- Mods
- /
- Project Zomboid
Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Mod Manager: Load Order Sorter (Brazilian Portuguese)
par 76561199131666750
Translation into Brazilian Portuguese of the Mod Manager: Load Order Sorter mod. (This mod needs the original mod to work). Making it very clear that I have no intention of stealing credit from the original creator, it's just a way I found to bring it to our language, meaning all rights go to the original creator of the mod: @REfRigERatoR Workshop ID: 3197360245 Mod ID: Mod Manager: Load Order Sorter (Brazilian Portuguese)
OneHanded SawedOff Double Barrel Shotgun
par 76561198115720008
Republishing off an mod created by a banned user. You can use a sawed barrel shotgun with ONE hand, like a pistol. If you want change the attachment for holster, go here : - C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3188453718\mods\OneHandedSODBShotgun\media\scripts (C: or other, if you have installed PZ on other disk) - Open OneHandSODBShotgun.txt - Change "AttachmentType = Rifle," by "AttachmentType = Holster," (do not put " ") - Save. Mod can seen in screen : The Only Cure (arm cut) Brita's armor The division Backpack Bushcraft Gear - Tools Rifle Sling (Sawed Shotgun attach on my chest) Advanced Trajectory Z.R.A.P '92 AM General M998 + M101A3 Cargo trailer I advise you to go see my collection, if you are looking for good mods for your solo/MP party/server. Compatibility with all mod doesn't change the vanilla weapon Double barrel shotgun. Personal test and work : Arsenal26 Workshop ID: 3188453718 Mod ID: OneHandedSODBShotgun
SVP More Builds Remix (SV)
par 76561198058070220
More Builds tweaked for SVP -No Survival Items (well, generator etc..) -No Garage Doors (some broken) -No Tall Metal Fences -Increased Skill Requirements Material / Skill Requirements to be further tweaked~! Workshop ID: 2968108974 Mod ID: SVPbuild
JOKER86 Modding Cars B42.20
par 76561198080312744
Bienvenido a J0K3R86 Modding Cars y al mundo de la mecánica automotriz. Aquí encontrarás sistemas de reparación avanzada para vehículos vanilla y vehículos de mods. ¿Qué contiene este mod? Sistema de reparación de maleteros. Mejoras en la reparación de motores, dependiendo del nivel de porcentaje configurado en la sandbox integrada. Sistema de inflado de neumáticos más rápido. Vehículos personalizados: vehículos de carreras (NASCAR 1993), camionetas de carrera (Speed Trucks), vehículos variados de la comunidad y vehículos de streamers. Cada vehículo está totalmente personalizado y cuenta con una tabla de loot equivalente a la del juego base, lo cual permite mantener la experiencia original del jugador sin romper el equilibrio del juego. Si te gusta el mundo de la mecánica automotriz, las carreras de NASCAR y la velocidad, este es tu mod. No solo puedes disfrutarlo en una partida individual, sino que también puedes jugar con tus amigos y disfrutar juntos del mundo de las carreras. El mod cuenta con traducción completa en: AR — Español Argentino ES — Español EN — Inglés RU — Ruso Si te gusta el contenido de este mod, puedes dejar tu Like / Feedback sobre el mismo. Puedes hacerlo por aquí o en mi canal de Discord. También puedes apoyar este proyecto, si así lo deseas, invitándome un cafecito. ☕ Tu apoyo es completamente voluntario, pero será muy agradecido y me ayudará a seguir manteniendo el mod, mejorándolo y creando nuevo contenido para la comunidad. Discord: https://discord.gg/rNp6Rm9NA ⚠️ TÉRMINOS DE REDISTRIBUCIÓN La redistribución de este mod sin el permiso explícito del creador original está prohibida bajo ninguna circunstancia. Esto incluye, entre otros: Subir este mod a Steam Workshop o cualquier otro sitio. Distribuirlo como parte de otro mod o modpack. Distribuir versiones modificadas del mod. El producto solo puede ser publicado en Steam a través de una cuenta con el nombre J0K3R86. © 2025-2026 J0K3R86 Welcome to J0K3R86 Modding Cars and the world of automotive mechanics. Here you will find advanced repair systems for vanilla vehicles and modded vehicles. What does this mod contain? Trunk repair system. Engine repair improvements based on the percentage level configured in the integrated sandbox. Faster tire inflation system. Custom vehicles: racing vehicles (1993 NASCAR), racing trucks (Speed Trucks), various community vehicles, and streamer cars. Each vehicle is fully customized and includes a loot table equivalent to the base game, helping preserve the original player experience without disrupting the game's balance. If you enjoy the world of automotive mechanics, NASCAR racing, and speed, this is the mod for you. You can enjoy it not only in single-player, but also with your friends and experience the world of racing together. The mod features full translations in: AR — Argentine Spanish ES — Spanish EN — English RU — Russian If you enjoy the content of this mod, feel free to leave a Like / Feedback. You can do so here or on my Discord channel. You can also support this project, if you wish, by buying me a coffee. ☕ Your support is completely voluntary, but it is greatly appreciated and helps me maintain the mod, improve it, and create new content for the community. Discord: https://discord.gg/rNp6Rm9NA ⚠️ REDISTRIBUTION TERMS Redistribution of this mod without the explicit permission of the original creator is strictly prohibited under any circumstances. This includes, but is not limited to: Uploading this mod to Steam Workshop or any other website. Distributing it as part of another mod or modpack. Distributing modified versions of the mod. The product may only be published on Steam through an account named J0K3R86. © 2025-2026 J0K3R86 Workshop ID: 3600615228 Mod ID: J0K3R86_Mechanic Mod ID: J0K3R86_Performance Mod ID: JMCArmors Mod ID: JOKER86 Modding Cars Mod ID: Nascar Racing Mod ID: Nascar Trucks Mod ID: Streamers Cars
Faun Parts And Skin
par 76561198800866700
Faun Parts and Skin Adds following items (randomly spawing in the world): - Faun Ears (B41-B42.13: earring-top slot; B42.15: custom "Ear Base" slot) - Faun Tail (tail slot) - Antlers (vanilla deer headdress without the cap part) as well as two other variants - B41-B42.13: uses hat slot - B42.15: uses custom "Horns" slot - Faun Legs (durable but beware clipping (especially skirts); meshes available for vanilla or Tomb's Player Body Overhaul) - B41-B42.13: uses shoes slot - B42.15: uses custom "Legs (Fantasy)" slot Ears, tail and legs come in five colour variations based on skin colours (especially the legs; if you want skin coloured unguligrade legs see my other mod "Fantasy Bodyparts"). Optional: - B41-B42.13: a fullbody tattoo imitating faunlike skin/fur. Uses only the slot for face tattoos (allows combination with tattoos for other locations). Different tattoos for male or female (you can use either one regardless of player gender, but it may result in discoloured areas) Requires Ellie's Tattoo Parlor V4 - B42.15: a skin overlay imitating faunlike skin/fur. Different overlays for male or female (you can use either one regardless of player gender, but it may result in discoloured areas) Comes in two variants: "Faun Skin" covers the entire body, "Faun Skin (Half)" covers only the lower body for a more satyr like look Requires Fantasy Bodyparts Offers adaptations for following bodies/skins: - Tomb's Player Body Overhaul (underwear/nude) Other body/skin mods (especially ones with baked-in underwear) might result in weirdly coloured areas. Usage - enable "Faun Parts" - (optional) enable "Faun Parts - Tomb's Body" (if using "Tomb's Player Body Overhaul") - (optional) enable "Faun Skin" - if using "Tomb's Body..." mod, additionally enable "Faun Skin - Tomb's Body" (either Underwear or Nude version) Credits to Tomb (as in Tomb's Player Body Overhaul) for letting me use his models and textures as a basis for the unguligrade legs :) Related mods - Cat Ears and Tail - Wolf Ears and Tail - Fox Ears and Tail - Fantasy Bodyparts - Harpy Parts Workshop ID: 3585099740 Mod ID: RabenRabo_FaunParts Mod ID: RabenRabo_FaunParts_TombsBody Mod ID: RabenRabo_FaunSkin Mod ID: RabenRabo_FaunSkin_TombsBodyNude Mod ID: RabenRabo_FaunSkin_TombsBodyUnderwear
Cuffs and Collars Overhaul [B41/B42]
par 76561198046280405
Cuffs and Collars Overhaul for Build 41 and Build 42. Build 42 includes automatic collar/cuffs synchronization, tint matching, adjusted ties, waistcoats, and suit jackets, plus Tomb's Player Body compatibility. Workshop ID: 3564690987 Mod ID: Collar Mod ID: Collar_tomb
Swat Armor: Revamped
par 76561198412158797
!!! В ПОРЯДКЕ ЗАГРУЗКИ МОДОВ СПУСТИТЕ ЭТОТ МОД В САМЫЙ НИЗ !!! !!! BRING THIS MOD IN THE BOTTOM OF MOD LOADING ORDER !!! Ru: Оригинальный мод: https://steamcommunity.com/sharedfiles/filedetails/?id=2091564445 Добавляет 3 набора одежды: Штурмовой (Riot), Спецназовский (SWAT) и Набор сапера (Sapper Antibomb), а так же 2 рюкзака - полицейский и штурмовой. Их можно найти в мире, или снять с очень хорошо экипированных зомби, которые пытались сдерживать первые волны зараженных... Спецназовцы и штурмовики очень редко появляются в полицейских участках, а штурмовики дополнительно в тюрьмах. Сапер - самый редкий вид, появляется только в больших полицейских участках. Этот мод был изначально был взят отсюда: https://steamcommunity.com/sharedfiles/filedetails/?id=2992305910, и был отредактирован и отбалансирован под нужды моего сервера с друзьями. En: Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2091564445 Adds 3 sets of clothing: Riot, SWAT and Sapper Antibomb, as well as 2 backpacks - police and Riot. They can be found in the world, or taken from very well equipped zombies who tried to contain the first waves of infected... SWAT and Riots very rarely show up in police stations, and Riots additionally in prisons. The sapper is the rarest kind, appearing only in large police stations. This mod was originally taken from here: https://steamcommunity.com/sharedfiles/filedetails/?id=2992305910, and was edited and balanced for the needs of my server with friends. Have a good game! Workshop ID: 3320810982 Mod ID: SwatArmorRevamped
[B42] Carlton's Better Banks
par 76561197970177746
About This Mod Turns bank safes and safe deposit boxes into lootable items. Safes can be opened only if you find the Bank Safe Keys but safe deposit boxes can also be pried open with a crowbar. Safe deposit boxes contain smaller quantities of cash but also rare items, jewellery etc. Safes contain larger cash bundles and gold bars. You can also disassemble standing ATM's or hit in-wall ATM machines with a crowbar for cash. The key has a high chance to spawn in containers in the bank. I made this for my multiplayer server because we want to have objectives like finding large quantities of cash and valuables and I couldn't find anything else like that on the workshop. This will also help anyone else looking to have some sort of cash economy system in PZ. This is my first Project Zomboid mod. AI was used to help with the code and logo. Tested in SP & MP 42.20.3 and shouldn't have incompatibilities. Plans - More loot possibilities added to standing safes - Sandbox options - Polish & bug fixes - Fix for ATM's dropping cash when dismantled on MP - Allow exterior in-wall ATM's to be pried open with crowbar for cash Support the Mod If you appreciate this mod please give it a thumbs up, favourite or Steam award. You can also buy me a coffee, but only if you really want. Any donation is greatly appreciated. ☕ Buy me a coffee☕ Workshop ID: 3789069683 Mod ID: CarltonsBetterBanks
Turbo Revenant: 1989 Porsche 911 [B42 Patch]
par 76561199841906216
🏎️ TURBO REVENANT: 1989 Porsche 911 The turbo returns from the dead — now in Build 42. This mod brings the legendary 1989 Porsche 911 Turbo to Project Zomboid Build 42. The original mod by MrDanny was made for Build 41. This patch adapts it to work fully in Build 42, with updated vehicle scripts, physics, sounds, and collision. ⚠️ IMPORTANT — REQUIRED SUBSCRIPTION ⚠️ You MUST subscribe to the original base mod for this patch to work: 👉 1989 Porsche 911 Turbo by MrDanny Without the base mod subscribed, the vehicle will have NO model and NO textures. You do NOT need to activate the base mod in your mod list — just stay subscribed so the files are on your disk. 🔧 WHAT THIS PATCH DOES - Adapts vehicle script to Build 42 format - Adds proper collision template (CarSportsCollision) - Adds B42 sound system (SoundsSportsCar) - Adds gear ratio system (5-speed transmission) - Fixes physics values for B42 engine parser - Updates container and part definitions - Spawns naturally in parking lots, sport zones, and traffic jams 🎨 FEATURES - 6 color options + 6 pattern variants (12 skins total) - Sports car handling and performance - Natural world spawn in parkingstall, sport, good, and trafficjam zones - Full mechanics overlay support 📋 HOW TO INSTALL - Subscribe to 1989 Porsche 911 Turbo (base mod — required!) - Subscribe to this mod - Activate Turbo Revenant in your mod list (you do NOT need to activate the base mod) - Start or continue your game — the Porsche will spawn naturally or use: /addvehicle Base.89porshce911turbo 🏆 CREDITS - MrDanny — Original 1989 Porsche 911 Turbo mod (3D model, textures, and all original assets) - Original Workshop Page - XaviChang — Build 42 adaptation, vehicle script rewrite, and patch All original assets belong to their respective creators. This is a compatibility patch, not a replacement. ☕ Support the Developer If you enjoy this mod and want to support my work, you can buy me a coffee! Your support helps me keep creating and improving mods for the community. ☕ buymeacoffee.com/XaviChang Every coffee fuels another late-night coding session! ☕🎮 Workshop ID: 3701525779 Mod ID: TurboRevenantPorsche911
Rosewood unlocked vanilla spawns.
par 76561197992866806
I suggest to leave this at B42.19 as B42.20 vanilla has a decent spawn list now. Fair WARNING: I will most likely take this down / retire it in the near future. Am leaving it for now so B42.19 players can still use it. Workshop ID: 3575355280 Mod ID: MoreSpawnsRosewoodUnlocked Map Folder: Rosewood, KY
Bag of Holding
par 76561198009933096
A blatant cheat version of a mod by " ArpyClarkson ". Makes the Satchel bag have 100% weight reduction and a 1000 unit capacity, but sets its weight to 5 units. Moves this satchel to the "Fanny Pack, Back" slot, so it can be worn along side 1 fanny pack (front) and 1 other backpack in case you want seperate bags for gear and loot. Workshop ID: 2852807314 Mod ID: BAGOFHOLDING
Nena Music | Album: ? (Fragezeichen)
par 76561199258285984
Nena Music | Album: ? (Fragezeichen) Generated with New Music Builder ? (Fragezeichen) Side A 01 Rette mich 02 (Fragezeichen) 03 Das Land der Elefanten 04 Unerkannt durchs Märchenland 05 Küss mich wach 06 Laß mich dein Pirat sein ? (Fragezeichen) Side B 01 Ich häng' an dir 02 Sois Bienvenu 03 Keine Antwort 04 Der Bus is' schon weg 05 Es regnet 06 Der Anfang vom Ende Workshop ID: 3756204321 Mod ID: 2NenaMusic
Weapon Cases [B42] - Русификация
par 76561198414246143
Русификация Weapon Cases Мод добавляет коллекцию специализированных кейсов для организации хранения и переноски оружия. Идеальное решение для упорядочивания вашего арсенала. Что делает мод? • Разнообразные кейсы: Несколько типов контейнеров для разных нужд • Высокое качество моделей: Полностью ручное моделирование и текстурирование • Реалистичная механика: Открытые и закрытые варианты кейсов • Система вскрытия: Отмеченные кейсы можно вскрыть ломом, ножом или отверткой для получения случайного оружия • Гибкая настройка лута: Черные и белые списки для предметов и модов • Места появления: Оружейные магазины и другие тематические локации Ключевые особенности: Упорядоченное хранение оружия, реалистичные кейсы, полная настраиваемость лута, широкая совместимость. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3591115879 Mod ID: WEAPCASERUS
Bourstrange
par 76561198179477498
Bourstrange Workshop ID: 3463783037 Mod ID: 2895625254 Map Folder: GargisnarBourstrange
Zyn Pouch Mod by Bebp
par 76561198405417772
Simple mod that adds Zyn nicotine pouches to Project Zomboid. UPDATED FOR BUILD 42 STABLE! - Fixed Zyns to have the same effects as cigarettes. - Added adjustable spawn rates in Sandbox Options. Flavors: Coffee, Wintergreen, Spearmint, Cinnamon, Menthol, Citrus, Cool Mint, Classic, Peppermint, and Smooth. Open to suggestions for more flavors. Super sexy textures made by super sexy Cameron. If you have any issues, please leave a comment. https://pz.bebp.org/ Workshop ID: 3234938055 Mod ID: zynjamins
Valhalla_Addons
par 76561198298093682
Mods do servidor Project Zomboid Valhalla Workshop ID: 2978336120 Mod ID: AuthenticZBackpacks+ Mod ID: Authentic Z - Current Mod ID: BCGRareWeapons Mod ID: BCGTools Mod ID: BioChemistryLife Mod ID: BB_Auto_Engineering Mod ID: BB_Utils Mod ID: craftingEnhancedCore Mod ID: DIY_EngineParts Mod ID: firearmmod Mod ID: firearmmodbspatch Mod ID: FH Mod ID: fol_Take_A_Bath Mod ID: FRUsedCars Mod ID: FRUsedCarsFT Mod ID: FRUsedCarsNLF Mod ID: FRUsedCarsNRN Mod ID: iMeds Mod ID: Lifestyle Mod ID: LootBox Mod ID: MoreBuilds Mod ID: MoreLootSettings Mod ID: noirrsling Mod ID: MilPoncho Mod ID: PyramidHead Mod ID: RE NPC Mod ID: RV_Interior_MP Mod ID: sapphcooking Mod ID: SawSword Mod ID: SimplePlayablePianos4150 Mod ID: SpnHair Mod ID: TKS Mod ID: TMA_SA_Radio_Mixtapes Mod ID: TMC_TrueActions Mod ID: TrueActionsDancing Mod ID: truemusic Mod ID: TsarcraftCache2 Mod ID: tsarslib Mod ID: VehicleRepairOverhaul Mod ID: WaterDispenser Mod ID: WaterDispenserDisabler Mod ID: XnerTree Mod ID: YakiMC Mod ID: YakiMCTattered Mod ID: YakiMCARMOR Mod ID: YakiMCMEDIEVAL Mod ID: YakiMCPRIMITIVE Mod ID: YakiMCROMAN Map Folder: AZSpawn Map Folder: vehicle_interior
Project Remnants - Logistics, AI & UI Patch
par 76561199048856171
A quality-of-life submod for Pat's NPC — Project Remnants. This patch does not replace the original mod. It expands and improves its base logistics, NPC behavior, combat AI and faction-management interface. Fully localized in English and Russian. Automated Vehicle Unloading - Order free base residents to unload parked vehicles located inside the safehouse boundaries. - Residents assigned as Haulers receive top priority. All available Haulers can work on the same unloading order. - Start unloading from the Safehouse interface or by right-clicking a vehicle cargo compartment. - NPCs walk directly to an accessible cargo-compartment interaction point. - Workers collect as many items as their carrying capacity allows instead of moving them one at a time. - They repeat unloading trips until every item that can be stored has been removed from the vehicle. - Cargo is automatically sorted into storage containers according to their assigned categories. - If the preferred storage is full, another available assigned container is used as overflow. - Items remain inside the vehicle only when no suitable base storage has enough free capacity. - NPCs cannot deposit items through walls and must reach a valid side of the destination container. - After unloading is completed or cancelled, residents return to their previous professions and normal schedules. Squad Vehicle Loading - Order all active companions to empty the contents of their worn or carried bags into a selected vehicle. - Companions keep the bags themselves, their equipped gear, favorite items and main inventory contents. - NPCs approach the correct vehicle compartment and retry alternative interaction points when necessary. - The order cannot be interrupted by random leisure, reading, sleeping or resting activities. NPC Navigation Improvements - Improves recovery from stuck or failed paths. - Long routes are divided into shorter, safer checkpoints. - Failed checkpoints are temporarily avoided when the route is recalculated. - NPCs prefer doors and only consider using a window when no valid door route exists. - Temporary obstacles, including zombies standing in a doorway, no longer immediately force NPCs to use a window. - Repeatedly unreachable leisure destinations are cancelled instead of being requested over and over. - Movement and logistics watchdog timers pause correctly while the game is paused. NPC Needs and Shelter - Residents avoid resting or sleeping outside during rain when a reachable indoor location is available inside the base. - Thirsty NPCs can drink clean water directly from sinks and water dispensers. - NPCs can use these water sources even when they do not have a bottle in their inventory. - Empty or tainted water sources are ignored. Combat AI Improvements - Melee NPCs react earlier when zombies begin surrounding them. - NPCs choose a short, wall-checked retreat route instead of waiting until they are completely trapped. - Immediate defensive shoves and attack animations are preserved. - Melee weapons are evaluated using damage, reach, attack speed and condition instead of maximum damage alone. - Ranged combat rules are not overridden by the melee supervisor. - Followers maintain a small personal-space distance around the group leader during combat. - Large groups no longer attempt to occupy the same position directly beside the leader. - Melee fighters receive separate attack positions, while ranged companions step away when they are standing too close. Faction and Storage Interface - Reworks the Safehouse and Storage screens with responsive layouts. - Improves spacing, button sizes and translated label widths. - Prevents overlapping text and controls. - Adds clear unloading progress, completion and error messages. - Improves storage-category cards and container details. How to Unload a Vehicle 1. Claim a safehouse and define its boundaries. 2. Assign categories to at least one storage container. 3. Park a loaded vehicle inside the safehouse boundaries. 4. Open the Safehouse interface and select “Unload vehicles”. Support me on Ko-fi Workshop ID: 3789816709 Mod ID: ProjectRemnantsQoLPatch
Common Sense - Tools of the Trade Patch
par 76561198110686111
Allows the Halligan Tool and Utility Bar from Tools of the Trade to utilize Common Sense's crowbar prying mechanic. Workshop ID: 3474139256 Mod ID: CommonSenseTOTT
Zombie Drop Cloth Lag Fix For Dufa Server
par 76561198419120643
좀비가 옷을 벗고 나온 채로 나오는 확률을 52퍼센트로 조정합니다. 좀비가 옷을 입고 나와 텍스쳐와 아이템 렌더링으로 생기는 이슈를 줄여줍니다. Vegetation Zeds mod 모드 + Zombie no cloth 모드에서 영감을 받아 50%로 줄이는 모드로 서버에 사용하기 위해 깔짝거린 모드입니다. 원본 : Vegetation Zeds https://steamcommunity.com/sharedfiles/filedetails/?id=3207511784 Zombie no cloth https://steamcommunity.com/sharedfiles/filedetails/?id=3281144566&searchtext=zombie+no+cloth 본인은 해당 모드에 대한 원본 모더레이터가 아니며 원본 모드가 수정이 가능한 모드여서 50%로 사용하기 위해 올린 것일 뿐 두 모드의 모더레이터가 모드를 내리기를 원하면 즉시 내리도록 하겠습니다 Workshop ID: 3306105221 Mod ID: ZombieDropClothSettingForDufa
Reglas(VGR)
par 76561198062723944
Reglas para VinculoGamer. Basado en Rules Workshop ID: 2889538723 Mod ID: Rules(VGR)
Modix: Game Panel
par 76561198347530219
🧩 Modix Game Panel Open-Source, Browser Based Game Server Manager for Project Zomboid Tech Stack: Frontend: React (CRA), Tailwind CSS, React Icons Backend: FastAPI (Uvicorn), Python 3, SSE, Systemd Database/Storage: JSON Config, SQLite Hosting: Windows (fully supported), Linux (experimental) Developed By: Ov3rlord & GameSmithOnline 🔗 Quick Links - 🌐 Modix Website: https://modix.store - 🛠️ Download from GitHub: https://github.com/DaleMarkie/Modix-Windows- - 💬 Join the Community: https://discord.gg/EwWZUSR9tM - ☕ Support Development: https://ko-fi.com/modixgamepanel - PZWiki: https://pzwiki.net/wiki/Modix 🚀 Overview Modix Game Panel is a next generation, open source server control panel built specifically for Project Zomboid. It lets you manage, configure, and update your game server faster, easier, and more powerfully than ever before. Forget outdated tools. Modix is built from the ground up for modern servers, with a sleek web dashboard, mod automation, and real time controls, all completely open and free for the community. Full Control. Fully open-source, giving you complete visibility and control Designed for Windows hosts (production-ready) Linux support is experimental, perfect for testing and VPS setups 🧪 Real-Time Logs & Terminal Live terminal output via Server-Sent Events (SSE) Monitor system usage: CPU, RAM, disk, and network Execute cute commands directly from the panel ⚙️ Full Settings Editor Edit server.ini and SandboxVars.lua directly from the panel Supports multiple server profiles for testing, PvE, Hardcore, or Vanilla+ 🧱 Mod & Workshop Manager Enable, disable, uninstall, or update Steam Workshop mods Tag-based search, auto thumbnail detection, and modlist management Build custom modlists and export mod IDs for server configuration 🔄 ModUpdater Automatically detects Steam Workshop mod updates Tracks changes and timestamps for live update notifications Backup your mods before applying updates to avoid data loss 🌐 Workshop Integration Search mods by name, keywords, or Steam Collection IDs View full metadata: name, description, author, update date, and popularity Favorite mods and color code them for easy organization Manage, create, rename, or delete custom modlists 🧍 Player Manager View all players with detailed info: Steam ID, country, VAC status, VPN detection Search, filter, and sort players by online status, name, or playtime Ban/unban players and add personal notes for each 🔔 Webhooks Send fully customized Discord embeds directly from the panel Live preview before sending Use for server alerts, updates, or mod notifications 🧰 File Manager Browse, upload, and edit files in a clean, intuitive interface Works seamlessly with server directories and mod folders ################################ ⚡ Getting Started / Local Installation 💾 1. Download the Project Download the repository: Modix-Windows--main Place the folder anywhere on your PC ✏️ 2. Rename the Folder (Optional) Rename it (e.g., Modix-Local) — won’t affect functionality 📦 3. Install Dependencies Open Command Prompt or PowerShell inside the folder: npm install → installs all required dependencies npm run dev → launches the Modix panel 🌐 4. Access the Panel Open your browser and visit: http://localhost:3000 You’re ready to start managing your server! 💖 Support & Donations All donations go directly toward maintaining and improving Modix: https://ko-fi.com/modixgamepanel ⚖️ License & Terms of Use Modix Game Panel Non-Commercial License (NC) – Version 1.4 You may: Use Modix locally for personal or educational projects Modify and contribute non-commercially Share improvements or extensions for community benefit You may NOT: Copy or re-upload Modix elsewhere Sell, rent, or license the software Use it for cheating, exploiting, or illegal activity Remove attribution or claim ownership Add-ons & Extensions: Only verified add-ons approved by the Dev Team may be sold Unauthorized sales are strictly prohibited Other Terms: License updates may occur; users must comply Violations terminate usage rights Governed by the laws of the United Kingdom ✅ Why Modix? Modix Game Panel is not just a tool — it’s a complete platform for managing your Project Zomboid server: Open-Source & Transparent: Inspect, modify, and contribute freely Powerful Yet Intuitive: Real-time logs, mod automation, and player management Flexible & Modern: Designed for Windows hosts, experimental Linux support Community-Focused: Built for modders, server admins, and dedicated players Take control of your server — simplify management, automate updates, and focus on gameplay instead of setup.
DWTB M911 Fix (B42.20)
par 76561198012598892
DWTB M911 Fix Safety net for the KI5 '82 Oshkosh M911 on Project Zomboid Build 42.20. Stops this client crash on join: attempted index: registerVehicleScript of non-table: null 82oshkoshM911_client.lua:14 v1.3 CHANGELOG - Nuclear fix: ships Hooks/DAMN_EnterAnimations.lua + Hooks/DAMN_SemiAttachmentHelper.lua so M911 require always gets a real table - Hooks do not depend on Vehicles/TimedActions/ISEnterVehicle (damnlib path that can fail on B42.20) - Early shared + client 00_ stubs still present - Console prints confirm load from 00_ and Hooks paths REQUIRED LOAD ORDER This mod only works if it is active and listed before 82oshkoshM911. Your client console MUST show: loading DWTB_M911_Fix v1.3 safety stubs applied If "loading DWTB_M911_Fix" is missing, the mod is not in the server Mods= list (or not subscribed). - damnlib - KI5minifixes (optional) - DWTB_M911_Fix (this mod — Workshop 3775614709) - 82oshkoshM911 Server.ini example: WorkshopItems=...;3171167894;3775614709;2618213077;... Mods=...;damnlib;KI5minifixes;DWTB_M911_Fix;82oshkoshM911;... After changing Mods / WorkshopItems: restart the server. Clients must subscribe to Workshop 3775614709 (unsubscribe/resubscribe if an old build is cached). What it covers - DAMN.EnterAnimations:registerVehicleScript (+ Hooks module) - DAMN.SemiAttachmentHelper:registerVehicleScript (+ Hooks module) - DAMN.Armor:add - DAMN.MechOverlay:addParts Notes - Lua-only compatibility fix by Death with the Boys / Rraiders. - Not affiliated with KI5. Credit for M911 and damnlib belongs to the original authors. B42.20 Ready · Workshop 3775614709 Workshop ID: 3775614709 Mod ID: DWTB_M911_Fix
Dj's DJ Music
par 76561198063341540
for all my brothers and sisters out there enjoy 70+ songs just a warning tho there are some fire tracks for everyone. i tried to make sure i got all different noticed there was a lack of black music in general across the music mods so i added some and threw in a couple other kinds of tracks as well. also super casual so not doing vinyl anything and no album art. also don't really care about overlap with other music packs, care more about making a dope collection of tracks. Workshop ID: 2762260003 Mod ID: djs_dj_music
Real Cargo Capacity
par 76561199223283833
Vanilla PZ severely underestimates vehicle cargo capacity — a van can barely carry more than a backpack, and a pickup truck bed feels like a glove box.Vanilla PZ severely underestimates vehicle cargo capacity — a van can barely carry more than a backpack, and a pickup truck bed feels like a glove box. This mod fixes that by assigning real-world cargo capacities to every vehicle type based on actual manufacturer payload ratings. ─── FOR THE NERDS ─── All capacities are derived from real manufacturer payload ratings. 1 PZ unit = 1 kg. Vanilla → Real : Step Van : 130 → 950 (P-series step van, ~950kg payload) Van : 130 → 600 (Ford Transit, ~600kg payload) PickUp Van (closed bed) : 130 → 450 (Transit Connect, ~450kg payload) PickUp Truck (open bed) : 130 → 300 (F-150 bed, ~300kg payload) SUV : 130 → 200 Station Wagon : 130 → 220 Off-Road : 130 → 200 Normal / Modern Car : 130 → 160 Police / Ranger / Taxi : 130 → 160 Luxury Car : 130 → 130 (unchanged) Small Car : 130 → 100 Sports Car : 130 → 80 Race Car : 130 → 20 All vehicle variants (JPLandscaping, MeltingPoint, Spiffo, etc.) are covered — one override per type covers all branded variants, does not support other mods, only for vanilla vehicles. my discord : https://discord.gg/cS2wxhaFYH Workshop ID: 3739759566 Mod ID: RealCargoCapacity
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid