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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
AudioMemes
par 76561198329871201
Meme Mod ! Adds contextual audio memes to the game. Can be deactivated at will with ModOptions: https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993 Workshop ID: 2581370677 Mod ID: AudioMemes
Lore Cap Retexture
par 76561198280001466
This mod replaces vanilla baseball caps and their icons with new, more original ones. (KY baseball caps are shown on top, the usual baseball caps on the bottom). They should fit well into the game. I was inspired by the textures of vanilla clothes from the game. For green KY baseball cap (top right) for example, I used the Kentucky Parks logo from a ranger T-shirt. Workshop ID: 3305112329 Mod ID: LoreCapRetexture
Trajes de Capybara
par 76561198839942709
This mod adds several full-body capybara suits that go in the shoe slot. I made it drunk at 3 AM. I hate capybaras. Workshop ID: 3420060931 Mod ID: SeunaCapybara
buffy's playable sounds
par 76561197995819728
place sounds in a separate mod into media\sound and play them by specifying a below command and the filename example usage: /playsound50 blue_feather this will play the example file named blue_feather.ogg without the need to specify the extension /playsoundglobal /playsound50 /playsound100 /playsound250 stop currently playing sounds /stopsound requested additional commands /globalevent /localevent included sample sound library: ambience1 ambience2 ambience3 blue_feather (sounds were sourced from https://scpcb.fandom.com/wiki/Music) Workshop ID: 3210544832 Mod ID: buffysounds
True Music Addon: Funk BR
par 76561198927936370
BR Ritmo dos FLuxos, Bailão Zumbi Workshop ID: 3160965488 Mod ID: write_unique_id_use_any_letters
Safehouse Vehicle Lock [41/42]
par 76561197960801216
Safehouse Vehicle Lock (B41/B42 MP/Server) Lock down your safehouses from vehicle snooping, part tampering, and “drive‑in” trespass griefing. 🛡️🚗 When any vehicle is parked inside a claimed safehouse (including the 1‑tile border), this mod applies safehouse‑style access rules to the vehicle itself — perfect for servers running SafehouseTrespass. 🔒 What it does • Safehouse vehicle protection: Vehicles inside/touching a safehouse border are protected so only the safehouse owner/members can interact (doors/windows/locks/trunk/mechanics/fuel/etc.). Admin/Moderator bypass. 👮 • Key ownership exception (default ON): Non‑members can still interact with a protected vehicle if they possess that vehicle’s key. 🔑 • Client-side blocking: Hides/blocks vehicle context menus and wraps common vehicle actions so unauthorized players get no interaction options. 🚫 • Timed-action enforcement: Blocks part install/uninstall timed-actions when the player isn’t allowed (prevents bypass via alternate UI paths). ⏳ • Server-side container enforcement: Blocks trunk/seat/glovebox/gastank access on the server when the player isn’t allowed. 📦 • Vehicle entry blocking: Non‑members without allowed access can’t enter vehicles in/at safehouses. 🚪 • Vehicle exit blocking: Non‑members without allowed access can’t exit vehicles in/at safehouses and get a warning message. ⚠️ Passenger safety (prevents “stuck passengers”) 🧍🧍 While in/at a safehouse, non‑member passengers may enter/exit passenger seats if the driver is present and either: • is a member of that safehouse, or • has the vehicle key. Hotwired/no‑key non‑member driver behavior remains blocked. SVU / Tuning2 protection 🧰 Blocks SVU/Tuning2‑style upgrade/armor removal for non‑members inside safehouses (key does not bypass). Trailer locking (separate feature) 🪝🔐 Lock trailers to the towing vehicle so unauthorized players can’t detach them. Clear warning message 💬 Unauthorized players are warned with: “You are not a member of this Safehouse. Vehicle Access Denied.” Multiplayer / Dedicated Server friendly 🌐 • Designed for B41/B42 multiplayer safehouses • Client-side UI/action blocking + server-side container access enforcement • Admins and Moderators bypass by default Recommended server setup ✅ Add the mod to both WorkshopItems= and Mods= so clients download it automatically. Notes / Compatibility 🧩 • Built for B41/B42 MP safehouses and common vehicle mods • Mods that add completely custom vehicle interactions may require compatibility patches Modification and distribution or repackaging of this mod is expressly forbidden without the Author's Consent. Workshop ID: 3708037028 Mod ID: SafehouseVehicleLock Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261
Inventory Lag Fix [OBSOLETE]
par 76561198054621120
Fixes inventory lag in build 42.11. Don't use on Build 42.12. This mod is obsolete now. Only for Build 42.11 This mod will become redundant after 42.12 patch as devs already stated the fix is already done. Compatible with Inventory Tetris Original solution found in Clean UI by Rocco. I just implemented same fix without Clean UI mod so I could play with Inventory Tetris installed Load Order - It is best to load this mod before all other mods, especially inventory ones. Currently mod fully overrides Vanilla inventory script, so any other mod changes could be lost if this mod is loaded after. Workshop ID: 3565427354 Mod ID: InventoryLagFix
Start Game On Fire
par 76561197968647786
This mod adds a negative trait that makes you start the game on fire. Updated to support B41 and B42. Workshop ID: 3131760684 Mod ID: NepStartGameOnFire
Extreme Survival PZ Modpack armas e acessórios
par 76561197987711861
Armas Workshop ID: 2927929255 Mod ID: Arsenal(26)GunFighter Mod ID: BCGRareWeapons Mod ID: BCGTools Mod ID: Bracers Mod ID: Brita_2 Mod ID: Brita Mod ID: MandelaBowAndArrow Mod ID: modoptions Mod ID: MWPWeapons Mod ID: NVG Mod ID: NVAPI Mod ID: Remastered Kitsune's Crossbow Mod Mod ID: ScrapWeapons(new version) Mod ID: SpearTraps Mod ID: SWD Mod ID: Tactical Weapons Mod ID: SlayerArsenal
Inventory Tetris - EFT Backpacks
par 76561199233794092
This is a set of patches to reduce and make backpacks from Nik's Escape from Tarkov Backpacks to be as close as possible to Battlestate's Escape from Tarkov backpacks when using Inventory Tetris B41. I am well informed of most likely the same mod like this one but it is under B42. Workshop ID: 3491277503 Mod ID: InventoryTetris_6x12CORPSES Mod ID: InventoryTetris_EFT_Backpacks
No Zombies
par 76561199105300502
No more Zombies, at all. This mod remove every zombies. The "No Zombies" mod contains only a script that removes zombies in the player's active chunk (similar to the "Remove Zombies" command from the Debug mod) at every tick. This means you won’t encounter any zombies regardless of your game settings, as they will be removed around you. It can be added to a new game or to an ongoing survival, but be aware: the removed zombies will not respawn. You can remove this mod at any time, but all the visited areas will be emptied of their zombies. This mod can be useful for those who want to perform tests and/or who are not familiar with the Debug mod or are too lazy to switch to Debug mode. Will be updated upon the release of multiplayer to work in MP. Plus aucun zombies du tout. Ce mod supprime tous les zombies. Le mod No Zombies contient uniquement un script qui supprime les zombies dans la chunk active du joueur (à la manière de la comande "Remove Zombies" du Debug mod) à chaque tick. Ca signifie que vous ne rencontrerez aucun zombie peu importe les réglages de votre partie puisqu'ils seront supprimés autour de vous. Il peut être ajouté sur une nouvelle partie, tout comme sur une survie en cours mais attention : les zombies supprimés ne réapparaitront pas : vous pouvez retirer ce mod à tout moment mais toutes les zones visitées seront vidées de leurs zombies. Ce mod peut se révéler intéressant pour les personnes souhaitant effectuer des tests et/ou qui ne maitrisent pas le debug mod ou ont la flemme de passer en debug mod. Sera mis à jour lors de la sortie du multijoueur pour fonctionner en multi Made for B42 and B41 Check out my others mods Workshop ID: 3443189838 Mod ID: NoZombies
STALKER Armor Pack (Only Exoskeletons and Armbands)
par 76561198035695029
I couldn't find a mod that only made the exoskeletons spawn, so I tried doing it myself. The other armors are still in there, as I was too afraid of breaking something if I started deleting files. All I did was modify the destributions. ORIGINAL DESCRIPTION: "Please, check the discussions and the pinned messages. Features - Adds about 100 outfits and 70 head pieces to the game, based on the S.T.A.L.K.E.R. universe, including the three vanilla games and outfits from the Anomaly mod. Beginning from simple Rookie outfits, to the basic outfits, Berril, NBC outfits, SEVA, Skat-9, Exosuits and Exoskeletons. - All items are distributed across the map on containers. NEW: Options for distribution. Need feedback on this. Last patch heavily nerfed spawn rates, and added extra mods for increasing the spawn rates if anybody wants them. - All items are balanced to not be overpowered, although some are better than others, specially the exoskeleton, which is better than vanilla outfits in terms of stats. - Each outfit (with the exception of the Rookie Jackets), has three items: Jacket, Vest and Trousers. Although some include Shoes and Gloves (such as the Exosuit). In most of the outfits (Berril, Skat-9 and Exosuits being the exceptions), you can wear the hood up or down. - You can mix all outfits as you want for more interesting cosmetic looks. All factions have similar colours in between their own outfits, which allows for easy combinations. - Features all 9 vanilla S.T.A.L.K.E.R. factions: Loners, Duty, Freedom, Mercenaries, Ecologists, Monolith, Military, Bandits and Clear Sky. NEW: Lastest patch added UNISG, Renegades and Sin factions. - Back attachments: some outfits only are complete when using the back attachments, these are the Exoskeleton Power Supply, SEVA Breathing System, the SSP-99M Breathing System and the Oxygen Tank. None of these have any utilities in the game, they do not power anything nor help you breathe anywhere, they are mere cosmetics, and you can even still wear a backpack while wearing them. - Gas Mask Filter System: The pack includes 9 different type of Gas Masks. It also includes one new item named "Gas Mask Filter". By having one in your inventory and right clicking any of the new Gas Masks (without a filter), you can insert the Gas Mask Filter into the Gas Mask. By right clicking the Gas Mask (with a filter), you can remove the Gas Mask Filter. This is done through the recipe system. At this moment, it also has no utility, other than pure cosmetics and immersion. - S.T.A.L.K.E.R. Exoskeletons: While wearing an Exosuit, the player may decide to also wear an Exoskeleton frame, these, along with their power supply, complete the exoskeleton in terms of cosmetics. The Exoskeleton, along with the Back Attachments, use a new outfit slot and do not overwrite any other clothes. This means that you can wear the exoskeleton over other outfits, this is not intended, but there is no fix. - Patch System: Based on StalkerZ Roleplay DayZ server's system, this patch system allows players to wear patches of their faction. Beginning by wearing an Armband, which is a new outfit slot. Then you can equip any patch you wish to display your faction. This also allows for, in PvP, players kill others and take their patches as rewards. - NEW: Artefact Containers: Lastest patch adds artefact containers to the game. The four from Anomaly. These act as fanny packs, and you can put things inside. This mod does not add artefacts, but this is an extra help for servers who wish to use artefact containers. DISCLAIMER: I am a 3D artist. I am not a coder. While I had ideas for the Exoskeleton Power Supply to power the Exoskeleton itself, and act like batteries for it, I can't really code something like that. While we do not have any radiation system, outside of mods such as Toxic Air or Toxic Fog, making the Gas Mask Filter System usable, for the filters to actually be useful for something and be spent overtime, I also do not know how to make this usable. I recommend you use mods that include this, there are a bunch in the Workshop! Patches and mods of this mod: - STALKER Zombies Addon ( https://steamcommunity.com/sharedfiles/filedetails/?id=2836082843 by Arcalane): makes it so that some zombies wear STALKER outfits from this mod. - Functional Exoskeletons ( https://steamcommunity.com/sharedfiles/filedetails/?id=2882963187 by GSQ): Changes how the exoskeletons work along with the power supplies. - STALKER Functional Exoskeletons REFORGED: https://steamcommunity.com/sharedfiles/filedetails/?id=2924374398 by Nasovic - Spanish Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=2846079400 by Siowar Credits and thanks - Kyne's Peace/ZunaSW: All the mod, code, 3D models, textures. - GSC Game World: For the S.T.A.L.K.E.R. universe. - Thanks to the S.T.A.L.K.E.R. Anomaly team, for huge inspiration, outfit ideas, and easy references. - Thanks to StalkerZ DayZ Server for huge inspiration, including the Patch System. - Russian translators: https://steamcommunity.com/profiles/76561199048350046 and https://steamcommunity.com/id/se7enpitt - Portuguese Brazilian translator: https://steamcommunity.com/id/bolomole - Ukranian translator: https://steamcommunity.com/profiles/76561198802002408 Bug reports are welcomed. Feedback is welcomed, specially about balance and distribution." I take no credit for the mod, all I did was modify the destributions. ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2831715402 Workshop ID: 3259346686 Mod ID: StalkerArmorPackExoArms
KD6's M1918 BAR
par 76561198034115854
This mod adds a M1918 BAR. This mod requires the 'KD6's .30-06 Ammo' mod to function properly. This mod optionally uses the 'KD6's Weapon Attachment Companion Mod'. - Mild fatigue gain from extended use. - High damage. - Heavy weapon. Works with build .41+ and MP compatible. ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Workshop ID: 3039299380 Mod ID: KD6M918BAR
[B41]Tomura firearms
par 76561198080899307
Tomura Firearms is a firearm expansion and remodel mod for Project Zomboid B41. This mod replaces all vanilla firearm 3D models and adds many new firearms. As an overall balance adjustment, firearm ranges have been increased, and weapon weights have been adjusted to be closer to their real-world counterparts. Handguns are lighter and easier to carry, but harder to hit with. Rifles are heavier, but easier to aim and hit with. The vanilla recoil system has been removed, and differences in recoil feel are instead represented through weapon-specific animation speeds. Other features include vanilla attachment support for modded weapons, small ammo drops from zombies, the ability to open ammo boxes while walking, a pseudo 3-round burst system for the VP70, and sandbox options to adjust spawn rates. Since this mod changes firing speed on a per-weapon basis, it may conflict with other mods that also modify firearm firing speed. The M1 Garand being unable to reload mid-clip is intentional. ■ Notes I am Japanese, and English is not my native language. Because of that, some English descriptions or translations may sound unnatural. I do not plan to make a B42 version, because I am not confident that I can keep up with the frequent B42 updates. However, modifications or ports for B42 are welcome. Bug fixes, modifications, translations, and standalone versions of some weapon files are allowed. The 3D models, textures, and icons were created by me. However, the explosion texture and sound files are from free assets. Please be careful when modifying or redistributing this mod. Some of the scripts were made with the help of AI. Because of this, I may not be able to respond to bug fix requests or feature requests. Also, I made these models after only about one month of learning Blender, so please forgive the rough quality of some of the 3D models. ■ Added / Changed Weapons 【Handguns】 ・M9 (Vanilla Remodel) ・M1911 (Vanilla Remodel) ・Desert Eagle (Vanilla Remodel) ・M36 (Vanilla Remodel) ・M625 (Vanilla Remodel) ・M29 (Vanilla Remodel) ・Browning Hi-Power ・Colt SAA ・Contender ・Desert Eagle .50AE ・G17 ・P7 ・M11 ・M1851 ・M712 ・M712 Stock ・MAC-10 ・Makarov ・P08 ・M39 ・M5906 ・TEC-9 ・TEC-9 Auto ・USP ・VP70 ・VP70 Stock ・Woodsman ・Woodsman Target 【Rifles / SMGs】 ・M700 (Vanilla Remodel) ・M70 (Vanilla Remodel) ・M16 (Vanilla Remodel) ・M14 (Vanilla Remodel) ・AK-47 ・XM4 ・M1 Carbine ・Model 8 5-round ・Model 8 15-round ・SM1903 ・M1 Garand ・M1918 BAR ・M60 ・M249 ・M3 ・MP5 ・Thompson ・FNC (Semi-auto only) 【Shotguns】 ・M870 (Vanilla Remodel) ・M870 Sawnoff (Vanilla Remodel) ・M1878 (Vanilla Remodel) ・M1878 Sawnoff (Vanilla Remodel) ・Auto-5 ・Benelli M3 ・Mossberg 500 ・SPAS-12 【Grenade Launcher】 ・M79 Workshop ID: 3721402153 Mod ID: Tomura firearms
Dragon's Drinks
par 76561197988858005
A mod that adds in more drinks - Energy Drinks, Soda, and maybe more in the future. They're all fictitious and I created this mod because I didn't like how empty soda machines were, or how "generic" the sodas were. More will be added in the future, and eventually a static item so you can actually hold the drinks as you drink them instead of the generic soda model or thin air. Tags:B41,Food,Items Workshop ID: 2492335219 Mod ID: DragonsDrinks
M9 replacement for 9mm Pistol (Build 41)
par 76561198060208392
M9 replacement for 9mm Pistol (Build 41) THIS DOES NOT ADD NEW GUNS, THIS REPLACES "Handgun03.X" under "media\models_X\weapons\firearm" Works with all 41.x builds as this only modifies model: "ProjectZomboid\media\models_X\weapons\firearm" This mod includes the remodel and each weapon finish texture I am aware that the muzzle flash does not align with the weapon properly, as a band-aid fix, heres a mod I made to remove the muzzle flash https://steamcommunity.com/sharedfiles/filedetails/?id=2099496047 NOT INCLUDED IN THIS PACKAGE, THESE WAS MADE FOR FUN Workshop ID: 2140413780 Mod ID: M9Black Mod ID: M9Default Mod ID: M9Replacement Mod ID: M9Sand Mod ID: M9Stainless Mod ID: M9TwoTone
Alyans Music | Album: На заре
par 76561199258285984
Alyans Music | Album: На заре Generated with New Music Builder На заре Side A 01 На заре миллениум версия 02 День освобождения 03 Фальстарт 04 Падение взлёт На заре Side B 01 Дайте огня 02 Вальс 03 Порабощенные трудом 04 На Заре - Rock Panorama 87 Workshop ID: 3755502085 Mod ID: 1AlyansAlbum
GunMaker
par 76561198387867714
GunMaker – Firearm Manufacturing Expansion Build 41 Compatible GunMaker ofrece un sistema profundo y realista donde podrás aprender a fabricar armas de fuego vanilla, su munición, cargadores y accesorios… siempre después de estudiar las revistas técnicas adecuadas. ? Características Principales • Sistema de Magazines Técnicos: Encuentra manuales y guías que desbloquean la creación de cada tipo de arma, calibre, cargador y accesorio. • Crafting Avanzado y Progresivo: Fabricar armas no es sencillo: requiere Metalworking, Mechanics y materiales específicos según el arma. • Municiones y Cargadores Fabricables: Crea tus propios cargadores y produce munición de calibres vanilla mediante procesos detallados y balanceados. • Accesorios Craftables: Miras, supresores, empuñaduras y demás attachments también requieren manuales especializados antes de fabricarse. ? Detalles Técnicos • Compatible al 100% con Build 41 • Tablas de loot personalizadas para revistas técnicas • Recetas que no sobrescriben armas vanilla • Ajustado para no romper el equilibrio del combate • Scripts LUA limpios para máxima compatibilidad ? Ideal para • Servidores hardcore orientados al realismo • Campañas de largo plazo • Roleplay militar, ingeniero o armero • Jugadores que disfrutan la progresión técnica Workshop ID: 3608967807 Mod ID: GunMaker
K0KK0R0's B42 InventoryTetris realistic size mod
par 76561198000507591
** WIP ** * 작업중. B42 버전 전용입니다 * K0KK0R0's B42 InventoryTetris realistic size mod 2025.02.04 * 페인트 통의 크기를 2x2로 변경 * 동물 먹이용 건초(HayTuft)의 크기를 3x3으로, 5 스택으로 변경 * 도구 : GardenFork, Rake, File, Tongs 의 크기 변경 * 재료 : Charcoal, SheetMetal, SmallSheetMetal 의 크기 변경 powered by ChatGPT *Change the size of the paint bucket to 2x2. *Change the size of the animal feed hay tuft (HayTuft) to 3x3 and adjust it to a stack of 5. *Adjust the sizes of the tools: Garden Fork, Rake, File, and Tongs. *Adjust the sizes of the materials: Charcoal, Sheet Metal, and Small Sheet Metal. 2025.01.02 * 가방 크기를 시야를 최대한 가리지 않도록 세로에서 가로 형으로 변경했습니다 * 빈 가방 크기와 내용물이 있는 가방 크기를 조절했습니다 * 대부분의 음식들의 크기를 변경했습니다 - 피자, 아이스크림, 병조림, 과자봉지 등 * 대부분의 요리도구가 음식물이을 담으면서 크기가 작아지는 문제를 수정했습니다 * 낚시한 생선을 가방에 넣을 수 있도록 크기를 줄였습니다. * 동물 사체가 가방에 들어가지 않도록 크기를 키웠습니다. powered by ChatGPT * Changed the bag size from vertical to horizontal to minimize obstruction of view. * Adjusted the sizes of empty bags and bags with contents. * Modified the sizes of most food items, such as pizza, ice cream, canned goods, snack bags, etc. * Fixed an issue where most cooking tools would shrink in size when holding food items. * Reduced the size of caught fish so they can fit into bags. * Increased the size of animal carcasses to prevent them from being stored in bags. 천천히 작업중입니다. Work is progressing slowly. Workshop ID: 3397637491 Mod ID: K0KK0R0sB42InvenTetrisrealisticsizemod
Tucked Handguns
par 76561198090180105
Tuck pistols and revolvers behind your regular belt - no holster required. Handguns can be attached to both the left and right belt slots. Drawing a handgun from the belt is 40% slower than drawing it from a proper holster, so holsters remain useful and provide a real advantage. Supports all vanilla pistols and revolvers, as well as modded handguns using the standard Holster or HolsterSmall attachment types. Made for Project Zomboid Build 42.19. Works on Build 42.20 Created by TheQ ---------------------------------------- Позволяет затыкать пистолеты и револьверы за обычный пояс без использования кабуры. Оружие можно закрепить как в левом, так и в правом слоте пояса. Доставание оружия из-за пояса происходит на 40% медленнее, чем из полноценной кабуры. Благодаря этому кабуры остаются полезными и дают настоящее преимущество. Поддерживаются все ванильные пистолеты и револьверы, а также модовое короткоствольное оружие со стандартным типом крепления Holster или HolsterSmall. Создано для Project Zomboid Build 42.19. Работает с версией 42.20 Автор: TheQ Workshop ID: 3768300373 Mod ID: BeltTuckedHandguns
'69 Dacia 1300 MILITIA
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This mod adds the MILITIA version of the Dacia 1300 from 1969. (Also known as Renault 12). -It includes working lightbar and sirens. --------------------------------------------------------------------------------------------- Please report any bugs you encounter! ----------------------------------------------------------------------- Workshop ID: 3005688441 Mod ID: Daciam
SOD Zrap Retexture Pack
par 76561198083042035
this is a retexture pack made by norse customs. original mod was made by TTAJ1bl4 https://steamcommunity.com/sharedfiles/filedetails/?id=3109566500&searchtext=zrap. This retexture was made for the State of Decay: The Collapse RP Server https://discord.gg/yjdfqDmzzu any questions about the retextures please feel free to message me on discord - norsecustoms Workshop ID: 3289399782 Mod ID: SODZRAP
Lifestyle:Revise
par 76561199041938227
每级冥想经验为99999999. Meditation experience per level is 99999999. Workshop ID: 3281806088 Mod ID: Lifestyle_Zy
Project Zomboid Guides
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