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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
브리타 번역
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This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 2937999452 Mod ID: NEW MOD KOREAN PATCH(41.56) Dynamic Traits Mod ID: NEW MOD KOREAN PATCH(41.56) more Drop Mod ID: NEW MOD KOREAN PATCH(41.56) With Brita'sWeaponPack Mod ID: NEW MOD KOREAN PATCH(41.56) With Firearms B41
Xnertot Farmable Trees RU
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Перевод на русский язык Workshop ID: 2908834462 Mod ID: XnerTreeRUMoks
multiblade 42.12
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Tired of searching for tools? Congratulations, you have found the final solution. 懒得搜寻工具了吗?恭喜你看到了最终解决方案 Added three multiblades that can be used as almost all tools, with both damage and durability increased.All of these knives can be simply crafted using metalbar 。 加入了三把可以当作几乎所有工具使用,且伤害和耐久均增加的多功能小刀/大砍刀/武士刀。这三把刀具都可以通过金属棒简单合成。 All three weapons have more powerful stats than the original weapons, much more powerful, so this mod is very OP ! 三把武器都拥有比原版武器更强大的数值,强大较多所以这个模组比较超标。 25.8.13 update更新 Now the multiknife can be used to move furniture.For example, sinks and toilets. The tree chopping function has been removed, but the damage to trees caused by swinging has been greatly increased.Try swinging directly at the tree. Can be used as more blacksmithing tools (almost all). Some recipes require more than one tool, so bring a few extra multiblade. 现在多功能刀具可以用来搬运家具了,例如水槽和马桶。 去掉了砍树功能,但是大幅增加了挥砍对树的伤害。试试直接对树木挥砍。 可以被当作更多的铁匠工具使用了(几乎所有)。有些配方需要多个工具,多准备几把刀吧。 25.8.24 update更新 A multifunctional katana has been added, which has powerful stats and a handsome appearance. The model is based on the hollow electric katana in Cyberpunk 2077. 增加了一把多功能武士刀,数值强大外观帅气,模型来自赛博朋克2077的镂空电能武士刀。 Some of the tools may not be included yet. Please leave a message to let me know and I will try my best to add them. 某些细分的工具可能尚未被添加,请留言告诉我,我会尽可能想办法加入。
Myopia Hypertopia Tweak - I cant see without my Glasses!
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Is this you? You're running away from the fastest zombies known to man... You hop over a fence... You get casually bumped by one of your fellow survivors... And your darn glasses fly off your face at meteoric speed and shatter into a fine mist of sand upon impact! Better hope there are no zombies about, and that you have an entire office depot worth of tape around to keep yourself capable of sight! This mod basically just makes Hypertopia and Myopia -6 points in character creation, and reduces glasses repair costs from 4 tape or 6 glue to 2 tape or 4 glue. Because oh boy, you can break those things multiple times a minute. Multiple pairs of them in fact. Workshop ID: 2793424655 Mod ID: MyopiaHyperopiaPatch
综合交易行-Money
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击杀僵尸后,有几率掉落美钞,会自动存放到交易行里。 After defeating a zombie, there is a chance that US dollars will drop, and they will be automatically deposited into the trading house. Workshop ID: 3493086814 Mod ID: CpMzy
ESSENTIALS - True Music Addon
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Twenty-five absolute era-accurate classics that simply needed to be available in Knox County as you attempt to survive. This simple little mod is designed to work alongside 'Spiffo's True Music', which is an excellent collection of (mostly) era-accurate music. However, there were twenty-five songs that were conspicously absent, and simply had to be added to the game! There's a variety of music genres, covering everything from rock to pop and hip-hop. These songs can only be found on cassette (no vinyls), and are found in the same locations as other cassettes around the world. Enjoy! You can find the list of songs here: https://pastebin.com/P25cE3ki Workshop ID: 3383335352 Mod ID: EssentialsTrueAddon
Bows
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Adds the crossbow based off the one from Antize mod that you can craft and fight with, since his mod isn't currently working in multiplayer. Balance is also slightly more realistic. Workshop ID: 2051458698 Mod ID: Bows
La Covacha Airdrops B42 MP
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Mod modificado por daru. para el server La Covacha Workshop ID: 3660156850 Mod ID: lacovachaairdropb42
Pest Consumption Framework
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Pest Consumption Framework Food does not disappear instantly. It is slowly taken, ruined, and forgotten. Pest Consumption is a systemic survival mod for Project Zomboid that introduces long-term food loss, contamination, and environmental pressure caused by rats, insects, and neglect. This is not a random loot remover. It is a slow, invisible system that reacts to how you live, store food, and protect your base. Designed for long-running saves. What This Mod Does - Food can be eaten by pests over time. - Food can be ruined without disappearing. - Buildings matter: sealed houses protect you, ruins expose you. - Leaving food outside is dangerous. - Protection and mitigation help, but never grant immunity. - The world teaches through consequences, not UI warnings. Core Systems Overview Environmental Consumption Food is slowly consumed inside containers depending on: - Game stage (Early / Mid / Late) - Container protection level - Building exposure - Player decisions Exposed Food Food left on the ground, tables, or counters is always vulnerable. It is processed first and more aggressively. Container Protection Levels - SAFE – never touched (fridges, locked containers) - PARTIAL – slow degradation (pantries, shelves) - NONE – fully exposed SAFE is absolute. Nothing ever bypasses it. Pest Mitigation & Security Locks - Padlocks and combination locks can turn PARTIAL containers into SAFE. - No crafting, no exploits. Mitigation Items - Insect Repellent - Rat Poison - Mouse Traps They reduce pest activity but never grant full immunity. Visual & Narrative Feedback Pests are not simulated as populations. Instead, the game shows reactive visual traces: - Rats or insects may appear briefly after recent food loss. - Only near the player. - Never persistent. - Never spammy. No UI icons. No alerts. The world shows you what happened. Building Exposure The state of your base matters. - Broken windows - Open or destroyed doors - Abandoned structures Sealed homes protect you. Living in ruins has consequences. Exposure is cached and capped for performance and balance. Contaminated Food Food is not always removed. Sometimes it is ruined instead: - Nutrition slowly degrades. - Risk of sickness increases. - Repeated consumption can cause stress, sadness, panic, or illness. - Food still exists — but becomes dangerous. No instant deletion. No guaranteed sickness. Just doubt. Implicit Player Feedback The mod avoids tooltips and warnings. Instead, the character may occasionally express doubt: - "Something feels off about this…" - "I shouldn’t have eaten that." - "Leaving food here was a mistake." Messages are rare, RNG-based, and rate-limited. No UI. No certainty. Only suspicion. Performance & Stability - Budgeted tick system - No per-frame scans - Chunk-safe catch-up logic - Nil-safe everywhere - Stable in SP and MP Designed to run for months or years of in-game time. Sandbox & Balance - Balanced for long-term survival - Multiple tuning knobs via sandbox - Hardcore-friendly - No sudden inventory wipes Food is worn down over weeks, not erased overnight. Compatibility - Build 42.13 - No hard dependencies - Soft integrations only with Open All Containers - Does not overwrite vanilla systems Designed to coexist with other survival and realism mods. Design Philosophy - Never punish without environmental explanation - Never grant immunity outside SAFE - Better false negatives than false positives - The world teaches — not the UI Who Is This Mod For? - Players who enjoy long-term survival - Hardcore or realism-focused saves - Servers that want slow, systemic pressure - Anyone tired of infinite food stockpiles If you want food to matter again — slowly, quietly, relentlessly — this mod is for you. Roadmap – Planned Features 🌿 Outdoor Food Degradation - Food stored or dropped outdoors will be affected by environmental exposure. - Campsites, forests, roads and open areas will no longer be fully safe. - Carrying food for long periods outdoors may increase contamination risk. 💧 Water Contamination System - Contamination of rain collectors, rivers, lakes and unprotected containers. - Repeated consumption may cause sickness, stress or unhappiness. - Interaction with boiling, purification and container safety. Roadmap represents planned direction, not guaranteed timelines. Pest Consumption does not rush you. It waits. Credits Framework Developer: DarylMasterGG Architecture & Module System: DarylMasterGG This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3624437445 Mod ID: PestConsumption
Dr who Sonic Screwdriver
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DR WHO'S SONIC SCREWDRIVER - Can''t find your lighter to save your life? (cause ya mate pocketed it) Can't find your key's? Need to get rid of those pesky barricades? Can't find something sharp to use on your arm? Have you been regenerated recently? !!Look No Further!! !!!Your trusty sonic screwdriver mod is here!!! Sticks pretty good ? (will buff out sounds when I learn how hahaha) Requires common sense for opening doors https://steamcommunity.com/sharedfiles/filedetails/?id=2875848298&searchtext=common+sense MADE FOR FREE USE YOU MAY DO AS U PLEASE WITH THIS Workshop ID: 3151860661 Mod ID: SonicS
Easy Laundry [B42.20 Fixed]
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Updated version of Easy Laundry for Project Zomboid Build 42.20. Fixes: - Fixed clothing dirtiness check for Build 42.20. - Updated translation files for the current translation system. This is an unofficial compatibility fix for the original Easy Laundry mod by Cosmic. Original mod: Easy Laundry All credit to the original author.
Louisville Mammuthus Skyscraper Rooftop Spawn Point B42
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Louisville Mammuthus Skyscraper Rooftop Spawn Point B42 Workshop ID: 3388392324 Mod ID: LouisvilleMammuthusSkyscraperRooftopSpawnPointB42 Mod ID: LouisvilleMammuthusSkyscraperRooftopSpawnPointB42 Map Folder: Louisville Mammuthus Skyscraper Rooftop Spawn Point, KY Map Folder: Louisville Mammuthus Skyscraper Rooftop Spawn Point, KY
농사패치
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asdf Workshop ID: 2913944015 Mod ID: farmsetting1 Mod ID: farmsetting2 Mod ID: farmsetting3 Mod ID: farmsetting4 Mod ID: farmsetting5 Mod ID: K-food11 Mod ID: kfarmingset11 Mod ID: mocrops-fix Mod ID: farmsetting16 Mod ID: farmsetting17 Mod ID: farmsetting18 Mod ID: farmsetting19 Mod ID: farmsetting111 Mod ID: farmsetting123
Respawn With Penalty (B42 Stable)
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RESPAWN WITH PENALTY Build 42 Stable | Multiplayer | Server-authoritative After death, choose between reviving the same character profile or creating a completely new character. Revive - Preserves the character's locked name, intrinsic appearance, profession and traits. - Restores known recipes and a configurable percentage of skill XP earned above the profession and trait starting baseline. - Allows separate recovery settings for Fitness and Strength. - Can optionally preserve body weight. - Creates a clean new body with only a hospital gown and slippers, plus ordinary glasses for Short Sighted characters. - Restores no keys, ID cards, weapons, bags or other inventory. All old loot remains on the corpse. New character Uses the vanilla character-creation flow. Nothing from the dead character is restored. REVIVER COM PENALIDADE Build 42 Stable | Multiplayer | Servidor autoritativo Depois da morte, escolha entre reviver o mesmo perfil ou criar um personagem completamente novo. Reviver - Preserva nome bloqueado, aparência intrínseca, profissão e traits do personagem. - Restaura receitas conhecidas e uma porcentagem configurável do XP adquirido acima da base inicial da profissão e dos traits. - Permite configurar separadamente a recuperação de Aptidão e Força. - Pode preservar o peso corporal. - Cria um corpo novo e limpo somente com bata hospitalar e chinelos, além de óculos comuns para personagens míopes. - Não restaura chaves, cartões de identificação, armas, bolsas nem qualquer outro item. Todo o loot antigo permanece no cadáver. Novo personagem Usa a criação vanilla. Nada do personagem morto é restaurado. Workshop ID: 2824591038 Mod ID: RespawnWithPenalty
BM Ultimate Custom Background Compilation
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All of my custom main menu backgrounds and logos together in one mod! You can mix and match the backgrounds with whatever logo you want, or have no logo enabled at all, via the Mod options tab in-game! You must have the Background Framework mod and the Starlit mod for the lightning strike in order for this to fully work. Enable all three mods in-game and you are good to go! Four custom Play Style Icons are included as well. Huge thanks to UnCheat for creating the Background Framework mod and template, making this mod possible! Artwork credits: "There Is No Escape" and "American Dream" by Polaris "NCR Troops," "Cryogenic Winter," and "Last Radio Signal" by Senior-Kurb "Officer On Motorcylce" by Chase "In Mourning" by ????<3 "Pater Noster Qui Es In Caelis" (originlly "Church Drama") by My4eHuk Check out my other mods here: https://steamcommunity.com/profiles/76561198002525459/myworkshopfiles/?appid=108600 Workshop ID: 3405763212 Mod ID: BM_Ultimate_Custom_Background
True Music Addon: ASTROWORLD by Travis Scott
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"ASTROWORLD" by Travis Scott, including the songs "A man" and "Green & Purple". Contains 19 cassettes and one vinyl. Workshop ID: 3011454106 Mod ID: ASTROWORLD - Album by Travis Scott
Make Coffee Machine
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더 이상 훔치지 말고 만들어 사용하자! 커피머신과 에스프레소 두 종류를 제작 가능하게 됩니다. Let's stop stealing and start crafting! You can now craft two types of coffee machines. 추천 모드 https://steamcommunity.com/sharedfiles/filedetails/?id=2655192961 Workshop ID: 2950843851 Mod ID: Make coffee machine
PROTOS: make Canned goods
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Allows you to make base game canned foods, mainly for the new ARK mod as NPCs cant eat complicated recipies. Also allows you to pack things in bulk! no more loose jars filling your cupboards! CONTAINS: Canned bread item Make canned bread Make evaporated milk can make water ration can Make canned vegetable soup Make canned fruit cocktail make canned cheesecake package 6 cans of bread into a box box of canned bread Make can of smore make can of lemonbar ROADMAP: Canned muffins item make/open canned muffin canned cookies item make/open canned cookies make canned (Every fruit item) make canned (Every meat item) Open canned fruit/meat items package canned muffins package canned cookies package item of cookies, muffin, cheesecake Workshop ID: 3711035283 Mod ID: protosMakeCannedGoods
Player Taunts 0.7.4
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This is Robomat's Player Taunts 0.7.2: http://pz-mods.net/gameplay/PlayerTaunts/ Updated to work with PZ 36.4, and also *now works in Multiplayer*. It also includes more taunts, and other changes to fit into newer PZ builds Players will say/shout expressions when in combat, when they change health, and occasionally when they spot zombies. Expressions will change as the player kills more zombies. If used with the Survivors! mod, this will also be used by NPC survivors. I also added RMUtility 2.0 that this mod originally required. If you are using a different version of RMUtility and this mod causes problems, remove the 'RMutilityPT' folder and see if that fixes it. NOTE: If used in MP, the combat taunts are based off an event on the server side. I could not get sendServerCommand to target a specific player, so had to use broadcast. This looks to be a bug with that underlying function. Just an FYI, that the network performance in this mod is not as optimal as it could be. All credit to Robomat. Workshop ID: 911381545 Mod ID: RMPlayerTaunts Mod ID: RMUtility
Traffic Cone as Hat
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Its a Traffic Cone but now its also a hat. You can wear it...Duh you can get it by picking up the traffic cones already placed on the map. i dont know if this will break stuff. enjoy Workshop ID: 3077148542 Mod ID: TCHat
Item Weight Rebalance Rebalance
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Fixes an oversight in Item Weight Rebalance. Will probably only be this one thing unless people let me know of other quirks. - 44 Magnum Box is 1.25 despite the ammo that goes into it being 0.48. Reduced box weight to 0.36 Workshop ID: 2873479272 Mod ID: TVK_ItemWeightRBRB
僵尸百分之10跑
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僵尸百分之10跑 Workshop ID: 2861009473 Mod ID: CustomizableZombies
Kolzz Make Sensor
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This mod adds the possibility to make sensor. ITEMS - Soldering Iron - Solder wire - Magazine how to make sensor How To Make - Electronic scrap > 10 - Solder wire > 1 - Electrical skill 6 - Keep soldering iron I need to read the magazine. Workshop ID: 2725346226 Mod ID: KS
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid