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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Spiffomon3D (Unofficial B42.15 Port)
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my friends and i love spiffo, and cannot image b42.15 without him. a port of Spiffomon 3D for b42 by crunchyoctopus that makes a few changes and adds a few new spiffos with more planned (see discussion post for a list of all spiffos)! once the original mod is updated, i'll remove all the spiffos from that mod from this one, and make this just an expansion/addon :) COMPATIBILITIES: - optional submod “SpiffomonArcade15” to add compatibility with Project Arcade prize pools thanks to the code template from Spiffomon 3D Prizes for Project Arcade by bass! - currently experiencing potential compatibility issues with PZCH Realism Workshop ID: 3682777768 Mod ID: Spiffomon3D15 Mod ID: SpiffomonArcade15
Militar Point Grim
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Militar Point Grim Nuevas Zonas ⭐ Puerto de carga. ⭐ Helipuerto con Bahia Medica. ⭐ Hospital. ⭐ Zona De Regugiados. ⭐ Bunkers ⭐ Punto de Respostaje ⛽ y otras zonas mas, espero que lo disfruten, como es mi primer mapa espero me comuniquen si algo no esta bien. ⚠️Este mapa tiene conflicto con el mapa mod de "Dead in Hong Kong"⚠️ ⚠️Este mapa esta ubicado en la celda 44,20⚠️ (Ahora quiero agreadecer a la comunidad de Unofficial PZ Mapping Discord y el usuario DevJcode que me ayudaron a creer esta mapa brindandome toda su informacion. ) Aca la expansion de este mapa, es su celda hermana la 45.20. descarguen ambas celdas para mayor Disfrute GVairportM Otro De Mis Mods. 𝗨𝗺𝗯𝗿𝗲𝗹𝗹𝗮 𝗙𝗹𝗮𝗴𝘀 Militar Point Grim New Zones ⭐ Cargo Port ⭐ Helipad with Medical Bay ⭐ Hospital ⭐ Refugee Zone ⭐ Bunkers ⭐ Fueling Point ⛽ And other zones as well. I hope you enjoy it. As this is my first map, please let me know if anything is wrong. (I would like to thank the Unofficial PZ Mapping Discord community and the user DevJcode for helping me create this map by providing all their information.) ⚠️ This map conflicts with the "Dead in Hong Kong" mod map.⚠️ ⚠️ This map is located in cell 44,20⚠️ Here's the expansion of this map; it's its sister cell, 45.20. Download both cells for greater enjoyment. GVairportM Otro de mis Mods 𝗨𝗺𝗯𝗿𝗲𝗹𝗹𝗮 𝗙𝗹𝗮𝗴𝘀 workshop id : 3612797022 Workshop ID: 3612797022 Mod ID: GrimVille1 Map Folder: GrimVille1
SYN Missing Skill Books Mod
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SYN Missing Skill Books & Mags Mod 1.0 01. Missing skill books are added to the zomboid game - Melee and ranged combat, defense and maintenance skill books. - Movement skill books. 02. Distribution of the missing books are added to many logical places. - Book stores now have a chance to spawn these books. - Libraries now have a chance to spawn all these books. 03. Magazines are added to book stores and libraries. - Book stores now have a chance to spawn all magazines. - Libraries now have a chance to spawn all magazines. 04. Weight of skill books are adjusted (Lowered) to reflect real books in life with higher level books weighing more than low level books. 05. New graphic icons for the combat skill books and movement skill books. Workshop ID: 865177530 Mod ID: SYNMissingBooksNMags
Modern Firearms System Ammo compatch
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Modern Firearms System Ammo Compatch This is a conversion patch that link 3 mods to provide compatibility, Mods connected are Modern Firearms System (MFS) Military Tool Kit (MTK) Ammo Maker (AM) With this mod sorted after all the dependency, you will be able to use Ammo maker mod to make ammo for MFS, as well as convert ammo between MFS and MTK so that you can easily craft some ammo for the vehicle weapon supported by MTK (Ex: M60A3 tank coaxial machine gun). 此模組為現代槍械系統 (MFS), 軍事工具包 (MTK),彈藥製作系統 (AM) 製作了彈藥適配的轉換機制。請將此模組排序在三前置模組之後,就能用彈藥製作模組為現代槍械系統製作彈藥,以及提供了與軍事工具包的彈藥互相轉換的機制以支持軍事工具包的載具武器 (例如M60A3坦克的同軸機槍) Detailed function are listed below ===================== MFS-MTK ammo conversion =========== Add support for the following recipe (action) MFS .50BMG to MTK 12.7x99mm MFS .50BMG box (20 rounds) to MTK 12.7x99mm carton (20 rounds) MTK 12.7x99mm to MFS .50BMG MTK 12.7x99mm carton (20 rounds) to MFS .50BMG (20 rounds) MFS 14.5mm to MTK 14.5x114mm MFS 14.5mm box (20 rounds) to MTK 14.5x114mm carton (20 rounds) MTK 14.5x114mm to MFS 14.5mm MTK 14.5x114mm carton (20 rounds) to MFS 14.5mm box (20 rounds) MFS .50BMG to MFS 14.5mm MFS .50BMG box (20 rounds) to MFS 14.5mm box (20 rounds) MFS 14.5mm to MFS .50BMG MFS 14.5mm box (20 rounds) to MFS .50BMG box (20 rounds) ==================== MFS-AM ammo mapping ================ Using Ammo Make API for the mapping following the listed rules MFS Bullets9mm -> AM 9x19Para MFS Bullets44 -> AM 44Mag MFS Bullets45 -> AM 45ACP MFS Bullets50 -> AM 50BMG MFS A_58bullets -> AM 58x42 MFS Bullets38 -> AM 308Win MFS Bullets86 -> AM 338Lapua MFS Bullets145 -> AM 50BMG AP MFS 545Bullets -> AM 545x39 MFS 556Bullets -> AM 556x45NATO MFS 308Bullets -> AM 762x51NATO MFS GrenadeAmmo -> AM 40mmHE MFS ShotgunShells -> AM 12Buck00 This allows you to use ammo maker recipe to craft the ammo needed for MFS weapon., include the underbarrelgrenade (40mm) For the Bullets38, MFS designated as 6.8mm ammo, so I map to .308Win (7.82x51) to model it as medium caliber bullets/casing. ================== MTK-AM ammo mapping =================== MTK 7.62x63 -> AM 3006Spring Also add corresponding EN/CH/CN translation so that the recipe name from AM will still have correct recipe name that link to the correct MFS ammo type instead of AM type. Workshop ID: 3776425645 Mod ID: MFS_ammo_Compatch
MARPAT Camo Bandits Integration
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Jusblazm's MARPAT Camo Bandits This mod provides Bandits wearing modded clothing from MARPAT Camo Uniform. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by MARPAT Camo Uniform. The item IDs belong to Jordanal's MARPAT Camo Uniform, the BodyLocations belong to Jordanal's MARPAT Camo Uniform and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both MARPAT Camo Uniform and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal for MARPAT Camo Uniform Workshop ID: 3616234285 Mod ID: JusBanditsJGMARPATRANDOM
Dynamic Traits - Moodle Patch
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In the mod Dynamic Traits, some of the added moodle functionality can be a bit... overwhelming. This is a patch for that, based on the Discussion post on that mod's page. This mod is to avoid having to re-patch the mod if it updates. And enforce server-client consistency. Workshop ID: 2851882894 Mod ID: DynTraitsMoodlePatch
ren 内衣护甲
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丝袜/连裤袜/内裤,文胸/紧身胸衣/兔子装,长手套,兔耳/兽耳/鹿角/金星,泳衣/比基尼有防御值. Workshop ID: 3452286978 Mod ID: neiyihujia
Scrap Weapons B42
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Melee weapons made from salvage. Clubs, shivs, spears, machetes, pickaxes, a gear mace and a chain bat, plus the recipe books to learn them. Requires The Workshop B42. What was fixed for Build 42 - Several weapons were held wrong or were invisible in hand. Build 42 changed how weapon meshes are anchored. The affected models were corrected, including one that never rendered at all because its model name differed only by capitalisation. - 11 sounds were never registered and played nothing. Now declared. - Two sounds pointed at Build 41 names the game has since renamed, so they silently resolved to nothing. Repointed. - Item tags and loot categories brought in line with Build 42. Languages This update adds full translations into 11 languages alongside English: - Portuguese (Brazil), Spanish, French, German, Italian - Russian, Polish, Turkish - Simplified Chinese, Japanese, Korean Every in-game string is covered - item names, recipe names, tooltips and menu entries. These were not translated by native speakers. If something reads awkwardly in your language, please leave a comment and I will correct it. Compatibility - Build 42.20 or newer. - Safe to add to an existing save. - Do not run this alongside the original Build 41 version of the same mod. - Requires The Workshop B42. Credits This is a Build 42 port. The original mod, and all credit for its design, belong to djvirus and MayRum: https://steamcommunity.com/sharedfiles/filedetails/?id=2122265954 The original page also credits Chuck for the preview image and Raven2236 for sound. I really enjoy this mod, and since the author has not posted an update in a long time (the original was last updated in March 2023), I decided to port it to Build 42 myself. I make no claim to this mod. It is not mine. I have fully rebuilt it to work with Build 42's systems, but the original work and the idea behind it are not my own. If there are any bugs, or anything I have missed, please leave a comment and I will do my best to fix it as soon as I can. Workshop ID: 3786671775 Mod ID: ScrapWeaponsB42
ZV_DontBeScared_D-N
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We'd all be a little mad if we had to survive PZ... 150+ sounds modified/expanded for day/night, additional creepy sounds/day sounds. (80+ creepy/strange/night sounds and 90+ day sounds) Lots of creepy/strange sounds from animals, knocks, bangs, explosions, screams and much more during the night! (goal=creepier nights) Lots of different birds/animals of Kentucky, squirrels, mice, crickets, bats, dogs/coyotes and cats/bobcats; plus more during the day! (goal=more charming days) adjustable sandbox settings - time windows/frequency rates (Event tick every 10 in game mins) Sounds are played at random for each player (creepy sounds only play at night, while day sounds only play during the day by default; however the time window for both can be changed or even disabled for those who do not want the creepy sounds at night) to preview sounds, subscribe to mod and navigate to Steam\steamapps\workshop\content\108600\3655125880\mods\ZV_DontBeScared_D-N\42\media\sound Tested - b42.13 MP (tested 42.14 MP) Workshop ID: 3655125880 Mod ID: ZV_DontBeScared_D-N
Real Sugar Calories
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A Simple mod that takes sugar in game and changes it's calories to 1,710 which is the real caloric content of one pound bag of sugar. If there is an interest in more real caloric content, I might go ahead and make it one big mod of real values, just let me know which items bug you! If adding mid-save your sugar will still have the old value, but other than that it is fine to add it mid save or remove mid save. Any conflictions? Recipe conflictions? Please let me know. This works with B41 and B42! A big sugary thank you to Nurver for the mod poster! And for showing me how to code the "Nurver" way! Check out his great mods as well!! Another big sugary thank you to Chuck for explaining the B42 file structure to me more in depth, you probably have his mods already, but if ya don't you're missing out! Check his work out! Workshop ID: 3390655673 Mod ID: realsugarcalories
Tactical Sheath Katana Repair
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This allows for repair of the Katana from the Tactical Sheaths Mod Workshop ID: 3142261861 Mod ID: TSKatanaRepair
Feverish Fellow
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Adds a trait to start the game with a Cold. Includes sandbox options to set the starting intensity of the Cold, plus the option to make it permanent. If Infinite Cold is enabled, your Cold intensity can never fall below the specified level. The trait is removed after having 0 cold intensity for 1 in-game hour. By default, intensity is 100 and permanence is disabled. The Moodle breakpoints for the intensity is the following: >20 = Runny Nose >40 = The Sniffles >60 = You Have A Cold >80 = You Have A Nasty Cold Max intensity is 100. Trait Points Description Feverish Fellow +3 You start the game with a cold. If you think this trait does not give enough points, you can give yourself extra points to compensate by choosing Custom Sandbox, clicking the Character tab, and changing the Free Trait Points value to your desired amount. It also accepts negative values if you think this trait gives too many points. Check out my other mods: John Cena Bing Chilling Jumpscare Broken & Burnt Body Cursed Crotch Feverish Fellow Workshop ID: 3045440791 Mod ID: FeverishFellow
Make Hoodies Visible Under Jackets Again
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Edits BodyLocations.lua to remove/comment out the last line of code added post-41.73. Not compatible with other mods that edit this file (More Shoes being the most prominent). Make sure this is the at the absolute BOTTOM of your load order. Zomboid's lua implementation lacks the io module, so I can't seamlessly edit files on the fly and just remove the line from whatever lua file you're currently using, it has to be replaced. If you have a way around this, let me know! Zomboid's modding API is barely documented, there has to be a better way to do this. Workshop ID: 2966510645 Mod ID: BodyLocMod
True Music Addon: Silent Hill
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Adds the Silent Hill Sounds Box Collection to Project Zomboid through the True Music framework. Features tracks from Silent Hill 1-4, as well as Origins, Homecoming, and Shattered Memories. Workshop ID: 2955668361 Mod ID: SH_Music
RustPackArmors
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The mod is currently in a trial phase. After detecting errors and upgrading to the full version, new content and views will be added. Workshop ID: 3290520863 Mod ID: RustPackArmors
69camaro_RE
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修改了刷新倍率 自用 勿下 69camaro_RE Workshop ID: 3184106959 Mod ID: 69camaro_RE
Destructible Updates
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Tile Destruction Fixes and Updates This is an attempt to fix and update objects that do not have collision enabled. Some mods have maps that incorporate a more recent vanilla tileset which doesn't have collision and other info inside tiles like the wooden barricades, traffic cones, street signs, stop signs, and mail boxes. There's also other info missing like using a shovel to move a stop sign from the tile data. If time allows I will try and make buildings destructible as well. Build 42 Build 42.20 supported. The B42 version is a runtime patcher instead of a tiledef override, so it no longer conflicts with other tile mods. It also fixes the walk-through upright pianos (E/W facing) that vanilla B42 ships without collision. Build 41 files are unchanged. Recent Changelog - V0.3.6 - Hitboxes for the street signs and mailboxes are smaller now (tested on server) - V0.3.7 - More collision fixes for damaged street signs, etc. - V0.3.8 - Fixed "hoppable" behavior of some tall fences - V0.3.9 - Fixed "hoppable" behavior of the small white fences - V0.4 - Traffic cones now have smaller hitboxes (warning: will damage car) - V0.4.1 - All fences set back to close to default and should be fully working now - V0.4.2 - North facing concrete wall was marked as west facing. Fixed + shadows - V0.5 - Build 42.20 support: runtime patcher, no tiledef override, upright piano collision fix - V0.5.1 - Fixed metal and wooden fences turning into the wrong tile (stop sign) when hit: nine damaged-sprite names had a typo Upcoming Features Working on making building tiles destructible by driving into them. Credits Sowilo - for doing the wooden barricades that motivated me to fix most of the others. https://steamcommunity.com/sharedfiles/filedetails/?id=2914657374 TileZed - Tile Editor Info Works on multiplayer and on existing saves. Place mod at the end of the mod load order (on Build 42, after More Damaged Objects if you use it). The fences with barbwire and green posts are NOT destructible by a vehicle. Note: Most fences require you to smash into them two times to break them. I also slightly reduced the sneaking bonus to some fences with gaps in them, just the ones set at 800, as most are between 200 - 500. Also, smaller more accurate vehicle collision for mailboxes and street signs means you can walk through them unfortunately. Same goes for traffic cones. Workshop ID: 3018847560 Mod ID: DestructiblesUpdates
Anthro Survivor - Lust (YamikaDesu)
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Add's Yami's OC, Lust! Updated for B42 Workshop ID: 3288631352 Mod ID: Lust
Amateur Electrician Trait
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This is a mod that adds a trait called Amateur Electrician which grants +1 Electrical and the "How to Use Generators" Recipe. Credit to HypnoToadTrance for some of the code I used, so big shout out to them! You can find the MoreTraits Mod Build 40 at the following location: https://steamcommunity.com/sharedfiles/filedetails/?id=1932599395. The latest version at the following location for 41+: https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280. Workshop ID: 2625191362 Mod ID: AmateurElectrician
Car Skins for KI5 (Updated)
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This is an updated version of Car Skins for KI5 mod by Falkzzz https://steamcommunity.com/sharedfiles/filedetails/?id=3007804958 Just place this mod after "Car Skins for KI5" in your load order. Also requires Vehicle Tweaker API. https://steamcommunity.com/workshop/filedetails/?id=1430463738 Decided to post this mod when I started noticing strange updates to another mod that started including strange backend exploits. This will will include none of those exploits and will purely remain exactly as titled. Workshop ID: 3294931370 Mod ID: CarSkinsForKI5_Upd
There's Nothing we can do (Bitten)
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This mod adds the iconic Napoleon song whenever you're bitten. I can't implement a timer so if you are bitten twice the sound overlaps. Workshop ID: 3221312786 Mod ID: theresnothingwecandobite
Unblock Actions while reading
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in vanilla, when you are reading a book, you cant organize inventory, this mod allow it, and when finish transfer items read book again (it does for all green bar actions, not only reading books) (keep reading) due to too many bugs, i restricted and tested to only skill books, but someday can be for others long actions, request it on comments jailbreak yourself from locked at one long action (you can read a book, and when you try make other actions, you can do and when finishes, you get back to your last action, reading for example), no more blocking on timed actions QoL mod, that makes more fluid, and i was really missing that feature in my runs Your 👍 support makes a difference! (missing 22 likes for enough rating) how to use perform a long task, and try to do others task, you are not stuck until finished (HINT: use it while reading, you can unequip or loot and come back to reading automatically) it is like Tide up meister but for any actions bugs if encounter a loop animation bug, you can fix by making another action, like transfer or equip, and if you find this glitch report it that i can fix - Adding a layer of multitasking for a more realistic and fluid experience - Eliminating the frustration of waiting for slow actions to finish. Fire Trail pour while walking gas on ground and ignite it vhs in cars watch tv,vhs,cd, on moving vehicles true music compatible Wheelbarrow craftable wheelbarrow to move items Superb Survivors Spawn Limiter +FPS by limiting spawn npc Recommend Mods in-game Discover and Share mods in-game with others Legolas addon shoot while having arrow Dragon Radar help search looking for items pix,paypal,cardReifel Workshop ID: 3215199863 Mod ID: UnblockActions
Item Condition Display
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Displays the condition of items and it's parts Workshop ID: 3640995590 Mod ID: ItemConditionDisplay
Survival Diaries (Save Skills)
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Automatically creates personalized skill books (diaries) when your character levels up any skill. Each diary is named after your character and the skill they learned, creating a unique record of your survival journey. Features: - Works with all vanilla skills and SkillBook Expansion mod skills - Books have zero weight and are automatically added to your inventory - Books are only created on even levels (1-2 book when reaching level 2) to prevent self-boosting - Can serve as a save system, allowing you to track your character's skill progression through collected diaries - Each diary is personalized with your character's full name Requirements: - SkillBook Expansion mod (required) Credits: Special thanks to the creator of Skill Book Expansion for making this mod possible. Kudos Josko Note: Books are only created during actual gameplay (after 10 game minutes) to prevent books from being created during character initialization. Workshop ID: 3637063852 Mod ID: Survival_Diaries
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid