864 Mod ID: HereTheyComeRUS
FlanHouseV2
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! NOW WITH THE LINED UP ROAD ! Also a brand new lake, house and a SECRET Made this map as a better version of my first project if you're intrested its called simply FlanHouse probably not gonna make many maps since i wont have acces to my pc Anyway i hope you enjoy this thing glhf! Workshop ID: 2598048215 Mod ID: FlanHouse2.0baby Map Folder: FlanHouseV2
PZ Pulse Language Pack
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PZ Pulse speaks every language Project Zomboid does. Subscribe alongside PZ Pulse, set your game language, and the dashboard follows it. All 27 languages Cestina, Dansk, Deutsch, Espanol (Espana, Argentina, Chile, Mexico), Francais, Italiano, Magyar, Nederlands, Norsk, Polski, Portugues (Portugal, Brasil), Romana, Suomi, Turkce, Catala, Bahasa Indonesia, Russian, Ukrainian, Japanese, Korean, Thai, and Chinese in both Simplified and Traditional. It may shock you to learn that I do not in fact speak every language. About a third of the pack is the game's own vocabulary. Where Project Zomboid already has a word for Hunger, Fracture or Endurance, this pack uses that word instead of inventing a second one, so the dashboard reads the same as the character window beside it. The rest is machine-generated and has not been checked by a native speaker. It is meant as a starting point, not as a finished translation. Found a bad string? Corrections are very welcome. Say the language, the label you saw, and what it should be, and it goes into the next update. Alternatively, just make a better language pack and let this one serve as an example of how to do it. I am not formally entering the translation business. Here is a GitHub for this language pack. Notes - It does not need to be installed on the server you play on. - The game loads text-only translation mods for you without needing permission. Steam Workshop Meta - Hi: - This mod goes with: PZ Pulse - Check out: my other mods. Workshop ID: 3781404865 Mod ID: PZ_Pulse_Language_Pack
41阿巴阿巴
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删除了大保健,有点出戏,侵权请联系我说明会直接下架(因为没能联系到作者) Workshop ID: 3392515072 Mod ID: RaccoonCity2 Map Folder: RaccoonCity
Hex's Death Sound (Never Gonna Give You Up - Rick Astley)
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Description This addon replaces the default death sound effect with Rick Astley's "Never Gonna Give You Up". I also made a demonstration video. Credits: Rick Astley Please check my other sound mods! i will be so happy if you like, favorite and leave a comment on my mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Support & Requests Thread! Did you found something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 - Workshop ID: 3035093382 - Mod ID: HexDeathSoundGiveUp - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz
True Music Addon: Mejor Es Mascar Música Chilena
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🏛️Mejor Es Mascar Música Chilena🏛️ Esta es una compilación de música chilena en general, desde clásicos del rock y folk chileno hasta funk y algunos temas icónicos de intenet de la música chilena. Algunos de las bandas incluidas son: -Chancho en Piedra -Los Tres -Los Prisioneros -Los Bunkers -Los Santos Dumont -Javiera y Los Imposibles -Violeta Parra -La Ley -Los Jaivas -Chico Trujillo -Nicole -Ana Tijoux -Alvaro Henriquez -Tiro de Gracia -Melvin Crema -Tronic -Sinergia -Ryodan -31 Minutos 🏛️Acta est fabula. Plaudite!🏛️ Totalmente abierto a sugerencias y criticas de todo tipo para seguir mejorando esta compilación de música chilena Workshop ID: 3124634214 Mod ID: Mejor_es_Mascar_Musica_Chilena
Plysken Battery Charger
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📌 Before you post a bug — please read this => Discord : https://discord.gg/vJay7GQ92B 🔋 Plysken Battery Charger In vanilla, a battery that reaches 0% is destroyed. Nothing is left of it — you go and find another one, and the world only holds so many. This mod keeps it. It is empty, it is useless as it is, but it is still in your hands, and it can be charged again. Solo and multiplayer (co-op host and dedicated server). 🔧 Getting Started 1. Your batteries stop vanishing. Nothing to install, nothing to learn: from the moment the mod is on, a battery that runs out stays in the container it was in. 2. Get the dead one out of the device. When a flashlight or a radio has run completely dry, vanilla refuses to open it — an empty device gives nothing back. Right-click it and pick Take out the dead battery. 3. Build the charger. Craft Crank Battery Charger in the Electrical category: a screwdriver in hand, Electricity 2, two scrap metal, three electronic scrap and two electric wire. 4. Crank it. Right-click the charger for the list of batteries you are carrying, each with its charge, and pick one. Right-clicking a battery directly works too. ⏳ What Cranking Costs It is slow, and that is the point. A full battery holds roughly a thousand times what a small flashlight draws, so filling one by hand takes a long while and costs endurance. It is what you do when you have no other option, not how you power a base. Stop halfway and you keep what you put in — a crank you let go does not give the energy back. Topping up a half-full battery only costs the part that is missing. 🚫 What It Does Not Do It does not create batteries. A device that was already empty before you installed the mod was never seen holding a charge, so nothing can be taken out of it — and a flashlight you picked up empty stays empty. That limit is deliberate: the alternative was handing a free battery to anyone holding a torch, which would undo the very scarcity the mod is about. There is no mains charger either, and there will not be one. A wall socket makes charging free, which undoes the same scarcity — the crank is the point, not a step on the way to something better. 📦 Items Crank Battery Charger — the whole mod in one object. No power needed, works anywhere, costs time and endurance. Batteries are the vanilla ones. Nothing new to find, nothing new to learn: the mod changes what happens to the battery you already have. ⚙️ Sandbox Options Cranking time per empty battery · endurance spent per full charge. The default cranking time is deliberately slow; lower it if you would rather not spend the time, and set the endurance cost to zero if you want charging without the fatigue. ❓ FAQ Questions are answered in the #pbc-faq channel on the Discord. Got one that isn't there? Ask in #pbc-bug-reports and I'll add it. 📋 Requirements Project Zomboid Build 42. No other mods required. Can be added to an existing save — but batteries already destroyed are gone, and devices already empty were never seen holding a charge, so both start counting from the moment you add it. It changes one vanilla item, the battery, so that it survives being emptied. Any mod that uses the normal battery — modded flashlights included — is served by the same change. As with any mod, test on a spare save first; I'm not responsible for conflicts with other mods. 🌍 Translations English, French, Italian and Simplified Chinese. Italian by Nycotex, Simplified Chinese by zyyxxxxx — both arrived the day after release, and both cover every string in the mod. If you'd like to add your language, say so in #pbc-translation on the Discord — corrections and additions are very welcome, and you get credited for them. ⚖️ License © 2026 Plysken. All rights reserved. PBC code, recipes, translations and assets are protected by copyright. Subscribing grants a personal, non-transferable licence to play only. Without written permission: do not reuse, copy, port, translate, fork, repackage, re-upload (Workshop / GitHub / Nexus), bundle inside another mod, or use any portion for AI training. FrenchWork Workshop ID: 3793465866 Mod ID: PBC
COS Combined Outfit Pack
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A curated collection of custom character outfits for Project Zomboid Build 42. This pack combines a variety of tactical, military, Resident Evil, and anime-inspired outfits into a single lightweight mod for easy use on singleplayer and multiplayer servers. Features: • 20+ fully tested outfits • Male and female character outfits • Tactical operators and military gear • Resident Evil inspired outfits • Anime and custom character outfits • Build 42 compatible • Stable and optimized • No known ItemType issues Included Outfits: • BSAA • RE8 Tundra • RE2 Hunk • Lady Hunk Reaper • Ghost Rook • CW EOD • KORTAC • Antagonist • BOS • Quiet • Power • Cyan • Cyan NoWing • Zani • LALA • LUMI • gf2 Klukai Summer • And more... Every outfit included in this pack has been individually tested before being added. Made for Project Zomboid Build 42. Build 42 compatible. Workshop ID: 3738816272 Mod ID: Coscombined Workshop ID: 3738816272 Mod ID: Coscombined
JIB - Peanut Butter Factory
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At the end of the 70's, taking advantage of some economic policies moved by Louisville mayor at that time, Mr. Cal Fairweather, JIB Peanut Butter Company - Lexington's pride - build a new plant south LV. Time had proved that it was a providential move on the bold expansion planned by the company's president back then, Mr. Daniel Mahoney: the proximity with LV airport made the new plant a stepstone to JIB's expansion to the whole country. The rest is well known. Come visit us and take a delicious bite of our golden cream! And always remember: Don't butter getting nuts, go JIB! This factory is very losely inspired in the real life JIF factory on Lexington, KY, and is located on the road to LV Airport. In addition to the main building, there are also a small garage for quick repairs on the JIB fleet (when I learn to mod vehicles, I plan to make a simple vanilla stepvan with a JIB texture for this map. I'm dumb, so it will take time) and a childcare for the worker's little kids. there is no one watching, you can finally relax, loose your waist and let that belly be. JIB peanut butter factory is for everyone who don't know how to sustain weight in game. this is my very first mod, so go cautious and expect some minor trouble many thanks to discord mapping community Workshop ID: 3595453862 Mod ID: jibsMap Mod ID: jibsMap Map Folder: jibs
Refined Body
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female body a little realistic or not - with two versions SFW and NFSW Workshop ID: 3395699947 Mod ID: RefinedBody Mod ID: RefinedBodySFW
DupeZed - Deduplicate Items Between Containers
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This mod enables you to deduplicate items by putting/taking all but one of them. You can use the "Dedupe All" buttons at the top of your inventory screen - this will shift items in the same direction as Transfer All/Loot All does, with the destination receiving every duplicate and the source retaining just one item. Any items that would be ignored by Transfer All/Loot All will also be ignored by this mod (favourites, equipped stuff, stuff you can't throw on the floor if you're trying to) Alternatively, you can make a manual selection of items, right click, and it'll do transfers of whatever is duplicated inside your selection. This mod can be enabled/disabled at any time for any save. This mod is unintrusive in terms of its functionality, if it doesn't work with another mod you're using, go and complain to them. Bug reports Follow these steps or your report/comment will be deleted: 1. Verify that the duplicates you are trying to move are NOT favourited/in your hotbar/moveables (e.g. generators) AND that the bug still happens with all other mods disabled. 2. Screenshot the items in before & after state (or at least after, if you are unable to re-create the before situation) 3. Explain what you expected to happen and what actually happened. 4. If the game displayed the red Error popup, upload and link your game's log file to the report. Workshop ID: 2916982824 Mod ID: DupeZed
Backpack wear
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Mod summary - Bags (except plastic or metallic ones like gun cases, toolboxes and lunch boxes) now wear out over time - Deterioration based on bag load, degrades faster at 100% and not at all at 0% - Bags do not deteriorate when sitting on the floor or in a car, or while you're asleep - Bags take damage when you're hit by a zombie - Bags must be equipped (worn or held) in order to take damage, will not take damage while in another inventory or on the floor - Bags can be repaired by right-clicking on them, requires tailoring skill based on the bag and some materials - Should work in MP but not fully tested - Should be fine to add/remove from an on-going save MOD INFO Ever wondered why your weapons can break, yet your bags are invincible? Sick of finding a great bag early game then ignoring every bag you come across after that? Want another reason (and another way) to level tailoring? Just want to make life hard for yourself? Introducing Backpack wear, a difficult mod that adds condition loss to most bags and hand-held containers in the game, as long as they're made of some type of fabric or other type of weaker material. (Plastic and metal containers like toolboxes, lunch boxes and gun cases work the same as vanilla!) But fear not, any bag that can be broken can also be repaired again... Provided you have the required skill in tailoring and the appropriate resources to repair them, of course. Also, your tougher bags like the large backpack and big hiking bag will have more maximum condition and last a lot longer before breaking completely, versus something like a school bag or a satchel. Bag condition is worn out over time based on how full the bag is, a 100% full bag will wear out at maximum speed which is roughly 1 condition per 3.33 hours, a 50% full bag will lose 1 condition in roughly 6.66 hours, etc. For reference, a school bag has 20 max condition in this mod, and a large military backpack has 100 max condition. Also bags will ONLY lose condition while equipped! Similarly, any equipped bag can take damage if you're attacked by a zombie, so be on the lookout! Bags also won't lose condition while you're sitting down on the floor or in a car. COMPATIBILITY Should be perfectly fine to add/remove from a save (although repair any fully broken bags before removing, or they'll be unfixable without re-installing the mod!), should also work great in multiplayer, both hosted co-op and dedicated servers! Has built-in support for Dynamic Backpack Upgrades (the tooltips will show both bag upgrades info and bag condition) As for mods that add new bags, they need to be patched so that this mod will recognise them. (Mods that edit vanilla bags or bags that already have a patch made for them do not need to be patched!) Thanks to helpful community members there are now a wide array of mods with compatibility! :) To see a full list of the compatible mods (which, yes, includes Authentic Z and Brita's Armor, among many others) go to the discussions or click here! Workshop ID: 3119126181 Mod ID: JD44BackpackWear
PZRanking Ang
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+--------------------------------------------------+ | PZRanking Ang | | El ranking que tu servidor necesitaba +--------------------------------------------------+ Quien es el verdadero superviviente de tu servidor? Descubrelo con PZRanking Ang. ---------------------------------------------------- CARACTERISTICAS Estadisticas en vivo de cada jugador |- Zombies eliminados |- Ratio de supervivencia (zombies por dia) |- XP total acumulado |- Tiempo sobrevivido Ranking de facciones |- Compite por el primer puesto con tu grupo |- Estadisticas agregadas por faccion |- Compatible con el sistema nativo de facciones Tabla de clasificacion |- Top jugadores en tiempo real |- Posicion, nombre, zombies, tiempo y ratio |- Medallas de oro, plata y bronce ---------------------------------------------------- COMO USAR Simplemente presiona F7 en el juego. ---------------------------------------------------- ID DEL MOD PZRanking_Ang ---------------------------------------------------- NOTA Los datos se obtienen de los jugadores conectados al servidor. Para servidores con facciones activas, el ranking de facciones se genera automaticamente con los datos reales de cada grupo. ---------------------------------------------------- Workshop ID: 3777323334 Mod ID: PZRanking_Ang
The Doobie Brothers Community Center/Festival Grounds
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A Custom Community Center Built For The Doobe Brothers Community Sevrer By:Flag420 Workshop ID: 3390261596 Mod ID: DoobieCCmapcustom Map Folder: Doobie Brothers CC
70 Dodge [Exile Skin]
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Workshop ID: 3412815629 Mod ID: 70dodgesknEX
咩咩の商店
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自己写的一个小商店。主要自用 这个MOD最好配合COSPLAY商店用,因为我就是学的这个MOD的。 目前卖的东西有 -- 一堆子弹 -- 武士刀 -- 大铁锤 -- 大砍刀 未来想到啥再加吧,主要是不希望导致物品过于简单获得,所以价格都设的挺高的,为了满足自己的硬核需求 Workshop ID: 2802595025 Mod ID: Miemieitemshop
Knox Claim
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KNOX CLAIM Your house, your car, your rules. Built this for my own server. Vanilla safehouses always felt like a rectangle drawn on a map with no idea what building was underneath. Knox Claim reads the actual floor plan and lets you claim what is really there, room by room. CLAIMING A PROPERTY Right click the floor inside a building and open the panel. You get the real floor plan of the place you are standing in, every room named and measured, floor by floor including basements. Residential buildings are free to claim. Shops, stations, warehouses and clinics are not: those go to an admin as a request, with your reason and how many people will live there. No admin online? The request waits and you get the answer on your next login. WHAT IS PROTECTED - Doors, including the ones you built yourself - Containers and everything inside them - Building and dismantling on your ground - Sledgehammer demolition Everyone in your household gets through. Nobody else does. VEHICLES Sit in a car and claim it. From then on it is yours, and you hand out access per person in the panel: drive, ride along, or open the storage. Three separate rights, toggled by clicking. One switch unlocks the whole car: anyone may get in and drive it, but nobody may take anything out of it. Not the storage, not the parts, not the engine. Towing it away is blocked too. Handy for a shared work truck that you still want back in one piece. Trailers work the same way, claimed from outside with a right click since there is no seat to sit in. A claimed car will not start while a trailer you have no rights on is hitched to it, and smashing windows, slashing tyres, siphoning fuel or hotwiring are all blocked on someone else's vehicle. HOUSEHOLD AND FACTIONS Add other survivors to your property and they get the same access you have. If you are in a faction, the property belongs to the faction instead of to you, so it survives you logging off for a week. That behaviour can be switched off. Everything is reachable from anywhere: the panel lists every property you belong to, so you can manage the household, hand out vehicle rights or leave a household without walking home first. REQUESTS Admins get their own inbox in the panel: read the reason, see the building, jump straight to it, then approve or deny. No Discord ticket, no second tool. A second tab lists every property on the server, sorted by how long nobody has been home, so an abandoned base is easy to spot and release. DECAY Nobody from the household has been inside for a set number of days? The property goes back on the market, with a warning five days beforehand. Thirty days by default, and you can set it to zero if you want claims to be permanent. SEEING YOUR ZONE Your claimed ground can be highlighted on the floor so you know exactly where it ends. Admins can toggle every zone on the server at once. If an admin paints a larger zone around your place, the panel switches to an overview of the whole area with every building inside it, and you can click through their floor plans one by one. Optionally the server keeps claimed ground clear of zombies. WORKS WITH VANILLA SAFEHOUSES Every Knox claim also registers as a normal safehouse, so the safehouse list, the faction tools and admin panels keep working. Change a zone from the outside and Knox Claim adopts the new shape instead of fighting it. SERVER SETTINGS Twelve sandbox options under the "Knox Claim" page: claims per player, tile budget (and a switch to drop the tile limit entirely), tile cap per claim, household size, vehicles per player, decay and warning days, faction ownership, keeping claimed ground clear of zombies, and whether non residential buildings need approval at all. The vanilla safehouse settings are respected, including SafehouseDaySurvivedToClaim and the respawn switch, which each member can toggle for themselves right in the panel. NOTES You are welcome to try it on your own server. Expect updates though: I am testing this on my own server together with my players, so things will keep moving for a while. Feedback and bug reports are welcome. Workshop ID: 3776531408 Mod ID: KnoxClaim
[Discontinued] [42.20] New Music Radio B42
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🚧 Working in B42 stable 🚧 This mod may be unstable. Please report any issues on GitHub. 🚫 This mod has NOT been tested in Multiplayer. Use at your own risk. 🚫 Description: Adds radio channels that play music from Talis New Music on in-game radios and TVs. This is an adaptation of True Music Radio for the New Music system. Features: - 5 FM radio channels (93.0 - 93.8 FM) - 1 MTV TV channel (Channel 212) - Weather broadcasts & song announcements - Configurable via Sandbox Options Requirements: - Talis New Music Links: GitHub: https://github.com/KleitonEwerton/New-Music-Radio-B42 Credits: Based on True Music Radio by its original author. Adapted for Talis New Music compatibility. Workshop ID: 3746101672 Mod ID: NewMusicRadio
ARSENAL-26-GunFighter[RZS]
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Toned down, American-focused Brita config designed for extremely rare loot levels and balanced gunplay. Full gun loudness Weapon attachments rarely break Some distance and recoil penalty, vehicle penalty Ammo canister rare, boxes more common Fewer military grade, more civ/police/hunting. Workshop ID: 2708003103 Mod ID: Arsenal(26)GunFighter
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid