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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Get Salt From Salt Licks – Project Zomboid Mod

Get Salt From Salt Licks

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Turn salt licks found around farms into usable salt! Break apart a salt lick using a hammer and chisel to get salt chunks. Then, crush the salt chunk with a mortar and pestle to make salt. Does not conflict with anything on the workshop. Safe to add and remove from an existing save. Start a new save to customize the sandbox options. Get as much (or as little) salt as you like. Each salt chunk breaks down into 1 to 3 salt, for a little variation. By default, you'll get between 4 and 8 salt from a salt lick, which can be customized in the sandbox options. French thanks to Aatheom! On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. You are not allowed to repack this mod under any circumstances, ever. Workshop ID: 3784926561 Mod ID: GetSaltFromSaltLicks

1,894 téléchargements Détails →
[COS]quiet – Project Zomboid Mod

[COS]quiet

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3588818756 Mod ID: quiet

983 téléchargements Détails →
[Zombie Sound Replacer] Zombie moan(Moe-an) (B42 Only) – Project Zomboid Mod

[Zombie Sound Replacer] Zombie moan(Moe-an) (B42 Only)

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This mod replaces all zombie sound effects with anime ones. It includes hit sounds and regular sounds. The mod comes in two versions: one replaces all zombie sounds with anime ones, and the other replaces only female zombie sounds. Workshop ID: 3769077374 Mod ID: ZombieSoundReplacer Mod ID: ZombieSoundReplacer

1,562 téléchargements Détails →
Desert Conversion [B42] – Project Zomboid Mod

Desert Conversion [B42]

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Mod changes tiles so they look desert-ish. It also removes all the trees from map, kills all crops outside buildings (made via lua everytick event so may be a bit rough and sometimes errors can pop up) Optional! Also mod changes all lakes and rivers color to smth dirty and hazardous. When you stand next to watersource you gain food sicknes fast, so you can die. Use masks for protection. And do not drink tainted water - its 100% lethal for players (like drinking bleach). Didn't test in MP, because i made it specifically for singleplayer Youtube video. Pairs good with infinite sandstorm Also I used some of Manik's retextures to make fences look weathered. INCOMPATIBLE WITH Christmas Time mod Note! Mod changes appearance of grass tiles, not functionality. Workshop ID: 3658945335 Mod ID: DesertConversion Mod ID: DesertConversionNormalWater

975 téléchargements Détails →
True Music Addon:B42���ְ� by Luu – Project Zomboid Mod

True Music Addon:B42���ְ� by Luu

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���� ̩�� ����粤语 泰勒 流行 Workshop ID: 3401088236 Mod ID: B42MusicPackByLuu

716 téléchargements Détails →
Progressive Random Zombies – Project Zomboid Mod

Progressive Random Zombies

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Modified version of Random Zombies by belette (Original Mod) Add ability to make random zombie distribution to increase/decrease progressively based on config Config Day When Randomizing Start At: From this day, randomizing will start to occur progressively from INITIAL to the PEAK configurations. Prior to this, the INITIAL settings will always be used. Day When Randomizing Peak At: From this day onwards, the zombie distribution will use PEAK configurations. Must be greater than or equal to Day When Randomizing Start At. Initial Crawler% : Initial percentage of Crawlers present in the world before the Day When Randomizing Start At. All SPEED INITIAL must add up to 100. Initial Shambler% : Initial percentage of Shamblers present in the world before the Day When Randomizing Start At. All SPEED INITIAL must add up to 100. Initial FastShambler% : Initial percentage of Fast Shamblers present in the world before the Day When Randomizing Start At. All SPEED INITIAL must add up to 100. Initial Sprinter% : Initial percentage of Sprinters present in the world before the Day When Randomizing Start At. All SPEED INITIAL must add up to 100. Initial Fragile% : Initial percentage of Fragile zombies present in the world before the Day When Randomizing Start At. All HEALTH INITIAL must add up to 100. Initial Normal% : Initial percentage of zombies with normal toughness present in the world before the Day When Randomizing Start At. All HEALTH INITIAL must add up to 100. Initial Tough% : Initial percentage of Tough zombies present in the world before the Day When Randomizing Start At. All HEALTH INITIAL must add up to 100. Initial Smart% : Initial percentage of Smart zombies present in the world before the Day When Randomizing Start At. These zombies can open doors and more. Peak Crawler% : Peak percentage of Crawlers present in the world. All SPEED PEAK must add up to 100. Peak Shambler% : Peak percentage of Shamblers present in the world. All SPEED PEAK must add up to 100. Peak FastShambler% : Peak percentage of Fast Shamblers present in the world. All SPEED PEAK must add up to 100. Peak Sprinter% : Peak percentage of Sprinters present in the world. All SPEED PEAK must add up to 100. Peak Fragile% : Peak percentage of Fragile zombies present in the world. All HEALTH PEAK must add up to 100. Peak Normal% : Peak percentage of zombies with normal toughness present in the world. All HEALTH PEAK must add up to 100. Peak Tough% : Peak percentage of Tough zombies present in the world. All HEALTH PEAK must add up to 100. Peak Smart% : Peak percentage of Smart zombies present in the world. These zombies can open doors and more. Frequency: The interval in milliseconds between two updates. Higher number means less CPU usage, lower number means less correctness issues. Config Progression Example Let's say you set your config like this: Day When Randomizing Start At: 0 Day When Randomizing Peak At: 5 Initial FastShambler% : 100 Initial Sprinter% : 0 Peak FastShambler% : 0 Peak Sprinter% : 100 Then, the distribution progression each day will be something like this: Day 0: FastShambler 100%, Sprinter 0% Day 1: FastShambler 80%, Sprinter 20% Day 2: FastShambler 60%, Sprinter 40% Day 3: FastShambler 40%, Sprinter 60% Day 4: FastShambler 20%, Sprinter 80% Day 5: FastShambler 0%, Sprinter 100% Compatibility Should be similar with Random Zombie compatibility, because I only alter the distribution logic. Notes Credits to belette the original author This is my first attempt at modding, feel free to give any feedback Enjoy! Workshop ID: 3272833370 Mod ID: ProgressiveRandomZombies

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Xbox 360 Mod – Project Zomboid Mod

Xbox 360 Mod

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This mod adds a working xbox 360 of two versions (S and E). As well as 45 games for him. In order for the console to work, you need to find the xbox itself, the gamepad (color is not important), batteries (for the gamepad), as well as the game. Playing the game adds happiness, but with a 10% probability makes the character sad (because of the loss). _______________________________________________________________ _______________________________________________________________ If you want to support me: https://www.donationalerts.com/r/wils0nka Workshop ID: 3113994460 Mod ID: Xbox360mod

810 téléchargements Détails →
Gun Yourself (Reuploaded) – Project Zomboid Mod

Gun Yourself (Reuploaded)

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Name changed so as not to get mod kicked from workshop like its predecessor. Can remove if og modder reuploads in a different way. Workshop ID: 3017050053 Mod ID: GunYourselfReupload

940 téléchargements Détails →
[MT] prax'bloodparty – Project Zomboid Mod

[MT] prax'bloodparty

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Collection with all clothes All clothes reworked to nornal armor ( not visuals ) *Zombie outfit - means female zombie can spawn with clothes ✅ RU ✅ ENG ✅ 42.20.2 Build ✅ Can use transmog ✅ Work ONLY with my Female Framework https://steamcommunity.com/sharedfiles/filedetails/?id=3472993929 🙏 INSTALL 🙏 1 - Subscription 2 - Enable mod in game @mod@ menu 3 - Re-launch game Use transmog - its only one way to change Color Type if u craft item in game --------------------------------------------------------- Используйте любой трансмог мод - это единственный способ изменить текстуру и цвет одежды, если вы ее скрафтили в игре If u use Inv.Tetris&EquipUI and icons rage you - use fix in my workshop ( he force 32x32 icons ) --------------------------------------------------------- Если используете Inventory Tetris и EquipUI и вас раздражаются гиганские иконки в UI - используйте фикс в моей мастерской, он заменит иконки на дефолтные 32х32 ( пострадает качество, но иконки придут в норму ) Subscribe n Like make this my work faster ❤️ --------------------------------------------------------- Подпишитесь и поставьте лайк, это делает мою работу капельку наполненным смыслом ❤️ U can support me: https://boosty.to/oppsy Workshop ID: 3701069314 Mod ID: prax'bloodparty Mod ID: prax'bloodparty - Zombie Outfit

1,031 téléchargements Détails →
True Music Addon: Breakcore & Dnb mix – Project Zomboid Mod

True Music Addon: Breakcore & Dnb mix

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Description Adds 50+ unique cassettes to the game Includes breakcore, dnb and probably some other genres that fit perfectly in overall style This mix won't leave you indifferent Kill zombies at 180+ bpm Tracklist ANDREISIMONOVA - MIHLF Audiodrip - New Dimension BackstabbingBastard - Don't Ask BackstabbingBastard - I Dont Care BackstabbingBastard - Sleepwalking BackstabbingBastard - You'll Leave Again Bkode - Pull The Trigger Cynthoni - Death Of The Endless Dansai - Under These Thoughts Lies Suicide Eightiesheadachetape - What We Did In The Desert Exodia - Tokyo Drift GOLEMM - Land Of Enchantment Goreshit - Ahh! My Dnb Goreshit - Fine Night Goreshit - Fine Night (Telemist Remix) Harmful Logic feat. Sewerslvt - Tragic Angel I\believe\in\angels - God I\believe\in\angels - Heaven Iwakura - Heartbreaker JAK3 - FINGER ON THE TRIGGER JAK3 - WIRED JAK3 feat. Agnarkea, Big Up Menace X - Raverboy Nedaj - Genesis (Jinkasei Bootleg) Nfract - Deadlight Nfract - Fatal Frame Nfract - Love in Fragments Niteboi - Hallo Loneliness Rori in early 20s - A Hi Toe Tami Rori in early 20s - Deprocessed Sadness - In The Distant Travels (Sewerslvt Remix) Sewerslvt - Cyberia Lyr 2 Sewerslvt - Ecocide Suite Sewerslvt - Endless Grey Sewerslvt - Lolibox Sewerslvt - Looming.Sorrow.Descent Sewerslvt - MAKE ME SAD Sewerslvt - Mr. Kill Myself Sewerslvt - Mr. Kill Myself (Telemist's Telemix) Sewerslvt - Newlove Sewerslvt - Sanae (Unending Status Quo) Sewerslvt - Self Destruction Worldwide Broadcast Sewerslvt - Swinging In His Cell Sewerslvt - The Grilled Fish's Ballad Sewerslvt - The Last Thing She Sent Me Sewerslvt - Whatever Sewersvlt - Pretty Cvnt Sink Saiko feat. Moypuls0 - Even More Softxoxo's feat. Yousei - Eternity STIM THEORY - SIMULATION Telemist - Envy Usedcvnt feat. Sabuze - Taste Of Blood Vaporchrome - Ether Vierre Cloud - Moment Virtual Memory - D R I V E Workshop ID: 3276803520 Mod ID: Breackcore_n_Dnb_mix

787 téléchargements Détails →
True Music Addon: Guns N Roses - Appetite For Destruction – Project Zomboid Mod

True Music Addon: Guns N Roses - Appetite For Destruction

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"Where The Grass Is Green And The Girls Are Pretty" 01 - Welcome To The Jungle 02 - It's So Easy 03 - Nightrain 04 - Out Ta Get Me 05 - Mr. Brownstone 06 - Paradise City 07 - My Michelle 08 - Think About You 09 - Sweet Child O' Mine 10 - You're Crazy 11 - Anything Goes 12 - Rocket Queen *Cassettes only* Workshop ID: 3172044429 Mod ID: GNRAppetite

936 téléchargements Détails →
NEELY's Player Changes – Project Zomboid Mod

NEELY's Player Changes

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Changes to the Player Include: - Boredom Increase rate has been slowed slightly. - The rate at which Wetness Increases has been halved. - The rate at which Wetness Decreases has been doubled. - More XP from Fitness Exercises. - More XP from Reloading. - Excercise with Bags. - Can Read while Walking. - Can Open Map while Walking. - Can Equip Clothing While Moving. Slightly Faster Actions Include: - Inventory and Container Transfer Actions - Medical Check Action - Add Fuel - Apply Bandage - Barricade and Unbarricade Actions - Bury Corpse - Clean Blood - Clean Burn - Clean Graffiti - Comfrey, Garlic, Plantain Cataplasm Actions - Consolidate Drainables - Destroy Stuff Action - Disenfect Wounds - Dismantle Objects - Drop Item Action - Drying Yourself - Dump Contents and Water Actions - Eating and Drinking Actions - Fill Grave - Fix Generator - Pickup and Remove Broken Glass - Pickup Dung - Plugin Generator - Remove Bullet and Glass from Player - Remove Patch and Repair Clothing - Scything - Splint and Stitching - Take a Pill Action - Take and Transfer Water Actions - Wash Clothing and Yourself Actions - Dismantle Vehicle F.A.Q Can I remove or add this mod to an existing save? Yes! Removing or adding this mod should not hurt your save. Want to play PZ together? This is me asking you! I will be hosting a PZ server for B42 (I also did for B41) and am always looking for more survivors to join in on the fun. Come check out our discord,The Neutral Ground. Workshop ID: 3199468039 Mod ID: NEELYsPlayerChanges

431 téléchargements Détails →
Exercise V2 PTBR – Project Zomboid Mod

Exercise V2 PTBR

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Você sente que nunca teve tempo de ir

805 téléchargements Détails →
Phallic Bat – Project Zomboid Mod

Phallic Bat

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Yup, that one purple bat which has been missing for over a year now. Why it was nuked I have no idea but I missed it heavily and still had an original copy on my hard drive. Nothing's been changed besides (most) of the original "Dildo Bat" name mentions. Get down all weird like and funky again with a funny male part object to bash some undead skulls with! You'll mainly find them in upper bathroom shelves, or some at toy shops too if my memory serves correctly. Whether or not Twitch still throws a fit over this idk but I have the Twitch bat folder copy as well laying around too if necessary as a separate mod. (I did not make this, I repeat did not make. Originally was commissioned to the original workshop poster from RoyaleWithCheese. Also if the original author or commissioner sees and desires this to be purged I will do so without question) Workshop ID: 2938020857 Mod ID: PhallicBat

949 téléchargements Détails →
Dead Batteries – Project Zomboid Mod

Dead Batteries

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⚠️ Dead Batteries: Hardcore Vehicle Spawns Tired of surviving the apocalypse and conveniently finding a working getaway car on day one? This mod completely overhauls the early-game vehicle meta by ensuring that EVERY single vehicle spawned in the world will have a 0% battery charge. If you want to drive, you will have to work for it. 🩸 Core Features Zero Charge Guarantee: Hooks directly into the vehicle generation code. The moment a car is spawned in the world, its battery is instantly drained to 0%. Mechanics Matter: Forces players to actively search for Battery Chargers, rely on the Mechanics skill, or hotwire/scavenge from the very beginning. Immersive Survival: Perfect for 10 Years Later, Cryogenic Winter, or hardcore RP servers where a functioning vehicle should be a hard-earned luxury, not a freebie. ⚙️ Technical & Compatibility As a server owner or modpack creator, performance and compatibility are your top priorities. This mod is built with that in mind: Extremely Lightweight: The script executes only once per vehicle during its initial chunk generation. No constant ticking, no iterating through vehicles, and absolutely zero impact on server performance or FPS. 100% Mod Compatible: Uses clean Lua hooks. It is fully compatible with vehicle packs like Filibuster Rhymes' Used Cars, KI5's vehicles, and Autotsar Motorclub. If the vehicle uses a standard PZ battery, it will be dead. Multiplayer Ready: Fully synchronized for dedicated servers. No "ghost battery" desync issues between client and server. Mid-Game Safe: Can be safely added to an existing save. It will apply to any newly explored chunks and newly spawned vehicles. 🛠️ FAQ Does it affect the battery's physical condition? No. The battery's physical durability (Condition) remains untouched and is still determined by the vanilla sandbox settings. Only the electrical charge is drained. Will I ever find a charged battery? Only as loose loot (in auto shops, garages, crates). Any battery pre-installed inside a vehicle's engine bay will be dead. Workshop ID: 3746397838 Mod ID: DeadBatteries

1,138 téléchargements Détails →
Infinite Repair Katana – Project Zomboid Mod

Infinite Repair Katana

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Allows you to repair the katana an infinite number of times without increasing the repair counter. Workshop ID: 3604707236 Mod ID: InfiniteRepairKatana

1,247 téléchargements Détails →
[COS] Division_Agent – Project Zomboid Mod

[COS] Division_Agent

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

822 téléchargements Détails →
True Music Addon: More Gachi – Project Zomboid Mod

True Music Addon: More Gachi

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Gachi music pack for those who want some more lore accurate songs All songs are suffixed with (Right version). A single secret vinyl was added, be on the lookout! 21 Pilots - Mad Things Alan Walker - The Spectre Aqua - Barbie Girl Aqua - My Oh My Bag Raiders - Shooting Stars Banjo-Kazooie - Click Clock Woods Banjo-Kazooie - Gruntilda's Lair Bellini - Samba De Janeiro Blood on the Dance Floor - Sexting Calvin Harris - Outside Calvin Harris - This Is What You Came for Captain Jack - Captain Jack Cowboy Bebop - Tank CPHMANIA - Ass Jam CPHMANIA - Dungeon Swing CPHMANIA - The Time Wizard Daft Punk - Get Lucky DDR - Bumble Bee DELTARUNE - The World Revolving Depeche Mode - Enjoy the Silence Different Heaven - My Heart Disney Eurobeat - Mickey Mouse Club March DJ Command - Mermaid Girl Dr.Disrespect - Gillette Duck Sauce - Barbra Streisand DuckTales - Theme Song Earth Wind & Fire - September Edward Maya & Vika Jigulina - Stereo Love Eisbrecher - This is Deutsch Eurythmics - Sweet Dreams Fatboy Slim - Right Here Right Now Fitz and the Tantrums - HandClap Gorillaz - Feel good inc. Hattendo - All Star Medley Collaboration HOME - Resonance Huey Lewis and the News - Hip To Be Square Imagine Dragons - Believer Imagine Dragons - Thunder Imagine Dragons - Warriors Indiana Jones - Main Theme Initial D - Deja Vu Initial D - Gas Gas Gas Initial D - Night of Fire Katy Perry - California Gurls M83 - Oblivion Maneskin - Beggin' (Right version) Mariah Carey - All I Want For Christmas Is You Max Coveri - Running In The 90's Meiko - Leave the Lights on Metal Gear Rising Revengeance - Collective Consciousness Metal Gear Rising Revengeance - Rules of Nature Metal Gear Rising Revengeance - The Only Thing I Know For Real Metal Gear Solid 3 Snake Eater - Snake Eater Mick Gordon - BFG Division Mick Gordon - The Only Thing They Fear Is You MONOGATARI Series - Renai Circulation Morrowind - Theme Song Mortal Kombat - Techno Syndrome Nirvana - Smells Like Teen Spirit Noisestorm - Crab Rave OSRS - Harmony Powerwolf - Higher Than Heaven Rage Against the Machine - Killing In the Name Rammstein - Deutschland Rammstein - Du hast Rammstein - Feuer frei Rammstein - Ich will Rammstein - Links 2 3 4 Rammstein - Sonne Rammstein - Spieluhr Ray Parker Jr. - Ghostbusters Ricky Martin - Livin' La Vida Loca Roxette - It Must Have Been Love Sabaton - Uprising Sash. - Ecuador Spiderbait - Black Betty Star Wars - Duel of the Fates Star Wars - Main Theme Star Wars - The Imperial March Steins Gate - Hacking to the Gate Stonebank - Be Alright Stonebank - Stronger Stronghold - Castlejam Super Mario 64 - Bob-Omb Battlefield Super Mario 64 - Slider Super Smash Bros. Melee - Yoshi's Island N64 Super Smash Bros. Ultimate - Spiral Mountain Supermode - Tell Me Why System Of A Down - Chop Suey! System of a Down - Toxicity The Legend of Zelda Majora's Mask - Clock Town First Day The Living Tombstone - It's Been So Long The Prodigy - Voodoo People The Verkkars - EZ4ENCE The White Stripes - Seven Nation Army TheFatRat - Xenogenesis Underoath - I Gave Up Undertale - BoneTrousle Vengaboys - We like to Party! Verdi's Requiem - Dies Irae Wham! - Last Christmas Yoko Takahashi - The Cruel Angel's Thesis Yoshi's Island - Athletic Workshop ID: 3057594466 Mod ID: MoreGachi

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Anthro Survivor - Elliott Rabbit – Project Zomboid Mod

Anthro Survivor - Elliott Rabbit

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Adds my fursona to the game, a grey, brown, and white cottontail rabbit. Workshop ID: 2947545275 Mod ID: ElliottRabbit

750 téléchargements Détails →
10mm Pistol – Project Zomboid Mod

10mm Pistol

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The 10mm handgun from Fallout 4 in Zomboid! ^>^ Compatible with: no idea, probably fine with britas but dunno, havent done extensive testing How to get: it spawns normally (should, anyway, in houses, police stations, and military, etc) or you can just cheat it in, idc Stats: a tiny bit better than the base M9 Ammo: m9 ammo have fun :p Workshop ID: 2924032525 Mod ID: s10mmPistol

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PhobosLib -- Shared Utility Library – Project Zomboid Mod

PhobosLib -- Shared Utility Library

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PhobosLib -- Shared Utility Library Version: 1.30.0 | Requires: Project Zomboid Build 42.14.0+ A shared utility library for Project Zomboid mods (Build 42 focused). PhobosLib provides stable, reusable helpers so mod authors can focus on gameplay features instead of reimplementing safe wrappers, API probing, and boilerplate Lua glue. Used by: Phobos' Industrial Pathways: Biomass — 301-recipe industrial chemistry and biomass processing suite Modules (27 total) Shared Modules (16) - Util — Safe method calling, API probing, keyword-based item search, modData helpers, player speech bubbles - Fluid — Build 42 FluidContainer helpers with multi-strategy API fallbacks - World — Tile iteration, object keyword search, generator/vehicle detection, area safety check, grid square access - Sandbox — Safe sandbox variable access, runtime mod detection, yield multiplier scaling, persistent one-shot flag consumption - Quality — Generic quality/purity tracking (0-100), multiplicative V2 formula, tier lookup, equipment factors, skill multiplier, variance, yield calculation - Hazard — PPE detection, respiratory protection assessment, EHR disease dispatch with vanilla stat fallback - Skill — Perk queries, safe XP awards, persistent cross-skill XP mirroring - Reset — Deep inventory traversal, modData stripping, recipe removal, XP reset, world modData utilities - Validate — Startup dependency validation for items, fluids, and perks - Trading — Dynamic Trading mod wrapper for custom tags, archetypes, and item registration - Migrate — Versioned save migration framework with incompatible version handling - Debug — Centralised debug logging controlled per-mod via sandbox option - Fermentation — Fermentation registry, progress tracking, date stamping for items using ReplaceOnRotten as positive curing - Vehicle — Multi-vehicle scanning, battery charge/drain, template part verification - Corpse — Dead body utilities: corpse age, per-square and radius scanning - WorldContainer — World container iteration for save migration systems (fridges, crates, vehicle storage) Client/Server Modules (11) - RecipeFilter — Crafting menu recipe visibility filter (vanilla + Neat Crafting compatible) - Tooltip — Custom item tooltip lines via full ISToolTipInv.render() replacement - LazyStamp — Condition stamping on container open for items using condition as metadata - VesselReplace — Two-phase FluidContainer lifecycle: condition reset (removes "(Worn)" on empty purity-stamped items) + vessel replacement with vanilla vessels (MP-synced) - FarmingSpray — Custom crop cure spray registration via ISFarmingMenu monkey-patch - Power — Powered workstation support: grid/generator detection, CraftBench UI gating, time-based fuel drain - Popup — Welcome guide and changelog popup system: first-time tutorials, version-based "What's New" popups - WorkstationLabel — Workstation label filter: removes untranslated tags from crafting "Requires: ..." text - WorldAction — Generic world object context menu system with requirement checks and red unavailable-action feedback - EntityRebind — Server-side entity rebinding for pre-existing world objects after mod updates - Moodle — Moodle Framework soft dependency wrapper for custom moodle registration (no-op when Moodle Framework not installed) For Players PhobosLib is a required dependency for Phobos' Industrial Pathways: Biomass. Subscribe to both mods, enable both in the mod manager, and load PhobosLib first. PhobosLib has no user-facing content — no recipes, items, or sandbox options. For Modders Add PhobosLib as a dependency in your mod.info: require=\PhobosLib Then in your Lua: require "PhobosLib" local item = PhobosLib.findItemByKeywords(player:getInventory(), {"charcoal"}) local sandboxVal = PhobosLib.getSandboxVar("MyMod", "Option", default) Full API reference: Module Overview & API Reference Soft Dependencies - EHR (Extensive Health Rework) — Hazard module dispatches EHR diseases when available - Dynamic Trading — Trading module wraps DT API for item/archetype registration - Neat Crafting — RecipeFilter module hooks NC_FilterBar for recipe visibility - Moodle Framework — Moodle module wraps MF API for custom moodle registration Links - GitHub Repository - Changelog Workshop ID: 3668598865 Mod ID: PhobosLib

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Zombie Spawn Customizer – Project Zomboid Mod

Zombie Spawn Customizer

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Fully customizable zombie spawn frequencies! Use sandbox settings to adjust spawn rates for all zombie types including survivors, military, police, civilians, and specialists. Perfect for tailoring your zombie apocalypse experience. This does not effect the zombies that are already specialized. Some zombies near the police station will remain cops, some zombies near the trailer park will be trailer park zombies, and so on. This only effects the "generic" labeled zombies. The total of all numbers do not need to add up to a 100, you can put 10000 in one kind if you just want that kind to spawn, or put 10000 in two kinds if you just want those types to spawn. This mod doesn't add new types of zombies, or alters the outfits or equipment of the zombies. This mod only changes the frequency of types of zombies within the generic labeled zombies. If you put 0 in police, you will still see cop zombies near police stations because those are not generic zombies. If you find any bugs with this, it's my first mod, contact me on discord https://discord.gg/dxXqAceNaD and let me know what's wrong. If you find other types of zombies like Survivalist, let me know and I'll add them as options. Workshop ID: 3566286406 Mod ID: ZombieSpawnCustomizer

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Neat Building – Safe Uninstall Support – Project Zomboid Mod

Neat Building – Safe Uninstall Support

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Build Support: Build 42 only Neat Building – Safe Uninstall Support keeps compatibility references required by existing saves/servers after removing Neat Building or one of its buildable/entity variants. This is not the full Neat Building mod. It does not provide the Neat Building UI or usable build recipes. Important — Enable the Matching Variant Before Loading If a save/server previously used a Neat Building buildable variant, do not load that world with neither the original variant nor its matching Safe Uninstall Support enabled. Use these correspondences: Previously used → Safe Uninstall Support - Neat Building → Neat Building – Safe Uninstall Support - Neat Building - Buildables - SES Compatibility → Safe Uninstall Support - SES Compatibility - Neat Building - Railings → Safe Uninstall Support - Railings Neat Building - UI Only does not add buildable entities and normally does not need Safe Uninstall Support. However, switching from a full/buildable variant to UI Only does not replace the support needed for buildables already registered or placed in that world. How to Change / Remove a Variant - Make a full backup - Disable/remove the old Neat Building buildable variant - Enable its matching Safe Uninstall Support variant - Then load the existing save/server Do not load the world once in between without either the old variant or its matching support. The support variant may need to remain enabled because old placed objects and registered references can remain in the world. Stairs East & South If the world uses Stairs East & South and previously used: Neat Building - Buildables - SES Compatibility use: Neat Building – Safe Uninstall Support - SES Compatibility Do not replace it with the full or Railings support variants, because those preserve different Neat Building references. Multiplayer All Safe Uninstall variants share Workshop ID: 3743063232 Full support: Mods=...;Neat_Building_SafeUninstallSupport;... WorkshopItems=...;3743063232;... SES-compatible support: Mods=...;Neat_Building_SafeUninstallSupport_SESCompat;... WorkshopItems=...;3743063232;... Railings support: Mods=...;Neat_Building_SafeUninstallSupport_Railings;... WorkshopItems=...;3743063232;... What It Keeps Depending on the variant, the support mod preserves compatibility references for: - Entity scripts - SpriteConfigs - CraftRecipe entries - Textures and tiles - XUI / UI references Build recipes included for compatibility are hidden and are not intended to function as the full Neat Building mod. What It Does Not Do - Does not add the Neat Building interface - Does not provide usable build categories - Does not require NeatUI Framework - Does not delete old constructions from the world - Does not make unsafe mod-list changes risk-free - Cannot guarantee recovery from every mod-removal problem Credits - Original Neat Building by Rocco - Safe Uninstall Support and newer Build 42 maintenance by Afyrmo Workshop ID: 3743063232 Mod ID: Neat_Building_SafeUninstallSupport Mod ID: Neat_Building_SafeUninstallSupport_Railings Mod ID: Neat_Building_SafeUninstallSupport_SESCompat

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The Ark [PT-BR] – Project Zomboid Mod

The Ark [PT-BR]

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The Ark Sobre a tradução:Tradução para Português do Brasil do mod The Ark.O foco atual desta tradução cobre os diálogos das missões e o conteúdo das fitas VHS.Escopo atual: - Diálogos de missões - Textos de fitas VHS - Menus, tooltips e partes da interface - Ajustes de consistência de termos em PT-BRImportante: - Este mod é uma tradução e depende do mod original instalado e ativo. - Compatibilidade focada em Build 42. - Alguns nomes próprios e termos técnicos podem ser mantidos para evitar conflitos.Futuras features: - Tradução dos arquivos de áudio - Pendente. - Tradução dos livros e notas - Conlcuído.Feedback:Se encontrar textos sem tradução ou com contexto estranho, deixe um comentário na Workshop. Nota: Não poste comentarios com Spoilers, me reservo no direito de apagá-los. Este mod pode ser editado, copiado, redistribuído, empacotado ou usado livremente, desde que você respeite a licença GPL-3.0. O código-fonte pode ser encontrado no link.

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