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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Spawn in House by the Lake – Project Zomboid Mod

Spawn in House by the Lake

par 76561198085926325

Spawn in House by the Lake Workshop ID: 2696835351 Mod ID: HBTL Map Folder: HBTL

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QP Survivor Tasks - Multiplayer Base Board – Project Zomboid Mod

QP Survivor Tasks - Multiplayer Base Board

par 76561198105006002

QP Survivor Tasks - Multiplayer Base Board Create and manage shared survivor tasks directly in-game. A multiplayer task-board and base-coordination system for Project Zomboid Build 41 and Build 42. QP Survivor Tasks helps survivors organize supplies, maintenance, security, community jobs, weekly objectives, and shared projects without relying only on Discord, signs, or memory. Safehouse members can create boards inside their safehouse. Administrators can create boards anywhere and optionally enable Public Task Creation or Weekly Community Mode. Join the QP Mods Community Join the official QUESTPAUSE Discord for support, suggestions, testing, translations, and development updates. Features - Create persistent shared Task Boards - Add custom and preset tasks - Create Weekly Community Tasks - Configure Weekly money rewards - Claim and submit tasks - Admin validation workflow - Automatic Weekly reward delivery - Offline rewards delivered when the survivor reconnects - Reputation-enabled tasks - Public Task Creation - See who created, claimed, submitted, validated, or completed a task - Build 41 and Build 42 multiplayer support Weekly Community Tasks Version 0.7.0 introduces Weekly Community Mode for administrator-created boards. Admin Creates Task → Survivor Claims → Survivor Completes Objective → Survivor Submits → Admin Validates → Automatic Reward Weekly Tasks can include a configurable Base.Money reward. - Task creators cannot claim their own Weekly Task - Only the claimant can submit it - Only admins can validate it - Claimants cannot validate their own submission - Rewards are granted only after validation Automatic Weekly Rewards Players no longer need to return to the Task Board to claim their reward. - Online survivors receive the money immediately after admin validation - Offline survivors receive it automatically when they reconnect - Rewards are server-authoritative - Each reward can only be paid once - Reconnecting or reopening the board cannot duplicate rewards - Manual Weekly reward claiming is disabled Weekly Status Weekly Tasks display their current workflow directly on the board. OPEN - waiting for survivor CLAIMED by Survivor SUBMITTED by Survivor - awaiting admin validation COMPLETED by Survivor | Reward pending COMPLETED by Survivor | Reward paid Admins can immediately see who accepted or submitted the task and whether the reward was delivered. Public Task Boards Administrators can enable Public Task Creation. Public players can: - Add preset tasks - Add custom standard tasks - Complete standard tasks Public players cannot create Reputation tasks, remove tasks, clear boards, or change board permissions. Reputation Tasks Optional integration with QP Survivor Reputation. Open > Claimed > Submitted for Review > Validated - Easy: +1 Reputation - Normal: +2 Reputation - Hard: +3 Reputation Supported paths: - Community - Hunter - Explorer - Medic - Mechanic - Builder QP Survivor Reputation is optional. Normal and Weekly Tasks work without it. Quick Presets - Need fuel - Need food - Need medicine - Repair generator - Clear zombies nearby - Area not safe Languages - English - French - Russian - Simplified Chinese - Brazilian Portuguese - Spanish Compatibility Built for Project Zomboid Build 41 and Build 42. Existing boards and standard tasks remain supported. Weekly Community Mode is optional and does not replace normal Safehouse or Admin Boards. Do not enable multiple versions of QP Survivor Tasks at the same time. Dependencies None. QP Survivor Reputation is an optional integration. Version 0.7.0 - Weekly Community Update - New Weekly Community Mode - Admin-created Weekly Tasks - Claim > Submit > Validate workflow - Configurable Base.Money rewards - Automatic online rewards - Automatic offline reward delivery - Duplicate reward protection - Improved admin workflow visibility - Reward pending and paid status - Build 41 dedicated-server reward compatibility - Six-language Weekly status support Testing Version 0.7.0 Weekly Community features have passed dedicated multiplayer testing on both Build 41 and Build 42, including: - Claim and submission workflow - Admin validation - Online automatic payout - Offline payout after reconnect - Duplicate payout protection - Persistence - Admin claimant/submission visibility - Reward status display Mod Information Mod ID: QPSurvivorTasks Workshop ID: 3761337621 Version: 0.7.0 Author: QUESTPAUSE Builds: 41 and 42 Usage Permission You may use this mod in solo, local-hosted, and dedicated multiplayer servers and include the official Workshop item in your server modpack. Do not reupload, redistribute, copy the code, or publish modified versions without permission. More QUESTPAUSE Mods - QP Survivor Contracts - QP Survivor Reputation - QP Supply Requests - QP Vehicle Stealth - QP Vehicle Power Reminder - QP Server Welcome & Rules - QP Loot Memory - QP Container Activity Log QUESTPAUSE Website Support Development on Ko-fi Workshop ID: 3761337621 Mod ID: QPSurvivorTasks

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West Point Incident EasyPack Tweak – Project Zomboid Mod

West Point Incident EasyPack Tweak

par 76561198321177584

原链接(original link) https://steamcommunity.com/sharedfiles/filedetails/?id=2530681668 41.71MP中进行的测试 Tested in 41.71mp 移除过时的掉落物代码 Remove obsolete distribution code 食物、军装与背包会正常生成在容器与僵尸身上 Food, military uniforms and backpacks will be generated appropriately in containers and zombies 请勿与原模组一起启用 Do not use with the original module 修复原理:将mod中的media/lua/server/***Distribution***.lua与游戏本体中的media/lua/item/***distribution.lua进行对比来修复。 How to fix distribution errors: compare media/lua/server/***Distribution***.lua in mod with media/lua/item/***distribution.lua in vanilla game 由于部分掉落物代码过时,正确的掉落物代码也不会被加载。删除过时代码后食物可正常生成,僵尸衣物生成也正常,但容器中几乎没有军装与背包。添加部分代码后可以在军事板条箱中找到军装与背包。 Because some of the distribution codes are outdated, the correct distribution codes will not be loaded. After deleting the outdated code, the food can be generated appropriately in containers and zombies, and the military uniforms can be generated appropriately in zombies, but there are almost no military uniforms and backpacks in the container. After adding some codes, you can find military uniforms and backpacks in the military crates. Workshop ID: 2857060098 Mod ID: WestPointIncidentEasyPackTweak

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Castle-chateau fort – Project Zomboid Mod

Castle-chateau fort

par 76561198132793664

A castle to visit or to live there... Un chateau pour visité ou y vivre... Workshop ID: 2388654168 Mod ID: Map vanilla Castle-Chateau Map Folder: Castle-chateau map vanilla

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Quality of Life | Build 42 – Project Zomboid Mod

Quality of Life | Build 42

par 76561198274775981

Quality of Life Practical, configurable quality-of-life features for everyday survival in Project Zomboid Build 42. Quality of Life adds useful interactions without replacing the core game. Major gameplay systems expose sandbox controls, while smaller conveniences work out of the box. The mod is built for both solo and multiplayer. At a glance AreaWhat it adds BagsUtility-item attachments, craftable pouches, and load-bearing straps Food & householdPlated meals, serving ware, coffee machines, can openers, eat-until-full Locks & toolsLockpicking, prying, bolt cutters, plumbing highlights, portable lights Weapons & vehiclesAmmo counters, weapon readouts, jam clearing, high beams, vehicle status CharacterMedical checks, trait progression, profession options, spawn conveniences What's new in 2.0.0 - Rebranded from Common Sense to Quality of Life with the new QualityOfLife internal ID. - This is a breaking mod-ID release. Update server mod lists and back up saves before enabling it. - Fixed medical pouches accepting medical items and cleaning dirty bandages and rags. - Fixed tool pouches applying their weight reduction to stored tools. - Fixed upgraded bags disappearing from the main inventory after an inventory refresh. - Fixed send-to-pouch transfers and backpack synchronization in multiplayer. - Fixed backpack pouch and front-pocket containers not appearing immediately after a multiplayer upgrade. - Rotated utility items mounted under backpacks by 90 degrees so bags, toolboxes, kits, and bottles sit horizontally instead of vertically. - Fixed lockpicking books being unreadable by registering the custom skill-book entry reliably. - Fixed Eat until full crashing on Build 42's hunger stat API. - Fixed Reload all magazines to reload every compatible magazine, not only the selected ones. - Fixed repeated "Became Desensitized." messages after earning the Desensitized trait. Earlier updates 1.1.8 - Can opener: fixed a crash that could occur when an improvised tool (knife, machete) injured your hand. Improvised openers now apply a proper hand laceration as intended. - Load-bearing harnesses: their sandbox weight-reduction options now show readable labels and tooltips instead of raw text keys. 1.1.7 - Coffee machines: one packet of instant coffee now brews five pots instead of being used up all at once, and the machine's water/coffee/brewed readout updates the moment an action finishes. - Trait progression: traits earned or lost through play (Smoker, Brave, Desensitized, Cowardly, Slow Reader, and the fear traits) now persist correctly instead of being silently dropped. - Lockpicks: fixed crafting a lockpick getting stuck at 100%. - Prepared meals: plate and bowl icons are no longer replaced by the ingredient's icon. - Lockpicking: the success/failure message no longer appears twice. - Portable lights: a flashlight dropped while switched on now stays on where it lands. - Housekeeping: removed unused code and quieted internal logging for a cleaner console. Backpacks, bags, and attachments - Attach utility items such as first-aid kits, toolboxes, tackleboxes, sewing kits, canteens, water bottles, and satchels to supported bags. - Craft cloth, denim, leather, medical, tool, and insulated food backpack pouches. - Craft cloth, denim, and leather load-bearing straps. - Learn upgrade recipes from the Packsmith magazines and use them on supported backpacks and bags. Crafting, food, and household interactions - Prepare meals directly on plates, bowls, and clay bowls; portion food and take servings back out. - Eat until full - one context-menu action keeps eating the selected food until you are no longer hungry, stopping before you overeat. - Use coffee machines to add water and coffee, brew coffee, and fill compatible containers. - Open supported canned food with a can opener through a timed interaction. - Empty sacks and collect ground items through dedicated context actions. - Attach and use supported utility items with improved inventory handling. Locks, tools, and survival actions - Pick locked doors, windows, vehicle doors, and trunks with a lockpick and Lockpicking skill progression. - Pry doors, garage doors, reinforced doors, windows, and vehicle doors with Strength-based checks and configurable failure consequences. - Use bolt cutters on supported locks. - Use pipe-wrench highlights to find valid plumbing targets. - Keep portable lights working after they are placed in the world. - Configure the minimum light radius for portable lights through the sandbox options. Weapons, vehicles, and interface improvements - Show equipped weapon condition, damage, magazine state, and reserve ammunition. - Display an ammo counter and reload all compatible magazines from the inventory or firearm radial menu. - Chamber loose rounds through the firearm radial menu and clear firearm jams after reloading when enabled. - Show engine and battery condition in the vehicle context menu and toggle vehicle high beams. - Organize hotbar items, use container shortcuts, collect nearby ground items, and preserve consumed or returned items more reliably. - Add accessibility indicators and configurable vehicle and weapon status displays. Character and medical options - Replace dirty bandages during medical treatment when a clean bandage is available. - Configure profession starting items, house keys, spawning with a homie, and trait progression. - Configure smoking, fear, bravery, cowardice, hemophobia, and slow-reader progression behavior. Compatibility and configuration Tune major gameplay systems on the Quality of Life sandbox-options page. Smaller interface and inventory conveniences stay enabled without adding unnecessary switches. Designed for solo and multiplayer use. Support the mod If Quality of Life improves your run, a tip keeps the updates coming. Every bit is genuinely appreciated - thank you! Version 2.0.0 Author Kiidxatlas Requires Project Zomboid Build 42 Workshop ID: 3782565369 Mod ID: QualityOfLife

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[B42] [MP ONLY] Hey! I'm chatting! (Chatting Identifier) – Project Zomboid Mod

[B42] [MP ONLY] Hey! I'm chatting! (Chatting Identifier)

par 76561198357537955

Hey! I'm chatting! (Chatting Identifier) Insert a funny example of what this mod is for. About the mod: Chatting Identifier is a mod that shows above the player's head identifier when he start typing. No frills. If the player who is writing is out of view, you will not see the hint above his head. (configurable in SandBox Settings) This mod is inspired by Chat Bubble v0.6 (Build 41mp) for build 41. Chatting Identifier is specially designed to visually work on a similar principle as Chat Bubble v0.6 (Build 41mp), but without inheriting its bugs and using more optimal solutions to solve the same tasks. Workshop ID: 3728467901 Mod ID: ImChattingIdentifier

1,299 téléchargements Détails →
[B41] Randomized Rain Barrels – Project Zomboid Mod

[B41] Randomized Rain Barrels

par 76561197972532323

Randomized Rain Barrels Rain collector barrels found out in the map have between 0-400 units of clean water. I wanted 0-60 units of tainted water, so I made sandbox options! Set your own Min, Max, and taint chance. Special thanks to albion and the Project Zomboid #mod_development discord Workshop ID: 3162180459 Mod ID: RandomizedRainBarrels

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Vulture Ville – Project Zomboid Mod

Vulture Ville

par 76561197984769282

Welcome to Vulture-Ville, the friendliest home schooling town around! Vulture-Ville is a small town in the north west of Kentucky with a population of just over 600. Don’t pass up on the chance to go camping with your friends! Trust the local PD and Fire Department to keep you safe! The local burger joint sells the best Hamburgers in all of KY! Flamingo’s flourish in Vulture-Ville! So come on down to our little town and get stuck in! There’s always room for more! -------------------------------------------------------------------------------------------------------------- Another map, this time a small town. It replaces 12x19 and 13x19 with the possibility (if it’s popular enough) to expand to 14x19. The town includes 160 buildings A bait shop A used car lot Two gun shops A Police department A Fire department Restaurants And not a single school! I’m looking for feedback and bug reports, if something goes wrong or ain’t right PLEASE let me know. I’m mostly self taught using a few guides and a lot of “Oh damn, that’s how it works” and there are bound to be bugs, mistakes and just REALLY STUPID thing. So please do let me know. Thank you! Current known conflicts: Southwood (Thanks Notixz) - steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2947314444&searchtext=southwood Workshop ID: 3121240203 Mod ID: Vulture Map Folder: Vulture Ville

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U.S. M4A1 Sherman - Server-Controlled Edition [B42.20] – Project Zomboid Mod

U.S. M4A1 Sherman - Server-Controlled Edition [B42.20]

par 76561197960801216

U.S. M4A1 Sherman — No Fire + Admin Armed Edition Build 42.20 multiplayer/server-control edition of Papa_Chad's U.S. M4A1 Sherman. Includes two administrator-spawn-only vehicles: - Base.M4_Sherman — M4A1 Sherman (No Fire), permanently blocked from turret aiming and weapon fire. - Base.M4_ShermanAdmin — M4A1 Sherman (Admin), armed and reloadable with turret, 76 mm cannon, and coaxial machine gun enabled by default. Administrator-Only Controls - Neither vehicle is registered in a natural vehicle spawn table. - 76 mm, 76 mm HE, .30-06, and .30-06 carton ammunition are removed from procedural loot. - No ammunition is generated inside either tank. - An administrator must spawn the armed tank and every ammunition item explicitly. Armor and Server Controls - Armor absorbs 60% of protected-part damage by default and wears at 2%. - Turret rotation, cannon fire, coaxial fire, armor protection, absorption, and wear remain configurable for the armed variant. - Other Military Tool Kit armored vehicles retain their original behavior. Requirements and Credits - Military Tool Kit — Workshop ID: 2705406713 — Mod ID: Military_Tool_Kit - U.S. M113 APC by Papa_Chad — Workshop ID: 2705655822 — Mod ID: U.S.M113_APC_by_Papa_Chad Required load order: Military Tool Kit → U.S. M113 APC → U.S. M4A1 Sherman. Original vehicle and assets by Papa_Chad. Build 42.20 server-control and admin-only compatibility work by Midgar. Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261 Workshop ID: 3784120941 Mod ID: U.S. M4A1 Sherman by Papa_Chad

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[Fix] Vehicle repairing 42.20.x – Project Zomboid Mod

[Fix] Vehicle repairing 42.20.x

par 76561198285631162

Fix for vehicle mechanics in Project Zomboid Build 42.20.3 Fixes several issues with vehicle parts and repairs, including problems with: Hood removal and repair Trunk lid removal and repair Gas tank removal and repair Trunk repair Vehicle parts from KI5 and other vehicle mods Vanilla vehicles The fix is designed to work alongside KI5 vehicles and That Damn Library. Required: the original KI5/vehicle mods that add the affected vehicles. And also please use Mod load sorter or integrated MLS. This fix must be after all the KI5 cars. This mod does not add new vehicles or gameplay mechanics. It only fixes broken vehicle repair functionality. From the author. I was really upset when I couldn't repair parts on the cars from the author of KI5. I really like his mods, especially that it allows you to repair tires, for example, or install armor on a car. It was a particular shock for me when I couldn't remove the hood. That's when I decided to make this fix. Initially, I planned to make it just for me and my friend. But then I realized that maybe many Zomboid players were also suffering from this bug. And that's the reason why I posted this fix. I see subscriptions, favorites, and collections growing. I see positive and negative ratings appearing too. In any case, I'm sincerely glad that I was able to help someone with this fix. After all, like you, I love this game and the KI5 cars. FAQ In case of issues use comment section! If you want to say thank you to me - also use comment section. Workshop ID: 3782893590 Mod ID: B42_FIX_KI5_Hood_Trunk_and_etc

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Sports Traits Expanded [42.20 Stable] – Project Zomboid Mod

Sports Traits Expanded [42.20 Stable]

par 76561197972609638

10 new simple sports related traits. ────────────────────────────────────────────────────── This pack aims to create a suite of well balanced traits that add flavor and options while without being overpowered. ────────────────────────────────────────────────────── By default "Player" traits are mutually exclusive, including baseball player from vanilla. Choose the alternative file to disable mutual exclusivity. Trait Effect Cost Skeet Shooter +2 Aiming 7 Basketball Player +1 Fitness, +1 Nimble 6 Ice Hockey Player +1 Strength, +1 Nimble 6 Soccer Player +1 Running, +1 Nimble 6 Field Hockey Player +1 Fitness, +1 Running 6 Football Player +1 Strength, +1 Running 6 Lacrosse Player +1 Long Blunt, +1 Running 6 Tennis Player +1 Short Blunt, +1 Fitness 6 Badminton Player +1 Short Blunt 4 Fencer +1 Long Blade 4 Each sport has access to additional base game clothing items during character creation, mostly sweatbands and sports shirts/shorts. Football and ice hockey also get access to some sports equipment. ────────────────────────────────────────────────────── Plans - Update so having a sports traits allows use of related gear with less penalties, such as football players experiencing less discomfort from football pads. - More trait packs, most likely "Chronic Illnesses". Supports all versions from 42.13 to 42.20. English and Français. My other mods: Workshop ID: 3629857595 Mod ID: OCsSportsTraits Mod ID: OCsSportsTraitsNoME

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Siowar's Guns汉化 – Project Zomboid Mod

Siowar's Guns汉化

par 76561198153524771

汉化了Siowar's Guns,这是一个专门给snake模组添加枪械的模组。 Workshop ID: 3327743502 Mod ID: Siowar's Guns_TransCN

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Crafting – Project Zomboid Mod

Crafting

par 76561197977155207

Workshop ID: 3310616925 Mod ID: DistillPropaneFixed

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EZGenerator [B42.20] – Project Zomboid Mod

EZGenerator [B42.20]

par 76561198054302095

Bring the light of civilization back to your base! Now, right-click to connect the generator, right-click to refuel it... then right-click again to turn it on... Sometimes this game relies a little too much on right-clicking. At least, that is how I felt. EZGenerator is a small QoL mod for players who would like to give their right mouse button a break. Features - Click a generator to open or close a single UI containing its main controls and essential information. - Turn the generator on or off, connect or disconnect it, refuel, repair, or pick it up directly from the UI. - Detects gas containers, rain collectors, and electronic scrap within one tile of the generator, and displays the available amounts in the UI for easier management. - Includes an option to allow refueling and repairs while the generator is running (disabled by default). - Controller support: Press Up on the D-pad while near an object to access commonly used actions from a radial menu. Tips - Fuel is drawn from the character's inventory and from around the generator. Containers with a larger maximum capacity are used first; among containers of the same capacity, those with less fuel remaining are used first. For example, if a gas can containing 1 L, a plastic bottle, and a gas can containing 10 L are nearby, the 1 L gas can will be used first, followed by the 10 L gas can, and finally the plastic bottle. - The generator entry in the standard right-click menu is replaced with "EZGenerator". Clicking it will also open the UI. - Compatible with Better Generator Info. Supported Version: - Confirmed working on Build 42.20. - Multiplayer has not been thoroughly tested. 文明の明かりを拠点に!さあ、右クリックして発電機を接続して、右クリックして給油して…右クリックして電源を入れて……このゲームは時に右クリックに頼りすぎだと感じます。少なくとも私はそう思いました。 EZGeneratorはそんな右クリックに休暇を与えたいと思うプレイヤーに向けた、とても小さなQOL MODです。 主な特徴 - 発電機をクリックする事で主要な操作、必要な情報を一つにまとめたUIを開閉。 - 発電機のON/OFFや接続/切断、給油、修理、回収などのボタンをUI上に配置。 - 発電機の周囲一マスにあるガソリン缶や雨樽、電子部品を認識、UI上に利用可能な量を表示し管理しやすく。 - 発電機が稼働中でも給油、修理を可能にするオプション有(デフォルトはOFF) - コントローラー対応。オブジェクトのそばで上キーを入力するとよく使いそうな機能をラジアルメニューから呼び出せます。 Tips - ガソリンはキャラの手持ち及び発電機の周囲から最大容量の大きい物、かつ現在容量が少ない物から使用します。1L入ったガソリン缶とペットボトル、10L入ったガソリン缶が近くにある場合は1Lのガソリン缶、次に10Lのガソリン缶、最後にペットボトルの順に使用します。 - 従来の右クリックメニューの発電機の所が"EZGenerator"になっているので、ここをクリックする事でもUIが出ます。 - Better Generator Info と互換性あり。 対応バージョン: - Build 42.20で動作確認。 - マルチプレイは確認してません。 Workshop ID: 3752622479 Mod ID: EZGenerator

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Bath Towels Overhaul [B42] - Русификация – Project Zomboid Mod

Bath Towels Overhaul [B42] - Русификация

par 76561198414246143

Русификация Bath Towels Overhaul Мод полностью изменяет механику банных полотенец и функции "Вытереться". Больше не нужно носить с собой несколько полотенец как в ванильной игре. Анимации и баланс действий были значительно улучшены. Что делает мод? • Новая система полотенец: Полотенца теперь считаются "Одеждой" а не расходным предметом • Параметр впитываемости: Каждое полотенце имеет уникальный уровень впитывания влаги (50-100) • Уход за полотенцами: Можно стирать, выжимать, сушить в сушилке и рвать на тряпки • Улучшенная функция "Вытереться": Анимации действия, перенос грязи на полотенце, влияние на настроение • Крафт полотенец: Создание полотенец из пряжи, простыней с помощью навыка шитья • Случайные цвета: Полотенца генерируются со случайными расцветками Ключевые особенности: Реалистичная система полотенец, улучшенные анимации, глубокая интеграция с механиками игры. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3593185314 Mod ID: BATTOWOVERRUS

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[B41/B42]Ahu's Tools with Common Sense – Project Zomboid Mod

[B41/B42]Ahu's Tools with Common Sense

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This mod adds prying mechanic from Braven's "Common Sense" to "Ahu's Tool Weapon" mod, allowing you to pry doors with tools presented by Ahu's mod. It also fixes one thing that bothered me personally: it renames "Harrigan crowbar" to proper "Halligan bar". v1.1 Build 41 support added. After quite some time that I spent screaming at my screen and crying in the corner, because it didn't want to work normal way, I decided to do it by dumb way. Probably I'll fix it later, but for now "it just works." Todd Howard (c) Note: You need to instal B41 version of Ahu's mod. Changes for B42. Deleted submod and made some changes, so now mod should work as "one for all", being compatible with traits/no traits versions of Ahu's mod. Re-subscribe and/or re-enable may be needed. Workshop ID: 3480326826 Mod ID: AhuCommonSense

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TWD stylized menu background – Project Zomboid Mod

TWD stylized menu background

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a background mod for the main menu styled to look like the style used in The Walking Dead game. made with Project Zomboid 3D models and texture after being modified slightly. this is my first mod i made for PZ, so bits and stuff might go unnoticed. Still have the asset and the know how to so might make some more background next. Workshop ID: 3134553514 Mod ID: PZTWDMainMenu

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Femtats – Project Zomboid Mod

Femtats

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Description Update: A mod that adds Estrogen & Testosterone pills to the game! The pills are merely a fun/rp use and function the same as antidepressants. Created by Braven, all credit goes to him. Workshop ID: 3107833106 Mod ID: BB_Femtats

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ONES playlist – Project Zomboid Mod

ONES playlist

par 76561199100805131

원스 서버 플레이 리스트 Workshop ID: 3009494700 Mod ID: write_unique_id_use_any_letters

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Zurrupios Utils – Project Zomboid Mod

Zurrupios Utils

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MOD de utilidades y funcionalidad del servidor de Zurrupios Land Workshop ID: 3624787648 Mod ID: ZurrupiosUtils

1,400 téléchargements Détails →
Warehouse – Project Zomboid Mod

Warehouse

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Warehouse facility in east Louisville Workshop ID: 3344459567 Mod ID: Warehouse Map Folder: warehouse

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[B42/41] PipeBomb Upgrade – Project Zomboid Mod

[B42/41] PipeBomb Upgrade

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42.20, 41.78.19 싱글플레이와 멀티플레이에서 정상 작동합니다. 강력한 파이프 폭탄을 추가해주는 모드 42버전 전기 회로 부속 15개 + 금속 파이프 5개 + 노끈 3 + 화약 40 + 톱 41버전 전기 회로 부속 15개 + 금속 파이프 5개 + 노끈 3 + 화약 400 + 톱 ※42버전은 탄약 1개 분해하면 화약 1개가 나오고 41버전은 10개가 나와서 둘 다 탄 40개당 폭탄 1개 파이프 폭탄2 불 없음 좀비 즉사 데미지 범위 8 (건파이터 로켓과 동일한 범위) 무게 5 던질 수 있는 사거리 2배로 증가 터지는 순간 100타일까지 소음 퍼짐 타이머나 원격에 연결 불가능하고 직접 던지기만 가능 Workshop ID: 3468491740 Mod ID: PipeBombUpgrade

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Fungal Zombies Redux – Project Zomboid Mod

Fungal Zombies Redux

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Reused my first textures but I gave them the treatment I gave to the black fever/ blood plague zombies mod I made. Better, more realistic bleeding, better necrosis, and better looking fungal spread. Undead and survivor blood: https://steamcommunity.com/sharedfiles/filedetails/?id=3569158960&searchtext=blood this guys mod works very well with this, its the mod I used in the gameplay photos, and I highly recomend you use it alongside this. This mod is not faithful to my original fungal zombie textures but frankly I consider the original textures to just be bad. They were too static. Particularly the super vibrant blood on their hands in their later rot stages, I shouldve just made the blood for the blood textures rather than the body textures but I am too lazy. Second was the fact that the fungal spread around the veins was far too vibrant for too long and it was very visible despite fungal infections being under the skin: And veins wouldn't turn that deep of a black like that either. It looked like they had void cracks across their bodies. Lastly their eyes just didn't really fit into the whole design. It matched the color of the blood, and it didn't matter if the zombie very clearly had no eye in the previous rot stage. For some reason I thought it was sensical to grow them new eyes. It just didn't look good. original mod in question: https://steamcommunity.com/sharedfiles/filedetails/?id=3310431389 Workshop ID: 3692397453 Mod ID: FungalZombiesRedux

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[42] Gunfu - Unlimited Ammo – Project Zomboid Mod

[42] Gunfu - Unlimited Ammo

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As in the movie, The Matrix, when you have the trait "The One" (Listed under negative traits, because you are a filthy cheater), you will do heavy damage with your push. Your gun will refill it's ammo, every time you hit a zombie with a shot or your fists of fury. But also, you will occasionally send zombies staggering or strike them all down with a single hand gesture. If you get heavilly wounded, the power of The One will manifest. This mod is best paired with Insane Zombie populations. (I can recommend walking into the prison through the front door! But be aware, there are many agents after you.) Have fun, as Monica Belluci would say! Workshop ID: 2728725383 Mod ID: NeoGotOld

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