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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Austin's Sensible Loot – Project Zomboid Mod

Austin's Sensible Loot

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An edit of Dylan's Sensible Loot mod. Added items to the table; Rope Civilian Bulletproof Vest Cigarettes Lighters Matches Two Slot Belts Changes made; Lowered drop chance of bottle of disinfectant Raised chance of wood axe to the same as axe Lowered chance of sledgehammer Lowered chance of food items and full water bottles (slightly) Workshop ID: 2738092832 Mod ID: AustinSensibleLoot

536 téléchargements Détails →
LLTC & Lifestyle Compatibility Patch (Bathing Fix) – Project Zomboid Mod

LLTC & Lifestyle Compatibility Patch (Bathing Fix)

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This mod overwrites a file in "Lifestyle" to fix an issue where players using LLTC would unequip their body parts (ears) when bathing. It does not affect any other functions. Workshop ID: 3616906016 Mod ID: LLTC_Lifestyle_bath_compatibility Mod ID: LLTC_Lifestyle_bath_compatibility

561 téléchargements Détails →
Gunfighter for Illyria – Project Zomboid Mod

Gunfighter for Illyria

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edited settings to allow less jams and more guns after 1992 Workshop ID: 2716635036 Mod ID: gunfighter for illyria

726 téléchargements Détails →
Susceptible Patch (42.17) – Project Zomboid Mod

Susceptible Patch (42.17)

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Susceptible Patch (42.17) Compatibility patch for Susceptible Trait - Airborne Infection (Susceptible42): Build 42 trait registration, English JSON translations, UI fixes, gas mask and respirator support (including workshop-tagged masks, no-filter variants, and oxygen tank durability sync). Requirements Requires the Workshop mod Susceptible42. Enable this patch after Susceptible42 in your mod list (loadModAfter is set in mod.info). What This Patch Does - Registers a Build 42 CharacterTrait for Susceptible and bridges legacy HasTrait string checks and TraitFactory calls used by the base mod. - Adds English Translate/EN JSON for UI, tooltips, sandbox, item names, and recipes where needed. - Fixes mask wear / inventory edge cases (nested bags, equipped clothing scan). Susceptible-mask wear-while-moving hooks are disabled entirely in multiplayer (vanilla ISWearClothing only); single-player keeps the QoL shortcut. - Hooks Susceptible/Actions/DelayedCodeExecutionTimedAction so filter and mask maintenance actions use correct durations (avoids ~120 second stalls from legacy tick values). - Hardens OnPlayerUpdate stress handling when getStats() is temporarily unavailable (e.g. forced mask removal). - Ships both 42.15 and 42.17 media folders so the game can prefer the matching build folder on newer PZ versions. Gameplay integration - Susceptible airborne threat, mask UI, and filter behaviour follow the base mod's sandbox options. - Tagged gas masks and respirators from other mods (for example KATTAJ1 Military Pack) can resolve through fallback mask data when the base tables do not list them yet. Compatibility - Does not replace Susceptible42; it extends it. Keep both enabled. - Built for Build 42.15+; test on 42.17 using the 42.17 folder in this Workshop package. - If you see duplicate trait entries in character creation, verify load order (patch after base) and report with console.txt from a minimal mod list. - See Incompatible mods below: Equip Items While Running (equipwhilerunning) must not be enabled with this patch (mod.info incompatible; not fixable with load order). Other rare clothing/timed-action conflicts may still need load-order checks; report with console.txt. Incompatible mods Equip Items While Running (Workshop, mod id equipwhilerunning) overlaps this patch with broad ISWearClothing and timed-action hooks and has been linked to stuck or instantly-cancelled equip in multiplayer. Do not enable both; mod.info marks them incompatible. Highly Recommended Mods My Mods Feedback & Bug Reports Compatibility and bug reports are welcome. For bug reports, include: - Game build (for example 42.17.x) - Whether Susceptible42 and this patch are both active and in the correct order - Other mods that touch traits, clothing wear, masks, or timed actions - Relevant lines from: console.txt usually in: C:\Users\*YOUR NAME*\Zomboid Workshop ID: 3697986065 Mod ID: susceptible4215patchID Workshop ID: 3697986065 Mod ID: susceptible4215patchID

765 téléchargements Détails →
Rustillery's Vintage Hats [B42] - Русификация – Project Zomboid Mod

Rustillery's Vintage Hats [B42] - Русификация

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Русификация Rustillery's Vintage Hats Обширная коллекция головных уборов со всего мира и разных эпох для создания уникального стиля вашего персонажа в апокалипсисе. Что делает мод? • Более 50 моделей: От кепок и беретов до касок и цилиндров в винтажном, историческом и стимпанк стилях. • Реалистичность и функциональность: Большинство шляп имеют показатели защиты и совместимы с системой штопки. • Вариативность ношения: Многие предметы (как кепка или очки) можно носить несколькими способами: на глазах, на лбу, на шее или поверх шляпы. • Уникальные механики: Сварочная маска откидывается, как в жизни. Повязки на голову (вплоть до кольчужной) надеваются под шляпы для дополнительной защиты. • Аксессуары для шляп: Дополнительные косметические детали (перья, патронташи, фляга). Ключевые особенности: Глубокая кастомизация, историческая достоверность, практическая польза, уникальные игровые механики. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3586855729 Mod ID: RUSTILLHATSRUS

273 téléchargements Détails →
[B42+] Nomad's Dustwear – Project Zomboid Mod

[B42+] Nomad's Dustwear

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Nomad's Dustwear - Outfit Pack This mod adds a full set of dusty, worn-out clothes made for lone wanderers of the apocalypse. Jacket, jeans, and boots with a rough, survivalist look. Supports male and female characters, but only works with the Cute Skins V2 mod. Works only for Build 42. --- What's included: * 1 jacket with 10 color variations * 3 pairs of jeans, each available in 4 color variations * 1 pair of worn leather boots --- To access the outfit from the beginning of the game, enable "Unlock All Clothing" in the sandbox settings before starting a new game — once enabled, the full outfit will be available in the outfit selection list. --- Spawn info: * Most commonly found on zombies * Rarely appears in wardrobes, clothing stores, or abandoned places * In already loaded locations, the clothing items may not appear --- Other mods shown in screenshots: * Hairstyles: Yandere's New Hairstyles for Cute Skins & Vanilla * Skins: Cute Skins V2 * Reshade preset: * Clean HotBar 🔗 If you like this mod, please rate it and consider supporting me: Workshop ID: 3560336080 Mod ID: Nomad's_Dustwear

605 téléchargements Détails →
1 hp challenge [42] – Project Zomboid Mod

1 hp challenge [42]

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You have only 1% hp. Sometimes you will have some time to bandage and survive, sometimes not. Made for a video on my youtube channel. I share in case anyone wants to try this too. Workshop ID: 3535150771 Mod ID: 1hp

468 téléchargements Détails →
More Car Batteries and Chargers – Project Zomboid Mod

More Car Batteries and Chargers

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More Car Batteries and Battery Charger spawns. Ideal for advance time games where most batteries are dead. -------------------------------------------------------------------------------------------- I DONT KNOW IF IT WORKS WELL YET -------------------------------------------------------------------------------------------- Workshop ID: 2827647891 Mod ID: morecarbatteries

683 téléchargements Détails →
[COS] Modern_Samurai – Project Zomboid Mod

[COS] Modern_Samurai

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

645 téléchargements Détails →
NewDawn Tiles – Project Zomboid Mod

NewDawn Tiles

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NewDawn Tiles Workshop ID: 3019907715 Mod ID: NEWDtiles

563 téléchargements Détails →
Lousville Part 2 – Project Zomboid Mod

Lousville Part 2

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Fr : Serveur RP Tancred Terror. Lousville Part 2 Workshop ID: 2957465797 Mod ID: LV2 Map Folder: TT_LV2

190 téléchargements Détails →
[B42] Wigs And Fake Beards – Project Zomboid Mod

[B42] Wigs And Fake Beards

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Don't forget to rate my mod if you enjoy it. Thank you! Description Tired of seeing your mannequins looking like bald store rejects? This mod brings the fabulous world of wigs and fake beards to Project Zomboid, so even your lifeless plastic mannequins can look ready for the runway — or the ruin. Craft wigs from real hair (yep, even — and especially — zombie hair. Fashion has its price), slap them on mannequins, or even wear them yourself if you're feeling follicly deprived. Because in the end times, it's not just about surviving — it's about surviving in style. And your mannequins deserve that glow-up too. Features - Collect hair from corpses or when cutting your own. Or look in a hair salon trash can. - Craft and dye wigs and fake beards. The crafting recipe uses: hair tufts, a small tanned leather, thread and a needle, and requires Tailoring level 1 - The color of the crafted wigs is based on the average of the hair colors used. - Place the wigs and fake beards on the mannequins - Wigs use "Nose" slot, fake beards use "Mask" slot. So you can wear hats with wigs (note: see Known Issues section) Planned Features - Distribute the wigs on the mannequins Known issues - To give you more freedom in customization, it is possible to use male models on female characters, and vice versa. However, since the game uses different body models for different genders, some hairstyles may not fit perfectly on the character/mannequin. - Similarly, you can wear hats on top of wigs. However, depending on the wig and hat combination, some visual clipping may occur. To avoid this, look for wigs with “hat” in their name — they’re designed to fit perfectly without any fuss. Save Game Compatibility This mod is Save Game compatible but you won't find wigs/fake beards or hair tufts in hair salons (but that's okay since these items can be obtained otherwise) Mods Compatibility The mod wraps ISWashClothing.complete, ISCutHair.complete, and ISTrimBeard.complete rather than replacing them. Everything else falls through to the original function untouched. This keeps it compatible with other mods that modify these features, and resilient to future changes in the vanilla code. Credits Code & Design: Amenophis Workshop Thumbnail: Amenophis Checkout my other mods Workshop ID: 3493292424 Mod ID: wigsandfakebeards

750 téléchargements Détails →
Freelance Photojournalist Profession – Project Zomboid Mod

Freelance Photojournalist Profession

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A freelance photojournalist that has covered several wars, you receive a tip that something big is going down and decided to get the scoop. Now you can be just like Frank West! Start on the rooftop of a mall just like in Dead Rising 1 https://steamcommunity.com/sharedfiles/filedetails/?id=1713269594 Workshop ID: 2853477302 Mod ID: Profession_Freelancer

551 téléchargements Détails →
Arcadia RV Interior - KI5 Step-Van Custom Interior [B42] – Project Zomboid Mod

Arcadia RV Interior - KI5 Step-Van Custom Interior [B42]

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Gives the KI5 '85 Chevrolet Step-Van (all 28 variants, including profession liveries) its own dedicated custom interior for Arcadia RV Interiors - a standalone compatibility patch that never touches Arcadia's files. NEW in 1.1: Van water system - a rain-fed collector deck above the interior. Place a sink anywhere in the room, plumb it with a pipe wrench, and it works with no plumbing mod required. Water is tainted like any rain collector: boil before drinking. REQUIRES: Arcadia RV Interior (B42.20) + Vanilla Addon, '85 Chevrolet Step-Van (and its damnlib dependency). Build 42.20+. SERVER ADMINS: add the interior maps to your ini, before the base map: Map=ki5stepvan_custom;vehicle_interior_arcadia75;Muldraugh, KY Workshop ID: 3791447480 Mod ID: ArcadiaKI5StepVanInterior Map Folder: ki5stepvan_custom

1,398 téléchargements Détails →
Functional Barrels – Project Zomboid Mod

Functional Barrels

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Open metal barrels with a pipe wrench and use them to store water, fuel and propane. The metal drums scattered around Knox County are just scenery. Take a pipe wrench to one and it becomes a 200 litre tank you can actually fill. Features - Open any vanilla metal drum, orange barrel or military barrel with a pipe wrench - Store water, petrol, and any other fluid your server allows - Pour from and refill jerry cans, bottles and buckets using the vanilla fluid system - Fill a barrel straight from a working gas pump, drawing on the pump's real reserve - Open barrels collect rainwater - Store propane from tanks and welding torches, and refill them later - Sandbox options for capacity, rain rate, wrench requirement, and every fluid category - Built for dedicated servers Multiplayer Every action that changes a barrel runs on the server, so fuel and propane cannot be duplicated by a client. Fluid transfers hand off to the game's own timed actions rather than reimplementing them. Compatibility Build 42. Adds no new items and overwrites no vanilla files, so it is safe to add to or remove from an existing save. Conflicts with other mods that add fluid storage to the same barrels. Workshop ID: 3778288224 Mod ID: FunctionalBarrels

1,097 téléchargements Détails →
Slide Bite – Project Zomboid Mod

Slide Bite

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Slide Bite You picked up a semi-auto pistol for the first time, what could go wrong? ───────────────────────────────────────── In vanilla Project Zomboid, a character who has never touched a gun in their life handles a semi-automatic pistol with perfect form every time. Slide Bite fixes that. Semi-automatic pistols have a reciprocating slide that travels rearward over the grip on every shot. An inexperienced shooter who holds the gun too high gets the web of their hand caught by that slide. The result is a cut. It bleeds. It can get infected. It hurts. ───────────────────────────────────────── What Happens When It Triggers A laceration is applied to your right hand — treated like any other cut in the game. Clean it, bandage it, watch it for infection. Ignore it and it compounds. Your character says something. They noticed. ───────────────────────────────────────── Risk by Skill Level - Aiming 0 — 10% chance per shot - Aiming 1 — 5% chance per shot - Aiming 2 — 2% chance per shot - Aiming 3+ — 0%. Muscle memory. You've got it now. ───────────────────────────────────────── How to Stop It - Pick the right profession — Police and Veterans start knowing how to hold semi-auto pistols correctly. - Level up — reach Aiming 3 and the risk disappears entirely - Wear gloves — any gloves in the hand slot protect you fully, including modded ones - Read the manual — find the Pistol Technique Manual in gun stores, police stations, and army surplus to permanently learn proper grip at any skill level - Learn the hard way — get slide bitten enough times and your character figures it out on their own ───────────────────────────────────────── Revolvers Are Now a Real Choice Revolvers have no slide. There is nothing to bite you. A complete beginner can pick up a revolver on day one and fire it without consequence. This makes early gun selection meaningful. The revolver is forgiving — low capacity, slow to reload, but safe to use while your skills are zero. The semi-automatic is more capable, but it will punish you for holding it wrong until you learn. Choose based on your confidence, not just your loot. ───────────────────────────────────────── Works With Modded Weapons and Gloves Any semi-automatic pistol with a detachable magazine is automatically eligible. Any item in the hand clothing slot automatically protects. No patches needed for weapon or clothing packs. ───────────────────────────────────────── Multiplayer Ready All wound application and stat tracking run server-side. Works on hosted and dedicated servers without configuration. ───────────────────────────────────────── Mod ID: SlideBite Build: 42.16 Version: 1.1 Workshop ID: 3693775109 Mod ID: SlideBite

719 téléchargements Détails →
Salted Meat – Project Zomboid Mod

Salted Meat

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简单的用盐制作咸肉配方。输入为任意类型的肉,加上盐做成咸肉。 不鼓励直接吃又咸又干的咸肉,所以增加了一点点不开心和口渴度。 Workshop ID: 3655943182 Mod ID: Salted Meat

415 téléchargements Détails →
Solar Home System [B42] - Русификация – Project Zomboid Mod

Solar Home System [B42] - Русификация

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Русификация Solar Home System Мод добавляет бесшумный генератор на солнечной энергии, который не требует топлива и не имеет ограничений по состоянию. Что делает мод? • Бесконечная энергия: Генератор работает без топлива и не изнашивается со временем. • Полная тишина: Стандартный шум генератора заменён на бесшумную работу. • Простое использование: Поставьте, подключите и включите через меню - он будет работать вечно. • Основан на активах: Использует модели и механику из мода Poltergeist's Solar System с кодом бесконечного топлива от buffyuwu. Ключевые особенности: Вечный источник энергии, полное отсутствие шума, простая установка и обслуживание. Хочу перевод Поддержать переводчика Workshop ID: 3661545411 Mod ID: SOLHOMSYSRUS

674 téléchargements Détails →
True Music Addon: Jolin – Project Zomboid Mod

True Music Addon: Jolin

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蔡依林歌曲14首 黑胶唱片带专辑封面 我知道你很难过 你怎么连话都说不清楚 布拉格广场 看我72变 骑士精神 说爱你 爱情36计 倒带 海盗 就是爱 Love Love Love 舞娘 日不落 特务J Workshop ID: 3046567160 Mod ID: truemusic_js_jolin Check out my other mods

625 téléchargements Détails →
[B42.12] Jarred and dried mushroom – Project Zomboid Mod

[B42.12] Jarred and dried mushroom

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VERSION 42.12 Version 42.13 : https://steamcommunity.com/sharedfiles/filedetails/?id=3416833689 Workshop ID: 3626186967 Mod ID: B42.12Mushroomjar

500 téléchargements Détails →
Phones PW – Project Zomboid Mod

Phones PW

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By SW Workshop ID: 3506230317 Mod ID: Cellphones

385 téléchargements Détails →
Nokotan NUN! – Project Zomboid Mod

Nokotan NUN!

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From the creator of the Ohh Mai Gahh Jumpscare Mod, I bring you another jumpscare mod! Replaces the jumpscare sound with the "NUN!" from My Deer Friend Nokotan. Enjoy! Workshop ID: 3340665319 Mod ID: Nokotan_Jumpscare

723 téléchargements Détails →
ZLCW – Project Zomboid Mod

ZLCW

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Use for ZL Server Workshop ID: 3098341769 Mod ID: ZLCW

568 téléchargements Détails →
Enter/Exit Trunks – More Vehicles Support [WIP] – Project Zomboid Mod

Enter/Exit Trunks – More Vehicles Support [WIP]

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Enter/Exit Trunks – More Vehicles Support is an expansion for the trunk enter/exit feature from the original “More Car Features + Spawn Zones Expansion” mod created by GamestaMechanic. Original Mod - Required More Car Features + Spawn Zones Expansion I created this addon to add the trunk enter/exit feature to more vehicles that cannot be detected automatically by the original mod. Each vehicle is added manually using its Vehicle Script ID and tested individually to ensure that the feature works correctly and is only enabled on vehicles where entering or exiting through the trunk makes sense. Features - Safe to add mid-save. - Compatible with Build 42.20.4 Singleplayer & Multiplayer. - Supports vehicles that aren't already handled by More Car Features. - You cannot enter through the trunk if the trunk door is locked by default. - You cannot exit through the trunk if its contents exceed the trunk's capacity by default. - You can exit through the trunk from any seat on supported vehicles by default. - When entering through the trunk, the first installed and available seat is used, prioritizing the driver's seat by default. Vehicle Compatibility This mod is currently a WIP. I started by adding compatible vehicles from PZK VLC and Vanilla, but I plan to gradually expand support to vehicles from other mods, including MotoriousZone, and more. Vehicles are currently added manually by their Vehicle Script ID. This allows me to test each vehicle individually and only add vehicles where the trunk enter/exit feature makes sense. If you know a vehicle that should be compatible, feel free to send me its Vehicle Script ID in the comments. I'll check it and try to add it in a future update. If you found any bug, please include the vehicle mod name and Vehicle Script ID when requesting compatibility. A list of currently supported vehicles can be found here: Supported Vehicles List. Animations Support - Trunk opening/closing animations are supported through: Vanilla Vehicle Animations. - Without VVA installed, the mod will still work normally, but without trunk animations. - For PZK VLC (Vanilla look-like car pack) use PZKVLC Animated. Sandbox Options - All Disabled by Default - Require Rear Seat for Trunk Exit - For more realistic trunk exits, vehicles with more than 2 seats require the character to already be seated in a rear seat before exiting through the trunk. 2-seat vehicles can exit from either seat. Special Compatibility vehicles ignore this option. - Require Rear Seat for Trunk Entry - For more realistic trunk entry, vehicles with more than 2 seats will place the character in an available rear seat when entering through the trunk instead of using the first available seat. 2-seat vehicles can use either seat. Special Compatibility vehicles ignore this option. - Allow Entry Through Locked Trunk - Allows entering through the trunk even when it is locked. If enabled, the trunk will be unlocked automatically before entering and will remain unlocked afterward. - Allow Blocked Trunk Exit - Allows exiting through the trunk even when the rear exit is physically blocked. If possible, the character will be moved to a clear side of the vehicle instead. If no safe side exit is available, the character will remain inside the vehicle. - Leave Trunk Open After Exit - Keeps the trunk open after exiting through it instead of closing it automatically. - Ignore Trunk Capacity for Entry/Exit - Ignores trunk capacity and contents-weight restrictions when entering or exiting through the trunk. This does not change the trunk's actual storage capacity, and all other entry/exit restrictions still apply. Credits All credits for the original system and implementation belong to GamestaMechanic. This mod only expands compatibility to additional vehicles. Huge thanks to GamestaMechanic for allowing this upload and for creating the original mod. I'm still very new to Project Zomboid modding and mod adaptation, but I'll do my best to fix bugs and improve compatibility whenever possible. 🧟‍♂️ Workshop ID: 3788458806 Mod ID: EnterEnterExitTrunksMMV

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