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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Real Cargo Capacity
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Vanilla PZ severely underestimates vehicle cargo capacity — a van can barely carry more than a backpack, and a pickup truck bed feels like a glove box.Vanilla PZ severely underestimates vehicle cargo capacity — a van can barely carry more than a backpack, and a pickup truck bed feels like a glove box. This mod fixes that by assigning real-world cargo capacities to every vehicle type based on actual manufacturer payload ratings. ─── FOR THE NERDS ─── All capacities are derived from real manufacturer payload ratings. 1 PZ unit = 1 kg. Vanilla → Real : Step Van : 130 → 950 (P-series step van, ~950kg payload) Van : 130 → 600 (Ford Transit, ~600kg payload) PickUp Van (closed bed) : 130 → 450 (Transit Connect, ~450kg payload) PickUp Truck (open bed) : 130 → 300 (F-150 bed, ~300kg payload) SUV : 130 → 200 Station Wagon : 130 → 220 Off-Road : 130 → 200 Normal / Modern Car : 130 → 160 Police / Ranger / Taxi : 130 → 160 Luxury Car : 130 → 130 (unchanged) Small Car : 130 → 100 Sports Car : 130 → 80 Race Car : 130 → 20 All vehicle variants (JPLandscaping, MeltingPoint, Spiffo, etc.) are covered — one override per type covers all branded variants, does not support other mods, only for vanilla vehicles. my discord : https://discord.gg/cS2wxhaFYH Workshop ID: 3739759566 Mod ID: RealCargoCapacity
Reduced Wood Weight 90%
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DESCRIPTION Reduces the weight of all wood-related items. Fully customizable via Sandbox options (0% to 99% reduction). Default is 90%. Making it significantly easier to carry logs, planks, branches, and other wooden materials in the game. KEY FEATURES - Fully Customizable: Adjust the reduction percentage (0% to 99%) via Sandbox options. - 90% Default Reduction: Affects Logs, Planks, Firewood, Branches, Twigs, Saplings, Charcoal, and more. - Retains Proportions: Keeps the proportional weight differences between items (just much lighter!). Technical Details If my mods make your run a little less painful, please consider leaving a 👍 Like and ⭐ Favorite! Got any feedback or bug reports? Feel free to drop them in the comments. Stay safe out there! If you enjoy this mod and want to support my work, feel free to buy me a coffee! Workshop ID: 3690275533 Mod ID: ReducedWoodWeight90
[B42.20] Visual Sound Cues
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WorkshopItems=3779020636 Mods=VisualSoundCues An accessibility mod: see what you would hearDirectional on-screen indicators for sounds your character can hear - built for deaf and hard-of-hearing players, and anyone else playing without audio. Zombies, gunshots, vehicles, house alarms, thunder, appliances and more appear as glyphs on a ring around your character, each one pointing toward its sound and colour-coded by distance. Works in single player and on Build 42 multiplayer servers; the mod is client-side apart from two server tuning options. Everything is off by default - nothing changes for players who don't opt in. Where the settings liveAccessibility options tab (Options > Accessibility), alongside a rendered legend showing every glyph and what it means. The same settings, plus the toggle keybind, are also available under Options > Mods > Visual Sound Cues. Player settings - Enable visual sound cues - master switch. Off by default. - Toggle cues in-game - keybind (default F10) that flips cues on or off for the session without opening the options screen. - Max cues shown at once - 1 to 24, default 10. When more sounds are audible, the nearest ones win. - Indicator distance from player - how far from your character the glyph ring sits on screen, 60 to 240 px. - Show cue types - five independent filters, so you can show only what matters to you: Zombies / Vehicles / Radios, TVs, generators and appliances / Loud events (gunshots, alarms, thunder) / Everything else (doors, other players, unknown sounds). Each sound category has its own glyph shape: - Zombies - movement, banging on doors, groans. Groaning zombies get a cue even when they aren't making footsteps. - Loud - gunshots, house alarms, thunder. These carry much further than anything else. - Vehicles - engines and horns, tracked live as they move. - Devices - radios, TVs, generators, washers, dryers, stoves. - Other - doors, other players, anything unclassified. Overlay markers are drawn on top of a glyph when they apply: - On your tile - the sound is right where you stand, so there is no direction to point. - Floor above / Floor below - the sound is on a different z-level. - Banging - a zombie is actively hitting a door or barricade. Hearing traitsKeen Hearing widens the range you get cues from, Hard of Hearing narrows it, and a Deaf character gets no cues, period - the mod visualises what your character can hear, not a radar. For server adminsTwo sandbox options on a Visual Sound Cues page control how strongly the hearing traits scale the cue range: Keen Hearing cue range multiplier (default 1.2) and Hard of Hearing cue range multiplier (default 0.8). Set both to 1.0 to make the traits irrelevant to cues. Values are read live, so changing them does not need a restart. WorkshopItems=3779020636 Mods=VisualSoundCues Workshop ID: 3779020636 Mod ID: VisualSoundCues
Carnets Server
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Mod for Solsticio pz Servers. Workshop ID: 3738597045 Mod ID: CarnetsServer
Special Ops Ocupation
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🪖 Army Ranger Occupation Cost: -12 points Passive Traits: Desensitized Combat Load: 50% Carry weight Lightweight: (+15% movement speed, -10% stamina cost while walking/running, no movement or combat speed penalty from wearing clothing) Stopping Power: (+15% damage with firearms,+1 piercing for all firearms(no shotguns) Skills Aiming: +5 Reloading: +3 Sneaking: +2 Lightfooted: +1 Strength: +2 Fitness: +2 Nimble: +2 Axe: +2 Short Blade: +1 Maintenance: +1 Woodwork: +2 First Aid: +1 Foraging: +1 Granted Recipes Make Tarp Chest Rig Make Aerosol Bomb Make Flame Bomb Make Pipe Bomb Make Noise Generator Make Smoke Bomb ⚓ Navy SEAL Occupation Cost: -12 points Passive Traits: Desensitized Combat Load: 50% Carry weight Marathon: (Unlimited Jog only), Sprint still drains your stamina, 10% stamina recovery while walking Commando: +10% crit chance +15%attackspeed -50% sound radius for melee weapons Skills Aiming: +5 Reloading: +3 Sneaking: +3 Lightfooted: +2 Strength: +2 Fitness: +3 Nimble: +3 Axe: +1 Short Blade: +3 Maintenance: +1 First Aid: +1 Foraging: +2 Fishing: +2 Trapping: +1 Tailoring: +1 Electrical: +1 Granted Recipes Make Tarp Chest Rig Make Aerosol Bomb Make Flame Bomb Make Pipe Bomb Make Noise Generator Make Smoke Bomb 🦅 Delta Force Occupation Cost: -12 points Passive Traits: Desensitized Combat Load: 50% Carry weight Sleight of Hand: (+50% reload speed (magazines only), +20% Aiming speed, +80% weapon equip/holster speed, no accuracy penalty from moving while aiming) Commando: +10% crit chance +15%attackspeed -50% sound radius for melee weapons Skills Aiming: +5 Reloading: +4 Sneaking: +3 Lightfooted: +3 Strength: +2 Fitness: +2 Nimble: +4 Short Blade: +3 Maintenance: +1 First Aid: +1 Mechanics: +1 Electrical: +1 Metalworking: +1 Tailoring: +1 Granted Recipes Make Tarp Chest Rig Make Aerosol Bomb Make Flame Bomb Make Pipe Bomb Make Noise Generator Make Smoke Bomb Workshop ID: 3677125612 Mod ID: SoldierOccupation
Burned Man Trait
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Step into the ashes of legend and become Joshua Graham, the Burned Man. You begin with severe burns covering almost your entire body, except for your legs. Scarred by fire and hardened by suffering, you carry the unbreakable will of Joshua himself. Fear, panic, and boredom no longer affect you. What would break most survivors has already happened to you. "The fire inside burned brighter than the fire around me." You will start with the following bonuses: • +3 Fitness • +3 Foraging • +1 Strength • +5 Aiming • +3 First Aid • +3 Reloading NO PANIC NO BORED NO UNHAPPY These traits reflect Joshua Graham's exceptional endurance, survival skills, combat experience, and unwavering determination. ✔ Fully compatible with Project Zomboid Build 43.13 and Build 43.18. Workshop ID: 3657361234 Mod ID: Burned Men Trait Mod ID: BurnedMen
Hilvon's Hillcraft
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This mod will feature some recipes to craft some resources. Currently only one module is available. More will be added in future - each being a separate "mod" so you can enable only the aspects you want. (V) Stones: Tired of getting a bunch of useless stones while foraging? Have a bung just sitting around your base? No problem! Use this mod to crush stones (and chipped stones) into fragments. Generally you will get gravel and sand you can put into sacks and use for decorations or barricades. But with some luch and the right recipe magazine you can get rock salt, lime - to make plaster or concrete, and even sulfur and niter, which can make things go boom if mixed right. (V) Charcoal burning: Craft a small charcoal kiln using a metal container and some welding. Load it up with scrap wood and "cook" it over a fire. Get some charcoal out of it. Simple as. (V) Craft canvas sacks from denim strips. Learn to waterproof denim strips to make improvised tarp. ( ) Seed oil: Does your farming produce more seeds than you know what to do with but you can't bring yourself to just trashing them? Fear not! Just use this handy magasine to rig up an oil press from some cookware. Load it up with seeds, heat them up and turn the handle to squeeze them really hard. Get some vegetable oil for your salad seasoning and caloric supplements. Leftover seed mush is edible too, but not going to make you happy though... ( ) Wild hemp: Find some fibrous stalks while foraging. Whack them into coarse fibers. Weave those fibers into sacks or ropes. Have more ideas for small self-contained crafts? Share them in the comments. Recent fix: Resolved model naming conflics that resulted in vanilla salt model showing huge Workshop ID: 2950464356 Mod ID: HillCraft_Charcoal Mod ID: HillCraft_Denim Mod ID: HillCraft_Stones
True Music Addon: Love Live!
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Adds every song from Love Live! School Idol Project including: -Main songs -Sub-units -Solos -A-RISE Every song until March 11, 2024. Feel free to check my collection for more Love Live songs! FIRST SERIES ONLY. If you are looking for Sunshine, Nijigasaki, Superstar, Hasu no Sora or even School Idol Musical, check my other addons. Workshop ID: 2822408145 Mod ID: lovelive_muse
Toddynho
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most Famos and delicius chocolate Milk of Brazil. works in build 41 and MP. Workshop ID: 2727475360 Mod ID: toddy
69' Dacia 1300 break
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This mod adds the first romanian vehicle to the workshop,respectively Dacia 1300 break. (Also known as Renault 12 break). - This car has 5 paintjobs (Green,orange,red,white,and ambulance special) ---Please report any bugs you encounter!--- -Changelog- >Changed turnk capacity to 120 Workshop ID: 2997929747 Mod ID: Dacia
Arcadia RV Interior - KI5 '90 F350 Ambulance Custom Interior [B42]
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Gives the KI5 '90 Ford F350 Ambulance (ambulance and SWAT variants) its own dedicated custom interior for Arcadia RV Interiors - a standalone compatibility patch that never touches Arcadia's files. These vehicles have no Arcadia support of their own; this mod adds it. Van water system - a rain-fed collector deck above the interior. Place a sink anywhere in the room, plumb it with a pipe wrench, and it works with no plumbing mod required. Water is tainted like any rain collector: boil before drinking. The built-in sink runs on tap water until the world shutoff, then switches to rain catchment automatically. REQUIRES: Arcadia RV Interior (B42.20), '90 Ford F350 Ambulance Type 1 (and its damnlib dependency). Build 42.20+. SERVER ADMINS: add the interior maps to your ini, before the base map: Map=ki5f350amb_custom;vehicle_interior_arcadia75;Muldraugh, KY (Also running the Step-Van interior mod? Use: Map=ki5f350amb_custom;ki5stepvan_custom;vehicle_interior_arcadia75;Muldraugh, KY) Workshop ID: 3791955802 Mod ID: ArcadiaKI5F350AmbulanceInterior Map Folder: ki5f350amb_custom
Lootbound: RPG Equipment Bonuses [B42]
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Don't forget to like it, if you enjoy! Switching from Accessory Skill Bonuses Lootbound is a separate successor to Accessory Skill Bonuses, not a direct update. The two mods are marked as incompatible and cannot be active together. Disable Accessory Skill Bonuses before enabling Lootbound for your save. Existing saves are supported, but bonuses previously assigned by Accessory Skill Bonuses are not transferred. After enabling Lootbound, eligible equipment will be processed using Lootbound's new item families, skill pools, and sandbox rules. Previously annotated accessories may therefore receive different results. Back up your save before switching. A new save is not required, although starting fresh provides the cleanest and most consistent equipment progression. Updates / Fixes 8/9/2026: v1.0.2 - Added the new Bonus Quality sandbox setting. Choose from Very Low, Low, Default, High, or Very High to control how frequently stronger bonuses appear without changing the overall number of bonus items. Default preserves the existing balance. Current saves automatically remain on Default, and previously processed equipment keeps its original bonus permanently. 8/7/2026: v1.0.1 - Removed the label from regular items for cleaner inventory names. No-bonus results are still stored permanently and cannot reroll. Every Piece of Gear Can Shape Your Build Lootbound: RPG Equipment Bonuses is the ambitious RPG successor to Accessory Skill Bonuses. It expands the idea from accessories into a complete equipment-driven progression system for Project Zomboid. Clothing, armor, bags, jewelry, underwear, watches, belts, conventional melee weapons, and firearms can become permanent finds with themed XP bonuses. The result is a world where checking one more wardrobe, corpse, locker, or weapon rack can genuinely change the build you are creating. Build a Survivor Through Their Equipment Every supported item family has a deliberate skill pool. Technical gear can favor crafting and maintenance. Field clothing can support survival skills. Bags can reward physical or practical development. A conventional weapon supports its own weapon skill, while firearms favor Aiming or Reloading. Jewelry and underwear are the wild cards: their bonuses can reach across the complete skill list, creating unusual combinations and giving collectors a reason to inspect even the smallest finds. Permanent, Individual Loot Each eligible item is processed from its own unique game identity. Its result is stored permanently and does not change when it is dropped, transferred, equipped again, placed in a container, or carried across a server restart. Most equipment remains ordinary. Useful bonuses are uncommon, stronger results are rare, and exceptional pieces can become the center of an entire loadout. Features - More than 1,700 explicitly selected vanilla equipment definitions - Wearable clothing, armor, accessories, bags, underwear, and conventional weapons - Themed skill pools based on equipment family and weapon type - Permanent deterministic bonuses unique to each individual item - Matching equipped bonuses stack additively - Weapons provide their bonus only while held - Works with ordinary XP, skill books, television, VHS, and trait-modified XP - Colored item annotations show bonus strength at a glance - Total equipped bonuses appear directly in the Skills panel with tooltips - Inventory, worn-item, opened-container, and loot-generation scanning - Single-player and multiplayer support - English interface text with no forced replacement of vanilla translations Explosives, traps, throwables, bare hands, and ambiguous improvised objects are intentionally excluded. Your World, Your Rules Lootbound includes five Bonus Frequency presets. The default setting keeps bonuses small and rare, while higher settings make equipment progression increasingly noticeable. Additional sandbox controls let you: - Include or exclude conventional weapons - Include or exclude protective equipment - Allow or remove the rare +10% item tier - Enable or disable a nearly impossible mythical discovery Changing these options affects newly processed items. Equipment already discovered keeps its permanent result. A Secret Worth Searching For There are rumors about an extraordinary piece hidden among the world's belly-button jewelry. Most survivors will never see it. The stubborn, the lucky, and the truly obsessed may want to keep looking. Adding Lootbound to a Game For a new game, subscribe, restart Project Zomboid if it is running, enable Lootbound: RPG Equipment Bonuses in the Mods menu, and make sure it is enabled for the new save. For an existing save, choose Load, select the save, choose More..., open Choose Mods..., and enable Lootbound. Carried and worn equipment will be processed automatically. Other existing items are processed when encountered or when their container is opened. Multiplayer Lootbound uses server-authoritative XP awards and permanent synchronized item data. Hosts and dedicated servers should add both the Workshop item and Mod ID to their configuration. Every player must use the same current Workshop version. If you report a multiplayer issue, please mention whether you were hosting, using a dedicated server, or joining as a client. Compatibility Built for Project Zomboid Build 42.20+. Lootbound uses explicit vanilla item IDs, so custom equipment from other mods is normally compatible but will not receive bonuses. Lootbound replaces Accessory Skill Bonuses and should not be enabled alongside it. Feedback and Bug Reports This is an ambitious system with a lot of equipment and many possible loadouts. Feedback, balance ideas, compatibility reports, and clear bug reports are always appreciated. When reporting a problem, include the item name, expected and observed behavior, active sandbox options, solo or multiplayer mode, and a screenshot or console error when possible. Originally Posted by: onestis Ask for Permission This mod can only be added to and extended with the express permission of the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod appears online. If no permission is received, you may not alter the mod, and it must be treated as a mod that is "On Lockdown." Workshop ID: 3779251105 Mod ID: LootboundRPGEquipmentBonuses
Nena Music | Album: Wunder Gescheh'n
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Nena Music | Album: Wunder Gescheh'n Generated with New Music Builder Wunder Gescheh'n Side A 01 Wunder gescheh'n 02 Du bist überall 03 Hero 04 Schlaflied 05 Weißes Schiff Wunder Gescheh'n Side B 01 Im Rausch der Liebe 02 La vie c'est la chance 03 Keine Langeweile 04 Steht auf 05 Abschied Workshop ID: 3756208530 Mod ID: 6NenaAlbum
More Books! 中文汉化
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More Books! 中文汉化 Workshop ID: 3345131037 Mod ID: MoreBooksCN
True Music Addon: Metalcore Music
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More metalcore music. BMTH, Architects, Attack Attack, LANDMVRKS, Of Mice & Men, and others. 80 songs Workshop ID: 3340820869 Mod ID: metalcore_music_mod
joelwinsagain's 90's Hats
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Adds several new time-period appropriate hats and football helmets that spawn in wardrobes and stores. Includes: Hats: Boston Red Sox Chicago Cubs Chicago White Sox Cincinnati Reds Coors Banquet Ford Hartford Whalers Kenworth Los Angeles Dodgers Miller LITE New York Yankees STP Summit Racing Texas Rangers Tractor Supply Co. Helmets: Atlanta Falcons Dallas Cowboys Green Bay Packers Indianapolis Colts Los Angeles Raiders Pittsburgh Steelers The football helmet texture map mirrors the logo for theopposite side, so the packers helmet is very noticably wrong on one side, but I had to include it anyways because my wife is a Packers fan. I might make a variant version with the teture map corrected for logos that need to be displayed left to right on both sides Does not replace any vanilla items Workshop ID: 3278249749 Mod ID: jwaHats Mod ID: jwaHats
Booster Syringes
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Description Booster Syringes made specifically for Undead Relent. Credits - The mod was commissioned by Undead Relent - This map was created by Arendameth This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Workshop ID: 3593302061 Mod ID: URBoosterSyringes
Guima's K153
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Inspired and based on Brita's K153 mod, this mod brings a re-balance to military vehicles to improve game experience. Intended to be used on my private server to play with friends. Workshop ID: 3006109361 Mod ID: Guima_K153
Flexible Spawn: Start with Gear & Skills
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Start the Apocalypse Your Way Have you ever wondered why your character wakes up in the middle of a zombie apocalypse with absolutely nothing? Or why doesn't your character know how to fix cars, while he lives in the Kentucky suburbs? With this custom spawn mod, you decide how your survival begins. 📦 Choose Your Starting Kit Perfect for roleplaying, custom scenarios, prepared survivors, military characters, or simply starting the apocalypse with the starting gear you imagine. Configure your starting items by selecting pre-made starter packs, including: • Tailoring • Mechanics • Fishing • Farming & Gardening • Medical Supplies • Camping Gear • Weapons • ...and more! Need specific items? Simply enter any item IDs in the Custom Items field and spawn with loot exactly you need. If you want to spawn with mod items, you need to find mod items id in mod files. Example: for Guns of Marz it looks like MarzGuns.M16A1. Unique feature: Spawn the weapon magazines fully loaded Are you tired of Chinese start-with-guns mods that give you guns with empty magazines? Enable the Sandbox option "load all magazines" to have all firearm magazines spawn fully loaded, so you don't need to load magazines yourself and you're ready for action from the very beginning. ⭐ Skip the Mindless Grind Sick of carving hundreds of wooden spoons just to convince the game you know how to carve wood? Or repeatedly uninstalling and reinstalling the same car door because apparently that's how real mechanics learn? You can set your starting skills in the Sandbox settings. Enable "maximum non-combat skills" to start with Level 10 in every non-combat skill. That means no more pointless grinding of: • Mechanics • Metalworking • Tailoring • Carpentry • Electrical • Cooking • Farming • Fishing ...and other non-combat skills. In this option Combat skills are NOT affected to keep balance, so you'll still have to earn your zombie-killing expertise the hard way. Need even more freedom? Use the Sandbox settings to customize every skill level individually, setting any level from 0 to 10. Build exactly the survivor you have in mind — but be careful, this can significantly affect game balance. ✔ Features • Multiple ready-made starting kits • Custom starting items via Item IDs • Individually configurable skill levels (0–10) • Optional start with level 10 non-combat skills • Optional fully loaded magazines at game start Warning: This mod for singleplayer only. My other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3759812962
Buffed And Capacity-Pilled Sewing Kit [B42.13+]
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Simple little mod that increases the sewing kit capacity from 2 to 6. Nothing crazy. The 3D model in the mod image is made by Dante271. o7 I'm always tailoring in this game, Can't stop me from tailoring. I like to carry sewing materials and a needle on me for emergency mending and such. Carrying my sewing stuff in a fanny pack never made enough room for pens or stuff like that so I thought: how cool would it be to carry the sewing kit on me? not as a wearable, mind you, I'm not a wizard. But I never carried the sewing kit on me because its stats were cheeks. That is, until this mod B) Check out my website if you like weird music, digital art, or just wanna follow my work! Workshop ID: 3652045383 Mod ID: bigsewingkit
True Music Addon: ChocoMaxXx Rock Band
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A lil bit of Rock!!!! BABY! 109 songs :-) (Vinyl+Custom Covers & Cassette version for each song) A Day To Remember - All I Want A Day To Remember - Everything We Need A Day To Remember - If It Means a Lot To You A Day To Remember - Miracle ACDC - Highway to Hell Alexisonfire - Happiness By the Kilowatt Alexisonfire - This Could Be Anywhere Asking Alexandria - Alone Again Asking Alexandria - Antisocialist Asking Alexandria - Closure Asking Alexandria - It's Not Me (It's You) Asking Alexandria - The Final Episode Asking Alexandria - Vultures Atreyu - Drowning Atreyu - Falling Down Atreyu - Watch Me Burn Avenged Sevenfold - A Little Piece Of Heaven Avenged Sevenfold - Nightmare Avenged Sevenfold - So Far Away Avenged Sevenfold - Strength of the World Billy Talent - Surrender Billy Talent - Try Honesty Blink 182 - Dammit Blink 182 - I Miss Blink-182 - All The Small Things Bowser - Peaches Bring Me The Horizon - Can You Feel My Heart Bring Me The Horizon - Follow You Bring Me The Horizon - Obey Bring Me The Horizon - Parasite Eve Bullet for my Valentine - Fever Bullet for my Valentine - Tears Don't Fall Bullet For My Valentine - Your Betrayal C2C - Down the Road Cage The Elephant - Ain't No Rest For The Wicked City and Colour - Strangers Cream - White Room Crown the Empire - The Johnny Trilogy Diablo 2 - Tristram Dimmu Borgir - Burn in Hell (Cover) Disturbed - down with the sickness Donkey Kong Country - Guitar Medley Driveways - Lights On Long Island Ed Sheeran - Bad Habits feat. Bring Me The Horizon Enter Shikari - (pls) set me on fire Enter Shikari - Bloodshot Enter Shikari - Bull Enter Shikari - Giant Pacific Octopus Enter Shikari - It Hurts Enter Shikari - Jailbreak Enter Shikari - Leap into the Lightning Enter Shikari - Sorry You're Not A Winner(LIVE) Enter Shikari-A Kiss For The Whole World Escape The Fate - The Guillotine Escape The Fate - This War Is Ours Falling In Reverse - Watch The World Burn Five Finger Death Punch - Far From Home Five Finger Death Punch- Bad Company Ginette Reno - Petit Papa Noel Ginette Reno - Vive le vent Guns N' Roses - Sweet Child O' Mine Heroes of the Storm - Main Theme In Flames - Come Clarity K Rool - Tip the scale (Return To Krocodile Isle) Killswitch Engage - My Curse Killswitch Engage - The End Of Heartache Led Zeppelin - Stairway to Heaven Les Colocs - Belzebuth Linkin Park - Crawling Linkin Park - In The End Linkin Park - Numb Nirvana - Smells Like Teen Spirit Our Last Night - Bend The Knee Our Last Night - Diamonds Our Last Night - Running Up That Hill (Rock Cover) Pink Floyd - Another brick in the wall Pink Floyd - Comfortably numb Pink Floyd - Money Portugal. The Man - Feel It Still Project Zomboid - Menu Theme REMIX Queen Bohemian Rhapsody Queen - I Want To Break Free Queen - We Are The Champions Rise Against - Savior Rise Against - Swing Life Away Silverstein - Bad Habits Silverstein - Mary (Orchestral) Silverstein - Massachusetts (Acoustic) Silverstein - Our Song Silverstein - Ultraviolet Spiritbox - The Void Stick To Your Guns - Amber Stick To Your Guns - Forgiveness Of Self Stick To Your Guns - Nobody Strawberry Girls - Spanish Bay Sum 41 - Reason To Believe Sum 41 - Were All to Blame Tenacious D - Video Games The Heavy -Short Change Hero The Legend of Zelda - Medley Orchestra The Servant - Cells Three Days Grace - Animal I Have Become Three Days Grace - I Hate Everything About You Three Days Grace - Never Too Late Thrice - Beyond The Pines Trivium - Ascendancy We Came As Romans - Golden We Came As Romans - To Move On Is To Grow We Came As Romans - To Plant A Seed ...and some bonus tracks from our favorite christmas french canadian singer : Ginette Reno! Workshop ID: 2976784006 Mod ID: chocomaxxx_rock
PerfsQOL - Crowbar Prying, Lockpicking and more! [42.20 MP & SP]
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PerfsQOL Collection PerfsQOL is a collection of practical quality-of-life additions, and Vanilla inspired features for Project Zomboid Build 42. Hosted world Mod Manager Adds a "HOSTED WORLDS" button to your main menu mods page - Populates both the "Mods" and "Steam Workshop" tabs after selecting mods for your hosted world so you don't have to Crate Plates - Rename wooden, metal and military crates to add name plates of what you store inside the crate - Can rightclick the crate to hide plate if you wish to have crate named but have no label - Supports A-Z, 0-9, Spaces and Cyrillic symbols as requested / 8 Characters per plate Crowbar Prying - Pry open locked doors, windows, and vehicle doors, Supports normal doors, garage doors, metal doors, security doors, and prison-cell doors where applicable. - Success is influenced by Strength, traits, occupations, and the type of target as well as endurance. - Windows may shatter during an attempt, wearing gloves reduces chances and types of cuts possible Paperclip Lockpicking - Lockpick normal doors, openable windows, and vehicle doors. - Success is influenced by the Burglar occupation, Dextrous and Inventive traits, Sneaking, Nimble, and negative traits such as Clumsy or All Thumbs. - Security doors and prison-cell doors can optionally be enabled. - Failed vehicle lockpicks have a low chance to permanently break the lock. Farming, Fishing and Character Journals - Have a Diary or Journal and a writing utensil on character - Read seed packets to gain the plants information and then Log the plant into your farming journal - Log fish you have caught into your journal, logging species and size. Logs date and time as well - Write Daily journal entry for your character, logging time survived, skill levels, injurys at time of writing and more - Trade journals with friends in multiplayer to learn about the seeds they have found without having to have the seed packets Fence Scrapping - Use Bolt Cutters or Sheet Metal Snips to cut down certain fences and fence posts into scrap metal - Use Hacksaws, big or small to scrap the fence posts Gain Access to Project Zomboids advanced audio settings button Gain the ability to change every audio in the game by slider - PerfsQOL users automatically have the "Continue" button and "Click to Start" BOOM sounds reduced to a ear friendly 25% - but feel free to change to whatever works best for your ears! make it 200% and gain the deaf trait! Reset LUA button - Just got a new mod and don't want to restart your whole game over and over? Reload the LUA.... - Gain access to -debug mode "Reset LUA" button on main menu WITHOUT having to be in -debug mode Improved Bandage Replacement - Right-click a dirty bandage in the Health panel to select Replace Bandage. Can disinfect before replacing if possible - Automatically removes the dirty bandage and applies a selected clean replacement. Bulk Inventory Actions - Rip All, Dismantle All, Disinfect All, Open All Ammo Boxes ect. Tailoring Additions - Craft 1 Sheet from 12 Ripped Sheets. - Craft a Rag Bandana from 4 Ripped Sheets. Spare Engine Parts Crafting - Craft Spare Engine Parts from Scrap Metal. Requires a Welding Torch and Welding Mask. - Uses Mechanics and Metalworking skill requirements, Scrap cost and skill requirements are configurable in Sandbox Settings. Cookware Crafting - Combine 2 Baking Pans into 1 Cooking Pot, Combine 2 Baking Trays into 1 Roasting Pan. - Requires a nearby crafting surface, Welding Torch, Welding Mask, and the configured skills. - Cooking and Metalworking requirements are configurable. Alternative Can Opening - Open compatible vanilla canned food with a Screwdriver, Fork or Spoon. You may hurt your fingies tho.... - Supports multiple vanilla variants of these tools. Skill Book Titles - Setting to enable skill book title colors - Red= leveled past book use, Green= Current Book, Yellow= Needed for future leveling - Works with NeatUI, Has Been Read? and other ui mods. World Map Discovery Certain world-map objects can now teach your character about the world map... Day 1 or 4 months in? Reveal the whole map and minimap on a character Basis. - Globe Lamps provide a Learn All Hidden Map Areas option. Map of USA too! - Includes a confirmation window to prevent accidental use. - Map discovery is stored per character/Reset on death. Built Multiplayer friendly - The feature can be disabled through Sandbox Settings. Detailed Moodle Tooltips - Includes Endurance, Heavy Load, Tiredness, Hunger, Thirst, Pain, Panic, Stress, Sickness, temperature, injuries, and more. - Displays effects such as movement penalties, damage reductions, healing changes, trip chances, carrying-capacity changes, and activity restrictions. Hotbar Improvements - Hotbar weapon slots receive a condition-colored background. Colors transition from green through yellow and orange to red as condition decreases. - Fishing Rod indicates if has NO bait attached - Flashlight indicates if turned on, as well as battery life remaining Perfs Trait and Occupation Details Relevant character descriptions now show their PerfsQOL effects. - Trait and occupation tooltips display their prying and lockpicking bonuses or penalties. - Descriptions automatically reflect the values selected in Sandbox Settings. - Lists Occupational Starter Kit items if enabled in sandbox settings Occupational Starter Kits - Disabled by Deafult - Enable for Each Occupation to start with items selected best for their job choice - Designed for fun characterization of your occupations, not built for all around balance Main Menu TV Static - Gain access to a volume slide that only affects main menu sounds to hide the loud tv static, reverts back to master volume when loading into world - Options> Mods > Perfs MENU STATIC BEGONE slider Surf for Emergency Broadcast - Right click any radio to attempt to surf for the emergency broadcast station. Customizable chance and cooldown Sit for Carving - Sandbox customizable speedboost to carving recipes that allow sitting Sandbox Configuration PerfsQOL includes extensive Sandbox Settings coverage on a page basis - Almost all modules are highly sandbox configurable, some can be disabled or are disabled by default if it tweaks balance or progression of base game survival. Compatibility - Designed for Project Zomboid Build 42. Built with both Single-player AND Multiplayer behavior in mind. - Uses vanilla items, recipes, animations, timed actions, and character systems wherever possible. HEY! Im running out of space to have detailed stats on new modules until i redesign a description lol, check Change Notes for always up-to-date list of features. Workshop ID: 3781328591 Mod ID: PerfsQOL
Plumb Workaround B42.20+ [SP/MP]
par 76561199330908203
🇺🇸 English 🛠️ Plumb anywhere — now with support for up to 9 rain barrels! Connect sinks, showers, toilets, and washing machines anywhere, even in open areas. ⭐ Features ✅ Connect up to 9 rain barrels (3×3 area) to a single fixture. ✅ Example: when one barrel runs out of water, the system automatically switches to another connected barrel. ✅ Removes the limitations of the game's vanilla plumbing system. ✅ Multiplayer supported. ✅ Can be added to existing saves. ✔ Build B42.20+ 🐞 Found a bug? Create a discussion on the Workshop. ------------------------------------------------------------ 🇧🇷 Português 🛠️ Conecte em qualquer lugar — agora com suporte para até 9 barris de chuva! Conecte pias, chuveiros, vasos sanitários e máquinas de lavar em qualquer lugar, até mesmo em ambientes abertos. ⭐ Recursos ✅ Conecte até 9 barris de chuva (área 3×3) em um único objeto. ✅ Exemplo: quando um barril ficar sem água, o sistema passa automaticamente a utilizar outro barril conectado. ✅ Remove as limitações do sistema de encanamento do jogo. ✅ Multiplayer funcionando ✅ Pode ser adicionado em saves já existentes. ✔ Build B42.20+ 🐞 Encontrou algum bug? Crie uma discussão na Workshop. Workshop ID: 3666515202 Mod ID: PlumbWorkaroundB42
[COS]quiet
par 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3588818756 Mod ID: quiet
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid