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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Tier Zones Test
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Test Version Workshop ID: 3632514589 Mod ID: TierZones4213
COUNTER STRIKE CSG9 SUIT
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LETS MOVE OUT add the CSG9 suit from Counter Strike this is my 4 oufit mod if you find bugs please leave comment Workshop ID: 3053200511 Mod ID: CSGsuit
[B42.20] Extraction mod - Escape Knox County
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Escape Knox County Escape Knox County is a gameplay mod for Project Zomboid Build 42 that adds a complete extraction system for both singleplayer and multiplayer. Your goal is no longer just to survive. Your goal is to escape. Gameplay Each playthrough features a different extraction. - Search the world for clues. - Discover the current extraction point. - Find the radio frequency used by the rescue teams. - Reach the extraction zone. - Contact the rescue teams. - Survive the extraction event. - Escape Knox County. After an extraction is completed, a new one can be attempted, allowing other players to continue their own journey. Features - Dynamic extraction locations. - Collectible notes, maps and radio information revealing the extraction. - Radio-based extraction system. - Intense extraction survival events. - New ambient sounds and music. - Fully compatible with Singleplayer, Hosted Multiplayer and Dedicated Servers. The road out of Knox County won't be easy. Good luck. ModId: EscapeKnoxCounty WorkshopID: 3760456916
[B42] NPC Tiles [SP/MP]
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Build 42 Compatibility Port for Destiny NPC Tiles Adds 84 Human NPC Tiles/Sprites and an 'NPC Tile Placer' script for Singleplayer and Multiplayer Admins. Includes the ability to place 'NPC Container Tiles' with configurable Container capacity and the ability to choose and change NPC Container Icons. Useful for creating Scenes for Screenshots or NPC Traders/Mission Markers. In Multiplayer, only players with Admin permissions can access the Place and Remove NPC Tile options. How to use NPC Tiles: - Right click anywhere in the World and select 'Place NPC Tile'/'Place NPC Container Tile' from the Context menu - Click to confirm the placement location - Pick an NPC Tile to be placed - Pick an NPC Container Icon - Set NPC Container Capacity - NPC Tiles can be removed by right clicking on the Tile and selecting 'Remove NPC Tile' **It is recommended to only place the NPC Tiles via the context menu 'Place NPC Tile' option. The Debug mode Brush Tool feature will place a destructible version** NPC Container Capacity Default: 50 / Minimum: 1 / Maximum: 10000 **Multiplayer Note: Capacities 1-100 supported fully. For capacities 100-10000, 'Multiplayer Weight Limit Breaker' (Workshop ID: 3641432632) is required to function correctly** - Build 42 (Use the Original Version if playing on Build 41) - Safe to add or remove from an existing Save - Griefer Proof Tiles (Cannot be set on fire, dismantled, picked up, Sledgehammered or destroyed) - Tiles persist through Multiplayer Server restarts - Includes Translations for all Supported PZ Languages Full Credits go to the original Creators - Destiny. & Vass Link to Original Mod: Destiny NPC Tiles Thank you Destiny. & Vass for your awesome work! I decided to port these Tiles to Build 42 because the Build 41 version has incompatible Tile Definitions. I plan on using these Tiles on an upcoming Mod Project I am working on. Feel free to use them in your own work, all I ask is you credit myself (ObnoxiouslyNoxious) and the original Creators (Destiny & Vass). If you are enjoying these Tiles, please go and leave a comment on the Original Mod thanking the original creators for their work. ** This Mod is actively maintained and updated. If you would like to Report a Bug or share Feedback or Suggestions, please do so via one of the image links below** Want to Support my work? Rating, Liking, Favouriting or Subscribing is more than enough. If you want to go further, you can buy me a Bottle of Bleach or become a Ko-Fi Subscriber via the image below. ♡ I greatly appreciate any and all support for my Work ♡ Workshop ID: 3759853561 Mod ID: NPCTiles
任务系统僵尸国度
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服务器自用 Workshop ID: 3352588486 Mod ID: QNWTaskSystem_CatchF
M1014 Semiauto Shotgun Mod [outdated]
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This mod is no longer being updated. Please check out Blackbeard's Weapons to find this mod and it's new features. https://steamcommunity.com/id/Blackbeard06/myworkshopfiles/?appid=108600 Adds an M1014 semiauto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache! Spawns at gunshop and police station. Spawn rate and locations may be adjusted in the future. I will be adding a custom model as soon as I can figure out how to do it. I am working on more weapons and plan to release them seperately. Once I finish making all the weapons I plan to go back over each one and fine tune them for balance and quality. Workshop ID: 1133472361 Mod ID: m1014
Ukrainian Firearms
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Ukrainian Firearms mod (Work in progress) Ukrainian small arms Support Ukrainian content with likes and favorites! The mod is under development and testing. The modification includes both modern weapons of Ukrainian manufacturers and imaginary models created for the Project Zomboid lore. Corrections for the balance of characteristics of weapons are possible during the test phase. Some models uses unfinished custom textures and sounds. So far, the models are simplified, without the possibility of customization. Pistols and revolvers: * Fort-14 * Fort-14TP (silenced) * Fort-5 * Safari .22 revolver Rifles and carbines: * Vulkan 5.56 * Vulkan 5.56 with silencer * Malyuk carbine * Vulkan-TK carbine * Fort-205 carbine Guns: * Fort-500 Machine guns: * KM-7.62 Best to play with following modes enabled * Cossack5 MRAP * Ukrainian Melee Weapons * Ukrainian Music Pack * Ukrainian Cuisine * Prosvita Support Like our work? Want to support us? Please support the people of Ukraine instead! - Come back alive - Serhiy Prytula Charity Foundation - StandWithUkraine Workshop ID: 3267690180 Mod ID: ukr_firearms
Duke Nukem Taunts, Text & Voicelines
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This is my very first actual mod, the result of my first night of Googling and reverse engineering other Lua mods. It works in multiplayer! After eliminating a zombie, there's a chance (default 1/5) that one of Duke Nukem's 19 famous taunts will play. Currently, these taunts do not attract zombies, although I'm considering adding a sandbox setting for this. Pressing Q allows your character to unleash one of Duke Nukem's 16 'less aggressive' taunts. The player will occasionally mumble a random voiceline. This feature is fully customizable. I've also included a trait version of the mod, specifically designed for multiplayer. This complements my USEC voice mod, providing each player with a unique personality. Known issue: If you have this mod enabled but don't select the trait, your shouts will be 'empty,' but they will still function. Workshop ID: 3053620222 Mod ID: Duke Nukem Taunts Mod ID: Duke Nukem Taunts Trait
Blood Sugar
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Blood Sugar mod *** DEVELOPMENT AND PENDING REWRITE ON HOLD AWAITING Build 42 *** *** THIS IS A WORK-IN-PROGRESS! *** *** Use at your own discretion! *** *** Tested in MP, but YMMV! *** Update, 31st dec 2023 Seeing as this mod has gained some traction, and there are many issues such as, but not limited to: - Client/server-code is not placed/loaded properly, causing server to kill players because of low BS when their BS is totally fine. This can effectively tank a player's MP experience as they *will* die almost instantly after spawning. Only fix is to remove mod from server. A fix has already been made, but not distributed. - Compatability with other mods. I might abandon the idea of adding compatability with other mods, as there are just a myriad of food/drink items that need to be added. Getting RL glycemic-index numbers for all of these food-items is very labour intensive, and I don't see myself spending literal days doing this. I'll play with the idea of making an adapter so that other mods can add compatability with the BS-mod, which is more intuitive. - Various other jank which negatively affect gameplay with this mod installed. Considering this mod was made as an inside joke/novelty, it's been wounderful to see how many people appreciate it. I will refactor the mod and release a new version of it as soon as I have time, hopefully during january 2024. Some wounderful people has asked if they could contribute, and I truly appreciate any help I could delegate in order to make this mod better, specifically if anyone has experience with creating custom GUI-elements in a Zomboid-mod as documentation is very limited. Summary This mod tries to model blood sugar levels for players. Levels are very manageable for non-diabetic players (see traits), but low blood sugar is a risk if you neglect to eat and drain your blood sugar too fast (see features). Traits Diabetes type I With no ability to produce insulin, you're fully at the mercy of injectable insulin. You have to either avoid/minimize consuming carbohydrates and relying on exercise in order to decrease your blood sugar levels, or find some insulin! Diabetes type II Can be managed with a low-carb diet, but you should be mindful of your food choices. Lootable items Syringe Needed in order to inject insulin. Insulin It's insulin, plain and simple. CHO ratio of 1:15. Test strips for glucose monitor Needed in order to measure blood sugar levels with a glucose monitor. Reusable lancet A device used to puncture the skin in order to draw blood for blood sugar measurements. Glucose monitor A device that accurately measures blood sugar levels of the user. In order to use the device, you need a reusable lancet and test strips in your inventory. Main features - Food items (base-game) now have a glycemic index assigned to them. This enables the player to check the real-life glycemic index in order to calculate needed insulin before/after a meal. - Checking blood sugar with glucose monitor. I hope to add a visual element to represent the glucose monitor sometime in the future, but for now, the player with simply say the results (using DebugSay, to zombs shouldn't hear you). - Checking blood sugar in a less traditional way... By tasting your own urine! Just right-click an empty water- or pop-bottle, take a leak and a sip! Your character will not enjoy this, but you get an indication of your blood sugar levels. - Adverse effects (and eventually death) if blood sugar gets too high or low. - Activities such as walking, running, exercising lowers your blood sugar at different rates. Additional information At the moment, mod-items only spawn on zombs, and in certain bags (Trauma bag *hint hint*). This will be adjusted as soon I as get the time to learn how the proc-tables works in regard to loot distribution. There are some unique effects to low blood sugar, though they are subject to change. Low blood sugar is deadlier than high, but both *will* kill you. Try researching diabetes for more information on how to dose insulin according to the amount of carbohydrates and glycemic index of a particular food item. At the moment, both insulin and blood sugar follow a simple increase/decrease over 120 ingame minutes. This is subject to change, with possibly adding different types of insulin in the future (slow- and fast-acting). I probably forgot something, but I'll revise this information soon enough. Bugs and feedback If you find any bugs (I'm sure there'll be some), or have any feedback, be sure to leave a comment! Cheers, and good luck! Workshop ID: 3017146233 Mod ID: bloodSugar
Engineer Fire Bomb With Glass Bottles
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This simply allows you to use glass bottles, soda bottles, or water bottles to be used for Engineer's 'fire bomb'. This also now only costs 1 petrol, because according to the game 1 petrol fills a bottle. Mod ID: Engineer Fire Bomb With Glass Bottles Workshop ID: 2961074129 Mod ID: Engineer Fire Bomb W/ Glass Bottles
[42.20] Lethal Stealth Fix - LTSSync nil guards
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Lethal Stealth Fix - LTSSync nil guards Fixes the crash "Expected a table" at LTSSync.lua:66 (LTSSyncProneStatesFromServer) and prevents the same class of error in sibling network handlers when a server/client command delivers an empty/nil payload. What does it do? In Build 42, RET_LTS.LTSSyncProneStatesFromServer(args) calls pairs(args) without checking args, so an empty payload from the server throws "Expected a table" and breaks the prone-state sync. This fix monkey-patches the global RET_LTS network handlers to bail out early when args is not a table, and also hardens the sibling handlers LTSSyncProneStatesFromClient, LTSSyncSpeedFromClient/FromServer, OnSneakActionEvent and CrawlUnderVehicleClientAction. Requirements - Lethal Stealth (Mod ID RET_LethalStealth) - must be active Compatibility - Build 42.20 - Load this mod after Lethal Stealth in your mod list If the original author fixes their mod, use theirs instead. Workshop ID: 3755731521 Mod ID: LethalStealthB4219Fix
Donkey-驴服模组宠物
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驴服宠物模组。使用附带的道具宠物召唤卷,召唤后获得小跟班。 联机专用,单机无法使用。 宠物功能:自动批量拾取,随身驴服商店,唱歌给你听。 Workshop ID: 3689693913 Mod ID: LV-Pet
PPMusic
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AddOn Music for server Project Pemuda Workshop ID: 3645095528 Mod ID: PojectPemudaMusic
[B42] Reanimating Zombies
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Reanimating Zombies This mod overhauls the corpse reanimation system, making it dynamic and unpredictable. No more safe rooms or cleared areas - every dead body could become a zombie again based on your actions and location. Features - Room Entry Reanimation: When you enter a new room, there's a chance that ALL zombie corpses in that room will simultaneously reanimate. - Building Reanimation: The longer you stay inside a building, the higher the risk becomes. Once triggered, every zombie corpse in the entire building has a chance to rise up. - Outdoor Reanimation: Corpses in the world around you can spontaneously reanimate. When this triggers, multiple corpses within a large radius will rise simultaneously, creating sudden threats in what seemed like cleared territory. - Crawler Reanimation: Some corpses reanimate as crawlers instead of regular zombies. Crawler zombies do not reanimate again - once you've killed a crawler, it stays dead permanently. - Cooldown System: After major reanimation events, enjoy temporary safety periods where the reanimation chances reset, giving you breathing room to recover. - Progressive Chance Mechanics: Risk increases the longer you stay in areas - the game remembers your location history and adjusts danger accordingly. - Fully Configurable: Every aspect can be tuned in sandbox settings, from individual corpse chances to area-wide triggers and cooldowns. Sandbox Configuration - Reanimation Chance: Base percentage chance for individual corpses to reanimate when triggered - Crawler Chance: Percentage of reanimations that become crawlers (which won't reanimate again) - Room Entry System: Base/max chances for room triggers, chance increase rate, and cooldown between room reanimations - Building System: Standing reanimation base/max chances, chance increase over time, and global cooldown after building-wide events - Outside System: Outdoor reanimation base/max chances, radius of effect, chance increase rate, and cooldown between outdoor events Workshop ID: 3606692296 Mod ID: reanimatingzombies Mod ID: reanimatingzombieswip
库尔喀,尼泊尔军刀/Kruki knife
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也是搞明白了怎么做mod了,先弄一个狗腿刀试试水,用的砍刀模组 急忙赶着做了一把尼泊尔军刀的刀身,由于做的快比较粗糙,就一个外形,有时间了再看。 添加了军用手斧 添加了克劳瑟的战斗匕首 添加了雁临刀 战术武士刀 控制台搜索库尔喀,尼泊尔军刀就能找到 模型来源:https://sketchfab.com/3d-models/machete-kukri-9f66951ad3f743d787749b645da89b18 Workshop ID: 3502601094 Mod ID: 3258314657
Physiks OCCULT ZOMBIES LH Edition
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Tweaked for RARE Spawns and Optimizations to Desyncing. Workshop ID: 3465739643 Mod ID: OccultZedLH
[COS] Level 6 Suit
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
赛马娘服装(服务器自用)
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已包含本体和汉化 服务器自用版本 修改了背包减重与容量 删除所有服装速度影响 轻微提升服装防咬防抓 Workshop ID: 2939923686 Mod ID: Racehorse dress server version
遊戲聯合公國【大清洗】
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警告!本系列非原版 原始模組:Horde Night(!請勿和原版一起使用!) 參考模組:Rewarding Night Combat .安裝方法(非Steam版): 訂閱之後請到 「Steam\steamapps\workshop\content\108600\2882352825\mods\MidnightPops_Purge」 這個目錄複製到 %Username%/Zomboid/mods 並在遊戲主選單「模組管理」啟用。 .安裝方法(Steam版): 請訂閱,並在遊戲主選單「模組管理」啟用。 原因:這個模組有點問題,而且作者沒再更新,我把架構都改掉了。 海報來自WWZ。 <= 加入我們Discord 疆毀伺服器 遊戲聯合公國 Workshop ID: 2882352825 Mod ID: MidnightPops_Purge
Persona 3 It's Going Down Now Lifestyle Music Addon
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Acoustic Guitar lvl 3 required. Adds This track from Persona 3 as an Instrumental version. Workshop ID: 3157887618 Mod ID: Persona3ItsGoingDownNowLifestyle
Red Cola
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A better and more tasty alternative to standart pop bottle. But don't drink too much or you'll get diabetes! Just kidding, you're going to die first. This mod adds a drink with it's own sprites for empty bottle and one with water in it. Have fun! Now with a diet version for those who want to outrun the zombies! Cans of delicious Red Cola and Red Cola Diet are added to the game. You won't be able to fill them with water, but at least you can taste this delicious drink! Workshop ID: 1428899742 Mod ID: RedColaDrink
Shivas Modpack
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asdasd Workshop ID: 3740683535 Mod ID: 1990renaultTraficCamper Mod ID: 1990renaultTraficCamperShivas Mod ID: 1992fiatFiorinoPan Mod ID: 1992fiatFiorinoPanShivas Mod ID: golgti93 Mod ID: golgti93Shivas Mod ID: 49powerWagonSHVS Mod ID: 63beetleSHVS Mod ID: shivasbr_63beetleSHVS Mod ID: 63Type2VanSHVS Mod ID: 69chargerSHVS Mod ID: 70dodgeSHVS Mod ID: 73fordFalconSHVS Mod ID: 73fordFalconPSSHVS Mod ID: 82porsche911SHVS Mod ID: 84mercSHVS Mod ID: 84oldsmobile98SHVS Mod ID: 85buickLeSabreSHVS Mod ID: 85pontiacParisienneSHVS Mod ID: 87chevySuburbanSHVS Mod ID: 87fordB700SHVS Mod ID: 89defenderSHVS Mod ID: 90fordF350ambulanceSHVS Mod ID: 92amgeneralM998SHVSS Mod ID: 92amgeneralM998extraSHVS Mod ID: 92jeepYJ Mod ID: 92nissanGTRSHVS Mod ID: 93chevySuburbanSHVS Mod ID: 93chevySuburbanExpandedSHVS Mod ID: 95imprezaSHVS Mod ID: 96lancerEVOSHVS Mod ID: 97bushmasterSHVS Mod ID: 98stageaSHVS Mod ID: SEG_Animalsdonotthump Mod ID: ApocalipseBR_Regioes Mod ID: AuthenticZBackpacks+ Mod ID: Authentic Z - Current Mod ID: AutosRealmenteAbandonadosB42 Mod ID: B42DryingFix Mod ID: better-auto-mechanics Mod ID: BuildingCraft Mod ID: CleanHotBar Mod ID: ContainerProtectionEnhanced Mod ID: CutThatTree Mod ID: Daihatsu Hijet Truck Series Mod ID: damnlibSHVS Mod ID: dawn_town Mod ID: tikitown_tiles Mod ID: ebfadminfix Mod ID: Erikas_Tiles Mod ID: EventNotif Mod ID: FishingExpansion Mod ID: FixedLightOnBeltAF Mod ID: FH Mod ID: FortIronCity Mod ID: Giyuu Mod ID: GoresArmorAddon Mod ID: 42Grapeseed Mod ID: HideEquippedItems Mod ID: HBVCEFb42 Mod ID: KI5campersShivas Mod ID: KI5trailersShivas Mod ID: Killboard42 Mod ID: Lady_Hunk_Reaper Mod ID: PROJECTRVInterior42 Mod ID: ModernStatus Mod ID: NeatUI_Framework Mod ID: Neat_Crafting Mod ID: newclothesmodels Mod ID: Nezuko Mod ID: NoCarSpawns_Shivas Mod ID: ManWardrobe Mod ID: PivotMod Mod ID: playable_pool Mod ID: ProximityInventory Mod ID: Light_Switch_Plus_B42 Mod ID: PZAntiCheat123 Mod ID: RaccoonCityB42 Mod ID: RE4R_ADA Mod ID: REDLIBRARY Mod ID: repairCar123 Mod ID: Roccos_Tiles Mod ID: RollinNTowin Mod ID: RotatorsLibShivas Mod ID: rSemiTruckShivas Mod ID: SafehouseInventory Mod ID: SellAndShop Mod ID: ShivasTrailerFix Mod ID: skins_cosplays_42_13 Mod ID: SpareEnginePartsCrafting Mod ID: ssr-shivas1 Mod ID: TanksHavePropane42 Mod ID: tikitown Mod ID: TikitownPower Mod ID: TombBody Mod ID: TombBodyCompat Mod ID: TombBodyCustom Mod ID: TombBodyTex Mod ID: TrueActionsDancing Mod ID: tsarslib Mod ID: TurboGame Mod ID: twistgetupquick Mod ID: VanillaWeaponsExpandedPlus Mod ID: VauxhallCorsaB Mod ID: VFExpansionReduxb42 Mod ID: VFExpansion3Reduxb42 Mod ID: VFExpansion2Reduxb42 Mod ID: waterpipes Mod ID: WestPointExpansionB42 Mod ID: xpdropsfix Mod ID: ZombieMoneyDrop Map Folder: AZSpawn Map Folder: DawnTown Map Folder: FortIron City, KY Map Folder: Grapeseed Map Folder: map_distanciado Map Folder: RaccoonCity Map Folder: Tikitown Map Folder: West Point Expansion_B42
[RE-UPLOAD] Military Canteens and Flashlights (build 41)
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NOTE - Requires G.E.A.R!!!: https://steamcommunity.com/sharedfiles/filedetails/?id=3230874845 Military Surplus Comes to Knox County! This mod adds Military Canteens and Flashlights to Project Zomboid. They will spawn in the appropriate locations. Thanks to Filibuster Rhymes for providing the models used in this mod. If you enjoy this mod please consider dropping an award and an upvote Copyright 2022 planetalgol. Workshop ID: 2041993851 (ORIGINAL AND OLD ID) Mod ID: militarycanteensandflashlights Workshop ID: 3231502173 Mod ID: militarycanteensandflashlights
Kaeldor Gaming Community
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Custom Guns by UndeadRat22. Custom Icons by Beige. Custom Items by Lera. Custom Recipes by Lera. Custom Scripts by Lera and/or modpack-allowing modifications. This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 2799176976 Mod ID: Kaeldor
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid