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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[BR] TrakMechanic - Car's pieces!
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This mod recipes from the car parts in general on zomboid, your car consert adds: Magazines can be housed in: Libraries, Book Stores, Workshops, Shelves, Magazine Boxes and Electronic Stores (Attention, this mod is currently only translated into Portuguese!) Workshop ID: 2843944606 Mod ID: TrakMechanic
Kano Music | Album: New York Cake
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Kano Music | Album: New York Cake Generated with New Music Builder New York Cake Side A 01 Can't Hold Back (Your Loving) 02 She's a Star 03 Baby Not Tonight New York Cake Side B 01 Party 02 Round and Round 03 Don't Try to Stop Me Workshop ID: 3756156230 Mod ID: 2KanoAlbum
[B42] Murk Water
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This mod transforms clean water into murky, dirty-looking water. The effect becomes especially noticeable during rain, storms, and nighttime, making rivers, lakes, and flooded areas feel far more contaminated and oppressive. Water color variations depend on the water quality setting: Green = high water quality Brown = normal water quality Blue = low water quality Perfect for creating a harsher, post-apocalyptic fallout atmosphere in Project Zomboid. Workshop ID: 3737257558 Mod ID: MurkWater
Patty's Trait Books & Skill Cards
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An immersive Project Zomboid Build 42 mod that expands gameplay with collectible Trait Books and installable Skill Cards. Workshop ID: 3621800206 Mod ID: PattysTraitBooksAndSkillCards
[WYD] VHS Skill Tapes: Scavenging
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This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Scavenging set, a modded skill by Afterworlds, and updated for B42.13+ by MV75. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3683577967 Mod ID: SkillTapesScavenge42
Craft Uses Fix
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The bug that the mod fixes is still present in build 42.14.0 Description Craft Uses Fix ensures that crafting consumes exactly what recipes specify — and returns exactly what should be returned. Recipes that use Uses or UsesPartialItem now behave consistently across all ingredient types: food, liquids, spices, powders, and any other partial-use items. When a recipe asks for 2, 3, or more uses, that amount is always deducted correctly. Reusable containers such as pots, bowls, jars, bottles, and similar items are handled reliably. If an ingredient is meant to be replaced after use, the correct container is always returned — without duplication and without loss. The mod works with both the standard crafting system and the Build 42 handcrafting system, and it supports modded recipes, tags, and alternative ingredient inputs. What this mod guarantees: - Recipes always consume the correct number of uses - Reusable containers are always returned when they should be - Works with modded and vanilla recipes - Compatible with Build 42 crafting and handcrafting How it works The mod records how many uses each ingredient has before crafting, lets the game perform the recipe normally, and then verifies how much was actually consumed. If the recipe did not consume the full amount it requested, the missing uses are applied. If a container failed to return, it is restored. Compatibility - Version 42.13.x-42.14.x - Multiplayer safe - Safe for existing save games - Compatible with modded items and recipes - Does not change game balance — only enforces what recipes already define I have tested several different recipes, but not every possible case. If you notice any bugs or unexpected behavior, please report it in the comments so I can fix it. If this mod helped you and you’d like to leave a small tip, you can do so here Totally optional — just a way to say thanks. Workshop ID: 3645648935 Mod ID: CraftUsesFix
Extra Vanilla Spawnpoints
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Adds several new spawn points, based on the sub-module you activate. The current list of added spawn points includes: - Tanglewood (West of Riverside; the abandoned "ghost town"). - Muldraugh Campground; located Northeast of Muldraugh, in the woods. - Cabin Spawns; various random cabins, mostly isolated; one overlap location with Muldraugh Campground. - Farmhouse Spawns; random farmhouses to spawn at. To Be Added Soon: - South LV/East WP Campground - "Secluded Spawns" (Places out in the middles of nowhere - cabins, warehouses, etc). IMPORTANT! Please note, the game considers each of these spawn-point sub-modules to be a separate map! You will need to activate them individually in the sandbox settings for each one you want to allow spawns to happen at! Support Me On Ko-FI!: Donations are never expected, but greatly appreciated! Love what I make, and want to help support me somehow? Please consider a donation through Ko-Fi! Workshop ID: 2917202050 Mod ID: ExtraVanillaSpawnsCabins Mod ID: ExtraVanillaSpawnsFarmhouses Mod ID: ExtraVanillaSpawnsMuldraughCampground Mod ID: ExtraVanillaSpawnsTanglewood Map Folder: CabinSpawns Map Folder: FarmhouseSpawns Map Folder: MuldraughCampground Map Folder: TanglewoodSpawns
