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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Disable Composter – Project Zomboid Mod

Disable Composter

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Mod created to avoid lag with Composters Issues. Disable composter buidling increasing required carpentry to level 11. Composter that are already placed on the map must be removed manually. Workshop ID: 3645851200 Mod ID: DisableComposter

638 téléchargements Détails →
True Weaps – Project Zomboid Mod

True Weaps

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q Workshop ID: 3634921543 Mod ID: TrueWeaps42

612 téléchargements Détails →
[B42] Bear Speeds: Walk Slower/Faster Shamblers – Project Zomboid Mod

[B42] Bear Speeds: Walk Slower/Faster Shamblers

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I made this mod since i felt like sprinters were too much and fast shamblers were just not fast enough Once you realize you can power walk away from fast shamblers, theres no reason to run away This mod changes various aspects in zombie and player speeds, so you will find yourself in a hurry more often The mod is divided in 6 parts, so you can enable only the parts of the mod you want: (Percentages are an approximate) -Slower Player walking- Self explanatory, your character will walk slower by default (-23%) you wont power walk everywhere anymore Also affects sneak walking, otherwise you'd be faster sneaking than walking -Faster Fast Shamblers- This affects the speed of zombies in active "chase" (+43%) aka zombies near you with their arms reaching forward Their speed will be the same as a vanilla player walkspeed (when healthy and not exhausted) However, If you enable Slower Player Walking, zombies will be faster than your walkspeed Affects slow & fast shamblers -Slower Player Jogging- Jogging speed by default is reduced (-20%) enable this if you want to make it even more challenging to escape zombies sprinting is NOT affected -Faster Zombie Vaulters- Zombies get up slightly faster after climbing over fences or windows (+20%) This also affects the speed when zombies lunge at you after climbing a fence or window The next options are what i consider the "Hard" version of this mod DISABLE THE FASTER VERSION IF YOU'RE GONNA USE THE SPEEDY VERSION -Speedy Shamblers- Disable Faster Zombie Shamblers if you enable this option This affects the speed of zombies in active "chase" (+95%) aka zombies near you with their arms reaching forward Their speed will be FASTER than the vanilla player walkspeed However, If you enable Slower Player Walking, good luck Affects slow & fast shamblers -Speedy Vaulters- Disable Faster Zombie Vaulters if you enable this option Zombies get up significantly faster after climbing over fences or windows (+92%) This also affects the speed when zombies lunge at you after climbing a fence or window Workshop ID: 3527440286 Mod ID: BS_FasterFastShamblers Mod ID: BS_FasterZombieVaulting Mod ID: BS_SlowerPlayerJogging Mod ID: BS_SlowerPlayerWalking Mod ID: BS_SpeedyShamblers Mod ID: BS_SpeedyVaulters

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Infinite Weather | Obsolete – Project Zomboid Mod

Infinite Weather | Obsolete

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This mod is no longer needed if you play on sandbox mode- as you can enable endless rain / endless snow / endless fog there! ---- This is the ported version of this mod! I and many others wanted a B42 version- so this is it. Cannot be added / removed mid-game. ---- Special weather isn't just for challenge maps anymore! With this mod you can add permanent climate settings to any game. The effects of each mod are as follows: "Relentless Rain" basically disables winter, by moving Kentucky to Florida's latitude, and setting both temperature and precipitation to high. The rain is sometimes very intense, sometimes it is merely a drizzle, but it never stops. Thunderstorms are frequent. The first few days are often pretty light. "Forever Fog" is sometimes interrupted by rain and snow, but it is otherwise constant fog. Again, give it a few days to really kick in. "Ceaseless Snow" starts after a few days. The winter lasts forever, but it is not always snowing. Sometimes it is a clear day. Occasionally there are severe, intense blizzards Workshop ID: 3407598862 Mod ID: InfiniteWeather_Priya_Fog Mod ID: InfiniteWeather_Priya_Rain Mod ID: InfiniteWeather_Priya_Snow

517 téléchargements Détails →
Revert Crafted Hats – Project Zomboid Mod

Revert Crafted Hats

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Adds a recipe to Revert Crafted Hats to their material, you really don't need more info on that Does not change item stats Does not change textures Does not change drop rates Does not change existing recipes Workshop ID: 3041557640 Mod ID: RevertCraftedHats

574 téléchargements Détails →
Sound mod RE2 for PZ (Deprecated) – Project Zomboid Mod

Sound mod RE2 for PZ (Deprecated)

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This mod changes some sounds from the Zomboid Project to sounds from RE2 Type: environment and some actions and stuff if you think that some sound is too loud, turn down the volume by accessing the options, the audio is advanced, so you can manually reduce.. Future plans = Change all zombie sounds and player steps to RE2 sounds....for now, it's a difficult thing to do at the moment because of the tools that pz doesn't accept.. you can also use it with my other RE2 mod, which changes all the songs.. https://steamcommunity.com/sharedfiles/filedetails/?id=2290504564 Observations: "If you think that some audio is failing or does not correspond to the situation involved, you can tell me in the comments below" Workshop ID: 2296457346 Mod ID: Sounds SFX RE2 for PZ

327 téléchargements Détails →
[B42] Dynamic Music Replacer – Project Zomboid Mod

[B42] Dynamic Music Replacer

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NOW UPDATED FOR B42.20 The B42 version of my complete soundtrack overhaul is finally up! (B41 users, use this link instead.) After trying other music mods that I found not to be to my liking, I decided to make a B42 version myself. Includes music from: - Fallout - This War of Mine - Stalker - Metal Gear Solid - Resident Evil ... among others Unlike other mods, this replaces EVERY single music track (all 322 of them) in the game with tracks of my choice for a more intense experience (imho anyway). This was done painstakingly from scratch. This is NOT a True Music mod. A few tracks have cutoffs - this is something that has persisted since B41 and I've not found a way to circumvent it, but I'll continue working on it. As there are a LOT of tracks, it does take a while for me to pinpoint which are offending ones, so it'll take some time. Thankfully, most of it works as intended. How to use the mod - READ THIS CAREFULLY. 1. Go to steam/steamapps/workshop/content/108600/3600736773/mods/SoundtrackReplacer/your B42 version/media/sound/banks/desktop till you see ZomboidMusic.bank 2.Cut or copy the file. 3. Go to Steam/steamapps/common/ProjectZomboid/media/sound/banks/desktop and replace the file. Make a copy of the original file, just in case. Enjoy! If you're looking for a mod that makes amendments to zombie sounds, check out my other mod here! I personally think it complements this pretty well. Workshop ID: 3600736773 Mod ID: Dynamic Music Replacer

708 téléchargements Détails →
All Hallow's Eve - Treat Bags – Project Zomboid Mod

All Hallow's Eve - Treat Bags

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All Hallow's Eve - Treat Bags! Find Thirteen Unique Halloween Treat Bags while Slaying the Undead Trick-Or-Treaters. Each bag is filled with a variety of candy, treats, and other goodies! After devouring as much chocolate and sweets as humanly possible, you can then decorate your homes with these festive bags! Collect them All! If you find way more candy than you can handle, pack it all away in the cupboard for months before you forget about it and throw it away like a normal human being! Bag Details: The Treat Bags are useful as well as festive, each holding 25 Capacity / 50 Weight Reduction. Loot in style! Find the Childhood Classic "Halloween Pillowcase Sack", which holds 35 Capacity / 65 Weight Reduction! It may not have looked very cool, but being poor had it's benefits in Halloween Candy Retention! If you find yourself out of candy, and out of bandages, you can Rip the Pillowcase Sacks into Sheets in a pinch, or Craft a Sheet Rope from them to escape the relentless candy hunters! Mod Compatibility: Along with Vanilla game items, you can also find treats and goodies from multiple other mods! - Download my other mod, Seasonal Items: Halloween!, to add additional festive items! (Mods NOT required, but will work if you have them!) Including: - Seasonal items: Halloween! - Pomp's Items - Just the Food - Sapph's Cooking - AuthenticZ Lite - Jigga's Greenfire - Vacs Drinks - They Knew - AVCS - Dynamic Backpack Upgrades - Game Night Games - and more!... Sandbox Settings: Sandbox Settings are included to Adjust Drop Rates of the Bags and the Treats inside of them. You can adjust the amount of bags dropping from zombies, reduce or increase the amount of treats found in each bag, or disable drops entirely and spawn them in as admin. - Adjust the Total Rolls for Bags or Treats, and then use the Drop Chance Multiplier to fine tune drop rates. 6 Levels of Treat Rarity Each treat that drops has a rarity associated with it, from Very Rare Odds to Very High Odds, and can be adjusted to find the ratio of treats that tastes best to you! Rarity Treats Very High Odds Smaller Treats, Hard Candies, etc High Odds Tarts, Chewy Candies, Bag Fillers, etc Common Odds Regular Candy Bars and Chocolates Uncommon Odds King Size / Larger Candy Bars Rare Odds Various Items, Novelties and Candies Very Rare Odds Unique Items, Costume Pieces, etc Enjoy, and Happy Halloween you bunch of Spooksters! Workshop ID: 3353385292 Mod ID: GN84-AHE-P

534 téléchargements Détails →
ISA Solar Panel Crafting (old version) – Project Zomboid Mod

ISA Solar Panel Crafting (old version)

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Provides the ability to craft Immersive Solar Array solar panels and inverters. This is a upload of the old version for the old version of ISA This version will not be updated and is only available to support people playing with old versions of Project Zomboid and ISA. Workshop ID: 2926623413 Mod ID: SC_ISA

616 téléchargements Détails →
[B42.20 SP/MP] Resize Minimap – Project Zomboid Mod

[B42.20 SP/MP] Resize Minimap

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Resize Minimap Allows you to resize the minimap as you wish, just like the inventory. Supports B42. Workshop ID: 3784840721 Mod ID: ResizeMinimap Removing Mid Game Might Break Your Minimap Sizing The mod updates the window size thats persisted in the save, when you remove the mod the window will be the custom size but the map won't use all space available. How to Use To see the minimap you need to have it enabled in your Sandbox Settings. It's under "Meta" > "In-game Map" > "Allow Mini-Map". It should be ticked. In game, if the minimap is not visible the map icon on the left reveals an option to toggle it. While hovering the cursor over the map, click the icon in the bottom right (in the new footer) and drag to the size you want. Bugs & Suggestions Bugs and suggestions can be submitted through this mod's Github Repository or by posting here on the workshop. License This project is licensed under the WTFPL.

1,387 téléchargements Détails →
Zomboid Beefaroni – Project Zomboid Mod

Zomboid Beefaroni

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Hey there! Thanks for stopping by and checking out my very first mod. Description: This mod adds a new non-perishable food item to Zomboid. The canned Beefaroni can be found alongside other canned goods throughout your adventures. Once picked up and opened it can either be consumed for a moderate hunger decrease or it can be placed in a bowl and cooked! Cooking the beefaroni increases its stats and removes any unhappiness that would have been gained from eating the Beefaroni cold. These objects are fully placeable and will add a bit of class to any survivor's safehouse! (Although the bowl needs some tweaking) Items: Canned Beefaroni - New canned item that decreases hunger whilst increasing unhappiness if consumed raw. Bowl of Beefaroni - New craftable item that allows for the Beefaroni to be warmed up to increase its stats. Sidenote: As previously stated this is my first mod and it was primarily made to help me learn LUA and the basics of modding. Although I do not plan on expanding the Beefaroni universe currently I hope to create other mods, most likely ones that are a little more lore-friendly. Workshop ID: 3120494862 Mod ID: ZBeefaroni

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Prawns Rain Washes Blood – Project Zomboid Mod

Prawns Rain Washes Blood

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Stand out in the rain and it rinses the blood and dirt off you. No sink, no barrel, no soap needed. Just weather. Build 42.20+, singleplayer and multiplayer. HOW IT WORKS Washing is gradual and only happens while you are outdoors and actually getting rained on. The harder it rains and the wetter you already are, the faster it works - both curves are steep, so drizzle does almost nothing and a downpour is genuinely effective. Waterproof clothing keeps the rain out, so it also keeps the stains in. Blood does not simply vanish. It rinses down into a dirty smear, and only the blood that actually came off becomes dirt. The dirt then washes away in turn. That two-stage path is what makes it read as washing rather than as a cheat. WHAT IT CLEANS Your skin, your clothes, your bag, the weapon in your hand, the car you are sitting in, and the blood splatters on the street around you. Anything indoors or under a roof stays exactly where you left it. Weapons only wash if they are actually out in the weather - held, or slung on your body. One on your back catches half the rain of one held in front of you. Once your head is completely soaked, rain running down your face takes your makeup with it. BLOOD ON THE GROUND Outdoor blood splatters wash away too, tile by tile, anywhere out under open sky near you. The engine stores a splat as present or absent with no intensity in between, so rather than fading each one, every bloody tile gets a chance per minute to come clean - a massacre thins out unevenly and clears a patch at a time. Fight off a horde in the street, sit out a downpour, and the mess is gone. SCRUB IT OFF In heavy rain you can right-click the ground and choose Wash In The Rain to scrub yourself clean there and then. Soap is used for blood if you are carrying any, and it works without soap, just slower. Your clothes stay on, exactly as they do at a sink. EVERYTHING IS TUNEABLE Fifteen sandbox options under Prawns Rain Washes Blood: wash speed, how hard it has to rain, whether snow counts, the ground wash radius, and separate switches for your body, clothing, bags, weapons, makeup, vehicles and the ground. Turn them all off and the game behaves exactly as it does without the mod. On a server the host sets it for everyone. MULTIPLAYER Runs client-side on the local player, which is where blood and dirt on your own body and clothing are authoritative, and pushes the result up with the same sync calls the vanilla washing actions use. Vehicle blood goes through a server command so every player sees the same car, and ground blood uses the engine call that relays itself. No custom packets, no ModData, no global state. KNOWN LIMIT Only tiles near a player are swept. An area that was never loaded during a storm will still be bloody when you first arrive, even though it should have been rained on. Retroactively cleaning unloaded chunks would mean persisting per-chunk rain history, which is not worth the save-data risk. Mod ID: PrawnsRainWashesBlood Workshop ID: 3778567374 Mod ID: PrawnsRainWashesBlood

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Base Terrain Files for Map Creation – Project Zomboid Mod

Base Terrain Files for Map Creation

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This is NOT a MOD This is ground surface file for map modders to use in map creation Since these were manually drawn by me and are not official files, forest data is unavailable (though I personally feel forests aren’t crucial—just sketch some rough edges to match the vanilla maps). Without forest data, you’ll need to create a solid-colored `_veg` file as a replacement. Update: - Changed the naming format of tile files from y_x.png to x_y.png (to match the in-game coordinate system). Many classic B41 maps were excluded from B42 due to official compatibility issues. Hopefully, this will help B42 map modders create better maps. Workshop ID: 3467511458 Mod ID: Base Terrain Files for Map Creation

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Scorp's Giga Jugs – Project Zomboid Mod

Scorp's Giga Jugs

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Giga Jug - Ultimate Survival Essential Why settle for mega when you can go Giga? Forget mere millions - Giga Jug holds billions of benefits, letting you transport and store impressive amounts of liquid with ease! Perfect for collecting from your rain barrels and keeping you supplied through any siege. Built tougher than the rest! Withstood zombie nibbles and time tests, our Giga Jug is the last jug you'll ever need. It's your trusted companion in a thirsty world! Special Offer: Buy one Giga Jug and get another absolutely FREE! Double your water storage, double your survival chances. Hydration on a Gigantic Scale! Call today! Why just survive when you can thrive? Available Translations - English (Default) - Italiano (Italian) - Polski (Polish) Mod Repository Encounter a bug or have suggestions? Visit our mod repository to report issues or contribute translations and fixes. We appreciate your feedback and contributions to improve Giga Jug. GitHub Repository: Giga Jug Mod Repository Submit issues for bugs and use pull requests for suggesting translations or fixes. Compatibility Note This mod is currently not tested with Build 42 (b42) and will not be until the stable release of b42. Please ensure you are using compatible game versions to avoid any issues. Legal Disclaimer 'Giga' is used metaphorically to describe the product's relative superiority in capacity and not as a precise quantitative claim. Actual capacity of the Giga Jug is 200 units of liquid. Join Our Community Participate in making our software better for everyone. We value each contribution, whether it's reporting bugs or improving our project with new translations and fixes. Thank you for your interest and support! --- *Offer valid for a limited time. While supplies last. Terms and conditions apply.* Workshop ID: 3417777107 Mod ID: ScorpsGigaJugs

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last of us(death) – Project Zomboid Mod

last of us(death)

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--The sound of death (New)- ▬▬▬▬▬▬▬▬▬▬▬ --🟦DISCORD SERVER⬜-- ▬▬▬▬▬▬▬▬▬▬▬ Workshop ID: 3153020908 Mod ID: Last of us(death)

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Nicholas V1.2 – Project Zomboid Mod

Nicholas V1.2

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A Map made by Pixelpear Inspired by a small town in eastern Iowa. If you have any suggestions or issues please comment. Workshop ID: 2985552663 Mod ID: Nicholas Map Folder: Nicholas

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Korbax' Spearfisher Occupation (and Trait) – Project Zomboid Mod

Korbax' Spearfisher Occupation (and Trait)

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Become adept at ethically hunting fish and zombies with a sharp stick, thanks to the Spearfisher Occupation! -> Naturally, this occupation comes with +1 Spear and +1 Fishing! -> Years of hunting underwater also grant you +1 Nimble and +1 Fitness. -> In addition, you spearfish without penalty, and craft spears without damaging your knife. -> Cost: -8 starting points Would you rather make spearfishing a hobby rather than of a way of life? Try the Spearfisher Trait! -> Comes with the original bonus of +1 Spear and +1 Fishing! -> In addition, you still retain the penalty free spearfishing. What's not to love? -> Cost: 6 points Compatible with mods that do not change the "Recipe.OnCreate.CreateSpear" and "ISFishingAction:attractFish" functions! It should work with "Spears: Twine and Leather Binding, Chipped Stone Spearheads", "Bricks Wants Fish", and "Fishing+". Workshop ID: 2725784332 Mod ID: SereinaSpearfisherOccupation

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The Last of Us Infected - SP/MP Edition [B42.20] – Project Zomboid Mod

The Last of Us Infected - SP/MP Edition [B42.20]

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What this standalone edition fixes (vs. the original mods): Bloaters no longer die seconds after spawning in multiplayer. They now work in MP: correct body, boss-level durability (~20 shotgun blasts), no stagger-lock under fire Clicker one-shot kills actually work on dedicated servers All infected types should stay in sync, so every player sees the same zombie as the same type Horde manager spawning works reliably in MP for all infected types Sandbox settings fully overhauled: readable names, named dropdown options, and hover explanations for every setting Fire remains the bloater's true counter, as intended Known rough edges (report bugs in the comments and include your console.txt): Spawned infected take a few seconds to "become" their type (brief plain-zombie phase) Clicker/Bloater one-shot is multiplayer-only for now Bloater grab doesn't function in MP yet Chinese translation covers labels but not the new tooltips Credits: Built on the open-source work of drenindok (original mod), SirDoggyJvla (Zomboid Forge + B42 rewrite), Mehdiboss (42.20 patch), St. Paige (Clicker model), Alphoxis (Bloater model). Per the original's permissions. Two Dependencies: zombie forge patch https://steamcommunity.com/sharedfiles/filedetails/?id=3776274080 starlit library https://steamcommunity.com/sharedfiles/filedetails/?id=3378285185 Workshop ID: 3781448194 Mod ID: TLOU_Infected_MP Workshop ID: 3781448194 Mod ID: TLOU_Infected_MP

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True Music Addon: rap music 250+ vol1 – Project Zomboid Mod

True Music Addon: rap music 250+ vol1

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250+ music rap Workshop ID: 3414963004 Mod ID: rapmusicvol1xxxxxxxxxxxxxxx

493 téléchargements Détails →
KG的商店2 – Project Zomboid Mod

KG的商店2

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大家好,我是KG,这个mod是我为个人服务器制作的商店mod。 主要是方便储存,通过合成转化的方式,减少游戏的卡顿。和别的商店不同的地方是,我的商店主要以物资交换的形式交易,很少用到钱,我会根据商品价值在用到钱的地方会刻意的让一些物品贵一点,防止玩家过于依赖商店,放弃了游戏本来的玩法。比如厨房用品系列单价在10钞票,而β阻断剂价格在1信用卡。 当然在这个商店安装后,你可以把首饰转化成废金属,也可以直接售出,(废金属允许打包成一打),1大钱包=100信用卡,1信用卡=100钞票,大钱包、信用卡、钞票可以相互转换。 腐败券和服装券是我店的特色货币,大量的陈腐食品可以通过堆肥后,用堆肥兑换腐败券,进而兑换新鲜食品和额外物品,额外物品的类别和数量:烟(47)、白酒(47)、啤酒(41)、黄酒(19)、果酒(11)、红酒(3)、精酿(24)、雪糕(24)、零食(49)、冲泡饮料(22)、牛奶(38)、酸奶(30)、中式饮料(102)、果汁(49)、军粮部分(45)、电影剧本(80)、报纸(715)、漫画(32)、杂志(42)。(因为服务器中曾经出现过玩家使用其他模组如brita,大量摆放非建筑物品,导致服务器不得不重启,所以为了防止这种情况再出现,我并没有制作独立模型) 服装券是通过售出僵尸的内衣、内裤之类之前不可分解的服饰换取的代金券,这种代金券可以用来加强部分服饰、背包,让原版服装防咬、保暖、移动速度等可以和别的mod服饰的附加属性相当,从而解决喜爱原版服饰的玩家在服务器内,不得不使用专门服装mod的问题。 那么除了普通的交易系统外 可以制作果汁、狗粮罐头 将易腐烂果蔬及肉制品转化成不易腐烂物品; 可以把果蔬装进麻袋减少大量种植后收获收纳时的卡顿; 可以制作减肥/增肥食品“减肥薯片”、“万物皆可天妇罗”; 可以用皮带、虫子制作一些原本易腐烂,但其实是不易腐烂的食品,比如蛋糕、酸奶; 可以制作私酒、黑市香烟,售出赚钱; 可以用废金属盒木板兑换一些锅碗瓢盆 ,当然也可以制作一些工具; 武器上为低经验服务器玩家加入了几把可以加强的先锋武器,同时加入了手雷,捡到的球、废金属、玻璃制品可以制作成手雷丢出,给僵尸们一点小小的震撼。 这个商店mod大概花了3周左右制作,因为额外物品数量很大,所以不会有大改动,如果你并不需要这些物品,只想要收纳的部分,可以订阅我之前的“KG‘s store” 。这个mod在之后会加入一些由腐败券兑换物品作为原料的合成。敬请期待,也感谢各位一直以来的支持。 Workshop ID: 2990523054 Mod ID: KGStore2

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A xp gain mod – Project Zomboid Mod

A xp gain mod

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UPDATE 2.01 NEW(09 May 22) version: Fixed debug sandbox setting not loading if the mod is loaded before a save game is loaded. Fixed buggy calculation when current XP mod is 1! UPDATE 2 NEW version:AXpGainMod2! Added a newver and BETTER version (A Xp Gain Mod 2), which has a 3rd point of XP gain modifier. Now XP modifier can have a middle point set... This middle point will allow the XP modifier to stay high until a certain point: XP will scale from min to mid to max. (example: Total Levels 10 -> 40 -> 50, XPMult 15 -> 10 -> 0. This will make the player gain 15x to 10x from 10 to 40 total levels, and after 40 total levels, the xp modifier will reduce to 0 by 50 total levles. In addition, the player can now see the current total skills and the current XP multiplier in the skills page (press L) and the player can also press SHIFT + L to display the current total skills and XP mult. Old version: I left it in, so you can use that if you have a save-game you havent finished, but I added some fixes for errors which might occur. This mod increases the initial experience gain dynamically based on total amount of skills learned Think of it as the player fills their brain and muscle memory with things, the ability to learn more is lower. A player with low amount of starting skills, has the ability to spec into a certain class/character type on their own. Players with high amount of skills, will gain experience slower or at normal rate. I neede this because I only play random characters, but hate grinding for 10 hours to get anywhere with the skills. This gives every character a small boost when starting out The total amount of skills (All full skill points added together (including passive(strenght,endurance))) acts as a linear modifier to the xp gain. At and below 15 skill points, the xp gain modifier is 15x from 15 skill points to 40 skill points, the modifier linearly degrades to 0 This extra XP is added ontop of normal XP, which means that if an action grants 5xp, the extra gain at 15 skill points is The experience gain for all the AGILITY skills is 4 times smaller (because these level up too FAST normally), the extra gain at 15 skill points is The experience gain for all the PASSIVE skills is 2 time bigger (because these level up too SLOW normally), the extra gain at 15 skill points is Workshop ID: 2708582395 Mod ID: axpgainmod Mod ID: axpgainmod2

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[B42] Mod Bien Teton – Project Zomboid Mod

[B42] Mod Bien Teton

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Mod Bien Teton Haz tu apocalipsis zombie tetonado! Este mod le da a los personajes y zombis femeninos tetones exagerados para que tu apocalipsis sea más gracioso Bonus: Hay un easter egg secreto para los personajes masculinos… Aviso: Este mod es pura broma, no lo tomes en serio jajaja Mod solicitado por la grande Violettaaaaaaaaa. Workshop ID: 3573949197 Mod ID: twbBienTeton

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[B42]ANIMEPACK#2 TMAddon – Project Zomboid Mod

[B42]ANIMEPACK#2 TMAddon

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All the OPENINGS & ENDINGS of the animes listed below, some ranked #2/#4 (359 different animes if you take all 4 packs) This is my second anime pack out of the 4 existing ones. It is listed in alphabetical order, so in this case, it covers E-L. - You can use this True_Music Addon with other Addons - A cassette and a vinyl will be generated in your world for each opening - Make sure you have True_Music B42 installed - You can find the items in schools among lockers, in music stores, or in houses, for example If you have any recommendations or issues, feel free to contact me on DISCORD (kolaboss) ------------------------------------------------------------------------------ Tous les OPENINGS & ENDINGS (certains) des animes listés ci-dessous pour certains #2/#4 (359 animes différents si vous prenez les 4 packs) C'est mon deuxième pack anime sur les 4 existants, C'est recensé par ordre alphabétique donc en l'occurrence on est sur du E-L. - Vous pouvez utiliser cet Addon True_Music avec d'autres Addons - Une cassette et un Vinyle sera généré dans votre monde pour chaque Openings - Vérifiez bien que vous avez bien True_Music B42 - Vous pourrez retrouver les items dans des écoles parmi les casiers, dans des magasins de musiques ou encore dans des maisons par exemple Si vous avez des recommandations ou si vous avez un souci, n'hésitez pas à me contacter sur DISCORD (kolaboss) 102 ANIMES--->276 OPENINGS Edens Zero Elfen Lied Eminence in shadow Erased Ergo Proxy Eureka Seven Evangelion Evil or live Fairy Gone Fairy Tail Fate Fire force Flip flappers FMA Food Wars! Free! Frieren From Bureaucrat to Villainess Fruits Basket's Future boy conan Fuuka Gamers Gangsta Gantz Garo Honoo no kokuin Gate Gigantor Gintama Given Gleipnir Goblin Slayer God Eater Golden Kamuy Golden Time Gosick Grand Blue Great Pretender Grimgar Grimoire of Zero GTO Guilty Crown Gurren Lagann Haikyuu!! Hajime no Ippo Hametsu no Oukoku Hamtaro Hanayamata Heidi Helck Hell's paradise Hellsing High Card Highschool DXD Highschool of the dead Hokuto no ken Horimiya Hortensia Saga HxH Hyouka IdInvaded Inazuma Eleven InuYasha Inuyashiki Isekai Maou JJK JoJo Joran the princess of snow and blood Jormungand Kabaneri the Iron KADO the right Answer Kaiji Kaiju no 8 Kakegurui Kanata no Astra Karakuri circus Kekkai Sensen Kemurikusa Kenja no mago Kengan Ashura Kimba the white lion Kimi ni todoke Kingdom King's Raid Kiznaiver Knights of Sidonia Kobayashi Koi to Uso Konosuba Kuroko's Basket Kyoukai no kanata Lady Oscar Le garçon d’à côté Levius Link Click Listeners Little Witch Academia Log Horizon Love Hina Lupin Workshop ID: 3475833837 Mod ID: Animepack#2

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freedom

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freedom Workshop ID: 3298775214 Mod ID: freedom Map Folder: poss

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