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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Enhanced Inventory UI
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Enhanced Inventory UI Streamline your inventory management with professional-grade stack splitting and transfer tools. Integrated seamlessly into the native Project Zomboid UI. Features - Dynamic Stack Splitting: Choose exactly how many items you want to move. - Improved Drag & Drop: Hold ALT while dragging to split any stack on the fly. - Context Menu Integration: New "Grab Amount..." and "Drop Amount..." options added to the vanilla menu. - Intelligent Mixed Selection: Move individual items and stacks together—singles transfer instantly, while stacks trigger the amount selection dialog sequentially. - Precision Controls: - Mouse Wheel: +/- 1 item - Ctrl + Wheel/Click: +/- 5 items - Shift + Wheel/Click: +/- 10 items - High Compatibility: Works with collapsed stacks and all standard item types. - Lightweight: Optimized Lua implementation with zero dependencies and minimal impact on performance. How to use - Normal Drag: Regular item transfer (Vanilla behavior). - ALT + Drag: Triggers the Amount Selection dialog for stacks. - Right-Click: Use "Grab Amount..." or "Drop Amount..." for precise menu actions. Perfect for managing ammunition, materials, and bulk loot without the hassle of multiple clicks. Workshop ID: 3625242448 Mod ID: EnhancedInventoryUI
JB's Fireflies [B42] - Русификация
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Русификация JB's Fireflies Добавьте уютную атмосферу вашим летним ночам в Project Zomboid с реалистичной системой светлячков. Мод создает живую, динамичную среду с учетом погодных условий и времени года. Что делает мод? • Динамические светлячки: Реалистичное поведение с учетом температуры и осадков • Сезонность: Появление и исчезновение в зависимости от времени года • Природные предпочтения: Светлячки предпочитают берега, деревья и траву • Атмосферное освещение: Яркость зависит от окружающего света • Оптимизированная производительность: Гибкие настройки количества и частоты появления Ключевые особенности: Реалистичное поведение насекомых, сезонные изменения, оптимизированная производительность, атмосферное освещение. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3596609358 Mod ID: JBSFIRRUS
Hostility Indicators NPC
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⚙️ Hostility Indicators — Build 42 Edition (v2: Enemy Warning Update) A lightweight HUD mod that adds clear visual indicators for NPCs and zombies, plus a new **Enemy Nearby** warning text for early danger detection. Fully compatible with **Bandits 2**, **Bandits Day One**, and **Bandits Week One**. --- ✳️ Features - Yellow triangles (▼) = neutral or friendly NPCs when NPC Markers are enabled - Red triangles (▼) = hostile NPCs; hostile markers remain active independently of the NPC Markers toggle - Purple triangles (▼) = zombies when Zombie Markers are enabled - Top-center HUD notifications (zoom-proof, minimal impact) - Enemy Warning displays only the “ENEMY NEARBY” text when a hostile NPC is within range; it does not control the red hostile markers - The warning text can be **dragged anywhere on screen** and its position is saved between sessions - Smart visibility logic via `visibleOnScreen()` (same as previous stable build) --- 🕹️ Controls - **F7** → Open options menu Inside the menu you can toggle: ☑ Enemy Warning ☑ NPC Markers ☑ Zombie Markers and switch Visibility (ALWAYS ↔ ONSCREEN) - ONSCREEN shows markers only when the NPC or zombie is currently visible on screen - ALWAYS keeps marker detection active even when the target is not directly visible - **Drag and drop** the “ENEMY NEARBY” text to any location you prefer. --- ⚙️ Default startup state - Enemy Warning = ON - NPC markers = OFF - Zombie markers = OFF - Visibility = ONSCREEN --- 💡 Tip If you use the mini-map mod, place the “ENEMY NEARBY” text **directly above the mini-map** for best situational awareness. --- Requires **Bandits NPC**. Updated for Project Zomboid Build 42.20+ and tested in-game on 42.20.3. Workshop ID: 3588196494 Mod ID: HostilityIndicators
Indestructible Fences & Gates (upgraded 41+)(READ DESCRIPTION!!!!)
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VERY IMPORTANT: at this moment there is a known issue where after closing/opening a double door its hp values reset to default This issue is better explained in this bug repport I made: https://theindiestone.com/forums/index.php?/topic/69239-4178-double-door-hp-resetting-on-central-tiles/. To avoid zombies breaking in, make sure to hit BOTH central parts of a duble door YOURSELF -->(1 2___3 4 --> hit tiles 2 and 3). This fix will only work with doors placed by default on the world, not palyer built ones. The fix to that issue is the following one: If you really want fully functioning double doors -doing the trick mentioned above of hitting tiles 2 and 3-, then I recommend doing the following: 1. Get the required materials and skill level to build a Metal Double Fence Door 2. Install the following mod and only enable it for doing what I am going to tell you right now -just to avoid cluttering your context menu-→Better Tiles Picker: https://steamcommunity.com/sharedfiles/filedetails/?id=2792714394 3. Right-click anywhere > BetterTilesPicker > TilesPicker > A window will open, in the top left corner there is a black rectangle above the first category that works as a search bar, paste the following: fixtures_doors_fences_01 then click on the only category that will appear (with the same name) and scroll down a bit until you find the metal fence door tilesets -you will see 16 in total-. 4. Now you need to select the 4 tiles that compose a door, there are 4 groups of 4 tile sets, beginning from the first on the left -they are: (1,2|3,4) (5,6|7,8), (9,10|11,12) (13,14|15,16), the | symbol denotes that, for example, 1,2 are in the upper row and 3,4 in the lower. ONLY use tilesets (1,2|3,4) & (5,6|7,8), the others are thought only for half doors and will never snap together to form 4 tile full-doors. The following values: {2,3,6,7} are the doors extremes and the other ones are the central tiles. What you want to do is place in the world (left-click the desired tile on the window and then left-click on a tile in the world) the 4 tiles of the SAME tileset (the previous 2 groups in this step), NEVER combine them, or trying to open the door will crash the game -nothing serious, but annoying-. 5. After doing this, dispose of the materials as you like and then disable the Better Tiles Picker Mod. 6. And there you have it, this new door will have unlimited HP and you will be able to perform the trick mentioned at the beginning of the description of the mod for resetting the hp of the central tiles ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Makes Player placed Chainlink fences and both Black Pole and Chainlink Double Doors (natural or in the second case both placed or natural) virtually indestructible. Doors that are considered indestructible by this mod and that have been spawned during world gen can't be dissasembled by players -that way, you are playing by the same rules as the zomboids-. This mod allows for zombies to interact with fences and doors, unlike the Unbreakable Metal Fences + Gates! mod. As anyone can deduce, I took great inspiration from: Unbreakable Metal Fences + Gates!: https://steamcommunity.com/sharedfiles/filedetails/?id=2900870031 & Indestructible Door HP: https://steamcommunity.com/sharedfiles/filedetails/?id=2971617269 I am not a full time modder, I just built this for one of my playthroughs and decided to share it, so expect no updates or compatibility fixes, etc. IMPORTANT: I have noted that zombies MIGHT break doors that where damaged before the mod was added to the save, so I seriously recommend adding the mod before starting your save. Workshop ID: 3065834861 Mod ID: IndestructibleFences
Download More Ram
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Probably the only way of actually downloading more ram... Installation: Replace the configuration file ProjectZomboid64.json found in your project zomboid game directory with one of the preconfigured ones from the workshop folder that suits your RAM needs. Make sure to remove the 2gb, 3gb etc from the configuration file's name you decide to go with. Available configurations: 2gb (2048mb) 3gb (3072mb) 4gb (4096mb) 5gb (5120mb) 6gb (6144mb) 7gb (7168mb) 8gb (8192mb) 9gb (9216mb) 10gb (10240mb) 11gb (11264mb) 12gb (1288mb) Workshop ID: 3041381055 Mod ID: downloadmoreram Note: if you want to just edit your own configuration file you can as I have included the decimal numbers next to their corresponding GB. If this doesn't work for you, I recommend you try the alternative www.downloadmoreram.com
Key Glow - Corpse Key & Keyring Drops + Highlights [B42.20+]
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Get useful keys and keyrings out of corpse inventories and into view. When a zombie dies carrying a key or keyring, or its corpse is given one by the game's loot system, Key Glow moves that exact item onto the ground beside the body. Nearby dropped keys and keyrings then receive a configurable outline, with hot pink as the default. Features - Automatically drops house keys, car keys, and keyrings carried by zombies when they die, plus keys generated in corpse loot - Supports vanilla decorative keyrings, including the 8-ball, rabbit foot, rainbow star, Spiffo, and other variants - Preserves the original item, all key IDs, and any keys stored inside a keyring - Highlights compatible keys and keyrings already on the ground, whether naturally spawned, player-dropped, or corpse-dropped - Configure Key Glow through Options > Mods or the world right-click menu - Use a client-wide toggle to hide the world entry for compatibility with radial context-menu mods - Choose from nine static colours or the animated Rainbow mode - Toggle highlighting and blinking independently - Choose a 4, 8, 12, 16, or 20-tile detection radius - Glow settings are saved per player and apply immediately - Settings menu translated into English, Russian, Simplified Chinese, Traditional Chinese, Spanish, Brazilian Portuguese, German, Japanese, French, Polish, Korean, and Turkish - Supports compatible modded keys - Does not spawn duplicate or bonus keys/keyrings - No dependencies What It Does Not Do Key Glow does not reveal loose keys inside gloveboxes, cupboards, bags, nested containers, or other non-corpse containers. Only direct keys and keyrings in zombie/corpse inventories are moved. Keys already inside a moved keyring stay safely inside it. Compatibility - Project Zomboid Build 42.20+ - Dropped-key highlighting tested on Build 42.20.2 - Corpse drops are server-authoritative for single-player, multiplayer, and dedicated servers - Can be added to or removed from existing saves Performance After a zombie dies, its square is checked briefly while native corpse conversion finishes; final corpse loot is also checked when filled. Highlighting uses a throttled local scan around each player, and Rainbow mode only recolours objects already found by that scan. While Project Zomboid uses the shared outline for hovering or selecting an item, Key Glow yields and restores the chosen glow afterward. The mod does not edit loot tables, key IDs, or keyring contents. Help Other Survivors Find Key Glow If Key Glow has been useful, leaving a thumbs-up rating helps more players discover it. Bug reports and suggestions are always welcome. Support Key Glow Key Glow will always remain free and fully available to everyone. If it has saved you from searching through one too many corpse piles for a missing key, you can optionally support my future modding work here: Tips are entirely optional and do not unlock additional features or priority support. Credits Created by Fitzy. Pixel-art mod icon contributed by Salty. Workshop ID: 3784912695 Mod ID: KeyGlowB42
RV interior by DONPATO
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A new way to use RV interiors. Workshop ID: 3744664803 Mod ID: RvInteriorDonPato Map Folder: RvInteriorDonPatoMap
The Last of Us
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Adds additional modifications to the game, used by The Last of Us server. Join our Discord at https://discord.gg/thelastofus Workshop ID: 2749212969 Mod ID: TLOU
Craftable Sledgehammer b41
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its a Craftable Sledge hammer cost 1 Branch 15 scrap metal builds:40/41 only Workshop ID: 2719652479 Mod ID: CraftableSledgehammer
More Indoor Plants
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More Indoor Plants Bring more life and variety to the interiors of Project Zomboid with More Indoor Plants. This mod adds 40+ new indoor plants that naturally appear in houses, offices, stores, and other buildings, making the world feel more diverse and alive while staying true to the game's original art style. Features • 🌿 Adds 40+ new indoor plant variations. • 🏠 Plants spawn naturally throughout the world. • 🎛️ Sandbox Configurable: Choose what percentage of vanilla indoor plants will be replaced by the new variants. Keep mostly vanilla plants, create a balanced mix, or replace them all. • 🎨 Designed to blend seamlessly with the vanilla aesthetic. Compatibility Compatible with Project Zomboid Build 42.20 or later. Mod Compatibility Mods that replace or modify the same vanilla indoor plants may conflict with More Indoor Plants. If multiple mods edit the same world objects, the load order will determine which plants appear. Translation Notice The translations included in this mod were created with the help of artificial intelligence. Although they were reviewed as carefully as possible, AI can make mistakes or use unnatural terms. If you notice an incorrect, incomplete, or unusual translation, please let me know in the comments and mention the language and plant name so I can correct it in a future update. Notes This mod will continue to receive updates. If you find any bugs or unexpected behavior, please report them in the Workshop comments. I'll do my best to fix any issues that arise and keep the mod compatible with future game updates. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ More Indoor Plants Dale más vida y variedad a los interiores de Project Zomboid con More Indoor Plants. Este mod añade más de 40 nuevas plantas de interior que aparecen de forma natural en casas, oficinas, tiendas y otros edificios, haciendo que el mundo se sienta más vivo y variado sin perder la estética original del juego. Características • 🌿 Añade más de 40 nuevas plantas de interior. • 🏠 Las plantas aparecen de forma natural durante la generación del mundo. • 🎛️ Configurable desde Sandbox: Elige qué porcentaje de plantas de interior del juego será reemplazado por las nuevas variantes. Puedes mantener la mayoría de las plantas originales, crear una mezcla equilibrada o reemplazarlas por completo. • 🎨 Diseñado para integrarse perfectamente con la estética original del juego. Compatibilidad Compatible con Project Zomboid Build 42.20 o superior. Compatibilidad con otros mods Los mods que reemplazan o modifican las mismas plantas de interior del juego base pueden entrar en conflicto con More Indoor Plants. Si varios mods editan los mismos objetos del mundo, el orden de carga determinará qué plantas aparecerán. Nota sobre las traducciones Las traducciones incluidas en este mod fueron creadas con ayuda de inteligencia artificial. Aunque fueron revisadas lo mejor posible, la IA puede cometer errores o utilizar términos poco naturales. Si encuentras alguna traducción incorrecta, incompleta o poco común, por favor házmelo saber en los comentarios e indica el idioma y el nombre de la planta para poder corregirla en una futura actualización. Notas Este mod continuará recibiendo actualizaciones. Si encuentras algún error o comportamiento inesperado, repórtalo en los comentarios del Workshop. Haré todo lo posible por corregir los problemas que vayan surgiendo y mantener el mod compatible con futuras actualizaciones del juego. Workshop ID: 3775324405 Mod ID: moreindoorplants
Addon [M&S] Back to the Future
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Marty McFly, a 17-year-old high school student, is accidentally sent 30 years into the past in a time-traveling DeLorean invented by his close friend, the maverick scientist Doc Brown. These movies will be significantly smaller file size due to them being a bit shorter than Star Wars! These specific VHS's will feel more authentic, I don't need to explain, you'll see when theyre played. Just like Star Wars, the next 2 movies will follow. Workshop ID: 3689119134 Mod ID: BTTF
True Workbenches
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q Workshop ID: 3649842824 Mod ID: True_Workbenches
Furry Mod - Unoffical Hotfix - [Depreciated]
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This mod allows you to be an anthropomorphic animal (aka. furry). - 2/19/2025 - The official has received an update, this version is no longer required, it will remain here for archival purposes. - Credit to Tidurian for finding the problem and posting a fix for problem. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681&searchtext=anthro+survivors Original Authors: Wuffick and Jaql (Please don't pester them, they got their own issues) Workshop ID: 3426799766 Mod ID: FurryMod
Fast Hands
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Tired of slowly moving items from one container to another? Feel like you're spending half your life just transferring loot? 🛠️ Introducing Fast Hands! 🛠️ With this mod, you get XP every time you move an item, and as your Fast Hands skill levels up, your transfer speed increases! 💨 How It Works: ✔️ Move an item → Gain XP ✔️ Level up → Move items faster ✔️ Items can only give XP once per in-game day (so no farming, you cheater 😏) ✔️ Speed scales with skill level (higher level = almost instant transfers!) ☕ Support me here! For B42 use this mod; https://steamcommunity.com/sharedfiles/filedetails/?id=3693357365 Workshop ID: 3420182892 Mod ID: FastHands
Anthro Survivor - Eden
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It Eden. Workshop ID: 3301901125 Mod ID: Eden
wc音效替换
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替换成华强的wc Workshop ID: 2884168527 Mod ID: Gachi
Serega Pirate Music Pack
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Список песен: Просто так Прости малышка Почему ты еще не фанат На луне Маша Извини, сегодня праздник Гимн Дахака Вайбмен Апельсин А ты Я это я Я взлетаю вверх Тп на аме И я кричу, остановите катку Мой байк Workshop ID: 2777109368 Mod ID: seryoga_pirate_pack
Crossed Zeds
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Replaced standard zeds with Crossed instead Profanity and other chance settings in Sandbox options Version 1.01 Special Crossed will be added in future with ability to use weapons as well. Workshop ID: 3381262197 Mod ID: 3381262197
Amputations RP PTBR
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Tradução para PTBR o Mod Amputation RP. (Este mod é precisa do mod original para funcionar). Deixando bem claro que não tenho nenhuma intensão de roubar os créditos do criador original é apenas uma forma que encontrei para trazer para nosso idioma ou seja todos os direitos vai para os criador original do mod: @?? Workshop ID: 2987509832 Mod ID: AmputationsRPPTBR
More Trait Points
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500 More Trait Points. Alters charactercreationprofession.lua . You have been warned. Workshop ID: 3164970886 Mod ID: 500traitpoints
True Music Addon 1.01: Apocalypse Oldies (Fallout Style Radio Station Tapes)
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Long form versions of your favorite post-apocalypse tunes, inspired by the fallout series. I wanted to emulate the feeling of having a radio that plays oldies constantly instead of individual songs. This is my first mod and I don't know how to make a radio station mod (yet!). There are three cassette tapes you can find and they are each an hour or more in length. I treated the audio to make it feel vintage. The three cassettes are: - Mojave Sound Oasis - City of Diamonds Radio - Cosmic News Radio Let me know which other radio station cassettes you'd like added! Workshop ID: 2948408054 Mod ID: TrueMusicOldies
Start Injured - Expanded Traits
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Adds five new negative traits that start your survivor with realistic pre-apocalypse injuries. Each trait provides bonus points and comes with its own custom and randomized injury pattern. Perfect for players who enjoy hard starts, injury-focused runs, or custom roleplay backgrounds. Workshop ID: 3608905130 Mod ID: startinjuredexpandedtraits
Ash & Dust Bunker City
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This bunker has been developed for the Ash & Dust Roleplay server. A tight knit community focusing on quality Roleplay over all. You can find us here: https://discord.gg/wqE5GZbtCy Workshop ID: 3333643070 Mod ID: LpZ056 Map Folder: LpZ056
ZAP Glass Molding
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First let me give credit to gzeta who created the handaxe model I use for this mod. I was also inspired to create this mod from gzeta's mod found here https://steamcommunity.com/sharedfiles/filedetails/?id=2776318649&searchtext=handmade I highly recommend, very balanced good mod. This WorkShop item comes with 5 mods - the API (ZAPGlassMolding) and it's four addons.. - Weapons, - Bottle and Jars, - House Windows, - Car Windows Adds a new skill to the game - 'Glass Molding'. This lets you use Moldable glass (obtained from broken glass and glass items such as, tumbler, wine glass, bottles, jars, shattered bottle, etc.) and turn it into things by molding the glass with a Glass Molding Rod and a heat source. Moldable Glass is now Foragable easiest when searching for Trash. Things you can mold out of glass. - Glass bottles, and jars - Glass cups (Tumbler, Wine Glass, Mugs) - Glass weapons (Sword, Mallet, Bat, CombatRod, Handaxe, Knife, Machete) all requiring different level of skill to craft. Glass Molding Rod - Can be used as weapon. - Requires 3 metal bars, MetalWorking 2, Propane Torch. Also adds a Recipe to make Jar lids per request. - Need Metalworking 2, Small Metal Sheet, and 2 units of a propane torch Version 1.1 - Split the single mod into 5 mods so players can use/not use what they wish - Added 2 new Magazines, one for Car Windows and one for House Windows - Added Glass Pane - Can be found around the world - Is Craftable with a Roasting Pan and Moldable Glass or Sand - Can be used to craft House and Car Windows if the recipes are learned. - If shattered will yield 10 Moldable Glass pieces. - Added ability to Shatter Car and house windows (if in inventory, not from the world) to yield Moldable Glass. - Can also extract Glass Panes from house windows (if you pickup the window and its in your inventory) Workshop ID: 2885056350 Mod ID: ZAPGlassBottlesAndJars Mod ID: ZAPGlassCarWindows Mod ID: ZAPGlassHouseWindows Mod ID: ZAPGlassMolding Mod ID: ZAPGlassMoldingAddOnBuildingTime Mod ID: ZAPGlassWeapons
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid