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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

RPG2.0 – Project Zomboid Mod

RPG2.0

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嗯 Workshop ID: 3732771730 Mod ID: RPG2.0

1,119 téléchargements Détails →
COSTUMEGANG Bandits Integration – Project Zomboid Mod

COSTUMEGANG Bandits Integration

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Jusblazm's COSTUME GANG Bandits This is a silly integration that I made for fun. This mod provides Bandits wearing costumes from Funny Costumes. The COSTUME GANG only wear their costumes, underwear and flip flops. They do not have weapons. They also spawn in larger groups than the rest of my integrations. 6-20 instead of 2-6. Clans added are meant to be seen and enjoyed, so by default they have a large window of settings. Feel free to modify to your liking, however be aware that settings will revert on every update*. *If you really want to adjust the settings and keep them permanent, you can save your custom clan settings in your local Zomboid file. It should always overwrite the mod, since local is loaded last. For details on how to do this please visit my GitHub from the link at the bottom. Updates My monthly bandit refresh has ended for this mod. It only adds two costumes, so the time spent generating new bandits and setting everything up is better spent on other mods. If a game update breaks this mod, I will return to fix it. It is not dead, just no longer receiving monthly updates. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions Literally nothing I'm providing to you is made by me. The item IDs belong to Kuma Khan and Bianca's Funny Costumes and Slayer's Bandits NPC reads the text files. However, both Funny Costumes and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit everyone for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Kuma Khan and Bianca for Funny Costumes Workshop ID: 3478957326 Mod ID: JusCOSTUMEGANGBanditsRANDOM

458 téléchargements Détails →
Pause On Controller Disconnect [B42 & 41] – Project Zomboid Mod

Pause On Controller Disconnect [B42 & 41]

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Pauses the game when a controller disconnects abruptly. - Supported versions: 41 to 42.10 - Singleplayer/split-screen-coop only Workshop ID: 3051598017 Mod ID: PCDC

829 téléchargements Détails →
Intro – Project Zomboid Mod

Intro

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Modification du texte d'intro serveur La Prophetie Workshop ID: 3050375611 Mod ID: intro

659 téléchargements Détails →
New Music - It's Dark and Hell is Hot - DMX (1998) – Project Zomboid Mod

New Music - It's Dark and Hell is Hot - DMX (1998)

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New Music - It's Dark and Hell is Hot - DMX (1998) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER It's Dark and Hell is Hot - DMX Side A 01 Intro 02 Ruff Ryders' Anthem 03 Fuckin' Wit' D 04 The Storm - Skit 05 Look Thru My Eyes 06 Get At Me Dog 07 Let Me Fly 08 X-Is Coming 09 Damien It's Dark and Hell is Hot - DMX Side B 01 How's It Goin' Down 02 Mickey - Skit 03 Crime Story 04 Stop Being Greedy 05 ATF 06 For My Dogs 07 I Can Feel It 08 Prayer - Skit 09 The Convo 10 Niggaz Done Started Something Workshop ID: 3764082191 Mod ID: NewMusic_DMX

1,460 téléchargements Détails →
True Music Addon: darko – Project Zomboid Mod

True Music Addon: darko

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musica darko Workshop ID: 3252511951 Mod ID: darko

844 téléchargements Détails →
Vanilla Police Reskin for Lost Province (PEI) – Project Zomboid Mod

Vanilla Police Reskin for Lost Province (PEI)

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Vanilla Police Reskin for Lost Province (Prince Edward Island) High Definition Texture Update: Includes PEI license plates! This mod replaces all default skins for vanilla police to Prince Edward Island's police services. Includes: Royal Canadian Mounted Police (RCMP), Charlottetown Police Service, Summerside Police Service, Kensington Police Department and the now defunct Borden-Carleton Police Service. Although meant to be used in conjunction with the Lost Province Map Mod, this mod is not dependent on the map mod to be functional. CONFLICTS/ISSUSES: If you have any mod that changes/modify with vanilla vehicles (such as VVE), you can use the "VanillaPEICopsAddition" Mod ID to avoid any conflicts. Using the "Addition" Mod ID will mean that the original police vehicles would not be modified and that new vehicles would be added as separate new vehicles instead. Compatible and Tested with (while using Mod ID: VanillaPEICopsAddition) - Vanilla Vehicle Enhancer, - Canadian Police Cars for Vanilla - Canadian Park Warden Cars for Vanilla - Canadian Police Cars for Filibuster Rhyme's Used Cars! - '92 Ford CVPI RCMP Skin - '92 Ford CVPI Reskin for Prince Edward Island - '92 Ford CVPI Toronto Police MTPS/TPS, and OPP skin If you have any suggestions, questions, comments, concerns, please comment below and I'll look into it. No modpacking, please. Check out the amazing Lost Province map mod (of Prince Edward Island) here: https://steamcommunity.com/sharedfiles/filedetails/?id=3121920070 Recommended to be used with Parks Canada Park Warden skin: https://steamcommunity.com/sharedfiles/filedetails/?id=3178589914 Vehicle ID: CarLightsPolicePEICdn, PickUpVanLightsPolicePEICdn Workshop ID: 3179995246 Mod ID: VanillaPEICops Mod ID: VanillaPEICopsAddition

577 téléchargements Détails →
AzasPlayableGuitar_Addkeybind – Project Zomboid Mod

AzasPlayableGuitar_Addkeybind

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AzasPlayableGuitar added keybind to activate alt-right / home, shift-right or left to toggle between low and high string, original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2731005255 Workshop ID: 2858665361 Mod ID: AzasPlayableGuitar_AddKeyBind

798 téléchargements Détails →
Jerma Zombie Noises – Project Zomboid Mod

Jerma Zombie Noises

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Jerma Zombie Noises v1.00 41.66+ Replaces zombie sounds with various sounds produced by Jeremy Elbertson. Current version only changes Jumpscare noise to youtu.be/GRL4MiGY9BI As of June 2023, this mod is no longer in active development. Workshop ID: 2772236979 Mod ID: JermaNoises

752 téléchargements Détails →
MY HOME3 – Project Zomboid Mod

MY HOME3

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Add a small house to the forest south of West Point. Existing MY HOME mode should be disabled. Sadly, it conflicts with Immersive CD Players mode. If you set the map, the Immersive CD Players mode will not be executed. Workshop ID: 2675160357 Mod ID: OO Map Folder: MY HOME3

541 téléchargements Détails →
Piknik Music | Album: Танец волка – Project Zomboid Mod

Piknik Music | Album: Танец волка

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Piknik Music | Album: Танец волка Generated with New Music Builder Танец волка Side A 01 Много дивного на свете 02 Инквизитор 03 Я иду по дну 04 Великан Танец волка Side B 01 А учили меня летать 02 Железный орех 03 Новозеландская песня Workshop ID: 3755496249 Mod ID: 2PiknikAlbum

1,185 téléchargements Détails →
Toyota Celica T23 – Project Zomboid Mod

Toyota Celica T23

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Look fast in your Toyota Celica T23. Workshop ID: 3653707916 Mod ID: t23celica

1,087 téléchargements Détails →
Passenger Horn – Project Zomboid Mod

Passenger Horn

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A simple mod to let you use horn in radial menu from passenger seat! I can lean over and honk IRL so why not in zomboid?! Special thanks to my brother, Nic. He saved me hours in making this relatively simple mod. This is my first mod, so please leave a comment if there are any issues and I will try to take care of it. Workshop ID: 3639113840 Mod ID: Passengerhorn

356 téléchargements Détails →
Claim Admin Tools (Safehouse Claim & Transfer) – Project Zomboid Mod

Claim Admin Tools (Safehouse Claim & Transfer)

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tically from the client language.Adjustable Safehouse — Admin-Only Fork (Claim & Transfer) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ Herramientas para Admin • 🟢/🔴 Highlight • 🇪🇸/🇬🇧 Localización • 🧰 Crash-fix ─────────────────────────────────────────────────────────────── 🇪🇸 DESCRIPCIÓN ─────────────────────────────────────────────────────────────── Este fork comunitario toma como base el mod original de Glytch3r “Adjustable Safehouse” y añade: • 🔒 Solo Admin: la opción para abrir el panel aparece únicamente a administradores. • 🧾 Claim (Reclamar) solo admin: siempre crea el refugio a nombre del admin que ejecuta la acción. • 🔁 Transfer (Transferir): el admin puede transferir la propiedad a un jugador (campo Owner) con controles anti-abuso. • 🚫 Sin superposición: no se puede reclamar sobre un safehouse existente (rojo), incluso siendo admin. • 🧪 Pre-Check visual: si el Owner ya tiene refugio, el área se pinta roja al presionar Check y Transfer se deshabilita. • 🌍 Respeta límites del sandbox original: caminos, spawns vanilla, tamaño/área, días de supervivencia, etc. • 🧰 Fix de estabilidad: pararte sobre un refugio ajeno ya no crashea; muestra “Ocupado” en rojo. • 🗣️ ES/EN: interfaz y sandbox localizados; si el juego no carga claves, hay textos de respaldo legibles. 🕹️ Cómo usar (admin) 1. Clic derecho en el mundo → Adjustable Safehouse Claim. 2. Ajustá tamaño con sliders → Check para validar/colorear. 3. Claim crea el refugio a nombre del admin. 4. Transfer: escribí Owner (username exacto) → Check (rojo si ya tiene) → Transfer. ⚙️ Compatibilidad • Recomendado para Build 41. Debe estar habilitado en el servidor (UI cliente). • Puede haber conflictos con mods que sobreescriban OnFillWorldObjectContextMenu o APIs de SafeHouse. 🙏 Créditos y agradecimientos • Autor original: Glytch3r — creador de Adjustable Safehouse. Portfolio: https://steamcommunity.com/id/glytch3r/myworkshopfiles/ Ko-fi: https://ko-fi.com/glytch3r • Este fork utiliza su código con reconocimiento expreso. Lo enlazaremos/retiraremos si el autor lo solicita. ❓ FAQ • ¿Pueden tener más de un refugio? ❌ No. Se respeta 1 por jugador; el mod además evita transferencias duplicadas. • ¿Hace falta en clientes? ✔️ Recomendado para UI; la enforcement corre del lado servidor. • ¿Idioma? ✔️ Auto-detecta ES/EN; si algo falla, hay textos de respaldo. Etiquetas sugeridas: Build 41 · Multiplayer · Admin · UI · QoL ─────────────────────────────────────────────────────────────── 🇬🇧 DESCRIPTION ─────────────────────────────────────────────────────────────── This community fork builds on Glytch3r’s “Adjustable Safehouse” and adds: • 🔒 Admin-only: only admins see the context menu to open the panel. • 🧾 Claim is admin-only: always claims under the admin’s username. • 🔁 Transfer: admin can transfer ownership to a target Owner with anti-abuse checks. • 🚫 No overlap: cannot claim over any existing safehouse (red), admin included. • 🧪 Pre-Check: if the Owner already has a safehouse, the area turns red on Check and Transfer is disabled. • 🌍 Respects original sandbox rules: roads, vanilla spawns, area caps, survive days, etc. • 🧰 Stability fix: standing on someone else’s safehouse no longer crashes; shows “Occupied” in red. • 🗣️ EN/ES: localized UI & sandbox; readable fallback texts if keys aren’t loaded. 🕹️ How to use (admin) 1. Right-click → Adjustable Safehouse Claim. 2. Size with sliders → Check to validate/color. 3. Claim creates the safehouse under the admin. 4.Transfer: set exact Owner → Check (red if already has one) → Transfer. ⚙️ Compatibility • Recommended for Build 41. Must be enabled server-side (UI client-side). • May conflict with mods overriding OnFillWorldObjectContextMenu or SafeHouse APIs. 🙏 Credits • Original author: Glytch3r — creator of Adjustable Safehouse. Portfolio: https://steamcommunity.com/id/glytch3r/myworkshopfiles/ Ko-fi: https://ko-fi.com/glytch3r • This fork uses his code with explicit credit and will link/retire upon request. ❓ FAQ • More than one safehouse per player? ❌ No — vanilla one-per-player rule; duplicate transfers are blocked. • Do clients need the mod? ✔️ Recommended for UI; gameplay enforcement runs server-side. • Language? ✔️ Auto-detects EN/ES; fallbacks ensure readable strings. PAYPAL https://streamlabs.com/duraakoo1/tip Workshop ID: 3576727089 Mod ID: ClaimAdminTools

1,109 téléchargements Détails →
New Horizon Vehicle Textures – Project Zomboid Mod

New Horizon Vehicle Textures

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I made this mod for my independent server, released to public. Based around the "New Horizon Uniforms" mod. Compatible with other rescript mods. While there are the lot of vehicles it adds skins too, they don't necessarily need to all be activated to work. It will work if you only want the box truck, etc. Workshop ID: 3351030265 Mod ID: HorizonSkins Do not alter the mod, and treat it as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Workshop ID: 3351030265 Mod ID: HorizonSkins

613 téléchargements Détails →
Jaap Wrungel Spawn Chance Patch – Project Zomboid Mod

Jaap Wrungel Spawn Chance Patch

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I don't love the current spawn rates for the Jaap Wrungel. Default too low, x2 too much, here's a 50% increase. Workshop ID: 2915029126 Mod ID: jaapwrungelspawnlistpatch

791 téléchargements Détails →
Random Zombies - Day and Night Presets [B42.17] – Project Zomboid Mod

Random Zombies - Day and Night Presets [B42.17]

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Based on the original Random Zombies - Day and Night mod, whose author chose not to update it for Build 42, this version brings the concept forward with full Build 42 support and expanded behavior control. Features: - Assign different zombie presets for Day, Night, and an optional Weather Override, allowing zombies to behave distinctly depending on time and conditions. - Control speed distribution, toughness, smart zombies, seasonal night start and end times, update frequency, and a weather trigger for rain, snow, or fog. - New: Separate zombie hearing and smell behavior for day and night, providing finer control over zombie awareness and persistence across the full cycle. Note: This mod has been tested only in singleplayer. Multiplayer functionality is not guaranteed. Workshop ID: 3700850342 Mod ID: RandomZombiesFull

1,027 téléchargements Détails →
tiny Automated Version Checker – Project Zomboid Mod

tiny Automated Version Checker

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Automated mod version checker. This mod checks your mods for updated version. This is useful for mods not available via the Steam Workshop.

578 téléchargements Détails →
Nando's Chevrolet Opala [B42] – Project Zomboid Mod

Nando's Chevrolet Opala [B42]

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Nando's Opala adds Opalas 78 to the world of Project Zomboid, available in several colors. The mod includes Opala types, normal Opalas 78 6c and Nando's Opala. What's different about Nando's Opala? Just take the wheel and you'll find out, have fun! (Opala models are still in a simplified format, in the future they will be better worked) Nando's is a group of mods that aims to add Brazilian cars to the game.

874 téléchargements Détails →
Cerby's Dress – Project Zomboid Mod

Cerby's Dress

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A kyuute baby-dress for silly pups. Now with an adorable pamper. Finally fixed for b42 :3 An extra special thank you to a certain baby bunny sister for helping me fix my mod <3 Workshop ID: 3070927156 Mod ID: cerbydress

739 téléchargements Détails →
简易弹药制作Ammunition Production (Simplified Version) – Project Zomboid Mod

简易弹药制作Ammunition Production (Simplified Version)

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你还在因为原版游戏内的子弹不够多而烦恼吗? 赶快来订阅吧 这个mod将解决你的烦恼。 模组内容: 增加了拆解子弹/合成子弹的配方 你可以使用镊子(——划重点)拆解任何口径的子弹 把他拆成弹壳 装药 弹头 你可以利用这些材料制作任何口径的子弹! 不合理?兄弟 这只是个游戏 玩的开心就好。 怎么联系我??来这个qq群里找我吧 728799833 These are machine translations Excuse me for my poor English Are you still worried about not having enough bullets in the original game? Subscribe quickly. This mod will solve your troubles. Module content: Added the formula for disassembling bullets/synthesizing bullets You can use tweezers to disassemble bullets of any caliber and break them down into cartridge cases and charge them with bullets (——You need tweezers!) You can use these materials to make bullets of any caliber! unreasonable? bro, it's just a game.!Just have fun. How can I be contacted? ? Come and find me in this qq group 728799833 Workshop ID: 2957877025 Mod ID: Ammunition Production

928 téléchargements Détails →
Hardcore Reloading [Arsenal 26] – Project Zomboid Mod

Hardcore Reloading [Arsenal 26]

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This mod removes the automatic racking and automatic magazine filling for guns. Also adds the ability to chamber guns. The mod is tested in Multiplayer and working~ You can chamber your weapon by opening the weapon radial menu (default holding R till it shows up) and then selecting the new chamber option - You need to have a spare bullet in your inventory (or backpack) and ofc weapons like the revolver dont work since they dont have a chamber :3 We plan to add more features into this mod in the future like: - Failing to unjam based on player stats/panic - Making it so the player traits have a bigger impact on general gun handling speed - Tactical reloading - You reload twice as fast but the magazine drops on the ground Vanilla version: https://steamcommunity.com/sharedfiles/filedetails/?id=2698128819 Please do not repack our mod into your serverpack without permission. For any questions please ask us on discord: Niphoria LieutenantMaster Workshop ID: 2903916760 Mod ID: HardcoreReloading-Arsenal Mod ID: HardcoreReloading-Arsenal-Legacy

461 téléchargements Détails →
Wilderness Progression: Archery Nexus – Project Zomboid Mod

Wilderness Progression: Archery Nexus

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A Project Zomboid Build 42 companion for Archery Nexus. It preserves the original bow, assets, animations and sounds while integrating archery with Build 42's vanilla crafting, skill progression and equipment systems. Dependencies and Compatibility - Requires Archery Nexus - Incompatible with Archery Nexus Fixed and Archery Nexus Lite - Compatible with Pat’s NPC – Project Remnants - Compatible with Bandits - Compatible with Bandits Creator Features Archery Progression - Adds a dedicated Archery skill - Strength and Archery improve bow damage, while Archery also improves accuracy and nocking speed - Adds Archery skill books Arrows, Durability & Recovery - Stone and Iron Arrows are implemented as distinct ammunition types with separate arrowheads and crafting paths - Arrows can be recovered from zombie corpses, during animal butchering or by players who were struck by them - Arrows that do not hit a character can be recovered from the ground or near walls, trees and other obstacles they strike - Recovered arrows retain their material and remaining condition, but impacts can damage or break them - Arrows, including broken ones, can be dismantled for a chance to recover each individual component - Fallen arrows left outdoors on natural ground can eventually disappear through normal world-item cleanup Quiver & Equipment Compatibility - The primitive quiver occupies the bandolier slot instead of the satchel slot - The bow can use the ordinary Back slot or the primitive quiver's dedicated slot - When equipped, the primitive quiver is the default container for arrows returned by unnocking the bow - Automatic reloading draws usable arrows from the equipped primitive quiver before other carried containers Bow Handling - Nock arrows automatically or choose Stone and Iron Arrows through context and reload menus - The bow reserves both hands while equipped, uses Archery Nexus's dedicated bow stance while aiming, shows an arrowless drawn string when aimed empty, and keeps the string relaxed at rest or while nocking and unnocking - Holding a drawn bow drains Endurance and slowly builds arm muscle strain - The "Bow Endurance Drain" option controls how quickly holding a drawn bow consumes Endurance - The "Bow Muscle Strain" option independently controls how quickly holding a drawn bow builds arm muscle strain - Low Endurance never prevents releasing an arrow; below 25%, it progressively reduces shot damage, range and accuracy - Arm pain progressively slows the bow's draw-to-ready time and reduces shot damage without ever preventing aiming - Unloading or unequipping returns the nocked arrow without losing its material or condition - Bow shots no longer produce the inherited firearm muzzle-flash lighting effect Crafting Changes - Recipes use appropriate materials and skill requirements while awarding XP for the corresponding crafting skill - Stone Arrowhead knapping - Iron Arrowhead forging - Stone and Iron Arrow carving - Feather halves can be prepared from any feather - Ten Iron Arrowheads can be converted into one Iron Scrap Configuration The following options appear on the Wilderness Progression sandbox page: - "Default Arrow for Reload-key Nocking" can be set to Iron Arrow (default) or Stone Arrow. - "Increased Bow Hit Chance" is enabled by default and applies when "Firearms Use Damage Chance" is set to "Zombies only". - "Bow Endurance Drain" controls how quickly holding a drawn bow consumes Endurance. It defaults to Normal. - "Bow Muscle Strain" controls how quickly holding a drawn bow builds arm muscle strain. It defaults to Normal. Other Mods Wilderness Progression is designed for survivors who want to leave the towns behind and build a self-sufficient life using what the wilderness provides. It bridges important gaps in firestarting, pottery, blacksmithing, tailoring and resource gathering—without bypassing vanilla skills or handing out overpowered shortcuts. Wilderness Progression can be enabled alongside this mod for even deeper wilderness immersion. Multiplayer Notice Multiplayer authority and synchronization paths are implemented and covered by automated tests, but the mod has not yet completed a live hosted or dedicated multiplayer pass. Please report any multiplayer-specific issues you encounter. Feedback and suggestions in the comments are welcome. Workshop ID: 3776221203 Mod ID: WildernessProgressionArcheryNexusCompanion

1,534 téléchargements Détails →
Make Sauerkraut – Project Zomboid Mod

Make Sauerkraut

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Do you grow nothing but cabbage? Is cabbage a staple of your diet? Do you sometimes feel tired of eating cabbage salad for every meal? INTRODUCING SAUERKRAUT - THE BEST THING SINCE CABBAGE This revolutionary twist on your everyday cabbage unlocks bold flavors, gut-friendly goodness, and an endless sea of possibilities. Sauerkraut stir-fry with some meat? No problem. Sauerkraut soup (kapusniak)? You've got it. Hot dogs with sauerkraut? You're 100% American if that was your first thought. When it comes to fermented cabbage, your imagination is the only limit, and centuries of European cuisine are the best proof. With this mod, you can finally: - Preserve your cabbage like it's 1432 (NO VINEGAR NEEDED). - Expand your apocalypse menu beyond "chopped cabbage in a bowl." - Convert the stash of 200 cabbages you've accidentally hoarded into a fermented masterpiece. This mod is vanilla friendly. The nutritional values were carefully selected based on the values of vanilla cabbage and real-life sauerkraut nutritional values. The spoil time is realistic as well (it will probably outlive your character). Q&A: "But real sauerkraut takes a couple of weeks to ferment." I don't see a way to implement that in-game without tons of LUA scripting. You can try if you want, or you can place the jars in your basement for a few weeks if you want more realism. "Can you change it so that more cabbages would fit into 1 jar?" If you can record how you fit more than 1 full-grown cabbage into a standard quart jar, I will do so immediately. Workshop ID: 3476660348 Mod ID: SauerkrautMod

781 téléchargements Détails →

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