serverAuto
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serverfix Workshop ID: 3781506624 Mod ID: AutoAll
Iron Pipe from Sheet Metal
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Adds a simple Welding recipe to Build 42. Craft 1x Iron Pipe and 1x Metal Scrap from 1x Sheet Metal. Requires Welding (Metalworking) level 3 and a Welding Torch. Craftable on any crafting surface. Balanced, vanilla-friendly, no dependencies. Workshop ID: 3778647886 Mod ID: IronPipeFromSheet
Automatically balanced weight and transfer items
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Do you have the following troubles: When you drag items into your backpack and find it's already full, then you need to carefully and accurately put them into other backpacks. This is really a torture, wasting time on such meaningless things. Especially when you have many backpacks, you'll be even more miserable. Now you don't need to do this anymore. You just need to drag items into your backpack without checking if it's full. This mod will automatically transfer the items to other backpacks with available space. Now just enjoy the pleasure of exploring the world and scavenging for items. Don't let meaningless things make you unhappy. Workshop ID: 3462347292 Mod ID: yxjs_AutoTransfer
Anthro Survivors - Bean
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A mod that adds my character "Bean" as a playable species. This is an addon for the "Anthro survivors" mod and won't work without it. Credit goes to Wuffwick and Jaql for making the original art and code for the mod! Workshop ID: 2959858312 Mod ID: BeanTheFoxSpecies
High-Range Wireless Detonator
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Adds a recipe magazine for high-range detonator that can be linked with different traps. Has range of 300 in-game tiles, while the original remote controllers have range of 7-15 tiles P.S (Multiplayer): All remotes in MP are currently not working. This is a bug in the vanilla game Firts you need to find recipe magazine called "Barely Legal Magazine - D.I.Y Wireless high-range detonator" and read it in order to learn a craft of detonator Then, if you have level 6 electricity, you can craft it You will need: Screwdriver Radio transmitter x1 Wire (1 unit) Electric wire x2 Glue (4 units) Electronic scrap x4 Also, i was to lazy to make a 3d model of magazine, so it will have engineer magazine worldmodel Workshop ID: 2844125439 Mod ID: HighRangeDetonatorCrafted
MGS3 [Snake Eater] Death Music
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Replaces the in-game death music with the mission failed music from Metal Gear Solid 3. All credits go to the creators of Metal Gear Solid 3, "Konami Computer Entertainment Japan". Music From: https://www.youtube.com/watch?v=_cMhT7d59lY This mod was requested by "John". Workshop ID: 2797010311 Mod ID: SnakeEaterDeathMusic
Powered Appliance Outline
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Powered Appliance Outline A mod that outlines the supported electric appliances within a running generator's power range, color-coded by their on/off state. For Build 42 Why this mod exists The vanilla generator info window shows something like: Power Consumption: Chest Freezer x2 (0.016 L/h) Mini Fridge x6 (0.078 L/h) Gas-powered Generator (0.002 L/h) Total: 0.479 L/h It tells you what types are drawing power, how many of each, and at what cost — but not where they physically are. Finding which actual fridge or lamp is running meant walking around your base and checking each one by hand. This mod draws an outline directly on the appliances in range, so you can spot them at a glance. Note: the mod also works before the world power goes out. While the grid is still up, no appliance is drawing from the generator yet, so the vanilla info window stays empty — but this mod outlines candidates based on the generator's geometric range alone, letting you preview "what would this generator cover if I placed it here?" ahead of the blackout. How to use - Right-click a running generator - Generator submenu → "Highlight powered devices" - All supported appliances in range light up How to turn the outlines off - Right-click the generator again → "Stop highlighting powered devices" - Right-click anywhere else in the world (the ground, a building, anything that isn't the generator) → pick "Stop highlighting powered devices" — no need to walk back to the generator - Or just stop the generator (outlines clear automatically) What the two colors mean - Yellow — Currently ON and drawing power - Blue — In range but OFF (turn it on and it becomes yellow) The outline color updates within 0.25 seconds of any on/off change. Supported appliances (matches vanilla generator behavior) Fridges and freezers / Stoves, microwaves, and ovens / Televisions / Washers, dryers, and combo units / Light switches / Car battery chargers / Gas pumps Range is identical to the vanilla generator: a 20-tile radius cylinder spanning ±3 floors (7 floors total). Anything not in the list above will not be outlined, even if it is currently powered. Performance The full-area scan happens only once, when tracking starts. After that, the mod only re-evaluates the state of the appliances it already knows about. Polling interval is 250 ms — no perceptible FPS impact. Known limitations - Appliances brought into range after tracking starts are not added automatically. Re-run "Highlight powered devices" to rebuild the candidate list - Tracking multiple generators at once is not supported — starting tracking on a second generator stops the first - Designed for single-player. Should work in multiplayer but is untested Language Menu entries are available in English and Japanese. Feedback Bug reports and feature requests are welcome in the Workshop comments. Workshop ID: 3743594564 Mod ID: PoweredApplianceOutline
Palm Trees
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This mod overwrites almost all trees with palm trees. Recommended for tropical maps such as Kingsmouth. This mod also allows you to harvest coconuts from palm trees while holding an axe or a knife. The harvested coconuts can be opened and then it is possible to drink the coconut milk, eat its flesh, or create alcoholic cocktails. Once consumed, you are left with a bowl - the coconut shell. Workshop ID: 2964104984 Mod ID: Palm trees
FocusOnFight
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Sometimes you just want focus on fight? Don't want to worry for Hunger or Thirst? So this is for you. Now you are immune to Hunger, Thirst, Temperature, Wetness, Fatigue and Boredom. Focus on fight and heal, or anything you want! You can set what you are immune to in sandbox. Workshop ID: 2942511220 Mod ID: FocusOnFight
Horry County Sheriff Skins
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Horry County Sheriff Vehicle Textures IMPORTANT UPDATE Following a recent update to KI5’s Ford CVPI, the mod was changed due to issues with vehicle shadows. The sheriff vehicle textures for the Ford CVPI now replace its standard paint schemes. These changes do not affect the Chevy Suburban PD. Description A collection of Horry County Sheriff police vehicle textures. The vehicles do not spawn naturally in the world. They were created as separate variants and do not modify KI5’s original files, except for the Ford CVPI paint scheme changes described above. Contents The mod contains 32 texture variants with different unit numbers: - 16 variants for the ’99 Ford CVPI. - 16 variants for the ’93 Chevy Suburban PD. Project World This mod was created for the Project World roleplay server. Feedback If you have any interesting ideas or encounter a bug, you can report it on my Discord server: My Discord Server Credit Where It’s Due This mod may be modified or extended by members of the community, but the creators of the original materials must be credited both within the mod files and wherever the resulting work is published. Workshop ID: 3507694478 Mod ID: HorryCountySheriffSkins
Waifu Zombie Re-Textured
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Care for a bit more variety? This mod brings more lovely Anime Zombie Girls to the field! How many more? 3x more! Note: This mod has sound, and rare spawns. A VERY SPECIAL THANX! I have seen this mod reposted so much idk who to credit really, so a thank you to all who support and enjoy this mod base. I am going to mention Daddy Dirkie Dirk, and Blackbeard without their guidance I wouldn't of tried any of this. Workshop ID: 3434803060 Mod ID: WZRT Mod ID: sound
Leather From Belts and Holsters
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Adds the ability to get Leather Strips from Belts and Holsters. Gives a small amount of XP depending on current Tailoring level. Should be compatable with ' V I S I B L E H O L S T E R S ' Added the recipe for getting 1 Leather Strip from certain Wallets. Workshop ID: 3077788158 Mod ID: leatherfrombelts
Panda's Den
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A small 1 cell map mod I made for the Panda Den server. It is a small decommissioned military base and residential community. It sits just a small distance south east of Muldraugh in cell 38x38. I tested it with a few of the excellent map mods on the workshop and while it is no where near the quality of them, it works just fine with them. It also works with the new in game map system. KNOWN CONFLICTS: St. Bernards Hill Ashenwood Workshop ID: 2719557344 Mod ID: PandasDen Map Folder: PandasDen
Indoor Climate (EHR Addon)
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This mod is created mainly for compatibility with Extensive Health Rework Evolved, since Realistic Temperatures mod has it's own systems that hard to make fully compatible, especially body temperature Just like Realistic Temperatures this mod makes indoor temperatures respond to outdoor weather. Temperature depends on central heating systems(shut's off after power goes down), the condition of the building, and open/broken/barricaded windows or doors. It works quite different tho and performance wise is much lighter If you want purely indoor temps simulation it's probably better to use Realistic Temperatures mod (tho it can be quite performance heavy). My mod just fully compatible with EHR unlike RT Main Features - Separate temperatures for individual rooms within the same building. - Heat gradually moves between rooms through doors, open passages, and stairways. - Open or broken exterior doors and windows increase heat exchange with the outdoors. - Barricaded windows still cause a small amount of leakage, but retain heat much better. - After the power shuts off, buildings gradually cool down or warm up toward the outdoor temperature. - Unvisited buildings begin close to the current outdoor temperature, with a configurable +2 °C buffer by default. To avoid offline simulation and keep performance high. - Supports vanilla buildings, multiple floors, and roofed player-built structures. - Room temperatures are preserved while moving through the building and when returning later. - Adds several placeable heating and cooling devices. - Simulation speed, heat loss, opening leakage, and other values can be configured through Sandbox settings. - IC changes ambient air temperature only. - IC does not directly overwrite the character's core temperature. - IC does not modify clothing or item insulation. - IC does not replace vanilla thermoregulation. - IC uses room-based simulation, cached building data, and scheduled updates. - IC can provide its ambient temperature data to EHR for a more complete health simulation. Items Cheap Heater A basic electric space heater with a 6-tile radius. Best suited for small rooms. Premium Heater A powerful electric heater with a 12-tile radius. It attempts to maintain a temperature of approximately 25 °C. Standing Fan An electric standing fan with an 8-tile radius. It can reduce the local temperature by up to 10 °C near the device. Propane Heater A propane-powered heater with a 10-tile radius and a target temperature of approximately 25 °C. It uses vanilla propane tanks. Tanks can be inserted, removed, or replaced through the object's context menu. Electric devices require grid or generator power and automatically stop working after losing electricity. Devices powered by a generator add to its fuel consumption. All devices can be found in appropriate loot locations, including electronics stores, household departments, garages, warehouses, U-Store-It facilities, camping suppliers, and residential storage. Electronics Stores, warehouses and U-Store-it has highest chances where you can find it. Place this mods at the bottom of load order list Build ✅42.20 ✅42.19 Multiplayer tested as one person on the server Workshop ID: 3772549209 Mod ID: IndoorClimateLiteB42 Workshop ID: 3772549209 Mod ID: IndoorClimateLiteB42
Buster Sword & Masamune [Build 42.20]
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Build 42.20 port of the Buster Sword and Masamune weapon pack. Includes both original custom models, textures, and inventory icons. Build 42 changes: - Native Build 42.20 item declarations and namespaced weapon categories - Corrected model and attached-weapon definitions - Preserved Base.Buster and Base.Masamune item IDs for save compatibility - Removed all weapon audio, including inherited Build 42 melee defaults - Clean Workshop upload layout with no duplicate mod trees The weapons can appear very rarely on zombies after 30 survived days. Workshop ID: 3731004860 Mod ID: Bust_Masamune Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261
Nade's Craftable Instruments [B42]
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Hey survivors! This is my very first Project Zomboid mod, and I’m super excited to share it with you! It adds crafting recipes for the musical instruments already in the game – so instead of praying to RNGesus while looting, you can actually make them yourself. Because let’s be honest: even in the apocalypse, sometimes you just need some good vibes around the campfire or a jam session in your safehouse. I recommend you using it with Lifestyle Mod made by Angry cause you'll be able to play those instruments. With this mod, you can craft: Acoustic Guitar Electric Guitar Electric Bass Guitar Trumpet Saxophone Harmonica Keytar Flute Banjo Violin This is only the start of my modding journey, so I’d love to hear your feedback, ideas, or crazy suggestions for the future. Thanks for checking it out – have fun, stay safe, and remember: zeds can’t stop the music! Workshop ID: 3564084857 Mod ID: NadesCraftableInstruments
ATA Mustard Balanced
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This mod is only made for my own server and use. Adjustments: - Balance Horse Power and Acceleration to fit the vanilla game - Changed engine sound for more realism You can find and visit the original creator here: https://steamcommunity.com/sharedfiles/filedetails/?id=2681635926 Workshop ID: 3420501944 Mod ID: ATA_Mustang Mod ID: ATA_Mustang_x2 Mod ID: ATA_Mustang_x4
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid