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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

QP Survivor Contracts B42 + B41 – Project Zomboid Mod

QP Survivor Contracts B42 + B41

par 76561198105006002

QP Survivor Contracts Create, accept, track, complete, and reward survivor contracts directly in-game. A multiplayer contract system for Project Zomboid Build 41 and Build 42, designed for co-op worlds, roleplay servers, community jobs, deliveries, vehicle deliveries, zombie hunts, exploration objectives, and admin events. Join the QP Mods Community Using QP Survivor Contracts? Join the official QUESTPAUSE Discord for support, bug reports, suggestions, multiplayer testing, updates, and the QUESTPAUSE server community. Version 1.4.1 - Major Stability Update This is a major gameplay and stability update for QP Survivor Contracts. Version 1.4.1 adds Tracked and Multi-Objective Vehicle Delivery support, improves reward sync, fixes vehicle delivery network issues, and cleans up important UI problems across Build 41 and Build 42. This update went through extensive testing and validation for real multiplayer conditions. Features - Delivery, Zombie Hunt, Reach Location, Vehicle Delivery, and Manual objectives - Multi-objective contracts with 2 to 5 objectives - Multi-Objective Vehicle Delivery support - Individual, Global, and Shared Team completion modes - Up to 5 normal item rewards per contract - Optional First Finisher Bonus reward - Inventory-based reward delivery - Optional time limits - Optional primary and secondary Reputation rewards - Vanilla and modded item support - Live progress and contribution tracking - Persistent progress, completion, and reward protection - Pending rewards for eligible offline survivors - Administrator creation, editing, completion, and deletion tools - Resizable and scrollable interface - Optional QP Survivor Reputation integration - Optional QP Supply Requests integration - Optional Claimable Outposts reputation bridge - Solo, multiplayer, and dedicated-server support - Build 41 and Build 42 support - No required dependencies Objectives - Delivery - bring requested items to the contract location - Vehicle Delivery - deliver the required vehicle to the contract location - Zombie Hunt - zombie kills are tracked automatically - Reach Location - completes when the survivor enters the configured radius - Manual - admins can confirm custom objectives manually Vehicle Delivery is supported in both Tracked Contracts and Multi-Objective Contracts. Completion Modes - Individual - each survivor completes the contract separately - Global - the first eligible completion closes it for everyone - Shared Team - accepted survivors combine progress toward one shared objective Eligible offline contributors receive pending rewards after reconnecting. Rewards Progress, completion, eligibility, contributions, and rewards are validated by the server. Normal item rewards support up to 5 reward entries per contract. First Finisher Bonus rewards remain separate from normal contract rewards. Important change in v1.4.1: Rewards are now delivered directly to the player inventory instead of spawning on the ground. This improves multiplayer stability, prevents reward visibility delays, and helps avoid world-item network issues. Optional Integrations QP Survivor Contracts supports optional integrations with: - QP Survivor Reputation - QP Supply Requests - Claimable Outposts These integrations are optional. QP Survivor Contracts has no required dependencies and will still load normally if optional mods are missing. QP Survivor Reputation Admins can configure primary and secondary Reputation rewards for contracts. QP Supply Requests A completed contract can automatically activate a linked Supply Request. Claimable Outposts Bridge When Claimable Outposts and QP Survivor Reputation are enabled, claiming an outpost can award Reputation automatically. Default bridge rewards: - Community Reputation: +35 - Explorer Reputation: +15 How to Open Right-click in the world and select: Survivor Contracts Dedicated Server Setup QP Survivor Contracts only: WorkshopItems=3761060249 Mods=QPSurvivorContracts With all optional supported integrations: WorkshopItems=3761060249;3766282536;3771624887;3745620322 Mods=QPSurvivorContracts;QPSupplyRequests;QPSurvivorReputation;claimableoutposts Do not enable multiple versions of QP Survivor Contracts at the same time. Languages QP Survivor Contracts includes support for: - English - French - Russian - Simplified Chinese - Brazilian Portuguese - Spanish Version 1.4.1 includes safer UI fallback handling for key QPSC fields. Some QPSC-specific labels may display in English when using non-English game languages. This is intentional to avoid unreadable broken or mojibake text. Version 1.4.1 Changelog - Added Vehicle Delivery support for Multi-Objective Contracts - Improved existing Tracked Vehicle Delivery support - Improved vehicle delivery validation - Improved vehicle removal handling after successful delivery - Fixed vehicle delivery network stability issues - Rewards now deliver directly to inventory - Fixed reward visibility delay after contract completion - Fixed reward persistence after relog - Fixed Multi-Objective Vehicle Delivery completion flow - Fixed UI reward overlap in the Tracked Contract window - Improved Multi-Objective UI readability - Added safer multilingual handling for key QPSC custom fields - Full Build 41 and Build 42 support - No hard dependencies added QP Mods by QUESTPAUSE - QP Mods Community and Discord - QUESTPAUSE Website - Free Server Tools - Support Development on Ko-fi Mod Information Mod ID: QPSurvivorContracts Workshop ID: 3761060249 Version: 1.4.1 Author: QUESTPAUSE Builds: 41 and 42 Usage Permission You may use this mod in solo and on public or private servers and share the official Workshop link. Reuploading, redistributing, copying the code, or publishing modified versions without permission is not allowed. Official Workshop item only. Testing and Compatibility Tested in solo, multiplayer, local-host, and dedicated-server environments on Builds 41 and 42 where applicable. Version 1.4.1 went through extended testing across Tracked Contracts, Multi-Objective Contracts, Vehicle Delivery, inventory rewards, relog persistence, UI stability, and B41/B42 release files. When reporting an issue, include the game build, mod version, environment, active mod list, reproduction steps, and relevant client or server logs. For support and bug reports, join the QUESTPAUSE Discord: discord.gg/dUFtAPu48T Workshop ID: 3761060249 Mod ID: QPSurvivorContracts

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LaProphetieNoms – Project Zomboid Mod

LaProphetieNoms

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Mod qui permet de supprimer moins de METAGMING (noms) Workshop ID: 3097731439 Mod ID: Supp_nom

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True Music Addon: Classic Rock Music – Project Zomboid Mod

True Music Addon: Classic Rock Music

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Classic Rock Music Workshop ID: 2862802413 Mod ID: classic_rock_music

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CleanHotbar – Project Zomboid Mod

CleanHotbar

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This is a optimized version of Clean Hotbar by Rocco https://steamcommunity.com/sharedfiles/filedetails/?id=3461263912 All credit for the creator Workshop ID: 3782528548 Mod ID: CleanHotBar

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Bodily Functions [B42] - Русификация – Project Zomboid Mod

Bodily Functions [B42] - Русификация

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Русификация Bodily Functions Добро пожаловать на уровень реализма, которого удивительно много людей желают. Зомби-апокалипсис недостаточно суров? Почему бы не сделать его ещё хуже? Что делает мод? • Система мочеиспускания: Механика мочевого пузыря с потребностями и лужами • Система дефекации: Механика кишечника с потребностями и фекалиями • Интерфейс: Отслеживание срочности мочевого пузыря и кишечника • Индикаторы состояния: Показатели позывов и эффекты от загрязнения одежды • Поддержка поверхностей: Использование туалетов, писсуаров, уличных туалетов или земли • Контейнеры: Возможность мочиться в бутылки или банки • Эффекты на одежде: Текстуры, индикаторы и штрафы за загрязнение • Лужи и фекалии: Физические последствия телесных функций • Срочные позывы: Случайные анимации, звуки и шанс несчастных случаев • Новые черты характера: Влияние на емкость мочевого пузыря и кишечника • Система подтирания: Опциональная, пропуск вызывает проблемы Ключевые особенности: Реалистичные телесные функции, модульная система механик, глубокие эффекты на геймплей. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3617542684 Mod ID: BODFUNRUS

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Antibodies B42.20 Community – Project Zomboid Mod

Antibodies B42.20 Community

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Antibodies B42.20 Community Update ------------------------------------------------------------ NEW MOD - ADVERSE DRIVING CONDITIONS: DYNAMIC TRACTION! ------------------------------------------------------------ Looking for more dangerous and realistic driving in Build 42? Check out Adverse Driving Conditions - Dynamic Traction, which introduces dynamic traction loss, understeer, oversteer and spin events during rain, snow and poor road conditions. Dynamic Traction Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3786400622 ------------------------------------------------------------ ANTIBODIES B42.20 COMMUNITY ------------------------------------------------------------ A community-maintained update of the Antibodies mod for Project Zomboid Build 42.20. Antibodies enhances the vanilla zombification mechanic by introducing an antibody system inspired by real-life immune responses. Instead of zombification being an automatic death sentence, your character's immune system can fight the Knox infection. Your condition, wounds, hygiene and other factors influence how effectively your antibodies develop. Features: - Antibody development against Knox infection - Infection progression and recovery stages - Recovery can occur if antibodies overcome the infection - Health, fitness, fatigue, hunger, thirst and other conditions influence immune response - Wounds, infections and hygiene affect antibody development - Treatment and wound care can influence recovery - Medical information and antibody/hygiene tracking - Updated for Project Zomboid Build 42.20 POST-INFECTION RECOVERY Surviving the Knox infection no longer means immediately returning to full health. Your character now goes through a recovery period after successfully overcoming the infection. - Post-infection fatigue - survivors can remain unusually tired while recovering - Physical weakness - endurance drains faster during the recovery period - Activity-based exhaustion - running and sprinting place greater strain on a recovering survivor - Lingering sickness - mild sickness can persist after the Knox infection has been defeated - Gradual recovery - fatigue, weakness and sickness effects diminish as recovery progresses - Variable recovery - recovery duration and severity can differ depending on how severe the infection was The aim is to make surviving Knox feel like a significant event. Your immune system may have won the fight, but your character still needs time to recover from it. ------------------------------------------------------------ v0.3.0 - REPEAT INFECTION & IMMUNITY REBALANCE ------------------------------------------------------------ Repeat Knox infections have been substantially reworked. Surviving Knox infection no longer means future infections become trivial. Repeat infections now become progressively more severe, while the survivor's condition and how well they are cared for can make the difference between recovery and death. Changes: - Reworked repeat Knox infection behaviour - Repeat infections now progressively increase in severity - Repeat infection severity scales up to a maximum of 1.60x - Survivor condition and care have a greater influence on recovery - Poor condition can result in higher infection progression and a much more dangerous fever - Good care can meaningfully improve the chance of recovery - Repeat infections can cause severe health loss even when antibodies eventually overcome the infection - Added recovery handling to prevent survivors becoming effectively immune after repeatedly beating Knox infection - Improved post-infection recovery behaviour - Rebalanced sickness progression during repeat infections - Various fixes and internal changes to the infection and recovery systems Balance goal: Previous survival gives your character an advantage, not immunity. A well-cared-for survivor may overcome Knox infection repeatedly, but poor health, negative traits and neglect can still turn a later infection fatal. ------------------------------------------------------------ ABOUT THIS VERSION ------------------------------------------------------------ This is a community-maintained compatibility update for Build 42.20, with additional fixes and features to keep Antibodies working with current Build 42 systems. Original Antibodies mod: https://github.com/lonegamedev/pz_mod_antibodies Community update by Shazzi2k. Workshop ID: 3782193024 Mod ID: AntibodiesB4220Community

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Ellie's Clothing Fix B42.13 (temporary) – Project Zomboid Mod

Ellie's Clothing Fix B42.13 (temporary)

par 76561198870282441

This is a temporary fix to "Ellie's Clothing Shop" mod that makes it work for B42.13. All rights of this amazing mod go their original creators. https://steamcommunity.com/sharedfiles/filedetails/?id=2740197862&searchtext=ellies This is my first attempt at trying to fix a mod without coding or modding experience. If the author so desires, I will remove the mod at any time. Workshop ID: 3623641673 Mod ID: ElliesClothingShop

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[B41] RU Localisation of TICS: Total Immersive Chat System – Project Zomboid Mod

[B41] RU Localisation of TICS: Total Immersive Chat System

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Russian Translation for TICS: Total Immersive Chat System A complete Russian translation for the TICS: Total Immersive Chat System mod. Important Information This is a translation submod only. The original TICS: Total Immersive Chat System mod must be installed. This translation will not work without it. Chat Commands - /whisper or /w — sends a message within a very small radius. - /low or /l — sends a message within a slightly larger radius than /w. - /say or /s — sends a message within the normal radius. - /yell or /y — shout. - /faction or /f — faction chat. - /safehouse or /sh — safehouse chat. - /all or /g — global chat. - /pm or /p — private messages. - /ooc or /o — out-of-character chat (OOC). - /admin or /a — administrator chat. Character Customization Name Color Change the player’s name color using a HEX code: /color #FF5640 Or by using an RGB value: /color 255, 86, 64 Voice Pitch Change the character’s voice pitch using the following command: /pitch 0.9 The permitted value range is from 0.85 to 1.45. Dice Rolls Roll two twenty-sided dice: /roll 2d20 Roll one ten-sided die: /roll d10 Roll five fifteen-sided dice and add 2 to the result: /roll 5d15+2 More information about the format can be found in the article about dice notation. Feedback On my Discord server, you can suggest mods for translation, share your ideas, or report any translation errors: My Discord Server Credit Where It’s Due This mod may be modified or extended by members of the community, but the creators of the original materials must be credited both within the mod files and wherever the resulting work is published. Workshop ID: 3383379481 Mod ID: TICS_RU

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More traits rus b40 – Project Zomboid Mod

More traits rus b40

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Mote traits test Workshop ID: 2453826972 Mod ID: ToadTraits

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Kiiroshi's Brita B42 - More Brita Spawn! – Project Zomboid Mod

Kiiroshi's Brita B42 - More Brita Spawn!

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Brita B42 Port Patch - More Brita Spawn! Build 42 patch / balance mod for Babybobo and Moon's Brita's B42 Armor Pack. If the underlying mods updates such features in the future, this mod will be removed. I am pretty sure it will happen sooner or later as it is not a difficult tweak. Credits to Babybobo and Moon for creating such an amazing Brita Armour port for stable B42. v2.9 Update Feedbacks are welcome in the comment section if the new spawn adjustments are unfavorable, from my testing they seems to be more consistent than before. Features Loot rebalance - Increase spawn rate of all Brita's armor/clothing, NVGs and headwear across Knox County by at least 3x. - Several unattainable police belts now spawn in appropriate area. Required Mod Requires Brita's B42 Armor Pack (Workshop ID: 3780298456 / Mod ID: BritasArmorPackB42). Load order matters, please load this mod after the required mod. This Workshop item does NOT contain or redistribute Brita's original meshes, textures, or other assets. Compatibility - Build 42.20.3 or newer. - Designed and tested against BritasArmorPackB42 on single player (SP) environment only. - Patch-only design: Brita's source files are not edited or bundled. Notes - Loot changes apply to newly generated / unexplored containers. - Mods is usable on existing save, but spawn rate of spawned item will not updates in visted chunks. Workshop ID: 3789765928 Mod ID: Kiiroshi_Brita_Spawn_Rework

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Zone Tools | Alan Araçları – Project Zomboid Mod

Zone Tools | Alan Araçları

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English Tired of clicking every single tree, every single tile of grass, one at a time? Zone Tools lets you draw a rectangle on the map and have your character handle the whole area automatically - using the exact same actions and requirements as the game's own right-click menu, just applied to many tiles in one go. Features Chop trees - cuts down every tree in the area with the axe in your inventory. Saw logs into planks - walks to every pile of logs in the area and saws them into planks, leaving the planks at the pile instead of loading you down. Remove tree stumps - digs out every leftover stump in the area with a pickaxe or a garden hoe. Clear bushes - cuts down every bush in the area with a cutting tool in your inventory. Clear grass - clears grass and weeds from every tile in the area, using your scythe when you're carrying one. Till soil - digs/plows every tillable dirt tile in the area for farming, with a hoe or shovel. Collect items - picks up every loose item lying on the ground in the area and carries it to one tile you pick, making return trips whenever your character can't carry any more. Move corpses - drags every corpse in the area to one destination tile you pick, one at a time. How to use Press F8, or click the toolbox icon in the bottom-left corner of the screen. Pick a tool from the menu. Click one corner of the area, then click the opposite corner. For Collect items and Move corpses: after the area, click one more tile - that's where everything gets taken to. Sit back and watch, or press ESC / the Cancel button any time to stop. Notes Every action uses the same tools/requirements as doing it manually - no axe, no tree chopping, no saw, no plank sawing, and so on. Moving with WASD (or anything that normally interrupts an action) while a batch is running cancels the rest of it - it won't quietly pick back up later. Selection is capped at 40x40 tiles per use. You can lower that limit, globally or per tool, in Sandbox Options > Zone Tools. Compatibility Client-side only, and every action is queued through the game's own vanilla functions (the same ones the right-click menu uses) - nothing is done "by hand," so it should behave normally around other mods and in multiplayer. Should be safe to add/remove mid-save. Build 42 only. Questions, bugs, or ideas for more tools? Drop a comment below. Türkçe Her ağacı, her çim karosunu tek tek tıklamaktan sıkıldın mı? Zone Tools (Alan Araçları), haritada bir dikdörtgen çizmene ve karakterinin tüm alanı otomatik olarak halletmesine izin verir - oyunun kendi sağ tık menüsüyle birebir aynı eylemleri ve gereksinimleri kullanarak, sadece aynı anda birçok kareye uygulanmış halde. Özellikler Ağaç Kesme - Envanterindeki baltayla alandaki her ağacı keser. Kütükleri Kalasa Çevirme - Alandaki her kütük yığınına gidip onları kalasa çevirir, çıkan kalasları üzerine yüklemek yerine kestiği yerde bırakır. Kütük Sökme - Kazma veya çapayla, alanda ağaç kesiminden kalan tüm kütükleri söker. Çalı Temizleme - Envanterindeki kesici bir aletle alandaki her çalıyı keser. Çim Temizleme - Alandaki her karodaki çim ve yabani otları temizler; yanında tırpan varsa onu kullanır. Toprak İşleme - Çapa veya kürekle, alandaki işlenebilir her toprak karosunu tarım için kazar/sürer. Eşya Toplama - Alanda yerde duran tüm eşyaları toplar ve seçtiğin tek bir kareye taşır; karakter daha fazla taşıyamaz hale geldiğinde gidip bırakır ve kaldığı yerden devam eder. Ceset Taşıma - Alandaki her cesedi, seçtiğin tek bir hedef kareye, birer birer sürükler. Nasıl kullanılır F8'e bas, ya da ekranın sol alt köşesindeki alet çantası ikonuna tıkla. Menüden bir araç seç. Alanın bir köşesine tıkla, sonra karşı köşesine tıkla. Eşya Toplama ve Ceset Taşıma için: alandan sonra bir kare daha tıkla - her şey oraya götürülecek. Arkana yaslanıp izle, ya da istediğin an ESC / İptal butonuna basarak durdur. Notlar Her işlem, elle yapıldığındaki aynı alet/gereksinimleri kullanır - balta yoksa ağaç kesilmez, testere yoksa kalas kesilmez, vs. Bir işlem sürerken WASD ile hareket etmek (veya normalde bir eylemi kesen herhangi bir şey), işlemin kalanını iptal eder - daha sonra sessizce kaldığı yerden devam etmez. Seçim, kullanım başına 40x40 kare ile sınırlıdır. Bu sınırı, genel olarak veya araç bazında, Sandbox Ayarları > Zone Tools kısmından düşürebilirsin. Uyumluluk Yalnızca istemci (client) tarafında çalışır ve her işlem, oyunun kendi orijinal fonksiyonları üzerinden (sağ tık menüsünün kullandığı aynı fonksiyonlar) sıraya konur - hiçbir şey "elle/ham" yapılmaz, bu yüzden diğer modlarla ve çok oyunculu modda normal şekilde çalışması beklenir. Kayıt ortasında eklenip çıkarılması güvenli olmalıdır. Sadece Build 42. Sorular, hatalar veya yeni araç fikirleri mi var? Aşağıya yorum bırak. Mod ID: ZoneTools Workshop ID: 3777485502 Mod ID: ZoneTools Also u can join my discord : discord.gg/pztr

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Simple Silencers (VFE Redux Edition) – Project Zomboid Mod

Simple Silencers (VFE Redux Edition)

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Okay cool. This works properly now. This mod allows for compatibility between Monkey Magic's Simple Silencers and Marz' Vanilla Firearms Expanded Redux. It is not currently compatible with the Stalker addon, or the Post-93 addon. Maybe one day but I'm not rushing to get it done. Workshop ID: 3719746760 Mod ID: SimpleSilencersVFERe

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True Moozic: Avril Lavigne – Project Zomboid Mod

True Moozic: Avril Lavigne

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True Moozic: Avril Lavigne Song List 17 4 Real Adia - Live at The Roxy Theatre, Los Angeles, CA - October 2007 Alice - Extended Version Alice Alone Anything but Ordinary Avalanche Bad Reputation Basketcase - Live at The Point, Dublin, Ireland - March 2003 Bigger Wow Birdie Bite Me Breakaway Complicated Contagious Crush Dare To Love Me Darlin Don't Tell Me Déjà vu Everybody Hurts Fall To Pieces Falling Fast Forgotten Freak Out Get Over It Girlfriend Give You What You Like Goddess Goodbye He Wasn't Head Above Water Hello Heartache Hello Kitty Here's to Never Growing Up Hot How Does It Feel How You Remind Me Hush Hush I Always Get What I Want I Can Do Better I Don't Have To Try I Fell In Love With The Devil I Love You I Will Be I'm with You Imagine Innocence It Was In Me Keep Holding On Knockin' on Heaven's Door - Studio Version Let Me Go (feat. Chad Kroeger) Losing Grip Love Me Insane Mercury In Retrograde Mobile My Happy Ending My World Naked Nobody's Fool Nobody's Home Not Enough One of Those Girls Push Remember When Rock N Roll Runaway Sk8er Boi Slipped Away Smile Stop Standing There Take Me Away Tell Me It's Over The Best Damn Thing Things I'll Never Say Together Tomorrow Unwanted Warrior What the Hell When You're Gone Who Knows Why Wish You Were Here You Ain't Seen Nothin' Yet Workshop ID: 3681930271 Mod ID: TM_Avril_Lavigne_Collection

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Gunblade – Project Zomboid Mod

Gunblade

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Adds a Gunblade to the game. Workshop ID: 3101488706 Mod ID: FF8

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按摩器(自改自用) – Project Zomboid Mod

按摩器(自改自用)

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改自尤金波特的第二个模组,自用 Workshop ID: 2936979654 Mod ID: Massager

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odd vendor modd – Project Zomboid Mod

odd vendor modd

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Modified vendor prices for 'the pit' server Workshop ID: 2916537527 Mod ID: VendorsPricesodd

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Where Are My Zang Cigs 42.13+ compatibility patch – Project Zomboid Mod

Where Are My Zang Cigs 42.13+ compatibility patch

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ALPHA TESTERS wanted! A new sorting mod, successor of Better Sorting and Core Categories is under development. if you would like to take part in the testing phase, please register at this form, Testing starts 7th January. Announcement of suspension of support for the patches 42.12 -> 42.13. Due to the ongoing development of my new project (as stated above) I cannot address issues in regard to the patch mods. I therefor grant permission to pick up where I left and rework the patch creations of mine, so long as I get the credit if you publish these reworks. THIS MOD WAS CREATED BY Skittles The following patch is only a temporary fix. It will not run without the original mod enabled. The patch will be deleted once the author uploads a working version. FAQ Do I need the original mod? Yes. This is only a patch. I fixed the parts of the code that were causing errors after the 42.13 update - that is the only thing I did. You must have the original mod installed. My patch simply makes it work again. Is it multiplayer compatible? I did not focus on MP. It works 100% fine in singleplayer, but I cannot guarantee MP compatibility. If you want MP support, please contact the original author of the mod. Does it work with 42.13.1? Yes. Did it take a lot of work to make this patch? Definitely less than the combined time and effort of everyone who left comments like: "Pls update", "Not working in 42.13", etc. ;D Did you make any changes beyond fixing errors? Yes. In some cases I included small personal tweaks that I had already been using for my own playthroughs. These tweaks are minor, do not alter the core design or intent of the original mod, and do not turn it into a new or derivative work. They exist only where I considered them safe, reasonable, and non-invasive. The original mod remains the original mod. Can you add features or change things in the mod? No. Unless something is clearly broken and must be fixed to preserve basic functionality. This mod is a patch, not my original work. I do not intend to expand, redesign, or creatively reinterpret someone else's creation. I respect original authors and their work. My original mods Mods - patches modID: WhereAreMyZangCigs-42.13-patch, workshopID: 3625085211 Workshop ID: 3625085211 Mod ID: WhereAreMyZangCigs-42.13-patch

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Ammo Converter Firearms B41 Revamped – Project Zomboid Mod

Ammo Converter Firearms B41 Revamped

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Convert ammo to any type — .22 LR Round, .223 Remington Round, .308 Winchester Round, 5.56x45mm Round, .38 Special Round, .44 Magnum Round, .45 ACP Round, 9x19mm Parabellum Round, 12ga Shotgun Shell, 7.62x51mm Round, 7.62x39mm Round, .44-40 WCF Round, .357 Round, .30-06 Round If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Workshop ID: 3252915129 Mod ID: AmmoConverterFirearmsB41Revamped

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GK's Realistic Professions (With Starting Profession Loadouts) (Build 40) – Project Zomboid Mod

GK's Realistic Professions (With Starting Profession Loadouts) (Build 40)

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This is a variation of my GKRP mod in which the professions are modified to have realistic starting skills. The difference is that this one also contains starting loadouts for each of the professions based on what kind of items someone in that profession might use daily or have on hand. This uses hydrocraft and ORGM items so both are required. Here's the original description: You're telling me a doctor should have 3 points in first aid? A carpenter couldn't make a barrel? No, I don't agree. The goal of this mod is to make the starting skills for each profession more realistic. So you should start the game knowing how to do things someone in your profession would know how to do. The hope is to create a better sense of immersion and let you role play your character better in regards to their backstory. DO NOT USE THIS WITH MY OTHER REALISTIC PROFESSIONS MOD, This contains everything from that mod and more. You can find the build 41 version of my skills mod (though without loadouts) here https://steamcommunity.com/sharedfiles/filedetails/?id=2204106513 You can find the mod with only the starting skills here https://steamcommunity.com/sharedfiles/filedetails/?id=2201863733 Workshop ID: 2202791861 Mod ID: GKRealisticProfessions2

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Korkuluk's Hot Art Poster Tiles – Project Zomboid Mod

Korkuluk's Hot Art Poster Tiles

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Adds 32 hot art posters drawn by Haunted Foxes to decorate your safehouse. Compatible with both Build 41 and Build 42. Note: The 3D world models for ground placement are only available in Build 42. It functions as custom tile definitions in Build 41. Important Note: This mod is strictly required to be used alongside Korkuluk's Poster Tube. Posters will not spawn on the world without it. Workshop ID: 3739279277 Mod ID: HotArt

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[B42] 50 Round 5.56 Box – Project Zomboid Mod

[B42] 50 Round 5.56 Box

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Increases 5.56 from 20 rounds to 50 rounds box Script Credit: Black Moons and TheGameTrent22 Workshop ID: 3667942325 Mod ID: 50round556box

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S.M.U.I, S.L.E.O and S.M.E.I Reworked by Zunak – Project Zomboid Mod

S.M.U.I, S.L.E.O and S.M.E.I Reworked by Zunak

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Welcome again This is a edited and buffed version of SMUI, SLEO, & SRPS Features: - All helmets have 100 Scratch, Bite and Bullet Defense - All jackets and pants have 70 Scratch and 50 Bite Defense Remember to support the original author! Workshop ID: 3273432790 Mod ID: SLEO Mod ID: SMUI Mod ID: SMUIVintage Mod ID: SRPS Map Folder: SLEOSpawn Map Folder: SMUISpawn

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Mexiox's Mexican Jobs Without Vanilla Professions – Project Zomboid Mod

Mexiox's Mexican Jobs Without Vanilla Professions

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Version 1.1 ------------------------------------------------------------- Iniciamos el mod con: - Taquero - Tortillero - Maistro - Jardinero - Chalan: - Policia Corrupto ------------------------------------------------------------- Version 1.2 ------------------------------------------------------------- Se agregaron: - Malandro - Puntero - Repartidor de garrafones - Vago - Narco ------------------------------------------------------------- Version 1.3 ------------------------------------------------------------- Se agregaron: - Talachero - Herrero - Rescatista - Enfermero trunco - El inge ------------------------------------------------------------- Version 1.4 ------------------------------------------------------------- Se ajustaron algunas profesiones que nos habian pedido ajustar y arreglamos algunos problemas. En el futuro agregaremos que cuando escojas alguna profesion aparezcas con ropas de esa profesion en especifica. AVISO: Este es el mod que quita los trabajos vanilla y los remplaza por las profesiones de este mod, existe otro mod que agrega estos mismos trabajos y mantiene los trabajos vanilla tambien, asegurate de escojer bien el que deseas utilizar en tu mundo! , no deberia de tener ningun problema de compatibilidad con otros mods pero en caso de que encuentres alguno o solo quieras hablarnos para decirnos algo, entra a nuestro discord: https://discord.gg/xdg2znvE Copyright 2022 Mexiox. This item is not authorized for posting on Steam, except under the Steam account named ESuances that includes copy, modify or redistribute files of code contained in this mod. Workshop ID: 2864453970 Mod ID: MexicanJobs

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Alternate Spatula – Project Zomboid Mod

Alternate Spatula

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This mod has a new successor here. This will stay up as a legacy mod for those who are using on a current save, or who want an alternate model. It's fully compatible with the new mod, but I'd recommend just switching to the new one. Ever wonder why despite being pretty common cookware, a spatula is never found in Kentucky? Disappointed that your burger flipper doesn't have the right tool for the job? Is your SpongeBob character missing that final touch? This mod adds a spatula as a standalone melee weapon. It can be found alongside other forms of cutlery and cookware, and can be used as a somewhat decent weapon in a pinch. In addition, it can now be attached to a spear like other spear upgrades (Credit to darkmoriarti for the idea, and bikinihorst for the name). Note if you use in B41.60: A spatula now exists in the MP test update, however it can't be used as a weapon so the spatula with this mod will stack with the new vanilla spatula and put it in the wrong category if they are in the same container. This doesn't affect gameplay, will fix itself when only 1 type of either spatula is in inventory, and only affects the UI but I recommend separating them in storage to avoid this and make sorting easier. Workshop ID: 2676410943 Mod ID: fhqSpatulaWeapon

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